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Niagara Falls City SD September 6, 2017 Thinking about Technology

Thinking about Technology - K-12 Blueprint · Examine digital tools for augmenting and enhancing your classroom. 3. ... • Creativity, Collaboration, Communication, and Critical

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Niagara Falls City SD

September 6, 2017

Thinking about Technology

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 2

Pedagogy in the Digital Age

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 3

A Little About Me

Tod Johnston [email protected]

@johnstontod

After 10 years of elementary and middle

school teaching experience, Tod

experienced the true potential of

technology in education first-hand when he

piloted a 1:1 classroom in his district. He

now develops content to help schools and

teachers effectively use technology to

enhance the way students learn.

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 4

Training Goals

1. Explore pedagogical models to frame your technology

integration.

2. Examine digital tools for augmenting and enhancing your

classroom.

3. Consider your next steps for improving your practice

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 5

Course Logistics and Resources

Course Resources: k12blueprint.com/niagara

Collaborative Notes:

Morning: http://bit.ly/NFCmorning

Afternoon: http://bit.ly/NFCaft

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 6

Agenda

1. Welcome & Introductions

2. Pedagogy in the Digital Age

3. Break

4. Digital App Exploration

5. Next Steps

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 7

Padlet Warm-up

Open the padlet:

https://padlet.com/TODJ/NFC1

QR code will load the

Padlet in a mobile app

Pedagogies for the Digital Age

8

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 9

The Methods & Practices of Teaching

Learn by doing

-John Dewey

Instructional

Theory into

Practice

-Madeline Hunter

Understanding by

Design

-Wiggins &

McTighe

Trivium &

Quadrivium

-The 7 Liberal Arts

TPACK model

-Matthew J.

Koehler

“Effective pedagogical practices have a strong research base, are clearly

understood by classroom practitioners and are direct responses to students’

identified learning needs.”-Center for Education Statistics and Evaluation

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 10

A Shift in Pedagogy

What’s the difference?Add your discoveries to bit.ly/NFCmorning

Pedagogy Andragogy Heutagogy

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 11

Challenges Facing Educators:

Teaching with Technology

Protean

Usable in many different ways

Unstable

Rapidly changing

Opaque

The way they work is hidden from

users

Specific

Posses a single, identifiable task

Stable

Have not changed over time

Transparent

Easy to understand how they work

TRADITIONAL TECHNOLOGIES DIGITAL TECHNOLOGIES

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others.

What does effective use of

technology in the classroom look

like?

http://www.edweek.org/ew/articles/2016/06/09/what-it-takes-to-move-from-passive.html

https://tech.ed.gov/netp/

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 13

Intel Education’s Approach

• Student-centered

• Teacher-focused

• Supports 21st century skills

• Creativity, Collaboration,

Communication, and

Critical Thinking

• Inquiry-based using the Essential

Questions model

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 14

Pedagogies for Transforming Learning

TPACK model

-Matthew J. Koehler,

TPACK

SAMR

-Ruben Puentedura,

Hippasus

The focus of this presentation is on TPACK and SAMR and the One to One

Framework developed by Intel Education to help you integrate technology.

TPACK

15

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 16

tpack.org

https://www.youtube.com/watch?v=FagVSQlZE

LY

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 17

Teacher Profile #1

Technological

Knowledge

Pedagogical

Knowledge

Content

Knowledge

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 18

Teacher Profile #2

Technological

Knowledge

Pedagogical

Knowledge

Content

Knowledge

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 19

TPACK Self-Assessment

Take 3-5 minutes for reflection.

On a scrap piece of paper, sketch your own TPACK diagram that

represents your comfort and ability levels in the 3 types of knowledge.

Document your strengths as well as some areas for growth.

The SAMR Model

20

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 21

The SAMR model

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 22

SAMRIn 120 Seconds

http://bit.ly/120samr

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 23

http://www.mathlearningcenter.org/web-apps/geoboard/

A Simple SAMR Example

Substitution

Geoboard

Augmentation Modification Redefinition

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others.

SAMR as a continuum

24

From Carl Hooker

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 25

SAMR Brainstorm

1. Consider a lesson or activity you currently teach that doesn’t use

(much) technology

2. Jot down your ideas on the SAMR Brainstorm Excel Survey:

http://bit.ly/SAMRSURVEY

3. Feel free to work with partner(s) and submit more than one form to

share multiple ideas.

Take a Break

26

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others.

Let’s Review

Go to: quizlet.liveEnter the on-screen code

27

Digital Apps

28

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 29

The Task1. Independently or with a partner, choose one of the following digital tools:

2. Explore and play with the tool. How does it work? How could it be used in the

classroom? What curricular objectives could it help accomplish?

3. Create something to demonstrate what you learned.

4. Present your learning to the group.

Collaboration Communication Other

Office365 Office Mix EDPuzzle

Padlet Mentimeter Quizizz or Kahoot

Quizlet Excel Survey Microsoft Sway

Today’s Meet

…. Or any other tool that is on your radar but you haven’t had time to explore.

Next Steps

30

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 31

Curricular Resources

https://education.microsoft.com/find-create-and-

share-a-lesson/lesson-plans

https://www.commonsense.org/education/lesson-

plans

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 32

Finding Inspiration

Your colleagues

Books and blogs

Social networks

How will you stay

connected and

inspired?

Copyright © 2017 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other

countries. *Other names and brands may be claimed as the property of others. 33

Padlet Wrap Up

Reopen the Padlet:

https://padlet.com/TODJ/NFC1

Add a new post (or edit your last one) to

describe one thing you are excited to

explore or try in the classroom

with technology.

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