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These creatures are meant to be similar to Frankenstein's ......These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless

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Page 1: These creatures are meant to be similar to Frankenstein's ......These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless
shquahockle
Sticky Note
These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless zombies and skeletons, they're intelligent. I explained this theme here to provide transparency between the designer and the Dungeon Master who runs the game.
shquahockle
Sticky Note
I gave these creatures interesting motivations that play off the way in which they were created.
Page 2: These creatures are meant to be similar to Frankenstein's ......These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless
Page 3: These creatures are meant to be similar to Frankenstein's ......These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless
shquahockle
Sticky Note
The knight's code makes this monster different from other adversaries.
Page 4: These creatures are meant to be similar to Frankenstein's ......These creatures are meant to be similar to Frankenstein's monster. To make them feel different from the hordes of mindless
shquahockle
Sticky Note
With a strong visual and unique mechanics, this creature is crafted to create a memorable play experience for the gamers.