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THEORIES, STANDARDS, PROCESS, and SOURCES
Steps for any teacher thinking about Vodcasting
What is it? Why is it important? How do we vodcast?
Tell me and I forget.Teach me and I remember.
Involve me and I learn.~ Benjamin Franklin
• WillowCast #37• WillowCast #34• Nepal• Math – Shapes
Cognitivist Learning occurs as information is processed by
the senses, manipulated mentally, and stored How one thinks
Constructivist Knowledge constructed during learning process Learning is entirely unique for each person
depending on experiences shaping mental thoughts
Jean Piaget Albert Bandura
Howard Gardner’s Multiple Intelligence
Learning Style Three primary learning modalities
Auditory Visual Kinesthetic
Affects learning regardless of psychological perspective
Kulla-Abbott, T., & Polman, J. L..(2008) Engaging student voice and fulfilling curriculum goals with digital stories. THEN: Technology, Humanities, Education & Narrative, Spring2008, Issue 5, p38-60, 23p
‣ Research or summarize activities
‣ Cite appropriately
‣ Write Script
‣ Choose Images
‣ Produce/Publish for the World!
‣ Speaking
‣ Reading
‣ Creative Commons
Comparing Heroes and Students
Story Core Unit of Instruction
Hero’s problem or challenge Inquiry assignment, academic challenge
Hero’s transformation Learning and growth throughResearch and analysis
Hero’s resolution Discovery, applied learning
Scripting Storyboarding
Link to wiki
http://technologyandstorytelling.wikispaces.com/
Music Sources
Lever-Duffy,J., McDonald, J., & Mizell, A. (2005). Teaching and learning with technology, 2nd edition. New York: Pearson.
McKenzie, W. (2005). Multiple intelligences and instructional technology. Oregon: International Society for Technology in Education.
Ohler, J. (2008) Digital storytelling in the classroom. CA: Corwin Press More, C. (2008) Digital Stories targeting social skills for children with disabilities: Multidimensional
learning. Intervention in school and clinic. 43(3). 168-177 Robin, B.R. (2008) Digital storytelling: A powerful technology tool for the 21st century classroom.
Theory Intro Practice. 47, 220 – 228 Kulla-Abbott, T., & Polman, J.L. (2008). Engaging student voice and fulfilling curriculum goals with
digital stories. THEN: Technology, Humanities,Education, & Narrative. 5, 38 – 60 Sylvester, R., & Greenridge, W. (2009) Digital storytelling: Extending the potential for struggling
writers. 63(4), 284 – 295. Czarnecki, K. (2009) Software for digital storytelling. Library Technology Reports. 31- 36 Koehler, M.J., Mishra, P., & Kurnia, Y. (2007) Tracing the development of teacher knowledge in a
design seminar: Integrating content, pedagogy, and technology Kajder, S., & Swenson, J.A. (2004) Digital images in the language arts classroom. Learning and
Leading with technology. 31(8) Hewitt, J. (2008) Reviewing the handbook on Technological Pedagogical Content Knowledge (TCPK)
for Educators. Canadian Journal of Science, Mathematics, and technology education. 8(4) 355 – 360 Pink, D. (2006) A whole new mind: Why right brainers will rule the future. NY: Riverhead Books