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The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

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Page 1: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s
Page 2: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

TThhee UUnnttoolldd

WWaarr ooff tthhee RRiinngg ™™

EExxppeerrtt MMoodduullee GGaammee CCoonncceepptt aanndd DDeessiiggnn William Feild, Peter Stassun, Sam Roads, Clint Oldridge GGaammee PPrrooggrraammmmiinngg William Feild, Peter Stassun CChhaarraacctteerr PPoorrttrraaiittss Elizabeth Danforth, Amelia James RRuulleebbooookk TTeexxtt William Feild, Lorrie Stassun, Peter Stassun, Sam Roads, John Davis RRuulleebbooookk LLaayyoouutt aanndd DDeessiiggnn William Feild, Lorrie Stassun, Peter Stassun, John Davis PPrroojjeecctt CCoonnttrriibbuuttiioonnss Jason Duerstock, Gisela Feild, Ulrico Font, John Williford, Ronald Storm, Ken Shannon SSppeecciiaall CCoonnttrriibbuuttiioonnss Coleman Charlton, Peter Fenlon, Kurt Fischer, John Morgan, Bruce

Neidlinger, Jessica Ney - Iron Crown Enterprises, Inc. Steve Feibus - Apple Computer, Inc., Edward Lane, Clint Oldridge

BBaasseedd oonn tthhee wwoorrkkss ooff JJ..RR..RR.. TToollkkiieenn “War of the Ring”, "Middle-earth" and "The Lord of the Rings", and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises and are used under license to Games Systems International, Ltd. Copyright © 2007 by Game Systems International Limited. All rights reserved. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means without prior written (not emailed) permission of the publisher.

Page 3: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Welcome

CCoonntteennttss

CONTENTS

INTRODUCTION

WELCOME

THE NATIONS

GAME VARIATIONS NUMBER OF PLAYERS

GAME LENGTH WINNING THE GAME

GAME MAP

CHARACTERS

ORDERS

NATION STARTING INFORMATION OVERVIEW

CHARACTERS ARMIES

POPULATION CENTRES SPECIAL ABILITIES

WAR POINT ACHIEVEMENTS ACHIEVEMENTS

CALCULATING YOUR UNTOLD WAR POINTS AND FINALLY

APPENDIX A: DESIGNER’S NOTES

APPENDIX B: 4 VS. 4 SCENARIO TEAMWORK AND TEAM DECISION MAKING

DISCLAIMER

STARTING MAP

Page 4: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Welcome

IInnttrroodduuccttiioonn “Yet things might have gone far otherwise, and far worse. When you think of the great Battle of the Pelennor, do not forget the battles in Dale and the valour of Durin’s Folk. Think of what might have been. Dragon-fire and savage swords in Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s evil was finally overturned, and his dark shadow banished from the lands of Middle-earth. Of Frodo, the Ring-bearer, and Sam his constant companion. Of the deeds of Aragorn, rightful heir to the throne of Gondor, and those who stood with him. Of Gandalf, servant of the Secret Fire, wielder of the flame of Arnor, and the bringer of hope. And right it is that these tales are told, for such things should never be forgot. Yet theirs is not the whole tale. For even as they struggled and fought, so too did all who would be free, all who would rather die than submit to evil and darkness. And had they not have done so, who is to say but that all of Aragorn’s trials, all of Frodo’s travails, would not have been in vain, and all undone in the end? Wherever the Company of Nine journeyed, darkness followed after, and oft was it left to those who remained behind to face it. In Lorien, three times did Galadriel and her people of the Golden Wood repulse the forces of Dol Guldor, that dreadful fortress in Mirkwood, ancient home and bastion of Sauron, which was the source of the forest’s poison. In Rohan, too, even when Saruman’s forces had been routed at Helm’s Deep, so there still came others after them, both man and orc, to threaten the homes and homesteads of the Riders. And surely the goblins of Moria, stirred like ants in a nest by the passing of the Company, did not then easily return to the deep, but, awoken to the darkness spreading across the land, went forth as they had so many times before, to fall upon the defences of Rivendell, and scour also the Vale of Anduin, east of the Misty Mountains. Yet that was not all. For east of Mirkwood, where the Hobbit Bilbo had once journeyed in quest to the Lonely Mountain, the men of Dale and the Dwarves of Erebor, their ancient quarrels forgot, stood side by side against the forces of Sauron, against orcs and goblins and men of the east and things worse still. For great was the might of Sauron, and many his armies to command, and those that issued forth from Mordor to fall on Gondor were but a part of their number. This, then, is the Untold War of the Ring. And no lesser were the victories won therein, and no greater the sacrifices made, than those by Aragorn or by Boromir, by Frodo or by Theoden. So remember them, and remember them well, that the darkness they faced and overcame in their time does not come to be replaced by the dim dark of forgetting today.

WWeellccoommee Welcome to the Untold War of the Ring, a variant module for the Middle-earth Play-By-Mail game. This is a module for experienced players, which is to say, players who have played games of MEPBM in the past. As such, it assumes a familiarity with the rules. If you are new to the game, please use the Beginner’s Module of The Untold War of the Ring. You can download this from our website: www.middleearthgames.com/materials.html#uw.

Page 5: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Module Details

TThhee NNaattiioonnss There are ten nations in the Untold War of the Ring, either Dark Servants of Free People (there are no Neutral nations). Normally, player positions will be assigned at random when the game is filled. If you have a preference, however, please let us know when you register and we will do our best to give you the nation of your choice. In which case, please let us have a list of at least three nations you wish to play, to ensure that you can be placed quickly into a game. The nations of the Untold War of the Ring are as follows:

FFrreeee PPeeoopplleess Northmen (Nation 2) Rohan (Nation 3) Sylvan (Nation 5) Dwarves (Nation 8) Noldo (Nation 10)

DDaarrkk SSeerrvvaannttss Witch King (Nation 11) Dragon Lord (Nation 12) Dog Lord (Nation 13) Fire King (Nation 18) White Wizard (Nation 24)

Detailed starting information for each of the nations can be found later on in this module.

GGaammee VVaarriiaattiioonnss There are a number of variations of the Untold War of the Ring module, each designed to place different demands upon, and present different challenges to, both teams and individuals. These variations affect number of players and game length:

NNuummbbeerr ooff PPllaayyeerrss 55 vvss.. 55 VVaarriiaattiioonn In this variation, each of the ten players controls a single nation. 44 vvss.. 44 VVaarriiaattiioonn In this variation, each of the eight players controls a single nation, whilst one nation on each team is considered a Group Nation. This nation will be run by consensus, with all players agreeing on the orders given for it, and accepting joint ownership of the nation. This scenario has been developed to investigate decision-making in gaming, in an environment where a group of four people have decisions to make both about their own resources, and also about shared resources: decisions that will impact on their team’s success.The Noldo is the Group Nation of the Free People team, and the Dragon Lord the Group Nation of the Dark Servants.The responsibility for submitting the orders for the Group Nation will rotate through the team, starting with the player who is controlling the individual nation with the lowest ID (the Northmen and the Witch King), and then going to the next highest nation ID.

GGaammee LLeennggtthh The game will last for either 10, 13 or 15 turns.

Page 6: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Module Details

WWiinnnniinngg tthhee GGaammee The game lasts for ten or thirteen turns (depending on the scenario being played), during which time you seek to gain Untold War points for completing various achievements. At the end of the game, the team with the most Untold War points is victorious. This system of awarding points allows you not only to compete with the other team in your own game, but to compare your success with teams in other games. There are no individual nation victories – this is a team game! Each nation has their own achievements to complete, in addition to achievements that can be completed by any nation in a team. Full details of these achievements can be found in the War Points Achievements section later on in this module.

GGaammee MMaapp The Untold War of the Ring is played on a reduced-size map, all of which is shown in the Palantir information sent with your turn. (From 1902 to 3202, and from 1921 to 3221.) You may not move beyond the limits of this area. If you attempt to do so, your character or army will not move.

CChhaarraacctteerrss The starting characters in Untold War of the Ring are more powerful than normal starting characters in other modules.

OOrrddeerrss The following orders are not available for use in The Untold War of the Ring: 175 Change Allegiance 270 Destroy/Capture Ships 275 Scuttle Ships 280 Abandon Ships 357 Transfer Ships 452 Make Warships

456 Make Transports 460 Remove Harbour 465 Remove Port 530 Improve Harbour to Port 535 Add Harbour to Population Centre 675 Sabotage Harbour or Port

798 Pick Up Ships 830 Move Navy 942 Move Turn Map 960 Increase Caravan Prices 965 Reduce Caravan Prices 990 One Ring

Page 7: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information

NNaattiioonn SSttaarrttiinngg IInnffoorrmmaattiioonn This information has been divided according to information (armies, characters, etc.) rather than by nation for ease of comparison.

OOvveerrvviieeww Nation ID Map Army1 Army2 Army3 Northmen 2 2405 2508 2711 3109 Rohan 3 2109 2421 2321 2419 Sylvan Elves 5 2306 2908 2608 Dwarves 8 2402 2904 3205 Noldo Elves 10 2108 2209 2514 Witch King 11 1903 1904 2305 2006 Dragon Lord 12 2405 2715 2814 2809 Dog Lord 13 2409 3014 3120 3120 Fire King 18 2105 2409 2309 White Wizard 24 1907 2017 2119 1910

CChhaarraacctteerrss a = army commander NNoorrtthhmmeenn Name Nat C A E M (S) Artefacts Hex Bard II 2 60 20 3109a Beorn the Younger 2 30 20 15 2508a Brand 2 50 50 3108 Girion II 2 30 10 20 2405 Grim-beorn 2 30 20 10 2711a Kynoden 2 30 2609 Montief 2 40 3108 Swithwulf 2 20 10 2508 RRoohhaann Name Nat C A E M (S) Artefacts Hex Eomer 3 30 20 10 199 Guthwine, g, 750 Comb 2220 Eothain 3 30 20 2720a Eowyn 3 30 10 30 2321 Garulf 3 30 30 2321a Grimbold 3 30 20 30 2419 Hama 3 30 2121 Theadred 3 50 2421a Theoden 3 50 30 181 Hereugrim, g, 1000 Comb

208 Horse-Lord’s Shield, g, 750 Comb 2421

Page 8: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information SSyyllvvaann EEllvveess Name Nat C A E M (S) Artefacts Hex Dorlas 5 30 30 20 2608a Galion 5 30 20 2906 Haldir 5 40 10 20 2709 Legolas 5 40 20 50 20 2911 Lindal 5 10 20 20 2810 Ohtar 5 50 10 20 2908a Ringlin 5 60 20 35 Orb of Seeing, n, 35 Mag

64 Bracers of the Mist, n, 30 Ste 2608

Thranduil 5 60 20 55 Helm of Shadow, n, 10 Ste 121 Troll Slayer, g, 750 Comb 122 Orc Slayer, g, 750 Comb

2908

DDwwaarrvveess Name Nat C A E M (S) Artefacts Hex Bifur 8 20 20 10 2604 Bofur 8 20 20 10 3002 Dain 8 60 40 210 Boots of Iron, n, 10 Com

211 Cloak of Protection, 10 Age 3205a

Dis 8 20 10 2904 Gimli 8 30 30 10 2304 Gloin 8 50 3205 Thorin III 8 60 10 10 83 Orcrist, n, 750 Comb 2904a Thrain 8 50 212 Cloak of Hiding, n, 10 Ste 2904 NNoollddoo EEllvveess Name Nat C A E M (S) Artefacts Hex Arwen 10 50 40 30 4 Ring of Impersonation, n, 25 Age

135 Elenruth, n, 750 Comb - Curses 2209

Celeborn 10 60 60 40 30 2514a Cirdan 10 40 20 40 40 25 15 Tinculin, n, 40 Mag

40 Gaergil, n, Open Seas 51 Ossanna, n, 10 Mag 59 Gaerennon, n, 15 Com

2514

Elladan 10 50 30 50 25 2209 Elrohir 10 50 30 50 25 2209 Elrond 10 60 70 20 11 Vilya, n, 50 Mag

90 Helkaluin, n, 1250 Comb 2209

Galadriel 10 70 80 10 12 Nenya, n, 50 Mag 163 Mirror of Galadriel, g, 40 Mag 164 Tintelpe, g, 750 Comb

2514

Galdor 10 60 25 26 Mallorn Staff, n, 25 Mag 2514 Gildor 10 30 30 30 25 201 Runya, g, 500 Comb 2314 Glorfindel 10 60 60 30 20 8 Lorglin, n, 15 Mag

89 Macilromen, n, 1000 Comb 2209a

Orophin 10 40 20 30 30 20 2413 Rumil 10 20 10 30 20 2513

Page 9: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information WWiittcchh KKiinngg Name Nat C A E M (S) Artefacts Hex Anglach 11 60 2311 Angulion 11 10 20 30 30 157 Pectoral, n, 30 Emi 1904 Ashdurbuk Zalg 11 60 67 Ulukhai, e, 35 Com

68 Thrakurghash, e, 500 Comb 1904a

Erennis 11 30 2205 Gaurithoth 11 40 2207 Murazor 11 40 40 70 30 28 Palantir of Mins Ithil, n, Scry

48 Thologaer Ciryatano, n, 30 Mag 53 Morgul Plate, a, +10 command 75 Vasamacil, e, 750 Comb 82 Romoquenaro, n, 750 Comb 86 Nallgurth, e, 750 Comb - Curses

2305

Radbug 11 30 2404 Rogrog 11 50 65 Angbor, n, 10 Comm 2305a Ulrac 11 50 2006a DDrraaggoonn LLoorrdd Name Nat C A E M (S) Artefacts Hex Duran 12 60 20 20 30 2715a Ethacali 12 50 2809 Gashbuz 12 30 2814a Grashukh 12 50 3220 Hoarmurath 12 20 30 60 20 50 Ovir Crown, n, 15 Mag

80 Snow Hammer, n, 500 Comb 141 Hue Changer, n, 500 Comb

2715

Ji Indur 12 40 40 30 56 Helm ot Mumak-King, n, 25 Com 104 Dawnsword, e, 750 Comb 109 Cloud Bow, n, 750 Comb

2715

Khamul 12 30 30 30 40 30 62 Dragon Helm/Armor, e, 30 Mag 150 Singing-Tongue, e, 500 Comb 153 Water-skimmer, n, 750 Comb

2715

Leardinoth 12 10 40 2715 Maben 12 20 50 1 Ring of Wind, n, 40 Age

154 Ring of Bleeding, e, 25 Mag 2812

Ogrod 12 40 99 Elfhewer, e, 500 Comb 2809a Rogatha 12 10 30 2815 Skauril 12 50 30 10 2715

Page 10: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information DDoogg LLoorrdd Name Nat C A E M (S) Artefacts Hex Dendra Dwar 13 20 20 60 30 10 Wolor Priest Ring, n, 20 Mag

74 War-dancer, n, 750 Comb 138 Air-clearver, n, 500 Comb

3120

Gorbag 13 20 10 10 3014a Gothmog 13 70 30 118 Skull Flail, n, 1000 Comb

119 Moon-Axe, n, 750 Comb 3120a

Grishnakh 13 20 20 2 Ring of Stargazing, n, 25 Mag 43 Cloak of the Heavens, n, Age 15 148 Sickle ot Heavens, n, 1000 Comb

3014

Lorgat 13 20 30 3121 Mouth of Sauron 13 40 40 40 3 Ring of Iron Magic, e, 30 Mag

37 Voice of the Dark Tower, e, 20 Emi 45 Collohwesta, n, 25 Ste 58 Helm of the Dark, e, 15 Com

3120a

Shagrat 13 30 160 Collar of Command, n, 30 Com 2920 Snaga 13 30 3119 FFiirree KKiinngg Name Nat C A E M (S) Artefacts Hex Akhorahil 18 20 20 60 66 Bracers of Chennacatt, n, 10 Com

73 Yellow Hammer, n, 500 Comb 2212

Felagrod 18 70 60 2212 Goblin-King 18 60 40 2409a Nazog 18 30 84 Ongrum, n, 500 Comb 2211 Ren the Unclean 18 20 20 20 50 54 Helm of Sen Jey, n, 15 Com

111 Believer’s Bane, e, 500 Comb 112 Burning Blade, n, 500 Comb

2309

Rozilan 18 10 10 10 2511 Uklurg 18 40 2309a Uthmag 18 40 7 Nazgauga, e, 30 Mag

22 Rauzgnagli, e, 1750 Comb 140 Red Robes, n, 10 Com

2511

WWhhiittee WWiizzaarrdd Name Nat C A E M (S) Artefacts Hex Bill Ferny 24 10 20 20 1910 Bugrug 24 40 30 2017a Durbuhuk 24 20 10 10 10 2119a Grima 24 40 20 1916 Lugdush 24 30 1917 Mauhur 24 30 10 20 2119 Saruman 24 80 90 17 Ring of Angrenost, n, 500 Comb

30 Palantir of Orthanc, n, Scry 162 Glosvagil, n, 1500 Comb

2119

Urdrek 24 40 1910a

Page 11: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information

AArrmmiieess Note Archers have no armour. Nation Comm Hex Morale Train Wpn Arm HC LC HI LI AR MA FP Northmen Beorn the

Younger 2508 40 30 30 30 600 200 600

Grim-beorn

2711 30 30 30 10 400 400 900 400 400

Bard II 3109 30 30 30 10 400 900 400 Rohan Theadred 2421 40 50 60 30 700 700 Garulf 2321 40 50 60 30 700 200 Eothain 2720 40 50 30 10 400 400 900 900 900 900 Sylvan Ohtar 2908 50 70 60 0 4800 Dorlas 2608 50 70 60 60 900 1200 Dwarves Thorin III 2904 50 60 60 30 1800 1200 Dain 3205 50 70 60 60 1800 1200 Noldo Glorfindel 2209 40 70 60 10 1200 Celeborn 2514 40 70 60 10 1200 DS Witch King Ashdurbuk

Zalg 1904 60 40 30 10 200 200 200 200

Rogrog 2305 60 30 30 10 200 200 400 400 400 400 Ulrac 2006 50 40 30 10 400 400 Dragon Lord Duran 2715 70 30 30 10 400 1800 900 Gashbuz 2814 50 30 30 30 400 400 400 400 Ogrod 2809 50 40 60 60 400 400 Dog Lord Gorbag 3014 50 50 60 60 200 200 200 200 Gothmog 3120 60 50 60 60 700 200 400 400 Mouth of

Sauron 3120 60 60 60 30 400 400 900 900

Fire King Goblin-King

2409 60 50 30 10 900 900 900 900

Uklurg 2309 60 50 30 10 900 900 900 900 White Wizard Bugrug 2017 40 30 60 60 400 400 Durbuhuk 2119 50 30 30 10 1200 1200 1200 900 Urdrek 1910 20 30 30 10 400 900 400

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The Untold War of the Ring Nation Starting Information

PPooppuullaattiioonn CCeennttrreess H? – Hidden (y/n) c = Capital Size: C= Camp, V = Village, T = Town, M = Major Town, Ci = City NNoorrtthhmmeenn Hex Size Fort Nation H? Name 2512 V 2 Bethadal 3112 T Tower 2 Buhr Ailgra 2610 C 2 Buhr Martis 3012 V 2 Buhr Waldmarh 2711 M Tower 2 Buhr Widufiras 2609 T 2 y Carrock 3108c M 2 Dale 2410 C 2 Ered Minrath 3109 M 2 Esgaroth 2405 T Tower 2 Framsburg 2508c M Tower 2 Maethelberg 2615 C 2 Mijesic 2712 C 2 Sairtheod 2613 C 2 Sarn Lothduin 2315 C 2 Tol Ithluin RRoohhaann Hex Size Fort Nation H? Name 2718 C Tower 3 Aethertos 2421 M Fort 3 Aldburg 2120 C 3 Belegos 2419 M Tower 3 Buhr Lomia 2320 V 3 Buhr Mantros 2319 T 3 Caranmir 2220 V 3 Dunlostir 2321c M Tower 3 Edoras 2121 M Fort 3 Hornburg 2720 T Tower 3 Methedras 2520 V Tower 3 Onondrith 3016 C 3 Portre 3116 C 3 Romenost 2420 V 3 Stowburg

Page 13: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information SSiillvvaann EEllvveess Hex Size Fort Nation H? Name 2908c Ci Fort 5 y Aradhrynd 2608 M 5 Caras Amarth 2912 C 5 Caras Widu 2915 C 5 Ceber Fanuin 2708 C 5 Elentiniel 2810 T Tower 5 Erelinden 2807 V 5 Faltision 2709 T Tower 5 Galadbrynd 2911 T 5 Hen Gwirion 2907 V 5 Kelume 2808 C 5 Quilari 2606 V 5 Sarn Celebdor 2607 C 5 Timulion 2906 M 5 Tuilindo DDwwaarrvveess Hex Size Fort Nation H? Name 3002 M Fort 8 Celeb-ost 2304 V 8 Duria 3107 T Castle 8 Erebor 2306 V 8 Erui 2313 C 8 Goronwe 2407 V 8 Grimfall 2604 T 8 Malrond 2802 C 8 Mormoth 2016 C Tower 8 Naugrim 2904 M Tower 8 Norr-dum 2804 C Tower 8 Ringbar 3004 C 8 Sarnost 3205c M Fort 8 Iron Hills 2704 V Tower 8 Thraktal 2213 C 8 Zalag-varr 2004 T Tower 8 Zarak-dum NNoollddoo EEllvveess Hex Size Fort Nation H? Name 2513 T 10 Caras Andamon 2414 T 10 Caras Galadhon 2413 Ci 10 y Cerin Amroth 2209 Ci 10 y Imladris 2514c Ci Fort 10 y Lothlorien 2314 T 10 y Nanduhirion

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The Untold War of the Ring Nation Starting Information WWiittcchh KKiinngg Hex Size Fort Nation H? Name 2105 T 11 Carach Annon 1904 M None 11 Carn Dum 2108 T Tower 11 Eithel Culroch 2203 T 11 Helcaraxe 2703 C 11 Kala Dalakurth 2902 V 11 Lag-agul 2311 C 11 Lag-lach 2207 C 11 Lag-Mithrin 2204 T 11 Lag-raukonar 2206 C 11 Lag-Scorba 2215 C Tower 11 Lag-thrugrim 2006 T Tower 11 Mt Gram 2305c Ci Tower 11 Mount Gundabad2205 V 11 Narram 2404 T 11 Yalumea DDrraaggoonn LLoorrdd Hex Size Fort Nation H? Name 2817 C 12 Angrest 2715c Ci Castle 12 y Dol Guldur 2714 C 12 Kelume 3220 Ci 12 Lag-hundur 2914 C 12 Lag-kanil 2812 T 12 Lag-krazul 2814 Ci Tower 12 Lag-siif 2717 C 12 Lamina 3017 V 12 Maranwe 2518 C 12 Ongush 2809 M Tower 12 y Sarn Goriwing 2815 T 12 Snagarl 2617 T 12 Tir Limlight DDoogg LLoorrdd Hex Size Fort Nation H? Name 3020 C 13 Alungrai 2002 C 13 Buhr Gasu 3221 C Keep 13 Carach Angren 3021 C 13 Conasse 3121 M Tower 13 Durthang 3120c M Fort 13 Morannon 2821 V 13 Pelkanin 2920 V 13 Ras Morthil 2921 C 13 Tar Beriad 3119 V 13 Thuringwathost 3014 M Tower 13 Urbrith

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The Untold War of the Ring Nation Starting Information FFiirree KKiinngg Hex Size Fort Nation H? Name 2008 C Fort 18 Cameth Brin 2307 M 18 Delange 2308 C 18 Dol Delgrod 2310 V 18 Ebidos 2403 V 18 Eldos 2411 V 18 Eorcan 2511 T 18 Foltur 2409 M Tower 18 Goblin-gate 2309c M Tower 18 Goblin-town 2110 C 18 Lag-kaijfa 2214 C 18 Lag-orod 2212 T Keep 18 Moria 2210 C 18 Rhandir 2211 V Fort 18 Veasse WWhhiittee WWiizzaarrdd Hex Size Fort Nation H? Name 1918 T Tower 24 Arailt 1916 T 24 Cillien 1910 M 24 Fennas Druinin 2015 T 24 Imled Druwaith 2119c Ci Keep 24 Isengard 1912 V 24 Kemen Brith 2115 V Castle 24 Kemen Girith 1920 C 24 Kemen-sereg 1921 C 24 Ondicor 2118 C 24 Ostimar 2017 M 24 Treform 2014 C 24 Wagala 1917 T Tower 24 Wularen

Page 16: The Untold War of the Ring · Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s

The Untold War of the Ring Nation Starting Information

SSppeecciiaall AAbbiilliittiieess TThhee NNoorrtthhmmeenn • (1) New emissaries can have a skill rank of 40. • (2) Receive a 20% gold adjustment to all buys and sells. • (3) All new recruits start with a training rank of 20. • (4) Can build ships for 750 timber. RRiiddeerrss ooff RRoohhaann • (1) All new recruits start with a training rank of 20. • (2) New commanders may have a skill rank of 40. • (3) Armies may force march with no loss of morale points. • (4) Mages may learn the lost "Conjure Mounts" spell. SSiillvvaann EEllvveess • (1) Ships only cost 500 timber to construct. • (2) New recruits start with a training rank of 25. • (3) Characters have a better chance of having Stealth. • (4) Armies lose only 1-2 morale points when marching with no food (2-5 points if force marching). TThhee DDwwaarrvveess • (1) Heavy infantry recruits start with a training rank of 30. • (2) Armies force march with no loss of morale points. • (3) Fortifications are constructed at 50% of the listed timber cost. • (4) All characters may Scout/Recon at a skill rank of 50 or better. TThhee NNoollddoo • (1) All new recruits have a training rank of 25. • (2) Armies can force march with no loss of morale points. • (3) All characters may Uncover Secrets with a skill rank of 40 or better. • (4) Characters have a better chance of having Stealth. TThhee WWiittcchh KKiinngg • (1) New commanders may start with a skill rank of 40. • (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points

when force marching). Armies with food only lose 1-2 morale points when force marching. • (3) Mages can learn the lost "Fearful Hearts" spell. • (4) Mages can learn the lost "Conjure Hordes" spell. TThhee DDrraaggoonn LLoorrdd • (1) Characters have a better chance of having Stealth. • (2) Mages can learn the lost "Teleport" spell. • (3) All Scout/Recon orders are doubled in skill rank. • (4) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5

morale points when force marching). Armies with food only lose 1-2 morale points when force marching. TThhee DDoogg LLoorrdd • (1) All new recruits start with a training rank of 20. • (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points

when force marching). Armies with food lose only 1-2 morale points when force marching. • (3) Mages can learn the lost "Conjure Mounts" spell. • (4) Characters have a better chance of having Stealth.

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The Untold War of the Ring Nation Starting Information TThhee FFiirree KKiinngg • (1) Armies are hired at no cost. • (2) New armies have a morale of 40. • (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points

if force marching). Armies with food lose only 1-2 morale points when force marching. • (4) Mages can learn the lost "Fanaticism" spell. • (5) Mages can learn the lost "Conjure Hordes" spell. WWhhiittee WWiizzaarrdd • (1) Armies are hired at no cost. • (2) New Men-at-Arms recruits have a training rank of 25. • (3) New commanders may have a skill rank of 40. • (4) Characters may have bonuses to Challenge rank.

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The Untold War of the Ring War Point Achievements

WWaarr PPooiinntt AAcchhiieevveemmeennttss AAcchhiieevveemmeennttss FFrreeee PPeeoopplleess The following are each worth 100 Untold War Points. TThhee NNoorrtthhmmeenn ((22)) To hold at game end the population center of Helcaraxe @ 2203 To hold at game end the population center of Goblin-gate @ 2409 To hold at game end the population center of Lag-krazul @ 2812 To see to the termination of Nazog by any means whatsoever. To hold at game end the artifact: Pectoral #157. RRiiddeerrss ooff RRoohhaann ((33)) To hold at game end the population center of Durthang @3121 To hold at game end the population center of Arailt @1918 To hold at game end the population center of Bethadal @2512 To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Glosovagil#162. SSiillvvaann EEllvveess ((55)) To hold at game end the population center of Sarn Goriwing @2809 To hold at game end the population center of Snagarl @2815 To see to the termination of Duran by any means whatsoever. To hold at game end the artifact: Ring of Bleeding #154. To acquire 10 additional artifacts (15) of any alignment. TThhee DDwwaarrvveess ((88)) To hold at game end the population center of Yalumea @2404 To hold at game end the population center of Moria @2212 To hold at game end the population center of Goblin-town @2309 To hold in stores at game end the greatest amount of Mithril. To hold at game end the artifact: Helm of Sen Hey #54. TThhee NNoollddoo ((1100)) To hold at game end the population center of Lag-siif @2814 To hold at game end the population center of Dol Guldur @2715 To hold at game end the greatest amount of artifacts. To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Palantir of Minas Ithil #28. AAnnyy FFrreeee PPeeooppllee NNaattiioonn The following are worth 250 Untold War Points and each can be scored only once. You gain the points for capturing the PC (255), Destroying it (250), Inf othering it (525), or Threatening (498) it at any point in the game, even if you lose that PC later. Attack the Witch-king: Carn Dum @ 1904 or Mount Gundabad @ 2305. Attack the Dragon Lord: Sarn Goriwing @ 2809 or Lag-Siif @ 2814 or Dol Guldur @2715 or Lag-Hundur @ 3220. Attack the Dog Lord: Urbrith @ 3014 or Morannon @ 3120 or Durthang @ 3121. Attack the Fire King: Delange @ 2307 or Goblin-town @ 2309 or Goblin-gate @ 2409. Attack the White Wizard: Fennas Druinin @ 1910 or Treforn @ 2017 or Isengard @ 2119. The following are worth 500 Untold War Points: Capture (255), Destroy (250), Influence Other (525) or Threaten (498) Dol Guldur, 2715, at any point in the game, even if you lose that PC later. Preserve the Free: None of the 5 Free Peoples was eliminated.

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The Untold War of the Ring War Point Achievements

DDaarrkk SSeerrvvaannttss The following are each worth 100 Untold War Points. TThhee WWiittcchh--kkiinngg ((1111)) To hold at game end the population center of Imladris @2209 To see to the termination of Elrond by any means whatsoever. To see to the termination of Ohtar by any means whatsoever. To hold at game end the artifact: Vilya #11 To acquire 10 additional artifacts (20) of any alignment. TThhee DDrraaggoonn LLoorrdd ((1122)) To hold at game end the population center of Lothlorien @2514 To hold at game end the population center of Aradhrynd @2908 To hold at game end the population center of Carrock @2609 To terminate 10 characters by personal challenge or by assassination. To see to the termination of Thranduil by any means whatsoever. To hold at game end the artifact: Mirror of Galadriel #163. TThhee DDoogg LLoorrdd ((1133)) To hold at game end the population center of Buhr Ailgra @3112 To hold at game end the population center of Erebor @3107 To see to the termination of Brand by any means whatsoever. To hold in stores at game end the greatest amount of Mithril. To hold at game end the artifact: Orcrist #83. TThhee FFiirree KKiinngg ((1188)) To hold at game end the population center of Maethelberg @2508 To hold at game end the population center of Cerin Amroth @2413 To see to the termination of Grim-beorn by any means whatsoever. To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Orb of Seeing #35. WWhhiittee WWiizzaarrdd ((2244)) To hold at game end the population center of Hornburg @2121 To hold at game end the population center of Edoras @2321 To hold at game end the greatest amount of artifacts. To hold at game end the artifact: Nenya #12. To acquire 10 additional artifacts (13) of any alignment. AAnnyy DDaarrkk SSeerrvvaanntt NNaattiioonn The following are worth 250 Untold War Points and each can be scored only once. You gain the points for capturing the PC (255), Destroying it (250) ), Inf othering it (525), or Threatening (498) it at any point in the game, even if you lose that PC later. Attack the Northmen: Maethelberg @ 2580 or Buhr Widufiras @ 2711 or Dale @ 3108 or Esgaroth @ 3019. Attack the Riders of Rohan: Hornburg @ 2121 or Buhr Lomia @ 2419 or Edoras @ 2321 or Aldburg @ 2421. Attack the Silvan Elves: Caras Amarth @ 2608 or Tuilindo @ 2906 or Aradhrynd @ 2908. Attack the Dwarves: Celeb-Ost @ 3002 or Norr-Dum @ 2904 or Iron Hills @ 3205. Attack the Noldo Elves: Imladris @ 2209 or Cerin Amroth @ 2413 or Lothlorien @ 2514. The following are worth 500 Untold War Points: Capture (255), Destroy (250), Influence Other (525) or Threaten (498) Lothlorien, 2514, at any point in the game, even if you lose that PC later. Allies of the Dark Lord: None of the 5 Dark Servant nations was eliminated.

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The Untold War of the Ring War Point Achievements

CCaallccuullaattiinngg yyoouurr UUnnttoolldd WWaarr PPooiinnttss At the end of the game the Team Leader sends in their Untold War Points sheet, and works out their team’s total Untold War Points. The team with the most Untold War Points wins. Experienced players of Middle-earth PBM may be used to the concept of Victory Points, which are shown on the front of the results sheet (calculated from such things as gold reserves and size of armies). These are not used to calculate victory in the Untold War. The only thing that matters are the Untold War Points, as described in this document. Example: If the Noldo Elves (nation 10) hold Dol Guldur (2715) at the end of the game, it would trigger three VC prizes for a total of 850 team points: 100 Untold War Points for the Noldo’s victory conditions: To hold at game end the population center of Dol Guldur @2715. 250 Untold War points: A Dragon Lord Major Town or City. Hex location: 2715 500 Untold War Points: Dol Guldur is captured or destroyed. Each nation can contribute 500 Untold War Points through completing their own nation specific goals (detailed on the front of the results sheet). The team can also score up to 2250 Untold War Points from completing team goals. This means that the best possible score for any team would be 4750 Untold War Points. The team with the most Untold War Points after turn 15 wins the game. There are no individual victories.

AAnndd FFiinnaallllyy We hope you enjoy playing The Untold War of the Ring. If you have any questions, please do not hesitate to get in touch Good Gaming MMEE GGaammeess LLttdd

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Untold War of the Ring Appendix A: Designer’s Notes

AAppppeennddiixx AA:: DDeessiiggnneerr’’ss NNootteess This scenario, set in TA 3017, was commissioned by Ron Strong for his postgraduate study. The brief was for a 10 turn game in which each team of 5 nations included one very powerful nation. Thus a team of 4 could each run one of the other nations and democratically run the large one. We chose the Untold War as a battleground for several reasons. Firstly, it is a part of the Tolkien mythos that is little investigated, we could not think of any other game which covers it. Secondly, it takes place with about the right number of combatants for Ron’s mandate. And thirdly, after 15 turns the Ringbearer destroys the One Ring and Sauron is destroyed – which makes for a good background reason for the game coming to an end at a fixed time. In order to make sure the game was viable, we made choices that slightly contradict the above story of the Untold War. The inclusion of the Rohirrim and the forces of Saruman balanced the game perfectly, creating the right topology for interesting tactics across the ‘board’ of the game map, and giving the Free People a potent and mobile nation with which to counter the Dog Lord. Whilst Tolkien did ‘tell’ of this war , it was distinct from the most famous military engagements involving Gondor and as such felt natural to include in the scenario. We excluded the Easterlings out of a need to maintain the right sized map for the scale of the conflict, and, as with the decision in the south, to create the right topology for an interesting game. Each side has a heartland, in the North West and North East respectively, whilst the bottom half of the map describes a more fluid arena of battle. The two large nations are the Noldo Elves and the Dragon Lord, each starting with extra characters, the most potent characters and powerful, hidden population centres. As with the Battle of the Five Armies module, all nations start with 60% tax rate. Extra orders will be made available as the game develops.

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Untold War of the Ring Appendix B: Order Quick Reference Charts

AAppppeennddiixx BB:: 44 vvss.. 44 SScceennaarriioo TTeeaammwwoorrkk aanndd TTeeaamm DDeecciissiioonn MMaakkiinngg

TThhee GGrroouupp NNaattiioonnss ffiigghhttiinngg tthhee CCoovveerrtt WWaarr The individual nations start with the usual 8 characters whilst the group nations have 12 characters of a much higher quality than the average in the individual nations. More importantly, most of the crucial characters who will engage in the covert aspects of MEPBM are within these nations, characters like the sons of Elrond - Elrohir and Elladan, or the Nazgûl - Jí Indûr and Khamûl. These characters will fight the covert war through orders such as ‘Assassinate’ and ‘Kidnap’ and spells like ‘Sickness’ and ‘Curses’. However, in MEPBM, the success of agent actions and ‘curse squads’ relies on full teamwork – including the sharing and wise use of artefacts, the formation of cross-nation companies and multiple source information gathering. For example, each time that Ji Indur manages to kill an enemy commander, he will have relied on the actions of around 6 other characters: he will use artefacts from two other characters, be in a company led by another character, and be making his choices based on the scouting of another character and the spells of many seers. The teamwork required to organise a ‘curse squad’ is generally even more complex.

TThhee GGrroouupp NNaattiioonnss’’ MMiilliittaarryy SSiiggnniiffiiccaannccee There are very significant bonus points on offer for winning the fight in the very centre of the map: Lothlorien and Dol Guldur. This battlefield is in reach of all the individual nations, who can choose how many forces to divert from their own home territory to fight. But essentially the Noldo and the Dragon Lord will determine what happens here. Both capitals are hidden and fortified, requiring significant expenditure of team resources before an attack can be launched on the enemy capital. And, given the enormous numbers of troops that can be thrown into this crucible, the military choices made by the two Group Nations will have enormous significance to the success of the team.

GGeenneerraall TTeeaammwwoorrkk Aside from this, all the nations will need to look after each other economically. One often cannot predict where the opponents will strike, and a nation which does well in one game may be persecuted in another game. A good team will have to adapt to the changing economic fortunes of each nation and organise support where needed. The Untold War points system, which determines victory, rewards teams which protect all five of their nations, and are able to launch strikes at significant holdings belonging to each of the opposing five nations. The teams that score well will need good teamwork and good team morale – individual brilliance won’t factor if the teamwork is not there. However, a dogmatic approach to the team will also likely lead to trouble. There are sufficient different demands on a team in MEPBM that it is always impossible to deal with all threats. A team which is able to listen to the input of all four members will strike a good balance in judging which threats are severe, and which are correct to ignore. A team with a single dominant voice will over-commit resources to a single arena, and will suffer as a result.

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Untold War of the Ring Disclaimer

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Edoras, Edrahil, Egalmoth, Egladil, Eglador, Eglantine, Eglantine Banks, Eglarest, Eilenach, Eilenaer, Eithel Ivrin, Eithel Sirion, Ekkaia, Elanor, Elanor Gardner, Elatan, Elbereth, Eldacar of Arnor, Eldacar of Gondor, Eldalië, Eldalondë, Eldamar, Bay of Eldamar, Eldar, Eldarin, Eldarion, Elder Children of Ilúvatar, Elder Days, Elder Kindred, Elder King, Eldest, Eledhwen, Elemmakil, Elemmírë (Elf), Elemmírë (star), Elendë, Elendil, Heir of Elendil, House of Elendil, Mound of Elendil, Star of Elendil, Sword of Elendil, Tomb of Elendil, Elendili, Elendilmir, Elendur King of Arnor, Elendur son of Isildur, Elenna, Elentári, Elentirmo, Elenwë, Elephants, Elessar of Aragorn, Elessar of Eärendil, Elestirnë, Elf-friend, Elf-friends, Three Houses of the Elf-friends, Elfhelm, Elfhild, Elfstan Fairbairn, Elfstone, Elfwine, Elladan, Elmo, Elms, Elostirion, Elrohir, Elrond, House of Elrond, Elros, House of Elros, Line of Elros, Elu Thingol, Eluchíl, Eluréd, Elurín, Elvenesse, Elvenhome, Elvenking, 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Gilly Brownlock, Gilraen, Gilrain, Gilthoniel, Gimilkhâd, Gimilzagar, Gimli Elf-friend, Ginglith, Girdle of Melian, Girion, Girithron, Giver of Fruits, Gladden Fields, Gladden River, Glamdring, Glamhoth, Glanduin, Glaurung, Dagnir Glaurunga, Glingal, Glithui, Glittering Caves, Lord of the Glittering Caves, Glóin son of Gróin, Glóin son of Thorin I, Glóredhel, Glorfindel of Gondolin, Glorfindel of Rivendell, Gnats, Goatleaf, Harry Goatleaf, Goblin-cleaver, Goblin-men, Goblins, Goblin-town, Gods, Golasgil, Goldberry, Golden, Golden Hall, Golden Perch, Golden Wood, Lady of the Golden Wood, Goldenbed, Golden-haired, Goldenhead, Goldfather, Goldilocks Gardner, Goldwine, Golfimbul, Gollum, Golodhrim, Golug, Gondolin, Exiles of Gondolin, Fall of Gondolin, Great Gate of Gondolin, King of Gondolin, White Lady of Gondolin, Gondolindrim, Gondor, Beacons of Gondor, Citadel of Gondor, City of Gondor, Council of Gondor, Crown of Gondor, Guard of the Tower of Gondor, King of Gondor, King of Gondor and Arnor, Lord of Gondor, Men of Gondor, Queen of Gondor, Regent of Gondor, Royal House of Gondor, South Gondor, Gondorians, Gonnhirrim, Goodbody, Togo Goodbody, Goodchild, Bell Goodchild, Gorbadoc Brandybuck, Gorbag, Gore, Gorgoroth, Gorgûn, Gorhendad Oldbuck, Gorlim the Unhappy, Gormadoc Brandybuck, Gorthaur, Gorthol, Gothmog Lieutenant of Morgul, Gothmog Lord of Balrogs, Gram King of Rohan, Gram Mount, Great Armament, Great Battle, Great Darkness, Great Gate of Gondolin, Great Gate of Minas Tirith, Great Gates, Great Goblin, Great Gulf, Great Hall of Feasts, Great Hall of Thráin, Great House, Great Jewel, Great Jewels, Great Journey, Great Lake, Great Music, Great Ones, Great Orcs, Great Plague, Great Ring, Great Rings, Great River, Great Sea of the West, Great Siege, Great Smials, Great War of the Ring, Great Worm, Greater Gelion, Green Dragon, Green Hill Country, Green Hills of Gondor, Green Hills of the Shire, Green Mound, Green-elves, Greenhand, Halfred Greenhand, Holman 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and Elros, Halfling, Halflings, Land of the Halflings, Prince of the Halflings, Halflings' Leaf, Half-orcs, Halfred Gamgee, Halfred Greenhand, Halifirien, Halimath, Hall of Fire, Hallacar, Hallas, Hallatan, Halls of Mandos, Halls of Waiting, Halmir, Háma, Hamfast 'Gaffer' Gamgee, Hamfast Gardner, Hammer of the Underworld, Hammerhand, Hamson Gamgee, Handir, Harad, Far Harad, Men of Harad, Near Harad, Harad Road, Haradrim, Haradwaith, Hardbottle, Hareth, Harfoots, Harlindon, Harlond in Gondor, Harlond in Lindon, Harnen, Harrowdale, Harry Goatleaf, Hasufel, Hathaldir, Hathol, Haudh in Gwanur, Haudh-en-Arwen, Haudh-en-Elleth, Haudh-en-Ndengin, Haudh-en-Nirnaeth, Haven of the Swans, Haven of Umbar, Haven-finder, Havens of Sirion, Havens of the Falas, Elves of the Havens, Hay Gate, Haysend, Hayward, Hob Hayward, Headstrong, Malva Headstrong, Heart of Fire, Heart of the Mountain, Heathertoes, Mat Heathertoes, Heavy-handed, Hedge, Heir of Elendil, Heir of Isildur, Helcar, Helcaraxë, Helevorn, 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the Tall, Hyarastorni, Hyarmendacil I, Hyarmendacil II, Hyarmentir, Hyarnustar, Hyarrostar, Iarwain Ben-adar, Iavas, Îbal, Ibun, Icebay of Forochel, Idril Celebrindal, Illuin, Ilmarë, Ilmarin, Ilmen, Ilúvatar, Children of Ilúvatar, Vision of Ilúvatar, Younger Children of Ilúvatar, Imlach, Imlad Morgul, Imladris, Imloth Melui, Imrahil, Imrazôr, Incánus, Indis, Inglorion, Ingold, Ingwë, Inscrutable, Inziladûn, Inzilbêth, Ioreth, Írimon, Iris, Irmo, Iron Crown, Iron Hills, Dwarves of the Iron Hills, Iron Mountains, Iron of Death, Ironfoot, Isen, Battles of the Fords of Isen, First Battle of the Fords of Isen, Fords of Isen, Second Battle of the Fords of Isen, Isengar Took, Isengard, Gate of Isengard, Isengarders, Isengrim Took II, Isengrim Took III, Isenmouthe, Isil, Isildur, Heir of Isildur, House of Isildur, Scroll of Isildur, Isildur's Bane, Isildur's Heir, Isilmë, Isilmo, Island of Númenor, Isle of Almaren, Isle of Balar, Isle of Númenor, Isle of Werewolves, Istar, Istari, Isumbras 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