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The Two Thrones Walkthrough

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*ASCII Art Submitted by PirateoftheFAQs. Thank You!*

PRINCE OF PERSIA: THE TWO THRONESFAQ/WALKTHROUGHVERSION 2.1 (Created 12/4/2005, Updated 12/19/2005)

2005 Marten "Karma Hunter" Stein

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To find a desired section, just use CTRL + F and enter the characters withinthe parentheses next to the section.

I. Introduction (INTR1)II. Characters & Controls (CONT2)III. Frequently Asked Questions (FAQ3)IV. Walkthrough (WALK4)V. Free-Form Fighting Strategy (FREE5)VI. Enemies (ENEM6)VII. Boss Strategies (BOSS7)VIII. Life Upgrades (LIFE8)IX. Secrets (SECT9)X. Credits (CRED10)

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I. INTRODUCTION (INTR1)

Hi, everyone! Welcome to my FAQ/Walkthrough of the third and final installmentof the Prince of Persia: Sands of Time trilogy--Prince of Persia: The TwoThrones, for the Nintendo Gamecube! This is a terrific and challenging game that combines the greatness of the two previous titles to create what is, in my opinion, a masterpiece of gaming.

But I'm not here to wax philosophical about the game, I'm here to help you!

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So, without any further adieu, read on to the guide itself!

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II. CHARACTERS & CONTROLS (CONT2)

*DESCRIPTIONS ARE TAKEN FROM THE GAME MANUAL*

The Prince

The Prince of Persia is back from the Island of Time, where he prevented the creation of the Sands of Time and rescued Kaileena, the Empress of Time. He eventually changed his fate and escaped death. He is now sailing to his homeland of Babylon, only to discover it ravaged by war and invaded by a powerful enemy.

Controls

A: Roll/Jump/ActionB: Dagger AttackC-Stick: Move CameraX: Pick Up & Throw Weapon/Drop DownY: Secondary Weapon Attack/Grab/Speed KillZ: Landscape ViewL: Rewind/SlowdownR: Wall Running/Blocking/SwingingControl Stick: Move CharacterControl Pad: First Person Camera

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The Dark Prince

The unexpected spreading of the Sands of Time as the Prince returns to Babylon has tainted the Prince and given rise to a deadly Dark Prince, whose spirit gradually possesses him. The Dark Prince is a corrupted version of the Prince: ruthless, reckless, and sadistic.

A: Roll/Jump/ActionB: Dagger AttackC-Stick: Move CameraX: Spin Chain/Drop DownY: Chain Swing/Chain Attack/Grab/Speed KillZ: Landscape ViewL: Rewind/SlowdownR: Wall Running/Blocking/SwingingControl Stick: Move CharacterControl Pad: First Person Camera

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III. FREQUENTLY ASKED QUESTIONS (FAQ3)

*PLEASE, READ THIS SECTION BEFORE YOU E-MAIL ME*

Q: I can't beat Klompa/The Arena Boss/The First Boss/The Ogre!A: Read my strategy, but if you're having trouble landing the Speed Kill, you

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may have the glitch (or you're pressing the button too early, TRY WAITING). Try different combinations of Speed Killing or try to get the timing down without the actual visual cue. If all else fails, you may just have to resort to getting another copy of the game, one that hopefully isn't glitched.

Q: Is there a secret ending for collecting all the Life Upgrades?A: NO, there is not. As far as I know, all you get for collecting the Life Upgrades is extra health. No alternate ending a la Warrior Within.

Q: I jump and use a shutter, but it doesn't make me go where I need to! How do I do this?!A: Sometimes, whether by glitch or design, the shutters don't go where you need to go unless you point in the direction you want as you jump. For safety's sake, I always point in the direction I want to go when I use the shutter.

Q: What differences are there between the Gamecube version of this game and the other ones?A: Aside from the standard differences in graphics, framerate, controller, et cetera? There are a few in the actual game, such as slight alterations to enemy locations that you won't likely notice or miss. More importantly, though, the Gamecube version misses out on a few videos for Sands of Time and Warrior Within in the unlockables. Not exactly a problem if you own the previous games, but a tad disappointing nonetheless.

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IV. WALKTHROUGH (WALK4)

This Walkthrough was done using the Hard version of the game as the template. These strategies will work for other versions of the game, however, as they are the same excepting the damage one gives and recieves. So, in other words,don't worry. Just follow the walkthrough.

This Walkthrough is also relatively spoiler-free, as I will try not to give away any significant plot points in the actual guide. Names of enemies and bosses are given, however, so if you consider those spoilers, tread cautiously.

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A. The Beginning

From where you start, go forward and roll (press A while running) through the hole in the doorway. Turn left and go forward, then turn around when you reach the flaming stone. Climb (press A) the wooden crate to your right, then jump (press A while running) to the stone ahead of you. Jump to the stone after that, then turn left at the wall and jump to the wooden ledge ahead of you. Turn left, and run along the wall (press and hold R while running parallel to the wall) to reach the next wooden ledge. Turn right and run up the wall (press and hold R while running directly toward the wall) to reach a ledge, then shimmy left along the ledge and around the corner. Drop (press X) from the ledge, and head forward to the ladder ahead.

Descend the ladder, head forward and turn right at the wall. Jump onto the column ahead of you (press A) and ascend it. Turn around the column and jump (press A) to the column ahead of you. You can also perform a quick jump (press

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A while pointing in the direction you want to go), but those not used to the game mechanics may want to wait until attempting these. Ascend the next column and jump back to the column behind you. Turn to the left and jump to the wooden platform. From there, turn right and climb the raised platform, then move toward the rail on the right to automatically climb over it. Jump to the column in the middle of the room (press the control stick toward the column and press A). From here, turn right and jump to the ledge across from you. Shimmy right along it and drop. Turn around, then run along the wall to reach the ledge across from you. Jump up to the ledge above that, then shimmy left until you reach an opening. Climb up and drop into the next room.

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B. The Ramparts

This next room has a water fountain, which you can drink to replenish health and save the game (press R near fountain). You can also drink from any other sources of water to replenish health, though only fountains can save. From where you enter, turn left and head forward to the next corner. Here you will first be introduced to the Landscape Camera. See the flashing gold icon (or 'eyecon') in the lower left corner of the screen? When that appears, you can use the Landscape Camera (press Z). You can use the Landscape Camera to get a large overview of an area, and can also zoom in and out on your character in this view (use the C-Stick).

From here, turn right and ascend the ladder in the next room. Turn right and head through the doorway to activate a cutscene. You will now be introduced to your first enemy, the Guard, as well as the exciting Speed Kill system. To perform a Speed Kill, move behind an enemy without being detected until the screen becomes distorted. When that happens, press the Y button to initiate the Speed Kill. In order to complete the Speed Kill, you must press the B button when the screen flashes and the dagger flares. Failure to match these visual cues will result in failure of the Speed Kill, which results in considerable damage for the Prince. This first Speed Kill is a tutorial, so the time allotted for matching the visual cues and the intervals between them are relatively slowed. A Guard will typically require matching two visual cues in a Speed Kill. Execute the Speed Kill. Use Landscape Camera if you wish. Then, turn right, head over the rail, and jump to the column ahead of that.

Slide down the column and move behind the next Guard, then perform a Speed Kill. After dispatching him, turn to the right and head to the edge of the platform. Run along the left wall to reach the ledge across from you. Shimmy right along to the end of the ledge, then climb up and jump up to the next ledge. Shimmy right to that ledge's end, then drop to the next ledge. Shimmy right to the end of the ledge, then jump across the gap to the right. Descend the ladder quickly, move behind the Guard ahead, and perform a Speed Kill.

From here you will be introduced to the Free-Form Fighting system, which has been relatively unchanged from the previous installment in the Prince of Persia trilogy, Warrior Within. For in-depth strategy with this system, please check the 'Free-Form Fighting' section of this guide.

Head around the pillar and descend the stairway, then turn right and head toward the alleyway. You will now be forced to engage your first Guard in Free-Form Fighting. Vault attacks are effective, particularly the Aerial Landing Slice. After defeating him, turn right and head forward to the next edge. Run along the left wall and jump when you are parallel to the ledge on

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the right to reach that ledge. Climb up the ledge, then jump up to the next ledge. Shimmy left and climb up after you turn the corner. Turn left and ascend the ladder.

In this next room, look to the ledge above and run up the wall to reach it. Climb over it, and head forward for a cutscene. After it, turn left and reach the edge of the platform. Run along the left wall to the curtain, which the Prince will automatically slide down. Turn around and head forward to engage in your first major Free-Form Fighting battle with three Guard enemies. Vault attacks are still effective, as are Wall Rebound attacks. If you feel overwhelmed, you can use the Grab Throw to toss as many as you like off the cliff or into the fire.

After defeating them, head forward and turn left into the next room. Ascend the ladder in front of you, then jump backward to the other ladder. Turn around on the ladder, then climb up. Run up the wall on the right and jump at the apex of your run to reach the ledge to the left. Climb up the ledge, then jump to the right to reach the ladder. Climb it to the top. Here you will be introduced to the First Person Camera, which is activated by pressing Up on your D-Pad. Use the C-Stick to look around, then press Up again (or any other button) to return to the normal camera. Head forward off the platform and make a left. Head forward until you reach a door, and climb the ledge to the left of the door. Climb the ledge above that, move forward to the edge of the platform, and you will be introduced to your second type of enemy, the Archer. These enemies are weaker than Guards, but have aggravating arrow attacks. Fortunately, those attacks can be blocked, and they only require matching one visual cue in a Speed Kill. Run along the wall on your left to reach the ledge across from you, then wait until the screen becomes distorted. When it does, execute your Speed Kill (yes, you can start them from anywhere as long as the screen is distorted).

From here, head forward and descend the ladder. If you like, you can just sneak up on the Guard ahead of you and execute a Speed Kill. If that's too daring, you can run up the wall on your right to reach a ledge. Shimmy forward on the ledge to the end, then jump to the left to reach another ledge. Shimmy forward to the end of the ledge, then wait until the screen becomes distorted to perform the Speed Kill. Ahead of you is an Archer, approach him from the right and execute a Speed Kill. Move to the end of the next hallway and ascend the ladder at the end of it. Head forward and drop to the next area.

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C. The Harbor District

There is a fountain here, use it if you wish. Head forward to the edge of the wooden platform, then run along the left wall and jump at the end of it to reach the next platform. Move toward the ledge on the left to get on it, then drop to hang on the ledge. Shimmy right along the ledge and around the corner,then climb up at the next platform. Use the beam on the right to reach the next ledge, then move right along the ledge to the next beam. Jump to the beam across from you to reach the next platform, then roll under the hole ahead to reach the next room.

Turn left and you will see a weapon rack, which will give a secondary weapon when broken. Break it if you wish with your dagger, then turn right and get on the beam. Jump forward from the beam to reach a set of beams, one above the other. Drop from the first beam to the second beam, and note that sending the

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birds flying will arouse the suspicion of the enemies below. Wait until the Archer turns away from you, then execute a Speed Kill on the Guard. After dispatching him, move toward the Archer and Speed Kill him as well. Move forward and run up the wall, jumping at the apex of the run to reach another beam. Jump up to the beam above that one, then move left to the next platform.

Ahead of you is another beam, jump to it. Move to the beam pointing at the center and jump to reach a gap, which the Prince will automatically brace himself in. Move the Control Stick down to slide down, and move it up to climbup. Slide all the way down, and drop to the street below. Two Guards will attack, dispatch them both however you see fit.

After killing them, turn right and jump to the beam ahead of you. Move along the beam to the right, then jump to the next beam. There is a gap on your left, jump to it and use it to climb up to the next platform. Jump forward to the next beam, then slide down the gap. Turn around in the gap, then execute the Speed Kill on the Guard below. Move forward and head into the next room.

Use the Landscape Camera if you wish, then move to the edge of the platform on the right into the birds. Wait for the guards to resume their intial positions, then jump to the beam ahead of you. Execute the Speed Kill on the Guard from here, then move to the Archer and Speed Kill him as well. Ascend the ladder next to the Archer to reach the next platform.

Move on the beam and jump to the rail across from you--however, do NOT climb over the rail. Wait for the Archer to come to the left, then climb over whenhe starts to move to the right. Catch up with him and perform a Speed Kill. Roll under the hole ahead of you.

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D. The Streets of Babylon

This next area has a fountain, use it if you wish. To the right of it is a wall, run up it to reach the next platform. Use the Landscape Camera if you wish, then run along the right wall and jump at the end of it to reach a beam.Wait until the Guard moves under you and the screen becomes distorted, then perform a Speed Kill. Move up to the Archer, and Speed Kill him as well. Run along the left wall to reach a beam, then jump to the right to reach the next building.

Turn left, and follow the stairway until you reach a dead end. Use the Landscape Camera if you wish, then run up either the left or right wall and jump. Jump again when you hit the wall across from you, and continue this process to ascend to a ledge. Get on the ledge to the right, then jump up to reach another ledge. Move right to reach the next platform, then climb up to reach another.

Get on the beam to your right, then move up the center beam. Jump forward to the next beam, and then again to another. Move right and then jump forward to reach the next beam, and then move left and jump forward to reach yet another beam. Jump forward once more to reach the next platform.

Climb over the rail in front of you and move parallel with the ledge across from you (it's above the blackened wall). Drop down to the ledge below. Use the Landscape Camera to wait until the Guard on the left is turned away, then

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quickly perform a Speed Kill on the other Guard. Then turn and Speed Kill the aforementioned Guard. Move forward and follow the alleyway until you reach a beam. Move along it and jump to the ledge across from you, then shimmy left along the edge to reach another beam. Climb on it, and jump to the beam parallel to it, then jump from that beam to reach the next platform.

Move forward through the alley until you reach the edge of the platform. Run along the right wall and jump when you are parallel with the beam in the center to reach it. Jump toward the wall on your left or right, and jump off that wall to reach the beam above you. Move forward and jump to the next area.

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E. The Palace Balcony

There is a fountain here, use it if you wish. Climb over the railing to your left and drop to the platform below. Move to the edge, then run along the wallon your left, jumping when you are parallel to the rail on the right side. Climb up the rail. Use the Landscape Camera if you wish, then run up the wall next to you to reach a ledge above. Move left along the ledge to reach a beam, and wait for the Archer in the background to move. Then, perform a Speed Kill on the Guard below. Move forward and turn right, but stay behind the brown latticed wall. Use the Landscape Camera to observe the two Archers. Wait untilthe Guard in the foreground turns to the right, then quickly move up and turn left into the next alcove. Move forward and climb the furniture, then run up the wall and jump to reach a beam. Move right along the beam until you reach its edge, then wait for the screen to become distorted. Execute the Speed Kill on the Archer then, and Speed Kill the other Archer afterward.

From where the last Archer was, there is a raised statue to the left. Climb it, then run up the wall and stab the dagger into the plate (press B). As a note, when using plates remember to let go of all buttons after stabbing, particularly R, as holding them can potentially mess you up. Jump up and stab into the next plate, then jump to the platform across from you.

At the edge of the next platform, run along the left wall and jump when you reach the shutter to propel the Prince to the next platform. There is a pressure plate to the left, step on it to open the door ahead of you. Run through the door before it closes.

In the next room, climb up the table on your right and move to the edge of the platform. Use the Landscape Camera if you wish, then run along the right wall and stab the dagger into the plate when you reach it. Drop to the beam below, then jump across and stab into another plate. From here, perform a Speed Kill on the Guard below.

There is a column to your right, jump to it and ascend. From there, jump to the beam to the right of you, and jump from there to the next platform. Use the Landscape Camera if you wish, then run up the wall ahead of you to reach a ledge. Move right along the ledge until you reach a beam, then move to the endof the beam to reach a gap. Jump to the gap, turn around in it, and then execute a Speed Kill on the Archer below.

After that, turn to the railing and climb over it, then jump to the beam across from you. Wait until the screen becomes distorted, then perform a SpeedKill on the Guard below. Move forward until you reach a doorway on your left barricaded by furniture. Destroy the furniture with your dagger and then wait

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for the alarmed Guard to move back into position. Use the Landscape Camera if you wish, then move through the doorway and run up the wall ahead to the rail. However, do NOT jump over the rail. Instead, shimmy to the right until you arepast the guard, then jump over the rail and execute a Speed Kill.

Turn to the left wall and run up it, stabbing your dagger into the plate above. Jump and stab your dagger into the next plate, then run along the wall (hold R and press the Control Stick) to the left and stab your dagger into the next plate. Run one more time to the left to reach the next platform.

Turn left and move to the table ahead. Climb it and move to its edge. Use the Landscape Camera if you wish, then run along the wall and press Y on the shutter to initiate a Speed Kill on the Archer ahead, remembering to finish the Speed Kill afterward.

Run up the wall on your left and jump to reach a beam. Jump from this beam to another beam ahead of you, and then jump at the end of this beam to the left to reach a ledge. Climb the ledge and over the railing above it to reach the next platform. Use the Landscape Camera if you wish, then climb on the table ahead, run up the wall, and stab your dagger into the plate. Run along the wall to the right and jump when you are parallel to the beam on the right. Move forward along the beam and turn when you reach a smaller beam on the left. From this beam, jump to the gap ahead of you.

Now, the next Speed Kill. After a bit more testing on this kill, it is easier than I thought, and contrary to my first impressions, error on the designers does not seem to be the issue here. Still, it's a tricky one. To do it EASILY, simply drop down from the gap and quickly Speed Kill the Guard walking away from you, then go back and Speed Kill the Archer.

Now, if you want to do it the 'real' way, or the Guard is too far away from you, here's how you do it. Turn around in the gap, and execute a Speed Kill on the Archer below. Afterward, move forward through the hallway to the table ahead. Run up the wall on the left and jump to the beam above. Move to the beam perpendicular to you and then move right until you reach the end of the beam. Jump to the plate and stab your dagger into it, then run along the wall to the left and stab your dagger into the next plate. Then (now this is the tough part), you will have to jump from the plate to the beam across from you, then press the Control Stick away from the beam as you reach it. Doing this will help to make the Prince maintain balance, any other way will make the Prince slip into a hanging position, where the Guard will see him and mess up the Speed Kill. After doing this, move to the center beam, jump to the gap ahead, use the Landscape Camera if you wish, then turn around and perform the Speed Kill.

Any way you do it, afterward move forward into the next room. Run up the wall on your left and stab the dagger into the plate. Run along the wall to your right to reach a ledge, then shimmy right along to the end of the ledge. Climbup to reach the next level. Head around to the end of the hall, then run up the wall and jump off the pressure plate to open a door and reach the beam. Quickly climb up through the open way before it closes to reach the next area.

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F. The Palace

There is a fountain in this area, use it if you wish. To the right there is a

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hallway full of trap spikes, run quickly over them to avoid being hurt. Follow the hallway until you reach your first spinning blade trap. Run through right after it goes down. The next trap is a panel that flips between a normal state and one filled with spikes. Run onto it right after it turns normal and then run up the wall ahead of you. Climb over the railing to reach the nextplatform.

Approach the edge of the platform on the right. You will need to run along the wall on the right at the right time to avoid being hit by the blade. Since you will be passing only through where the upper half of the trap, wait until the blade clears that section and then quickly run through, jumping afterward to reach the next platform parallel to you.

Go forward and approach the edge from the right. You will need to run along the wall on the right at the right time to avoid being hit by the wall trap. Wait until right after the wall goes down, then run along the wall, jumping on the shutter at the end to reach the next platform.

In the next hallway, wait until the wall trap ahead of you begins to go down, then quickly run forward over the trap spikes and run up it and climb to reach the next platform. The next trap is a duo of spinning blades. Wait for both to go down and then quickly run across. At the end of the hall there is a crank. Grab the lever of the crank (press and hold R) and use the Control Stick to move it and open the ceiling above you. Turn around and look to your left, there is a plate switch above you. Run up the wall and stab your dagger into the plate (press B) to pull out the block across from you. Quickly jump to theblock and run up the wall to the left to reach a ledge. Climb the ledge and jump to climb into the next area.

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G. The Throne Room

There is a fountain here, use it if you wish. From the fountain, head right and climb the statue of the bird. Use the Landscape Camera if you wish, then run up the wall and stab the dagger into the plate. Run along the wall to the right to reach the next platform, then run along the wall to a shutter where you should initiate a Speed Kill for the Archer ahead. Run along the left wall to the next platform.

Use the Landscape Camera if you wish, then run up the wall ahead of you to reach the next platform. Run along the left wall and jump off the shutter to reach a ledge. Climb up the ledge, then jump up and stab the dagger into the plate. Jump across to reach another ledge, then shimmy to the right to a beam.Follow it to the center beam, and then jump across to the gap. Slide down, turn around, and wait for the the screen to become distorted so that you can use a Speed Kill on the Archer. From there, turn left and run up the wall to a ledge. Move to the right, around the corner, then jump up and stab the dagger into the plate. Run to the right and jump when you are parallel with the ledge on the pillar, then move left around the corner and jump to the column. Slide down to the column's midsection and wait.

Observe the archer above. When he turns around, ascend the column and jump to the railing on his platform, then quickly move behind him and do a Speed Kill. After that, turn right and climb over the railing, then jump to the column across from you. Turn to the gap ahead and jump to it, then slide down and turn around.

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You will now attempt your first double Speed Kill on these two Guards. This is attemptable when two enemies are close together, and are usually scripted events. A double Speed Kill requires matching with four visual cues, but takesout two enemies at once. To my knowledge, they must always be done from above.Simply initiate the Speed Kill and go from there.

Afterward, turn around and head through the hallway to activate a major cutscene.

You now have the Dagger of Time, and more importantly, your first time power:The Recall. You can rewind time now (press and hold L) to undo your mistakes. Pretty handy, huh? Each rewind consumes one Sand Tank. To refill sand, you must defeat enemies of sand or break containers in the hopes that they may contain sand.

Go forward and turn right, and smash through the barricades. Continue following the hallway, and note that it is crumbling beneath you--so make haste! At the end, run up the wall on the left to reach a pressure plate, then run through the open door afterward.

This floor is crumbling as well, be wary as a section ahead of you will fallbefore you get to it. If you mess up, remember: you can rewind your mistakes now. Continue to the end of the hallway, then run up the wall and stab into the plate above. Then run to the left and stab into a plate, then run to the left to reach the next platform. Use the Landscape Camera if you wish, then run along the right wall to the curtain and slide down. Quickly go through the doorway before the floor falls away to reach the next area.

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H. The Trapped Hallway

There is a fountain here, use it if you wish. From there, head right and go through the hallway until you reach a two panel traps. Wait for the first one to retract, cross it, and then do the same for the second one. Turn left to find a new type of trap, the spinning bladed columns. There are two here. Stand to the left and wait for the first one to go to the right before crossing past them both.

The next trap is a combination of two panel traps and a bladed column. Take a side, wait for the first panel to go down, make sure the column is not in the way, and then cross them all.

The next trap ahead is a bladed column, then a panel trap, and then another bladed column. Wait for the panel to go down, make sure the columns aren't in the way, and then run past them all.

At the corner on the right is a pressure plate, run up the wall to press it. Then turn around and head through the door before it closes.

Do not step on the floor in the middle or to the right, as it is crumbling.Circle around from the left to reach a column in the upper right corner, and jump to it. Ascend the column and jump to the next column behind you, and then ascend and jump to the column after that. Ascend that column and turn to the left, then jump to the ledge opposite you. Move to the right before the ledge falls, and around the corner to the end, then jump up to the next ledge. Move

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all the way to the end and then jump to the column opposite you. Then, jump from the column before it crumbles and stab into the plate ahead of you. From there, run right along the wall to the next plate and stab into it, then do the same for the third plate. Then jump to the column opposite that plate, and jump to the one past that. Finally, jump to the left to land on a beam, and jump from the beam to reach the next platform.

Use the Landscape Camera if you wish, then jump to the curtain and slide down.Jump as you almost reach the bottom to avoid death and make it to the gap. Slide down the gap, then drop down to the next area.

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I. The Ruined Palace.

There is a fountain here, use it if you wish. From there, go left and follow the hallway to the next set of traps--a bladed column between two panel traps. Simply choose a side, wait for the panel on that side to go down, and run past.

Make a left and face the next set of traps--three panel traps in a row. Wait for the first one to go down and quickly run to pass them all.

Next is a set of three bladed columns. Pick a side, wait for the first one to head away from you and then quickly run past them all. Head forward through the hallway, taking care to keep ahead of the crumbling floor, and you will eventually emerge in a room. There is a platform across the gap to the right of this room, jump across it to reach it. From there, head forward to the wall at end of the platform, then make a left and run along the right wall to reach the next platform.

Now you will engage a single Guard in Free-Form Fighting. Dispatch of him and move forward to the stone block. Jump forward across the pit to reach a ledge,and move left along the ledge to the next platform. Two more Guards will engage you in Free-Form Fighting. Eliminate them. To your right in a hallway is a chest that contains 10 Sand Credits. Sand Credits are used to buy artwork in the Extra Features section of the Main Menu.

Go back out and forward to a ledge ahead. Climb up the ledges to reach the next platform. A Guard will engage you in Free-Form Fighting, get rid of him. After that, turn back the way you came and climb up to the small platform. Go to the edge, jump to the plate across and stab into it. Then jump up and stab into the next plate, then jump up to the ledge. Climb it and move to the left to reach the next platform. Turn to the left and jump to the next platform, then run along the right wall and jump on the shutter to propel yourself to the next ledge. Move left along the ledge to reach the next area.

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J. The Royal Chambers

There is a fountain in this area, use it if you wish. Move forward from here to step on the pressure plate and move through the doorway. Follow the stairs all the way down until you trigger a cutscene.

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K. The Sewers

There is a fountain in this area, use it if you wish. Move forward to the edgeof the platform, and jump forward to grab the bar. You can swing from a bar (press and hold R), swing-jump (press A while swinging), and climb up a bar (press A). Swing-jump to the next bar, and do the same for the next one, and the next one, which will take you to the next platform. Turn left and move to the edge of the platform, then jump forward to then next bar. Shimmy around the bar (use the Control Stick) to the left around the corner, then shimmy up and around the next corner. Then turn around (use the Control Stick) and drop to the next platform.

Go up the stairs to the edge of the platform, then jump forward to the next bar. Climb up the bar, then jump to the ledge ahead of you. Shimmy to the leftaround the two corners, then drop into the gap. Slide down to the bottom and drop to the floor.

You will now encounter a new type of enemy, one that can only be fought usingFree-Form Fighting: the Reptus. These creatures aren't fast, but they are surprisingly strong and very effective defenders. They have a weakness to the light, however, and will be vulnerable when led into it. The easiest way to deal with these enemies is to lead them into the light, and then use the Aerial Landing Slice to quickly kill them. If there is no light to be found, then simple combos seem to work best to bring them down. The Reptus are also the first enemy that gives sand when it is defeated, so make a note of that. After defeating the Reptus, go down the hallway, run up the wall at the end and stab the plate switch ahead of you. From there, drop down to a ledge, and drop again into the gap. Slide down to the bottom of the gap. Jump to the bar ahead of you, and drop down to the next two bars, followed by dropping to the floor. Drink the water if you need health, then turn around and head forward to the stone ahead.

Use the Landscape Camera if you wish, then turn to the left and run up the wall to a plate to stab into. Jump up from there to another plate to stab into, and then run along the wall to the right to reach a ledge. Shimmy right until you turn a corner, then climb up and move right around the next corner. Line up with the column at the center of the room, and jump to it.

Slide down the column, the door has opened. Head through the door and out to the beam, then jump right to the gap. Slide down the gap and drop down to the floor. From here move forward and until you come to the edge of a pit. Use the Landscape Camera if you wish, then turn to the left and jump to the ledge on the wall ahead. Climb up, move to the right, then jump and climb up to the ledge above. Then move to the right and climb up to the next ledge, followed by jumping to the column in the center of the room.

Jump from the column to the bar on the opposite end, and swing-jump from the bar to the plate on the moving wall when it is completely out. Wait there until the wall is completely out again, then run along the wall to the right to reach the next platform.

Use the Landscape Camera if you wish, then turn left and run along the right wall to reach the next gap. Slide down and drop to the floor, then move to thecenter of the room to activate what we've all been anticipating...

...THE DARK PRINCE!!!

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The Dark Prince has quite a few differences from the standard Prince we know and love, which makes his playable sections into quite a ride. Firstly, he isconstantly dying. Every second takes away another bit from his health--and if it reaches the end, he dies. The only way to replenish health is to use sand,which gives full health to the Dark Prince. Fortunately, virtually every container gives sand, and there is never a shortage of enemies to fight the Dark Prince--as we will soon see.

The Dark Prince excels at combat. Read his section in the 'Free-Form Fighting'section for intricate details, but newbies and button-mashers should be content with knowing that by alternatively pressing B and Y over and over again the Dark Prince will tear through almost any and all opponents, needing you only to point him at what to kill.

You begin in the thick of combat, as swarms of Reptus will seek to bring you down. Fight and kill them all--and don't worry, it'll take a while. After defeating all the enemies, head to the center of the room and face the stone with the lion's face emblazoned upon it. Pull out the stone (press and hold the Y button) to open the door behind you, and head through it quickly.

As you might have guessed, platforming is a bit more strenuous thanks to the drain on your life. Fortunately, that's what this guide is for. Head out onto the beam ahead and jump forward to reach the next beam, then jump forward again to reach a column. Descend it to reach the floor, where a group of Reptus are lying in wait. Destroy them all, and move forward out of the room. Make a right and you will see a bar, which you can jump and chain-swing (press Y while jumping) to. Jump and chain-swing across, then get some sand out of the pots on this platform.

From here, move out to the beam and jump forward, chain-swing, then chain-swing again to reach a gap. Slide down and drop to the bottom, where more Reptus await you. After destroying them, pull out the stone with your chain and then head through the door it opens. From here, run up the wooden wall ahead of you to reach a ledge above. Shimmy left and around the corner, then climb up and jump up to reach the next platform. Grab the sand from the adjacent pots, then turn around.

Run along the right wall to the ladder on the other side, and ascend it to thenext platform. Go to the upper left, climb up the platform, and stab the plateswitch ahead. After the wall moves out, jump to the bar and swing-jump to thenext bar. Climb up the bar, wait for the panel trap ahead of you to retract, and then quickly jump from panel to wall up to the platform above. Go forward,get the sand, and follow the hallway to the platform's edge. Move out to the beam, jump to the gap ahead, and then drop down.

You just touched a pool of the Water of Life. By touching this, you undo the transformation of the Prince into the Dark Prince. Why didn't I tell you this before? In the words of the Dark Prince: "And ruin all the fun?" = P

Head forward and jump up to the ledge on the right. Jump from there to the ledge on the left, then jump and climb to the ledge above you. Move left and line up with the moving wall. Jump and stab into the plate on the wall when itdescends to your level, then run to the left at its ascent to reach the next platform. Head forward to reach a room with four Reptus, and kill them all. Tothe left of the third archway is a plate switch, stab it to open the door ahead. Run through before it closes.

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Now you have the opportunity to get your first optional Life Upgrade, which permanently extends your maximum health. If you want it, read on to the next section, otherwise simply skip it--unlike Warrior Within, there is no reward for getting all the Life Upgrades.

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LIFE UPGRADE NUMBER ONE *OPTIONAL*

To your left is a curtain. Go through it, and head to the edge of the platform. Jump to reach the next platform, then turn right and jump to another platform. Turn left and move out onto the beam, then jump to the next beam, then the next, and then the next to reach the next platform. Turn right and move out to the end of the next beam, then jump forward to reach another beam. Turn left and jump to reach the final platform, and drink from the fountain ahead to start the Life Upgrade hallway.

Don't bother wasting your sand in this hallway--if you die, you'll be sent back to the beginning with no consequences. Only resort to using sand if it is of the utmost importance in completing the hallway.

You will encounter a pair of spinning blades first. Wait for them to go down, then quickly run past them. Move out onto the beam ahead, and drop into a hang. Shimmy upward until you reach a perpendicular beam, then climb up it. Move back to the center and forward to the edge of the beam. Wait for the two spinning blades to pass, then jump to the next beam. Finally, move as close to the platform as you can without moving from the beam. When the spinning blade ahead goes down, jump forward and head into the light to attain the Life Upgrade.

You will be teleported back to the fountain. From here, simply retrace your steps back to where you came.

END LIFE UPGRADE NUMBER ONE

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Ahead is a trap of two spinning blades succeeded by a spike trap. Wait for theblades to pass, then run past them and over the trap floor, then stop. Wait for the second set of blades to pass, then run past those as well to reach the next area.

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L. The Tunnels

There is a fountain in this area, use it if you wish. Head forward until you reach the platform's edge, then run along the wall to your left and jump at the end to reach the next platform. Turn left and run along the wall to the right to reach the ladder. Ascend the ladder, then jump to the ledge on the right. Climb up, then look up to be introduced to the newest trap--shooting arrows. Jump up to the next ledge, but remain in a hang. Wait until the arrows shoot, then climb up and jump to the right. Wait for the arrows to shoot again, then climb up and jump and climb to the platform above. From here, turn right and around until you get to the edge of the platform. Jump to the platform ahead, then jump again to reach the next platform with two new enemies--the Sand Archers. The Sand Archers are basically just Archers that

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give you sand, so quickly Speed Kill one and then the other while their backs are turned.

From here, run up the wall to the ledge above and climb up. Move right, then jump and climb up to the next ledge, and then jump and climb to the next one above it. Shimmy right as far as you can, then drop to the ledge below. It's breaking, so quickly move right and jump back up to a ledge above.

From here, jump to the ledge on the opposite wall and move right. Then jump up to the next ledge, shimmy right, and drop down to the next ledge. This oneis also breaking, so quickly move right and jump up to the next ledge at the end. Climb up, and jump across to the ledge on the other side before that ledge breaks as well. Move right as far as you can, then jump and climb up tothe next ledge. Move right as far as you can.

Wait for the arrows to fire, then jump and climb up to the ledge above. Moveright as far as you can, wait for the arrows to fire, then jump up and shimmyright on the next ledge. Climb up.

The ledges above you are retracting. Wait until they both just go out, then jump and climb up both, move right, and jump and climb to the platform above to activate a cutscene and reach the next area.

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M. The Fortress

There is a fountain in this area, use it if you wish. Use the Landscape Camera if you wish, then slide down the gap. You will see two new enemies, and a newobject. The object is a sand Gate, and you can get new Sand Powers from them. The gray enemy is a Sand Guard, the sand variant of the standard Guard. The red enemy is a Sand Gate Guard, and is special in three ways. Firstly, it has the ability to call for reinforcements from the Sand Gate. Since you cannot use the Sand Gate until all the enemies around it are defeated, this is not a good thing. Secondly, this enemy requires matching three visual cues to Speed Kill. Thirdly, and perhaps most importantly, is that this enemy has a special secondary weapon. It is a sword that, when equipped, will constantly regenerate the Prince's Sands of Time! The power of nigh-limitless recall and other tricks are at your fingertips with the weapon. There is the drawback of the sword basically stripping you of your Left Hand in Free-Form Fighting because the durability is so low, and you'll lose the sword whenever you turn into the Dark Prince (which is usually conveniently right after a Sand Gate), but the benefits outweigh the drawbacks so heavily it's simply no contest.

Wait for the Sand Guard to move under you, then execute the Speed Kill. After he goes down, move behind the Sand Gate Guard and execute the Speed Kill. A tip to keep in mind is that now with the recall power, you can rewind Speed Kills if you mess up--be sure to do so if you do.

After killing him, step on the Sand Gate to gain a new Sand Tank. With this,you now have four Sand Tanks to draw upon.

After that, go left and move to the edge of the platform. Wait for the paneltrap ahead of you to retract, then run across the wall and jump when alongsidethe bar to reach the bar. Swing-jump to the next bar, and then swing-jump fromthere to the next platform with a Sand Archer. Get behind him and quickly Speed Kill him.

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Turn to the left, and jump to the hanging chain. Descend the chain to the bottom and wait. Hang there until the two Sand Guards are close together, thenexecute a double Speed Kill. From there, circle around the building to locateand Speed Kill the Sand Archer. In the alley below is a Sand Chest containing 10 Sand Credits.

Go back to the chain and run up the wall of the small hut next to the chain toits roof. From there, run up the wall and stab into the plate, then jump and stab into the plate above. After that, run left along the wall and stab into the plate, then run along the wall to the left and jump off the shutter, to another shutter, which jumping off will propel you to a ledge. Drop from the ledge, turn around, and run up the wall opposite you to another ledge. Wait for the Sand Guard above to turn around, then jump up, climb over the railing,and execute a Speed Kill on the Sand Guard. Then move forward behind the SandArcher, and Speed Kill him as well.

There is a crank here, turn it, and then move forward to the narrow edge of the platform. Wait for the panel trap to retract (the first one was deactivated by the crank), and run across the wall to reach the next platform.

What's that? Oh, the Dark Prince is back. Here we go...

The torch on the wall ahead can be chain-swung from, extending the DarkPrince's wall-running ability. Run along the left wall and chain-swing from the torch to make it to the next platform. Jump forward and chain-swing to reach the next platform, then drop down to the Sand Archer below and prepare to do a Speed Kill.

However, the Dark Prince Speed Kills differently from the Prince. Fortunately,while it is different, it is also easier. Initiate the Speed Kill using the Ybutton, and then press the Y button repeatedly to snap the neck of the unluckyvictim. Brutal. >= D

Speed Kill the Sand Archer, then jump back up the ledges to the raised platform above. Use the Landscape Camera if you wish, then run along the left wall, chain-swing on the torch, and jump alongside the chain to reach it. Slide down to the bottom, and Speed Kill the Sand Archer below. Thankfully for the Dark Prince, Speed Kills from chains don't require anything but initiating the kill. How cool is that??? = D

Drop down and head up to the next Sand Archer, and Speed Kill him. Get behind the stone pillar after doing that and wait for the patrolling Sand Guard. When he turns around, sneak up behind him and execute a Speed Kill.

Now, this will herald an infinite amount of incoming enemies. Don't deal with them, instead turn to the column nearest the stone pillar (it has two vases by it), and ascend the column. Jump to the bar ahead, and swing-jump to the next bar and the next bar and the next bar, then swing-jump to the plate switch, stabbing the switch to open the gate.

Drop down, move around to the gate and pass through to reach a pool of the Water of Life. You are the Prince again. Move forward to reach the next sequence.

A CHARIOT SEQUENCE!

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The chariot is simple to control. Press left and right on the Control Stick tomove the chariot left and right. Press the A button to speed up, however this is a completely unnecessary move. Use it only if you feel daring or suicidal.

The chariot is dangerous, however. If you smash into anything that isn't anenemy, you will die. Period. You can use Recall to rewind time if you die, butyou can only do this so many times. So, in short, be careful.

At the beginning, you will be assaulted by another chariot. Don't let it ram you into the wall, and do your best to ram it into a wall instead. Make sure you don't ram into a wall yourself when you do it, though. Eventually he willcrash, and you will move on.

There is a juncture up ahead, move right through it. You will be assaulted bytwo enemies next, one after the other, press the B button to slash them off. At the next juncture head left, then slash off the next enemy that comes. You can go down either path for the next juncture, but be warned that the upper road will be partially blocked by an enemy's cart. Slash the enemy that gets on your cart, then steer through to the climactic ending.

There. That wasn't so bad, was it? Cutscene time.

Head through to the end of the alley. Use the Landscape Camera if you wish, then run up the wall to the ledge, jump and climb up to the ledge above, and move around the corner. Then, jump over to the next ledge, and from there jumpand climb up to the platform above. Turn left and climb up the ladder, jump right to a ledge, then jump up to the ledge above. Jump from there to the ladder on the opposite wall, and ascend it to the next platform.

Turn right and head to the end of the alley, then climb over the right rail and jump to the ladder. Ascend the ladder, jump to the ledge on the other side, then move around the corner, jump to the next ladder, and ascend. Jump to the rail on the other side, and climb over to reach the next area.

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N. The Lower City

There is a fountain here, save if you wish. Head forward and get on the beam. Use the Landscape Camera if you wish, then jump across to the next beam. Move forward and turn right at the next perpendicular beam, then move to the edgeand jump to the ledge. Move right and around the corner, then drop down to the next ledge, then drop again to another ledge. Drop into a hanging mode andshimmy right until you reach a beam, then move to the edge, and jump across the gap to reach a beam and the next platform. Turn around and move to the edge of the platform from the right, then run along the wall and initiate a Speed Kill on the shutter to eliminate the Sand Guard. Go through the doorway and Speed Kill the next Sand Guard.

Turn around now, and climb over the railing. Use the Landscape Camera if you wish, and drop to stab into the plate below. Wait until your screen is distorted, then perform a Speed Kill on the Sand Guard. Then, quickly move forward and Speed Kill the other Sand Guard. Turn right and move onto the nextbeam. Jump to the bar and swing-jump across to the gap. Slide down the gap, turn around, and wait. Wait until your screen becomes distorted, then executethe double Speed Kill. Afterward, quickly move up and around the portal behindthe Sand Gate Guard, and Speed Kill him. Go to the Sand Portal and you will

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receive 100 Sand Credits.

Go through the archway to the left, step out into the alley, then go back intothe archway and turn your camera toward the alley. Wait for the two Sand Guards to come out into the alley and turn away from you, then come out and approach the Sand Guard on the left, Speed Kill him, then Speed Kill the Sand Guard on the right. Climb up the rubble with the brown canvas on top and then run up the wall and stab into the plate. Then, run along the wall to the right to reach a ledge. Shimmy right and climb over into the next room.

Now for the most frustrating enemy up to this point: the Hunter Hounds. These things are hard to hit, hit even harder, and steal your sand away from you. The easiest way to deal with Hunter Hounds are to play them defensively. Block constantly until you see the Hound try to steal your sand (a big sand cloud appears when they do this), then quickly stab them with your dagger to get an instant kill. Doing this, they become a snap. However, if you don't have any sand, they won't do this. If this is the case, then you will need to resort tostandard attacks. The easiest way to kill them normally is to knock them down with preferably a secondary weapon, but the dagger will do. Using Wall Rebound attacks are extremely effective in knocking them over. Then, stab them to killthem. There are two in this section, and yes, you can only combat them with Free-Form Fighting.

Turn left go forward to the edge of the platform, then run along the wall on the right to reach the next platform. Turn left and jump to the next platform. Run up the wall and climb over the railing, then turn to the right and jump to the next platform.

Time to be the Dark Prince. Quickly run forward and chain-swing to the next platform. Quickly run along the platform before it breaks and jump to the bar. Get on top of the bar and jump forward to reach the platform above you, then Speed Kill the Sand Archer. Then, quickly run along the left wall and chain-swing along the torch to reach the next platform. Quickly run and turn left on the platform before it breaks and jump at the edge, then chain-swing to the ladder on the other side. Ascend the ladder to reach the next area.

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O. The Lower City Rooftops

You will reach a pool of the Water of Life, and become the Prince again. There is a fountain in this area, use it if you wish. From the fountain, turn right and wait for the Sand Archer on the building across from you to turn around. Then, jump across and Speed Kill him. Below you is another Sand Archer, wait for him to turn away and then descend and Speed Kill him.

Run along the right wall and jump off the shutter to reach another shutter on the opposite wall, then jump again to activate a cutscene. After it, turn right and then left to reach the edge of the platform, then jump across to the next rooftop. Then, run up the wall in front of you and wait for the Sand Archer to turn around. When he does, climb up and Speed Kill him.

Stay behind the vegetated wall and use the Landscape Camera to observe the two Sand Archers on the next rooftop. Wait until they turn around, and then jump across to the very rightmost part of the ledge (you should jump diagonally from the left on your platform to do it), but do NOT climb up. Birds will fly, but if you are on the right enough the two Sand Archers will not see you. Wait

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for them to turn around, then Speed Kill the one on the left, followed by the one on the right.

Climb up to the next platform to activate a cutscene. Turn toward the building from the cutscene and jump across to the next rooftop. Use the Landscape Camera if you wish, then run along the wall on the right and jump off the shutter to reach a chain. Descend the chain and wait.

Two Sand Archers are here. Wait until the patrolling Sand Archer moves to theleft and the other Sand Archer is turned away from you. Then, drop down and Speed Kill the Sand Archer on the left, followed by the Sand Archer on the right. Move through the doorway to the edge of the platform, and jump across to the ledge. Drop down to the next ledge, and then drop again to get down. Head forward through the hallway until you reach a dead end, then run up theon your left and stab the plate. Then jump back to a ledge. Jump up to a ledgeabove, and jump again to reach the next platform. Run along the wall on your right and stab into the plate, then drop and stab into the plate below. Then, drop to the alley.

Go forward and smash the objects, then run up the wall and stab into the plate. Jump up and stab into the next plate, then run along the wall and stab into the switch. Two doors will open.

Now, from here, you can get another optional Life Upgrade, if you wish.

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LIFE UPGRADE NUMBER TWO *OPTIONAL*

Drop from the switch and run into the doorway furthest from you, remembering to roll in order to make it through. Run forward at the edge of the platform and drop to the ledge below. Then drop to the next ledge on the left, followed by another ledge. Then, move to the right and jump across to the ledge on the other side. Then, drop down to the floor. Turn around and follow the hallway,and run up the walls as you get to them. At the end is a fountain, drink from it to start the Life Upgrade hallway.

You will be confronted with two Panel Traps at the beginning. Wait until they both start to go down, then run forward to the beam ahead. Ahead is a set of arrow traps, wait until they fire, then jump to the next set of beams. Quickly move to the center of the cross that the beams make. Wait for the arrows aheadof you to fire, then quickly move to the end of the beam and jump to the next set of beams, quickly climbing up so that you don't get hit. Move left to the next beam, and move forward to the edge. You will now have to deal with sliding ledges. Wait for the lowest ledge to retract and come back, then quickly jump to it. Then, *very* quickly jump to the ledges above as they appear. Run into the light to get the Life Upgrade.

END LIFE UPGRADE NUMBER TWO

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Drop from the switch and run into the doorway closest to you to reach the nextarea.

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P. The Arena.

There is a fountain in this area, use it if you wish. In fact, I recommend using it, as a boss fight awaits. Smash the pots on your left if you need some sand, then turn right and head out into the arena to face your first boss.

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Boss: Klompa

Wait for the cutscene. Be impressed.

Big guy, isn't he? Don't worry, he's beatable, although he can be a bit irksome if you don't know what you're doing. Klompa has a few basic attacks at the beginning of the battle. When you are close, he will use his grab, which does very little damage on its own (in fact, it will never kill you on its own), but if he throws you into the spikes around the arena, you will suffer massive damage. He also has a one handed pound, a two-handed pound, and a sword strike, all of which can be dodged simply by running.

To beat Klompa, you will need to use the platforms on the arena's edge to ascend to his height. From the beginning, and hug the wall to reach a ramp. Ascend the ramp, and run along the wall to the right to reach a beam. Climb the beam, and then jump to the right to reach the next platform. Ascend the next ramp, then run up the wall and stab into the plate. Then, run to the left to reach the last platform. During all this, Klompa will attempt to hit you, but if you are quick, you needn't worry.

Step out onto the beam, and intiate a Speed Kill. Klompa requires you to matchwith three visual cues in his Speed Kill. The first one happens when you dive out, the second happens when he has you in his hand, and the third happens when you are on his face.

Run along the edge of the arena to the left until you reach another ramp. Then, run up the ramp and stab into the plate. Then, run along the wall to the right and stab into the next plate, then run along the wall to the right to reach the platform. Ascend the ramp and run up the wall to stab into the plate. Then, run along the wall to the final platform.

Step out onto the beam, and initiate a Speed Kill. Klompa requires again for you to match with three visual cues. The first one happens when you dive out, the second happens when Klompa raises his hand to you, and the third happens when the Prince is on his head.

Now begins the really tricky part of the battle. Klompa gains a few new attacks, most notably his wild sword slashing. If he hits you with this, it's over--a one hit kill. To dodge it, roll forward at him or roll to the side. Do not backflip, as the sword will hit you if you do so. Klompa also has a forward kick, which does moderate damage--but the real threat is that he often follows up this kick with a sword slash, which is then impossible to dodge. He also has a stomp, which does heavy damage, and if he steps on you normally, it will do minor damage. Save your sand for rewinding sword slashes.

To beat him in this state, circle behind him and slash at his legs.Continually slash him there and you will whittle down his health bit by bit. Klompa will try to move away and counterattack, but if you dodge correctly each time, you will eventually bring him down. At the end you will bring down

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one leg, then the other, and then you will have to complete a final Speed Kill. The cues are three--one on his lower back, one when the Prince in the air, and the last when the Prince is on the back of the neck. If you miss any of these last three visual cues, Klompa will throw you off and gain back a little health, which you will of course have to take away. Complete the Speed Kill and Klompa will be finished at last.

A final note--there is a known glitch in this battle, where one of the visual cues will fail to appear. If you follow this specific pattern for the fight, you should not get the glitch. If you do, however, you can still complete the Speed Kill by recognizing exactly when the visual cue is *supposed* to be. They are listed above, of course, for your convenience.

Watch the cutscene with pride.

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Q. The Arena Tunnel

Dark Prince Time! Quickly, run along either wall to the opposite platform. Then run up the wall ahead of you to reach the ledge. Move left and wait for the retracting ledge above to come out, then jump back and chain-swing to a ledge on the opposite side. Climb up to the next platform. Follow the hallway until you reach the end of this platform, where you will be confronted with a new trap--a motion crusher. On the opposite end of the pit ahead is a standard crusher, wait for it to start retracting and then quickly run and jump off the edge, then chain-swing to a ledge on the other side. If you're fast enough, the first crusher won't get you. Then, climb the ledge, waiting for the crusher to be safe, and jump up to the next ledge, and then the one after it. Directly above you is a beam, either jump up to it or move left along the ledge and jump from there. Then, jump to the right, wait for the two crushers, and then QUICKLY go to the upper right corner to smash pots for some much needed sand. Then turn left and descend the ladder to the bottom. Use the chain to pull out the block opposite you, then climb up the ladder to the level of the platform, jump to the platform, and quickly run toward and roll through the door.

Phew! Get some more sand here, then run along the wall on the right and chain swing on the torch to make it to a ledge. Move left and jump up to a ledge above, then jump and chain-swing to the opposite ledge. Jump up to a ledge above, then jump right from beam to beam to reach the next platform. Head right through the doorway and turn left to reach a pool of the Water of Life, and become the Prince again.

Go forward and head to your right to activate a cutscene, and reach the next area.

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R. The Balconies

There is a fountain here, use it if you wish. The platform ahead of you has two enemies, wait until they turn around. Then, run along the right wall and initiate a Speed Kill to take out the Sand Archer. After that, Speed Kill the Sand Guard. Climb up the block on your left, and use the Landscape Camera. You have two options here. Either wait for him to move closer to you and then use the shutter to get a Speed Kill, or wait for him to move away from you and

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then use the shutter to jump to him, then perform a standard Speed Kill. Either way, run along the left wall and use the shutter to get to the next platform. From here, climb over the railing in front of you and then jump to the next platform. Climb over and Speed Kill the Sand Guard. Then climb over the railing that the Sand Guard was facing to the next platform, then run up the wall in front of you and stab into the plate. Then run to the left, and stab into the next plate, then do the same for the third plate. Then, run to the left and jump when you are alongside the chain. Descend the chain and Speed Kill the Sand Guard from there.

Turn around and get on the beam, then move to the edge and jump to the chain in front of you. Descend the chain and wait. Wait until the two Guards are facing away from you and are close together, then execute the double Speed Kill. Look over the railing and you will see a Sand Gate Guard. Wait until he is facing away from you, then climb over the railing, drop, and Speed Kill him. Approach the Sand Gate to receive a new time power: The Eye of the Storm.

The Eye of the Storm is a very useful power. By using it (tap L), you will slow down time for everything but yourself. By doing this you can make combat easier and can get through traps that would otherwise be impassable.

After you get it, go back to the railing you jumped over. Run up the wall and climb over the railing. Follow the path until you are confronted by a gang of enemies. You will now have to use Free-Form Fighting to combat them. There are a total of four enemies, two Sand Guards and two Sand Archers. The same moves as before are effective, but now you can also slow down time to make the battle much easier. So, do that! If you run low on sand, you can always go back down to the street level to get more from the Sand Gate.

Now you will have to get through the door at the bottom by using the pressure plate up here, opposite the door. To make it through, use the Eye of the Storm, then run up and press in the pressure plate. Then, turn around, jump down to the street level, and hurry through the door.

Roll under the wood to reach the next area.

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S. The Dark Alley

There is a fountain here, use it if you wish. From there, turn right and go into the light between the two walls. Use the Landscape Camera if you wish, then either one of the weapon racks to clear the way. Run up the wall and jumpfrom wall to wall up to a plate at the top, then stab into the plate. Then runalong the wall to the right. Turn right, run up the wall to a ledge, and climbthe ladder to the top.

Whoo! What a sight! Go forward and drop to the first rooftop. Birds will fly. Wait for a second, and don't rush the railing or the Sand Archer below will see you. Use the Landscape Camera if you wish, then drop when his back is turned and Speed Kill him. Take care so that the other Sand Archer across the way does not see you when you do it, however. Then, hide behind the railing until the other Sand Archer turns his back. Then jump over to the other building and Speed Kill him.

Afterward, run up the wall in front of you to activate a cutscene.

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After the cutscene, hide behind the bushels of grain. Don't get too close tothe railing in front of that, or the Sand Guard ahead will see you. From here, you should barely be able to make out his head. If you can't, use the camera. When he is turned, leap over the railing and Speed Kill him.

From there, run up the wall ahead and stab into the plate. Then run to the left along the wall and stab into the next plate. Then run to the left along the wall to reach the next platform. You will now have to engage a Sand Archer and a Sand Guard in Free-Form Fighting. Engage them normally, keeping in mind that you can toss them off the roof if things get tough.

After they are dealt with, jump to the next rooftop ahead of you. You will nowhave to engage two more Sand Guards in Free-Form Fighting. You can also use the column in the middle to do Column Attacks, so remember that.

After you are done, a cutscene will appear.

After the cutscene, move through the doorway and turn left at the wall. Go out on the beam and jump to the gap ahead. Slide down the gap, turn around, and jump out to stab into the plate. Then, run along the wall to the right to slide down the curtain. Follow the hallway to the end, then run up the wall on the right to reach the next platform.

Run along the wall on the right to reach the curtain, then jump off the curtain when you are almost at the bottom to reach the next platform, before you fall to your death. Head through the doorway ahead, and turn left to get between the two walls. Use the Landscape Camera if you wish, then run up the wall (don't go all the way in the back of the corridor, or there will be a ceiling to stop you) and jump from wall to wall until you reach a ledge. Shimmy along the ledge to the left until you reach a beam, then go to its edge and jump to the next platform.

Turn right, and run along the wall on your left to make it over the pit. Then ascend the ladder on your left, and ascend the next ladder after that. Turn right, and there will be a cutscene.

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T. The Temple Rooftops

There is a fountain here, use it if you wish (it's right behind you, in the darkness, and a little hard to see).

Time for a new type of enemy--the Chameleons! These are mostly like Reptus, the big difference being that Chameleons are invisible until struck. Well, mostly invisible. You can make out their outlines if you're paying attention. They make a very loud, distinctive (and annoying) noise when they are around. You can engage them in Free-Form Fighting combat if you wish, there are five or so.

After you drop down, head forward and around the big stone, circling to the right. On its right side, run up it and stab into the plate. Then, jump up to the ledge and shimmy to the right around one corner and then the other. Jump over to the column from here and ascend it. Then jump to the plate opposite you and stab into it. Then run along the wall to the right and jump off the shutter to activate a cutscene.

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From where you start, jump forward to reach the next platform. Careful, there is a Chameleon here. Kill him, then turn your attention toward the bell. We're going to have to pull (hold R and use the Control Stick) this back so you can reach the alcove above you.

After pulling it, run up the wall to reach the alcove. Climb up, then run upthe wall and stab into the plate switch to activate a cutscene. Drop out of the alcove, then get on the bell and from it, run along the right wall to reach the platform you first jumped on. Then enter the door before it closes.

Turn right and jump over the pit to the ledge on the other side. Move right and then jump over and stab the plate opposite you. Then, run along the wall to the left to reach a ledge. Move left quickly before the ledge falls and jump opposite you to stab into a plate. Then run along the wall to the right to reach a ledge. Move all the way to the right, then jump and stab into the plate above. Then jump across to the plate switch opposite you and stab into it. Drop to the ledge below and quickly shimmy to the left. Then, climb up the ledge and jump to the ledge on the other side. Then quickly go to the right and jump up to the next ledge before yours disappears.

From here, climb up on the ledge and move to the right. Then, jump up to the next ledge. Shimmy right, then drop down to the next ledge and move right. Then jump to and stab into the plate on the other side. Then run along the wall to the left and jump to the other side. Go forward and run up the wall to reach a ledge, then climb up and jump over to the next room.

More Hunter Hounds. Man, I hate Hunter Hounds. Kill them as you did before. There are five in all. After they're all dead, go to your right and climb the small stone block. Use the Landscape Camera if you wish, then run along the left wall, all the way around the curve until you are alongside the bar, then jump off to the bar. Swing-jump and stab into the plate switch. A platform will raise. Drop and run to the platform, and run up it to reach it. Climb upand run along the left wall, around the curve to reach the next platform.

Then, run along the next left wall, around the curve and jump when you are alongside the bar to reach it. Climb up the bar, turn around, and jump to the wall. Climb the wall, and jump to the next wall in front of you, the one with a big dagger plate on it to reach a ledge. Move right along the ledge to reach a platform, and run up the wall to stab into the the plate. Then, run along the wall to the left and jump at the end to reach another bar. Swing-jump to the beam in front, and then wait. Turn the camera and wait until the Sand Guard at the window turns around, then jump to the platform past that.

Use the Landscape Camera if you wish, then turn around and climb over the narrow railing. From there, jump to the beam, and then jump again to stab into a plate on the wall. Then run along the wall to the left and jump off the shutter to reach another plate, which you should stab into. Then, run along the wall to the left and stab into the next plate.

From here, wait until the two Sand Guards below you get close together, then initiate the double Speed Kill. Then circle around the Sand Gate and Speed Kill the Sand Gate Guard.

Go to the Sand Gate and receive a new Sand Tank. That makes five!

Now, see the bell in this room? Imagine that the window next to the bell is due north. From there, take the bell to the southeast corner of the room. Get

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on the bell once you're there, and run up the wall to stab into the plate. Then jump up and stab into the next plate, and finally jump up and climb up to activate a cutscene.

Climb over the rail ahead of you and jump to the rail on the other side. Then climb over and turn the crank. After you do that, go back over the rail anddrop down. Get on the stone step, and then run up and stab into the plate. Then run along the wall to the right and stab into the next plate, then do the same for the third plate. Then, jump up to the open wall and climb up, then drop down on the other side.

There are two cranks here--one on the right next to where your partner is, and one to the left. Pull the crank on the left, and then pull the one on the right to activate a cutscene.

After that, pull the crank on the left to activate another cutscene. Afterthat, pull the same crank to activate yet another cutscene.

Oh, and also herald the return of more Hunter Hounds. I hate Hunter Hounds. There are four in all. After defeating them, go back to the wall you originally dropped down from, run up it, and drop back down into the bell tower. Then return to the very first crank you pulled, and pull it again to activate a cutscene.

Push the bell under the plate switch, then get on the bell, run up the wall, and stab into the switch to activate a cutscene. You will need to stab into the switch again after the cutscene, and then climb up to the left and go through the door.

In this room, move along the ledge to the left at the gap. Move along it to the end, then jump across and stab into the plate. Then run along the wall to the left to reach the next platform. Next, run up the wall and stab into the plate, jump up to reach a ledge, and climb it. Then move right around the corner and jump up to another ledge. Move around the next corner, line up with the next small ledge, and jump to it. Then jump to the plate and stab into it. Then run along the wall to the left to reach the next platform. Follow the hallway to reach the next area.

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U. The Temple

There is a fountain in this room, use it if you wish. Opposite the fountain is a plate switch, run up the wall and stab it to open the door. Go through and all the way down the stairway to activate a cutscene.

After the cutscene, you will transform into the Dark Prince. Climb over the railing and jump across to the opposite ledge. Drop to the beam below, then climb up and jump to the beam ahead. Wait for the screen to become distorted, then execute a Speed Kill on the Sand Guard below. Kill the Hunter Hound thatcomes up, then run along the left wall to reach the next platform. Use the Landscape Camera if you wish, then turn right and run along the left wall, andjump when you are alongside the bars, then chain-swing from the first bar tothe second bar to the platform at the other end. Then turn to the left and runalong the right wall, then jump at the end of the wall to reach a beam. Climb the beam and jump forward to the next beam. Then wait for the screen to becomedistorted, and then perform a Speed Kill on the Sand Guard below.

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Kill the Hunter Hounds that appear (there are two), then look to the stone ahead and use your chain to pull it out of the wall. After you do that, jump to the stone and climb it. Then, run up the wall on the right and jump at the apex of your run to reach the next platform. Turn right through the doorway.

In the next room, drop into a hang off the edge of the platform, and shimmy right along the ledge. Use the chain to pull out the stone, then jump to the stone. From here, turn right and run along the wall, chain-swinging on the twotorches and then jumping from the first shutter to the next shutter to finallyreach the next platform.

Go up and Speed Kill the Sand Guard ahead of you, and then double back and Speed Kill the Sand Guard behind you. Finally, kill the Hunter Hound that comes up. Use the Landscape Camera if you wish, then go through the archway and run along the right wall, chain-swing on the torch, and then jump at the end of the wall, and finally chain-swing to the next platform.

From here, turn left and run along the right wall to the gap ahead. Jump and chain-swing to the next gap, then jump forward to reach the next platform. From there, turn left and run along the right wall to reach the next platform.

Now, run up the left wall and jump to reach the next platform. From here, Speed Kill the Sand Guard ahead of you, then double back and Speed Kill the other.

From here, go through the archway and turn right. Use the Landscape Camera if you wish, then run along the right wall to reach a curtain. Slide down the curtain and jump right before you hit the bottom, then chain-swing to the nextcurtain. Slide all the way down to the floor.

Now you will be forced to fight a number of Reptus. There is also a Sand Chestin here with 10 Sand Credits. Dispatch all the Reptus, then run on the pressure plate to open the door. Go through the door before it closes. The next room also has a pressure plate, step on it and a number of traps will appear. The first is a twirling blade, roll under it to the right. Then run past the two crushers when they retract, and finally roll past the last twirling blade on the right. If you activate the Eye of the Storm for this, it becomes a breeze.

Run through the door at the end to find a pool of the Water of Life. You are now the Prince again.

To your left is a crank. Pull it to drain the water.

A new type of enemy will appear after you drain the water--the Illusion. The Illusions throw blades at you and constantly shift position, occasionally rushing you. To beat them easily, slow down time and then strike them repeatedly with the dagger. To the right of the crank's alcove there is an indented wall with a broken pillar in the foreground. Run up the wall and jumpto said column, ascend, and then turn to the right and jump to the next column. From here, jump backward to reach the next platform. Turn to the left and run along the right wall, all the way around the curve, and then jump when you are alongside the bars. Climb up and then jump up to the bar above you, then swing-jump to the next bar.

From here you can get another Life Upgrade, if you so desire.

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LIFE UPGRADE NUMBER THREE *OPTIONAL*

From this bar, shimmy to the right and you should see a hole ahead of you. Swing-jump to the hole and climb through. Head forward to the edge of the platform, then run along the left wall to the curtain. Jump at the bottom of the curtain to reach the curtain on the other side, and slide down to the floor. Go forward, make a left, and drink from the fountain to start the LifeUpgrade hallway.

Run along the right wall to the shutter ahead, and jump from shutter to shutter all the way down the hall--there are nine shutters in total. At the end, you will encounter some crumbling columns, each separated by spinning blades. Wait for each blade to go down, and then jump to the next column. Do not hold the A button after the jump, as if you are still holding it at the end of the jump it can cause the column to fall prematurely. After you clear the last one and reach the platform, run into the light to get the Life Upgrade.

To return to the initial room, turn around and head back the way you came,until you reach the end of the hallway. Then run up the wall to the left, step on the pressure plate, and enter the door to reach the room again.

END LIFE UPGRADE NUMBER THREE

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Climb the bar and jump to the bar above you, then turn around. Swing-jump to the next bar, and follow that with a swing-jump to the room above. Run throughthe doorway.

There is a crank in the room, use it to open the next door. Run through to the next room. Use the Landscape Camera if you wish, then run along the right wallto reach the curtain. Jump at the bottom of the curtain to reach the next curtain, and slide all the way to the floor. Turn around and go through the doorway, and use the plate switch ahead of you to open the next door. Run through the door and follow the hallway to the next edge. Run along the right wall over the pit to reach the next platform. Ascend the ladder on your rightto reach the next area.

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V. The Marketplace

There is a fountain in this area, use it if you wish. Run forward to activatea cutscene. After the cutscene, turn to the left and keep to the right as yourun until you reach the edge of the platform. Run along the left wall and jumpat the end of the wall to reach the next ledge. Climb up, move right along the ledge around both corners, then jump to the gap on the right.

Slide down the gap and turn around, then jump forward to the beam in front ofyou. Wait for the Sand Guards below you to get close together, and then execute the double Speed Kill. Turn around and go to the end of the hallway to find a wicker basket. Pull the basket back with you to the pressure plate to open the door at the end of the alley. Run through the door and follow the

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hallway. At the end, run up the wall, climb up, and move onto the beam ahead.

Use the Landscape Camera if you wish, then move to the edge of the beam and jump to the column ahead. Then, jump to the next column in front of that. Look down and make sure that the patrolling Sand Guard is just turning away from you.

There are two other Sand Creatures here, a Sand Guard and a new type of Sand Creature: the Thrall. The Thrall is lighter colored, has extremely disturbing attire, and takes a whopping five matches of visual cues to Speed Kill. It is also quite resilient, though sustained combinations in Free-Form Fighting will bring it down.

Turn toward the Thrall and execute a Speed Kill on it from above. Afterkilling it, run up the wall opposite the column and stab into the plate, then quickly jump to the column and ascend it. Jump to the other opposite wall and stab into the plate, then wait for the Sand Guards to get close together. When they are close, execute the double Speed Kill.

Behind you is a wicker basket surrounded by a bunch of objects. Break the objects, then drag the wicker basket away from the wall to the wall on the other side. Climb on the basket and use it to jump up the wall and climb to the next platform. Move onto the beam ahead, jump forward and stab into the plate. From there, run along the wall to the right, jump from the first shutter to the second shutter, and then stab into the next plate. Wait until the two Sand Guards below get close together, then execute the double Speed Kill.

Turn around and go to the end of the alley, run up the wall at the end, and stab into the plate switch to activate the next cutscene.

After the cutscene, push the wicker basket forward onto the pressure plate, then turn around and stand on the next pressure plate to open the door. Quickly roll through the door before it closes.

Follow the alley to the end and ascend the ladder. From there, move forward and run up the wall, then stab into the plate. Jump up to the ledge above from there, then shimmy left around the corner. Climb up the ledge and jump up to the next platform. Move to the edge of the platform, and run along the left wall, jumping on the shutter at the end. This will propel you to a plate, which you should stab into. Run along the wall to the right to reach a ledge, then move right around the corner. Jump and stab into the plate across from you, then run along the wall to the left, jumping at the end to reach a beam.

Jump forward to the next beam, and jump from there to stab into a plate. Run along the wall to the left, and jump from the first shutter to the second shutter to a plate to stab into. From there run left along the wall to reach another beam. Climb up on the beam and move left so that you line up with the plate on the next wall, then jump and stab into it. Run along the wall to the left to reach the next platform, and shimmy left and climb up onto it. Followthe hallway to the next area.

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W. The Market District

Go forward and drop off the right edge of the platform. Run along the wall on

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the right and jump when you are opposite the ledge on the left. Drop into a hang, and move around the corner. Then drop and stab into the plate below, then run along the wall to the right and stab into the plate. Then jump up to the ledge above and move around the corner to activate a cutscene. Climb up, then move to the beam on the right. Jump to the gap and slide down, then turn around. Wait until the patrolling Sand Guard turns away from you, then Speed Kill the Thrall. Quickly climb up the ladder in front of you toreach the next platform. Jump across to the ledge on the next side, then shimmy to the left and around the corner. Drop down to the beam below, then wait until the two Sand Guards are close together. When they are, execute the double Speed Kill.

After that, move to the right and stab the plate switch to open the door. Slowdown time and run through the door before it closes.

Head to the end of the hallway and run up the wall to the next platform. Move out to the beam and jump to the next beam. Wait until all the enemies in thebackground turn their backs to you, then Speed Kill the Sand Guard below you. Immediately and VERY quickly turn to the right, climb up the canvassed rubble,and run up the wall to stab into the plate. Then, run along the wall to the left and stab into the next plate. Wait until the Sand Guard on the rightturns around, then Speed Kill the Sand Guard below you, followed by immediately climbing back on the rubble, running up the wall, and stabbing into the same plate as before. Finally, run along the wall to the left, stab into the plate, and wait for the screen to become distorted--when it does, execute the Speed Kill on the Sand Guard below. Finally, circle around the left side and Speed Kill the Sand Gate Guard. Go to the Sand Gate to receive 150 Sand Credits.

Go forward and pull out the wicker basket on the left to activate a cutscene.Then push the wicker basket to the opposite wall, climb on the basket, run upthe wall and stab the plate switch. Then slow down time, and go through thedoor before it closes. Follow the hallway and ascend the ladder on the right. Go to the next edge of the platform, and run along the wall on the right, andjump from shutter to shutter in order to trigger another cutscene and reach the next area.

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X. The Bowery

There is a fountain here, use it if you wish. Go to the edge of the platform and run along the wall to your left, and jump at the end to reach a ledge on the other side. Climb up, jump to the next ledge, then shimmy to the left and climb up to the next platform with a Sand Archer. Speed Kill it quickly.

Climb over the railing and jump to the beam. Climb up and jump to the ledge ahead, then shimmy to the right. Then drop, turn to the right, and head forward to trigger a cutscene.

Now we're the Dark Prince. Oh, man.

Climb over the railing and jump forward, then chain-swing to reach the ledge on the other side. Drop down to the floor, then battle the Illusion enemies here. There is also a chest here with 10 Sand Credits. Kill them all, then climb up the ledge on the right side of the other wall. Jump and climb up to the next ledge, and then jump back and chain-swing to reach a beam. Jump from

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the beam to the next platform. Go through the door to your right and go forward to the wall. Turn on the Eye of the Storm, then run on the pressure plate and quickly go through the door when it opens.

Turn left, use the Landscape Camera if you wish, and then head forward and over the railing. Drop down to the curtain, and slide down to the floor.

Now we get to fight a new type of enemy. Yippee. -_- The Enchantress is a tough cookie. They are impossible to Grab Throw, so don't even try it. In fact, they are immune to all grab moves. They are extremely good defenders, and have no discernable attributes to exploit. However, they are physically weaker than your average Sand Creature. So if you slow down time and then attack them, you will hit them more often and thus kill them more effectively. Still, be prepared to be annoyed by these things. And of course, they can only be engaged in Free-Form Fighting--no Speed Kills for you.

A final note--many Enchantresses do not give Sand. Be very wary as the Dark Prince.

Also, since you are the Dark Prince right now, they're not exactly that tough.Slaughter them. After they are dead, a trio of Illusions will appear, kill them to get some much-needed sand.

Head around the pillar until you see a column, jump on the column, and ascend it. Jump toward the stone pillar to the left to grab a ledge, then shimmy left around the corner. Climb up, then jump and climb up to the next ledge. There is a Sand Archer on the opposing platform, jump to it and Speed Kill him. Next, run along the wall on the right to reach the next platform.

Turn left to see a pair of Enchantresses, kill them both. Then head forward, turn left, and jump to reach the next platform, but do NOT climb over the railing. There is a Sand Archer here--wait until he comes out, then hop over the railing and Speed Kill him as well. Head through the doorway. Go forward and into the upper left alcove. Run up either wall of the alcove and jump from wall to wall to reach the next level. Go through the next doorway.

There is a Sand Archer on the other side of the level, make sure to avoid or block his arrows. Turn the crank on the right side, then run along the left wall, jump, and use the chain-swing to get to the next platform. Go through the door on your left, kill the Sand Archer, and head through the next door and over the rail to reach a pool of the Water of Life.

We are now the Prince again. Huzzah!

Head forward and over the railing. Turn left. You will be confronted with a number of small spinning blades. Stand in the middle, wait until the blades are passing through the center, and then quickly roll past them all.

For the next group of mini-blades, pick either the left side or right side andwait for the row of blades to move away from you, then run toward them and move to the opposite side when the other row of blades passes you, then run toward the end wall.

Run up the wall and stab into the plate, then jump up to the ledge above. Jumpup again to reach another ledge, then jump up again to reach the platform above. Move forward to activate the next cutscene.

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If you like, turn around and go back to the floor below, then smash the weapon rack to get a secondary weapon for the upcoming boss battle. Then go back up, and run up the wall to reach the next area.

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Y. The Brothel

There is a fountain here, use it if you wish. From the fountain, run to the right and we will face our second boss of the game. From observing the credits, I think I have discerned her name, but I could be mistaken. If I am, I apologize, and please contact me if you know this boss' real name.

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Boss: Mahasti

There will be a short cutscene. Enjoy it while it lasts.

Mahasti is a boss in the vein of the one-on-one battles found inthe previous game, Warrior Within--specifically, that of Shahdee. Mahasti has a myriad of moves. The first and most devastating health-wise is her long combo strike. However, the strike is easily blocked and can be countered as well. But perhaps even more deadly is her kick, which while not very strong physically and also slow, can bypass the block and kick the Prince right off the rooftop to his doom. Mahasti also has a nasty little habit of blocking most attacks and even countering counter-strikes.

So, what do we do? The most effective move against her in this first state isthe Aerial Landing Slash, so use it at will against her. The Counter-Attack iseffective too, as well as any slow-motion combinations. Be warned, however, try to save your sand for the upcoming portion of the battle.

Eventually you will lock your blades, a la Warrior Within. Press B repeatedly to drive her back, and continue fighting. Eventually you will lock your bladesagain, and she will inevitably overpower you. This will force a change into the Dark Prince, heralding the second half of the battle.

As the Dark Prince, now you can easily tear Mahasti to pieces. So, in a verypredictable fashion, she will now flee you whenever you approach her. Theidea is to chase her around the buildings and activate slow-motion when you see her so that you can get in a lot of hits before she runs away again, and beat her this way. Of course, you'll be dying during this, so in between her buildings are buildings with Illusion enemies. Make sure to kill them each time to both get the sand for slowing time and for replenishing health.

When she gets to critical health, she will jump one last time and you will have to fight her and kill her in one last blade clash. Overpower Mahasti with pressing B rapidly and you will prove the superior warrior.

Not too bad, right?

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Z. The Plaza

Hurry on through the doorway at the other end of the rooftops and smash the

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pot to the right to get some sand. Jump from the edge of the platform to the curtain, then jump at the bottom to reach a ledge. Move right along the ledge past the corner, then jump to reach the next platform. Follow the hallway, smash the pot to get some sand along the way, and at the edge of the platformjump to the ledge across from you. Climb up, jump and climb up to the ledge above, then move right along the corner. Use the Landscape Camera if you wish, then jump and chain-swing to a beam. Jump from the beam forward to the next platform. Smash the objects for sand, then turn to the left and run along the wall to the right, and jump from shutter to shutter to reach a ledge. Shimmy right along the ledge, drop down, then move right to reach the platform. Run along the wall to your left and chain-swing on the torch to reach the next platform.

Turn right and you will be forced to fight a group of Thralls and Reptus in Free-Form Fighting. After defeating them all, head to the upper leftcorner from where you came in, use the Landscape Camera if you wish, and then run up the wall, jump, and chain-swing to the beam above. Move along the beamto reach the next platform. Turn around, then run along the wall to the right, chain swing from the torch, and jump from shutter to shutter to reach a ledge.Shimmy right along the ledge and around the corner, then jump to the next platform. Smash the objects for sand, then climb into the window. Go right, then left, and use the Landscape Camera if you wish. Then run along the wall to the right, and jump to chain-swing to another ledge. Shimmy right along the ledge, then jump and chain-swing to a suspended chain. Descend the chain to the bottom and Speed Kill the Sand Guard beneath.

Then, drop from the chain and sneak up on the other Sand Guard to Speed Killhim. After that, go to the left and run up the wall to hit the pressure plate.Run through the open door to your right before it closes.

Now, go forward and hide behind in the alcove on the left just before thealley's corner. Wait there, and eventually a Sand Guard will come, Speed Killhim when he passes you. Then turn left around the corner, roll under the hole, and make another left. Smash the obstacles, make one more left, and turn againthrough the doorway to reach a pool of the Water of Life.

We are finally the Prince again. Phew.

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AA. The Upper City

There is a fountain here, use it if you wish. There is a wooden structure in the upper left corner, climb it to the midsection, and then run along the wallto the left, jumping at the end to reach the next platform. Pull the crank ahead of you, then jump back off to the floor. Pull the wooden structure alongthe grooves in the floor all the way to the end, then climb to the beam on topof it and jump back to the platform again. Pull the crank back in position, jump back to the beam, and jump to the new gap ahead of you. Climb the gap, turn around, and jump across to the next level of beams. Follow the center beam to the end, then jump to the next gap. Climb the gap, then turn and jump to yet another set of beams. Below are two Sand Guards. Get directly above the one on the left when he is closest to the one on the right, and initiate the double Speed Kill.

Next, push the crank. Run away from it toward the gap and jump to grab the ledge above the newly opened door, wait until the patrolling Sand Guard turns

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away from you, then drop to his level and Speed Kill him. Go through the door,turn to the left, and run along the wall on the right to the shutter, jumping from shutter to shutter to shutter to reach the next platform. Go through thenext doorway to activate a cutscene.

Use the Landscape Camera if you wish, then go to the edge of the platform, runalong the left wall, and jump at the end to reach a beam. From there, jump tothe suspended chain and descend to the ground. A group of Reptus will attack you. Kill them all, then run up the wall with the pressure plate and go through the door it opens.

In the next alley, go forward and quickly Speed Kill the Sand Guard ahead. Then turn around and run up the left wall to a ledge above, and jump from this ledge across to another. Climb up the ledge and move to the right to reach the next platform. Turn right, then run along the left wall and jump from shutter to a beam, and jump from this beam to the next one. Wait for the Sand Guards below to get very close together, then execute the double Speed Kill.

Go forward, use the Landscape Camera if you wish, then ascend the ladder on the right. Jump left and back again from wall to wall to reach the next platform above. Turn around and face the edge of the platform, and then jump from the wall ahead to the beam above. Then, climb from the base of the beam to the next platform above.

Go to the edge of the platform and run along the wall to your left to a beam,then jump from the beam to a platform. Use the Landscape Camera if you wish, then turn right and move to the ledge ahead of you. Drop from this ledge to the next and the next, then move left to reach the next platform.

Use the Landscape Camera if you wish, then run along the wall to the right andjump from shutter to shutter to a ledge. Move to the right, wait for the screen to distort, then perform a Speed Kill on the Sand Guard below.

Move up to the wall, turn right, approach the edge of the platform, run along the wall on your left, and jump on the shutter to reach the next platform. Runalong the wall on your left and jump at the end to reach a beam. Move out to the end of the beam and wait.

When the two Sand Guards are close together and the Sand Gate Guard is turningaway, drop into a hang and execute the double Speed Kill. Then, quickly move forward and Speed Kill the Sand Gate Guard as well. Use the Sand Gate to obtain the Winds of Sand Power, an attack that allows you to knock back enemies with sand (tap L while holding R). Each Winds of Sand attack uses two Sand Tanks.

Move forward to the wall with a pressure plate, and run up it to open the door. Then slow down time and quickly run through the door. Head through the hallway, climb over the railing, and smash the objects ahead to reveal a wicker basket. Drag the basket out of the alcove, to the left, and forward to the wall ahead. Then, climb the basket, run up the wall, and climb over it. Move forward and drop down, then turn right and head to the end of the hall.

Jump up the stone, run up the wall ahead, and stab into the plate. From there, run to the left, jump, and stab into the next plate. Jump up to the ledge, then shimmy right to reach the next area.

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AB. The City Gardens

There is a fountain here, use it if you wish. Head through the doorway to the edge of the platform, and jump across to the bar ahead. Swing-jump forward andstab into the plate ahead, then run right along the wall and stab into the next plate. Drop to the ledge, move right around the corner, then climb up and jump to the next ledge. Shimmy to the right until you are above a beam, then drop to the beam, jump across to the next beam, then jump and climb up to the ledge above. Move right around the corner and jump across to the next beam. Then, jump up and stab into the plate, followed by running along the wall to the right and stabbing into the next plate. Then run along the wall to the right to reach a platform. Birds will fly, alarming a Sand Guard above. Wait for him to calm down, then jump up to his level when his back his turned and perform a Speed Kill. Hop over the rail ahead and jump to the bar away from you. From there, swing-jump to the next platform and run off the front edge into a hang. Then, shimmy to the right around the corner and drop down to the next ledge.

From this ledge, jump to the left to the opposite ledge and drop into a hang.Shimmy to the right as far as you can, then climb up and jump over to the tree, which functions as a column. Slide down and jump to the next tree, and jump from tree to tree to tree, finally ending with a jump to the ledge ahead of you. Wait for two Sand Guards to move below the ledge and close to each other, then execute the double Speed Kill over them.

Use the Landscape Camera if you wish.

From there, move around the left side of the stone pillar and Speed Kill the next Sand Guard, and then the one right after him. Go back to that stone pillar run up the wall with the plate switch, and stab into it. Drop and move between the pillar and the wall, and jump from wall to wall back up to the ledge. Retrace your steps back past the trees and to the ledge on the great stone pillar that you jumped to the trees from. Shimmy all the way to the left, and drop down to the beam below at the end. Jump from this beam to the one on the opposite side, and jump up to the ledge above. Shimmy all the way to the left, then climb up and jump across to a ledge on the left. Shimmy left, then drop and stab into the plate below. Then drop to the floor.

From this platform, turn right and head out onto the beam. Turn right here, and jump from beam to beam until you reach the wall. Move right past the corner, and then jump backward to the bar. Climb up the bar, then jump and climb up the bar above it, and finally turn around and jump toward the wall.

Climb up onto the beam and move up the center one. Jump from it to the tree ahead, then slide down midway and jump to the beam across from you. Use the Landscape Camera if you wish, then jump and stab into the plate across the way. Run along the wall to the right and stab into the next plate, then run to the right to reach a beam. Drop into a hang off the beam, then wait for the Sand Guard farthest away from you to just turn around--when he does, execute a Speed Kill on the Sand Gate Guard. After killing him, quickly run off the platform behind you and drop into a hang. Shimmy to the left behind the statue, then wait for the Sand Guard in the background to turn around. When he does, shimmy left, climb up, and Speed Kill the closest guard, and then quickly go and Speed Kill the last guard.

The Sand Gate is now open. Step on it to claim your prize, the final Sand

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Tank. Six in all, baby.

Opposite the Sand Gate is a stone pillar, run up it and stab the plate switch.Then head to the tree, ascend it, and jump to the beam at the left when you reach the top. Move forward and jump to the newly risen rooftop, then jump forward to the ledge across from there. Move left, then drop to the beam belowand jump to the beam across from there. Then jump and climb up to the above ledge, and move all the way right.

From here, jump to the ledge on the right, and then move right and drop to theledge below that. Wait until the two Sand Guards are close together and the patrolling one is nearest you, then execute the double Speed Kill. From here,turn right to the edge of the platform. Run along the left wall to the bar, shimmy right, swing-jump to the ledge on the opposite side, and move all the way right. When the two Sand Guards are close together and the patrolling one is closest to you, execute the double Speed Kill. Now, drop down to the floorbelow you, a cutscene will ensue.

Get ready now, it's time for a miniboss.

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Miniboss: Stone Guardian

Seemingly plucked from the lumbering giants in Warrior Within, this semi-bossis another homage to that game. He has many of the moves those enemies had, including the same types of punches, rushes, and even walking style.

Or maybe I'm just going nuts.

Either way, he's a real pushover. Circle behind him, slash at his legs a few times, and he'll fall over. Press B while facing his back and the Prince willget on him, a visual cue will ensue, and matching it will make the Prince begin to ride him through the gardens.

Now comes the real challenge. You'll have to guide this brute through the corridors without crashing--if you do, he'll come tumbling back down on you, and that's no good. One hit kill. >_<

So navigate him much like the chariot. He can brush off sideswipes, but he can't take a full-on collision. For your information, you will need to:

-Turn right and bash through a door-Turn left-Turn right-Turn right again-Turn left-Turn right-Turn left-Turn right-Turn right again-Turn right yet again-Turn left-Turn left again-Turn right-Turn right again-Turn left

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-Bash through the door ahead

And that's that. Really easier done than said, actually. After it, ascend theladder on the right to reach the next area.

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AC. The Canal

There is a fountain here, use it if you wish. There is also a Life Upgrade nearby, if you so desire it.

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LIFE UPGRADE NUMBER FOUR *OPTIONAL*

From the fountain, turn right and roll through the hole ahead. Turn left and move along the ledge on the right wall. Move all the way left, then drop to the next ledge and continue left, then drop to the platform below.

Turn left at the next platform and move along the ledge on the right wall. Move all the way left and then jump across to the ladder on the other side. Descend the ladder and jump across to the platform, then move forward to find the fountain. Drink from it to start the Life Upgrade hallway.

Go forward and turn left to find your first set of traps, bladed columns combined with spiked floors. Stand to the right, wait until the columns move left and up respectively, then quickly roll past the set of traps.

Make a right and move to the edge of the platform. For the next trap consisting of spinning blades along the wall, wait until the first blade clears the upper half of the trap and then run along the left wall to the opposite platform.

The next trap is a set of bladed columns with a floor of spikes between them. Pick a side to cross on, then simply wait for the first column to move away and run through the set of traps. The last trap is a simple spinning blade, wait for it to go down and then run toward the light to gain the Life Upgrade.

END LIFE UPGRADE NUMBER FOUR

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From the fountain, turn left and head forward to the end of the hall. Jump upto the stone platform, use the Landscape Camera if you wish, then run up the left wall and jump from wall to wall to reach the platform high above. Make a left there, and make another to reach the edge.

Run along the wall on the right to reach a ledge on the other side. Then move left, jump to the ladder on the other side, and descend to the bottom. Jump from there to the ledge across from you, move all the way right, then jump back to the bar across the pit. Swing-jump from it to the next area.

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AD. The Promenade

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There is a fountain here, use it if you wish. Head forward, make a left, andhead down the hallway to Speed Kill the Thrall at the end. If that's too risky for you (WTF?), you can always hop on the wooden crate in the alley,jump to the bar above, and swing-jump to the next bar before climbing up it and waiting for the Speed Kill. Either way, just kill the bastard.

Afterward, grab the wicker basket to the right (it's an unusual dull brown), and drag it to the upper left corner of the alley so that it's positioned at the edge of the platform along the right wall. Climb on the basket, run along the right wall, and jump from wall to wall until you grab the platform above. However, do NOT climb the platform. Wait for the Thrall to turnaround, then climb up and Speed Kill him.

After dispatching of him, run up the wall with the pressure plate to activatethe lowering of the right wall. Turn around, go to the edge of the platform, run along the right wall to the shutter, and jump from it to the ledge ahead. Move right around the corner, then jump and climb up to the next ledge. Next,jump from wall to wall to reach the platform above.

Use the Landscape Camera if you must, then run along the wall to the right andjump from shutter to shutter to reach the next platform. Climb over the rail and head forward to activate a cutscene.

The Dark Prince...again?!? Yes, it's true. Swallow your pride and let's get onwith it. Move forward and jump toward the suspended chain. Descend the chain.To deal with the Thrall, either jump down after him and Speed Kill himnormally, or wait for him to come back and Speed Kill him from above. Either way, kill him and then dispatch the two Hunter Hounds that appear. To your right just outside the doorway is a plate switch, stab it. Then move to theedge of the platform ahead, run along the right wall while chain-swinging fromthe torch, and reach the curtain. Jump at the bottom of the curtain, and chain-swing to the next platform.

There are three Enchantresses and a Hunter Hound here, kill them all. Then move to the upper right and stab the plate switch. Use the Landscape Camera if you wish, then run along the wall to the right, chain-swing, and jump from shutter to shutter to shutter to a platform with a Thrall. Kill him quickly.

Turn left, use the Landscape Camera if you wish, then run along the right wall to jump from shutter to shutter to shutter, and chain-swing at the end to reach the next platform. There are two Thralls here and a Hunter Hound, kill them all. Then turn left and run along the right wall to the next platform.

To the right on the platform is a plate switch, stab it. From there, turn around and climb the beam, and jump from the beam to the newly risen rooftop.Jump from the rooftop to the platform ahead, and then run up the upper left wall on the platform, jumping at the apex of your run to reach the next roof.

Use the Landscape Camera if you wish, then run along the left wall, jump when you are alongside the bar, and chain-swing twice to reach the next platform.Move to the ledge on the right side, drop into a hang, and shimmy to the right. Use the chain to pull out the stone block, jump to it, then run along the wall on the left to a ladder. Descend the ladder, pull out the stone block at the bottom, and jump to the block. Turn left, run along the wall to the right, and jump at the end of the wall to land in a pool of the Water of Life.

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We are the Prince again. Finally! ^_^

Turn right and jump up the ledge, then leap over the railing to the next platform. Climb over the railing on the left and jump to the bar ahead. Then,swing-jump from bar to bar until you reach a beam, and head out to the end ofthe beam and jump to the suspended chain. Descend the chain.

Wait in suspension until the Thrall is below you and the Sand Gate Guard has just turned away, then execute the Speed Kill on him. After killing him, quickly duck behind the wooden edifice and run up it to reach the ledge above. Climb up, then jump and climb over the railing to reach the top of thestructure. Use the Landscape Camera to get a view of the Sand Gate Guard on the second level. When he moves close to the edge, run along the wall on the left, jump off the first shutter, and then use the second shutter to initiatea Speed Kill on him. There is a Sand Chest up here, smash it to get 10 Sand Credits. After that, turn left from the crate, run up the stone, and climb it to the top.

Turn around and run along the left wall to reach the beam on the opposite side. Move right and line up with the suspended chain, then jump to it and descend to the bottom. Wait on the chain until the Sand Gate Guard turns away, then do the Speed Kill on the Thrall below you.

After it, quickly run to the left behind the large wall in the center to avoiddetection. Run up the wall and climb up to the top, then go right and jump tothe beam across the way. Wait for the screen to distort, then perform a Speed Kill on the Sand Gate Guard.

All done. Go to the Sand Gate to recieve a prize of 200 Sand Credits.

Circle around left now to find the doorway, and pass through it. Climb over the stone and follow the hallway until you see a hall of crushers with miniature spinning blades suspended above them. To pass them, simply wait for the first crusher to retract and then move down the hallway normally, weaving through the crushers as quickly as possible in order to avoid death. It's not as hard as it sounds.

Continue down the hallway to reach the next area.

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AE. The Royal Workshop

There is a fountain here, use it if you wish. From the fountain, turn right and stab the plate switch, then drop to trigger a cutscene.

Time for the biggest puzzle in the game. And yeah, it can be the most annoying as well, if you don't know what you're doing.

From the beginning, run forward toward the statue. There is a column to the left of the statue, jump to it and ascend. Jump to the platform on the left, then run up the wall and jump to reach the bar above. Turn around and shimmy left, then climb up to the platform. From there go left and jump up to the ledge on the left. Shimmy left past the two corners, then jump across to the ledge on the other side. From there, shimmy left and then climb onto the platform.

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You can use the Landscape Camera from virtually anywhere in this massive room.This is to help determine the location of the statue, which will eventually bemoved all the way to the end of this room.

Ahead and to your right is a crank and a plate switch. The crank controls the direction of the plate switch, and each time the plate switch is used theaction the crank determines happens. This plate switch controls the swiveling of the statue, and the crank determines whether it swivels left or right. It's fine where it is right now.

Climb the ladder to the left cross the bridge, and descend the ladder to find the plate switch that controls the lateral movement of the statue. The plate switch makes the action happen, while the crank determines whether the statuemoves forward or backward. This is also fine how it is for now. In fact, go ahead and stab the plate switch right now to get a jump start on this puzzle.

Head back to the switch that controls swivel movement and stab that to make the statue turn right now. Then, stab it again to make the rotation 180 degrees.

Go back to the lateral movement switch and stab it again, which will send the statue going down the hallway some more. Then stab it yet again, which will send it going down even farther.

Now, go to the switch that controls swivel movement and stab it again. The statue should turn some more.

Now, go to the crank that controls lateral movement and turn it. Then stab theswitch, and the statue should go back a little.

Turn back to the switch that controls swivel movement again and stab it. The statue should be facing forward again.

Then go back to the crank that controls lateral movement and turn it. Then stab the switch, and the statue should move forward some.

Now, go back to the switch that controls swivel movement and stab it again. The statue will turn to the right again.

Head to the switch that controls lateral movement, and stab it. We're nearlythere.

Go to the crank now that controls swivel movement and pull it. Then stab the switch that controls swivel movement. The statue should be facing forward.

Finally, go back to the switch that controls lateral movement one more time and stab it to end this area.

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AF. The King's Road

Time for another chariot sequence. However, this one is much more demanding.

Weave down the street and slash the first Sand Guard that jumps on the chariot. Another will jump on soon after, slash him as well. A third will jump

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on after that...well, you know what to do (slash him). After the third Sand Guard a ramp will appear that will take you into a series of caves.

A chariot will appear on the right shortly after you enter the caves. Do not let it force you into the left wall and eventually ram it into the right wall or let it crash itself trying to kill you. A gap is up ahead, remember to avoid the divider between the paths directly after it.

There is a bridge directly after it you must cross, followed by yet another divider to avoid. Continue on and out of the caves, then continue over another ramp and toward another hazard of passages within building walls. Jump the first gap on the left (but not ALL the way to the left) and the second gap onthe right (but not ALL the way to the right).

Continue and a cutscene/scripted event will ensue, driving you to the left path and through a wooden door. Continue on undeterred, jumping the next gap on the left and the one after it on the right.

After a few halls barricades will be in your way. Pass the first one on the right, slash the Sand Guard that jumps on your chariot, and pass the next one on the right as well, followed by passing the third one on the left. Slash theSand Guard that jumps on directly after this, then pass the next barricade on the left, then the next on the right, and then the one after that on the left.

Continue on until you reach the last stretch, where two guards jump on yourchariot while you have to weave through stone in the middle, on the left, and then the right. Go on a bit more and the chariot sequence ends. Yay!

...now time for the real fight.

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Boss: The Twins

Okay, this is a boss fight with two bosses. The one on the left with the sword I call Blade. The one on the right with the axe I call Axe. Hey, I'm not here to entertain you, I'm here to help you!

Each of them has more than their fair share of standard attack. Axe can swinghis weapon surprisingly quickly, has a decent jab and a boot counter. He's also invincible defensively. So, suffice to say, we're going to be focusing our attention more on Blade.

Blade has a few sword combos up his sleeve, along with some devastating lungeattacks. He has power attacks capable of breaking through your block with ease, and will counter any and all forms of unconventional attack.

So, how do you beat these expert duo of cheese techniques? The secret is to constantly attack Blade with your dagger's standard B combos. Doing so will prompt Axe to leap into the air with a chop. If you get hit it's all for nothing, but if you roll out of the way he will get his axe stuck in the ground with comical effect, and you are free to pummel him with dagger combos to your heart's content...

...with a catch. The real danger lies here, as Blade will be attacking ferociously to protect his partner. You have to attack Axe to win, but doing so leaves you with the risk of suffering serious damage. Stay as far away from

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Blade as you can when you attack Axe. Rolling around Axe to keep him between you and Blade is effective, and vault over him if you're really in a pinch. When Axe recovers, start smacking Blade again to provoke him into doingthe same leaping chop. Dodge, rinse, and repeat.

When you take away about a third of health from Axe, you will get a prompt fora Speed Kill. Match with two visual cues to clear the first phase of the battle and take both enemies down to around half health.

Continue this same pattern. When Axe is nearly out of health, another prompt for a final Speed Kill will commence. Match the two visual cues to finish thetwo and end the boss battle.

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Time for a long, kick-ass cutscene. Watch, enjoy, and get ready for the finalstretch of the game.

We start out in this next section as the Dark Prince. Goodie. Thrallsand Enchantresses galore will engage you, and you must tear through them all to proceed in the largest mandatory Free-Form Fighting section yet.

After defeating them all, head forward through the door and to the wall ahead. Smash the objects on the left and run up the wall on the left side to grab theledge. Then shimmy to the right and climb over at the end. Run forward to reach a pool of the Water of Time.

The Prince again. So soon? Head up the stairs, run up the wall, and climb overto reach the next area.

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AG. The Palace Entrance

There is a fountain here, use it if you wish. Turn right and head forward to activate a cutscene.

To the left there is a Sand Chest with 10 Sand Credits. To the right there isthe edge of the platform; from there run along the wall on the right and jump off the shutter at the end to reach a ledge. Jump across from the ledge to reach a gap, climb the gap, and turn around at the top.

Use the Landscape Camera if you wish, then jump acros the gap to the next platform. Push the crank to open the door, then head through and turn left.

Use the Landscape Camera if you wish, then turn left again, hang over the edge of the platform, and jump across to the curtain. Jump at the bottom to reach the ledge on the opposite side, then drop into a hang and shimmy to the leftto reach the next platform. Run up the wall on the left to reach a ledge. Use the Landscape Camera if you wish, then jump right from wall to wall and climb up to the platform above. There are two Sand Guards you must engage in Free-Form Combat, dispatch of them at will. Afterward, move to the edge of theplatform on the left.

Use the Landscape Camera if you wish, then run along the wall on the right and jump midway to reach the bar in the middle of the room. Swing-jump up to the next bar, and swing-jump from there to stab into the plate ahead of that. Run

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along the wall to the right from there to reach the next platform.

Turn right and climb over the railing at the end of the platform. Jump and stab into the plate opposite you. Use the Landscape Camera if you wish, then wait for the floor in the background to move into position before you run along the wall to the right. Afterward quickly run up the wooden wall to the right and jump from wall to wall until you make it to stab into the plate above. Run along the wall to the right from here and jump at the end to reach a bar. Climb the bar and jump up to the one above it, then swing-jump from that bar, and from the next bar to reach the next platform.

From here you can access a Life Upgrade, if you desire so.

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LIFE UPGRADE NUMBER FIVE *OPTIONAL*

Turn right and hop over the railing facing the elevator. Jump left and stab into the plate, then hop up and stab into the next plate, then hop up and do the same to the third plate. Activate the Eye of the Storm, jump off the rightwall up to the pressure plate, and then drop down and stab into the middle plate. Jump to the right and run up through the newly opened door. Go to the end of the hallway and drink the water from the fountain to start the Life Upgrade hallway.

You begin with a miniature spinning blade in the way, followed by a panel trap, and that followed by slower miniature spinning blade. Pick a side, wait for the blade to move when panel about to go down, then run and jump to the next platform. Keep running and jump to the next platform past the mini-blade to clear the set of traps.

Above you is a gauntlet of retracting ledges. Wait for the first one to come out, then run up the wall and climb it. Continue to climb and jump from ledge to ledge until you reach the top platform.

The final set of traps is a hellish combination of dual miniature spinning blades in a criss-cross formation, two alternating panel traps to the sides, and other panel trap at the very end. Move to either the left or right, wait for the panel trap on your respective side to start to descend along with thepanel at the very end, then simply run through to the light to get the Life Upgrade.

END LIFE UPGRADE NUMBER FIVE

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Turn the crank to open the door ahead. Move through, run up the wall on theright, and stab into the plate. From there, hop up to the next level. Run forward over the railing, jump across and stab into the plate, use the Landscape Camera if you wish, and then run along the wall to the right when the floor is in position. Then run forward and jump to the ledge ahead.

From there, move right as far as you can. Use the Landscape Camera if you wish, then jump from wall to wall up to the next railing; but do NOT climb over. Instead, shimmy to the right and then climb over, and from there Speed Kill the two unaware Sand Guards.

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Turn to the left and use the Landscape Camera if you wish. Run along the rightwall and jump midway to reach the bar in the center. From there, swing-jump tothe next bar, and swing-jump from there forward to jump from wall to wall up to a higher plate that you should stab into. Run along the wall to the right, to reach a ledge, then move right around the corner. From there jump to the right and hop over the railing to fight a Sand Guard and two Enchantresses.

After killing them, hop over the railing to the right and jump to the elevatorin the distance to activate a cutscene.

This next room begins with a fight against a few Enchantresses. Dispose of them and turn the crank once you are through. Use the Landscape Camera if you wish, then use the upper alcove and jump between it from wall to wall when the moving wall above is retracting, then climb up to the platform. The next moving wall to the left has a plate on it, run up the wall and stab into the plate. From there run along the wall to the left when it pushes out and stab into the next plate, then jump up and stab into the plate above that. Then jump up to the next platform.

Use the Landscape Camera if you wish, then run along the left wall and stab into the moving wall's plate when it is out. Wait until it goes back and comesout again, then run along the wall to the right to reach the next platform.

Turn right and run along the wall to your left to the curtain, and jump at thebottom of the curtain to cross to the beam below. Head right to the ledge, move left past the corner, and move to the next beam. Then jump to the gap from there, climb the gap, and turn around. Use the Landscape Camera if you wish, then jump across and stab into the plate on the other side. Run along the wall to the left, jump at the end, and stab into the plate on the other side. Then run along the wall to the right to reach a ledge.

Shimmy right around the corner and then drop down. Go forward through the doorway. Use the Landscape Camera if you wish, then run along the right wall,jump at the end, and stab into the plate on the opposite wall. Then run alongthe wall to the right and stab into the next plate. Then jump across to the bar, swing-jump and stab into the next plate, and run along the wall to the left when the moving wall is out to reach the next area.

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AH. The Hanging Gardens

There is a fountain here, use it if you wish. From there, turn left and go through the doorway to the right. Use the Landscape Camera if you wish, then drop down to the ledge below the doorway and move right around the corner to the end of the ledge. Then jump up to the ledge above it and shimmy right to the next platform. Turn right and go forward for a cutscene.

After the cutscene, turn right and run along the left wall, jumping when you reach the bar parallel to you on your right. Drop down to the gap and slide down. Wait for the Thrall to pass under you as the other Thrallis turning away, then execute a Speed Kill on him. Follow that Speed Kill up by Speed Killing the other Thrall.

After they are both dead, move to the platform's edge. From there, run along the right wall and stab into the plate there. Use the Landscape Camera if youwish, then slow down time when the blocks to the left begin to come out again.

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After doing that, run along the wall to the left, jump onto the block, and leap from there to the bar ahead. Climb up the bar and jump up to a higher bar, continuing to jump up three and reach a beam above them all. Move along the beam to its end, then leap across to another bar. Swing-jump to the next platform to trigger a cutscene.

After the cutscene, run along the wall to your left to the ledge on the otherside. Drop down twice to get into the gap, then slide down and turn around. Use the Landscape Camera if you wish, then wait until the screen becomes distorted. When it does, execute a Speed Kill on the Sand Gate Guard below. After that, quickly turn around and leap over the right railing to avoid being seen.

Keep a close eye on the Thrall. When he turns toward his railing, climbback up and quickly perform a Speed Kill on the other Sand Gate Guard. After that, perform a Speed Kill on the Thrall to wrap things up.

Touch the Sand Gate to gain your final sand power in the game: The Sand Storm.By using it (holding R and pressing + holding L) you can obliterate all enemies in an area. After this a cutscene will ensue

After the cutscene, head directly over the railing perpendicular to the Sand Gate. From there, jump and stab into the plate on the other wall, then hop up and stab into the next plate. Wait for the moving wall to push out, then run along the wall to the left and jump from wall to wall up to the first ledge.Wait for the wall to push out again, then jump from wall to wall up to the second ledge. Shimmy left around the corner and climb up, then jump up to the next ledge. Shimmy left all the way to the gap and drop down.

Use the Landscape Camera if you wish, then slide down and face up. Wait for the two Thralls to approach the center, then Speed Kill the upper one when the screen distorts on his way back. After he's finished, turn around and Speed Kill the other Sand Thrall.

From there, make a right and go to the edge of the platform. Run along the wall on the right to make it to a ledge on the other side. Climb up, move around the corner, and jump to the bar. Swing-jump to the ledge above, then shimmy right all the way to the edge. Finally, jump off the ledge to reach the next platform and the next area.

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AI. The Structure's Mind

There is a fountain here, use it if you wish. From the fountain, go left and move out on the beam. Jump to the gap across the pit. To pass the spinning blades, get as close to them as possible, then hold down when you see the lastof the blade pass through the gap. There are two, so be careful. At the bottomof the gap, drop to the floor and turn around.

The next set of traps consist of a horizontal bladed column, a vertical bladed column, and an arrow trap. Wait for the arrows to fire and the first column to ascend simultaneously, then quickly run through and use your better judgementto avoid the last column. Next come a set of three spinning blades. Watch each one individually, and roll through right after they pass to beat each one.

Now comes the next big puzzle, though not nearly as aggravating as the last.

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From the entrance to the room, head to the room's center and look to the leftrelative to the entrance. That direction is 'North'. Hence, the platform in front of you is the North platform, the one to the left is the West platform,and the one to the right is the East platform. Use the Landscape Camera if youwish, then follow the instructions.

Firstly, go to the North platform and pull the crank once. You will raise one floor. Run off the platform to reach the ground again.

Now go to the East platform, and pull the crank once. You will raise one floor. Run off the platform to reach the ground again. Now, pull the crank on the West platform. You will raise one floor. Now, run off the platform to reach the ground again.

Now, go where the East platform used to be. Stand on the raised part of the floor to the left of where the platform was, then run along the right wall toa pillar of ledges. Climb up to the third ledge, turn around, and then jumpback to a metal platform, and jump from that to the East platform. Pull the crank to reach the second level.

From there, run along the right wall to the pillar of ledges, shimmy left around the corner, and then drop down three ledges. Jump to the metal platformaway from you, then jump to the North platform after that. Pull the crank toreach the second level.

Turn left, and run along the right wall to reach the other pillar of ledges. Shimmy to the left, drop down three ledges, then jump away to the metalplatform. From there, just jump to the West platform. Pull the crank to reach the second level.

Now all three elevators are at the second level. That's it. Puzzle solved. watch the cutscene, then run to the pillar of ledges and use it to descend allthe way to the ground. From there, exit through the south archway to triggera cutscene.

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AJ. The Well of Ancestors

Well, well, well, we seem to be the Dark Prince. Doesn't seem like this'll ever stop, does it? <_<

Go forward and turn right to the edge of the platform. Run along the right wall and chain-swing along the torch to reach the next platform. From there run along the right wall and chain-swing along the torch to reach a beam. Use the Landscape Camera if you wish, then move along the beam to the left, jump, and chain-swing to the suspended chain. Descend the chain, drop to the beam, pull yourself up, and move forward before the beam falls. Turn right at the small beam and jump to the next platform.

From there, run along the left wall and chain-swing along the torch to reach the next platform. Head through the door and break the pottery for some muchneeded sand.

Come back out, turn left, and jump to the beams from the platform. Drop from the higher beam to the lower to the next platform. Turn around and run along

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the right wall, chain-swinging from one torch to the second as you go to the next platform. There, continue running along the right wall and chain-swing from the torch to get to the next platform. Jump down to the platform below and enter the door.

There isn't much in here but enemies, but you need those for sand. Kill themall, then go back out and go right.

Run along the right wall to the next platform, then go forward and drop downinto the gap ahead. Slide down and drop to the floor below, and take out theenemies as they come for some more precious sand. After killing them, turn around and head toward the edge of the platform. Run, jump, and chain-swing along twice to reach the next platform.

From there, turn left and run along the right wall, chain-swinging on two torches along the way to a beam at the end. Then, drop down to a beam below that beam, followed by a platform. Use the Landscape Camera if you wish, then run along the left wall and chain-swing along four torches to a new platform.

Head forward, jump from the edge, and chain-swing to the other side. Turn right at the next doorway and dispatch the next group of enemies, then turn right and head left along the ledge near the wall. Drop from the ledge down to the platform below, and run along the right wall to reach the next platform.

Now head down the ramp and run along the wall to the next platform, and then run along the another wall to yet another platform. Turn left and you will face a group of Illusions in Free-Form Combat. After killing them, step out onto the beam in the center and jump to the gap ahead. Slide down and drop to the floor. Turn around, make a right, and head through the doorway. There is some pottery up ahead, smash it for more sands. Turn left and approach the edge of the next platform from the left side. Wait for the mini-blades to reach the lowest point of their descent, then run along the left wall to a ledge. Quickly drop into a hang and shimmy right and around the corner. Drop to the ledge below, climb up, move left, and jump to the rail across from you. Shimmy right as far as you can, then wait for the mini-blade to just reach the left side before dropping down to the next ledge. Move to your right and climb up the platform.

Turn left to see the next trap set--a trio of spinning blades. Wait on the left for the first one to pass, then roll through to clear the entire set. Destroy the pottery and get the sands up ahead, then make a right at the next corner.

Jump forward and chain-swing to the next platform, then quickly turn right and jump on the ledge above before the platform crumbles. Shimmy right along the ledge to the end, then jump across to another ledge. Drop down through three more ledges, and move to the right to get on the next platform. Go forward from here to the next set of traps--a vertical spinning blade followed by twohorizontal spinning blades. Wait at the left or right for the first blade to pass and then roll quickly past that blade and to the middle so as to dodge the horizontal blades.

Smash the pottery ahead to get more sand. Use the Landscape Camera if you wish, then observe the next set of traps: two panel traps followed by a multitude of arrow hazards. Wait for the sound of the arrows and the panels to go down, then quickly rush across, run along the left wall, and jump off the shutter at the end to reach a ledge. Climb up it, move right, jump and climb

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up to the next ledge, move right, jump to the ledge across from you, and move around the corner all the way to the right. Wait for the blade below to pass your half of the hazard, then quickly drop down and roll forward to avoid it. The next blade on the left has a ledge above it, wait for it to pass and then run up the wall to grab that ledge. Move right from there to the end, and then use the chain to pull out the stone behind you. Jump to the stone, then turn left and jump forward to the next ledge. Shimmy all the way to the right and drop to the platform, then quickly roll past the blades when they pass to complete this hellish section once and for all.

Your reward is one of the most memorable cutscenes in the whole trilogy. Enjoy.

You are...the Prince? Cool. And you are now armed with The King's Sword. Whatdoes it do? Try it on the enemies dumb enough to attack you here.

Cool, right? Here's the tradeoff. From here on, no more other secondary weapons. The sword is it. No more throwing weapons, obviously, or anythinglike that. The thing is, of course, that you don't NEED any of those things,because this baby is a ONE HIT KILL FOR ALL ENEMIES! From now on, combat willbe a breeze--so much so that I won't presume to babysit you through it.

That being said, take out the enemies here and smash the wall ahead (press andhold Y) to enter the next area.

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AK. The Well of Ancestors (cont.)

There is a fountain here, use it if you wish. There are Chameleon enemies in this next section as well, so be on your guard. Head forward and hug the leftwall until the platform ends, then run along the left wall to reach the next platform. Turn right and follow the path to the end, then jump across to the next platform ahead. Make a right and circle around the path until the platform ends, then run along the left wall to reach a new platform. Run to the end of that platform, then run along the left wall to reach another platform. Turn right until you reach an alcove, then either run up the left or right wall and jump from wall to wall until you reach the top.

From here, head forward, turn left, and jump across to the next platform. Then turn right and run along the left wall to the next platform. From here turn right and jump across to the next platform, and then jump to the platform in front of that. Turn left and jump to the next platform, then turn left and jump to that next platform. Jump from that platform forward to the next, and then turn right and jump forward to yet another platform. Circle around to the edge of the platform closest to the upper wall, then face right and run along the left wall to the next platform. Finally, jump forward to the next platform and the next area.

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AL. The Labyrinth

There is a fountain here, use it if you wish. From it, turn right and step on the pressure plate, which will open the door ahead of you. Head forward through the hallway until you reach a pit, then turn right, and run up the wall to a ledge. Shimmy left along the ledge, drop down to the next one and

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move left, jump to the one across from you and move right, and then drop to the next one and move right again. Keep dropping and moving right until you move around the corner, then climb up to a ledge and then again to a new platform. Head forward over the pressure plate and through the door.

Go to the edge of the platform and jump to the bar. Swing-jump to the next bar, then shimmy to the left and swing-jump to the small bar. Drop from the highest bar to the middle to the lowest, then shimmy right to swing-jump to the next small bar. Swing-jump from that to reach the next platform. Move forward and run up the walls as you proceed forward, then run up the big wall and grab the ledge at the top. Climb it and the two above it, then jump backward to another bar. Shimmy to the right, climb up the bar, jump forward, and stab into the plate. From there, run to the left along the wall and stab into the plate. Then jump opposite the wall to a bar up high, and swing-jump to stab into the next plate. Then run along the wall to the left and stab into the next plate, and then jump to the small bar and swing-jump up to reach the next platform.

In front of you is a cracked wall just begging to be broken down. Show it somemercy and grant its wish. After destroying the wall, jump to the next platform and the next area.

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AM. The Underground Cave

There is a fountain here, use it if you wish. Run around the stone pillar tofind a Sand Chest with 10 Sand Credits. From the fountain, turn right and jumpto the next platform. Smash the wall ahead and turn right.

You will see a stationary bladed column on the right and a moving bladed column on the left. Stand on the left, wait for the bladed column on the left to start moving to the right, and jump to the next platform, followed by quickly jumping to the platform after that. Turn right and run up the wall to the ledge above. Climb up the ledge and jump and climb to the ledge above that one, then shimmy right to reach the next platform. Go forward, turn left, and smash the wall.

Go out and turn left. Run along the wall to the left to reach a gap on the other side. Climb the gap to the top to reach the next platform. Across to theright is a wall with another plate, jump and stab into it. Then drop down tothe bar below. From the bar, swing-jump forward to reach another ledge.

From this ledge, jump and climb up to another above. Then jump left and jumpfrom wall to wall up the chasm to reach the next platform. Turn right andstab into the plate switch. Wait for the two blocks to start moving outward,then slow down time, run along the right wall, jump when you are alongside the blocks, and jump from the first block to the second block to the platform atthe end.

Ahead of you on the platform is a plate switch, stab into it. Drop and get onthe beam to the left, then jump to the ledge on the pillar across from you. Move left around the corner, then drop down two ledges. Move left around thenext corner, then jump to the next platform across from you. Smash the walland move into the next room.

Go forward and run up the wall, stabbing into the plate at the top. From

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there, hop up and stab into the plate above that. Then run along the wall to your left, stab into the next plate, and then jump across and stab into the plate on the opposite wall. Then run along the wall to the right to stab into the next plate, drop and stab to the plate below it, and jump to the opposite side to stab into the last plate. Run along the wall to the left to reach the next platform. Smash the wall ahead and move into the next room.

Turn right and head toward the wall. Run up the wall facing you and jump fromwall to wall to reach the next platform. Climb up the stone block in front ofyou and run along the wall to your left to reach a bar. Shimmy so that you arelined up with the gap ahead, then swing-jump to the next bar, and swing-jumpfrom there to the gap. Slide down the gap and drop to the floor.

Head to the wall in front of you and turn right at the edge of the platform. Jump and stab into the plate across from you, then hop up to the ledge abovefrom there. Move left around the corner, jump and stab into the plate above, and then hop up and stab into the plate above that one. Hop to the ledge abovethat and shimmy right to reach the next platform.

Move out on the beam connected with the platform. Jump forward to the column in the middle. Turn left and jump to the next column. From there turn and jump to the platform in front of you. Head through the passageway, turn right, smash through the wall, and go into the next room.

Run along the wall to the right and stab into the plate when you come to it.From there, run along the wall to your left and jump at the end to reach thenext ledge. Shimmy right around the corner, climb up, then jump and climb tothe two ledges above you. From there, jump across to the beam opposite you.

Head out to the edge of the beam and jump to the gap across from you. Climb the gap to the top to reach the next platform. Use the Landscape Camera if you wish and then head forward to jump from wall to wall in the small chasm ahead of you. Turn right and you will be confronted with four spinning bladed columns.

Wait for the first column to start going up and the two in the middle to startgoing up with it, then roll under the first column, and keep rolling forward to reach the end intact. Turn left at the next corner and you'll encounter a crusher in between two sets of dual miniature blades. Wait for the crusher tofully retract, stand on the right, and run as the first two blades move awayfrom you. Climb the crusher as it pushes out, and jump from there over the next two. Turn left and head up the stairway.

Run up the wall in front of you and stab into the plate above, then hop upand stab into the plate above that. From there, run along the wall to your right to reach the next area.

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AN. The Royal Kitchen

There is a fountain here, use it if you wish. To the right of the fountain isa plate switch, stab into it to open the secret door to the next area.

From where you enter, turn right and go up the stairs. Follow them up, turn left, and go to the wall at the end of the way. Run up the wall and stab intothe plate above. Hop up from there and stab into the next plate higher than

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it. Run along the wall to the left and jump when you reach the end to make itto a beam. Move forward along the beam, turn right, then jump and stab into the plate on the opposite wall. From there run along the wall to the left to make it to a bar. Shimmy along the bar to the left and swing-jump to the next platform. Turn left and go to the beam connected to the platform.

Move out on the beam, turn to the right, and jump to stab into the plate on the wall. From there, run along the wall to the left and jump at the end toreach the next beam. Move to the end of the beam ahead and jump to the plateahead and stab into it. Run along the wall to the left to activate a pressureplate and open the door below. Run through it to the next area.

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AO. The Secret Passage

There is a fountain here, use it if you wish. From there, follow the stairsthrough the hallway. At the end you will come to the platform's edge, jump tothe bar ahead from there. Shimmy left, then swing-jump to the next bar. From there swing-jump to the ledge ahead. Above that ledge is a retracting ledge,wait until it moves out fully to jump and climb up it, then quickly jump andclimb up to the ledge above that one. Jump up from there to the next platform.

Turn left and run up the wall to reach a new hallway. Follow it to reach thenext area.

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AP. The Lower Tower

There is a fountain here, use it if you wish. From here move through the archway outside. Turn left and climb the raised platform ahead of you. Move tothe platform's edge, and run along the wall to the left to reach a bar. Swing-jump from the bar to reach the next platform. Turn left and run up thewall to a ledge above. Jump and climb up to the next ledge from there, then move right and jump up the next two ledges to reach the next platform.

From the platform's edge, run along the wall to the right to reach a bar.Shimmy left along the bar to its end, then swing-jump forward to the gap. Slide down the gap and drop down to the floor. Turn around and move out on the beam.

To the right is a bar, jump to it and then swing-jump ahead to reach the next platform. Use the Landscape Camera if you wish, then circle around and pushthe crank on the opposite side of the platform. From there, turn back and lookat the narrow wooden wall facing the cliff. Run up it to reach the next ledge.

Climb up, move left, then jump back to reach a beam. Ahead is another beam,jump to it and move to the next platform. From here move out to the next beam.

Turn left and jump out to the beam above that, then turn right and jump to reach another beam and the platform above. Turn the crank, then turn right from the wooden wall and jump to the beam. From there turn back to where you jumped from and jump again to reach a higher beam. Move right along the beam out to a smaller beam, then face the elevator and jump in its direction to reach a final beam. Drop down to the platform below.

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The elevator here has a stone, pull it out and push it against the stone wall.From there run up and stab into the plate above. Run along the wall to the right and stab into the next plate as well, then run along the wall to the right and jump to the column when you are alongside it. Slide down and jump back toward the wall to stab into another plate, then run along the wall to the right and stab into the next plate. From there, run along the wall to the right to reach a bar. Swing-jump from this bar to the next one, then turn around and swing-jump to the next one. Swing-jump once more to reach the next platform.

Run along the platform and jump to the next bar ahead. Turn around, climb up the bar, and jump forward to reach the next platform. Run along the platformand turn left at the end to reach the next room.

You will be confronted with a mini-spinning blade followed by a panel trap.Wait for the panel trap to start going down and make sure that the mini-bladeis out of the way, then run along the wall past them, and jump from shutter toshutter to reach the next platform. Next you will find a two panel traps on opposite sides in between four mini-blades. Wait for the panel trap to go downand then run along the panel to clear the entire set.

Turn right to find a next set of traps--three blades on either side with twopanel traps on the floor. Simply time your way past the two panel traps as they come and continue on. Turn right, jump forward, and stab into the plate. From here run along the wall to the left and jump from shutter to shutter to stab into the next plate. Hop up and stab into the one above it, then do the same for the highest one. Run along the wall to the left to reach the next area.

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AQ. The Middle Tower

There is a fountain here, use it if you wish. To the left is a plate switch,stab it to open the door on the right. Run and roll through the door before itcloses to reach the outer level. Turn right and run up the wall on the rightto stab into the plate above. Hop up and stab into the plate above that one,then run along the wall to the right to reach the next platform. Turn left and run up the wall to stab into the next plate, then hop up and stab into the plate above that one. Run to the left and stab into the next plate, then runalong the wall to the left and jump on the shutter to reach a column. Jump from the column to reach the platform.

Head to the other side of the platform and turn the crank. From there head tothe edge and jump to the beam on that opposite side. Move along the beam's corner, then hop up to reach the next beam. Move around that beam's corner andjump right to reach the next platform.

Go to the other side of the platform, get the stone from the elevator, and bring it to the other elevator. Push it in, then turn the crank on this level.Turn around and hop over the railing, then jump from there to a bar. Climb upand jump to the bar above, then jump and climb that to the third one. Turn around and swing-jump to reach the next platform.

Use the Landscape Camera if you wish, then grab the stone block from the elevator and bring it to the other elevator on the other side of the platform.After doing that, turn to the left and run up the wall to the ledge above.

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Move right to reach the next platform. Run along the wall to the left and jumpwhen you reach the elevator to grab it. Get in it, then turn back to the leftand jump out to the beam ahead. Use it to get to the next platform.

Go to the chasm ahead and jump from wall to wall up it until you grab a ledge.Climb the ledge, then move around one corner. Jump from here to the beam ahead. Move to the edge of the beam and jump to reach the last platform. Look to the right, run up the wall, and stab into the plate above. Run to the left to reach a bar, then swing-jump to the next bar, and then to the next platform. Use the Landscape Camera if you wish, then jump forward to reach the next platform.

You can now get the final Life Upgrade, if you like.

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LIFE UPGRADE NUMBER SIX *OPTIONAL*

Turn around and drop down to the beam below. Drop from that beam to another beam below that, and jump back from there to a beam behind you. Use that toenter the secret hallway. Follow the hallway down, then run up the wall and leap from ledge to ledge in order to ascend. At the end you will reach aplatform with a fountain, drink from it to start the final Life Upgrade hallway.

Ahead there is a stationary horizontal spinning blade trap, followed by a panel trap. Stand on the right, wait for the panel to start going down, then go forth to roll under the blade and run past the panel to clear the set.

The next set of traps has a spinning blade followed by a chasm of panel traps.Wait until the spinning blade passes the upper half of the trap and the panelsbegin to go down, then run along the wall past the blade and jump from panelto panel up to the next platform at the end.

The next set of traps is a simple set of two spinning blades. Wait for the first blade to clear the upper *third* of the trap, then QUICKLY run along theleft wall past them both. Keep running as far as you can go, then jump at thevery end to reach a beam. Follow the beam and jump down to the next set of beams. Turn left and jump to reach the final platform, and the final set of traps. Easily pass them by running along either the left or the right wall. Head into the light, and the final Life Upgrade is yours.

END LIFE UPGRADE NUMBER SIX *OPTIONAL*

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Go through the doorway on the right to reach the next hallway of traps. Wait for the two panel traps to start moving down, then run along the left wall past them and jump off the shutter at the end to stab into a plate. Jump up and stab into the top plate if you aren't already there, then run along the wall to the left when the miniature blade is going down and jump off the shutter to another shutter to stab into another plate. Two more mini-blades are obstructing you, wait until they're both on their way down before running along the wall to your left to the next platform.

Turn left. Wait until the first mini-blade is on its way down, then run along the right wall to the end and jump from shutter to shutter to shutter to stab

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into a plate at the end. Jump from here to reach the next platform. Turn leftaround the next corner to see a horizontal blade followed by a panel trap. Wait for the trap to go down, then roll under the blade and run all the way to the edge of the platform. Jump to the other side and stab into the plate, then hop up and stab into each of the four plates upward until you finally hop up to the next platform. Go through the doorway.

Go forward to the edge of the platform, and run along the right wall to the bar ahead. From here, swing-jump to the next bar, and from there swing-jump to the ledge ahead. Move left to reach the next platform. Go through the doorway, turn left, and run along the wall to the left to reach a platform on the other side. Run up the wall on the left and climb over to reach another platform.

Follow the platform up the ramp and jump to the middle section. Use the Landscape Camera if you wish, then push the block here into the elevator. Jumpover the right railing from the elevator and jump from there to the nextplatform. Then turn left and jump forward to the platform above. Head to the end of the platform and jump back toward the middle section to reach a bar.Swing-jump forward to reach the platform and push the crank. Turn left, walkacross to the beam's end, and jump to the other side. Run up the wall and jumpover the railing to reach the next platform.

Turn left and follow the platform to the end. Jump up here to the beam above,then jump forward at the end of the beam to reach the next platform. Pull theblock out of the first elevator and push it into the second.

Go back to the first elevator and jump to the second elevator from it. Then,turn right and jump to the next platform. Turn right and jump to the beamahead. Climb up, and jump up to the ledge above, and jump to the ledge abovethat one. Shimmy all the way left, and then jump to the column on the opposite side. Ascend the column, look to the right to see a plate, and jump out to reach the platform. Face the wall and run up to stab into the plate, then run along the wall to the left, jump off the shutter, and stab into the next plate. Then run along the wall to the left, stab into the plate, then drop and stab into the lower plate, then drop to the ledge below, then drop to the platform below. Go left through the doorway and turn to the wall on the right. Run up and stab into the plate, then jump up and stab into the next plate, then run along the wall to the left and stab into that plate, then run along the wall to the left one more time to stab into the last plate. Then, drop to the beam below. Go to the end of the beam and jump to the next set of beams, then go right and drop to the platform. Move onto the next beam and drop to the set of beams below it. Move to the end of this beam, then jump out to the next beam. Then, drop to the platform below. There is a platform on the other side, jump to it. Then, run up the wall stab into the plate, and hop up and stab into the second and third plates as well. Then run along the wall to the left, jump from the shutter to reach a column. Ascend the column, then jump to the ledge behind you. Move to the right to reach the next platform and the next area.

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AR. The Upper Tower

There is a fountain here, use it if you wish. To the left of the fountain is the edge of the platform, run along the right side and stab into the plate at the end. Then, run along the wall to the left to reach a ledge. Move leftaround the corner, then jump left and keep jumping from wall to wall to

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reach the next ledge. Climb up, move left around the corner, and then jump tothe plate and stab into it on the other side. Hop up and stab into the plate above, then hop up to the platform above. Go through the doorway and out to the next beam. Jump from there to the bar ahead, then shimmy right and swing-jump to the next bar. Then climb the bar, shimmy right, and jump to the ledgeahead. Climb up.

When the retracting ledge to the left pushes out, immediately go left and keepgoing around the corner. Jump up when the next retracting ledge pushes out, and then jump again to the next ledge. Climb up, and move to the right, thenjump up to reach the next platform. Go forward to the wall ahead. Run up tothe retracting ledge, then quickly jump backward from the right to reach a bar. Swing-jump from here to the next bar, then swing-jump to the platform ahead. Go forward and follow the hallway to reach the next area, and the final save point before the last boss.

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AS. The Terrace

There is a fountain here, use it if you wish. Head up the stairway and make a right up the next set of stairs. Turn left and follow the walkway to the pressure plate. Run up and press it in, then turn around and head back downthe stairs and through the door ahead. Follow the hallway to the end of the platform. Jump across to the next platform, and then climb up and continue on.To the left is a breakable wall, smash it down. Head down the hallway to the elevator at the end. Time for the last boss of the game.

You ready? Short cutscene, then battle time.

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Boss: Zervan (The Vizier)

The first part of the battle has you facing off against Zervan in a wide openarea with Free-Form Fighting. Use your best combos to damage him while dodginghis attacks with rolling and backflips. After he takes a beating, he will float into the air and send a piece of debris at you, roll away from it to avoid damage. Continue using combinations on him until he floats up again, this time he will throw two pieces of debris at you. Repeat the process and he will throw three pieces of debris at you. Do this one more time to end Zervan's first phase.

The second phase is much more difficult. Large stones are floating around the arena that you must avoid, as well as Zervan's sand projectiles. To damageZervan, avoid these obstacles and run up the pillars behind him--he will oftenmove, though, so be on guard--and initiate a Speed Kill at the top. The firstone will cut his wing, the second will cut another wing, and the third willinitiate the final section of the battle. Each Speed Kill will require thematching of three visual cues, so keep that in mind.

Finally, Zervan will bring down the entire arena to create floating platforms,fly up high, and take pot shots at you with sand projectiles. Look to the lowest platform on the ground, and run up the pillar and jump to reach it. Jump forward from there to reach the next platform, then turn left and jump to reach a bar. Climb atop the bar (this is so if you get hit you won't fall to your death), turn around, shimmy right, and jump forward to the next platform.

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Turn left and jump to the another platform, then jump to the bar and swing-jump to the next platform. Turn right and jump to the next platform, then jump forward and pull up to the platform ahead of that. After that jump to the next platform, turn right and jump to the bar, and swing jump to the next platform. Run up the wall and jump from wall to wall to climb up to the next platform, then jump forward one more time to reach the very last platform. Step out toward Zervan, and jump toward him. Press B when the dagger flares to finish this fight and Zervan once and for all.

Cutscene. It's finally over...huh?

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AT. The Mental Realm

You come face to face with the Dark Prince. Slash him repeatedly to make the sun go down, and keep slashing to enter the Mental Realm proper.

Don't worry, you can't die here. If you fall, you'll just return to where you last were.

Turn right and jump to the platform ahead, then jump from that to the next platform. Run along the left wall to reach the Dark Prince, and slash him. Jump to the next platform, then jump to the one after that and wait for it to grow closer to the Dark Prince's platform. Slash him. Step out to the beam and jump to the next one, then drop to the beam below and walk to the next platform. Jump to the next platform and the scenery will change. Don't be fooled, keep going and jump the platform over the bridge to reach the Dark Prince. Slash him. Stand on the platform as it rotates and jump to the platform as it appears. Then walk along the beam to the next platform and jump to the Dark Prince. Slash him. Walk out to the beam on the right and jump to the next beam, and then jump out again. The scenery will change again temporarily. When you come to, jump to the platform ahead, then jump again, then jump one more time to reach the Dark Prince. Slash him. Turn right and jump to change the scenery again. Jump forward to reach a stairway, follow it up, then jump to the Dark Prince's platform. Slash him. Turn right, jump to the next platform, and then jump to the next platform. After you do that, jump back to the platform before you, and then jump to the platform you just jumped from. That will extend the platform, allowing you to jump to the Dark Prince. Do so, and slash him. Turn left, jump to the moving platform, and jump as it approaches the next platform to reach it. Run along the right wall to reach the Dark Prince, and slash him. Walk out to the next beam, wait until the rotating beam aligns with you, then jump to it. Walk to its end, wait until it aligns with the next beam, and then leap forward.

The scenery will change. Run forward. After the scenery changes one last time, run forward up the stairway to end the game.

And...that's it! Enjoy the final cutscene, and pat yourself on the back. You just beat Prince of Persia: The Two Thrones!

END OF WALKTHROUGH

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V. FREE-FORM FIGHTING SYSTEM (FREE5)

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This section of the guide is intended to help players master the Free-FormFighting system in this game. First introduced in Prince of Persia: WarriorWithin, it is a complex system that encourages creativity in battle.

For when you are forced to fight, or just don't want to bother with those dumbSpeed Kills, here's the section for you!

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A. MOVE LIST (Prince)

DAGGER ATTACK TECHNIQUES

Right Hand

-Triple Slash (B, B, B)

Description: The Prince slashes three times with the dagger, landing moderate damage with each slash.

Analysis: This is the bread and butter of fighting. When all else fails, go with this. Each slash is not particularly strong on its own, but together thedamage adds up. The system wouldn't make sense without this.

However, many enemies are too fast for it, and others are adept at blocking it. Using Eye of the Storm evens the odds against more stubborn foes.

Recommended against: Everything

Rating: 7.5/10

-Furious Slash (B, B, B, B)

Description: The Prince slashes four times with the dagger, landing moderate damage with the first three slashes and landing major damage with the fourth.

Analysis: This is the standard combination with a twist. The final slash is very powerful, but it has a short range and faster enemies will easily dodgeit and counter. It's more effective against stationary creatures or when usingthe Eye of the Storm. Optimally use it when the enemy has its back against the wall so that the last slash is unavoidable.

Recommended against: Everything

Rating: 7/10

-Asha's Fury (B When Enemy is Prone)

Description: The Prince plunges his dagger into a prone opponent, inflictingmassive damage.

Analysis: A great finisher for one-on-one encounters, but in groups it can prove to be a liability as others can hurt you while you are using it. Still,powerful, and very useful against weaker enemies.

Recommended against: Reptus

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Rating: 7/10

-Dagger Charge Attack (Press and Hold B)

Description: The Prince pulls back his dagger, gathers strength, and brings itdown for a massive blow.

Analysis: It's slow, it's not powerful enough, and you'll get hit using it more often than you'll hit. It can break blocks, but ultimately a novelty moveat best.

Recommended against: Reptus, if you must

Rating: 1.5/10

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Left Hand

-Grab (Y)

Description: The Prince will flip over the enemy and grab them for a short time or will simply grab them if their backs are turned.

Analysis: Basically only useful for buying time or chaining into the much better grab moves. Still, a staple.

Recommended against: Everything but Enchantresses, Illusions, and Hunter Hounds

Rating: 6.5/10

-Grab Slice (Y, B)

Description: The Prince will grab the enemy and slice them across the middle.Alternatively, the Prince will flip over the enemy and immediately slice attheir neck.

Analysis: Going from a grab to a slice is nice, but the real gem comes frommerely tapping Y and then pressing B, which will make the Prince slice at the enemy's neck. Weaker enemies will be decapitated instantly. Either way, this is a great move. Use it. Abuse it.

Recommended against: Everything but Enchantresses, Illusions, and Hunter Hounds

Rating: 8.5/10

-Grab Throw (Y, Y)

Description: The Prince will toss the enemy in the direction the Control Stickis facing.

Analysis: THIS IS IT. The broken move. By using it, you can toss any enemy that you can grab to their death and out of your life. If there are no cliffs around it's still useful, as it will keep them down for a short while. And besides, a game like Prince of Persia has TONS of cliffs. = D

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Recommended against: Everything but Enchantresses, Illusions, and Hunter Hounds

Rating: 10/10

-Steal Weapon Kill (Y, X)

Description: If the enemy is weak, the Prince will take their weapon and killthem with it.

Analysis: This does marginal damage against the strong, but when they are weakit just defines the word 'bloodbath'. Or sandbath, whatever. Great move.

Recommended against: Everything but Enchantresses, Illusions, and Hunter Hounds

Rating: 9/10

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Acrobatic Attacks

-Aerial Slash (A, B [Toward Enemy])

Description: The Prince leaps over an enemy and slashes once.

Analysis: Not the most useful move on its own, but very effective if chained with Y after the slash for a sweeping kick. More importantly, chains into one of the best moves, the Aerial Landing Slice.

Recommended against: Everything

Rating: 7/10

-Aerial Landing Slice (A, B, B [Toward Enemy])

Description: The Prince leaps over and enemy, slashes once, then comes down again with a devastating chop.

Analysis: This is one of the greats. It goes uncontested by nearly every enemy save Reptus, and is even effective against a boss. Nice damage, and while slightly inaccurate at times, well worth keeping in your repetoire.

Recommended against: Everything

Rating: 9.75/10

-Aerial Kick Attack (A, Y [Toward Enemy])

Description: The Prince leaps over an enemy and kicks them once in the face.

Analysis: This is okay on its own, but better if chained into a B for a variant of the Aerial Landing Slice that has slightly less damage, but hits more often in my experience. It can also chain into the very useful Aerial Landing Kick Sweep. A great move overall.

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Recommended against: Everything

Rating: 8/10

-Aerial Landing Kick Sweep

Description: The Prince leaps over an enemy, kicks them in the face, then performs another sweep kick as he lands to knock the enemy down.

Analysis: Another fantastic move. While this move isn't as strong as the Aerial Landing Slice, it is still a good finisher and has an added bonus--it knocks the enemy down, allowing you to either use Asha's Fury or simply buy some time. Either way, a gem.

Recommended against: Everything

Rating: 9.5/10

-Aerial Slice (A, X [Toward Enemy])

Description: The Prince leaps over an enemy and slices once.

Analysis: Not the greatest of moves. Can't be chained into a B or a Y, only useful for chaining into the much more useful Aerial Steal Weapon.

Recommended against: Everything, if you must use it

Rating: 3/10

-Aerial Steal Weapon (A, X, X [Toward Enemy])

Description: The Prince leaps over an enemy, slices once, then rams his dagger into the enemy. If the enemy is weak enough, the Prince takes their weapon away and instantly kills them.

Analysis: MUCH better than the Aerial Slice, and a terrific move overall. Unfortunately it has the pitfalls of not being able to work on enemies that cannot be grabbed, so be wary. Still, not much satisfies the thrill of the kill like this.

Recommended against: Everything but Enchantresses, Illusions, and Hunter Hounds

Rating: 8.75/10

-Aerial Weapon Throw (X [In Air])

Description: The Prince leaps into the air and throws his weapon at the enemy, impaling them with it.

Analysis: Can be done alone like a standard throw, but more appropriately the variant of the Aerial Steal Weapon for when you already have a weapon in hand. The best way to get rid of a weapon when it's almost broken, and a great finisher as well.

Recommended against: Reptus

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Rating: 8.5/10

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DEFENSIVE TECHNIQUES

Dagger Defense

-Block (R)

Description: The Prince raises his weapon(s) and uses them to block incoming attacks, preventing damage.

Analysis: It's the block. It'll save your ass. Use it, remember to keep holding it down. Not perfect, however--too many hits will cause the block to break, and there are unblockable moves (most are rather slow, however).

Recommended against: EVERYTHING

Rating: 9.5/10

-Counter Attack (R + B [When Enemy Strikes])

Description: The Prince blocks an incoming attack and counters with his own attack consisting of a kick followed by a dagger slash.

Analysis: Great manuever for those more comfortable on the defensive. The timing can be tricky at first, but ultimately an extremely effective move, especially when cornered, and a finisher to boot.

Recommended against: Sand Archers and Reptus

Rating: 8/10

-Counter Double Slice (R + Y [When Enemy Strikes])

Description: If holding a secondary weapon, The Prince blocks an incoming attack and counters with his own attack consisting of a dagger slice followed by a slice of his secondary weapon. If without a secondary weapon, The Prince blocks an incoming attack and counters with his own attack consisting of a kick followed by another kick.

Analysis: The best of both worlds. On the one hand, without a secondary weapon the move functions much like the Aerial Landing Kick Sweep, as it's not as strong as the Counter Attack, but can either finish enemies or knock them down depending on their health. But with a secondary weapon it becomes basically a better version of the Counter Attack, and is 'bad' then only because it wears down your secondary weapon. Nine times out of ten, this is the counter you want to use.

Recommended against: Sand Archers and Reptus

Rating: 9.25/10

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MOVEMENT TECHNIQUES

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Acrobatic

-Jump Slash (A, B)

Description: The Prince jumps in the air and slashes his dagger once.

Analysis: Not a great move. Or even a very good one. Basically a high dodge and a poor attack rolled into one. Too little enemies attack low, and the damage is far too poor. Use it if you want to dodge low attacks and impress your friends, not for winning battles.

Recommended against: If you must, Enchantresses

Rating: 1.25/10

-Jump Kick (A, Y)

Description: The Prince jumps in the air and kicks once.

Analysis: In my opinion, the worst move in the game. It can knock back on occasion, but other than that the same drawbacks of the Jump Slash rolled into an even weaker package. Avoid.

Recommended against: If you must, Sand Guards

Rating: 1/10

-Wall Jump to Acrobatics (A [Toward Wall])

Description: The Prince leaps backward off a wall to Acrobatic Attacks.

Analysis: An alternative way of using Acrobatic Attacks against enemies. On the one hand, it reduces the likelihood of being hit by an enemy in a full-frontal assault, but it tends to be less accurate. An all-around good move worth using.

Recommended against: Everything

Rating: 7/10

-Wall Dive Attack (B [Toward Wall])

Description: The Prince rebounds off a wall and dives in the opposite direction, hitting anything in his way with the dagger.

Analysis: The best most accurate standard wall finisher around. Good damage, not much blocks it, all-around goodness. Plus, it can go through multiple enemies.

Recommended against: Thralls, Enchantresses

Rating: 8/10

-Wall Spinkick (Y [Toward Wall])

Description: The Prince rebounds off a wall and springs in the opposite

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direction, slashing with the dagger and spin kicking along with it. If he is carrying a secondary weapon, he will slash with that as well.

Analysis: Not the knockdown move like you'd expect, but a more powerful but less accurate version of the Wall Dive Attack, amplified when carrying another weapon. Still, the first version's powerful enough, and if you miss you end up paying.

Recommended against: Thralls, Enchantresses

Rating: 7.5/10

-Wallrun Slash (B [While Running Along Wall])

Description: The Prince slashes his dagger while running along a wall.

Analysis: A decent move while avoiding combat, but not nearly as useful as in Warrior Within due to a lack of enemies along walls. A novelty.

Recommended against: Illusions

Rating: 2.5/10

-Angel Drop (B [While Running Up Wall])

Description: The Prince runs up a wall, backflips off and lands while cutting upward with his weapons.

Analysis: Terrific finisher. Great on its own, and even better when chained into its own finisher.

Recommended against: Everything

Rating: 8.75/10

-Angel Drop Finish (B, B [While Running Up Wall])

Description: The Prince runs up a wall, backflips off and lands while cutting upward with his weapons, then slashes down again with his weapons.

Analysis: The perfect finisher for single enemies, to the point of being nearly broken. Each slash is tremendously powerful, can finish enemies even at mid health, and nearly impossible to block.

Recommended against: Everything

Rating: 9.25/10

-Bladewhirl Attack (Y [While Running Up Wall])

Description: The Prince runs up a wall, backflips off and spins on his way down, cutting and slashing with his weapons in a spiral motion as he hits the floor.

Analysis: If the Angel Drop Finish is perfect for single enemies, the Bladewhirl Attack is the pinnacle of mob finishing combat. It is ridiculously powerful, and for all intents and purposes IS broken, except it could stand to

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be a bit more accurate. Still, abuse as needed.

Recommended against: EVERYTHING

Rating: 9.75/10

-Column Shredder (B [While Facing Column])

Description: The Prince spins around a column and carves his dagger around it, hitting any enemies in his path.

Analysis: Great mid-level attack, though not as great a finisher as other moves. Use it, don't abuse it.

Recommended against: Thralls

Rating: 6.25/10

-Column Spinkick (Y [While Facing Column])

Description: The Prince spins and kicks around a column and finishes with diving out with his dagger to slash.

Analysis: The Column Shredder does better consistent damage, but the potential damage of the Column Spinkick is better, plus it has knockdown ability.

Recommended against: Reptus

Rating: 6.75/10

-Charge Weapon Throw (X [Hold With Secondary Weapon])

Description: The Prince pulls back his secondary weapon and winds up his strength. When the button is released or after a long enough time the Prince throws the weapon, with greater damage depending on the length of time the button is held.

Analysis: The most powerful way to get rid of a weapon, but during hectic battles the propensity to miss and/or get hit is drastically higher. Reserve for finishing protracted battles.

Recommended against: Anything, really

Rating: 6.5/10

-Stand Up Attack (B [When Prone])

Description: The Prince, when lying on the ground, springs up and slashes with the dagger.

Analysis: If you have to get up, you have one of two choices. This is the worst of the two in terms of effects, but has a greater range.

Recommended against: Everything

Rating: 6.75/10

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-Stand Up Spinwheel (Y [When Prone])

Description: The Prince, when lying on the ground, spins his legs to get up and slashes with his weapons.

Analysis: Recommended. Let enemies get close after you're down, and let this fly. Stylish, too.

Recommended against: Everything

Rating: 7.25/10

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DOUBLE WEAPON COMBOS

Right Hand

-Triple Slash (B, B, B)

Description: The Prince slashes three times with the dagger, landing moderate damage with each slash.

Analysis: Identical to the original Triple Slash, only done with a secondary weapon in the other hand. Same strengths and weaknesses.

Recommended against: Everything

Rating: 7.5/10

-Furious Slash (B, B, B, B)

Description: The Prince slashes four times with the dagger, landing moderate damage with the first three slashes and landing major damage with the fourth.

Analysis: Identical to the original Furious Slash, only done with a secondary weapon in the other hand. Same strengths and weaknesses.

Recommended against: Everything

Rating: 7/10

-Rage of Darius (B, B, Y, Y, Y)

Description: The Prince slashes twice with the dagger, spins around with both weapons, then slashes twice with his secondary weapon.

Analysis: A great opening in cutting swaths through groups of enemies, or in narrow hallways. Basically a forward moving combination, which can work either for or against you depending on the situation.

Recommended against: Thralls

Rating: 7.75/10

-Azad's Furious Retaliation (B, B, Y, Y, B, B)

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Description: The Prince slashes twice with the dagger, spins around with both weapons, slashes once with his secondary weapon, again with the dagger, then performs a leaping spinkick before ending with an upward dagger slice

Analysis: The king of forward moving combinations, and ends with a great finisher as well. The drawbacks can be even more severe, however, so be cautious in using it. Still, when appropriate, abuse.

Recommended against: Thralls

Rating: 8/10

-Mithra's Vengeance (B, B, B, Y, Y)

Description: The Prince slashes three times with the dagger, then spins upside down on one hand while twirling his secondary weapon, and finishes with a secondary weapon slash.

Analysis: A flashy, but surprisingly more defensive combination. Use it to drive enemies back when your health is low and decimation is key.

Recommended against: Sand Guards, Chameleons

Rating: 7.5/10

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Left Hand

-Misery Gale (Y, Y, Y)

Description: The Prince slashes three times with his secondary weapon.

Analysis: The basic combination, only for secondary weapons. More effective than the dagger, but has a tendency to wear the weapons down quickly--so be cautious.

Recommended against: Everything

Rating: 7/10

-Furious Oblivion Twister (Y, B, B, B)

Description: The Prince slashes once with his secondary weapon, then swings around 360 degrees slashing both weapons, ending with two powerful upward dagger slices.

Analysis: FANTASTIC for mob clearing *and* finishing, this combination can seemingly do it all. Not many drawbacks, although it doesn't rack up the damage one might like on isolate enemies. Use as a pack clearer.

Recommended against: Enchantresses, Reptus, Chameleons

Rating: 8.5/10

-Harassing Cyclone (Y, B, B, Y, Y)

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Description: The Prince slashes twice with the dagger, spins around with both weapons, slices upward once with the dagger, then spins upside down on one hand while twirling his secondary weapon, and finishes with a secondary weapon slash.

Analysis: The other mob decimating combination, losing a more effective finisher, but gaining much more damage and defensive capabilities, making it overall the better of the two combinations. Sick.

Recommended against: Enchantresses, Reptus, Chameleons

Rating: 9/10

-Furious Tempest of Agony (Y, Y, B, B, B)

Description: The Prince slashes twice with his secondary weapon, hops up and slashes with both weapons in a twirl, and finishes with two powerful upward dagger slices.

Analysis: One of the combinations of choice against single enemies, this combination can easily rack up the damage, and has a great finisher.

Recommended against: Sand Guards, Sand Archers, Thralls

Rating: 8/10

-Tormenting Typhoon (Y, Y, B, B, Y, Y)

Description: The Prince slashes twice with his secondary weapon, hops up and slashes with both weapons in a twirl, slices upward with the dagger, then spins upside down on one hand while twirling his secondary weapon and finishes with a secondary weapon slash.

Analysis: The other combination of choice against single enemies, this one being the more defensive one. It's really a tossup between the two due to the differing nature of single enemy fighting.

Recommended against: Sand Guards, Sand Archers, Thralls

Rating: 8/10

-Left Weapon Charge Attack (Y [Hold With Secondary Weapon])

Description: The Prince pulls back his secondary weapon, gathers strength, and brings it down for a massive blow.

Analysis: Just like the Dagger Charge Attack, it's slow, doesn't do enough damage, and leaves you wide open to attack. A bit better in strength, but hurts the durability of the weapon as a result. And ultimately, just not worth it, although you can use it to break walls in the latter stages of the game, so it is necessary to know.

Recommended against: Reptus, if you must

Rating: 2.5/10

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SANDS OF TIME POWERS

Abilities

-Recall (L [Hold])

Description: The Prince rewinds time for as long as the button is pressed or the Sand gauge lasts.

Analysis: The trademark move of the Sands of Time trilogy, and ultimately the best move in the game. Rewind your mistakes, cheat death, all that jazz, once for each Sand Tank you possess. The ultimate move.

Recommended against: ANYTHING AND EVERYTHING

Rating: 10/10

-Eye of the Storm (L [Tap])

Description: The Prince slows down time for everything but himself for as long as the Sand gauge lasts.

Analysis: A fantastic move, which can be used to either pass obstacles more easily or slow enemies' attacks and reaction times, making combat a breeze, for the cost of a single Sand Tank per use. Just a hair under the recall in terms of effectiveness.

Recommended against: Everything

Rating: 9.75/10

-Winds of Sand (L while holding R)

Description: The Prince charges Sand and unleashes it, knocking down all enemies in the vicinity and inflicting damage.

Analysis: Good to use in a pinch, though the cost of two Sand Tanks per usage and the overall effectiveness leave much to be desired--and if you're in that much trouble, the Recall is likely a better move. Decent, but hardly essential, and you lose it after gaining the Sand Storm.

Recommended against: Hunter Hounds

Rating: 4.5/10

-Sand Storm (L while holding R)

Description: The Prince charges Sand and unleashes it, killing all enemies in the vicinity.

Analysis: Brutally powerful and effective, but the cost of four Sand Tanks per usage is hard to swallow. And by the time you get it, it becomes largely obsolete. Use if you MUST have all the enemies dead RIGHT NOW, but otherwise more a novelty.

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Recommended against: Everything

Rating: 5.75/10

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B. MOVE LIST (Dark Prince)

DAGGER ATTACK TECHNIQUES

Daggertail Attacks

-Grab and Pull (Y [Hold])

Description: The Dark Prince throws his daggertail forward, piercing an enemy and bringing it to him.

Analysis: A decent setup for enemies that try to scurry away or for finishing a last foe, but the Dark Prince loses health too quickly for this to be a staple move.

Recommended against: Thrall, Enchantresses

Rating: 5/10

-Grab and Pull Slash (Y [Hold], B)

Description: The Dark Prince throws his daggertail forward, pierces an enemy and brings it to him, then slashes with the dagger.

Analysis: Great finisher for single enemies, but again, as the Dark Prince the luxury for using this move is not often there.

Recommended against: Thralls, Enchantresses

Rating: 6.25/10

-Chain Grab and Pull Slash (Y [Hold], Y)

Description: The Dark Prince throws his daggertail forward, pierces an enemy and brings it to him, then thrusts forward with the daggertail.

Analysis: A good finisher, and knocks back, but suffers from the same problems as the Grab and Pull Slash. Not quite a novelty, but hardly the best move.

Recommended against: Thralls, Enchantresses

Rating: 6/10

-Hurricane (X [Tap Slowly])

Description: The Dark Prince spins the daggertail in a circle, forcing back all enemies.

Analysis: A terrific defensive move, but this hardly comes into play as the Dark Prince, who is all about offense. Use sparingly or not at all.

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Recommended against: Sand Guards

Rating: 4/10

-Hurricane of Agony (X [Tap Quickly])

Description: The Dark Prince spins the daggertail more quickly in a circle, forcing back all enemies.

Analysis: An even better defensive move, which sacrifices a tiny amount of range for more frequent spins. But...why do it?

Recommended against: Sand Guards

Rating: 4.5/10

-Hurricane of Torment (X [Tap], Y)

Description: The Dark Prince spins the daggertail in a circle, then lashes out with a powerful attack.

Analysis: This is actually a decent finisher out of the Hurricane. Use it if you like against single enemies, if variety's your thing.

Recommended against: Illusions

Rating: 6/10

-Hurricane of Anger (X [Tap], B)

Description: The Dark Prince spins the daggertail in a circle, then leaps and lashes out with a powerful attack.

Analysis: Another decent finisher out of the Hurricane, slightly less accurate but with slightly more range. Use if you like against single enemies.

Recommended against: Illusions

Rating: 6/10

-Asha's Torment (Y When Enemy is Prone)

Description: The Prince plunges his dagger into a prone opponent, inflictingmassive damage.

Analysis: A great finisher for one-on-one encounters, but in groups it can prove to be a liability as others can hurt you while you are using it. Still,powerful, and very useful against weaker enemies. Basically Asha's Fury on a different button.

Recommended against: Reptus

Rating: 7/10

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Dagger Attacks

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-Triple Slash (B, B, B)

Description: The Dark Prince slashes three times with the dagger, landing moderate damage with each slash.

Analysis: This is the bread and butter of fighting. When all else fails, go with this. Each slash is not particularly strong on its own, but together thedamage adds up. The system wouldn't make sense without this. However, many enemies are too fast for it, and others are adept at blocking it. Using Eye of the Storm evens the odds against more stubborn foes. And it is often not fast enough for the Dark Prince. Stick to daggertail combinations.

Recommended against: Everything

Rating: 5/10

-Furious Slash (B, B, B, B)

Description: The Dark Prince slashes four times with the dagger, landing moderate damage with the first three slashes and landing major damage with the fourth.

Analysis: This is the standard combination with a twist. The final slash is very powerful, but it has a short range and faster enemies will easily dodgeit and counter. It's more effective against stationary creatures or when usingthe Eye of the Storm. Optimally use it when the enemy has its back against a wall so that the last slash is unavoidable. Again, however, being the Dark Prince makes this move undesirable in light of the other moves he has. The last slash is good for finishing, but use sparingly.

Recommended against: Everything

Rating: 5/10

-Dagger Charge Attack (Press and Hold B)

Description: The Dark Prince pulls back his dagger, gathers strength, and brings it down for a massive blow.

Analysis: It's slow, it's not powerful enough, and you'll get hit using it more often than you'll hit. It can break blocks, but ultimately a novelty moveat best.

Recommended against: Reptus, if you must

Rating: 1.5/10

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Acrobatic Attacks

-Aerial Slash (A, B [Toward Enemy])

Description: The Dark Prince leaps over an enemy and slashes once.

Analysis: Not the most useful move on its own, but very effective if chained

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with Y after the slash for a sweeping kick. More importantly, chains into one of the best moves, the Aerial Landing Slice.

Recommended against: Everything

Rating: 7/10

-Aerial Landing Slice (A, B, B [Toward Enemy])

Description: The Dark Prince leaps over and enemy, slashes once, then comes down again with a devastating chop.

Analysis: This is one of the greats. It goes uncontested by nearly every enemy save Reptus, and is even effective against a boss. Nice damage, and while slightly inaccurate at times, well worth keeping in your repetoire.

Recommended against: Everything

Rating: 9.75/10

-Aerial Kick Attack (A, Y [Toward Enemy])

Description: The Dark Prince leaps over an enemy and kicks them once in the face.

Analysis: This is okay on its own, but better if chained into a B for a variant of the Aerial Landing Slice that has slightly less damage, but hits more often in my experience. It can also chain into the very useful Aerial Landing Kick Sweep. A great move overall.

Recommended against: Everything

Rating: 8/10

-Aerial Landing Kick Sweep

Description: The Dark Prince leaps over an enemy, kicks them in the face, then performs another sweep kick as he lands to knock the enemy down.

Analysis: Another fantastic move. While this move isn't as strong as the Aerial Landing Slice, it is still a good finisher and has an added bonus--it knocks the enemy down, allowing you to either use Asha's Fury or simply buy some time. Either way, a gem.

Recommended against: Everything

Rating: 9.5/10

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DEFENSIVE TECHNIQUES

Dagger Defense

-Block (R)

Description: The Dark Prince raises his daggertail and uses it to block

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incoming attacks, preventing damage.

Analysis: It's the block. It'll save your ass. Use it, remember to keep holding it down. Not perfect, however--too many hits will cause the block to break, and there are unblockable moves (most are rather slow, however).

Recommended against: EVERYTHING

Rating: 9.5/10

-Counter Attack (R + B [When Enemy Strikes])

Description: The Dark Prince blocks an incoming attack and counters with his own attack consisting of a kick followed by a dagger slash.

Analysis: Great manuever for those more comfortable on the defensive. The timing can be tricky at first, but ultimately an extremely effective move, especially when cornered, and a finisher to boot.

Recommended against: Sand Archers and Reptus

Rating: 8/10

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Daggertail Defense

-Daggertail Counter Attack (R + Y [When Enemy Strikes])

Description: The Dark Prince blocks an incoming attack and counter with his own attack consisting of a kick followed by a daggertail slash.

Analysis: Basically another version of the Counter Attack, less likely to land but more powerful.

Recommended against: Sand Archers and Reptus

Rating: 8/10

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MOVEMENT TECHNIQUES

Acrobatic

-Jump Kick (A, Y)

Description: The Dark Prince jumps in the air and kicks.

Analysis: Likely the Dark Prince's worst move, can finish and knock down the weakest of enemies, but not much else. Avoid.

Recommended against: If you must, Chameleons

Rating: 2/10

-Wall Whiplash (Y [Toward Wall])

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Description: The Dark Prince rebounds off a wall and dives, slashing everything in his path.

Analysis: Good rebound finisher--not the best, but worth the time if you're unable to run up a wall. Recommended.

Recommended against: Sand Guards

Rating: 7.75/10

-Wallrun Slash (B [While Running Along Wall])

Description: The Dark Prince slashes his dagger while running along a wall.

Analysis: A decent move while avoiding combat, but not nearly as useful as in Warrior Within due to a lack of enemies along walls. A novelty.

Recommended against: Illusions

Rating: 2.5/10

-Tailspin Angel Drop (Y [While Running Up Wall])

Description: The Dark Prince runs up a wall, backflips off and lands while cutting circularly with his daggertail.

Analysis: Terrific finisher. Great on its own, and even better when chained into its own finisher.

Recommended against: Everything

Rating: 8.75/10

-Tailspin Angel Kill (Y, Y [While Running Up Wall])

Description: The Dark Prince runs up a wall, backflips off and lands while cutting circularly with his daggertail twice.

Analysis: The perfect finisher for single enemies, to the point of being nearly broken. Each slash is tremendously powerful, can finish enemies even at mid health, and nearly impossible to block.

Recommended against: Everything

Rating: 9.25/10

-Column Daggertail Spin (Y [Toward Column])

Description: The Dark Prince lashes his daggertail at a column, and runs around it, dragging the chain and hitting any enemies between him and the column for as long as the button is pressed or until a set time has expired.

Analysis: Pure decimation for mobs, though it is difficult to set up for it at first. Still, the rewards are well worth the wait. Plus, it just looks cool.

Recommended against: Everything

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Rating: 8.25/10

-Stand Up Bird Sweep (B [When Prone])

Description: The Dark Prince, when lying on the ground, springs up and slashes with the dagger.

Analysis: If you have to get up, you have one of two choices. This is the worst of the two in terms of effects, but has a greater range.

Recommended against: Everything

Rating: 6.75/10

-Stand Up Hurricane Sweep (Y [When Prone])

Description: The Dark Prince, when lying on the ground, swings the daggertail around and then springs up.

Analysis: Not *quite* the range of the Stand Up Bird Sweep, but likely the better of the two. The Dark Prince stays down as he attacks, reducing the liklihood of taking damage again, and does it in a circular motion, thus increasing the probability of landing the hit. Also knocks down enemies. Highly recommended.

Recommended against: Everything

Rating: 7.5/10

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DAGGERTAIL COMBOS

Daggertail Combos

-Breeze of Anguish (Y, Y, Y)

Description: The Dark Prince swings the daggertail thrice for three devastating high attacks.

Analysis: The beginning of the highly effective daggertail combos, short and sweet. Not with the best finisher, but brief and does great damage. Use it on single enemies or tiny packs.

Recommended against: Sand Archers

Rating: 7/10

-Winds of Torment (Y, B, B)

Description: The Dark Prince swings the daggertail twice for two high attacks, swings it again in a low attack, and finishes by flipping forward and leaping with a final vertical chop.

Analysis: Probably the best short combination against a single enemy. The finisher is absolutely brutal.

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Recommended against: Thralls

Rating: 8.25/10

-Blast of Sorrow (B, Y, Y, Y)

Description: The Dark Prince slashes with the dagger, swings the daggertail twice in two high attacks, swings it behind him in a low attack, then spins around for a finishing attack.

Analysis: A well-rounded combination that works well on single enemies or packs. Good finisher, good damage, good range, and effective defensively as well. A total package.

Recommended against: Everything

Rating: 8/10

-Whirlwind of Pain (B, Y, Y, B, B)

Description: The Dark Prince slashes with the dagger, swings the daggertail twice in two high attacks, then cuts upward with the daggertail followed by a finishing leaping chop with the daggertail.

Analysis: Brutal. Tears single enemies to pieces, and works wonders in narrow spaces. Not as effective in open territory.

Recommended against: Sand Archers, Thralls, Reptus

Rating: 8.5/10

-Storm of Anger (Y, Y, B, B, B)

Description: The Dark Prince swings the daggertail twice in three high attacks, then twirls it again for a fourth attack, and leaps forward for a fifth finishing attack.

Analysis: Pure daggertail damage, and well-balanced to boot. Kind of hard to hit with the finisher, though.

Recommended against: Sand Guards

Rating: 7.75/10

-Storm of Remorse (B, B, Y, Y, Y)

Description: The Dark Prince slashes twice with the dagger, then swings the daggertail forward in three low attacks.

Analysis: Not the best in damage, but makes up for it in knockdowns. Use in a pinch.

Recommended against: Reptus, Chameleons

Rating: 8/10

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-Twister of Pentinence (B, B, Y, Y, B, B)

Description: The Dark Prince slashes twice with the dagger, then swings the daggertail forward in two low attacks, followed by a leaping daggertail finisher.

Analysis: Like the Storm of Remorse, but trades a knockdown for a finisher. Recommended of the two.

Recommended against: Reptus, Chameleons

Rating: 8.25/10

-Plague Tornado (Y, Y, Y, B, B)

Description: The Dark Prince swings the daggertail for three high attacks, then slices upward with the daggertail, followed by a downward slice with the daggertail.

Analysis: The combination of finishers. Use it to clear weaker enemies quickly.

Recommended against: Sand Guards, Chameleons

Rating: 8.5/10

-Oblivion Tornado (Y, Y, B, B, Y, Y)

Description: The Dark Prince swings the daggertail for six devastating attacks, finishing with a kick.

Analysis: For pure damage, this is the best combination out of them all. Absolutely brutal through every slash, good for single enemies and packs, and the only drawback being a finisher that could stand to be a bit more powerful. Still, a worthy combination for any situation.

Recommended against: Everything

Rating: 9/10

-Typhoon of Torment (Y, B, Y, B, Y, B)

Description: The Dark Prince swings the daggertail for five devastating attacks, followed by a sixth brutal finisher.

Analysis: Nearly as good as Oblivion Tornado in damage, and makes up for it with a whopper of a finisher. The best combination the Dark Prince has.

Recommended against: EVERYTHING

Rating: 9.5/10

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SANDS OF TIME POWERS

Abilities

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-Recall (L [Hold])

Description: The Dark Prince rewinds time for as long as the button is pressed or the Sand gauge lasts.

Analysis: The trademark move of the Sands of Time trilogy, and ultimately the best move in the game. Rewind your mistakes, cheat death, all that jazz, once for each Sand Tank you possess. The ultimate move.

Recommended against: ANYTHING AND EVERYTHING

Rating: 10/10

-Eye of the Storm (L [Tap])

Description: The Dark Prince slows down time for everything but himself for as long as the Sand gauge lasts.

Analysis: A fantastic move, which can be used to either pass obstacles more easily or slow enemies' attacks and reaction times, making combat a breeze, for the cost of a single Sand Tank per use. Just a hair under the recall in terms of effectiveness.

Recommended against: Everything

Rating: 9.75/10

-Winds of Sand (L while holding R)

Description: The Dark Prince charges Sand and unleashes it, knocking down all enemies in the vicinity and inflicting damage.

Analysis: Good to use in a pinch, though the cost of two Sand Tanks per usage and the overall effectiveness leave much to be desired--and if you're in that much trouble, the Recall is likely a better move. Decent, but hardly essential, and you lose it after gaining the Sand Storm.

Recommended against: Hunter Hounds

Rating: 4.5/10

-Sand Storm (L while holding R)

Description: The Dark Prince charges Sand and unleashes it, killing all enemies in the vicinity.

Analysis: Brutally powerful and effective, but the cost of four Sand Tanks per usage is hard to swallow. However, the Dark Prince benefits a lot from this move if you're low on health and need it very quickly. Unfortunately, by the time you get it, there's just not many opportunities to use it.

Recommended against: Everything

Rating: 7.5/10

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C. Weapons

This section gives a brief overview of the numerous secondary weapons, and gives advice on when and how to appropriately utilize them.

-Swords

The most balanced of the weapons, swords are average in almost every regard, and can be used in almost any situation. When all else fails, go with these.

*Sand Gate Guard Sword (Special Sword)

The Sand Gate Guard Sword is nothing great in attack and not durable at all, but the sword is invaluable due to the fact that while you possess it, it will continually regenerate your Sand Tanks. Perhaps the most useful secondary weapon in the game.

*King's Sword (Special Sword)

Once you get this sword, you won't be able to pick up any others--but that's fine. Infinite durability, and an instant kill to all conventional enemies make this the most powerful sword in the game, and makes combat merely an afterthought after acquiring it.

-Axes

Stronger but slower weapons, these are to be used against the more durable enemies.

-Maces

Very powerful weapons that also get a knockdown, but painfully slow (for the Prince, anyway) and not the best weapons for combinations. Good for clearing out large groups or defensive strategies, however.

-Daggers

Very weak and not durable at all, these weapons have their strength in being thrown. These are the most powerful weapons in throwing, and can easily take down the mightiest of enemies before they even get to you.

VI. ENEMIES (ENEM6)

A. Guard

-The Guard is the first enemy you will face in the game, and is the standard template for the most common enemies in the game. Tall and brutish in gray armor, they utilize standard battle tactics with a single melee weapon.

-Guards can be Speed Killed.

-To deal with the Guard as the Prince, the easiest thing to do is simply what seems appropriate. They are susceptible to most any attack, so use what you have at your disposal to take them down. If there is a wall nearby, use rebound attacks to take them down. If they are in the middle of an open space, use vaults to your advantage. If they are against a corner, exploit multiple-

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hitting combinations. If they're alone, use grab attacks. And if they're near a cliff, toss them off. They are dangerous, however, despite their lack of defensive strengths--be on your guard and ready to block at any given moment, and use rolls to stay out of their range when on the defensive.

-To deal with the Guard as the Dark Prince, use combinations as appropriate. For large groups of enemies, either use combinations to decimate mobs or short combinations to take each individual enemy as quickly as possible. Keeping the pressure on usually makes short work of them.

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B. Archer

-The Archer is the second enemy you will face in the game, and is the template for the second most common enemies there are. They are slender, wear ornate headdresses, and use a bow and arrow to engage opponents.

-Archers can be Speed Killed.

-Archers can be nasty at first as the Prince, especially if you don't know what you're doing. When facing packs of enemies, it's always recommended to get the Archer out of the way first, as they'll take very dangerous potshots at you while you fight other types of enemies. The block is very effective against Archers, and is the recommended method to deflect arrows and get in close to engage in close-range combat. At closer range Archers will attack instead with their bow as a blunt instrument, but it's slow and easy to avoid/block. They are very tough defensively against conventional attacks, but most advanced combinations, rebound, or vault attacks will dispatch of them pretty easily.

-As the Dark Prince Archers are also particularly aggravating, as all his power is still susceptible to the arrow attacks they can launch. Get in close and lay down your best single-enemy combinations to take out an Archer as soon as you can, then deal with any other enemies at your leisure.

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C. Sand Guard

-The Sand Guard is the corrupted version of the Guard, and is basically identical to this enemy in every way. It is the most common enemy you will likely encounter over the course of the game, and appears just like a Guard, only colored golden to show the corruption of the Sands of Time.

-Sand Guards can be Speed Killed.

-To deal with the Sand Guard as the Prince, the easiest thing to do is simply what seems appropriate. They are susceptible to most any attack, so use what you have at your disposal to take them down. If there is a wall nearby, use rebound attacks to take them down. If they are in the middle of an open space, use vaults to your advantage. If they are against a corner, exploit multiple-hitting combinations. If they're alone, use grab attacks. And if they're near a cliff, toss them off. They are dangerous, however, despite their lack of defensive strengths--be on your guard and ready to block at any given moment, and use rolls to stay out of their range when on the defensive.

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-To deal with the Guard as the Dark Prince, use combinations as appropriate. For large groups of enemies, either use combinations to decimate mobs or short combinations to take each individual enemy as quickly as possible. Keeping the pressure on usually makes short work of them.

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D. Sand Archer

-The Sand Archer is the corrupted version of the Archer, and is basically identical to this enemy in every way. It appears just like an Archer, only colored golden to show the corruption of the Sands of Time.

-Sand Archers can be Speed Killed.

-Sand Archers can be nasty at first as the Prince, especially if you don't know what you're doing. When facing packs of enemies, it's always recommended to get the Sand Archer out of the way first, as they'll take very dangerous potshots at you while you fight other types of enemies. The block is very effective against Archers, and is the recommended method to deflect arrows and get in close to engage in close-range combat. At closer range Sand Archers will attack instead with their bow as a blunt instrument, but it's slow and easy to avoid/block. They are very tough defensively against conventional attacks, but most advanced combinations, rebound, or vault attacks will dispatch of them pretty easily.

-As the Dark Prince Sand Archers are also particularly aggravating, as all his power is still susceptible to the arrow attacks they can launch. Get in close and lay down your best single-enemy combinations to take out an Archer as soon as you can, then deal with any other enemies at your leisure.

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E. Reptus

-The Reptus is an enemy found in the darker places of the game, usually as the Dark Prince. It has green skin, is small, and usually uses an axe or other blunt instrument as a weapon.

-Reptus cannot be Speed Killed.

-As the Prince, the Reptus can either be the hardest enemy in the game or the easiest enemy. If you lead Reptus into the light, they are utterly decimated--the Aerial Landing Slice, Grab Slice, and Asha's Fury will kill them all instantly, just to name a few moves. But when you are forced to engage them i the dark, they are nearly invincible defensively--their stamina goes through the roof, and they block nearly all incoming attacks. In this form, rebound attacks are usually the way to go, as well as grab attacks. Slowing down time is also a good way to get any other attacks in. Give Reptus your full focus as the Prince if you have to engage them without light.

-Reptus are still dangerous to the Dark Prince, but far easier to dispatch. The best daggertail combinations will make short work of them, so abuse them to your heart's content. Other methods will work as well, but you often do not have the luxury...mostly because you're the Dark Prince at the time.

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F. Chameleon

-The Chameleon is a grayish enemy similar in size to the Reptus, and usually attacks with daggers. However, it is initially cloaked in stealth camouflage, making only its outline visible in the environment.

-Chameleons cannot be Speed Killed.

-As the Prince, Chameleons are easy--once you locate them. Once you do, you'll find that their low health, lack of defense, and pitiful movement capabilities make it a snap to destroy them with any moderately damaging attack. However, their first strike capability makes them a decent threat. They signal their approach with a loud and high-pitched noise, so if you hear that, make sure to either go into a block and wait for them to strike, or attack their outlines before they attack you.

-As the Dark Prince, Chameleons are about the same as the Prince--there is actually little advantage to being the Dark Prince, mostly because Chameleons are so weak. Just use the same advice as the Prince--counter them accordingly, use whatever decent attacks you like to mop them up as they come.

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G. Hunter Hound

-The Hunter Hound is a gray four-legged beast with a very distinctive howl. It attacks with either melee swipes, charges, or by siphoning sand from your Sand Tanks.

-Hunter Hounds cannot be Speed Killed.

-As the Prince, Hunter Hounds can be tricky to deal with. The easiest way to deal with Hunter Hounds are to play them defensively. Block constantly until you see the Hound try to steal your sand (a big sand cloud appears when they do this), then quickly stab them with your dagger to get an instant kill. Doing this, they become a snap. However, if you don't have any sand, they won't do this. If this is the case, then you will need to resort to standard attacks. The easiest way to kill them normally is to knock them down with preferably a secondary weapon, but the dagger will do. Using Wall Rebound attacks are extremely effective in knocking them over. Then, simply use Asha's Fury to end them.

-As the Dark Prince, the same rule applies. Try to stab them while they steal your sand, but if you can't, use low hitting daggertail combinations to sweep them off their feet and then use Asha's Fury.

-Man, I hate Hunter Hounds.

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H. Illusion

-The Illusion is a pale and wraith-like enemy that attacks by throwing multiple projectiles and darting about the screen.

-Illusions cannot be Speed Killed.

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-As the Prince, Illusions merely need to be caught and subdued. The easiest way to do this is to slow down time and then attack them either with standard combinations or vault attacks to bring them down swiftly. If you're caught without sand, just try to catch up with them and hammer with vault attacks.

-As the Dark Prince, the same rule applies, only you can still use your daggertail combinations on the Illusion even without sand--just use the range of the weapon to your advantage.

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I. Enchantress

-The Enchantress is a small and nimble enemy that uses dual blades in combat. It is a female, wears a tiny dress, as well as a mask.

-Enchantresses cannot be Speed Killed.

-As the Prince, the best way to take out Enchantresses is to wait until they have stopped moving, then close in and use combinations or vaulting to bring them down. When available, use your best wall rebound attacks, as those are effective at any time. They're physically weak, so concentrate on getting past the defenses and getting a good blow in.

-As the Dark Prince, as usual, it boils down to using your best combinations, but it's also important to note that using the daggertail to pull them in and slash is extremely effective individually as well.

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J. Thrall

-The Thrall is a very large and bulky enemy that wears a metal mask and is adorned with trinkets of steel, and usually uses bulky weapons like maces in combat.

-Thralls can be Speed Killed.

-As the Prince, Thralls can be a pain. Not quite as defensively competent as Reptus, but very good nonetheless, and without that helpful weakness to light. Wall rebound attacks are going to be the choice methods to eliminate Thralls, though ideally you're going to want to get them in a corner and brutalize them with combinations. They're slow, so you may want to consider a more slow-paced strategy or simply abandon the fight altogether.

-As the Dark Prince, Thralls are still tough, but can be dealt with much more easily. Rip through them with combinations, slowing down time if the battle gets to hectic. You likely won't have the luxury to abandon the fight, so use the best rebound attacks you have if your health starts to dwindle.

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VII. BOSS STRATEGIES (BOSS7)

A. Klompa (1st Boss)

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Location: The Arena

Wait for the cutscene. Be impressed.

Big guy, isn't he? Don't worry, he's beatable, although he can be a bit irksome if you don't know what you're doing. Klompa has a few basic attacks at the beginning of the battle. When you are close, he will use his grab, which does very little damage on its own (in fact, it will never kill you on its own), but if he throws you into the spikes around the arena, you will suffer massive damage. He also has a one handed pound, a two-handed pound, and a sword strike, all of which can be dodged simply by running.

To beat Klompa, you will need to use the platforms on the arena's edge to ascend to his height. From the beginning, and hug the wall to reach a ramp. Ascend the ramp, and run along the wall to the right to reach a beam. Climb the beam, and then jump to the right to reach the next platform. Ascend the next ramp, then run up the wall and stab into the plate. Then, run to the left to reach the last platform. During all this, Klompa will attempt to hit you, but if you are quick, you needn't worry.

Step out onto the beam, and intiate a Speed Kill. Klompa requires you to matchwith three visual cues in his Speed Kill. The first one happens when you dive out, the second happens when he has you in his hand, and the third happens when you are on his face.

Run along the edge of the arena to the left until you reach another ramp. Then, run up the ramp and stab into the plate. Then, run along the wall to the right and stab into the next plate, then run along the wall to the right to reach the platform. Ascend the ramp and run up the wall to stab into the plate. Then, run along the wall to the final platform.

Step out onto the beam, and initiate a Speed Kill. Klompa requires again for you to match with three visual cues. The first one happens when you dive out, the second happens when Klompa raises his hand to you, and the third happens when the Prince is on his head.

Now begins the really tricky part of the battle. Klompa gains a few new attacks, most notably his wild sword slashing. If he hits you with this, it's over--a one hit kill. To dodge it, roll forward at him or roll to the side. Do not backflip, as the sword will hit you if you do so. Klompa also has a forward kick, which does moderate damage--but the real threat is that he often follows up this kick with a sword slash, which is then impossible to dodge. He also has a stomp, which does heavy damage, and if he steps on you normally, it will do minor damage. Save your sand for rewinding sword slashes.

To beat him in this state, circle behind him and slash at his legs.Continually slash him there and you will whittle down his health bit by bit. Klompa will try to move away and counterattack, but if you dodge correctly each time, you will eventually bring him down. At the end you will bring down one leg, then the other, and then you will have to complete a final Speed Kill. The cues are three--one on his lower back, one when the Prince in the air, and the last when the Prince is on the back of the neck. If you miss any of these last three visual cues, Klompa will throw you off and gain back a little health, which you will of course have to take away. Complete the Speed Kill and Klompa will be finished at last.

A final note--there is a known glitch in this battle, where one of the visual

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cues will fail to appear. If you follow this specific pattern for the fight, you should not get the glitch. If you do, however, you can still complete the Speed Kill by recognizing exactly when the visual cue is *supposed* to be. They are listed above, of course, for your convenience.

---

B. Mahasti (2nd Boss)

Location: The Brothel

Mahasti is a boss in the vein of the one-on-one battles found inthe previous game, Warrior Within--specifically, that of Shahdee. Mahasti has a myriad of moves. The first and most devastating health-wise is her long combo strike. However, the strike is easily blocked and can be countered as well. But perhaps even more deadly is her kick, which while not very strong physically and also slow, can bypass the block and kick the Prince right off the rooftop to his doom. Mahasti also has a nasty little habit of blocking most attacks and even countering counter-strikes.

So, what do we do? The most effective move against her in this first state isthe Aerial Landing Slash, so use it at will against her. The Counter-Attack iseffective too, as well as any slow-motion combinations. Be warned, however, try to save your sand for the upcoming portion of the battle.

Eventually you will lock your blades, a la Warrior Within. Press B rapidly to drive her back, and continue fighting. Eventually you will lock your bladesagain, and she will inevitably overpower you. This will force a change into the Dark Prince, heralding the second half of the battle.

As the Dark Prince, now you can easily tear Mahasti to pieces. So, in a verypredictable fashion, she will now flee you whenever you approach her. Theidea is to chase her around the buildings and activate slow-motion when you see her so that you can get in a lot of hits before she runs away again, and beat her this way. Of course, you'll be dying during this, so in between her buildings are buildings with Illusion enemies. Make sure to kill them each time to both get the sand for slowing time and for replenishing health.

When she gets to critical health, she will jump one last time and you will have to fight her and kill her in one last blade clash. Overpower Mahasti with pressing B rapidly and you will prove the superior warrior.

---

C. Stone Guardian (Miniboss)

Seemingly plucked from the lumbering giants in Warrior Within, this semi-bossis another homage to that game. He has many of the moves those enemies had, including the same types of punches, rushes, and even walking style.

Or maybe I'm just going nuts.

Either way, he's a real pushover. Circle behind him, slash at his legs a few times, and he'll fall over. Press B while facing his back and the Prince willget on him, a visual cue will ensue, and matching it will make the Prince begin to ride him through the gardens.

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Now comes the real challenge. You'll have to guide this brute through the corridors without crashing--if you do, he'll come tumbling back down on you, and that's no good. One hit kill. >_<

So navigate him much like the chariot. He can brush off sideswipes, but he can't take a full-on collision. For your information, you will need to:

-Turn right and bash through a door-Turn left-Turn right-Turn right again-Turn left-Turn right-Turn left-Turn right-Turn right again-Turn right yet again-Turn left-Turn left again-Turn right-Turn right again-Turn left-Bash through the door ahead

And that's that. Really easier done than said, actually.

---

D. Lieutenants Blade and Axe (3rd Boss)

Okay, this is a boss fight with two bosses. The one on the left with the sword I call Blade. The one on the right with the axe I call Axe. Hey, I'm not here to entertain you, I'm here to help you!

Each of them has more than their fair share of standard attack. Axe can swinghis weapon surprisingly quickly, has a decent jab and a boot counter. He's also invincible defensively. So, suffice to say, we're going to be focusing our attention more on Blade.

Blade has a few sword combos up his sleeve, along with some devastating lungeattacks. He has power attacks capable of breaking through your block with ease, and will counter any and all forms of unconventional attack.

So, how do you beat these expert duo of cheese techniques? The secret is to constantly attack Blade with your dagger's standard B combos. Doing so will prompt Axe to leap into the air with a chop. If you get hit it's all for nothing, but if you roll out of the way he will get his axe stuck in the ground with comical effect, and you are free to pummel him with dagger combos to your heart's content...

...with a catch. The real danger lies here, as Blade will be attacking ferociously to protect his partner. You have to attack Axe to win, but doing so leaves you with the risk of suffering serious damage. Stay as far away from Blade as you can when you attack Axe. Rolling around Axe to keep him between you and Blade is effective, and vault over him if you're really in a pinch. When Axe recovers, start smacking Blade again to provoke him into doingthe same leaping chop. Dodge, rinse, and repeat.

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When you take away about a third of health from Axe, you will get a prompt fora Speed Kill. Match with two visual cues to clear the first phase of the battle and take both enemies down to around half health.

Continue this same pattern. When Axe is nearly out of health, another prompt for a final Speed Kill will commence. Match the two visual cues to finish thetwo and end the boss battle.

---

E. Zervan (The Vizier, 4th Boss)

The first part of the battle has you facing off against Zervan in a wide openarea with Free-Form Fighting. Use your best combos to damage him while dodginghis attacks with rolling and backflips. After he takes a beating, he will float into the air and send a piece of debris at you, roll away from it to avoid damage. Continue using combinations on him until he floats up again, this time he will throw two pieces of debris at you. Repeat the process and he will throw three pieces of debris at you. Do this one more time to end Zervan's first phase.

The second phase is much more difficult. Large stones are floating around the arena that you must avoid, as well as Zervan's sand projectiles. To damageZervan, avoid these obstacles and run up the pillars behind him--he will oftenmove, though, so be on guard--and initiate a Speed Kill at the top. The firstone will cut his wing, the second will cut another wing, and the third willinitiate the final section of the battle. Each Speed Kill will require thematching of three visual cues, so keep that in mind.

Finally, Zervan will bring down the entire arena to create floating platforms,fly up high, and take pot shots at you with sand projectiles. Look to the lowest platform on the ground, and run up the pillar and jump to reach it. Jump forward from there to reach the next platform, then turn left and jump to reach a bar. Climb atop the bar (this is so if you get hit you won't fall to your death), turn around, shimmy right, and jump forward to the next platform. Turn left and jump to the another platform, then jump to the bar and swing-jump to the next platform. Turn right and jump to the next platform, then jump forward and pull up to the platform ahead of that. After that jump to the next platform, turn right and jump to the bar, and swing jump to the next platform. Run up the wall and jump from wall to wall to climb up to the next platform, then jump forward one more time to reach the very last platform. Step out toward Zervan, and jump toward him. Press B when the dagger flares to finish this fight and Zervan once and for all.

---

VIII. LIFE UPGRADES (LIFE8)

As a note, I must tell you that getting all the Life Upgrades does not give you anything other than extended health, to my knowledge. That means no alternate ending a la Warrior Within, sorry.

---

A. LIFE UPGRADE NUMBER ONE

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Chapter Found: The Sewers

After touching your first pool of Water of Life and turning back from the Dark Prince into the Prince, continue through the level until you open a door. Go through it. To the right will be a series of traps and a fountain that continues through the level.

To your left is a curtain, which leads to the Life Upgrade. Go through it, and head to the edge of the platform. Jump to reach the next platform, then turn right and jump to another platform. Turn left and move out onto the beam, then jump to the next beam, then the next, and then the next to reach the next platform. Turn right and move out to the end of the next beam, then jump forward to reach another beam. Turn left and jump to reach the final platform, and drink from the fountain ahead to start the Life Upgrade hallway.

Don't bother wasting your sand in this hallway--if you die, you'll be sent back to the beginning with no consequences. Only resort to using sand if it is of the utmost importance in completing the hallway.

You will encounter a pair of spinning blades first. Wait for them to go down, then quickly run past them. Move out onto the beam ahead, and drop into a hang. Shimmy upward until you reach a perpendicular beam, then climb up it. Move back to the center and forward to the edge of the beam. Wait for the two spinning blades to pass, then jump to the next beam. Finally, move as close to the platform as you can without moving from the beam. When the spinning blade ahead goes down, jump forward and head into the light to attain the Life Upgrade.

---

B. LIFE UPGRADE NUMBER TWO

Chapter Found: The Lower City Rooftops

Right before the hallway that leads to the first boss (Klompa), there is a plate that opens two doors. The one closer to you leads to the boss, the farther one leads to the Life Upgrade.

Drop from the switch and run into the doorway farthest from you, remembering to roll in order to make it through. Run forward at the edge of the platform and drop to the ledge below. Then drop to the next ledge on the left, followed by another ledge. Then, move to the right and jump across to the ledge on the other side. Then, drop down to the floor. Turn around and follow the hallway,and run up the walls as you get to them. At the end is a fountain, drink from it to start the Life Upgrade hallway.

You will be confronted with two Panel Traps at the beginning. Wait until they both start to go down, then run forward to the beam ahead. Ahead is a set of arrow traps, wait until they fire, then jump to the next set of beams. Quickly move to the center of the cross that the beams make. Wait for the arrows aheadof you to fire, then quickly move to the end of the beam and jump to the next set of beams, quickly climbing up so that you don't get hit. Move left to the next beam, and move forward to the edge. You will now have to deal with sliding ledges. Wait for the lowest ledge to retract and come back, then quickly jump to it. Then, *very* quickly jump to the ledges above as they appear. Run into the light to get the Life Upgrade.

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---

C. LIFE UPGRADE NUMBER THREE

Chapter Found: The Temple

After turning back from the Dark Prince into the Prince, in the tower where Zervan (The Vizier) fled from you, climb the tower until you reach the third bard.

From this bar, shimmy to the right and you should see a hole ahead of you. Swing-jump to the hole and climb through. Head forward to the edge of the platform, then run along the left wall to the curtain. Jump at the bottom of the curtain to reach the curtain on the other side, and slide down to the floor. Go forward, make a left, and drink from the fountain to start the LifeUpgrade hallway.

Run along the right wall to the shutter ahead, and jump from shutter to shutter all the way down the hall--there are nine shutters in total. At the end, you will encounter some crumbling columns, each separated by spinning blades. Wait for each blade to go down, and then jump to the next column. Do not hold the A button after the jump, as if you are still holding it at the end of the jump it can cause the column to fall prematurely. After you clear the last one and reach the platform, run into the light to get the Life Upgrade.

To return to the initial room, turn around and head back the way you came,until you reach the end of the hallway. Then run up the wall to the left, step on the pressure plate, and enter the door to reach the room again.

---

D. LIFE UPGRADE NUMBER FOUR

Chapter Found: The Canal

After dealing with the Stone Guardian miniboss, there is a fountain.

From the fountain, turn right and roll through the hole ahead. Turn left and move along the ledge on the right wall. Move all the way left, then drop to the next ledge and continue left, then drop to the platform below.

Turn left at the next platform and move along the ledge on the right wall. Move all the way left and then jump across to the ladder on the other side. Descend the ladder and jump across to the platform, then move forward to find the fountain. Drink from it to start the Life Upgrade hallway.

Go forward and turn left to find your first set of traps, bladed columns combined with spiked floors. Stand to the right, wait until the columns move left and up respectively, then quickly roll past the set of traps.

Make a right and move to the edge of the platform. For the next trap consisting of spinning blades along the wall, wait until the first blade clears the upper half of the trap and then run along the left wall to the opposite platform.

The next trap is a set of bladed columns with a floor of spikes between them.

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Pick a side to cross on, then simply wait for the first column to move away and run through the set of traps. The last trap is a simple spinning blade, wait for it to go down and then run toward the light to gain the Life Upgrade.

---

E. LIFE UPGRADE NUMBER FIVE

Chapter Found: The Palace Entrance

In the large room with the elevator, climb the room until you reach a second crank.

Turn right and hop over the railing facing the elevator. Jump left and stab into the plate, then hop up and stab into the next plate, then hop up and do the same to the third plate. Activate the Eye of the Storm, jump off the rightwall up to the pressure plate, and then drop down and stab into the middle plate. Jump to the right and run up through the newly opened door. Go to the end of the hallway and drink the water from the fountain to start the Life Upgrade hallway.

You begin with a miniature spinning blade in the way, followed by a panel trap, and that followed by slower miniature spinning blade. Pick a side, wait for the blade to move when panel about to go down, then run and jump to the next platform. Keep running and jump to the next platform past the mini-blade to clear the set of traps.

Above you is a gauntlet of retracting ledges. Wait for the first one to come out, then run up the wall and climb it. Continue to climb and jump from ledge to ledge until you reach the top platform.

The final set of traps is a hellish combination of dual miniature spinning blades in a criss-cross formation, two alternating panel traps to the sides, and other panel trap at the very end. Move to either the left or right, wait for the panel trap on your respective side to start to descend along with thepanel at the very end, then simply run through to the light to get the Life Upgrade.

---

F. LIFE UPGRADE NUMBER SIX

Chapter found: The Middle Tower

Climb the outside of the tower until you reach a platform with a doorway.

Turn around and drop down to the beam below. Drop from that beam to another beam below that, and jump back from there to a beam behind you. Use that toenter the secret hallway. Follow the hallway down, then run up the wall and leap from ledge to ledge in order to ascend. At the end you will reach aplatform with a fountain, drink from it to start the final Life Upgrade hallway.

Ahead there is a stationary horizontal spinning blade trap, followed by a panel trap. Stand on the right, wait for the panel to start going down, then go forth to roll under the blade and run past the panel to clear the set.

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The next set of traps has a spinning blade followed by a chasm of panel traps.Wait until the spinning blade passes the upper half of the trap and the panelsbegin to go down, then run along the wall past the blade and jump from panelto panel up to the next platform at the end.

The next set of traps is a simple set of two spinning blades. Wait for the first blade to clear the upper *third* of the trap, then QUICKLY run along theleft wall past them both. Keep running as far as you can go, then jump at thevery end to reach a beam. Follow the beam and jump down to the next set of beams. Turn left and jump to reach the final platform, and the final set of traps. Easily pass them by running along either the left or the right wall. Head into the light, and the final Life Upgrade is yours.

---

IX. SECRETS (SECT9)

So far, all of the 'secrets' I know are only codes. But I'm happy to share those with you!

-To unlock the Baby Toy of Death, enter this code on the Pause Screen: L, L, R, R, X, Y, Y, X, U, D

-To unlock the Telephone of Sorrow, enter this code on the Pause Screen: R, L,R, L, D, D, U, U, X, Y, X, X, Y, Y

-To unlock the Chainsaw, enter this code on the Pause Screen: U, U, D, D, L, R, L, R, X, Y, X, Y

-To unlock the Swordfish, enter this code on the Pause Screen: U, D, U, D, L, R, L, R, X, Y, X, Y

X. CREDITS (CRED10)

Version History

1.0 (Dec 4, 2005)--Walkthrough Section Completed.1.25 (Dec 7, 2005)--The Prince's Free-Form Fighting Section Updated, Errant 'Secret' Removed, FAQ reformatted, Walkthrough revised.1.5 (Dec 7, 2005)--Free-Form Fighting Section Completed, Characters & Controls Section Completed, Life Upgrade Section Completed. First complete version of guide.1.75 (Dec 10, 2005)--Added missing move to Free-Form Fighting Section, Added Enemies Section, Boss Strategies Section, and general FAQ to guide. Entire guide polished.1.8 (Dec 11, 2005)--Fixed slight error in Table of Contents, added ASCII art1.85 (Dec 13, 2005)--Changed answer in FAQ, Added Sand Gate Guard Sword Info to Walkthrough; fixed slight error in Free-Form Fighting Sand Moves, many thanks to ShadoKnight89 for the correction.1.9 (Dec 14, 2005)--Added more ASCII art. Now it's a *real* FAQ!2.0 (Dec 15, 2005)--Cleaned up guide some more, changed some terminology to make guide more consistent with the game, added Weapons to Free-Form Fighting Section.2.1 (Dec 19, 2005)--Finally located official names of all enemies, adjusted guide to reflect this.

This FAQ was made by...me! It is Copyright 2005 Marten "Karma Hunter" Stein.

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Don't take this guide without my permission. If you would like to use it, please e-mail me. I'm sure I'll be reasonable.

As of now, these sites have my permission to host this FAQ:

www.gamefaqs.com

www.neoseeker.com

www.1up.com

www.cheathappens.com

www.supercheats.com

www.stuckgamer.com

www.gamerstemple.com

www.gameplayworld.com

If you'd like to e-mail me to tell me about any stupid mistakes of mine or just want to compliment me, you can reach me at:

[email protected]

Don't e-mail me spam, frivolous things, or things that are already in the guide please. = D

Thanks to CJayC, for making GameFAQs.

Thanks to all the wonderful posters on the GameFAQs boards, for robbing me ofmy social life.

A thanks to ASCII Generator for allowing me to make my own lazy text, to ShadoKnight89 for sending in a correction to the guide, and a very special thanks to PirateoftheFAQs for submitting his excellent Prince of Persia ASCII art.

And last of all, thanks to Ubisoft and Jordan Mechner, for the excellence that is Prince of Persia.

Y'all come back now, y'hear!!!

*********************************************************************** ************** Prince Of Persia: The Two Thrones ************** ******************************************************************* ************** FAQ/Walkthrough ************** *************************************************************** ************** Version 1.10 **************

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*************************************************************** ************** Author: Zenithwillrule ************** ************** AKA: David DeGregorio ************** ************** Email: [email protected] ************** ***********************************************************************

~~~~~~~~~~~~~~~~~~Table Of Contents:~~~~~~~~~~~~~~~~~~

1) About Me: Description of the author of this guide.2) Spoilers: My view on spoilers and why I never use them in my guides.3) Getting Started: Some details about the game.4) Controls: Detailed list of the game controls.5) Walkthrough: The Walkthrough. a) Arriving at Babylon's Shore b) The Ramparts c) The Harbor District d) The Streets of Babylon e) The Palace Balcony f) The Palace g) The Throne Room h) The Trapped Hallway i) The Ruined Palace j) The Royal Chambers k) The Sewers l) The Tunnels m) The Fortress n) Chariot Chase o) Lower City p) The Lower City Rooftops q) The Arena r) Arena Tunnel s) The Balconies t) The Dark Alley u) The Temple Rooftops v) The Temple w) The Marketplace x) The Market District y) The Bowery z) The Brothel aa) The Plaza ab) The Upper City ac) The City Gardens ad) The Canal ae) The Promenade af) The Royal Workshop ag) The King's Road ah) The Palace Entrance ai) The Hanging Gardens aj) The Structure's Mind ak) The Well Of Ancestors al) The Well Of Ancestors (Continued) am) The Labyrinth an) The Underground Cave ao) The Royal Kitchen ap) The Secret Passage

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aq) The Lower Tower ar) The Middle Tower as) The Upper Tower at) The Terrace au) The Mental Realm6) Version History: History of this FAQ.7) Legal Information: Copyright Info.

~~~~~~~~~About Me:~~~~~~~~~

Hello, everyone. My name is David DeGregorio and I am a sophomore in college. I have just recently decided to start writing FAQ's for my favorite games. This is my seventh FAQ to date. If you would like to read any of my other FAQs, just click on my username on the previous page and you will see all of my FAQs.

Prince Of Persia: The Two Thrones was an amazing sequel in many regards. It fixed many of the problems of the first two games while still retaining the same great graphics and platforming. After my last guide on Warrior Within, The Two Thrones is a perfect candidate for a new FAQ.

I have done my best to make sure there are no errors in the FAQ. If you find any, let me know and I will update as soon as I possibly can (and I'm not busy usually so it won't take long). Also, if you have any questions, comments, concerns, etc. just email me and I will email back. I check my email every day. Thank you. Now let's get this FAQ underway.

~~~~~~~~~Spoilers:~~~~~~~~~

As usual, I will refrain from using spoilers in this guide. I don't believe in spoilers. They ruin the story for you, the gamer, and take away from the experience. So, yeah, no spoilers will be included in any of my guides. If you see something that looks like a spoiler, please let me know and I will edit that part or take it out completely. Thank you.

~~~~~~~~~~~~~~~~Getting Started:~~~~~~~~~~~~~~~~

First of all, you will need a copy of The Two Thrones. This guide is for the PS2 version of the game. Buy it, rent it, or borrow it from a friend if you have to, however you will need the game to use this guide.

Pop the disc into your PS2 and you're ready to go. You are in control of the Prince of Persia. He has gotten stronger and gained some new moves since the last game.

~~~~~~~~~Controls:

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~~~~~~~~~

Button ~ Function ---------------------------------------------Left Analog Stick ~ MoveRight Analog Stick ~ Move CameraR3 (Push in right analog stick) ~ Reset CameraTriangle ~ Use second weapon/ grab enemiesTriangle (Dark Prince) ~ Use whip/ swing with whipCircle ~ Pick up/ throw weaponSquare ~ Use primary weaponX ~ Action Button (Jump / Roll / Climb)Start ~ PauseL2 ~ Landscape ViewR2 ~ First Person ViewL1 (hold) ~ Rewind TimeL1 (tap) ~ Slow TimeR1 (near wall) ~ Perform wall runR1 (near water) ~ Drink WaterR1 (on pole) ~ Swing on poleR1 (during combat) ~ Block

~~~~~~~~~~~~Walkthrough:~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arriving At Babylon's Shore: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the opening scene, you gain control of the Prince. This first part is essentially a tutorial on how to control the Prince. Walk forward and press x to roll through the small opening. In the next area there is fire blocking your path. Turn right and walk around the fire.

Turn left and walk until you reach a dead end. Turn left and press X to jump up and grab the box. Pull yourself up and turn left again. Walk forward and jump the gap. Jump the next gap and turn left. Jump the next gap and turn left once more time.

Run along the wall to reach the next platform. Turn right and run up the wall to grab a groove in the wall. Shimmy to the left and turn the corner. When you can't go any further press circle to drop down to the platform beneath you. Turn left and drop down to the platform below. There should be a ladder in front of you. Slide down the ladder and walk forward.

Turn right and enter the next room. Walk forward and climb the column as far as it lets you. At this point, the camera angle will change and you will see another column. Jump to that column and climb as far as you can. Jump back to the first column and climb to the top. Look to your left and you will see a platform that you can jump to. Jump to the platform and turn right.

Walk forward and climb up to the next level. Turn right and push against the railing to jump over and hang from it. Jump to the column behind you and climb to the top. Jump to the groove in the wall and

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shimmy to the right. Drop down to the platform below.

Turn around and run along the wall to reach a small ledge. Jump up and grab the groove in the wall. Shimmy to the left and pull yourself up. Jump down and save your game at the fountain.

~~~~~~~~~~~~~ The Ramparts: ~~~~~~~~~~~~~

Turn left and run down the ramp. Follow the path to the right and climb the ladder. Turn right and walk into the house. You will finally receive a weapon, although it is only a fisherman's knife. After the scene, you will be prompted to make a speed kill. A speed kill is basically when you kill an enemy stealthily, without alerting other guards.

Press triangle to initiate a speed kill and press the onscreen buttons to kill the enemy. After you kill the first soldier, turn right and hang off the railing. Jump to the column behind you and slide down to the lower level. Kill the next guard and walk forward.

Turn right and jump the gap. Jump up and grab the groove in the wall. Shimmy to the right as far as you can and pull yourself up. Jump up and grab the groove above. Shimmy to right until you can't go any further. Drop down to the ledge below and sidestep right as far as you can.

Jump to the platform on the right and slide down the ladder. Kill the next guard and take his weapon. Follow the path around and run down the ramp. Drop down to the level below and take out the next guard. Walk forward and turn right. Walk through the archway and follow the path as it curves to the right.

Run along the left wall and jump at the end to reach a small ledge. Pull yourself up and shimmy left. Jump to the ledge above and shimmy to the left. Pull yourself up and turn left. Climb the long ladder to the top. Walk forward and run up the wall in front of you. Go through the window and drop down to the platform.

Watch the scene and turn left. Run along the wall until you reach the curtain. The Prince will automatically slide down it. Turn around and walk forward. The door from the scene is locked, so we will have to take the long way around. Continue forward and kill the guards here. Blocking helps if you are on higher difficulties.

When they are dead, continue forward and turn left into another room. Climb the ladder to the top and jump to the ladder behind you. Tilt the analog stick left or right to flip around to the other side of the ladder. Climb to the top of the ladder.

Turn right and run up the wall. At the peak of your run, jump to the ledge behind you. Shimmy to the left until you are lined up with the ladder on the right. Jump to the ladder and climb to the top. Walk forward and drop down to the platform below. Turn left and walk forward.

When you get to the wall, walk to the left side and jump up. You will

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grab a small ledge. Pull yourself up and jump to the top of the wall. Run along the wall to reach another ledge. Drop down and kill the archer. Walk forward and slide down the ladder.

Walk forward and kill the guard. There is another archer further down the hallway. Take it out and turn left. Go through the doorway and walk forward. Climb the ladder and drop down to the next area. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Harbor District: ~~~~~~~~~~~~~~~~~~~~

Turn left and walk across the wooden walkway. Run along the left wall and jump to the next walkway. Walk to the end of the walkway and move close to the wall. You should be able to sidle onto the small ledge here. Shimmy to the right until you are blocked by the wall, then press circle to hang from the ledge. Shimmy to the right and turn the corner. Shimmy to the right some more until you can pull yourself up again.

Shimmy to the right until you reach the next platform. Turn right and walk across the beam until you reach the wall. Shimmy to the right and go around the corner. Walk to the end of the next beam and jump to the platform. Turn left and roll through the small opening.

Go forward and walk to the end of the small beam. Jump to the next beam and hang from it. Drop down to the beam below. If you want, you can kill the guards below with a speed kill, although I find it easier to just drop to the floor and kill them. Take out the guards and walk forward. Enter the small alcove on the right.

Run up the wall and jump to reach a beam. Jump up and grab the beam above. Pull yourself up. Walk left until you reach solid ground. Walk forward and jump to the beam in front of you. Pull yourself up and walk to the end of the small beam.

Jump to the gap between the two walls. Slide down to the bottom and press circle to drop to the floor. Take out the guards here and walk forward. Turn right and jump to the beam. Walk right until you reach the wall. Jump forward to the next beam. Walk left until you reach the end of the beam.

Turn the camera to the left so that you can see a gap between two walls. Jump to it and climb to the top. Hang from the platform on the right and pull yourself up. Walk forward and jump to the next beam. Walk to the end of the small beam and jump to the wall gap. Slide to the bottom and drop down to the floor.

Kill the guard and walk up the small staircase. Go forward and jump to the beam in the middle of the area. Drop to the ground and kill two more guards. When they're dead, climb up the ladder where the archer was. Turn right and walk across the beam. Jump to the platform ahead.

Walk forward and kill the archer. Walk to the end of the hall and roll through the small opening. Go around the corner and save your game at the fountain.

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~~~~~~~~~~~~~~~~~~~~~~~ The Streets Of Babylon: ~~~~~~~~~~~~~~~~~~~~~~~

Walk forward until you reach the railing. Turn right and run up the wall. Pull yourself up and turn left. Run along the right wall and jump to the beam on the left. Drop to the ground and kill the guards. Run along the left wall to reach another beam. Walk to the end of the beam and jump to the platform.

Follow the path until you reach a dead end. Run up the wall on the right and jump from wall to wall to reach a small ledge at the top. Jump to the ledge on the right. Jump up and grab the ledge above. Pull yourself up and shimmy to the right until you reach the next platform.

Turn right and climb up to the platform above. Turn right and walk across the beam. Turn left and jump from beam to beam until you reach the next platform. Walk forward and hang over the railing. Drop down to the floor below and take out the guards.

Follow the path until you get to another beam. Walk to the end of it and jump to the groove in the wall. Shimmy to the left until you reach another small beam. Pull yourself up and jump to the beam in the distance. Walk to the end of it and jump to the next hallway.

Follow the hallway until you reach a pit. Run along the right wall and jump to the beam on the left. Jump to the wall on the right and rebound to reach the higher beam. Walk to the end of the beam and jump the gap to reach solid ground again. Walk forward and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~ The Palace Balcony: ~~~~~~~~~~~~~~~~~~~

Turn left and walk forward. Turn right and hop over the railing. Run along the left wall and jump to the balcony on the right. Follow the balcony and turn right into the hall. Kill the guards here, walk to the end of the hall, and turn right. Kill some more guards. Walk to the far side of the room and turn left.

Climb onto the little pedestal here. Run up the wall and press square to plunge your dagger into the dagger plate. Jump up and hang from the higher dagger plate. Jump to the balcony behind you. Turn right and walk to the end of the balcony. Run along the left wall and jump when you reach the shutter to reach another balcony.

Walk left and step on the floor switch. A door will open at the end of the hall. Go through the door before it closes. Walk to the right side of the room and climb on the table. Run along the right wall and press square to hang from the dagger plate. Drop down to the beam below you. Walk to the end of the beam and jump to another dagger plate.

Drop down to the floor and kill another guard. Climb up the column on the right as far as you can go. Jump to the small beam on the right and pull yourself up. Jump to the balcony in front of you. Turn right and

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walk forward. Kill the archer here.

Walk to the railing and hang from it. Jump to the beam behind you. Drop down to the floor and kill the guard. Turn around and walk to the end of the hall. Turn right and destroy the furniture that's blocking the door. Walk forward and climb up to the higher platform. Kill the guard.

Turn left and walk to the wall. You should see dagger plates on this wall. Run up the wall and hang from the first plate. Jump up to the next dagger plate. Now you have to reach a dagger plate to your left. It seems impossible but there is an easy way to reach it. Hold R1 and tilt the analog stick to the left. The Prince will use the dagger plate to gain momentum and start to run along the wall. Plunge your dagger into the next plate. Run to the left once more and you will reach a balcony.

Turn left and walk forward until you reach the wall. Turn left again. You will see another table here. Climb onto the table. Run along the right wall and press x when you reach the shutter. You will land on an archer and a speed kill sequence will start. Kill the archer and walk to the left side of the balcony. Run up the wall and jump at the peak of your run to reach another beam.

Pull yourself up and jump to the beam behind you. Walk to the end of the beam and jump to the narrow ledge below the railing. Jump up and climb over the railing to reach another balcony. Turn right and break through the barricade of furniture. Kill the guards and turn left. Walk to the end of the hall and turn left again.

Walk forward and enter the next room. Walk forward and turn left. Climb onto the small platform. Run up the wall and hang from the dagger plate. Run to the right to reach a ledge. Shimmy to the right until you reach an opening in the rail. As you go, you will see Kaileena being dragged by those same guards. Climb up onto the balcony, turn left, and run after the guards.

Unfortunately, the guards elude you once more. They will disappear behind a door that you can't open. Walk to the door and turn left. Walk forward and you will see a button on the wall. This opens a different door above the balcony. Run up the wall, pressing the button as you do, and jump to the beam behind you. Walk across the beam and go through the door that you just opened. Save your game at the fountain.

~~~~~~~~~~~ The Palace: ~~~~~~~~~~~

Turn right and look down the next hall. The tiny holes in the floor aren't just for decoration. As soon as you step over them, spikes will pop out of the floor and try to skewer you. Run down the hall and the spikes will just miss you. Turn left at the end of the hall.

Walk forward and roll past the rotating blade. Wait for the spiked log to rotate onto its safe side and run up the wall. Hop over the railing and walk forward. When the rotating blade is almost fully retracted into the wall, run along the wall, past the blade, and jump to the corridor on the left.

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Wait for the log to rotate onto its safe side then run along the wall and use the shutter to reach the next hallway. Wait for the next spiked log to rotate to its safe side, then run past the floor spikes and run up the wall. Roll past two more blades and you are done with traps for a while.

Go forward and rotate the lever to open a ceiling panel above you. Turn around and look to your left. There is a brown thing on the wall. This is actually a lever. It works a lot like a dagger plate. Simply run up the wall and press square to plunge your dagger in to the lever.

After you pull the lever, a block will extend behind the Prince. Jump to the block and run up the wall to reach a small ledge. (Be quick about it because the block will start to retract into the wall.) Pull yourself onto the ledge. Jump up and grab the ledge above. Pull yourself up and walk forward. Turn left and walk to the next fountain. Save your game.

~~~~~~~~~~~~~~~~ The Throne Room: ~~~~~~~~~~~~~~~~

Turn right and walk to the swan statue. Climb onto the flat platform behind it. Run up the wall and hang from the dagger plate. Run to the right to reach another platform. Run along the left wall and use the shutter to reach another platform. Kill the archer here.

Turn right and run along the wall to reach another platform. Run up the wall to reach a higher platform. Turn right and run along the left wall. Use the shutter to reach a small ledge. Jump up and hang from the dagger plate. Jump to the groove in the wall behind you.

Shimmy to the right until you are hanging from a beam. Pull yourself up and walk to the right. Walk to the end of the short beam. Jump to the gap between the walls and slide down to the bottom. Drop to the ground and kill the archer. Run up the wall on the right to reach a small ledge. Pull yourself up.

Shimmy to the right and jump up to the dagger plate. Run to the right and jump to the ledge on the right. Shimmy to the left and jump to the column. Slide down to the ground. Turn around and walk to the stairs. There is an archer at the top of the stairs. You can kill it if you want.

When you're ready, walk past the stairs and kill the two guards. Walk to the doorway behind the guards and a scene will take over.

After the scene you will gain the power to rewind time which is extremely helpful. Hold L1 at any time to rewind time. This takes a lot of the frustration out of platforming and traps. You will regain control of the Prince now. Walk into the room and turn right. Follow the hall until you reach a locked door. (Make sure you run down the final hallway because it will fall underneath your weight.)

Turn around and you will see a button on the wall. Run up the wall to press the button and run through the door before it closes. Quickly run

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forward and jump across the gap. Run down the hall before it collapses and turn left. When you get to the large gap, turn right.

Run up the wall and hang from the dagger plate. Run to the left and hang from the next dagger plate. Run to the left again to reach another platform. Turn left and run along the wall to reach a banner. Slide down it and land on a balcony. This will also collapse so run into the hallway. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Trapped Hallway: ~~~~~~~~~~~~~~~~~~~~

Turn right and walk down the hallway. There are a few traps here but they aren't that bad. For most of the traps, wait for the spiked logs to rotate onto their safe sides and roll past the spiked poles. When you have passed all the traps, you will be at the top of a large staircase.

Once you reach the top of the staircase, turn right and you will see another button on the wall. Run up the wall and press the button. This opens a door at the bottom of the staircase. Run down the staircase and go through the door. You are now in a large room. Walk to the column in the far right corner. (Be careful. The floor in the center of the room will collapse.)

This column is the only one you can climb. Climb to the top and jump to the next column. Climb to the top and jump to another column. Climb to the top of this column and jump to the ledge on the left wall. Pull yourself up and shimmy to the right as far as you can. Jump up and grab the ledge above.

Shimmy to the right as far as you can. Jump to the column behind you. Quickly jump to the dagger plate on the wall. Run to the right to reach another dagger plate. Run to the right again to reach a third dagger plate. Jump to the column behind the prince. Quickly jump to the next column.

Jump to the small beam on the left. Jump to the small opening and take a breather. Jump to the banner and slide down. Before you reach the bottom, jump backwards to the gap between the walls. Slide down the gap and drop to the ground. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~ The Ruined Palace: ~~~~~~~~~~~~~~~~~~

Turn left and walk through the archway. Walk down the hallway and you will encounter some more traps. For the first trap, wait for either log to rotate onto its safe side and then roll past the spiked pole. For the next trap, wait for all three logs to rotate to their safe sides and then run past. The last trap is just three spiked poles. Stand on the left side and wait for the first pole to move right. Run past all three poles and then run down the hallway before the floor crumbles under your weight.

Turn left and walk through the door. Walk forward and jump the gap.

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Turn left and walk to the end of the path. Turn left and jump the next gap. Kill the guard and climb onto the small platform. Jump to the wall and you will land on a small ledge. Shimmy to the left and take out some more guards. Walk into the small alcove on the right. Smash the chest for 10 sand credits.

Turn around and exit the alcove. Walk to the wall opposite the alcove and look to the left. There are two small ledges that you can climb up. Climb up the ledges. Jump up and grab the ledge above. Pull yourself up and take out the guard here.

Turn around and climb onto the higher platform. Jump to the dagger plate in the wall. Jump up to the next dagger plate and then jump up to the ledge above. Pull yourself up and shimmy to the right. When you reach the platform, turn left and jump the gap to the next platform. Run along the right wall and use the shutter to reach another ledge. Shimmy to the left and walk through the door. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~ The Royal Chambers: ~~~~~~~~~~~~~~~~~~~

Walk forward and step on the switch to open the door. Follow the hall until a scene takes over. After the scene, save your game at the fountain.

~~~~~~~~~~~ The Sewers: ~~~~~~~~~~~

Walk forward and jump to the pole. Hold R1 to swing on the pole. While swinging, press X to leap forward. Jump from pole to pole until you reach solid ground. Turn left and walk to the end of the path. Jump to the pole on the right side of the pit. Shimmy along the pole to the left until you reach the other side of the pit.

Drop to the ground and walk up the stairs. Jump to the next pole and swing to the groove in the wall. Shimmy to the left until you reach the gap between walls. Slide down the gap and drop down to the ground. Walk into the middle of the circle of light.

Enemies will attack you now and you can only kill them in the light. Kill all of the enemies. When they're dead, walk to the end of the hall and you will see a dagger switch. Run up the wall and activate the switch. This opens a chute below you. Drop down into the chute and slide to the bottom.

Jump to the pole behind you. Drop down from pole to pole until you reach the floor. Turn around and walk to the other end of the room. There is a platform above the water here. Walk onto it and turn left. Run up the wall and hang from the dagger plate. Jump up to the higher dagger plate.

Jump to the ledge behind you. Shimmy to the left and jump to the column behind the Prince. This opens a door below. Slide down the column and walk through the door. Walk to the end of the beam and jump to the gap

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between the walls. Slide down to the bottom. Drop down to the ground below.

Follow the flow of water, walk through the waterfall, and drop down to the platform below. Walk to the end of the path and turn left. Jump to the ledge and shimmy to the right. Jump to the ledge above and pull yourself up. Shimmy to the right again and jump up to the groove in the wall.

Jump to the column behind you and it will lower. Slide down the column and jump to the pole on the other side of the column. In front of you is a moving section of the wall that has a dagger plate on it. Wait for the wall section to move backwards and swing forwards. Run up the wall and hang from the dagger plate.

Wait for the wall to extend fully and run to the left. You will reach a platform. Turn left and run along the right wall. You will reach a gap between walls. Slide down to the bottom and drop to the ground. Walk forward and watch the scene.

You are now the Dark Prince. You have some new moves but your health meter constantly depletes. In order to regain health, you must gather sand from destroyed objects or slain enemies. Enemies will start to appear out of nowhere. You can kill a few if you want but you don't have to. Walk towards the white block and hold triangle.

The Dark Prince will pull out the block and a door will open. Run through the open door. Walk to the end of the beam and jump to the beam ahead. Jump to the column in front of you and slide down to the ground. Kill the enemies that appear (for health) and walk down the foggy path.

At the end of the path, turn right and walk forward. In front of you is a pit. There is a bar hanging overhead that you can't reach. Jump and press triangle to swing from the bar and land on a new platform. Break the pots for sand and walk to the end of the beam. Jump forward and swing from two more bars and you will reach a gap between walls.

Slide down to the bottom and drop down to the floor. Kill some more enemies. Locate the staircase and face in the opposite direction. Walk forward and pull out another white block. This will open a door at the top of the stairs. Run up the stairs and roll through the door before it closes. Break the pots for sand.

Run up the wooden wall in this room and you will grab onto a ledge. Shimmy to the left and climb up when you can. Jump up and grab the next ledge. Pull yourself up and break the pots for sand. Turn around and run along the right wall. You will grab onto a ladder. Climb to the top.

Walk to the alcove and you will find a dagger switch. Run up the wall and activate it. Wait for the wall to extend and jump to the pole. Jump to the next pole and wait for the spiked log to rotate onto its safe side. Swing to the log and jump from log to wall until you reach the top. Smash the pots for sand.

Follow the hall to the end and walk to the end of the beam. Jump to the gap between the walls and slide to the bottom. Drop to the ground and

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watch the scene. You are now the regular Prince and don't have to worry about health dropping any more. Drink water if you are low on health.

Walk to the end of the tunnel and turn right. Jump up and grab the ledge. Pull yourself up. Jump to the ledge on the right. Jump up and grab the ledge above you. Pull yourself up and shimmy to the left. Wait for the moving section of the wall to lower and jump to the dagger plate.

Wait for the wall section to rise and run to the left. Walk down the hall until you reach a section with a circle of sunlight. Defeat the enemies here and walk to the next light circle. Kill some more enemies.

Walk to the third light circle and turn left. Activate the dagger switch and run through the door before it closes.

Turn left and go through the curtain. Walk forward and jump the gap to the next platform. Turn right and jump the next gap. Walk to the end of the beam. Jump from beam to beam until you reach the next platform. Turn right and walk to the end of the beam. Jump to the next beam and turn left. Walk to the end of the beam and jump to the next platform. Drink from the fountain and you will be transported to a secret area.

Roll past the rotating blades and walk onto the beam. Hang from the beam and shimmy to the end to avoid being hit by arrows. When you reach the end of the beam, pull yourself up. Jump to the next beam, timing your jump to avoid the spinning blades. Roll past the next blade and the floor spikes and you will receive Life Upgrade number 1.

You will be transported back to the fountain which is now broken. Return to the curtain-covered door and turn right. Roll past the rotating blades and save your game at the fountain.

~~~~~~~~~~~~ The Tunnels: ~~~~~~~~~~~~

Walk down the tunnel until you reach a pit. Run along the left wall and jump to the platform on the right. Turn left. Run along the right wall and you will reach a ladder. Climb to the top and jump to the ledge behind you. Jump up and hang from the ledge above you. Wait for the arrows to shoot out and then pull yourself up.

Quickly jump to the ledge behind you. Hang from this ledge until the arrows shoot out and then pull yourself up. Jump up and grab the ledge above. Pull yourself up and you are out of this pit. Turn right and jump across the gap. Walk forward, jump across the next gap, and kill the archers.

Find the wall with the ledge sticking out of it. Run up the wall and grab the ledge. Pull yourself up and shimmy to the right. Jump up and grab the groove in the wall. Shimmy to the right as far as you can. Drop down to the ledge below and quickly shimmy to the right. Jump up and grab the groove in the wall.

Jump to the ledge behind you and shimmy to the right. Jump up and grab the groove in the wall. Shimmy to the right as far as you can. Drop

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down to the ledge below you and quickly shimmy to the right. Jump up and grab the ledge above you. Pull yourself up and jump to the ledge behind you.

Shimmy to the right. Jump up and grab the ledge above you. Pull yourself up and shimmy to the right. Wait for the arrows to shoot out and jump up to the ledge above you. Pull yourself up before the arrows shoot again. Wait for the arrows to shoot out again and jump up to the ledge above you. Shimmy to the right before you are shot.

Pull yourself up. Climb up the next two ledges before they retract into the wall. Shimmy to the right and climb up through the opening in the railing. Walk forward for a scene. After the scene, save your game at the fountain.

~~~~~~~~~~~~~ The Fortress: ~~~~~~~~~~~~~

Go to the opening in the railing and drop down into the gap. Slide down to the bottom and drop to the ground. Take out the guards here. It is better to speed kill the guards so they don't call for reinforcements. Once all the guards are dead, walk to the Sand Gate and the Prince will automatically deactivate it. You will gain a new sand tank for doing this.

Walk over to the left side of the platform and you will see a gap in the railing. Wait for the spiked log to rotate onto its safe side. Run along the left wall, over the log, and jump to the pole. Swing to the next pole and jump to the platform. Kill the guard here.

Look down below and you should see a couple enemies standing guard. Above them, a long chain is hanging down. It is hard to see unless you look closely but it is there. Jump to the chain and slide down to the bottom. Drop down and kill the guards. Walk around the area and kill the archer that is patrolling. Return to where the chain was.

In the corner of this area is a wooden platform. Run up the wall, grab the edge of the platform, and pull yourself up. Look up at the wall and you will see dagger plates here. Run up the wall and hang from the first plate. Jump to the higher dagger plate. Run to the left and hang from another plate.

Run to the left again and use the two shutters to reach a ledge. Drop down to the platform below and turn around. Walk forward and run up the wall to reach a ledge. Pull yourself up and wait for the guard to walk away. Hop onto the balcony and kill the guard and the archer.

Rotate the lever counter-clockwise until it clanks into place. Walk over to the gap in the railing and wait for the spiked log to rotate onto its safe side. Run along the left wall to reach another platform. Watch the scene.

Turn right and run along the left wall. Press triangle when you reach the torch to extend your wall run. When you get to the next platform, walk to the right end and you will see a bar hanging above. Use it to swing to the next platform. Drop down to the platform below and kill

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the archer.

Climb back up to the platform you were just on. Run along the left wall and use your chain to extend your run. At the end of your run, jump to the chain and slide to the bottom. Drop down to the floor and kill the enemies. When they are all dead, climb the column in the center of the area. Jump to the flagpole.

Swing from pole to pole until you reach a dagger switch. Activate the switch and go through the gate before it closes. Walk into the water and watch the scene. After the transformation, walk forward and another scene will take over.

~~~~~~~~~~~~~~ Chariot Chase: ~~~~~~~~~~~~~~

After the scene, you will be in control of a chariot. They are simple to control but dangerous. Use the left analog stick to turn left and right. Press square to attack any enemies. Be careful though: if you run into anything that's not an enemy, you will die. Your recall power comes in handy here.

Follow the path until you are assaulted by an enemy chariot. Do your best to ram it into a wall without ramming into a wall yourself. I find it easy to keep it at bay until you reach the arch and then just ram it into the side of the archway.

When you reach the fork, take the right path and fend of the enemies. Go left at the next fork and keep fending off those pesky enemies. You can take either road at the last fork. At the end of this chariot sequence you will have to fight another chariot. Just keep it at bay until the scene takes over.

Go to the Prince's left and go around the corner to the left. Run up the wall and grab the ledge. Pull yourself up and jump up to the next ledge. Pull yourself up and shimmy to the left. Jump to the ledge behind you. Jump up and grab the edge of the platform. Pull yourself up and walk forward.

Turn left and climb to the top of the ladder. Jump to the ledge behind you. Jump up and grab the groove in the wall. Jump to the higher ladder behind you. Climb to the top. Turn right and walk through the doorway. Walk to the end of the path and hang over the side of the railing.

Jump to the ladder behind you and climb to the top. Jump to the ledge behind you and shimmy to the left. Jump to the ladder behind you and climb to the top. Jump to the railing behind you and hop over it onto the platform. Turn left and follow the hall to the end. You will emerge onto a large platform. Save your game at the fountain on the left.

~~~~~~~~~~~ Lower City: ~~~~~~~~~~~

Walk forward and walk to the end of the beam. Jump to the next beam and turn right. Walk to the end of the beam and jump to the ledge. Shimmy

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to the right as far as you can. Hang from the ledge and drop down to the groove in the wall. Drop down to the ledge below and shimmy to the right.

Walk to the end of the beam and jump to the next beam. Walk forward to the platform. Turn left and walk forward. Turn left again and walk to the gap in the railing. Run along the right wall and use the shutter to land on the railing of a balcony. Instead of fighting the guards on the balcony, it is best to just drop down to the dagger plate below you.

Drop down and kill the two guards. Follow the walkway under the balcony and turn right. Walk forward and turn left. Walk to the end of the beam and jump to the pole. Swing to the gap between the walls and slide to the bottom. Drop down to the ground and kill the guards here. When they are all dead, walk to the Sand Gate and deactivate it. You will gain 100 sand credits.

Go under the archway next to the Sand Gate and turn left. Walk forward and kill the two guards. Climb onto the small platform to the left of the large door. Run up the wall and hang from the dagger plate. Run to the right and you will reach a ledge. Pull yourself up and shimmy to the right. Go through the large hole in the wall and drop down to the floor.

Walk forward and watch the scene. Ignore the sand wolves (trust me, you don't want to waste your time on them) and go down the alley to the left. When you reach the pit, run along the right wall to get across it. Walk forward and turn left. Walk forward and jump across the gap. Walk forward, run up the wall in front of you, and hop over the railing.

Turn right and jump across the next gap. Watch the next scene. Walk forward and use the beam to swing across the gap. Run to the end of the walkway before it collapses. Run along the left wall to reach a pole. Climb on top of the pole and jump to the walkway above you.

Speed kill the archer here. Run along the left wall and use your whip to extend your wall-run. Run around the corner to the left and use your whip to cross the gap. Climb to the top of the ladder and walk forward. Walk into the pool of water and watch the scene. Go down the stairs and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~~~~~ The Lower City Rooftops: ~~~~~~~~~~~~~~~~~~~~~~~~

Turn right and walk forward. Jump to the rooftop below you and kill the archer. Turn left and drop down to the platform below. Kill the next archer. Run along the right wall and use the two shutters to reach the next platform. Watch the scene that enfolds.

Follow the walkway to the end, turn left, and jump the gap to the next rooftop. Run up the door and pull yourself up to the higher rooftop. Kill the archer here. Turn left, walk forward, and turn right. Jump the gap to the next rooftop and kill the two archers.

Climb to the higher rooftop and watch the scene. Jump to the lower

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rooftop in the distance. Run along the right wall and use the shutter to reach a chain. Slide to the bottom of the chain. Speed kill the archer below you and take out the other archer. Go through the doorway and follow the hall until you reach a pit.

Jump to the ledge on the other side of the pit. Descend the series of ledges until you reach the floor. Follow the alley until you reach a dead end. Turn left. Run up the wall to reach a dagger plate. Jump to the ledge behind you. Climb the series of ledges until you reach the next rooftop.

Walk forward and turn left. Run along the right wall until you reach a dagger plate. Drop down to the dagger plate below and then drop to the ground. Turn left and walk forward. Destroy all of the objects here. Run up the wall and hang from the dagger plate. Jump to the higher dagger plate.

Run to the right and activate the dagger switch. This will open two doors that you can go through. Ignore the closer door for now. Drop to the ground and run down the ramp to the further door. Roll under the door before it closes.

Walk forward and hang from the edge of the pit. Drop down to the bottom ledge and jump to the platform behind you. Drop down the two ledges until you are in an underground hallway. Walk to the end of the hallway and climb up the three ledges. Drink from the fountain and you will be transported to a new location.

Run past the spiked logs when it's safe and walk to the end of the beam. Wait for the arrows to shoot and then jump to the next beam. Quickly walk to the intersection of the beams. Wait for the arrows to shoot again and walk to the end of the beam. Jump to the next beam and pull yourself up. Walk to the end of this beam.

Wait for the bottom ledge to extend out of the wall and jump to it. Climb the series of ledges and pull yourself up onto the platform. Walk into the light and you will receive your second life upgrade. You will be transported back to the fountain. Make your way back to the door to this secret area. Turn left and use the dagger switch to open the door.

Walk through the door and go up the ramp. Use the dagger plates to reach the dagger switch again and activate it. Go through the other door this time and save your game at the fountain.

~~~~~~~~~~ The Arena: ~~~~~~~~~~

Turn right and walk to the end of the long tunnel. Walk into the arena and watch the scene. Now it's time for a boss fight! It's about time.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Klompa^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This is quite different from a normal boss fight. In order to damage this guy, you have to get rid of its sight. If it can't see you, it can't hurt you. In order to do this, you must find a way to reach its

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eyes. At the start of the fight, walk to the right side of the arena, rolling to avoid Klompa's smash attacks. Walk around the edge of the arena until you reach a ramp. Walk to the top of the ramp and face right. Run along the wall to reach the beam and pull yourself up. Klompa will smash the wall that is in your way. Hey, thanks man. Run along the wall to reach a platform in the distance. Run up the wall and hang from the dagger plate. Run to the left and you will reach a platform. Walk to the end of the beam and press triangle to initiate a speed kill. Press square when the Prince's dagger flashes and you will take out one of Klompa's eyes.

Now you have to take out his other eye. Walk around the arena until you see another ramp. This ramp has a dagger plate above it (just in case you mistake it for the other one). Walk up the ramp. Run up the wall and hang from the dagger plate. Run to the right and use the next dagger plate. Wait for Klompa to destroy the wall in your way and then run to the right again. Walk to the right a bit. Run up the wall and hang from the dagger plate. Run to the left to reach a platform. Walk to the end of the beam and initiate the speed kill. After the speed kill sequence, Klompa will be blind.

Now that Klompa is blind, we can attack him. He is still dangerous, so watch out. He will swing his sword wildly around but this can be dodged by rolling behind him. Make sure you keep your distance when he swings those massive legs. Get behind Klompa and hack away at his legs. Slowly, his health bar will deplete. When he is about to die, attack his legs a final time and he will stand on one leg. Quickly go to the other leg and slash it. Klompa will fall down and you will go into a third speed kill sequence. Stab whenever the dagger flashes and Klompa will go down.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Watch the scene afterwards and save your game.

~~~~~~~~~~~~~ Arena Tunnel: ~~~~~~~~~~~~~

Walk forward. Run along either wall to get past the pit. Walk forward and run up the wall in front of you to reach a ledge. Shimmy to the left and turn the corner. Jump up to the ledge above you. Jump behind you and swing from the hanging beam to reach another ledge. Jump up and grab the next ledge. Pull yourself up onto the platform.

Follow the hallway until you reach another pit. Run past the gray squares (when you step between them they try to crush you), jump forward, and swing from the hanging beam to reach a ledge. Wait for the crusher to retract into the wall and climb the series of ledges. Shimmy to the left and jump to the beam. Jump to the edge of the platform. Wait for the crushers to retract and then pull yourself up and run past them.

Follow the path until you reach another pit. Slide down the ladder to the bottom. Press triangle to pull out the white block. Jump to the block and jump to the edge of the platform. Pull yourself up. Destroy the objects for sand. Jump back to the ladder and slide down to the bottom. Pull the block out again. Jump to the block and climb back onto

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the platform. Run through the doorway before the door closes.

Go to the right and run along the right wall. Use your whip to extend the wall run. You will reach a ledge on the wall. Shimmy to the left and jump up to the ledge above. Pull yourself up and shimmy to the left. Jump to the left and swing from the hanging beam to reach another ledge.

Jump up to the ledge above you and jump to the beam behind you. Jump to the next beam and then jump to the platform in the distance. Turn right and run down the ramp. At the bottom of the ramp enter the room and turn left. Walk forward and watch the scene. Go down the stairs in front of you and turn right. Walk through the doorway and watch the next scene. Save your game at the fountain.

~~~~~~~~~~~~~~ The Balconies: ~~~~~~~~~~~~~~

Walk over to the right side of the platform. Run along the right wall and use the shutter to reach the next platform. Take out the archer and the guard. Climb onto the raised part of the platform. Run along the left wall and use the shutter to reach another platform. Take out the archer.

Walk over to the railing and hang over the side of it. Jump to the railing behind you. Hop over to the next balcony. Turn left, walk to the end of the balcony and kill the archer. Walk forward, hop over the railing, and drop down to the platform below.

Walk forward. Run up the wall ahead and hang from the dagger plate. Run left to reach another dagger plate. Run left again to reach a third dagger plate. Run left one more time and jump to reach a chain. Slide down the chain to the bottom and speed kill the guard. Walk to the end of the beam and jump to the next chain. Slide down to the bottom.

Drop to the ground and kill the two guards. Hop over the railing and drop to the ground. Walk over to the Sand Gate and kill all of the guards. When they're all dead, walk to the Sand Gate and deactivate it. You will gain the Eye of the Storm power. This is a fancy title for the ability to slow down time.

Return to the railing you hopped over moments ago. Run up the wall and return to the upper level. Turn left and follow the path until you reach a staircase. At the top of the stairs are two archers and two guards. Slow down time and kill the first archers. After that, it shouldn't be too hard to take out the rest of the enemies.

Once they are dead, locate the large opening in the wall on the left. Opposite this large opening, on the wall, is a switch. Run up the wall and press the switch. This opens a door on the lower level. Slow down time and run through the door before it closes. Walk down the stairs and roll underneath the wooden boards. Turn left and save your game at the fountain.

~~~~~~~~~~~~~~~ The Dark Alley:

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~~~~~~~~~~~~~~~

Walk forward and turn left. Run up the wall and jump from wall to wall until you reach a dagger plate. Run to the right to reach a platform. Turn right and go through the doorway. Walk forward. Jump up and grab the ledge. Pull yourself up and climb the ladder to the top. Go to the end of the wooden walkway and drop down to the rooftop below.

Walk forward and hop over the railing to the rooftop below. Kill the archer here. Turn right and walk forward. Jump the gap here and kill the archer. Walk forward, run up the wall, and pull yourself up. Watch the scene that occurs.

Turn left and walk to the end of the rooftop. Hop over the railing and kill the guard. Walk forward and run up the wall to reach a dagger plate. Run to the left to reach a second dagger plate. Run to the left again and kill the two guards. Walk forward and jump the gap to the next rooftop. Kill the guards here and watch the scene.

Go through the newly opened doorway and walk forward. Turn left and walk to the end of the beam. Jump to the gap between the walls and slide to the bottom. Jump to the dagger plate. Run to the right and slide down the banner. Walk out of the room and turn left. Walk to the end of the alley and turn right. Run up the wall and pull yourself up onto the platform.

Run along the right wall until you reach the banner. Slide down the banner and, before you reach the bottom, jump to the ledge behind you. Go through the door and follow the path until you reach a dead end. Run up the left wall and jump from wall to wall until you reach a ledge.

Shimmy to the left and then walk to the end of the beam. Jump to the balcony in front of you and follow the path until you reach a pit. Run along the left wall to reach the other side. Turn left and climb to the top of the ladder. Turn left again and climb the next ladder. Turn right and go through the door. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Temple Rooftops: ~~~~~~~~~~~~~~~~~~~~

Walk forward and watch the scene. Drop down to the floor and you will be attacked by a new type of enemy. These guys are nearly invisible but you can see their outline at times. I find it best to attack blindly until you hit them and then just keep attacking. When they're all dead, walk over to the central statue.

Go to the other side of the statue and you will find a dagger plate on the wall. Run up the wall and hang from the dagger plate. Jump up and grab the groove in the wall. Shimmy to the right until you are on the other side of the statue. Jump to the column behind you and climb to the top. Jump to the dagger plate on the wall. Run to the right and use the shutter to reach a column. Watch the scene.

Drop down to the platform below and kill some more enemies. Walk to the bell and move it (R1 + Left Analog Stick) to the left until it is underneath a hole in the wall. Climb onto the bell and run up the wall

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to reach the hole. Pull yourself up and walk forward. Activate the dagger switch and watch the scene.

Turn left and run along the right wall to return to the previous ledge. Roll through the door before it closes. Turn right and jump the gap to reach a ledge. Shimmy to the right as far as you can. Jump to the dagger plate behind you. Run to the left to reach another ledge. Shimmy to the left and jump to the next dagger plate before the ledge collapses.

Run to the right to reach another ledge. Shimmy to the right. Jump up and hang from the dagger plate. Jump to the dagger switch behind you and activate it. Drop down to the new ledge. Shimmy to the left and pull yourself up. Jump to the ledge behind you and shimmy to the right. Jump up and grab the ledge above.

Pull yourself up and shimmy to the right. Jump up and grab the groove in the wall. Shimmy to the right as far as you can. Drop down to the ledge below and shimmy to the right. Jump to the dagger plate behind you. Run to the left and jump to the platform on the left. Walk forward and run up the wall to reach a ledge.

Pull yourself up and jump to the platform behind you. Pull yourself and walk forward. Slow down time and defeat the three sand wolves. Try to take them on one at a time so they pose less of a threat. When the wolves are dead, walk over to the circular pit on the right side of the area. Climb onto the block of stone.

Run along the left wall and jump to the pole. Swing to the dagger switch and activate it. This will raise a block in the back of the area. Run over to the block. Run up the side of it and pull yourself up. Run along the left wall to reach a wooden platform.

Run along the left wall and jump to the pole. Turn around on the pole and swing to the top of the wall on the right. Pull yourself up. Look to the right and you will see a ledge in the distance. Jump to the ledge and shimmy to the right to reach a platform. Run up the wall and hang from the dagger plate.

Run to the left and jump to the pole. Swing to the beam in front of you. Pull yourself up. Jump to the railing in front of you and hop over it. Break the pots for sand. Go to the side of this balcony and hang over the railing. Drop down and kill the Sand Gate guards. Once they are all dead, deactivate the Sand Gate and you will gain a fourth sand tank.

Find the bell near the deactivated Sand Gate. Push the bell over to the top left corner of this area (where there is a star symbol on the ground). Climb onto the bell and run up the wall to reach a dagger plate. Jump up to the higher dagger plate. Jump up and grab the ledge above you. Pull yourself up and watch the scene.

Hop over the railing and drop to the ground below. Walk to the other side of the area and climb onto the small block. Run up the wall and hang from the dagger plate. Run to the right to reach another dagger plate. Run to the right again to reach a third plate.

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Jump up and grab the top of the wall. Pull yourself up and hang from the other side of the wall. Drop down to the ground. There are two handles in this area (one in the center and one on the far right). Walk to the handle on the far right and turn the handle clockwise. Walk to the handle in the center and turn it counter-clockwise. Watch the scene afterwards.

Turn the center handle clockwise and watch the next scene. Return to where you entered this area. Run up the wall and hang from the top of it. Pull yourself up, hang from the other side, and drop down to the ground. Turn left and walk to the wall. Turn right. Run up the wall and hang from the railing. Hop over the railing and you will find a third handle.

Turn the handle counter-clockwise and watch the scene. Turn the handle clockwise and watch the next scene. Hop over the railing and drop to the ground. Push the bell over to the dagger switch on the wall. Climb onto the bell and activate the switch. Watch the scene. Activate the scene again and go through the door before it closes.

Turn right and walk forward. When you get to the pit, walk to the left side of the walkway and step onto the ledge. Shimmy to the right as far as you can. Jump to the dagger plate behind you. Run to the left to reach a platform. Run up the wall to reach another dagger plate. Jump up and grab the ledge above you. Pull yourself up and shimmy to the right.

Jump up to the ledge above you and pull yourself up. Shimmy to the right. Jump to the ledge behind you. Jump to the dagger plate on the left. Run to the left to reach a ledge. Pull yourself up and follow the path until you reach a closed door. Save your game at the fountain.

~~~~~~~~~~~ The Temple: ~~~~~~~~~~~

Turn left and activate the dagger switch. Go through the door before it closes. Go down the stairs and walk out on the balcony. Watch the scene afterwards. Hang over the railing and jump to the ledge behind you. Drop down to the beam below. Pull yourself up and jump to the beam in front of you. Drop down and kill the guard. Kill the sand wolf as well.

Turn right and run along the left wall to reach a platform. Turn right again. Run along the left wall. When you reach the middle of the wall, jump and swing from the beams to reach another platform. Turn left. Run along the right wall and jump to the beam. Jump to the next beam. Drop down to the platform below and kill the guard. Take out the sand wolves and walk forward.

Use your whip to pull out the white block. Run along the right wall to reach the block. Run up the right wall and jump to the platform behind you. GO through the archway and hang from the edge of the platform. Pullout the next white block and then jump to it. Pull yourself up and turn right.

Run along the left wall, use your whip twice to extend your wall run, and use the two shutters to reach a new platform. Speed kill the guard

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here. Go through the archway and speed kill the next guard. Turn right. Run along the right wall, use the torch to extend your run, and jump at the end of your run. Swing from the beam to reach a wooden platform.

Turn left. Run along the right wall to reach a gap between the wall and a statue. Jump forward and swing from the beam to reach another gap. Slide down the gap and jump towards the ledge. Turn left. Run along the right wall to the next ledge. Run up the wall and jump to the platform behind you. Speed kill the guard.

Go through the archway and speed kill the next guard. Turn right and run along the right wall to reach the banner. Before you reach the bottom, jump off of the banner and use your whip to swing to the next banner. Slide down to the floor. Ignore the enemies and walk over to the door. Step on the floor switch, slow down time, and walk through the door before it closes.

Wait until time returns to normal. Slow time again and step on the next floor switch. Follow the path, avoiding the traps as you go, and roll through the door before it closes. Watch the scene that unfolds.

Turn left and walk over to the handle. Turn the handle counter-clockwise until it clanks in place. Kill the enemies that appear and walk back towards the handle. Walk to the diagonal wall to the right of the handle. Run up this wall and jump to the column. Climb to the top of the column.

Jump to the next column and climb to the top. Jump to the platform behind you. Turn around and jump to the lower pole. Pull yourself up and jump to the pole above you. Turn around and swing to the next pole. Shimmy to the right and swing to the hole behind the flag. Walk to the left. Run along the left wall and slide down the banner. Before you reach the bottom, jump to the second banner and slide to the ground.

Follow the hallway until you reach a fountain. Drink from the fountain to be transported again. This life upgrade is a lot easier than the last two. Run along the left wall and use the shutter to reach a column. Slow down time and jump past the rotating blade to the next column. Continue doing this until you reach the next walkway. Walk into the light to receive life upgrade 3.

You will be transported back to the fountain. Turn around and follow the hallway until you reach the open room. Turn left and run up the wall. Pull yourself up and walk forward. Step on the floor switch and walk through the door. You are back in the room with the handle.

Return to the platform higher up in this room. Jump to the lower pole and jump up to the pole above. Turn around and swing to the next pole. Jump up to the pole above. Turn around and swing to the next pole. Swing forward to reach the edge of a platform. Pull yourself up and go through the doorway. Turn right and turn the handle counter-clockwise. Go through the door and turn left. Hang from the railing and jump to the banner behind you. Before you reach the bottom of the banner, jump to the banner behind you. Slide down to the floor.

Go through the doorway. Activate the dagger switch and go through the door before it closes. Follow the corridor until you reach a pit. Run

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along the right wall to reach a railing. Hop over the railing and walk forward. Turn right and climb to the top of the ladder. Save your game at the fountain.

~~~~~~~~~~~~~~~~ The Marketplace: ~~~~~~~~~~~~~~~~

Walk to the right and watch the scene. Turn around and walk up the stairs. Turn right and walk forward. Go around the corner to the left and walk down the ramp. Run along the left wall and jump to the ledge. Shimmy to the right as far as you can. Jump to the gap behind you. Slide to the bottom and drop to the ground. Kill the enemies here.

Walk to the far side of this area and you will find a box. Pull the box to the other side of the area and push it onto the floor switch to open the door. Go through the door and turn left. Follow the path until you reach a door. Run up the door and hang from the edge of the platform. Pull yourself up.

Walk to the end of the beam and jump to the column. Slide down to the floor and kill the enemies. Walk over to the top left corner of this area and you will find a block. Push the block to the right so that it is against the two archways. Climb onto the block, jump up, and grab the top of the wall. Walk to the end of the beam.

Jump to the dagger plate. Run to the right and use the shutters to reach another dagger plate. Drop to the ground and kill the guards. Walk over to the dagger switch and activate it. Watch the scene afterwards.

After the scene, walk to the block on push it onto the floor switch that it is near. Go to the other floor switch and step on it to open a door. Slow down time and go through the doorway. Turn right, go through the doorway, and climb to the top of the ladder.

Run up the wall and hang from the dagger plate. Jump up and grab the ledge above. Shimmy to the left and pull yourself up. Jump up and grab the edge of the platform. Pull yourself up and walk forward. Run along the wall with the shutter and use the shutter to reach a dagger plate. Run to the right to reach a ledge.

Shimmy to the right and jump to the dagger plate behind you. Run to the left and jump to the beam. Jump forward to the next beam. Jump to the dagger plate on the wall. Run to the left and use the shutters to reach another dagger plate. Run to the left to reach a beam. Jump to the next dagger plate.

Run to the left to reach a hallway. Follow the hallway until you reach a fountain. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Market District: ~~~~~~~~~~~~~~~~~~~~

Turn left and walk forward. Turn right and drop down to the ledge below. Turn left. Run along the right wall and jump to the ledge on the

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left. Hang from the ledge and shimmy to the right as far as you can. Drop down to the dagger plate below. Run to the right to reach another dagger plate.

Jump up and grab the dagger plate above you. Shimmy to the right and watch the scene. Shimmy to the right again and pull yourself onto the ledge. Shimmy to the right and walk to the end of the beam. Jump to the gap between the walls and slide to the bottom. Drop to the ground and take out the guards.

Walk forward and look on the right wall. You should see a dagger switch there. Activate the dagger switch, slow down time, and run through the door before it closes. Follow the hallway until you reach a door. Run up the door and hang from the edge of the platform. Pull yourself up and walk to the end of the beam. Jump to the next beam.

Walk to the end of the beam and jump to the dagger plate. Run to the left to reach another dagger plate. Speed kill the guard below and take out the rest of the Sand Gate guards. Deactivate the sand gate and you will gain 150 sand credits.

Walk to the left side of the area and pull out the box under the pile of boxes. Watch the scene that unfolds. Push the box to the right so that it is under the dagger switch. Activate the dagger switch, slow down time, and run through the door before it closes.

Follow the path until you reach a dead end. Turn right and climb the ladder to the top. Follow the hall until you reach a pit. Run along the right wall and use the shutters to reach a new platform. Watch the scene.

Go up the stairs and save your game at the fountain.

~~~~~~~~~~~ The Bowery: ~~~~~~~~~~~

Turn right and walk forward. Run along the left wall and jump to the ledge on the right. Pull yourself up and jump to the groove in the wall. Shimmy to the left and hop over the railing. Kill the archer here and walk to the other railing. Jump to the beam behind you.

Jump to the groove in the wall and shimmy to the right. Drop down to the wooden walkway below. Head to the other side of the balcony. Watch the scene that unfolds. Hang over the railing in front of you. Jump towards the hanging beam behind you and swing from the beam to reach a ledge. Drop down to the ground.

Kill all of the enemies and go to the door you saw Farah go into. Turn around and walk towards the wall. Run up the right side of the wall to reach a ledge. Pull yourself up. Jump behind you and swing from the hanging beam to reach a short beam. Jump forward to the railing and hop over it.

Turn right and walk through the doorway. Run up the wall and press the button. Slow down time and run through the door before it closes. Turn left and hang over the railing. Line yourself up with the banner and

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slide down to the floor. Kill all of the enemies here and walk to the mirror on the opposite side of the room.

There is a column very close to the mirror. Climb to the top of the column and jump to the stone column in the center of the room. You will reach a small ledge on the column. Shimmy to the left and pull yourself up. Jump up to the ledge above and pull yourself up. Jump to the balcony behind you and kill the archer.

Turn left and run along the right wall to reach another platform. Follow the balcony, killing any enemies that appear. When you reach the end of the balcony, run along the right wall to reach a new platform. Kill the archer and then go through the doorway. Walk to the far left corner. Run up the wall and jump from wall to wall to reach a balcony.

Walk through the archway and turn right. Go to the handle and turn it counter-clockwise to lower a hanging beam. Walk to the left side of this balcony. Run along the left wall, jump when reach the middle of the wall, and swing from the hanging beam to reach a platform. Turn left and walk down the hallway.

Turn left, walk through the curtained doorway, and kill the archer. Go through the door to the right and watch the scene. Turn left, hop over the railing, and watch the scene. Walk to the other side of the room and hop over the railing. Turn left, slow down time, and walk past the traps. At the end of the hallway, run up the wall and hang from the dagger plate.

Jump up to the ledge above you. Climb the series of ledges until you reach a railing. Hop over the railing and kill the archer. Walk forward and kill the next archer. Walk to the end of the alley and watch the scene. Run up the wall in front of you and hop over the railing. Walk forward and save your game at the fountain.

~~~~~~~~~~~~ The Brothel: ~~~~~~~~~~~~

Turn right and walk forward. Drop down two ledges and watch the scene.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Mahasti^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This fight will seem hard at first but it isn't that bad. Mahasti's attacks aren't that varied or devastating. You can block all of her attacks easily. Start this battle by slowing down time and slashing away at her. Continue slowing down time and attacking her until the camera shows a close-up of both fighters. Repeatedly press square to push her away from you and give you a great opportunity to attack her. Go back to the strategy of slowing down time and attacking her until a scene takes over.

Now that you are the dark prince, this battle is much easier. Mahasti will run away like a coward and you must give chase. Make your way to the ledge that she is on, killing the enemies as you go. When you reach the ledge, slow down time and hack away at her until time returns to normal and she runs away again. Continue chasing after her and

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attacking her until her health is almost gone.

Once her health is almost gone, she will return to the original ledge that you fought her on. Follow her to this ledge. She will resume her normal fighting pattern from before. Keep fighting her until she finally dies.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~~~~~~~~~ The Plaza: ~~~~~~~~~~

Walk to the left corner of this room and you will find a wooden crate with a beam sticking out of it. Climb onto the crate and turn right. Run along the left wall and jump to the balcony on the right. Rotate the lever clockwise. Drop down to the floor and return to the crate. Pull the crate to the end of the track in the floor.

Climb onto the crate and then jump to the beam above. Pull yourself up. Jump towards the wooden portion of the wall and rebound off the wall to reach a beam above. Pull yourself up and walk to the end of the beam. Jump to the gap between walls and climb to the top.

Turn around and jump to the beam in front of you. Drop down to the platform below (with the handle) and kill the guards. Turn the handle clockwise. Walk to the edge of the platform and jump to the ledge above the doorway. Drop down to the edge of the open doorway and pull yourself up. Walk through the door and kill the enemy.

Turn left and go through the doorway. Run along the wall with the shutter and use the shutters to reach a new balcony. Go through the doorway on the right and watch the scene. Turn left. Run along the left wall and jump to the beam on the right. Jump to the chain and slide to the bottom. Drop down to the ground.

Find the wall button. Run up the wall with the button, slow down time, and go through the door before it closes. Walk forward and kill the guard. Turn right and walk forward. Kill some more guards. Walk forward and destroy the objects in your way. Climb to the top of the ladder.

Jump to the wall behind you and jump from wall to wall to reach a railing on the right. Hop over the railing and turn left. Walk forward until you reach a wall. Turn right. Run up the wall and jump to the beam behind you. Walk to the wall.

Jump up and grab the top of the wall. Pull yourself up. Run along the wall on the left to reach a beam. Jump to the platform below. Turn right and walk forward. Step onto the ledge and shimmy to the right. Drop down to the lowest ledge and shimmy to the left until you reach a platform. Turn left.

Run along the right wall and use the shutters to reach a ledge. Drop down to the platform below and kill the guard. Turn right. Run along the left wall and use the shutter to reach a platform. Drop down and kill the guards. Deactivate the Sand Gate and you will gain the Winds Of Time power.

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Find the wall button near the Sand Gate. Run up the wall with the button, slow down time, and run through the door before it closes. Walk to the end of the hall and climb over the wall in front of you. Walk forward and destroy the objects to find a wooden crate. Pull this out of the alcove and push it to the left. Push it down the hallway and against the door at the end of the hallway. Climb onto the crate.

Run up the wall and grab the top of the wall. Pull yourself up and drop down to the hallway below. Follow the hallway until you reach a large stone block. Run up the side of the block and pull yourself up. Run up the wall and hang from the dagger plate.

Run to the left and jump to the dagger plate on the left. Jump to the groove in the wall above you. Shimmy to the right and pull yourself up. Save your game at the fountain.

~~~~~~~~~~~~~~~~~ The City Gardens: ~~~~~~~~~~~~~~~~~

Turn left and walk out the doorway. Jump to the pole in front of you and swing to the dagger plate. Run to the left and hang from the next dagger plate. Drop down to the ledge below. Shimmy to the right and jump to the ledge above you. Shimmy to the right again and drop down to the beam below. Walk to the end of the beam and jump to the next beam.

Walk to the wall. Jump up and grab the ledge above you. Pull yourself up and shimmy to the right. Jump to the beam behind you and walk to the wall. Jump up and hang from the dagger plate. Run to the right and stab the next dagger plate. Run to the right again and you will reach a platform.

Climb onto the higher platform and turn left. Kill the guard here. Hang over the railing and jump to the pole behind you. Swing to the platform and walk forward. Hang of the edge of the platform and shimmy to the right. Drop down to the ledge below. Jump to the ledge behind you. Hang from this ledge and shimmy to the right.

Pull yourself up and jump to the tree. This functions as a column. Slide down to the ground and take out the guards. Walk to the large stone block on the left side of this area. There is a dagger switch on the side of the block. Run up the side of the block and activate the dagger switch. Return to the tree that you slid down moments earlier.

Climb the tree and jump back to the ledge. Hang from the ledge and shimmy to the left as far as you can. Drop down to the beam below. Walk to the end of the beam and jump to the next beam. Walk towards the wall. Jump up and grab the ledge above. Shimmy to the left and pull yourself up. Jump to the groove in the wall behind you.

Drop down to the dagger plate below. Drop down to the platform below and walk to the end of the beam. Turn right and jump to the beam. Jump forward to reach a ledge. Shimmy to the right and jump to the pole behind you. Turn around and swing to the wall. Rebound off of the wall to reach the higher pole. Turn around and swing to the top of the wall.

Walk to the end of the beam and jump to the tree. Jump to the beam on

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the left. Jump to the dagger plate on the wall. Run to the right and hang from the next dagger plate. Run to the right again to reach a beam. Hang from the beam and speed kill the guard below. Take out the rest of the guards and deactivate the Sand Gate to get your final sand tank.

To the left of the Sand Gate is a wall with a dagger switch. Run up the wall and activate the switch. Walk over to the tree in this area. Climb to the top of the tree and jump to the beam on the left. Walk along the beam and jump to the newly-created platform. Jump to the ledge in front of you. Shimmy to the left and drop down to the beam below.

Walk to the end of the beam and jump to the next beam. Walk to the wall. Jump up and grab the ledge above you. Pull yourself up, shimmy to the right, and jump to the ledge behind you. Shimmy to the right and drop down to the ledge below. Drop down to the platform and kill the guards.

Turn right. Run along the left wall to reach a pole. Swing to the ledge in front of you. Shimmy to the right and drop down to the platform below. Kill the guards here and drop down to the large area below. Watch the scene.

Mini-Boss battle "Stone Guardian":

This is a very short and easy battle. All you have to do is roll behind the creature and slash at its legs. After a few stabs, the creature will go down on one knee and a speed kill will be triggered. After the speed kill sequence, the creature, instead of dying, will start to run around while you hang from it. You have to steer the creature with the left analog stick. Do not run headlong into a wall or you both will die. Break through the door to escape this arena.

Continue to steer this creature away from walls. Break through the next door and follow the winding pathway. It is best to start turning well before you reach a corner because the creature is slow at turning but moves quickly. If you run into a wall, rewind time and correct your mistake. Continue doing this until a scene takes over.

Climb up the ladder on the right and save your game at the fountain.

~~~~~~~~~~ The Canal: ~~~~~~~~~~

Turn right and roll through the small gap in the wall. Walk forward and walk onto the ledge on the right. Shimmy to the left and drop down to the ledge below. Shimmy to the left again and drop down to the platform. Follow the hall and walk onto the next ledge. Shimmy to the left and jump to the ladder behind you. Slide down to the bottom and jump to the platform behind you.

Walk forward and drink from the fountain to be transported to a new area. Follow the hallway a bit and you will see some traps. Slow down time, run past the spiked pole, and roll under the spiked log. Walk forward and turn right. Wait for the rotating blades to just start to retract into the wall, slow down time, and run along the left wall.

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Slow down time and roll past the next traps. Roll past the rotating blade and walk into the light. You will gain life upgrade #4. You will be transported back to the fountain. Make your way back to the fountain where you last saved your game. Walk down the hallway to the left of this fountain.

Climb onto the block at the end of the hall. Run up the left wall and jump from wall to wall until you reach the edge of a platform. Pull yourself up and turn left. Run along the right wall to reach a ledge. Shimmy to the left and jump to the ladder behind you. Slide to the bottom of the ladder.

Jump to the ledge on the right and shimmy to the right. Jump to the pole behind you and swing to the platform. Save your game at the fountain.

~~~~~~~~~~~~~~ The Promenade: ~~~~~~~~~~~~~~

Go through the doorway in front of you. Follow the path and kill the guard. Walk over to the wooden crate and push it to the left so that it is against the wall and the railing. Climb onto the crate. Turn left. Run along the right wall, over the pool of water, and jump to the wall on the left. Jump from wall to wall until you reach the platform at the top.

Pull yourself up and kill the guard. Go over to the wall button on the right wall. Run up the wall and press the button. This will lower a wooden board on the wall behind you. Run along this wall, over the wooden board, and use the shutter to reach a ledge. Shimmy to the right as far as you can.

Jump up to the ledge above you. Pull yourself up. Jump to the wooden structure behind you. Rebound off of the wooden structure and jump between the wall and the structure until you reach the top of the wooden structure. Pull yourself up. Run along the right wall and use the shutters to reach a new platform.

Go through the doorway and watch the scene. Walk forward and jump to the chain in the center of the tower. Slide to the bottom of the chain. Drop down to the ground and walk out of the tower. Kill the guard and the two sand wolves. Turn left and look along the outside of the tower.

You will find a dagger switch on the outside of the tower. Run up the wall and activate it. This closes two windows on a wall. Walk over to the wall with the now-closed windows. Run along the wall and use the torch to extend your run and reach a banner. Slide down the banner and, before you reach the bottom, jump behind you and swing from the hanging beam to reach a platform.

Kill all of the enemies here and destroy the objects for health. Walk over to the right wall to find a dagger switch. Run up the wall and activate it. This closes two more windows on another wall. Walk over to the wall with the closed windows. Run along this wall, use the torch to extend your run, and use the shutters to reach a new platform.

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Kill the enemy here and turn left. Run along the right wall and jump from shutter to shutter. After you jump off of the final shutter, swing from the hanging beam to reach a new platform. Slow down time and kill all of the enemies here. Turn left and run along the right wall.

Walk over to the wall with the dagger switch. Run up the wall and activate it. This will open two windows behind you. Turn around and walk to the beam in front of the first window. Jump up and grab the beam. Pull yourself up and jump to the window. Jump to the platform in front of you.

Turn left. Run up the wall and jump to the window behind you. Pull yourself up and run along the left wall. Near the end of your run, jump off of the wall and swing from the two hanging beams to reach a new platform. Walk forward and hang off of the edge of the platform.

Shimmy to the left as far as you can. Use your whip to pull out the white block and jump to the block. Pull yourself up. Run along the left wall to reach a ladder. Slide to the bottom of the ladder. Use your whip to pull out the next white block and jump to it. Pull yourself up and turn left.

Run along the right wall and jump to the platform on the left. Watch the scene that unfolds. Turn right and walk to the wall. Jump up and grab the ledge above you. Pull yourself up. Jump up and grab the railing above you. Hop over the railing and walk forward. Hop over the next railing and hang from it.

Jump to the pole behind you. Swing to the next pole. Swing to the beam in front of you. Walk to the end of the beam and jump to the chain. Slide down to the bottom of the chain. Drop down to the ground and kill all of the guards. The Sand Gate is still active, though. There is one more guard to kill.

Near the Sand Gate is a raised platform. Walk over to the lower side of this platform. Run up the side of it and pull yourself up. Kill the guard here and return to the Sand Gate. Deactivate the Sand Gate to gain 200 sand credits. Walk over to the left side of the area and go through the open doorway.

Walk forward and climb over the stone blocks. Follow the conveyor belt and you will eventually reach a bunch of crushers. Slow down time and make your way pat the crushers. Continue down the path until you reach a fountain. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~ The Royal Workshop: ~~~~~~~~~~~~~~~~~~~

Turn right and walk forward. You will find a dagger switch on this wall. Run up the wall and activate the dagger switch. Drop down and watch the scene. Afterwards, walk to the large statue on the other side of the room. Climb onto the staff of the statue and climb to the top.

Jump to the platform on the left. Run up the wall and jump to the pole behind you. Turn around on the pole. Shimmy to the left and pull

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yourself onto the platform. Turn left and walk to the wall. Jump up and grab the groove in the wall. Shimmy to the left as far as you can.

Jump to the groove in the wall behind you. Shimmy to the left and pull yourself onto the platform. Walk forward and you will see a handle. To the right of the handle is a dagger switch. This dagger switch will rotate the statue clockwise. If you rotate the handle, the dagger switch will rotate the statue counter-clockwise instead.

Ignore both of these for now and walk to the ladder. Climb to the top and turn left. Walk to the end of the platform and turn left. Slide down the ladder and you will find another handle and dagger switch. The dagger switch moves the statue forward. If you rotate the handle, the dagger switch will move the state backwards.

To solve this perplexing puzzle you must move the statue:

Forward (1 time)Clockwise (2 times)Forward (2 times)Clockwise (1 time)Backwards (1 time)Clockwise (1 time)Forward (1 time)Clockwise (1 time)Forward (1 time)Counter-clockwise (1 time)Forward (1 Time)

Watch the scene afterwards and save your game.

~~~~~~~~~~~~~~~~ The King's Road: ~~~~~~~~~~~~~~~~ Now it's time for another chariot chase. This one is longer but it isn't that bad. Avoid hitting the walls because this will knock off course and rewind time if you crash. Wind your way through the city, avoiding the obstacles and killing the guards, until a scene takes over.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Twins^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This fight seems hard at first but there is a trick to it. Begin by attacking the twin with the giant sword. After a few attacks, the twin with the axe will try to attack you from behind. Roll out of the way and his axe will get stuck in the ground. Go behind the axe twin and attack him. If the sword twin attacks you, block his attacks and continue attacking the axe twin. He will eventually pull his axe out of the ground. Go back to attacking the sword twin until the axe twin tries to attack you from behind again. Roll to avoid his attack and his axe will get stuck again. Attack the axe twin again. Continue this pattern and eventually you will be prompted to begin a speed kill sequence. Trigger the speed kill and press square when the dagger flashes. At this point, both twins should be at about half health. Go back to the tactic of attacking the sword twin and rolling to avoid the

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axe twin's attack until his axe is stuck in the ground again. Attack the axe twin and you will be prompted to perform a second speed kill. Press square when the dagger flashes and watch the scene that follows.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the scene, kill all of the enemies in the room and a door will open. Go through the door and walk forward. There is a tall wall in front of you. Go to the left side of this wall and destroy the objects. Run up the wall and you will grab a ledge. Shimmy to the right as far as you can and pull yourself up.

Walk forward and go through the doorway with the curtains. Walk into the pool of water and watch the scene. Walk forward and run up the wall. Hop over the railing and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Palace Entrance: ~~~~~~~~~~~~~~~~~~~~

Turn right and walk down the hallway. After the scene, run along the wall with the shutter and use the shutter to reach a ledge. Shimmy to the right as far as you can. Jump behind you to reach the gap between the two walls. Climb to the top of the gap and turn around.

Jump to the balcony here and hop over the railing. Rotate the handle counter-clockwise to open the door near you. Go through the door and follow the hallway until you reach a giant hole in the left wall. Jump through the hole and slide down the banner. Before you reach the bottom, jump to the ledge behind you. Hang from this ledge and shimmy to the left.

Pull yourself up onto the platform. Turn left and run up the wall to reach a ledge. Jump to the wall behind you and jump from wall to wall to reach the railing at the top. Hop over the railing and kill the guards. Walk forward and turn left. Run along the right wall and jump when you reach the bulge in the wall to reach a pole.

Swing to the next pole and then swing to the dagger plate on the wall. Run to the right to reach a new platform. Turn right and walk forward. Hang over the railing and jump to the dagger plate on the wall. Look to the right. Wait for the thin, flat platform to extend out of the wall and run to the right. Before the platform retracts, turn right and run up the wall. At the top of your run, jump to the wall behind you and jump from wall to wall until you reach a dagger plate.

Run to the right and jump to the pole on the right. Climb on top of the pole and jump to the pole above. Swing to the next pole and swing to the platform. Turn right and walk to the middle of the balcony. Turn right again and hang over the railing. Jump to the dagger plate behind you. Jump up to the second dagger plate and then jump up to the third one.

Jump to the wall behind you and jump from wall to wall until you reach a button. After you press the button, slow time and drop down to the highest dagger plate. Drop down to the dagger plate below you and jump to the balcony behind you. Run through the door before it closes. Walk to the end of the long hallway and drink from the fountain. You will be

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transported to a new hallway.

Slow down time, wait for the blade to move to the right, and jump the gap to the next platform. Wait for the spiked log to rotate to its safe side and walk forward. Jump the gap to the next platform and run past the next blade. Walk forward and wait for the ledge to extend out of the wall. Run up the wall and grab the ledge. Slow down time and climb to the top ledge. Jump to the ledge behind you. Climb to the top ledge and jump to the platform behind you.

Wait for the spiked log on the left to rotate onto its safe side. Run along the left wall and you will easily get past this last trap. Walk into the light and you will gain life upgrade #5. You will be transported back to the fountain. Walk back down the long hallway and go through the door. Walk to the handle in front of you.

Turn the handle to open the door in front of you. Go through the door and turn right. Run up the wall and hang from the dagger plate. Jump up and grab the edge of the platform. Pull yourself up and walk forward. Hang over the ledge and jump to the dagger plate. Look to the right. Wait for the thin, flat platform to extend from the wall and run to the right.

Jump to the ledge in front of you and shimmy to the right. Jump to the wall behind you and jump from wall to wall until you reach a railing. Hop over the railing and kill the guards. Turn left. Run along the right wall and jump when you reach the bulge in the wall to reach a pole. Swing to the next pole. Swing forward to reach the wall and jump from wall to wall to reach a dagger plate.

Run to the right to reach a ledge. Shimmy to the right and jump to the railing behind you. Hop over the railing and kill the guards. Walk forward and turn right. Hang over the railing and jump to the elevator that Farah is in. Watch the scene that occurs.

After the scene, kill all of the enemies and walk to the handle. Turn the handle and walk into the alcove between the two walls. Wait for the wall overhead to move backwards. Run up the left wall and jump from wall to wall to reach a platform on the left. Pull yourself up before the wall moves outwards again.

Walk forward, run up the wall, and hang from the dagger plate. Wait for the wall to extend outwards and run to the left to reach another dagger plate. Jump up and hang from the dagger plate above. Jump up and grab the edge of the platform. Pull yourself up and turn right. Turn right and wait for part of the wall to extend. Run along the left wall and hang from the dagger plate.

Wait for the wall to retract and then extend once more. Run to the right to reach another platform. Turn right and run along the left wall to reach a banner. Before you reach the bottom of the banner, jump to the beam behind you. Walk to the ledge and shimmy to the left. Walk to the end of the next beam.

Jump to the gap between the walls and climb to the top. Turn around and jump to the dagger plate. Run to the left and jump to the dagger plate on the left. Run to the right to reach a ledge. Shimmy to the right and

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drop to the ground. Go forward, run along the right wall, and jump to the dagger plate on the left. Run to the right and hang from the next dagger plate. Jump to the pole behind you and swing to the next dagger plate.

Look to the left and wait for the section of the wall to extend. Run to the left to reach the next platform. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~ The Hanging Gardens: ~~~~~~~~~~~~~~~~~~~~

Turn left and go through the doorway on the right. Hang off of the edge of the platform and drop down to the ledge below. Shimmy to the right, jump up, and grab the edge of the platform. Pull yourself up and turn right. Walk forward and watch the scene. Turn right. Run along the left wall and jump to the pole on the right. Drop down to the wall gap and slide to the bottom.

Drop down and kill the two guards. Walk to the right side of the platform where there is a gap in the railing. Run along the right wall to reach a dagger plate. Look to the left. Wait for the platform to extend from the wall. Run to the left and jump to the platform. Run forward and run along the right wall to reach a pole. Climb on top of the pole and jump to the pole above. Climb the series of poles to reach a beam at the top.

Walk to the end of the beam and jump to the pole. Swing to the platform and watch the scene. Turn right and run along the left wall to reach a ledge. Drop down to the wall gap and slide down to the bottom. Drop to the ground, slow down time, and kill the guards. Deactivate the Sand Gate and you will gain The Sand Storm power which is wicked powerful.

Watch the scene that follows. After the scene, walk to the railing and hang over it. Jump to the dagger plate on the wall. Jump up and hang from the dagger plate above. Wait for the wall to extend and run to the left. Jump from wall to wall until you reach a ledge on the left. Wait for the wall to extend again. Jump to the wall and jump from wall to wall to reach a higher ledge. Shimmy to the left.

Pull yourself up and jump to the higher ledge. Shimmy to the left and drop down to the wall gap. Slide to the bottom, drop to the ground, and kill the guards. Walk over to the railing at the edge of the platform. Go to the gap in the railing. Run along the right wall to reach a ledge. Shimmy to the left. Jump to the pole behind you and swing to the ledge.

Shimmy to the right and jump to the platform behind you. Go through the doorway and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~~ The Structure's Mind: ~~~~~~~~~~~~~~~~~~~~~

Turn left and walk forward. Walk to the end of the beam and jump to the gap between the walls. There are rotating blades in the middle of the gap. Get as close as you can to the blades, slow down time, and slide

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past them. Drop down to the ground. Slow down time and roll past the spiked log. Run past the arrow trap and the spiked pole. Lastly, there is a set of three rotating blades. Slow down time and roll past each one individually.

Walk to the center of the next room and turn left. This room has three handles. I will refer to the center handle as the North handle, the right handle as the east handle, and the left handle as the west handle.

Go to the North handle and turn it once to raise the platform. Drop back down to the ground. Go to the east handle and turn it once to raise the platform. Drop back down to the ground. Walk to the west handle and turn it once to raise the platform. Drop down to the ground.

Walk over to where the east handle used to be. Stand on the left side of the raised platform and turn left. Run along the right wall to reach a ledge. Climb up a few ledges until you see a metal platform behind you. Jump to the metal platform and jump to the platform with the handle. Turn the handle to raise the platform a second time.

Run along the wall to return to the pillar of ledges. Shimmy to the left and drop down until you see a metal platform behind you. Jump to the metal platform and jump to the platform with the North handle on it. Turn the handle to raise the platform a second time. Turn left and run along the right wall to reach the other pillar of ledges.

Shimmy to the left and drop down until you see a metal platform behind you. Jump to the metal platform and jump to the platform with the East handle. Turn the handle to raise the platform a second time. Watch the scene that follows.

Run back the pillar of ledges and climb down to the ground. Exit through the large archway to the south and watch the scene that follows. Save your game after the scene.

~~~~~~~~~~~~~~~~~~~~~~ The Well Of Ancestors: ~~~~~~~~~~~~~~~~~~~~~~

Walk forward and turn left. Walk through the archway and turn right. Run along the wall and use the torch to extend your run and reach a platform. Run along the right wall and use the torch to extend your run and reach a beam. Walk along the beam to the left. Jump from the beam and swing from the hanging beam to reach a chain. Slide to the bottom.

Drop to the beam below, pull yourself up, and walk along the beam before it collapses. Walk to the end of the small beam and jump to the platform. Turn right. Run along the left wall and use the torch to extend your run and reach the next platform. Go through the door and break the pots for sand. Walk back out to the platform and turn left.

Jump to the beam and drop down to the beam below. Drop down to the platform below and turn around. Run along the right wall and use the torches to reach the next platform. Run along the right wall again and use the torch to reach the next platform. Jump down to the platform below and enter the door.

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Kill a few enemies here for sand and turn around. Walk back out the doorway and go right. Run along the right wall to reach the next platform and drop down into the wall gap. Slide to the bottom and drop to the ground. Kill the enemies fro sand. Go to the edge of the platform. Jump forward and swing from the two hanging beams to reach the next platform. Turn left. Run along the right wall and use the torches to reach a beam.

Drop down to the beam below and then drop down to the platform. Run along the left wall and use the four torches to reach the next platform. Walk forward. Jump a swing from the hanging beam to reach another ledge. Turn right, go through the doorway, and kill the next group of enemies. Turn right and walk onto the ledge. Shimmy to the left and drop down to the platform below.

Run along the right wall to reach another platform. Head down the ramp and run along the right wall to reach another platform. Run along the right wall again to reach yet another platform. Turn left and walk forward. Kill all of the enemies here and turn right. Walk to the end of the beam and jump to the wall gap. Slide to the bottom and drop to the ground.

Turn around, head right, and go through the doorway. Follow the hallway and smash the pots for sand. Turn left and you will face some traps. Wait for the blades on the wall to reach their lowest point and run along the right wall to reach a ledge. Hang from the ledge and shimmy to the right. Drop down to the ledge below and pull yourself up. Shimmy to the left and jump to the groove in the wall behind you.

Shimmy to the right and wait for the saw blade to move to the right. Drop down to the ledge below. Shimmy to the right and pull yourself up onto the platform. Turn left and you will see three rotating blades. Go to the left side of the blades and wait for the first one to pass. Slow down time and roll past all three. Destroy the pots here for sand.

Turn right and walk forward. Jump forward and swing from the hanging beam to reach an unstable platform. Turn right. Jump up and grab the groove in the wall. Shimmy to the right and jump to the ledge behind you. Drop down three ledges and shimmy to the right to reach a new platform. Walk forward, slow down time, and roll past the rotating blades. Destroy the pots for some more sand.

Wait for the spiked logs to rotate onto their safe sides. Slow down time, run along the left wall, and use the shutter to reach a ledge. Shimmy to the right. Jump up to the ledge above and shimmy to the right. Jump to the groove in the wall behind you and shimmy to the right as far as you can. Slow down time and drop down to the floor when it is safe to do so.

Walk to the pit at the end of this hall and turn left. Slow down time and wait for the blade to retract into the wall. Run up the wall and grab the groove in the wall. Shimmy to the right and use your whip to pull out the white block. Jump to the block and turn left. Jump to the groove in the wall and shimmy to the right. Drop down to the ground, slow down time, and roll past the rotating blades.

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Walk forward, step on the floor switch, and walk through the doorway. Watch the scene that follows. It is quite moving. You now have the King's sword. This can kill any enemy in one hit although you cannot use any other secondary weapon for the rest of the game. Take out some of the enemies here for fun.

Walk to the cracked wall and smash through it (press and hold triangle). Walk forward and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Well Of Ancestors (cont.): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The enemies here are all invisible, so be careful. Walk forward and hug the left wall until the platform ends. Run along the left wall to reach a new platform. Turn right and follow the platform as it curves to the left. Walk to the end of the platform. Jump to the next platform and turn right. Circle around the platform until it ends. Run along the left wall to reach a new platform.

Walk forward and run along the left wall to reach another platform. Turn right and walk forward until you reach an alcove. Run up the right wall and jump from wall to wall until you reach the top. Turn left, walk forward, and jump to the next platform. Turn right and walk forward. Run along the left wall to the next platform. Turn right and walk forward. Jump across to the next platform and then jump to the third platform.

Turn left and jump to the platform in the distance. Turn left again and jump to the next platform. Jump forward to the next platform and turn right. Jump to the platform in front of you and turn right. Run along the left wall to reach a new platform. Jump forward to the next platform and save your game at the fountain.

~~~~~~~~~~~~~~ The Labyrinth: ~~~~~~~~~~~~~~

Walk forward and step on the floor switch to open the door. Walk through the door and follow the path until you reach a pit. Turn right and run up the wall to reach a ledge. Shimmy to the left as far as you can. Drop down to the ledge below and shimmy to the left. Jump to the ledge on the left and shimmy to the right. Drop down two ledges and shimmy to the right. Drop down to the ledge below and shimmy to the right. Jump up to the ledge above and pull yourself up. Jump up and grab the edge of the platform. Pull yourself up.

Walk forward, step on the floor switch, and go through the door. Walk to the edge of the platform and jump to the pole. Swing to the next pole and shimmy to the left. Swing to the small pole. Drop down to the small pole below and drop down to the large pole below. Shimmy to the right and swing to the small pole. Swing to the platform and walk forward. Climb up to the highest platform and walk to the wall. Run up the wall to reach a ledge. Pull yourself up.

Climb up two more ledges and jump to the pole behind you. Shimmy to the right and swing to the dagger plate. Jump up to the dagger plate above.

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Run to the left to reach the next dagger plate. Jump to the pole behind you and swing to another dagger plate. Run to the left to reach another dagger plate. Jump to the pole behind you and swing to the edge of the platform. Pull yourself up.

Walk forward and break through the rubble. Walk through the doorway and jump the gap to the next platform. Save your game at the fountain.

~~~~~~~~~~~~~~~~~~~~~ The Underground Cave: ~~~~~~~~~~~~~~~~~~~~~

Turn right and jump to the platform with the pile of rubble. Break through the rubble, walk forward, and turn right. Wait for the spiked pole to move left. Slow down time, jump to the thin platform between the spiked poles, and quickly jump the next gap to the next platform. Turn right and run up the wall to reach a ledge. Pull yourself up.

Jump up and grab the ledge above you. Pull yourself up and shimmy to the right to reach another platform. Walk forward, turn left, and break through the rubble blocking the doorway. Walk through the doorway and turn left. Run along the left wall to reach a wall gap. Climb to the top and pull yourself up. Jump to the dagger plate on the wall and drop down to the beam below.

Swing to the ledge in front of you and pull yourself up. Jump up and grab the ledge above. Pull yourself up. Jump to the wall behind you and jump from wall to wall until you reach the ledge at the top. Run up the wall and activate the dagger switch. Drop to the ground and turn left. Slow down time, run along the right wall, and jump to the moving block. Pull yourself up and jump to the next block. Jump to the platform in front of you.

Run up the wall and activate the dagger switch. Drop down and turn left. Walk to the end of the beam and jump to the ledge. Shimmy to the left as far as you can. Drop down two ledges and shimmy to the left. Jump to the ledge behind you. Break through the rubble and walk through the doorway. Walk forward, turn right, and walk towards the wall.

Run up the wall and jump from wall to wall to reach the top. Climb onto the stone block and turn right. Run along the left wall to reach a pole. Swing to the next pole. Shimmy to the right and line yourself up with the wall gap. Swing to the wall gap and slide to the bottom. Drop down to the ground.

Walk to the wall in front of you and turn right. Jump to the dagger plate and hang from it. Jump up and grab the ledge above. Pull yourself up and shimmy to the left. Jump up and hang from the dagger plate above. Jump up to the higher dagger plate. Jump up to the ledge above, pull yourself up, and shimmy to the right to reach the next platform. Walk to the end of the beam and jump to the column. Turn left and jump to the next column. Jump to the platform in front of you.

Walk through the passageway, turn right, and break through the rubble. Walk through the doorway. Run along the right wall and hang from the dagger plate. Run to the left and jump to the ledge on the left. Shimmy to the right as far as you can. Climb up two ledges and jump to the

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beam behind you. Walk to the end of the beam and jump to the wall gap. Climb to the top and pull yourself up.

Walk forward. Run up the right wall and jump from wall to wall to reach the top. Turn right. Roll under the spiked logs and turn left. Slow down time, run past the saws, and climb onto the crusher. Jump over the next pair of saws and turn left. Walk to the end of the path. Jump up and hang from the dagger plate. Jump up to the higher dagger plate and run to the right to reach a new platform. Turn right, walk forward, and save your game at the fountain.

~~~~~~~~~~~~~~~~~~ The Royal Kitchen: ~~~~~~~~~~~~~~~~~~

Turn right and walk forward. Run up the wall and activate the dagger switch. Run through the door before it closes. Kill all of the enemies here. Walk over to the stairs on the right. Walk up the stairs and go to the door at the top. Face the door and turn left. Walk forward until you reach the wall. Run up the wall and hang from the dagger plate. Jump up to the higher dagger plate.

Run to the left and jump to the beam on the left. Walk to the other end of the beam and jump to the dagger plate on the right. Run to the left to reach a pole. Shimmy to the left and swing to the platform. Turn left and walk forward. Walk to the end of the beam and jump to the dagger plate on the right. Run to the left and jump to the beam on the left.

Walk to the end of the beam and jump to the dagger plate in front of you. Run to the left and activate the button on the wall. Drop to the ground and go through the door before it closes. Walk down the hallway and save your game at the fountain.

~~~~~~~~~~~~~~~~~~~ The Secret Passage: ~~~~~~~~~~~~~~~~~~~

Follow the hallway until you reach a pit. Jump forward to the pole and shimmy to the left. Swing to the small pole and swing to the ledge on the wall. Wait for the ledge to extend out of the wall. Climb up two ledges. Jump up and grab the railing. Hop over the railing and turn left. Run up the wall and hop over the railing. Follow the hallway and save your game at the fountain.

~~~~~~~~~~~~~~~~ The Lower Tower: ~~~~~~~~~~~~~~~~

Walk through the doorway and turn left. Walk forward and limb up to the higher platform. Run along the left wall to reach a pole and swing forward to the next platform. Turn left and run up the wall to reach a ledge. Pull yourself up. Jump up to the next ledge and shimmy to the right. Climb up two more ledges and shimmy to the left to reach a new platform.

Run along the right wall to reach a pole. Shimmy to the right as far as

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you can and swing to the wall gap. Slide to the bottom and drop to the ground. Walk to the end of the beam. Jump to the pole on the right and swing to the next platform. Follow the platform around, kill the guard, and turn the handle.

Walk to the wall of this platform that is facing out over the cliff. Run up the wall to reach a ledge. Shimmy to the ledge and jump to the beam behind you. Walk to the end of the beam and jump to the beam in front of you. Jump to the platform on the right. Walk forward and turn left. Walk to the end of the beam.

Jump to the higher beam on the left. Turn around and jump to the higher beam connected to the platform. Walk to the platform and turn the handle. Turn right and jump to the beam. Turn around and jump to the higher beam. Walk along the beam and walk to the end of the smaller beam. Jump to the beam on the right and drop down to the platform.

Go to the elevator and pull the stone block out of the elevator. Push the block against the stone wall and climb onto the block. Run up the wall and hang from the dagger plate. Run to the right to reach another dagger plate. Run to the right and jump to the column on the right. Slide to the bottom and jump to the dagger plate on the wall.

Run to the right to reach a second dagger plate. Run to the right again to reach a pole. Swing to the next pole and turn around. Swing to the next pole and then swing to the platform. Walk to the end of the platform. Run along the right wall to reach a pole. Turn around and swing to the platform. Walk forward, turn left, and walk through the doorway.

Walk forward until you reach a pit. Wait for the saw on the left wall to rise. Slow down time, run along the left wall, and use the shutters to reach a new platform. Continue down the path and you will reach a new trap. Wait for the spiked log to rotate onto its safe side. Run along the wall to get past the trap. Turn right and you will reach another set of traps.

Wait for the two spiked logs to rotate onto their safe sides and run forward. Turn right and walk forward. Jump to the dagger plate on the wall. Run to the right and use the shutters to reach a new dagger plate. Jump up to the dagger plate above you and then jump up to the highest dagger plate. Run to the left and walk forward. Save your game at the fountain.

~~~~~~~~~~~~~~~~~ The Middle Tower: ~~~~~~~~~~~~~~~~~

Run up the wall and activate the dagger switch. Run through the door before it closes. Turn right and walk forward. Turn right and run up the door to reach a dagger plate. Jump up and hang from the next dagger plate. Run to the right to reach a platform. Turn left and run up the wall to reach another dagger plate. Jump up to the dagger plate above.

Run to the left to reach another dagger plate. Run to the left and use the shutter to reach a column. Jump from the column to reach the platform in the distance. Head to the other side of the platform and

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turn the handle. Walk to the edge of the platform and turn right. Jump to the beam. Walk along the beam and jump up to the beam above. Walk along the beam and jump to the platform on the right.

Walk to the other side of the platform and pull the block out of the elevator. Push the block over to the other elevator and push it onto the elevator. Turn the handle. Turn left and walk to the railing. You should see a bunch of poles in front of you. Hang over the railing and jump to the bottom pole. Climb on top of the pole and jump up to the pole above. Climb up to the pole at the top.

Swing to the platform on the right. Kill the enemies here and walk over to the elevator with the stone block. Pull the block out of the elevator and push it over to the small elevator on the far side of the platform. Push it onto the elevator to raise a platform in the distance. Turn left and walk to the wall. Run up the wall to reach a ledge. Pull yourself up and shimmy to the right to reach a platform.

Run along the left wall and jump to the elevator on the right. Turn left and hang over the railing. Jump to the beam behind you and walk to the platform. Walk forward to the alcove ahead. Run up the right wall and jump from wall to wall to reach the top. Shimmy to the right and jump to the beam behind you. Walk to the end of the beam and jump to the platform. Turn right and run up the wall to reach a dagger plate.

Run to the left and swing from pole to pole to reach a platform. Turn left and hang off the edge of the platform. Drop down to the beam below and walk forward. Walk through the doorway and follow the hallway until you reach a raised platform. Climb onto it and walk to the wall. Run up the wall to reach a ledge. Follow the series of ledges until you reach a platform. Walk forward and drink from the fountain to be transported to another location.

Walk forward until the spinning blade pops out of the ground. Wait for the spiked log to rotate onto its safe side. Roll under the blade and run past the log. Wait for the two spiked logs in the distance to rotate onto their safe sides. When the rotating blade on the wall starts to retract into the wall, run along the left wall. Jump when you reach the spiked logs and jump from wall to wall to reach a platform on the right.

Wait for the first rotating blade to retract into the wall. Run along the wall, past the blades, and jump to the beam on the right. (Make sure you run as far as you can or you won't reach the beam.) Walk to the end of the beam and jump to the beam in front of you. Drop down to the beam below. Jump to the platform on the left. Run along either wall to bypass the traps and walk into the light to receive the final life upgrade.

You will be transported back to the fountain. Turn around and descend the series of ledges. Walk to the end of the passage and climb up the two raised platforms. Walk through the doorway and to the end of the beam. Jump to the beam on the right and then jump up to the beam above you. Jump to the platform on the right. Turn around and jump to the higher platform. Turn right and go through the doorway. It's time for some more traps.

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Slow down time and wait for the spiked logs to rotate onto their safe sides. Run along the left wall and use the shutter to reach a dagger plate on the right. Jump up to the higher dagger plate. Wait for the saw to lower and run to the left. Use the shutters to reach another dagger plate. Slow down time again and wait for the saws to lower. Run to the left to reach a new platform. Turn left.

Wait for the first saw to lower and then run along the right wall. Use the shutters to reach a new dagger plate. Jump to the platform behind you. Walk forward. Wait for the spiked log to rotate onto its safe side. Roll under the spinning blade, run past the spiked log, and jump to the dagger plate. Climb the series of dagger plates until you reach the fourth dagger plate. Jump up and grab the edge of the platform. Pull yourself up and walk forward.

Go through the doorway and walk to the edge of the platform. Run along the right wall to reach a pole. Swing to the next pole and swing to the ledge ahead. Shimmy to the left to reach the next platform. Go through the doorway, turn left, and run along the left wall to reach a new platform. Run up the wall on the left and climb over to reach a new platform.

Follow the path up the ramp and jump to the wooden platform in the middle. Push the stone block into the elevator. Walk to the opposite side of this platform and hang over the railing. Jump to the next platform and turn left. Jump to the platform ahead. Follow the platform until you are facing the wooden center platform again. Jump forward to reach a pole. Swing to the wooden platform and turn the handle.

Turn left and walk to the end of the beam. Jump to the platform. Run up the wall and hop over the railing. Turn left and follow the platform to the end. Jump up to the beam above. Walk to the end of the beam and jump to the wooden platform. Pull the stone block out of the elevator and push it onto the other elevator. Go back to the first elevator and hang over the railing. Jump to the elevator behind you and turn right. Hang over the railing and jump to the next platform.

Turn right and jump to the beam. Walk to the wall and jump to the ledge above. Pull yourself up and jump up to the groove in the wall. Shimmy to the left and jump to the column behind you. Climb to the top of the column and look to the right. You should see a dagger plate on the wall over a platform. Jump to the platform and walk to the wall. Run up the wall and hang from the dagger plate.

Run to the left and use the shutter to reach another dagger plate. Run to the left to reach a new dagger plate. Drop down to the dagger plate below and then drop down to the platform. Go through the doorway and kill the enemies. Turn left and go through the doorway. Turn right and walk to the wall. Run up the wall and hang from the dagger plate. Jump to the dagger plate above. Run to the left to reach another dagger plate. Run to the left again to reach a third plate. Drop down to the beam below you.

Walk to the end of the beam and jump to the next beam. Hang off the right side of the beam and drop down to the platform. Walk to the end of the next beam and drop down to the beam below. Walk to the end of the beam and jump to the next beam. Hang off of the right side of the

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beam and drop to the platform below. Jump to the platform on the right.

Run up the wall to reach a dagger plate. Jump up to a second and third dagger plate. Run to the left and use the shutter to reach a column. Climb to the top of the column. Jump to the ledge behind you, shimmy to the right, and walk through the doorway. Walk down the hall and save your game at the fountain.

~~~~~~~~~~~~~~~~ The Upper Tower: ~~~~~~~~~~~~~~~~

Turn left and run along the right wall to reach a dagger plate. Run to the left to reach a ledge. Shimmy to the left. Jump to the wall behind you and jump from wall to wall until you reach a ledge on the right. Shimmy to the left and jump to the dagger plate behind you. Jump up and hang from the dagger plate above. Jump up and grab the edge of the platform. Pull yourself up and walk forward.

Go through the doorway and walk to the end of the beam. Jump to the pole and shimmy to the right. Swing to the small pole and swing to the ledge in front of you. Wait for the ledge to extend from the wall and shimmy to the left. Wait for the ledge above to extend from the wall and jump up to it. Pull yourself up and jump to the ledge above. Pull yourself up and shimmy to the right. Jump up and grab the edge of the platform. Pull yourself and walk forward.

Go to the wall on the other side of the room. Wait for the ledge to extend out of the wall. Run up the wall to reach the ledge and pull yourself up. Jump to the pole behind you. Swing to the next pole and then swing to the railing. Hop over the railing and walk to the end of the long hallway. Save your game at the fountain. This is the last save point before the final boss.

~~~~~~~~~~~~ The Terrace: ~~~~~~~~~~~~

Walk up the stairs and turn right. Walk up the next staircase and turn left. To your left is a very thin path leading up to a wall button. Run up the wall, slow down time, and go back down the staircase. Go through the door before it closes. Follow the hallway until you reach a railing. Hang over the railing and jump to the railing behind you. Hop over the railing and continue down the hallway until you reach a breakable wall. Break through the wall and walk until you reach the elevator. Ride the elevator to the top and watch the scene.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Vizier: Part 1^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^For the first part of this battle, you need to be on the offensive. The vizier has a few attacks to watch out for, though. He will either stab at you with one arm or he will swipe at you with both arms. To avoid the single-arm attack, either roll to the side or block it. The two-arm attack cannot be blocked, so roll to avoid it. Continue to attack the vizier until he flies away. He will now throw a large piece of rubble at you. Walk to the left side of the area and roll to the left to avoid

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the rubble. Go back to attacking the vizier until he flies away again. This time he will throw two pieces of rubble at you. Go to the left to avoid the first piece and the right to avoid the second piece. After some more fighting, he will throw three pieces of rubble at you. For this last part, go to the left for the first piece, the right for the second piece, and the left for the final piece of rubble. Attack him some more and a scene will take over.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Vizier: Part 2^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^During this second phase, most of the hazard comes from the rocks floating around the area. The vizier will use a light orb attack but it doesn't do much damage. Avoid the rocks and run up the column behind the vizier. You will be prompted to do a speed kill. Press square three times and one of the vizier's wings will come off. Avoid the rocks and perform two more speed kills. Once you successfully perform the speed kills, a scene will take over.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Vizier: Part 3^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This part is radically different from a boss fight. Basically, you have to make your way to the vizier, using the floating rubble, in order to deliver the final blow. The important thing to remember here is that the vizier will keep pelting you with orb attacks, which will knock you off of any object you are hanging on. It is best to wait on a platform for him to attack you and then continue platforming. The vizier's attack isn't that powerful and only takes away a tiny bit of damage. Find the platform closest to the ground. Run up the column and jump to the platform. Pull yourself up. Jump to the platform in front of you and turn left. Jump to the pole and climb on top. Turn around and shimmy to the right. Jump forward to the next platform. Turn left and jump to another platform. Jump to the pole and swing to the next platform. Turn right and jump to the next platform. From there, jump forward to another platform. Jump to the next platform, turn right, and jump to the pole. Swing to the next platform. Run up the wall and jump to the platform behind you. Pull yourself up. Jump forward to reach the last platform. Jump towards the vizier and press square when the dagger flashes. Watch the scene afterwards.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~~~~~~~~~~~~ Mental Realm: ~~~~~~~~~~~~~

After the scene, attack the dark prince until the sky darkens and you fall into the mental realm. The cool part about this area is that you cannot die. Everything is fairly linear here, so just follow the path until the end. Try to kill yourself if you want. It's fun. Anyway, after you complete this alarmingly easy platforming section, watch the end scene and the credits.

Congratulations! You have beaten the game! Thanks for playing and for using this guide. I will be making more in the future.^_^

~~~~~~~~~~~~~~~~Version History:

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~~~~~~~~~~~~~~~~

Version 0.03: 1/24/09 Started FAQ. Wrote About Me section, Spoiler section, Getting Started section, and Controls section. Started Walkthrough. Wrote walkthrough up to The Harbor District.

Version 0.05: 1/25/09 Wrote walkthrough up to the palace balcony.

Version 0.17: 1/27/09 Wrote walkthrough up to the tunnels.

Version 0.21: 1/28/09 Wrote walkthrough up to the lower city.

Version 0.31: 1/30/09 Wrote walkthrough up to the dark alley.

Version 0.44: 1/31/09 Wrote walkthrough up to the market district.

Version 0.50: 2/1/09 Wrote walkthrough up to the plaza.

Version 0.55: 2/3/09 Wrote walkthrough up to the city gardens.

Version 0.70: 2/4/09 Wrote walkthrough up to the king's road.

Version 0.81: 2/5/09 Wrote walkthrough up to the well of ancestors.

Version 0.85: 2/6/09 Wrote walkthrough up to the underground cave.

Version 1.00: 2/8/09 Finished walkthrough. Wrote version history and legal info.

Version 1.10: 2/23/09 Updated email address. Fixed a few errors.

~~~~~~~~~~~~~~~~~~Legal Information:~~~~~~~~~~~~~~~~~~

This guide is copyright (c) 2009 by David DeGregorio AKA Zenithwillrule.

This game guide is only allowed to air on GameFAQs.com. If you wish to use this guide on your sight, email me and I will tell you my terms of use. Thank you.

___ _ __ ___ _ | _ \_ _(_)_ _ __ ___ ___ / _| | _ \___ _ _ __(_)__ _ | _/ '_| | ' \/ _/ -_) / _ \ _| | _/ -_) '_(_-< / _` | |_| |_| |_|_||_\__\___| \___/_| |_| \___|_| /__/_\__,_| ________ ______ /_ __/ /_ ___ /_ __/ ______ / / / __ \/ _ \ / / | | /| / / __ \

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/ / / / / / __/ / / | |/ |/ / /_/ / /_/ /_/ /_/\___/ /_/ |__/|__/\____/ ________ /_ __/ /_ _________ ____ ___ _____ / / / __ \/ ___/ __ \/ __ \/ _ \/ ___/ / / / / / / / / /_/ / / / / __(__ ) /_/ /_/ /_/_/ \____/_/ /_/\___/____/ --------------------------------------------------------------- Prince of Persia: The Two Thrones Walkthrough For the Playstation 2/PC/GC/Xbox Final Version Copyright 2005 - 2006 YuGiOhFm2002 & YuGiOhAngel ([email protected])([email protected]) (Please Read the FAQ Section at the bottom) (before emailing one of us or both of us.) (Please add Game Name or Guide Name in Subject) (to let us know which game you need help with.) (You should also let us know which version you have.) First Created on : 11/10/05 Last Updated on : 1/13/06 ---------------------------------------------------------------

&&&&&&&&&&&&&&&&&Table of Contents&&&&&&&&&&&&&&&&&

I. Legal Info

II. Introduction

III. Walkthrough

Chapter 01: "Arriving at Babylon's Shore"

Location: "The Ramparts" (1%) Location: "The Harbor District" (3%) Location: "The Streets of Babylon" (4%) Location: "The Palace Balcony" (5%) Location: "The Palace" (8%) Location: "The Throne Room" (9%) Location: "The Trapped Hallway" (10%) Location: "The Ruined Palace" (11%) Location: "The Royal Chambers" (12%)

Chapter 02: "Into the Bowels of Babylon"

Location: "The Sewers" (13%) Location: "The Tunnels" (17%) Location: "The Fortress" (18%) Location: "Chariot Chase" (20%) Location: "Lower City" (21%) Location: "The Lower City Rooftops" (23%) Location: "The Arena" (25%)

Chapter 03: "Heading to the Gates of Babylon"

Location: "Arena Tunnel" (29%)

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Location: "The Balconies" (30%) Location: "The Dark Alley" (31%) Location: "The Temple Rooftops" (33%) Location: "The Temple" (37%) Location: "The Marketplace" (42%) Location: "The Market District" (44%) Location: "The Bowery" (46%) Location: "The Brothel" (49%)

Chapter 04: "At The Heart of the City"

Location: "The Plaza" (50%) Location: "The Upper City" (52%) Location: "The City Gardens" (55%) Location: "The Canal" (59%) Location: "The Promenade" (62%) Location: "The Royal Workshop" (65%) Location: "The King's Road" (67%)

Chapter 05: "Battle for the Thrones"

Location: "The Palace Entrance" (70%) Location: "The Hanging Gardens" (74%) Location: "The Structure's Mind" (76%) Location: "The Well Of Ancestors" (78%) Location: "The Well Of Ancestors (Continued)" (81%) Location: "The Labyrinth" (83%) Location: "The Underground Cave" (85%) Location: "The Royal Kitchen" (88%) Location: "The Secret Passage" (89%) Location: "The Lower Tower" (90%) Location: "The Middle Tower" (92%) Location: "The Upper Tower" (96%) Location: "The Terrace" (97%) Location: "The Mental Realm" (99%)

IV. PS2 Video Gallery

V. Life Upgrade Locations

VII. Frequently Asked Questions

============================I. Legal info=================================This document may not be altered, copied, published, sold nor reproduced forprofit in any way shape or form without advance permission from me. Use ofthis guide on any other web site or as a part of any public display isstrictly prohibited. If you steal any part of this Guide, FAQ, you will bepunished to the full extent of the law. Plagiarism is illegal, and I reallydetest it. If you do Email us for our permission, We have nearly no problemsin allowing you to post it on your site as long as full credit is given tous (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting offof Gamers/Users to access it directly or indirectly in any way shape orform. However, you may print this document out if it is for your own personaluse. If you see a site using this without our permission let us know. ==========================================================================

%%%%%%%%%%%%%%%%

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II. Introduction%%%%%%%%%%%%%%%%

This walkthrough was made using Hard mode which means if you are on an easiermode the tactics may differ a little. If you see any major directionalproblems let one of us know and we will correct it.

================== IIa. Controls ==================

L1 & L2 R1 & R2 | | v v _____ || _____ / L | || | R \ _/ |___________||___________| \_ / _ \ / ^ \ / | | \ Select Start / /_\ \Directional | _ v _ \ ___ / __ _ | Pad ---> | |_> <_| | |___| |::> | | | / \ | (D-Pad) | ^ /____ ___ _____\|__| \_/ | \ |_| / __ \ |___| / __ \ \/ / \ / / \ \_______/ / \ \ /\ / /\______/ | | | | | | \______/\ / /\ \__/ / \ \__/ /\ \ / / \ / \ / \ \ / / \___/ \_____/ \ \ / / ^ ^ \ \ / / | | \ \ \ / Left Analog Stick Right Analog Stick\ / \____/ (L3) (R3) \____/

Gameplay Controls

Left Analog Stick = Move the Prince/Dark PrinceRight Analog Stick = Move CameraR3 (Push down on Right analog stick) = Reset CameraTriangle = Trigger Speed Kill Attack / (Prince) Use Second weapon and GrabEnemies (Dark Prince) Whip enemies / Swing with Whip on specific objects /Pull specific blocks and speed kill attack button for the Dark prince. Circle = (Prince) Drop down and Pickup/Throw Weapons (Dark Prince) Square = Speed Kill attack button for the Prince (when the sword flashes)Dagger Attack button / Insert Dagger into Dagger Plate / Attack Enemy duringChariot ridesX = Action Button (Jump / Roll / Climb)Start = Pause/Options MenuL2 = Wide view (Landscape View)R2 = Look (First Person View)L1 = Hold down to Rewind time and Tap to Slow down time (when you have thepower) R1 = Wall run / Swing on Bar / Push and Pull Boxes / Drink Water / Blockduring Combat

&*&*&*&*&*&*&*&*&*&*&* III. Walkthrough *&*&*&*&*&*&*&*&*&*&*&

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(Note: Before we Start I want to warn you I will not be telling you aboutspeed kills on enemies except for Bosses. I recommend recognizing the promptthat it gives you to when you can use one. I won't be teaching or coveringhow to do moves in this game because it tells you what to do at the bottom ofthe screen during the tutorial parts of the game at the beginning.)

Intro Scene

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Chapter 01: "Arriving at Babylon's Shore"-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

1. Head for the door with the hole at the bottom of it to the Prince's leftand roll under the door (X).

2. Step up to your left to get around the fire in front of you and then wallrun (R1) up the boxes to your left.

3. Climb up onto the boxes and jump to the ledge to the left.

4. Jump to the ledge in front of you and then walk along the walkway to thePrince's left.

5. Run and jump to the ledge on the other side of the gap and wall run overthe gap to the Prince's left.

6. Wall run up the wall to the right to grab the gap near the top of thewall.

7. Shimmy to the Prince's left around the side of the building and then dropdown.

8. Drop down to the Prince's left and then go over to the ladder to go downit.

9. Go down the stairs and into the room to the Prince's right.

10. Jump towards the column that is nearest to you and climb up it.

11. Face the Prince's back towards the other column in the room and jump (X)to it.

12. Climb all the way up this column and then face the back of the Princetowards the column you just came from before jumping back to it.

13. Climb all the way up and then Face the Prince's back towards the ledgeyou see to the left.

14. Jump to that ledge and then Go to the Prince's right to find a woodencage with a railing on top of it.

15. Climb up on the wooden cage and hop over the side of the railing to thePrince's right.

16. Face the Prince's back directly at the column you just came from and jumpto it.

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17. Climb all the way up the column before facing the Prince's back towardsthe gap in the wall to the Prince's left and then jump to it.

18. Shimmy to the Prince's right and when you reach the end of the gap dropdown to the ledge below you.

19. Wall run along the wall here towards the ledge you can see in the fardistance.

20. Once you reach that ledge Jump up to the gap above you.

21. Shimmy to the Prince's left until you can climb up (X).

22. Drop down into the empty room below and go over to the Water fountainto drink some water plus Save your game for the first time.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Ramparts" (1%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

(Note: If you are wondering what the 1% by the location name is for. Wedecided we would add the rough percentage of the game you have now completedso far. This is not exact as the game does not tell but this will at leasttell you how far you are into the game. We based the numbers off of how manychapters/save names and by how long we felt each one roughly took.)

1. Go to the Prince's left and go down the ramp you find here.

2. You should see an eye symbol at the bottom left of your screen when youreach the bottom of the ramp. Use your Landscape view (L2) to help you see alarger view of the area and it sometimes helps you know where you need to goif you are stuck (I recommend anytime you see the Icon to use it to check outthe area and if you need to get out of it push L2 a second time to get out ofit).

3. Climb up the ladder you see to the Prince's right and when you reach thetop go through the doorway to the Prince's right.

Scene

4. This is where you learn how to do a speed kill. You will need to recognizethe speed kill prompt which is the circular blurry circle that is around theprince. When you see that you need to trigger a speed kill attack (Triangle).Once you have triggered one wait until you see your Dagger flash and thenpush the Attack button (Square). Everytime you see the dagger flash isanother time you will need to push the attack button (It takes very goodtiming and alot of practice especially on boss fights). This move is veryimportant to know how to use so I recommend practicing this move on futureenemies and learning how to do them because if you don't you won't beat anyBosses in this game. When you see the flash you only have about a second topush the attack button or else you will fail the speed kill and get hit orthrown if the flash disappears on the dagger before you push the attack

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button.

5. Hop over the railing to the Prince's right and Face the Prince's backat the pillar you see near you.

6. Jump to the pillar and slide down it.

7. Sneak up on the guy here and use a speed kill.

8. Go to the part of this platform/ledge where the railing is missing andeither wall run or jump towards the rooftop you see in the distance.

9. Jump up to the gap in the wall here and Shimmy to the Prince's right.

10. Climb up onto the ledge when you reach the end of it and grab the gapabove you.

11. Shimmy to the Prince's right again and then drop down to the ledge belowyou when you reach the end of this gap.

12. Sidestep to the Prince's right until you reach the end of this ledge andthen jump to the ledge behind the Prince.

13. Go down the ladder to the Prince's right and deal with the enemy here.

14. Go down to the lower area with the ramp around the corner or drop off onthe other side of the railing here and go down the alley you find here.

15. Fight off the enemy here before continuing down the alley around thecorner to the Prince's right.

16. Drop down to the water and drink it (R1) if you need health.

17. Climb back up and Wall run along the wall here (towards the waterfall).

18. Near the end of your wall run jump to the narrow ledge you see to thePrince's right.

19. Sidestep to the Prince's left and then grab the narrow ledge above you.

19. Shimmy to the Prince's left and then climb up when you can.

20. Climb up the ladder to the Prince's left and when you reach the top lookup.

21. Wall run up the wall under the doorway and climb up to that doorway.

22. Drop down to the balcony and go to the Prince's left.

Scene

23. Wall run along the wall towards the red curtain and when you reach thecurtain the Prince will automatically slide down the curtain.

24. When you reach the ground go in the direction of the door the guards tookKaileena.

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25. Go past the doorway and fight off the enemies that appear.

26. Go into the doorway they were guarding and climb up the ladder you see infront of you.

27. When you reach the top of the ladder jump to get onto the ladder behindthe Prince.

28. Move to the left or right to get on the correct side of the ladder andthen climb to the top of this ladder.

29. Wall run up the wall in front of the Prince and at the peak of the wallrun jump to the narrow ledge behind the Prince.

30. Climb up onto the narrow ledge and then line up the Prince's back (asbest you can) with the ladder you see to the right.

31. Jump to the ladder and climb all the way up it.

32. Go straight and drop down off the edge to the walkway below.

33. Go down this walkway to the Prince's left and climb up onto the smallledge that is just to the left of the doorway at the end of this walkway.

34. Climb up to the roof of this building and then wall run along the wallon the other side of the rooftop towards the narrow ledge in the distance.

35. Speed kill the archer if you can and then go down the ladder at the endof the walkway he was guarding.

36. You should see a guard walking away from you.

37. Go in the direction he is going and wall run up the wall to the Prince'sleft.

38. Climb up onto the narrow ledge the Prince finds and sidestep to thePrince's right all the way.

39. Jump to the narrow ledge behind the Prince and sidestep to the Prince'sleft about halfway along this narrow ledge.

40. Speed kill the guard walking back and forth if you can and then speedkill the archer at the end of this corridor.

41. Hop through the doorway/window the archer was guarding and then Climb upthe ladder up ahead.

42. Drop down out of the doorway in front of you when you reach the top ofthe ladder and go to the Fountain to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Harbor District" (3%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

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1. Go to the Prince's left if your facing towards the Fountain and go to theend of the ledge in front of you.

2. Wall run along the wall here and jump to the ledge to the Prince'sright.

3. Go to the other end of this ledge and walk towards the narrow ledge alongthe wall.

4. Once you are walking along the narrow ledge drop down to hang from it andshimmy to the Prince's right all the way.

5. Climb up when you can and then walk onto the balcony to the Prince'sright.

6. Walk across the narrow beam to the Prince's right and when you reach thewall sidestep to the Prince's right.

7. Once you go around the corner of the building walk out onto the smallnarrow beam.

8. Jump to the small narrow beam that you can see from here and walk onto theledge in front of you.

9. Roll through the opening you see to the Prince's left and walk out on thesmall narrow beam at the opening of the balcony to the Prince's Left (Weaponsrack is near the wall if you need another secondary weapon).

10. Jump to the narrow beam you can see in the distance behind the hangingtapestries.

11. Once you are on the high beam drop down (Circle) to hang from the beamand then drop down to stand on the lower narrow beam.

12. Speed kill the enemies here if you can and then go up the stairs at thefar corner of this area.

13. Wall run up the wall in front of you and at the peak of the wall run jumpto the narrow beam behind the Prince.

14. Climb up and then jump up to grab the narrow beam above you.

15. Climb up onto it and walk along it to the ledge that it is connected toit.

16. Drop down up ahead and then you should see a narrow beam near the edge ofthis ledge here.

17. Jump to that narrow beam and climb up onto it.

18. Walk out onto the small narrow portion of this beam and jump towards thenarrow space up ahead.

19. Once the Prince automatically stops him self from falling slide down thegap and drop down once you reach the bottom.

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20. Kill the enemies that are here if you want or go around the corner andquickly jump to the narrow beam you see here near the opening in the railing.

21. Walk along the beam to your right and then jump to the higher narrow beamyou can see from here.

22. Walk out to the edge of this short beam and jump to the gap you seestraight ahead.

23. Move upwards and then climb up onto the ledge the Prince hangs onto.

24. Go to the far side of this ledge and jump to the narrow beam you can seeup ahead.

25. Walk out onto the short narrow part of the beam and jump towards the gapup ahead.

26. Slide down the gap and turn the prince to face him towards the enemyin order to speed kill the enemy below.

27. Go up the small staircase you are near and follow the walkway.

28. Go to the end of the walkway to make the birds fly off.

29. Jump to the narrow beam you can see in front of you and then do a speedkill on the enemy here.

30. Sneak up on the Archer and speed kill them also before climbing theladder the Archer was guarding.

31. Walk out onto the short small beam to the Prince's right and jump to thebalcony you can see in front of you.

32. Hop over the railing and kill the Archer you see here.

33. Follow the alley the Archer came from and roll through the openingat the end of the alley.

34. Go around the corner to the left and use the Fountain to heal yourselfplus save the game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Streets of Babylon" (4%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

(Note: when it says "Facing the Fountain" it refers to facing the spout ofthe fountain where the water is flowing from it and it is only there to makesure you go in the correct direction even though it is obvious you go forwardinstead of backtracking.)

1. Facing the Fountain go to the Prince's right (towards the railing you seeup ahead) and before you reach the railing wall run up the side of thebuilding to the Prince's right.

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2. Climb up onto the roof of this building and then wall run along the wallto the Prince's left.

3. Before the end of the wall run jump to the narrow beam to the Prince'sleft.

4. Go along the beam until you are between the two enemies below and speedkill one and then sneak up and speed kill the other.

5. You should see a higher short beam from where the Archer was standing.

6. Jump or wall run to that small beam and once you have climbed up onto itwalk out to the very edge of it.

7. Jump to the opening you see in front of the prince and go up the stairs tothe Prince's left.

8. Once you reach the dead end wall run up either the left or right wall andthen jump at the peak of the wall run.

9. Quickly jump when the Prince touches the wall again and then climb up ontothe beam you grabbed.

10. If you are not on the beam to your right jump to it to grab a narrowledge just above it and if you did grab the beam on the right just jump upand grab the ledge above it.

11. Climb up onto the ledge and sidestep to the Prince's right.

12. Go around the corner to the right and climb up onto the platform here.

13. Walk out onto the narrow beam to the Prince's right and then walk outto the edge of the narrow beam to the Prince's left to be looking towards themany narrow beams you will be jumping to.

14. Jump Straight ahead from narrow beam to narrow beam until you reach abalcony.

15. Hop over the railing of the balcony and Jump to the narrow ledge you seeon the side of the building behind the Prince

16. Drop down to the narrow ledge below it and then Speed kill the enemiesthat you can below you (make sure the second enemy isn't looking in thedirection of the enemy or you will be spotted during your speed kill).

17. Go down the alley these two enemies were protecting and walk out onto tothe edge of the narrow beam you find at the opening of a railing to thePrince's right.

18. Jump to the narrow ledge you see along the wall and shimmy to thePrince's left.

19. Climb up onto the narrow beam once you shimmy around the corner and thenjump to the narrow beam you see in front of you.

20. Walk to the edge of this narrow beam and jump to the opening in the

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railing you see in front of the Prince.

21. Go around the corner to the Prince's left and then wall run along thewall on the Prince's right.

22. Jump to the narrow beam to the Prince's left near the end of the wall runand once you climb up onto it jump towards the wall to the right or left ofthe Prince.

23. Quickly jump again when the Prince touches the wall to grab the beam justabove the one you were on and then climb up onto it.

24. Walk towards the ledge with the fire on it and jump to that ledge.

25. Climb up onto the ledge and go to the Fountain to heal yourself plus saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Palace Balcony" (5%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's left and hop over the railing tothe Prince's right.

2. Drop down the rooftop below and go to the other side of the rooftop.

3. Wall run along the wall here when you don't see the enemy on the largebalcony and jump to the balcony.

4. Hop over the railing and wall run up the wall to the right of the doorwayto grab a narrow ledge.

5. Climb up onto it and sidestep to the Prince's right.

6. Speed kill the enemy you see below you when the archer walks away and thengo around the corner to find a metal wall to hide near.

7. Watch the Archer nearest to you and when they are not looking quicklysneak past them into the doorway just to the left of them.

8. Climb up onto the cabinet you find here and then wall run up the wallhere.

9. Jump at the peak of the wall run to grab the narrow beam behind thePrince and then walk out to the edge of the beam just above the Archer yousnuck by a moment ago.

10. Speed kill the archer and then sneak up on the other archer and speedkill them also.

11. Look up to the Prince's left at the wall you should see two square plateson the wall with circular holes at the center of them (these are Daggerplates and you will need to get use to using them because you will be using

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them quite often through this whole game).

12. Climb up onto the platform just below those Dagger Plates and Wall runup towards the lowest Dagger Plate.

13. When the Prince is near it stab your Dagger into it (Square) and thenjump up and stab the Dagger Plate above the Prince.

14. Jump to the railing behind the Prince and then hop over the railing ontothe balcony.

15. Go to the Prince's right.

Scene

16. Wall run along the wall with the shutter and jump (X) when the Princesteps on it (you will want to get use to the shutter also as you will beusing them throughout the game).

17. If done correctly you should have landed on a walkway.

18. Step on the floor switch you see near the Prince (just in front of theweapons rack) and quickly run through the door that opens before it closes.

19. Climb up onto the table to the Prince's right and then wall run alongthe wall here.

20. Near the end of the wall run stab your dagger into the Dagger Plate andthen drop down to the narrow beam below you.

21. Walk out to the edge of the small beam and jump towards the Dagger Plateon the wall in front of the Prince.

22. Stab your Dagger into it and then speed kill the enemy below you.

23. Jump towards the column that is near a different narrow beam high abovesome doors (NOT the one you were just on) and climb up the column to the top.

24. Jump towards the narrow beam and then climb up onto it.

25. Jump to the balcony this narrow beam is near and hop over the railing.

26. Wall run up the wall directly in front of the Prince to grab a narrowledge.

27. Climb up onto it and sidestep to the Prince's right and walk to the edgeof the narrow beam just above the Archer.

28. Jump to the gap just above the archer and face the prince towards theArcher after sliding down the gap to speed kill them.

29. Hop over the railing you are near and then jump to the narrow beam yousee behind the Prince.

30. Climb up onto the beam and speed kill the enemy below.

31. Go over to the doorway that is blocked by some chairs.

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32. Break one of the chairs without the Archer in the room spotting you andthen once the Archer goes back to where they were standing go into the room.

33. Wall run up the wall to grab the railing the Archer is near and shimmyto the Prince's right until you are behind the Enemy.

34. Hop over the railing and speed kill the Enemy.

35. Look up and you should see some Dagger Plates on the wall in front of thePrince.

36. Wall run up the wall and stab the lower Dagger Plate with the Dagger.

37. Jump up and Stab the next Dagger Plate and then push left before wallrunning to wall run to the Prince's left.

38. Stab the Dagger Plate that you see just before the balcony and then wallrun again to the Prince's left to reach the balcony.

39. Climb up onto the table at the far side of this balcony and wall runalong the wall here with the shutter.

40. Jump when the Prince gets to the shutter plus it will trigger a speedkill sequence at the same time and if done correctly you should land on thebalcony up ahead trying to pull off a speed kill on the Archer here (justwatch for the flash of the dagger).

41. Once you have killed the Archer wall run up the wall just to the left ofthe large doorway and then jump at the peak of the wall run to reach thenarrow beam behind the Prince.

42. Climb up and jump to the narrow beam you see nearby.

43. Walk to the end of this narrow beam and then face the Prince towards thewall.

44. Jump up and grab a narrow ledge just below the railing here.

45. Climb up onto the narrow ledge and jump to the narrow ledge behind thePrince.

46. Jump to grab the railing and hop over it to get onto the balcony.

47. Climb up the table in front of the Prince and then wall run up the wallin front of the Prince.

48. Stab the Dagger plate at the peak of the wall run and then wall run tothe Prince's right.

49. Jump to the narrow ledge to the Prince's right before the end of thewall run and then walk along this narrow ledge towards the enemies.

50. Walk out onto the short narrow ledge and jump to the gap just above theArcher.

51. Slide down and face the Archer to speed kill Archer.

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52. Go down the hallway towards the next enemy and climb up onto the tableto the Prince's left.

53. Wall run up the wall here and then jump to the narrow beam behind thePrince.

54. Walk along this beam towards the wall with a Dagger Plate on it and thenjump towards the Dagger Plate.

55. Stab the Dagger Plate and then wall run to the Prince's left to stabanother Dagger Plate.

56. Jump to the narrow beam behind the Prince and then walk out onto thebeam over the enemy.

57. Jump to the gap above the enemy and slide down before speed killing theenemy.

58. Go into the open doorway near you and climb up onto the table to thePrince's left.

59. Wall run up the wall just below the Dagger Plate and then Stab the DaggerPlate when you are close enough to it.

60. Wall run to the Prince's right to grab a narrow ledge and then climb uponto it.

61. Sidestep to the Prince's right and then climb up through the opening inthe railing you come to.

62. Go towards the door you saw Kaileena get dragged through and go down thewalkway to the left of that door.

63. Wall run up the wall just below the wall button you see here and thenquickly jump to the narrow beam behind the Prince once the button is pushed.

64. Quickly climb up and jump towards the door that opened.

65. Climb up through the doorway before it closes and then go to theFountain here to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/( _)\ _)\ /(_ Location: "The Palace" (8%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Facing the fountain quickly go down the hallway to the Prince's right(watch out for the floor spike trap).

2. Follow the hallway around to the Prince's left and roll past the giantspinning blade through the gap in the blade.

3. Continue straight and wall run up the wall up ahead when the spiked floor

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spins on to it's flat side again to reach the railing here.

4. Hop over the railing and then wall run along the wall through the gap ofthe blade you see spinning (just takes practice and good timing).

5. Jump to the ledge to the Prince's left before the end of the wall run andgo straight down this hallway.

6. Wall run along the wall when the spinning wall is flat and jump when thePrince steps on the shutter.

7. Wait for the spinning wall is just about to go flat to the Prince's leftand quickly go across the floor here (to avoid the spikes) before you wallrun up the spinning wall panel.

8. Climb up onto the ledge the Prince grabs and roll past through the gap inthe spinning blades in front of you.

9. Go to the end of this hallway and move the lever here Counter-Clockwiseto open up a hole in the ceiling.

10. Look in the direction of the spinning blades you just past and you shouldsee on the wall a new rectangular Dagger Plate (be sure to remember how theselook like as you will be using many of these throughout the game).

11. Wall run up the wall and stab your Dagger into the Dagger Plate at thepeak of your wall run.

12. Quickly jump to the block that came out of the wall behind the Prince andthen wall run up the wall the block is retracting back into.

13. Pull yourself up on the narrow ledge the Prince grabs and jump up toclimb up through the hole you opened earlier.

14. Go to the Prince's left in this large room and then go to the Fountainhere that you see to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Throne Room" (9%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Face away from the fountain and you should see to the Prince's left highup on the wall above a statue a Dagger Plate.

2. Go to the Statue and climb up onto it's back.

3. Wall run up the wall under the Dagger Plate and Stab the Dagger Plate.

4. Wall run to the Prince's right to reach a ledge here and then wall runagain along the wall with the shutter.

5. Jump when the Prince gets to the shutter and it will automatically triggera speed kill sequence on the Archer here.

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6. Wall run along the brown metal grate you see here to reach the next largeplatform on the other side of the gap here.

7. Wall run up the wall in front of the Prince and after you climb up wallrun to the Prince's right (towards the shutter).

8. Jump when the Prince steps on the shutter and it should launch you towardsa ledge around a pillar.

9. Climb up and jump to stab the Dagger Plate that is just above you.

10. Jump to the gap behind the Prince and then shimmy to the Prince's rightuntil you can climb up.

11. Climb up and walk out onto the short narrow part of this beam and jumptowards the gap in the distance.

12. Speed kill the Archer here and then wall run up the wall to the Prince'sleft to grab a narrow ledge.

13. Climb up onto the narrow ledge and sidestep to the Prince's right.

14. Jump up and stab the Dagger plate you see above you once you go aroundthe corner and then wall run to the Prince's right.

15. Jump to the ledge around the pillar to the Prince's right before the endof the wall run and then sidestep to the Prince's left until the Prince'sback is facing the column.

16. Jump to the column when the Archer turns away from looking and thenquickly face the Prince's back towards the railing and jump to it.

17. Hop over the railing and speed kill the Archer before it turns around.

18. hop over the railing the Archer is standing near and jump to the columnyou see here.

19. Move the Prince to the left to face the Gap above the enemies below andjump to the gap.

20. Slide down the gap and speed kill the enemies here (this one will be adouble speed kill so be ready to push the attack button more then just witha single speed kill).

21. Go into the opening they were guarding.

Scene

22. You have now gained the ability to reverse time (for those that have notplayed the previous games in the series this means now if you are going todie you can reverse time and fix the mistake you might have made or at leasttry to by holding down the L1 button).

23. Go into the doorway you are near and break the chairs you see blocking thehallway you will need to move quickly through most of this area as the palaceis falling apart just to warn you).

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24. Quickly go down the hallway and around the corner to the Prince's left.

25. Continue to follow the hallway and the floor will start to crumble.

26. Quickly go down the hallway and Wall run up the wall to the Prince's leftwith the big wall button on it.

27. Quickly go through the door that opens before it closes and go straight.

28. The floor will crumble in front of you and you need to quickly wall runalong the wall here to get across the gap in the floor.

29. Quickly Continue along the walkway and around the corner to the left.

30. Wall run up the gray portion of the wall to the Prince's right and Stabthe Dagger into the Dagger Plate.

31. Wall run to the Prince's left and stab another Dagger Plate.

32. Wall run again to the Prince's left to land on a ledge here and then Wallrun towards the red curtain you see to the Prince's left.

33. When the Prince gets to the curtain he will automatically slide down itand you will land on a ledge at the bottom of the curtain.

34. Quickly run into the doorway in front of the Prince and then go to theFountain here to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Trapped Hallway" (10%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Go down the hallway to the Prince's right and make your way past the trapsyou find as you go down the hallway.

2. When you reach the stairs on the other side of the traps go down thestairs and wall run up the wall to the Prince's right to push the big wallbutton.

3. Quickly go through the door at the bottom of the stairs before it closes.

4. Jump onto the column at the far right corner of the room and climb up ashigh as you can.

5. Face the back of the Prince towards the column that you are near beforejumping to it.

6. Climb all the way up and then jump to the column that is near the door youcame in.

7. Climb all the way up and then jump to the narrow ledge over the window.

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8. Sidestep to the Prince's right all the way and then climb up to the narrowledge above the Prince.

9. Sidestep to the Prince's right until his back is facing the column at thisside of the room.

10. Jump to the column and then quickly face the Prince's back towards thewall with the Dagger Plate.

11. Jump to the Dagger Plate and then wall run to the Prince's right toreach another Dagger Plate.

12. Wall run to the Prince's right one more time to another Dagger Plate andthen jump to the column behind the Prince.

13. Quickly move the Prince to face his back to the column near you and jumpto it.

14. Quickly move the Prince to face his back towards the small beam stickingout of the wall and jump to it.

15. Jump to the opening to the Prince's right and then jump to the redcurtain you can see in front of you.

16. Just before you reach the bottom of the curtain jump backward to thegap in the wall.

17. Slide down the gap and drop down to the floor below to find a fountainto heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Ruined Palace" (11%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Follow the Hallway to the Prince's left and get past the many traps youfind along this hallway.

2. Once you get past the traps quickly run for the doorway up ahead beforethe floor crumbles under you.

3. Go out of the doorway to the Prince's left and then jump across the gapto the Prince's right.

4. Go to the Prince's left and you should see an enemy to the Prince's left.

5. Fight the enemy here or throw him in the hole (that is what I usually do)and then climb up onto the small ledge the enemy was protecting.

6. Jump from this small ledge towards the narrow ledge along the wall infront of the Prince.

7. Sidestep to the Prince's left and then climb up onto the small ledges onthe side of the building to the Prince's left after dealing with the enemies

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that appear.

8. Jump up to grab the rooftop of the building and climb up to the rooftopof this building.

9. Deal with the enemy that is up here and then jump towards the wall you seesome Dagger plates on.

10. Go up to the higher Dagger Plate and then jump up to grab the narrowledge above you.

11. Climb up onto the ledge and sidestep to the Prince's left.

12. Jump across the gap to a ledge to the Prince's left and then wall runalong the wall the shutter is on.

13. Jump when the Prince steps on the shutter and it should launch you onto anarrow ledge.

14. Sidestep to the Prince's left and go into the doorway you come to.

15. Go over to the fountain to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Royal Chambers" (12%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Step on the Floor and go through the door that opens before it closes.

2. Go all the way down the stairs.

Scene

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Chapter 02: "Into the Bowels of Babylon"-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

(Note: Go over to the fountain that is near you to heal yourself plus saveyour game if you need to for some reason.)

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Sewers" (13%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Go straight down the tunnel and jump to the pole in front of you.

2. Swing/Jump to the next two poles and then swing/jump to the ledge upahead.

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3. Go up the stairs and jump to the pole you see to the Prince's left.

4. Shimmy to the Prince's right until you reach the other side of this longpit and then face the Prince towards the ledge you are near before youswing/jump to that ledge.

5. Go up the stairs and jump to the pipe here.

6. Swing/Jump to the narrow ledge in front of the Prince and then shimmy tothe Prince's left all the way.

7. Once you are inside the gap in the wall drop down and then slide down thegap here.

8. Once you reach the bottom drop to the floor below.

9. Stay near the lighted floor and defeat all the enemies that appear.

10. Go down the corridor and stab your Dagger into the Dagger Plate after youwall run up at the end of this corridor.

11. Drop and slide all the way down.

12. Face the Prince towards the pole you can see on the right side of thescreen and jump to grab it.

13. Drop down to the pole below and then drop down to the next pole beforedropping down to the ground.

(Note: you can now drink the water here to regain health but it might just beme though. I thought drinking ocean water was bad in Warrior Within to gainhealth but looks like they topped themselves this time by gaining health fordrinking sewer water ewwww that is just sick and wrong.)

14. Go to the other side of the room to find a ledge that you can uselandscape view on.

15. You should see some Dagger Plates high up on the wall.

16. Wall run up and use the Dagger Plates.

17. Once you are on the higher Dagger Plate jump to the narrow ledge behindthe Prince and sidestep to the Prince's right.

18. Face the back of the Prince towards the column you see near you and jumpto that column.

19. Slide all the way down it once it moves and then go into the door thatopened up near you.

20.Walk out to the end of the short narrow beam and jump to the gap to thePrince's right.

21. Slide down the gap and drop down to the ground below.

22. Follow the flow of water by drop down off the ledge and go towards theedge of the ledge in front of you.

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23. Jump to the narrow ledge to the Prince's left and once you climb up ontoit sidestep to the Prince's right.

24. Climb up to the next narrow ledge above the prince and sidestep again tothe right.

25. Grab the narrow ledge above you and then line the Prince's back up withthe column behind him before jumping to it.

26. Move to the other side of the column and jump to the pole you see behindthe Prince.

27. Swing/Jump towards the wall with the Dagger Plate use it when it ismoving towards you and then wall run to the Prince's left when the wall flatwith the rest of the wall.

28. Go to the Prince's left and wall run towards the gap in the distance.

29. When you reach the gap slide down it and when you reach the bottom dropdown to the floor below.

30. Go towards the white block with the Lion face on it.

Scene

31. You are now transformed into the Dark Prince and he has a few tricks theregular Prince can not do.

32. Facing the white block with the Lion face on it use the Dark Prince'swhip (Triangle be sure to hold it down) on it (you will have a disadvantagethough as the Dark Prince because his life bar depends on sand and you willneed to move fast through his parts to avoid dying from your life drainingaway).

34. Defeat all the enemies that appear (or make your way through the doorthat opened and destroy any breakable objects in this room to collect moresand to refill your life (watch your life bar carefully if the bar is nearlygone you better find some sand or you will die).

35. If you have not gone through the door yet go to the white block and usethe whip again to open up the door to get through it before it closes.

36. Walk out onto the narrow beam and jump to the beam up ahead.

37. Climb up onto it and jump to the column you see in the distance.

38. Slide all the way down the column and fight off the enemies that appearhere (you don't have to fight them though just avoid their attacks and tryto do the next step if you want).

39. Find the doorway they are guarding to go through it and then jump towardsthe pole you see here.

40. Use your Whip (Triangle) to swing on the pole and then break the objectsyou see on the ledge you land on.

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41. Go out onto the small narrow beam and jump to the next pole.

42. Swing from this pole with your whip and then swing on the next pole. toend up in a gap in the wall.

43. Slide down before dropping to the ground below and then locate the whiteblock with the Lion face on it.

44. Use your whip on it and it will open up another door behind the Prince(you can just avoid the enemies here and continue on or defeat them all upto you).

45. Quickly go through the door that opened before it closes and thendestroy any objects you can in here to gain health back or fill up sandtanks.

46. Wall run up the wooden wall in this room and then shimmy to the Prince'sleft on the narrow ledge you grab.

47. Climb up when you can and climb up to the ledge above you (destroy theobjects here if you need more health or fill up sand tanks).

48. Wall run or jump to the ladder in the corner on the wall behind thePrince and climb all the way up it.

49. Climb up onto that small ledge to your left after destroying the objectsnear it to get health or fill up sand tanks and then use the Dagger Plate yousee here.

50. Once the wall moves all the way quickly jump to the pole behind thePrince.

51. Swing Jump to the next pole and then wait until the wall panel goes flatbefore you swing/Jump towards it.

52. Quickly Jump when the Prince steps on the wall to jump to the wall behindthe Prince.

53. Keep jumping back and forth between the two walls quickly until you reachthe ledge at the top of the right wall.

54. Climb up and destroy the objects you see here.

55. Follow the corridor here and then walk out onto the narrow beam you find.

56. Jump to the gap in front of you and slide down the gap before dropping tothe ground below.

Scene

57. Go down the tunnel and wall run up to the Prince's right to grab a narrowledge.

58. Climb up and jump to the ledge behind the Prince.

59. Climb up and jump up to climb up onto the narrow ledge above you.

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60. Sidestep to the Prince's left and then jump to the Dagger Plate behindthe Prince (when it is in view).

61. Wait until the Dagger Plate moves up and then wall run to the Prince'sleft to reach a ledge.

62. Go down this tunnel and you should see glow of sunlight on the ground.

63. Fight off the enemies here and then head for the third sunlight glow onthe ground.

64. You should see a Dagger Plate on the wall to use.

65. Use it and get through the door before it closes (Skip down to 66. if youdon't want the life upgrade).

(Note: You may want to do Step 66 also if you want to get the Life upgradeto save your game just incase.)

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #1: Life Upgrade #1 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

1. Go through the curtain that is over the door to the Prince's left andjump across to the ledge on the other side of the gap in front of the Prince.

2. Jump across the gap to the Prince's right and then walk out onto the smallnarrow beam you see to the Prince's left.

3. Jump from narrow beam to narrow beam in front of you and then jump to theledge from the last narrow beam or walk over to it.

4. Walk along the narrow beam to the Prince's right and then jump to thenarrow beam in front of the Prince.

5. Follow this beam and walk along the beam that is facing the glowingfountain.

6. Jump to the ledge and drink from the fountain that you see in thedistance.

7. Walk along the narrow beam that is in front of you after you get pass thespinning blades and then as you walk across the beam be sure to avoid beinghit by the arrows/darts shooting out of the wall.

8. Jump across the gap up ahead while avoiding the spinning blades and thenget past the final spiked floor spinning blade combination trap to reach thelight at the end of the tunnel.

9. You now need to backtrack and go out of the doorway with the curtain overit.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #1: Life Upgrade #1 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

66. Get past the traps you see to the Prince's right (or in front of the

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Prince if you went for Life Upgrade #1) and then go to the fountain (to thePrince's right) to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Tunnels" (17%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Follow the tunnel to the Prince's left (if you are facing the fountain)until you reach a pit.

2. Wall run along the wall to the Prince's left and jump to the ledge to thePrince's right.

3. Wall run or jump to the ladder you see in the corner and climb all the wayup it.

4. Jump to the narrow ledge behind the Prince at the top of the ladder andafter you climb up onto it jump up to hang from the next narrow ledge.

5. Wait until the arrows/darts shoot before quickly climbing up and then jumpto the narrow ledge behind the Prince.

6. Hang from this ledge until the arrows/darts shoot before quickly climbingup onto it and then quickly climb up.

7. Jump up and climb up out of this pit before you get shot it the back witha arrow/dart.

8. Go around the corner to the Prince's right and jump across the gap youfind here.

9. Jump across the next gap when the Archer isn’t looking and speed kill it.

10. Sneak up on the other Archer and speed kill them also.

11. Wall run up the wall with the narrow rock ledge on it and then climb uponto the narrow rock ledge above you.

12. Jump up and grab the gap in the wall and shimmy to the Prince's right allthe way.

13. Drop down to the narrow ledge below you and then quickly jump to thenarrow ledge behind the Prince.

14. Jump up and grab the gap above you and shimmy to the Prince's right allthe way.

15. Drop down to the narrow ledge below you and quickly sidestep to thePrince's right before jumping up to grab the narrow ledge above you.

16. Quickly climb up and jump to the narrow ledge behind the Prince.

17. Sidestep to the Prince's right and then jump to grab the narrow ledge

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above you.

18. Climb up and Sidestep to the Prince's right.

19. After the arrows/darts have shot above you jump up to grab the narrowledge above you and quickly climb up before the arrows/darts shoot again.

20. After the arrows/darts have shot above you jump up to grab the narrowledge above you and quickly shimmy to the Prince's right all the way beforeyou get shot.

21. Climb up and then quickly climb up the ledges above you once they comeout of the wall.

22. Sidestep or shimmy to the Prince's right along one of them and quicklyclimb up through the opening in the railing before the ledges go back intothe wall.

23. Go over to the fountain here to heal yourself plus save your game.

24. Go over to the opening in the railing to the Prince's right.

Scene

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Fortress" (18%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Go to the opening in the railing and drop off the edge of it to hang fromthe edge.

2. Drop down to the gap and slide down to the bottom of the gap.

3. Speed kill the enemy that walks under you and then sneak up behind theother enemy to speed kill them as well (the one that is absorbing sand fromthe Sand Gate wearing red I believe is the main one you want to kill orreinforcements will show up once it stabs it's sword into the Sand Gate).

4. Once you have killed those protecting this Sand Gate go over to the SandGate and the Prince should automatically deactivate it (similar to the way hestabbed his dagger into the sand cloud in Sands of Time).

5. Once you have deactivated this first Sand Gate you will gain another SandTank Slot.

6. Look for an opening in the railing near the spiked wall panel that spinsand wall run along that wall when the wall panel is flat.

7. Jump to the Pole you can see to the Prince's right (before you reach thebuilding) and swing/jump to the next pole.

8. Swing/Jump to the ledge that the Archer is on and kill or speed kill theArcher (if you can sneak up on them).

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9. From this ledge you should be able to see an enemy down below and justabove them is a rather hard to see chain hanging above him.

10. Jump to the chain and go near the bottom of the chain before you speedkill the enemies that are below you.

11. Once you have killed all three enemies climb up onto the little woodenshack you see in the corner near to where the chain is hanging.

12. Look up on the wall above it and you should see some Dagger Plates.

13. Wall run up to use the Dagger Plate and then jump up to use the higherDagger Plate.

14. Wall run to the Prince's left towards the next Dagger plate and then Wallrun again to the Prince's left to go to the shutter you see near you.

15. Jump when the Prince steps on the shutter and then jump again when hesteps on the shutter he lands on to launch you towards a narrow ledge in thecorner.

16. Drop down to the ground from this narrow ledge and climb up onto thenarrow ledge behind the Prince.

17. Jump up and hang from the railing until the enemy near the railing facesaway from you.

18. Quickly hop over the railing and speed kill the enemy.

19. Quickly sneak up on the Archer that you see farther down the walkway andspeed kill the Archer.

20. Move the lever you see here Counter clockwise until it snaps into place.

21. Go over to the opening in the railing near spinning wall panels you seenear you and wall run along that wall when the one panel is about to go flatto land on the next balcony.

Scene

22. You have now transformed into the Dark Prince for the second time.

23. Quickly Wall run towards the torch it showed you in the Scene and useyour whip (Triangle) when you get near it to extend your wall run.

24. Once you reach the next ledge go to the Dark Prince's right and youshould see a pole to the Dark Prince's left.

25. Jump towards the pole and use your whip to swing from it.

26. You should land on a ledge overlooking an enemy.

27. Go down and speed kill the Archer and then climb back up to the ledgeyou were just on.

28. Wall run along the wall here towards another torch and use your whip to

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extend the wall run.

29. Jump when you get near the chain that is hanging to grab the chain andthen slide down it.

30. Speed kill the enemies that are here and once you have cleared the areajump towards the column at the center of this area.

31. Climb all the way up the column and then face the back of the Dark Princetowards the flag pole before jumping to it.

32. Swing/Jump from the flagpole to the next flagpole in front of you.

33. Swing/Jump from this flagpole to the next one and then swing/jump to theDagger plate to use it.

34. Quickly make your way out of the gate you opened up (unless you want tofight the enemies that show up).

Scene

35. Move into the water to transform back into the Prince.

Scene

36. Go towards the Chariot you see in front of you.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "Chariot Chase" (20%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

Scene

1. Follow the road the chariot is on and attack any enemies that climb ontoit or run any other chariots into the wall when you get the chance until youreach the large city gates.

Scene

2. Go to the Prince's Left and go around the corner to the left.

3. Wall run up to grab the narrow ledge above the door in front of you andclimb up onto it.

4. Climb up onto the narrow ledge above the Prince and sidestep to thePrince's left.

5. Jump to the narrow ledge behind the Prince and then climb up onto theledge above the Prince.

6. Climb up the ladder to the Prince's left and then jump to the ledgebehind The Prince.

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7. Climb up onto the ledge and then jump up to grab the broken portion ofwall above the Prince.

8. Jump to the ladder behind the Prince and climb all the way up it.

9. Go into the doorway to the Prince's right at the top of the ladder andthen hop over the railing to the Prince's right (that is near the ladder youcan see on the other side of the glow of the fire below).

10. Jump to the ladder and climb up it all the way.

11. Jump to the narrow ledge behind the Prince and then sidestep to thePrince's left around the corner of the building.

12. Face the back of the Prince towards the ladder and then jump to it.

13. Climb all the way up the ladder and then jump to the railing behind thePrince.

14. Hop over the railing and follow the path to the Prince's left.

15. Go over to the fountain that you find as you exit the corridor to healyourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "Lower City" (21%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Facing the Fountain go to the Prince's right and walk out onto the narrowbeam you find here.

2. Jump to the narrow beam in front of the Prince and then walk along it tothe right and jump to the narrow ledge you can see in front of the Prince.

3. Sidestep to the Prince's right and when you go around the corner drop downthrough the gap in the roof to grab a very small window.

4. Drop down from this small window to the narrow ledge below and hang offthis narrow ledge.

5. Shimmy to the Prince's right until you pass the window the enemy islooking out of and then walk out onto the narrow beam here (once the enemyat the window has walked away from the window that is).

6. Jump to narrow beam in front of the prince and then walk to the walk ontothe balcony.

7. Go to the Prince's left and wall run towards the shutter at the opening ofthe balcony to the Prince's left.

8. Jump when the Prince steps on the shutter and then speed kill the Archeron the balcony (you can sneak up and speed kill the guy inside the room ifyou want).

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9. Hop over the railing to the right (if you are facing the doorway with thecurtain on it) and you should see a Dagger Plate below you.

10. Drop down to use the Dagger plate and then speed kill the enemy thatappears below you.

11. Follow the walkway under the balcony you came from and around the cornerto the Prince's right.

12. Walk out onto the narrow beam to the Prince's left and jump to the poleyou see in front of the Prince.

13. Swing/Jump to the gap you see in front of the Prince and slide down thegap.

14. Speed kill the enemies here and then deactivate this second Sand Gate(just like you did the previous one) to gain 100 Sand Credits.

15. Go through the doorway you see near you and go to the Prince's left downthe alley here. You should see up on the wall above the debris covered witha carpet/blanked a Dagger Plate.

16. Climb up onto the debris that is covered and wall run up the wall to usethe Dagger Plate.

17. Wall run to the Prince's left and climb up after you shimmy to thePrince's right to get onto the narrow ledge you ran into.

18. Go through the large hole in the wall and drop down to the box below.

19. Go down the alley to the Prince's left.

Scene

20. Just ignore the ugly sand dogs/wolves and go down the alley to thePrince's left.

21. Wall run along the wall to the Prince's right to get across the gap andthen go around the corner to the Prince's left.

22. Jump across the gap here and then wall run up the wall in front of you tograb the railing above the Prince.

23. Hop over the railing and follow the walkway to the Prince's right.

24. Jump across the gap to the room with the burning corpses.

Scene

25. You have just transformed into the Dark Prince for the 3rd time.

26. Quickly run out of the doorway in front of the Dark Prince and jumptowards the pipe you see.

27. Use your chain (Triangle) to swing on the pipe and then Quickly go to theDark Prince's right before the ledge below your feet falls.

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28. Jump to the Pole you should see here to grab onto it and then climb upto stand on top of the pole.

29. Jump up to grab the ledge above you and then climb up onto that ledge.

30. Speed kill (rapidly push Triangle after you trigger the speed kill) theArcher here and then destroy all the objects here for some sand.

31. Wall run along the wall you can see a torch on and use your whip whenyou get near it to extend your wall run.

32. Quickly run around the corner to the Dark Prince's left and then jump tothe pole in front of the Dark Prince.

33. Use your whip (Triangle) to swing from the pole and climb up the ladderyou grab onto after the swing.

34. Walk into the water to change back into the Prince.

Scene

35. Go down the stairs and go over to the fountain here to heal yourself plussave your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Lower City Rooftops" (23%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing away from the fountain go straight and jump to the rooftop you seethe Archer on to Speed kill them.

2. Hop over the railing of this rooftop and drop down to the rooftop withanother Archer to speed kill.

3. wall run along the wall with the shutter on it and jump when the Princesteps on the shutter.

4. Jump when you step on the shutter you land on and you should be launchedtowards a balcony.

Scene

5. Follow the walkway around the corner and jump to the next rooftop to thePrince's left.

6. Wall run up the door here and grab the ledge above.

7. Speed kill the Archer here when it isn't looking and then use your thecamera to look around the corner as you hide behind the canopy here.

8. When you see neither Archers looking your way jump to the rooftop they areon to hang from the edge of it.

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9. When they are not looking sneak up on them for speed kills.

10. Climb up to the higher part of this rooftop and go towards the otherside of the rooftop.

Scene

11. Jump to the rooftop it showed you near the one you are on now and thenwall run along the wall with the shutter you see.

12. Jump when the Prince steps on the shutter and the Prince will grab achain.

13. Go down to the bottom of the chain and speed kill the enemies below.

14. Go through the doorway you find on this balcony and jump to the narrowbeam you see at the other side of the gap in front of you.

15. Drop down until you get to the ground and then follow the alley outthrough a doorway.

16. Go to the Prince's left and wall run up the wall below the Dagger Plateyou see high up on the wall to the Prince's Left.

17. Jump to the narrow beam behind the Prince and then climb up the narrowbeams to the rooftop.

18. Wall run along the wall to the Prince's left and use the Dagger Plate atnear the end of the wall run.

19. Drop down to the Dagger Plate below you and then drop down to the ground.

20. Wall run up the wall with the Dagger Plates on the boarded up window(after you destroy the stuff near the wall of course) and climb up to theupper Dagger Plate.

21. Wall run to the Prince's right and use the slim Dagger Plate.

Scene

22. It showed you two doors opening which gives you two options:

A. Go down to the doorway farther away from the slim Dagger Plate (that itshowed you on the right side of the screen) to get Life Upgrade 2.

or

B. Go into the door near the slim Dagger plate to continue on with the game.If you want this option skip down to step 23.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #2: Life Upgrade #2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

1. Drop off the edge of the ledge in front of the Prince and drop down untilyou are standing on the bottom narrow ledge.

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2. Jump to the ledge behind the Prince and then make your way down to thehallway below.

3. Follow the hallway until you need to wall run up a few ledges.

4. Once you have gone up all the ledges you will see a glowing fountain andthen drink from the glowing fountain.

5. Make your way past the spinning floor panels in front of you and quicklywalk out onto the small narrow beam.

6. Jump to the narrow beams you see below after the arrows/darts have shotand quickly walk to the cross section of the beams to avoid being shot.

7. Once the arrows/darts shoot again quickly walk out to the edge of thesmall beam and quickly jump to the next beam.

8. Quickly climb up onto this narrow beam and walk out onto the smaller partof it.

9. Jump to the bottom ledge in front of you first thing it pops out of thewall.

10. Quickly climb up the ledges above you until you reach the walkway at thetop.

11. Head for the light to leave this place.

12. Backtrack the way you came and use the slim Dagger plate near the doorto open it.

13. Quickly go through the door before it closes.

14. Wall run up the wall with the Dagger Plates on the boarded up window andclimb up to the upper Dagger Plate.

15. Wall run to the Prince's right and use the slim Dagger Plate.

16. Go into the door that opened up near the slim Dagger Plate.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #2: Life Upgrade #2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

23. Go to the fountain in front of the Prince to heal yourself plus save yourgame.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Arena" (25%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Facing the Fountain go to the Prince's left down the hallway here and go

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out of the doorway at the end of this hallway.

(Note: We have heard some are having problems with the next boss fight wherethe flash of the dagger does not appear during the speed kill sequences. Ifthe speed kill flash does not work for you on this boss battle ahead for somereason direct all your questions about it to the various Message Boards as wedid NOT run into any problems with this Boss Fight at all no matter whichside we started on.)

Scene

2. Boss Battle "Klompa"

(Note: When you start this Battle you can go to the right side of the Arenato find a ramp or go to the Left. We start off with the one to the right onlybecause it is closer to where you start the fight at. We were able to do iteither way so it doesn't matter which side you start on. I do recommendstarting with the one the fight starts near though. When you start a speedkill sequence be sure to not push any other button except for the speed killattack button (Square) only when the Dagger Flashes though and only push itonce or you may screw up the next Dagger flash. Timing is the key for mostof the boss battles when you need to do a speed kill on them. If you pushthe attack button too early it won't show the flash and if you get themessage that says you were too slow (as in pushed it too late) it not onlygives you this message when you are too slow but it also gives this samemessage when you pushed it too soon. You can also just try to go with whenyou hear the unique sound the dagger makes when it flashes to push the buttoninstead of going with out actually seeing the flash of the dagger becauseduring some boss fights the camera does NOT always give you the best view ofthe dagger.)

These are the steps you need to follow to defeat this boss:

A. Ignore the big guy for the moment and go to the Prince's right along theedge of the arena (or you can start from the other side first and skip downto step E).

B. Dodge any attacks he might try on you as you are going and you shouldeventually see a wooden ramp to go up.

C. Go up the ramp and wall run up the wall at the top of the ramp beforeusing the Dagger Plate at the peak of the wall run. Wall run to the Prince'sright and use the next Dagger Plate you see along this wall. Wait until thebig guy breaks the wall blocking your way to the right and then wall run tothe Prince's right to grab a railing of a ledge. Hop over the railing and goup the ramp in front of the Prince. Wall run up the wall below the DaggerPlate you see above you and use it. Quickly wall run to the Prince's leftfrom the Dagger Plate to avoid being hit and then go out onto the smallnarrow beam quickly or he will swat you with his sword. Use the Speed killtrigger (Triangle) when you get the prompt about halfway walking along thesmall narrow beam. You will now need to wait until the Dagger flashes toattack the big guy. The first one will be right when you land on hisarm/shoulder and then the Prince will run across his back to his othershoulder. Right before the big guy grabs you the dagger should flash again toattack (Square) a second time. The Prince should jump up onto his head andwhen he is about to stab him in the eye you will need to give him the finalattack (Square) to end this first speed kill.

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D. The Prince will then jump off of him and now you need to go to the otherside of the Arena.

E. You should find a ramp similar to the one you just used on the other sideof the Arena. Go up the ramp and wall run to the Prince's right to grab thenarrow beam you see here. Climb up onto it and jump to the ledge in front ofthe Prince once the big guy breaks the wall in your way. Go up the ramp infront of the Prince and wall run up the wall below the Dagger Plate you seeabove you to use it. Wall run to the Prince's left and go out onto the smallbeam on this ledge. Do the same as before and trigger a speed kill once youare on the small beam (watch for the dagger to flash). The first attack youshould give to him is when the Prince is flying towards him in midair and thesecond attack should be on his hand when he starts squeezing you with hishand. The final attack for this speed kill is when the Prince gets on hishead and stabs him in the other eye he didn't attack yet.

F. Now that you have him on the Ground you will need to get one final speedkill on him.

G. You first need to wait until he stands up and then once he does attack theback of his legs (if you have played Warrior Within you need to do almost thesame thing you did against the golems in that game to make them kneel) untilhe lifts up one of his legs in pain.

H. Quickly hit the leg that isn't up in the air and this should bring himdown to his knees if done fast enough (for hard mode this means you will needto hit his legs until his life bar at the bottom of the screen is almostgone).

I. Once he goes on his knees the Prince will hop on his back to start a thefinal speed kill. Your first attack (triangle when dagger flashes) will bewhen the Prince is on his back and the second attack is when the Prince is inmid air just after stabbing him in the back. The final speed kill attack willhappen when the Prince is about to stab the big guy in the back of the neck.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Chapter 03: "Heading to the Gates of Babylon"-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Scene

1. You have now transformed into the Dark Prince for the Fourth Time.

2. Save your game and then Continue on.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "Arena Tunnel" (29%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Face towards the pit and wall run along either wall to get across the pitand then wall run up the wall directly in front of the Dark Prince to graba narrow ledge above.

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2. Climb up onto it and sidestep to the Dark Prince's left.

3. Climb up to the center of the narrow ledge above you when it comes out ofthe wall and then quickly jump to the pole behind the Dark Prince.

4. Use your whip (Triangle) to swing from the pole and land on another narrowledge.

5. Climb up to the ledge above you and follow the hallway around to the left.

6. Before you reach a pit you will see two gray squares on each wall beforeyou reach the pit. Don't step in the area between those until you are ready(as it is a trap and it will squish you). Before going anywhere you shouldnotice the pounding block trap in the distance and the pole that is justbefore that trap.

7. When you see the Pounding block trap in the distance hit the wall to theleft quickly run between those gray areas and jump towards the pole.

8. Use the whip (Triangle) to swing from the pole and land on the ledge nearthat pounding block.

9. Quickly climb up the narrow ledges above you when the pounding block isretracting to avoid being squished.

10. Jump up and grab the narrow beam you see above you and then jump to theledge near it.

11. Climb up once the pound blocks here start to retract and quickly go pastthem (roll if you need to).

12. Slide down the ladder to the Dark Prince's left (before you do that youmay want to destroy the pots in the corner to gain back some health) and whenyou reach the bottom use your whip (Triangle) to pull the white block out ofthe wall.

13. Quickly jump to the white block and climb up onto the ledge in front ofyou.

14. Quickly run to the door that is opened at the end of this hallway androll to get through it before it closes (destroy the objects you find hereto gain back more health).

15. Go to the Dark Prince's right and wall run towards the narrow ledge yousee in the distance.

16. Use your whip on the torch to extend your wall run and land on the narrowledge.

17. Sidestep to the Dark Prince's left and then climb up onto the narrowledge above him.

18. Sidestep to the Dark Princes left and then jump to the pole you see.

19. Use your whip (Triangle) to swing on it and land on a narrow ledge upahead.

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20. Climb up onto the narrow ledge above the Dark Prince and then jump to thenarrow beam behind the Dark Prince.

21. Jump to the next narrow beam and then jump to the ledge here.

22. Go down the ramp to the Dark Prince's right and go into the water to theDark Prince's left as you enter the room at the bottom of the ramp.

Scene

23. You have now transformed back into the Prince.

24. Go down the stairs in front of the Prince and out of the doorway to thePrince's right.

Scene

25. Go over to the fountain here to heal yourself and save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Balconies" (30%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. You should see a shutter on a wall to the Prince's right from here.

2. Wait until the archer on the ledge up ahead isn't looking before you wallrun along the wall with the shutter and jump when the Prince steps on theshutter to trigger a speed kill.

3. Once you have killed the Archer sneak up behind the other enemy and speedkill them as well.

4. Climb up onto the block to the Prince's left and wall run along the wallwith the shutter you can see from here (when the Archer on the next ledge isnot looking your way).

5. Jump when the Prince steps on the shutter and speed kill the Archer.

6. Hop over the railing on the other side of this balcony that you can seeanother enemy from and jump to the ledge that enemy is on.

7. Sneak up and speed kill the enemy here.

8. Hop over the railing the enemy was standing near to drop down to thebalcony below.

9. Wall run up the wall that you can see the Dagger Plate on to use theDagger Plate (Square).

10. Wall run to the Prince's left and stab the next Dagger Plate.

11. Wall run to the Prince's left again and stab the next Dagger Plate.

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12. Wall run to the Prince's left again and jump to the chain to the Prince'sleft (jump when the Prince is under the narrow beam the chain is hangingfrom).

13. Slide down the chain and speed kill the enemy you see appear below you atthe bottom of the chain.

14. Walk out onto the narrow beam here and jump to the chain you see in frontof the Prince.

15. Slide down and speed kill the enemy when the other one is not looking andthen sneak up to speed kill the other enemy.

16. Hop over the railing when the Sand Gate Guardian isn't looking your wayand drop down to where the Sand Gate is at.

17. Sneak up and Speed kill the Sand Gate Guardian.

18. Deactivate the 3rd sand Gate here and you will gain the Eye of the Stormability/power which you will need to use in a moment.

19. Wall run up the wall you dropped down from and hop over the railing youhopped over a minute ago.

20. Follow the walkway to some stairs and fight the enemies you find at thetop of the stairs (If you are on Hard Mode I recommend taking on one at atime and you can do this by tossing them down the stairs farther away fromtheir friends the better).

21. Once you have killed them all Look along the wall they were near and youshould see a wall button.

22. Wall run up the wall with the button and before the Prince reaches thebutton use Eye of the Storm (tap L1) to slow down time.

23. Once the Prince steps on the button quickly jump out of the windownear this button (behind the Prince if you are facing the wall button or infront of the Prince if you are facing away from the wall button).

24. Quickly roll through the doorway that is open just past the Sand Gatebefore it closes (and before your Eye of the Storm power ends).

25. Roll through the gap under the wooden barrier in front of the Prince andand go over to the Fountain to the Prince's left to heal yourself plus saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Dark Alley" (31%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's right and use your Landscape viewto see a Dagger Plate high up on the wall.

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2. Wall run up the left or right wall and jump back and forth between themuntil you reach the Dagger Plate to use it.

3. Wall run to the Prince's right to reach the ledge here and then go intothe doorway to the Prince's right.

4. Climb up onto the ledge in front of you and climb up the ladder you seehere.

5. Go to the end of this wooden ledge you are on and drop down to the rooftopbelow.

6. Go towards the railing in front of the prince (if you are facing away fromthe wooden walkway you just came from) and wait until the Archer goes passthe baskets before hopping over the railing to speed kill the Archer.

7. Quickly jump over to the nearby rooftop to kill the other Archer that ishere (that is if a glitch doesn't occur making the other Archer walk off therooftop he is guarding).

8. Kill or speed kill off the Archer and then wall run up the wall to reachthe higher part of this rooftop.

9. Climb up onto this rooftop and you will find Farah.

Scene

10. Go past the clothes on the clothes line to the Prince's left and hop overthe railing here when the enemy isn't looking to speed kill the enemy him.

11. Wall run up the wall here and use the Dagger Plate at the peak of thewall run.

12. Wall run to the Prince's left and use the next Dagger Plate you come to.

13. Wall run to the Prince's left to reach another balcony and fight off theenemies here (I recommend just throwing them off the rooftop).

14. Walk out onto the small wooden ledge and jump towards the rooftop withthe fire on it.

15. Fight off the the enemies here to prove to Farah you are worth workingtogether with (I recommend either pushing them into the small fire orthrowing them off the roof).

Scene

16. Go into the doorway that Farah opened for you and walk out onto thenarrow beam to the Prince's left.

17. Jump to the gap in front of the Prince and slide all the way down to thebottom of the gap.

18. Face the Prince towards the Dagger Plate and jump to it to use it.

19. Wall run to the Prince's right and the Prince will slide down the red

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curtain (when you reach it) all the way until you reach the ground.

20. Go out of the doorway and go down the alley to the Prince's left.

21. Wall run up the wall to the Prince's right and climb up onto the ledgethe Prince grabs.

22. Wall run towards the red curtain and before you reach the bottom of thecurtain jump to the ledge behind the Prince.

23. Go out of the doorway in front of the Prince and go over to the lighteddead end to the Prince's left.

24. Wall run up the left or right wall and jump back and forth between themuntil you reach the narrow ledge at the top of the left wall.

25. Climb up and sidestep to the Prince's left almost all the way beforewalking out on the small narrow beam.

26. Jump to the balcony in front of the Prince and follow the walkway aroundthe corner to the right.

27. Wall run along the wall to the Prince's left to reach the ledge on theother side of the gap here and then climb up the ladder to the Prince's left.

28. When you reach the top climb up the ladder to the Prince's left and goout of the doorway to the Prince's right.

29. Go over to the Fountain to the Prince's left to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Temple Rooftops" (33%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the opening in the railing to the Prince'sright.

Scene

2. Before you drop down to the area below take notice of the very big statueto the Prince's right and the large base that the statue is standing on.

3. Drop down to the area below and you will be attacked by some invisibleenemies.

4. You can fight them if you want or go to the far side of the Statue's basethat I mentioned a moment ago and look for the Dagger Plate on the side ofthe base.

5. Wall run up the base of the Statue and stab your Dagger (Square) into theDagger Plate at the peak of the wall run.

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6. Jump up and grab the gap above the Prince.

7. Shimmy to the Prince's right around the corner and continue to shimmy tothe Prince's right around the next corner.

8. Position the Prince's back in line with the column you see behind him andjump to it.

9. Climb all the way up the column and then face the Prince's back towardsthe Dagger Plate on the wall that you can see.

10. Jump to the Dagger plate to stab it and then wall run to the Prince'sright towards the shutter you can see from here.

11. Jump when the Prince steps on the shutter and it should launch you ontoa ledge or column.

Scene

12. Jump down to the ledge that the bell fell onto and move the bell (standnear it and push R1 + Left Analog stick) under the large hole in the wall youcan see at the top of the wall.

13. Climb up onto the bell and wall run up to climb into that hole in thewall.

14. Wall run up the wall and use the slim Dagger Plate.

15. Drop back down to the bell and wall run back towards the ledge you wereon earlier.

16. Go into the door you opened up and look to the Prince's right.

17. Wall run along the wall to the Prince's left or jump to the narrow ledgethat is below that torch you see on the wall in front of you.

18. Sidestep to the Prince's right once you are on it and jump to the DaggerPlate behind the Prince to use it.

19. Wall run to the Prince's left to land on a narrow ledge and then quicklysidestep to the Prince's left before the ledge under your feet gives way.

20. When you reach the end of this narrow ledge jump to the Dagger Platebehind the Prince to use it and then wall run to the Prince's right.

21. Sidestep to the Prince's right all the way and then jump up to use theDagger Plate above the Prince.

22. Jump to the slim Dagger Plate behind the Prince and stab your Dagger(Square) into it to use it.

23. Drop down to the ledge below you and hang from this ledge.

24. Quickly Shimmy to the Prince's left as far as you can and then quicklyclimb up onto the narrow ledge.

25. Quickly Jump to the narrow ledge behind the Prince and then quickly

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sidestep to the Prince's right to grab the narrow ledge above the Princebefore the one you are standing on goes back into the wall.

26. Climb up onto the narrow ledge and sidestep to the Prince's right all theway.

27. Jump up to grab the gap in the wall and shimmy to the Prince's right allthe way.

28. Drop down to the narrow ledge below the Prince and then sidestep to thePrince's right all the way.

29. Jump to the Dagger Plate behind the Prince to use it and then wall runto the Prince's left.

30. Jump to the ledge to the Prince's left before you run into the wall andthen wall run up the wall in front of you.

31. Climb up onto the narrow ledge you grab and jump to the doorway behindthe Prince.

32. Climb up and you can decide if you want to fight the sand dogs/wolveshere.

33. Here is the choices you have for this area (I recommend A but you Can useB if you want it is a bit more tricky to pull off though to get pass thisarea also):

A. Go over to the lone block of stone to the Prince's right and wall runalong the wall to the Prince's right. Jump to the pole to the Prince's rightat the end of his wall run and line up the prince with the slim Dagger Plateyou see in front of the Prince. Swing/Jump to the Dagger Plate and use it toDrop down and run over to the block that came up from using that DaggerPlate. Climb up onto it and then Wall run to the Prince's right to end up ona wooden ledge. Wall run along the wall to the Prince's left and near the endof the wall run jump to the pole you see here. Climb up onto the pole (X) andjump to the white wall you see to the right of the screen. Climb up onto thatwall and then Jump to the broken ledge you see up ahead of the Prince (wherethe Dagger Plate on the wall is at). Sidestep to the Prince's right afterclimbing up and then wall run up the wall to use the Dagger Plate. Wall runto the Prince's left and then jump to the pole to the Prince's left beforethe end of the wall run. Swing/Jump to the small narrow beam in front of thePrince and then jump to the ledge you see up ahead once you see the enemy atthe doorway you are near walks away.

(Note: We found this Option B by accident it's like a little shortcut forthe beginning part of Option A.)

B. You will probably want to kill the sand dogs/wolves before doing tryingthis. Go between the two circular buildings of this area just below the edgeof the wooden ledge between them. Wall run up one of the walls and then jumpto the wall of the other building. Jump back to the first wall you ran up andthe Prince should grab the wooden ledge (you have to pull off the jumps inthe right place to pull this off just right that is why I say you shouldstick with Option A but we thought since we found this way we would shareit). Wall run along the wall to the Prince's right and near the end of thewall run jump to the pole you see here. Climb up onto the pole (X) and jump

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to the white wall you see to the right of the screen. Climb up onto that walland then Jump to the broken ledge you see up ahead of the Prince (where theDagger Plate on the wall is at). Sidestep to the Prince's right afterclimbing up and then wall run up the wall to use the Dagger Plate. Wall runto the Prince's left and then jump to the pole to the Prince's left beforethe end of the wall run. Swing/Jump to the small narrow beam in front of thePrince and then jump to the ledge you see up ahead once you see the enemy atthe doorway you are near walks away.

34. Go to the Prince's right on this ledge (you may want to break the potson this ledge first to get some sand to rewind if your tanks are empty fromthe dog/wolf fight)and hop over the railing to the Prince's right to hangfrom it.

35. Jump to the small narrow beam behind the Prince and then Jump to theDagger Plate on the wall you can see from here.

36. Wall run to the Prince's left and jump when the Prince steps on theshutter.

37. Use the Dagger Plate that the shutter launches you near and then wall runto the Prince's left to use another Dagger Plate.

38. Wait until the enemy that is walking around comes near the enemy belowyou and the enemy near the Sand gate is not looking in your direction beforedoing a speed kill.

39. Quickly Double speed kill the enemies below and then sneak up on the SandGate Guardian for another speed kill..

40. Deactivate the 4th Sand Gate to gain your 4th Sand Tank.

41. Once you have done that go over to the bell that is near thedoorway/window and push/pull it over to the corner of this area where thereis two Dagger Plates one above another high up on the wall.

42. Climb up onto the bell before you Wall run up the wall and use the DaggerPlate.

43. Jump up and use the Dagger Plate above you.

44. Jump up to grab the ledge above you and climb up.

Scene

45. Hop over the railing in front of the Prince and then drop down to theground below (take notice of the slim Dagger Plate high on the wall to thePrince's right as you will be coming back to it a bit later).

46. Go to the Prince's left and climb up onto that small stone block to thePrince's left.

47. Wall run up the wall here and use the Dagger Plate at the peak of thewall run.

48. Jump towards the Dagger Plate behind you and use it.

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49. Jump up and grab the bottom of the hole in the wall.

50. Climb up and drop down on the other side of the wall (push the analogstick towards the side of the wall you want to drop off on and then pushCircle).

51. Look to the Prince's right and you will see two handles here.

52. Go to the handle nearest to Farah and turn the handle clockwise.

53. Go to the handle farthest from Farah and turn that handleCounter-Clockwise.

Scene

54. You now need to turn the handle the Prince is standing next to clockwise.

Scene

55. Go back to the hole you drop down from and wall run up the wall there tograb the bottom of the hole again.

56. Climb back up and drop down into the inner part of this circularbuilding.

57. Drop down and use the Dagger Plate just below you before dropping down tothe ground.

58. Go towards the slim Dagger Plate on the wall and run up the wall to theright of it to grab a railing.

59. Hop over the railing and turn the handle you find here Counter-Clockwise.

Scene

60. Turn the Handle Clockwise now to put Farah in view of the bell.

Scene

61. Hop over the railing you came over and drop down to the ground.

62. Push/Pull the bell over to the Slim Dagger Plate and then after you climbonto the bell wall run up the wall to use the slim Dagger Plate.

63. Use the slim Dagger Plate again and you will see a door open just to theleft of the Prince.

64. Quickly jump to the railing to the Prince's left and hop over it.

65. Quickly go into the doorway before the door closes.

66. Go to the Prince's right and Sidestep all the way to the Prince's rightalong the narrow ledge you see along the wall to the Prince's left.

67. Jump to the Dagger Plate behind the Prince and then Wall run to thePrince's left.

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68. Wall run up the wall in front of you under the Dagger Plate and then jumpup to grab the narrow ledge above.

69. Climb up onto the narrow ledge and sidestep to the Prince's right all theway.

70. Climb up onto the narrow ledge above the Prince and Sidestep to thePrince's right until his back is facing the narrow ledge you see behind him.

71. Jump to the Narrow ledge behind the Prince and climb up onto it.

72. Jump to the Dagger Plate behind the Prince and then wall run to thePrince's left.

73. Climb up onto the ledge and follow the hallway here up some stairs.

74. Go over to the Fountain to the Prince's left to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Temple" (37%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Face away from the Fountain and wall run up the wall in front of thePrince to use the slim Dagger Plate.

2. Quickly drop down and go through the door before it closes.

3. Go down the staircase and out onto the balcony to the Prince's left.

Scene

4. You have now transformed into the Dark Prince for the Fifth Time.

5. Hop over the railing and jump towards the yellow/white wall with thenarrow ledge behind the Dark Prince (above the narrow beam you see below).

6. Drop down to the narrow beam below and then jump to the darker narrow beamyou can see near you.

7. Speed kill the enemy below you (push triangle repeatedly once you triggerit) and then go to the opening in the railing to the Dark Prince's rightafter you kill any enemies that appear.

8. Wall run along the wall here and climb up onto the ledge you grab at theend of the wall run.

9. Wall run along the wall to the Dark Prince's right and jump at the endof your wall run.

10. Use your Whip (triangle) to swing on the pole you jumped towards and thenuse your whip again to swing on the next pole to land on another ledge.

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11. Wall run along the wall to the Dark Prince's left and jump at the endof the wall run to grab a narrow beam.

12. Climb up onto it and jump to the next narrow beam.

13. Speed kill the enemy below and then kill any other enemies that appear.

14. Go over to the ledge near the white block on the wall and use your whip(triangle) to pull it out of the wall.

15. Jump or wall run to the White block and then wall run up the wall to theDark Prince's left.

16. Jump at the peak of the wall run to grab the ledge behind the DarkPrince.

17. Climb up and go into the open doorway to the Dark Prince's right.

18. Walk off the edge of the ledge in front of you to hang from it and shimmyall the way to the Dark Prince's right.

19. Use the whip (Triangle) on the white block behind the Prince and thenjump to the White block.

20. Climb up onto the white block and wall run to the Dark Prince's right.

21. Use your whip (Triangle) on the torch to extend your wall run and thenuse the whip again on the next torch to extend the wall run again.

22. Jump when the Dark Prince steps on the shutter and then jump again whenhe lands on the next shutter.

23. Speed kill the enemy here quickly and then speed kill the other enemy youcan see through the doorway.

24. Go to the opening in the railing and wall run towards the torch here.

25. Use your whip to extend the wall run and then jump near the end of thewall run.

26. Use your whip (Triangle) to swing on the pole you are jumping towardsto land on a wooden ledge and then climb up onto the wooden ledge.

27. Wall run to the Dark Prince's left towards the gap between the wall andthe statue.

28. Jump towards the pole you see up ahead and use the whip to reach the nextgap between the wall and statue.

29. Slide down the gap and jump towards the ledge you are near.

30. Go to the Dark Prince's left and wall run to the ledge you can see upahead.

31. Wall run up the wall in front of the Dark Prince and jump at the peak ofthe wall run to grab the ledge behind the Prince.

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32. Speed kill the enemy here and then speed kill the enemy through thedoorway.

33. Go over to the opening in the railing and wall run to the red curtainyou see on the wall.

34. Jump before you reach the bottom of the curtain and quickly use your whipto swing on the pole you are jumping towards.

35. Use the curtain you land on to slide down to the ground floor.

36. You can fight the enemies here if you want to or quickly go over to thefloor button and push it.

37. Use your Eye of the Storm Power (Tap L1) to slow down time and quicklygo through the door that opened before it closes.

38. Wait until the Eye of the Storm wears off and then use it again after youstep on the floor button in front of you.

39. Quickly make your way up the stairs past the traps and into the open doorat the top of the stairs before it closes.

Scene

40. You have now transformed back into the Prince.

41. Go over to the handle to the Prince's left and turn it Counter-Clockwiseone full circle until it snaps into place.

42. Kill the enemies that appear (use Eye of the Storm to make it easier tokill them).

43. Look up once you have defeated them and you should see quite a few brokencolumns.

44. Wall run up the wall near the lowest broken column and jump to the columnat the peak of the wall run.

45. Climb all the way up the column and then face the back of the Princetowards the only column you can jump to.

46. Climb all the way up this short broken pillar and jump towards the ledgeyou see nearby.

47. Climb up onto the ledge and wall run along the wall to the Prince's left.

48. After you go around the curve in the wall Jump to the Pole to thePrince's left.

49. Climb up (at a standstill push X) onto the pole and then climb up ontothe pole above the Prince.

50. Jump to the pole you see on the other side of this room.

51. You now have a choice:

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A. Shimmy to the Prince's right until you line up with the flag you see infront of you and then swing/jump into the hole hole hidden behind the flag.

or

B: If you don't want Life Upgrade 3 skip down to Step 52.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #3: Life Upgrade #3 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

1. Go to the Prince's left and Wall run along the wall towards the redcurtain.

2. Before you reach the bottom of the red curtain jump to the red curtainbehind the Prince and slide down to the ground below.

3. Go through the doorway here and follow the hallway until you reach theglowing fountain at the end of it.

4. Drink from the glowing fountain.

5. Wall run along the wall to the Prince's right towards the shutter and thenjump when the Prince steps on the shutter.

6. Jump from shutter to shutter until you finally reach a column.

7. Face the back of the Prince quickly towards the next column and jump whenthe spinning blade is not in the way.

8. Keep doing the same thing until you get past all the spinning blades andthe head for the light.

9. Backtrack along the hallway and then wall run up the wall to the Prince'sleft at the end of the hallway.

10. Step on the floor button and quickly go through the door before itcloses.

11. Do the same as before by Wall running up the wall near the lowest brokencolumn and jump to the column at the peak of the wall run.

12. Climb all the way up the column and then face the back of the Princetowards the only column you can jump to.

13. Climb all the way up this short broken pillar and jump towards the ledgeyou see nearby.

14. Climb up onto the ledge and wall run along the wall to the Prince's left.

15. After you go around the curve in the wall Jump to the Pole to thePrince's left.

16. Climb up (at a standstill push X) onto the pole and then climb up ontothe pole above the Prince.

17. Jump to the pole you see on the other side of this room.

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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #3: Life Upgrade #3 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

52. Climb up onto the pole and then climb up onto the pole above you.

53. Jump to the pole behind the Prince and then Swing jump to the ledge infront of you.

54. Climb up and go into the doorway in front of you.

55. Go to the Prince's right and turn the handle you find hereCounter-clockwise.

56. Go through the door that opened and hop over the railing to the left.

57. Line up the back of the Prince with the red curtain behind the Prince andthen jump to it.

58. Before you reach the bottom of the red curtain jump to the red curtainbehind the Prince to get down to the ground.

59. Go into the open doorway here and use the slim Dagger Plate on the wallto the Prince's right.

60. Quickly drop and go through the doorway that opened before it closes.

61. Go around the corner to the left up ahead and wall run along the wall tothe Prince's right.

62. Shimmy to the Prince's left on the railing you run into and then hopover the railing.

63. Climb all the way up the ladder to the Prince's right and then go over tothe Fountain to the Prince's left to heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Marketplace" (42%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's right.

Scene

2. Go up the stairs behind the Prince and around the corner to the Prince'sright.

3. Go around the corner to the Prince's left and go down the ramp in front ofthe Prince.

4. Wall run along the wall to the Prince's left and then jump to the narrowledge to the Prince's right near the end of the wall run.

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5. Climb up before you sidestep to the Prince's right all the way and thenjump to the gap behind the Prince.

6. Slide down the gap to the bottom and turn the Prince to face the enemiesdown below.

7. Wait until the enemies below are near each other and then trigger a doublespeed kill.

8. Once you have killed them go over to the far side of this area to find abox you can push and pull.

9. Push/Pull the box onto the floor button near the door you just killedthe enemies at.

10. Go into the doorway and follow the hallway to the Prince's left.

11. Wall run up the door to the Prince's left to reach the ledge above thedoor and after climbing up walk out onto the narrow beam here (be sure notto fall off the beam or you will be spotted).

12. Jump to the column you see in front of the Prince and then face thePrince's back towards the next column up ahead.

13. Face the Prince's back towards the wall to the Prince's right and jumpto the Dagger Plate you see here.

14. After stabbing the upper Dagger Plate wait until the enemy that iswalking around walks away from the guy below you.

15. Quickly trigger a speed kill on the enemy below you (there will be about5 or 6 attack stabs for this speed kill) and then sneak up on the other enemystanding still and speed kill him.

16. Sneak up on the enemy walking around to pull off the last speed kill forthis area.

17. Look around and you should see a block that you can push/pull.

18. Push/Pull the block towards the wall that is just left of the Daggerplates wall you came down from.

19. Climb up onto the box and climb up onto the wall.

20. Walk out onto the narrow beam and jump to the Dagger Plate on the wall infront of the Prince.

21. Wall run to the Prince's right and then jump when the Prince steps on theshutter.

22. Jump when the Prince lands on the next shutter and then stab the DaggerPlate you are launched too.

23. Wait until the enemies are near each other and then trigger a doublespeed kill.

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24. Go over to the wall with the slim Dagger Plate on it and wall run up touse it.

Scene

25. Push/Pull the box that dropped onto the floor button that is near it andthen use the Prince to step on the second floor button near the slim DaggerPlate (you may want to destroy the objects around here to gain more sandbefore stepping on the second button).

Scene

26. Quickly go into the doorway that opened before it closes.

27. Go into the doorway to the Prince's right and climb up the ladder infront of the Prince.

28. Wall run up the wall in front of the Prince and stab the Dagger Plate atthe Peak of the wall run.

29. Jump up to grab the gap above the Prince and then shimmy to the Prince'sleft until you can climb up.

30. Jump up and climb up onto the ledge above the Prince.

31. Wall run along the wall with the shutter and jump when the Prince stepson the shutter.

32. Stab the Dagger Plate that it launches you at and then wall run to thePrince's right to land on a narrow ledge.

33. Sidestep all the way to the Prince's right and then jump to the DaggerPlate behind the Prince.

34. Stab the Dagger Plate and then wall run to the Prince's left.

35. Jump before you run into the wall and climb up onto the narrow beam.

36. Jump to the next narrow beam and climb up onto it.

37. Line up with the Dagger Plate on the wall and Jump to the Dagger Plate.

38. Stab the Dagger Plate and then wall run to the Prince's left.

39. Jump when the Prince steps on the shutter and then jump when the Princelands on another shutter.

40. Stab the Dagger Plate that you land near and then wall run to thePrince's left to reach a narrow beam.

41. Climb up onto the beam and line the Prince up with the Dagger Plate onthe wall before jumping to it.

42. Stab the Dagger Plate and then wall run to the Prince's left to reacha doorway.

43. Climb up and follow the hallway to the Prince's right.

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44. Go over to the Fountain in front of the Prince to heal yourself plus saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Market District" (44%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's left and then drop down to theledge to the Prince's right.

2. Wall run along the wall to the Prince's left and then jump to the narrowledge to the Prince's left.

3. Drop down to hang from this narrow ledge and then shimmy to the Prince'sright all the way.

4. Drop down and stab the Dagger Plate you see below the Prince.

5. Wall run to the Prince's right and stab the Dagger Plate you see here.

6. Jump up to grab the ledge above the Prince and shimmy to the Prince'sright.

Scene

7. Shimmy to the Prince's right and then climb up onto the narrow ledge.

8. Sidestep to the Prince's right and then walk out onto the narrow beam.

9. Jump to the gap in the wall in front of the Prince and then slide down it.

10. Wait until the middle enemy is walking away from the enemy below youbefore you trigger the speed kill.

11. Quickly climb up the ladder near you to avoid being spotted by the enemywalking around.

12. Jump across the gap to the Prince's right and grab the gap in the wall.

13. Shimmy to the Prince's left until you get around the corner.

14. Hang from the corner here until you see the walking enemy near the enemybelow you and then trigger the double speed kill.

15. You should see a slim Dagger Plate here to the Prince's left (just aroundthe corner from it is the ladder you climbed up a moment ago).

16. Wall run up the wall after destroying the objects blocking the wall anduse the slim Dagger Plate.

17. Before you drop off the Dagger Plate use the Eye of the Storm power (TapL1) to slow down time and then quickly make your way through the door that

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opened to the Prince's left before it closes.

18. Follow the alley to the Prince's left and wall run up the door you findaround the corner to the Prince's left.

19. Walk out to the end of the narrow beam in front of the Prince and thenjump to the narrow beam in front of the Prince.

20. Kill the enemies that are guarding the Sand Gate below just be sure tostop the Sand Gate Guardian from stabbing his sword into the Gate and onceyou have killed them off deactivate the 5th Sand Gate to gain 150 SandCredits.

21. Pull the box out that you see under the pile of boxes blocking Farah'spath.

Scene

22. Push/Pull the block over to the wall Behind the Prince that has the slimDagger Plate on it.

23. Climb up onto the box and wall run up to use the slim Dagger Plate.

24. Drop down and go to the Prince's right to go into the door that openedbefore it closes.

25. Follow the alley to the Prince's right and climb up the ladder to thePrince's right at the end of the alley.

26. Go straight and look around the corner to the left.

27. Wall run along the wall to the Prince's right and jump when the Princesteps on the shutter.

28. Jump when he lands on the next shutter and he should land on the ledgeup ahead.

Scene

29. Go up the stairs and go over to the fountain here to heal yourself plussave your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Bowery" (46%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Facing the Fountain go to the Prince's right and when you reach the gap upahead wall run along the wall to the Prince's left.

2. Jump near the end of the wall run to grab the narrow ledge to the Prince'sright.

3. Climb up onto the narrow ledge and then jump up and grab the gap above

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the Prince.

4. Shimmy to the railing to the Prince's right and hop over the railing whenthe Archer isn't looking to speed kill him.

5. Hop over the other railing on this balcony and jump to the beam behindthe Prince.

6. Climb up onto the beam and jump to the gap in the wall that you can seefrom here.

7. Shimmy to the Prince's right until you are over the wooden ledge and thendrop down to it.

8. Head for the other side of this balcony.

Scene

9. You have now transformed into the Dark Prince for the Sixth Time.

10. Hop over the railing in front of the Dark Prince and then jump towardsthe pole behind the Dark Prince.

11. Use your whip (Triangle) to swing on the pole and then drop down to theground from the narrow ledge you land on.

12. Fight off all the enemies that appear here if you want and then go overto the large door you saw Farah go into.

13. Face away from the door and go to the far right corner of this area (thewall to the right of the large wooden gate).

14. Wall run up the wall to grab a narrow ledge here and then climb up ontothe narrow ledge.

15. Climb up onto the next narrow ledge above the Dark Prince and then jumpto the pole behind the Dark Prince.

16. Use the whip (Triangle) on the pole to swing and land on a beam.

17. Jump over to the railing near you and then hop over the railing.

18. Go into the doorway to the Prince's right and wall run up the wall infront of the Dark Prince with the wall button on it.

19. Before pushing the wall button use Eye of the Storm (tap L1) to slow downtime and then quickly go through the door that opened.

20. Go to the Dark Prince's left and hop over the railing in front of theDark Prince.

21. Line the Dark Prince up with the red curtain below you and then drop downto the red curtain.

22. Fight off all the enemies that you see in this area and then go to theother side of this room to find a column nearest to a small mirror on thewall.

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23. Jump onto the column and climb all the way to the top.

24. Face the Dark Prince's back to the stone structure at the center of thisarea.

25. Jump to the stone structure to grab a narrow ledge and then shimmy to theDark Prince's left.

26. Climb up onto the narrow ledge and then climb up onto the narrow ledge above the Dark Prince.

27. Jump to the balcony behind the Dark Prince and hop over the railing tospeed kill the Archer here.

28. Wall run across the gap to the Dark Prince's left to the ledge you seehere.

29. Follow the walkway here to the Dark Prince's left and kill off anyenemies that appear along the way (break any objects here along the way togain back health).

30. Wall run to the Dark Prince's left at the end of the walkway and speedkill the Archer here.

31. Go into the open doorway and go to the corner of the room to the Prince'sleft.

32. Wall run up the wall to the left or right of the door and then jump backand forth between the walls until you reach a railing.

33. Hop over the railing and go through the open doorway here.

34. Move the handle Counter-Clockwise until a pole at the center of the roomcomes down.

34. Wall run along the wall at the opening in the railing and jump near theend of the wall run.

35. Use your whip (Triangle) to swing on the pole here and land on anotherbalcony.

36. Go into the door to the Dark Prince's left and go through the curtain tothe Dark Prince's left to kill the Archer here.

37. Go into the door to the Dark Prince's right.

Scene

38. Hop over the railing to the Prince's left.

Scene

39. You have now transformed back into the Prince.

40. Grab the railing in front of the Prince and then hop over it.

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41. Go to the Prince's left and get by the traps (I recommend using Eye ofthe storm to get by them easier).

42. Wall run up the wall at the end of the hallway and stab the Dagger Plateat the peak of the wall run.

43. Jump up to grab the narrow ledge above the Prince and keep climbingup the narrow ledges above the Prince until you are hanging from a railing.

44. Hop over the railing when the Archer is not looking and speed kill them.

45. Sneak up and speed kill the next archer as well and then go to the endof this alley (where the weapons rack is at).

Scene

46. Wall run up the wall in front of the Prince and then hop over the railingyou grab onto.

47. Go over to the fountain here to heal yourself and save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Brothel" (49%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Facing the Fountain go to the Prince's right and drop down to the ledgesbelow.

Scene

2. Boss Battle "Mahasti"

If you have played Warrior Within this first part of the fight should be apiece of cake. If you have not played Warrior Within you may have problemswith this first part of the fight. This roughly what you need to do.

A. For those that have Played Warrior Within if you remember how you beatShahdee you can beat this woman as she fights almost exactly the same waythat you would think it's Shahdee in a disguise. Use Block (R1) if she getsclose to you and starts attacking you. You won't want to block her too muchas she has a powerful kick that she will use every so often.

B. Keep your distance from her and anytime you have the chance jump towardsher to jump over her and then attack as you are coming down on the other sideof her. For those that haven't played the previous games you will needto know how to do this jump over move to make this fight easier. Just keepdoing this until you have taken a good portion of health from her healthbar.

C. Once you have taken out quite a bit off health from her try to attack herwithout jumping over her. If you have lowered her health enough a Scene ofthe Prince and her clashing daggers should appear. Quickly repeatedly pushthe attack button (Square) to push her away from you.

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D. Once you have done that Repeat Step B until Step C happens again.

Scene

E. You have now transformed into the Dark Prince for the Seventh Time.

F. You will now need to give chase to Mahasti. Make your way over to theledge she is on after killing any enemies along the way to gain back healthand before you climb up onto the ledge she is on use Eye of the Storm power(Tap L1) to slow down time. This is because once you climb up on her ledgeshe jumps to another ledge. Once you use Eye of the Storm quickly attack heras much as you can before she jumps away from you. Once she jumps away fromyou go to the next ledge she is on and do the exact same thing with Eye ofthe Storm before climbing up onto her ledge.

G. Once her health is almost gone she will jump back to the original ledgeyou fought her on. Go back to that ledge and attack her without Eye of thestorm or jumping over her until you get another clashing Scene. Rapidly pushthe attack (Square) button to win this clash and she will be defeated.

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3. Save your game and then Continue on.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Chapter 04: "At The Heart of the City"-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Plaza" (50%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

(Note: Just to warn you the remaining areas of the game might get difficultto describe but we will try our best to at least point you in the rightdirection.)

1. Make your way over to the door Farah ran into on the opposite side of thisarea and then jump to the red curtain to slide down it.

2. Just before you reach the bottom of the red curtain jump to the Narrowledge behind the Prince.

3. Climb up onto it before sidestepping to the Dark Prince's right around thecorner of the narrow ledge and then jump to the ledge/walkway behind the DarkPrince.

4. Go around the corner to the Dark Prince's left and then jump to the narrowledge you see along the wall in front of the Dark Prince.

5. Climb up onto the narrow ledge above the one you jumped to and sidestep tothe Dark Prince's right around the corner.

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6. Jump towards the pole behind the Dark Prince and use your whip (Triangle)to swing on the pole to land on a narrow beam.

7. Climb up and jump to the ledge up ahead.

8. Destroy the objects here for more health and then look to the DarkPrince's left.

9. Wall run along the wall with the nearest shutter and jump when the Princesteps on it.

10. Jump when you land on the next shutter and Shimmy all the way to the DarkPrince's right on the narrow ledge you grab.

11. Drop down to the narrow ledge below and sidestep to the Dark Prince'sright.

12. Follow the walkway to the Dark Prince's right and wall run along the wallto the Dark Prince's left (towards the torch).

13. Use your whip (Triangle) when you get near the torch to extend the wallrun and land on the walkway on the other side of the pit.

14. Fight off all the enemies that show up.

15. As you enter this area (from the doorway you came from) go to the farleft corner of this area.

16. You should see a pole that you can use your whip on.

17. Wall run up the wall (the wall near that pole) and then Jump towards thatpole.

18. Use your whip (Triangle) to swing on the first pole and then climb uponto the beam you grab.

19. Walk along the beam to the ledge to the Dark Prince's right.

20. Go to the Dark Prince's left and wall run along the Wall to the DarkPrince's left.

21. Use your whip on the torch to extend your wall run and then jump when theDark Prince steps on the shutter.

22. Jump when the Dark Prince lands on the next shutter and then shimmy tothe Dark Prince's right on the narrow ledge you grab.

23. Once you shimmy around the corner jump to the balcony behind the DarkPrince.

24. Climb up onto this balcony and break the objects in the corner for morehealth.

25. Go into the open window that you see to the Prince's right afterdestroying the objects and then go to the Dark Prince's right.

26. Go around the Corner to the Dark Prince's left and then wall run along

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the wall to the Dark Prince's right.

27. Jump at the end of the wall run and use your whip to swing on the polehere.

28. Shimmy to the Dark Prince's right around the corner of this narrow ledgeand then jump to the pole behind the Dark Prince.

29. Use your whip (Triangle) to swing from the pole and then slide down thechain you grab.

30. Speed kill the enemy at the bottom of the chain and then speed kill theenemy at the open doorway on the other side of this room.

31. Go back to the room and find the wall button on the wall.

32. Wall run up the wall to push the wall button and quickly go through thedoorway it opened up to The Dark Prince's right (just to the left of thesmall staircase you see through the doorway).

33. Go straight down the alley here and around the corner to the DarkPrince's left.

34. Roll (X) through the gap under the wooden barricade in front of you afterdestroying the objects in front of it and then continue down the alleyaround the corner to the Dark Prince's left.

35. Follow the alley until you reach a room with flowing water.

Scene

36. You have now transformed back into the Prince.

37. Go over to the fountain on the right side of this room to heal yourselfand save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Upper City" (52%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Go over to the block with the cross on it and climb up onto the block.

2. Wall run to the Prince's right and at the end of the wall run jump to therailing to the Prince's right.

3. Hop over the railing and turn the handle you find on this balconyClockwise.

4. Hop over the railing and drop down to the ground below and go over to theblock with the cross on it.

5. Push/Pull the block with the cross on it towards the pool of water alongthe grated track until it can't go any farther.

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6. Climb up onto the block and then climb up onto the cross beam.

7. Jump towards the wooden portion of wall along the wall on the oppositeside of the room from where the handle is and then quickly jump off thewooden wall back towards the cross to grab a wooden beam above the cross.

8. Climb up onto the beam and out to the edge of the narrow beam.

9. Jump to the gap in front of the Prince and then climb up the gap.

10. When you reach the top turn the Prince and jump to the narrow beam yousee in front of the Prince.

11. Speed kill the enemies below you and then turn the handle here Clockwise.

12. go to the edge of this walkway that is broken and jump to the narrowledge you see along the wall.

13. Drop down to grab the ledge of the open doorway and then climb up to gointo that doorway.

14. The enemy that appears I recommend just tossing him out of the doorwayyou just came in from.

15. Go through the doorway to the Prince's left and wall run along the wallwith the shutter to the Prince's left.

16. Jump when the Prince steps on the shutter and then jump from shutter toshutter until you reach the balcony up ahead.

17. Go into the doorway you see to the Prince's right.

Scene

18. Go to the opening in the railing to the Prince's left and wall run alongthe wall here.

19. Jump at the end of the wall run to the narrow beam you see to thePrince's right.

20. Walk out to the edge of the narrow beam and then jump to the chain thatis near you.

21. Go down the chain and then drop down to the ground at the bottom of it.

22. Wall run up the wall with the wall button on it and then quickly gothrough the door it opens before it closes.

23. Sneak up on the enemy up ahead and speed kill them.

24. Go back towards the door you got here with and wall run up to the windowto the Prince's left.

25. Climb up onto the ledge you grab and Sidestep to the Prince's left allthe way.

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26. Jump to the narrow ledge behind the Prince before climbing up onto it andsidestep to the Prince's right.

27. When you reach the ledge wall run to the Prince's right and jump whenthe Prince steps on the farthest side of the shutter (If you jump to earlieryou will launch into a wall).

28. If you jumped right you should grab a narrow beam.

29. Quickly climb up and jump to the next narrow beam.

30. Double speed kill the enemies below and then climb up the ladder thatyou are near (after you destroy the objects blocking your way).

31. When you reach the top of the ladder jump to the wall behind the Princeand when the Prince touches the wall quickly jump back and forth between thewalls until you reach a railing to the right.

32. Hop over the railing and then go to the Prince's left.

33. Wall run up the wall to the Prince's right and jump at the peak of thewall run to reach the narrow beam behind the Prince.

34. Climb up onto the beam and then walk towards the wall.

35. Climb up onto the ledge above the Prince and then wall run along the wallto the Prince's left.

36. Climb up onto the beam you come to and then jump to the lower ledge yousee up ahead.

37. Walk out onto the narrow ledge to the Prince's right and drop down to thelowest narrow ledge.

38. Sidestep to the Prince's left and then wall run along with the shutterto the Prince's left.

39. Jump when the Prince steps on the shutter and then jump again when thePrince lands on the next shutter.

40. Sidestep to the Prince's right along the narrow ledge you land on andthen hang from the ledge before you can trigger a speed kill on the enemy yousee below.

41. Wall run along the wall with the shutter and jump when the Prince stepson the shutter.

42. Speed kill the Sand Gate guardian below and then toss the other twoenemies into the fire in the corner if you can't speed kill them.

43. Deactivate the 6th Sand Gate to gain The Winds of Time power.

44. Wall run up the wall with the wall button on it and then use the Eye ofthe Storm power to get through the door the button opened before it closes.

45. Go up the stairs in front of you and then climb over the wall in frontof you as you turn the corner to the Prince's left.

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46. Break the objects in front of you to reveal a box that you can push/pull.

47. Push/Pull the box down the hallway to the Prince's left and push it upagainst the door that you find at the end of the hallway.

48. Climb up onto the box and then wall run up the wall to reach the ledgeabove the door.

49. Climb up and drop down to the hallway in front of the Prince.

50. Follow the hallway around the corner to the Prince's right and wall runup the block you see to the Prince's right.

51. Wall run up the wall with the Dagger Plate and stab it at the peak of thewall run.

52. Wall run to the Prince's left and jump before you run into the wall.

53. Stab the Dagger Plate that you jumped towards and then jump up to thegap in the wall above the Prince.

54. Shimmy to the Prince's right and climb up onto the ledge with a fountainhere.

55. Go over to the fountain to heal yourself and save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The City Gardens" (55%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go out of the doorway to the Prince's left.

2. Jump to the pole you can see from the opening in the balcony here and thenswing/jump from the pole to the Dagger Plate on the wall up ahead.

3. Stab (Square) the Dagger Plate and then wall run to the Prince's right(using the next Dagger Plate is optional as you should still land on thenarrow ledge below it with the wall run).

5. Sidestep to the Prince's right around the corner and then jump to grab thenarrow ledge above the Prince.

6. Shimmy to the Prince's right until you are over the a narrow beam beforedropping down to it.

7. Walk out to the edge of the narrow beam and jump to the narrow beam acrossthe gap.

8. Walk to the wall and jump up to grab the narrow ledge above the Prince.

9. Climb up onto it and sidestep to the Prince's right.

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10. Jump to the narrow beam behind the Prince and then walk towards the wall.

11. Jump up and stab the Dagger Plate that you see here on the wall.

12. Wall run to the Prince's right and stab the next Dagger Plate on thewall.

13. Wall run to the Prince's right and then climb up onto the ledge you runinto.

14. Climb up onto the ledge in front of the prince when the enemy isn'tlooking and speed kill them.

15. Hop over the railing to the Prince's left on this balcony and jump to thepole behind the Prince.

16. Swing/Jump to the ledge in front of the Prince and then drop off and hangfrom the other side of this ledge.

17. Shimmy all the way to the Prince's right and then drop down to the narrowledge below the Prince.

18. Jump to the narrow ledge behind the Prince and then drop down to hangfrom this narrow ledge.

19. Shimmy to the Prince's right all the way and climb up when the Prince isable to.

20. Jump to the trunk of the palm tree you see behind the Prince and slideabout half way down this tree (before you reach the green foliage).

21. Face the back of the Prince towards the smaller Palm Tree and jump to it.

22. Face the Prince's back towards the next smaller palm tree and then jumpto it.

23. Face the Prince's back towards the narrow ledge (to the right of thestatue you can see from here) and jump to the narrow ledge.

24. Without falling walk along the narrow ledge to the Prince's left untilyou are above an enemy.

25. Wait until the enemy walking around comes near the one below you and thendouble speed kill them.

26. Sneak over to the other enemies around this area and speed kill them aswell.

27. Go over to the statue and look around the base of it until you find theslim Dagger Plate on it.

28. Wall run up that side of the base that the slim Dagger Plate is on andstab your dagger into it.

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29. Jump away from the Dagger Plate and you can either jump from palm tree to

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palm tree until you reach the tall palm tree you came down or just go to thenearest palm tree to the tall one and jump to the tall one.

30. Climb all the way back up the tallest palm tree and jump to the ledge youjumped from earlier.

31. Drop down from the narrow ledge to hang from it and then shimmy to thePrince's left all the way.

32. Drop down to the narrow beam you see below the Prince and then walk outto the edge of it.

33. Jump to the narrow beam across the gap in front of the Prince and thenwalk towards the wall.

34. Jump up to grab the narrow ledge and then shimmy to the Prince's leftall the way.

35. Climb up onto the narrow ledge when the Prince can and then jump to thegap in the wall behind the Prince.

36. Shimmy to the Prince's left a little to line him up with the Dagger Platebelow him and then drop down to stab the Dagger Plate.

37. Walk out onto the narrow beam you find here and jump to the narrow beamyou see to the Prince's right.

38. Jump to the narrow ledge up ahead and then sidestep to the Prince'sright.

39. Jump to the pole behind the Prince and then climb up onto the pole (Xwhen the Prince is hanging from it).

40. Jump towards the wall you just came from and then jump off that wall toreach the pole above the pole the Prince was standing on.

41. Swing/Jump towards the wall you jump towards a moment ago and grab thenarrow ledge here.

42. Walk along this narrow ledge and out onto the narrow narrow ledge headingtowards the Palm tree.

43. When you reach the edge jump to the palm tree trunk you see in frontof you.

44. Slide down the trunk a little and face the back of the Prince towards thenarrow ledge near him.

45. Jump to the narrow ledge and then to the Dagger Plate on the wall.

46. Wall run to the Prince's right and stab the next Dagger Plate.

47. Wall run to the Prince's right again and climb up onto the narrow beamyou grab.

48. Walk out to the edge of the beam and drop down to hang from the beambefore you can speed kill the enemy below when the enemy walking around

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is not looking (if for some reason you don't do the speed kill right Irecommend just tossing all the enemies that appear into the canal).

49. Quickly drop off ledge you are near and hang from it (hanging above thecanal).

50. Shimmy to the Prince's left and stop right before you reach the otherside of the partition wall.

51. Wait until the enemy that is walking around walks away and quickly climbup behind the enemy you are near to speed kill them.

52. Drop back off the ledge again to hang from it and hide behind thepartition wall again.

53. When you see the enemy walking around walk to the left quickly sneak upbehind him and speed kill them.

54. Deactivate the 7th Sand Gate to gain you Sixth and final Sand Tank.

55. You should see near the Sand Gate a wall with a slim Dagger Plate on it.

56. Wall run up that wall and stab your Dagger into the slim Dagger Plate.

Scene

57. Jump to the Palm tree and climb all the way up it.

58. Face the Prince's back towards the narrow ledge you came from earlier andjump to it.

59. Walk along the narrow ledge and then walk along it to the Prince's right.

60. Jump towards that slanted wooden ledge you can see from here and thenjump to the narrow ledge up ahead.

61. Sidestep to the Prince's left and then drop down to the narrow beam belowyou.

62. Walk out to the edge of this narrow beam and jump to the narrow beamacross the gap in front of the Prince.

63. Walk to the wall and jump up to grab the narrow ledge above the Prince.

64. Climb up onto the narrow ledge and then sidestep all the way to thePrince's right.

65. Jump to the narrow ledge behind the Prince and then sidestep to thePrince's right.

66. Drop down to the narrow ledge below and then speed kill the enemiesbelow.

67. Wall run along the wall you see the pole in the distance on from here tograb the pole and shimmy to the Prince's right to the end of the pole.

68. Swing/Jump to the narrow ledge along the wall in front of the Prince and

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then sidestep all the way to the Prince's right.

69. Speed kill the enemy below you when it is near you and then speed killthe next enemy on this walkway.

70. Follow the walkway around and then drop down to the large area below.

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71. Mini-Boss Battle "Stone Guardian"

This is an easy fight just get behind him and slash at the back of his legswith your sword until he goes down on one knee. Once he is down it shouldtrigger a speed kill. Use the Speed kill attack button (Square) when thePrince gets near the Stone guardians head to stab him in the head.

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72. Mini-Boss Battle "Stone Guardian" part 2

The Stone Guardian instead of dying starts to run with you riding it. Quicklyturn him to the right when he gets through the door in front of him and thengo to the left towards the next door to bust through it. Follow the alleythrough the twists and turns until you reach another door to bust through (ifyou run into a wall and fall off use rewind to redo it and turn at thecorrect times).

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73. Climb up the ladder to the Prince's right and go into the doorway at thetop of it.

74. Go over to the fountain to heal yourself and save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Canal" (59%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. You have a choice here at the start of this location:

A. Facing the Fountain go to the the Prince's left down the hallway here andclimb up onto the block you find at the end of it (If you pick this optionskip down to step 2 below end of Optional Objective).

B. Facing the Fountain go to the Prince's right and roll through the smallgap in the wall to go after Life Upgrade #4.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #4: Life Upgrade #4 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

1. Go straight and walk out onto the narrow ledge to the Prince's left.

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2. When you reach the end of this narrow ledge drop down to the narrowledge below the Prince.

3. Sidestep to the Prince's left and then drop down to the ground below.

4. Go to the Prince's left and walk out onto the narrow ledge to the Prince'sleft.

5. Sidestep until you are lined up with the ladder behind the Prince near theend of this narrow ledge and then jump to the ladder behind the Prince.

6. Slide down the ladder to the ground below and jump to the corridor behindthe Prince.

7. Drink from the glowing fountain in front of the Prince.

8. Go around the corner to the left and roll past the traps you find here.

9. Go straight and look around the corner to the Prince's right.

10. Use the Eye of the Storm power (Tap L1) to slow down time and quicklywall run along the wall at the correct time to get past the spinning blades.

11. Roll past the next traps at the correct time and then roll past the nextspinning blade (use eye of the storm if it is moving too fast for you to timeit right).

12. Go to the end of the corridor into the light.

13. Now backtrack to the fountain you saved your game at and save your gameor climb up onto that block just left of the fountain at the end of thehallway.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #4: Life Upgrade #4 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

2. Wall run up the wall to the left and jump back and forth between the wallsuntil you reach the ledge at the top of the right wall.

3. Climb up and go around the corner to the Prince's left.

4. Wall run along the wall to the Prince's right to land on a narrow ledgeand then sidestep to the Prince's left.

5. Line up the Prince with the ladder behind him and then jump to the ladderbehind the Prince.

6. Slide all the way down the ladder and then jump to the narrow ledge behindthe Prince.

7. Sidestep to the Prince's right and then jump to the pole behind thePrince.

8. Swing/Jump to the ledge up ahead and then go over to the Fountain to thePrince's left to heal yourself plus save your game.

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^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Promenade" (62%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go out of the doorway to the Prince's right.

2. Climb up onto the box to the Prince's right and jump up to grab the poleabove the Prince.

3. Climb up onto the pole and jump to the pole up ahead.

4. Hang from the pole and wait for the enemy below to walk under you beforespeed killing them.

5. Go over to the dark colored block you can push/pull and push it over tothe corner of the railing and the wall to the left of the large wooden gate.

6. Climb up onto it and wall run along the wall over the pool of water.

7. Jump before you get to the end of the wall run and jump back and forthbetween the walls until you reach the ledge at the top of the left wall.

8. Hang from the ledge until the enemy isn't looking and then climb up tospeed kill them.

9. wall run up the wall with the wall button on it and then quickly wall runalong the wall to the Prince's left (if you are facing away from the wallbutton) that you can see a shutter on.

10. Jump when the Prince steps on the shutter to land on a narrow ledge inthe distance.

11. Sidestep to the Prince's right and then jump up to grab the narrow ledgeabove the Prince.

12. Climb up onto the narrow ledge and then jump to the wooden structurebehind the Prince.

13. Jump back and forth between the wooden structure and the wall you jumpedfrom until you reach the roof of the wooden structure.

14. Climb up onto the roof and wall run along the wall with the shutter.

15. Jump when the Prince steps on the shutter and then jump when you landon the next shutter.

16. Hop over the railing you grab and go into the doorway here.

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17. You have now transformed into the Dark Prince for the Eighth time.

18. Go to the opening up ahead and jump to the chain at the center of this

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circular tower.

19. Speed kill the enemy at the bottom of the chain and then drop down todeal with the rest of the enemies (destroy any of the objects around here togain more health if you need it).

20. Go out of the doorway of the circular tower and go to the Dark Prince'sleft.

21. Look along the wall and you will find a slim Dagger Plate.

22. Wall run up the and stab (Square) your Dagger into that slim DaggerPlate.

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23. Go to the ledge near the shutters that just closed and wall run over thenow closed shutters.

24. Use your whip (Triangle) on the torch to extend your wall run and thenslide down the red curtain.

25. Jump before you reach the bottom of the red curtain and use your whip toswing on the pole you jumped towards to land on a ledge up ahead.

26. Kill all the enemies here and destroy the objects here to gain backhealth if you need it.

27. Go over to the wall with the slim Dagger Plate and wall run up it touse it.

28. Go over to the wall that the shutters just closed on and wall run overthem.

29. Use your whip on the torch to extend your wall run and then jump when thePrince steps on the shutter at the end of the wall.

30. Jump when the Dark Prince lands on the next shutter and then jump againwhen he lands on the next shutter.

31. kill the enemy that you see here and destroy any objects here to gainback health.

32. Go over to the door on this ledge and wall run along the wall to the leftof it.

33. Jump when the Dark Prince steps on the shutter and then jump on when youland on the next two shutters.

34. After you jump off the final shutter use your whip to swing on the poleyou are jumping towards to land on the balcony with many enemies on it.

35. Fight off all the enemies here and then go over to the opening in therailing.

36. Wall run along the wall here to the ledge up ahead and once you are on itgo over to the wall with the slim Dagger Plate.

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37. Wall run up the wall and use the Dagger Plate.

38. Go back to the wall you ran across and jump up to grab the small beamhere.

39. Climb up and jump onto the wooden shutter that opened up.

40. Climb up onto it and jump to the balcony you were on earlier.

41. Wall run up the wall to the Dark Prince's left and jump to the woodenshutter behind the Dark Prince at the peak of the wall run.

42. Climb up onto the wooden shutter and wall run along the wall to the DarkPrince's left.

43. Jump near the end of the wall run towards the pole to the Dark Prince'sright.

44. Use your whip (Triangle) to swing from that pole and use it again toswing on the next pole to land on a ledge up ahead.

45. Climb up onto the ledge and hang from the edge on the other side of thisledge.

46. Shimmy all the way to the Dark Prince's left and then use your whip topull the white block out of the wall behind the Dark Prince.

47. Jump to the white block and and climb up onto it.

48. Wall run to the Dark Prince's right to the ladder you grab onto at theend of the wall run and then slide down to the bottom of the ladder.

49. Use your whip to pull the white block out of the wall behind the DarkPrince and then jump to it.

49. Climb up onto the white block and wall run to the Dark Prince's left.

50. Jump to the balcony to the Dark Prince's left before you run into thewall.

Scene

51. Jump up to the narrow ledge to the right of the flowing water and climbup onto it.

52. Jump up to grab the railing above the Prince and then hop over it.

53. Hop over the railing in front of the Prince and Shimmy to the Prince'sright.

54. Jump to the pole behind the Prince and then swing/jump to the next pole.

55. Swing/Jump from this pole to the narrow beam you see up ahead.

56. Walk out to the edge of the narrow beam and jump to the chain.

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57. slide down the chain and speed kill the enemy below when the one nearbyis not looking.

58. Once you have speed killed it quickly go to the base of the woodenplatform you are near.

59. Wall run up the base of the platform to grab a narrow ledge on it.

60. Jump up and grab the railing above the Prince.

61. Hop over the railing and wall run along the wall to the Prince's leftwhen the enemy on the ledge to the right is looking away from the wall youwill be running on

62. Jump when the Prince steps on the shutter and then jump when he lands onthe next shutter.

63. If you timed it right after jumping off the shutter it should trigger aspeed kill and you will need to push the speed kill attack button (Square)when the dagger flashes.

64. Climb up onto the block at the corner of this area and wall run towardsthe wooden wall to the Prince's right.

65. Climb up onto the wooden wall and walk alone the wooden wall to line theprince up with the chain to jump to it from here.

66. Slide down the chain and speed kill the enemy below you when the enemynear the Sand Gate is not looking.

67. Sneak up and speed kill the last remaining enemy here when they are notlooking your way.

68. Deactivate the 8th Sand Gate to gain 200 Sand Credits.

69. Go into the open doorway near to where you dropped down from with thefirst chain and climb over the blocks blocking the way.

70. Follow the conveyor belt to the Prince's right and make your way pastthe pounding blocks and blade traps (I recommend slowing down time to getby these traps easier).

71. Continue to follow the conveyor belt around the corner to the Prince'sleft and go over to the Fountain that you find as you enter the doorway aheadto heal yourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Royal Workshop" (65%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's right and wall run up the wall withthe slim Dagger Plate to use it.

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(Note: We found a ladder glitch in this room that if you run into I recommendreloading your previous saved game because you will no longer be able toclimb up or down ladders. This will be a problem to you because of all theladder climbing you need to do to complete this puzzle.)

2. Go to the very large statue at the far side of the room and jump at thestaff the statue is holding to grab onto it like a column or tree.

3. Climb almost all the way up it and face the Prince's back towards theledge he is near.

4. Jump to the ledge behind the Prince and climb up onto it.

5. Wall run up the two beams to the Prince's right or Wall run up the wall infront of the Prince and jump at the peak of the wall run to grab the poleabove the ledge the Prince is on.

6. Face the Prince towards the wall as he hangs from the pole and shimmy tothe Prince's left.

7. Climb up onto the ledge you come to and then go over to the wall with thebig gap.

8. Jump up to grab the gap and shimmy to the Prince's left all the way.

9.Jump to the gap behind the Prince and then shimmy to the Prince's left.

10. Climb up onto the ledge you come to and go towards the ladder you see upahead.

11. Before you climb up the ladder take notice of the handle, the slim DaggerPlate and the picture above the slim Dagger Plate. The picture is of anclockwise arrow and if you used the slim Dagger Plate with that picture thereit would turn the statue you climbed up clockwise. If you turned the handlehere it would change the picture over the slim Dagger Plate to a picture ofa Counter-clockwise arrow.

12. Climb up the ladder and go to the Prince's left.

13. Slide down the ladder you see to the Prince's left and you should end upnext to another handle. Take notice of handle, the slim Dagger Plate and thepicture above the Dagger Plate. The picture is of a arrow pointing to theright (or forward in the case of our directions) and if you used the slimDagger Plate it will move the Statue in the direction it is pointing(forward). If you turned the handle it would change the picture over theslim Dagger Plate to a picture of a left pointing arrow (or backwards in thecase of our directions).

14. This is how you need to move and turn the Statue to complete this Puzzle:

Forward (1 time)Clockwise (2 times)Forward (2 times)Clockwise (1 time)Backwards (1 time)

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Clockwise (1 time)Forward (1 time)Clockwise (1 time)Forward (1 time)Counter-clockwise (1 time)Forward (1 Time)

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15. Save your game and then Continue on.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The King's Road" (67%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. You need to do almost the same thing as before with this chariot ride.Follow the road the chariot is on and attack any enemies that climb ontoit or run any other chariots into the wall when you get the chance until youreach the large city gates. You may want to use your Rewind power to rewindany crashes you may have. Just keep going until the Prince finally tacklesan enemy off of another Chariot.

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2. Boss Battle "Sword & Axe Twins"

(Note: During this fight try to keep these two a good distance away from eachother to make this fight easier. If they are too close to each other you willhave a harder time rolling out of the way of the Axe enemy's attack.)

At the very beginning of this fight pretend like the Axe wielding twin isn'teven there. Attack the sword wielding twin only and once you get enough hitson the sword twin you should see the Axe twin come up behind you. Once hedoes that it should go into a slow motion scene of the Axe twin trying toslice the Prince into two. Quickly roll out of the way of the Axe attack andif done correctly the Axe should get stuck in the ground with the Axe enemytrying to pull it out. Quickly go behind or on the side of the Axe twin andstart attacking him as many times as you can before they pull the Axe out ofthe ground (if you can try to keep the Axe twin in between you and the swordtwin to avoid any unwanted damage from the Sword twin and if you can't try toat least block the Sword twin's attacks if he tries to attack you while yourattacking the Axe twin). Once the Axe is pulled out of the ground go back toattacking the sword wielding twin until the Axe twin tries to Slice thePrince in two again and roll out of the way again before attacking the Axetwin again until the Axe is pulled out of the ground. Repeat this processabout 3 or more times (depending on the difficulty I'm guessing) andeventually it will give you a chance to trigger a speed kill. Push the speedkill attack button (Square) twice at the correct times that the daggerflashes (it only flashed for me twice anyways for the first speed killattempt). Continue the same tactic again of attacking the Sword twin untilthe Axe twin gets their Axe stuck in the ground before attacking the Axetwin and you will eventually get a second speed kill trigger. Push the speedkill button 3 times at the correct times that the dagger flashes to complete

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this speed kill sequence and end the boss battle.

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-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Chapter 05: "Battle for the Thrones"-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

1. You have now transformed into the Dark Prince for the Ninth time.

2. Defeat all the enemies that appear and once you have defeated them all gothrough the door that opens.

3. You should see a balcony in front of the Dark Prince.

4. Destroy the boxes near the wall you see to the Dark Prince's left and thenWall run up the wall here to grab the railing of the balcony.

5. Shimmy all the way to the Dark Prince's right and then climb up throughthe opening you find on the far right of this railing.

6. Go past the red curtain covering the doorway in front of the Dark Princeand step into the water.

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7. You have now transformed back into the Prince.

8. Wall run up the wall directly in front of the Prince and hop over therailing you grab at the top of the wall.

9. Go over to the fountain in front of the Prince to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Palace Entrance" (70%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go up the stairs to the Prince's right.

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2. Wall run along the wall with the shutter you see and jump when the Princesteps on the shutter to land on a narrow ledge.

3. Sidestep to the Prince's right to line up the back of the Prince with thegap behind him (if you need to) and then jump to the gap behind the Prince.

4. Climb all the way up the gap and then turn the Prince around to jumptowards the balcony in front of the Prince.

5. Hop over the railing you grab and turn the handle here Counter-clockwiseto point towards the door it is near.

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6. Go through the open door and around the corner to the left.

7. Jump out of the hole you see to the Prince's left and slide down the redcurtain.

8. Before you reach the bottom of the curtain jump to the narrow ledge on thewall behind the Prince.

9. Drop down to hang from the narrow ledge and shimmy to the Prince's leftuntil you can climb up.

10. Climb up and wall run up the wall to the Prince's left.

11. Climb up onto the narrow ledge you grab before jumping towards the wallbehind the Prince.

12. Jump back and forth between the walls until you reach the railing at thetop of the left wall.

13. Hop over the railing and fight off the enemies here.

14. Go to the opening in the railing and wall run along the wall here.

15. Jump about halfway through the wall run (when you are on the bulge of thewall) to grab the pole to the Prince's left.

16. Swing/Jump to the pole in front of the Prince and then swing/jump to theDagger Plate you see on the wall.

17. Stab (Square) your Dagger into the Dagger Plate and then wall run to theprince's right.

18. Go to the Prince's right and hop over the railing.

19. Line up the Prince's back with the Dagger Plate you see on the wall andthen jump to it to use it.

20. Wall run to the Prince's right when you see the retractable ledge comeout of the wall.

21. Once you land on the ledge quickly wall run up the wall and jump to thewall behind the Prince.

22. Jump back and forth between the walls until you reach the Dagger Plateon the wall to the left.

23. Once you stab the Dagger Plate wall run to the Prince's right and jumpto the Pole to the Prince's right before you hit the wall.

24. Hang from the pole and climb up onto it.

25. Jump up to grab the pole above and then swing/jump to the next pole.

26. Swing/Jump from this pole to the balcony ahead and then fight off theenemies on this balcony.

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27. Turn the handle here Counter-clockwise until it is pointing at the doorit opens.

28. You now have a choice:

A. Go after Life Upgrade #5.

or

B. Go through the door the handle opened and skip down to step 29.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #5: Life Upgrade #5 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

1. Hop over the railing near the handle and line up the back of the Princewith the Dagger Plate you see on the Elevator Shaft.

2. Jump up and stab the next Dagger Plate and then jump up again and stab thehighest Dagger Plate.

3. Jump to the wall behind the Prince and then jump back and forth betweenthe two walls until you reach the wall button on the Elevator Shaft wall.

4. Once the Prince steps on the wall button quickly activate the Eye of theStorm power (Tap L1) and stab the Dagger Plate as the Prince is fallingfrom the wall button.

5. Quickly drop down and stab the Dagger Plate below and then jump to thebalcony with the handle.

6. Quickly run through the door that is farthest away from the handle switchbefore it closes.

7. Follow the hallway here until you reach a glowing fountain and then drinkfrom it (Destroy the objects near the Fountain to gain back some Sand tanksas you will probably need them).

8. Avoid the small spinning blade in front of you and go right off the edgeto hang from the ledge.

9. Jump to the ledge behind the Prince when the spinning floor panel behindhim is about to go flat.

10. Quickly jump to that ledge and climb up onto it (sometimes you dosometimes you don't need to climb up).

11. Quickly run across the flat floor panel and jump past the spinning bladeon the other side of the gap.

12. Wall run up the wall in front of you when the narrow ledge above you first pops out of the wall to grab it.

13. Quickly climb up and jump to grab the next narrow ledge.

14. Quickly climb up again and jump to grab the next narrow ledge.

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15. Quickly climb up and then jump to the narrow ledge behind the Prince.

16. Quickly jump up to grab the narrow ledge above the Prince and then climbup onto it.

17. Quickly jump to the ledge behind the Prince and climb up onto it.

18. Use the Eye of the storm power to get by one of the wall panels when theygo flat.

19. Go into the light at the end of the hallway.

20. Backtrack to the door you came in and step on the floor button near itto open it.

21. Go into the door near the handle up ahead.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #5: Life Upgrade #5 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

29. Wall run up the wall under the Dagger Plate and stab the Dagger plate atthe peak of the wall run.

30. Jump up to grab the railing above the Prince and hop over the railingonto the balcony.

31. Hop over the railing in front of the Prince and then line up the Princewith the Dagger Plate on the wall.

32. Jump to the Dagger Plate to use it and then wall run to the Prince'sright when the retractable ledge first pops out of the wall.

33. Quickly jump to the narrow ledge along the wall in front of the Prince.

34. Climb up onto it and sidestep to the Prince's right all the way.

35. Jump to the wall behind the Prince and then jump back and forth betweenthe walls until you reach the railing at the top of the left wall.

36. Shimmy to the Prince's right and then hop over the railing to speed killthe enemies here.

37. Go to the opening in the railing and wall run along the wall here.

38. Jump about halfway through the wall run (when you are on the bulge of thewall) to grab the pole to the Prince's left.

39. Swing/Jump to the pole in front of the Prince and then swing/jump to thewall you see the Dagger Plate on.

40. Quickly jump to the Elevator shaft behind the Prince and jump back andforth between the walls until you can stab the Dagger Plate.

41. Wall run to the Prince's right to land on a narrow ledge here and thensidestep to the Prince's right all the way.

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42. Jump to the railing behind the Prince and then shimmy to the Prince'sright until his back is lined up with the elevator/lift that Farah is on.

43. Jump to the Elevator/Lift and climb up into it.

Scene

44. Fight off the enemies that appear and then move the handle hereCounter-clockwise.

45. You should see a wall near the handle moving. Go under that moving walland when it is about to retract back into the wall quickly wall run upeither side of the wall.

46. Jump back and forth between the walls until you reach the ledge at thetop of the left wall and climb up onto the ledge before the retractable wallpops back out of the wall.

47. Wall run up the wall in front of the Prince and stab the Dagger Plateat the peak of the wall run.

48. When the wall extends out wall run to the Prince's left and stab theDagger plate near the end of the wall run.

49. Jump up and stab the Dagger Plate above the Prince and then jump up tograb the ledge above the Prince.

50. Climb up onto the ledge and then go to the Prince's right.

51. Wall run along the wall to the Prince's right when the moving part of thewall is extended and quickly Stab the Dagger Plate when you reach it.

52. Once the wall extends again quickly wall run to the Prince's right to aledge and then wall run to the Prince's right when the wall panel covers thehole in the wall.

53. Slide down the red curtain when you reach it and jump to the narrow beambehind the Prince before you reach the bottom of the curtain.

54. Walk to the wall and sidestep to the Prince's left around the corner.

55. Walk out onto the narrow beam and jump to the gap in front of the Prince.

56. Climb up the gap and then turn the Prince around to jump to the DaggerPlate in front of the Prince.

57. Stab the Dagger Plate and wall run to the Prince's left.

58. Jump to the Dagger Plate you see to the Prince's left near the end of thewall and stab the Dagger Plate.

59. Wall run to the Prince's right to grab a gap in the wall.

60. Shimmy to the Prince's right all the way and then drop down to the ledgebelow the Prince.

61. Go into the doorway here and wall run along the wall to the Prince's

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right.

62. Jump to the Dagger Plate to the Prince's left near the end of the wallrun to use it and then wall run to the Prince's right.

63. Stab the Dagger Plate that you come to before you reach the wall and thenjump to the pole behind the Prince.

64. Swing/Jump to the Dagger Plate you see on the wall in front of the Princeto use it and then wall run to the Prince's left when the wall becomes flat.

65. Go over to the Fountain to the Prince's left to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Hanging Gardens" (74%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's left and go around the corner tothe Prince's right.

2. Drop off the edge in front of you to hang from it and then drop down tothe narrow ledge below the Prince.

3. Sidestep to the Prince's right all the way and then jump up and grab thenarrow ledge above the Prince.

4. Shimmy to the Prince's right and climb up when you can.

5. Go to the Prince's right towards the wall.

Scene

6. Wall run along the wall the shutter was closed on and at the end of thewall run jump to the pole to the Prince's right.

7. hang from the pole and then drop down to the gap below the Prince (unlessyou miss the pole then hopefully the Prince falls into the gap to stop youfrom falling).

8. Slide down the gap and face away from the wall.

9. Speed kill the enemy below when the other enemy isn't looking and thensneak up on the other enemy to speed kill them.

10. Go to the opening in the railing and wall run along the wall with theDagger Plate.

11. Stab your Dagger into the Dagger Plate near the end of the wall run andthen wall run to the Prince's left when you see the ledge near you comingout of the wall.

12. Jump to the ledge that came out of the wall and jump or wall run to the

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pole you see in front of you.

13. Climb up onto the pole and jump up to grab the pole above the Prince.

14. Climb up onto the pole and jump up to grab the pole above the Prince.

15. Climb up onto the pole and then jump up to grab the wooden beam above thePrince.

16. Walk out to the edge of the beam and jump to the tree trunk you see infront of the Prince.

17. Swing/Jump from the tree trunk to grab the ledge up ahead and then climbup onto it.

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18. Wall run along the wall that the shutter closed on and you should runinto a narrow ledge.

19. Drop down from the narrow ledge and then drop down into the gap below thePrince.

20. Slide down the gap and then use your Landscape view (L2).

21. Speed kill the enemy that walks under you when the other two aren'tlooking and then sneak up on the other enemies to speed kill them (if onespots you just toss them over the edge of the railing).

22. Deactivate the 9th and final Sand Gate to gain the Sand Storm Attack.

23. Go over to the railing in front of the Prince (just past the Sand Gateand line the Prince's back up with the Dagger plate you see on the wallhere.

24. Jump to the Dagger Plate behind the Prince and then jump to stab theDagger Plate above the Prince.

25. When you see the wall above the Prince to the right starts to come outof the wall quickly wall run to the Prince's left.

26. When the Prince runs into the wall quickly jump and the Prince shouldjump towards the wall that is coming out of the wall.

27. Quickly jump back and forth between these walls until you reach thefirst gap in the wall.

You can either wait for the wall to come back out or continue to jump backand forth between the walls until you reach the next gap in the wall on theleft wall.

28. Shimmy to the Prince's left around the corner and then climb up onto thenarrow ledge.

29. Jump up to grab the gap above the Prince and then shimmy to the Prince'sleft all the way.

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30. Drop down into the gap below the Prince and then slide down the gap.

31. Speed kill the enemy below when the other enemy isn't looking and thensneak up to speed kill the other enemy.

32. Go to the opening in the railing and wall run along the wall here to thenarrow ledge you can see from here.

33. Sidestep to the Prince's left all the way and then jump to the polebehind the Prince.

34. Swing/Jump to the narrow ledge you see at the upper left of your screenand then shimmy to the Prince's right all the way.

35. Jump to the balcony behind the Prince and go into the doorway to thePrince's left.

36. Go over to the Fountain in front of the Prince to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Structure's Mind" (76%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's left and walk out onto the narrowbeam here.

2. Jump to the gap in front of the Prince and then use your Eye of the Stormpower (Tap L1) to slow down the blades below you.

3. Slide down past the blades at the correct time until you reach the bottomof the gap and then drop down to the area below.

4. Roll past the spinning pillars here at the correct times (to avoid thedarts/arrows shooting from the wall on the right) and then go around thecorner into the doorway to the Prince's left (after destroying the objectshere if you need more sand for your tanks).

5. Use your Eye of the Storm power if you need to and roll past the spinningblades in front of the Prince.

Scene

6. You are now in a large room with 3 platforms with handles as shown inthe diagram below.

############################################################################# +----------------+ | | | | | | | Handle B | | |

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| | | | +----------------+----------------+----------------+ | | | | | | | | | | | | | Handle A | | | | | | Handle C | | | | | | | | | +----------------+ +----------------+Entrance | Exit Door | | ---> V | ----- ------#############################################################################

7. You will now need to turn the handles here to raise all three ledges upto their top position before the walkway to the exit door will rise out ofthe pit.

8. Use the Diagram above to help you solve this puzzle with the followingdirections.

9. Go over to Handle B and turn it Counter-Clockwise.

10. Drop down from this ledge and go over to Handle C to turn itCounter-clockwise.

11. Drop down from this ledge and go over to Handle A to turn itCounter-clockwise.

12. Drop down from this ledge and wall run up the wall at the corner betweenHandle B and Handle C to grab a narrow ledge.

13. Climb up the narrow ledges here until you can jump to the ledge next toHandle C.

14. Jump or do a short wall run from this ledge to the platform with Handle Cand turn it Counter-clockwise.

15. Face the Wall and wall run to the Prince's left towards the narrow ledgesyou climb up on.

16. Drop down until you can jump to the ledge next to Handle B.

17. Jump or do a short wall run from this ledge to the platform with Handle Band turn it Counter-clockwise.

15. Face the Wall and wall run to the Prince's left towards the narrow ledgeshere.

16. Drop down until you can jump to the ledge next to Handle A.

17. Jump or do a short wall run from this ledge to the platform with Handle Aand turn it Counter-clockwise.

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Scene

18. Face the Wall and wall run to the Prince's right towards the narrowledges here.

19. Drop down from them until you reach the ground and head for the Exit doorof this area.

Scene

20. You have now Transformed into the Dark Prince for the Tenth Time.

21. Save your game and then Continue on.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Well Of Ancestors" (78%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

(Note: You will need to do most of the following directions quickly as thereis limited areas to gain back health. Use your Winds of Sand Attack on thelarge amounts of enemies that attack you to kill them off quickly.)

1. Go out of the doorway to the Dark Prince's left and wall run along thewall to the Dark Prince's right.

2. Use your whip (Triangle) on the torch to extend the wall run to reach thenext ledge.

3. Wall run again on the next wall and use your whip again on the torch toextend the wall run to reach the narrow beam up ahead.

4. Walk out to the end of this narrow beam and then jump towards the pole atthe center of this well.

5. Use your whip (Triangle) to swing on the pole to reach the chain up ahead.

6. Slide down the chain and drop down to grab the narrow beam below you.

7. Quickly climb up and walk along it before it breaks.

8. Walk out onto the smaller narrow beam to the Dark Prince's right and jumpto the ledge in front of the Dark Prince.

9. Wall run along the wall in front of the Prince and use your whip on thetorch to extend the wall run.

10. Quickly go into the door on the ledge you land on and destroy all theobjects in here until you gain back your health or fill up your sand tanks.

11. Leave this room and narrow beam you see to the Dark Prince's left.

12. Quickly shimmy or walk along it towards the wall before it breaks andthen drop down to the narrow beam below the Prince.

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13. Drop down to the ledge below this narrow beam and then face towards thewall.

14. Wall run along the wall to the Dark Prince's left and use your whip onthe 2 torches to extend your wall run twice to reach the ledge up ahead.

15. Wall run along the next wall and use your whip again on the torch toextend the wall run and reach the next ledge.

16. Wall run along the next wall and land on a narrow ledge.

17. Drop down onto the ledge you see below this narrow ledge and go into thedoorway to the Dark Prince's right.

18. Fight the enemies here to gain back your health (attack the Illusionenemy first the one moving around on a sand cloud as they are the fastestones to kill in the room).

19. Quickly leave this room once you have your health back and go to theDark Prince's right.

20. Wall run along the wall here to land on the ledge you see in thedistance.

21. Go around the corner to the Dark Prince's right and hang off the edge ofthis ledge next to the wall to the Dark Prince's left.

22. Drop down to the gap below the Dark Prince and then slide down the gapuntil you reach the bottom.

23. Drop down to the ledge below and fight off the enemies that appear togain back health.

24. Go to the edge of the ledge and jump to the pole you see at the center ofthe well.

25. Use your whip (Triangle) to swing from it and then use your whip again toswing from the next pole.

26. Go straight before the ledge you land on breaks and then wall run alongthe wall to the Dark Prince's left.

27. Use your whip twice on the torches along this wall to extend the wall runand you should grab a narrow beam at the end of the last wall run.

28. Drop down to the narrow beam below the Dark Prince and then drop down tothe ledge below.

29. Face the wall and wall run along the wall to the Dark Prince's right.

30. Use your whip four times on the torches along the wall to extend the wallruns until you reach a ledge.

31. Go to the Dark Prince's left and destroy the objects here to gain backhealth or fill up sand tanks.

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32. Jump to the pole you can see down the dark tunnel from here to the DarkPrince's right and use your whip to swing from the pole.

33. Climb up onto the ledge you grab and go around the corner to the DarkPrince's right.

34. Go down the stairs and fight off enemies that appear here.

35. Follow the corridor to the Dark Prince's right at the bottom of thestairs and when you reach the opening To the Dark Prince's right walk outonto the narrow ledge to the right.

36. Sidestep to the Dark Prince's left all the way and then drop down to theledge you can see below.

37. Wall run to the Dark Prince's right to reach a ledge and then go downthe stairs here.

38. Wall run along the wall at the bottom of the stairs to reach anotherledge and then wall run one more time to land on a walkway.

39. Fight off the enemies here to the Dark Prince's left to gain back healthand then walk out onto the narrow beam to the Dark Prince's right.

40. Jump to the gap you see in front of you and slide all the way down it.

41. Drop down to the ledge below and go into the open doorway you find downhere.

(Note: This is a checkpoint area If you die after you go through this hallwayyou will start from here.)

42. Go down the hallway and around the corner to the Dark Prince's left afterdestroying the objects up ahead to gain back health or sand tanks).

43. Use Eye of the Storm power to slow down the blades on the wall and wallrun along the wall at the correct time to avoid the blades.

44. Drop down to hang from the narrow ledge you land on and quickly shimmyall the way to the Dark Prince's right.

45. Drop down to the narrow ledge you see below you and then quickly climb upto sidestep all the way to the Dark Prince's left.

46. Quickly jump to the gap behind the Dark Prince before the narrow ledgebreaks and then shimmy all the way to the Dark Prince's right.

47. Drop down at the correct time to avoid the blade and grab the gap belowyou.

48. Shimmy to the Dark Prince's right all the way and climb up onto the ledgewhen you can.

49. Quickly go around the corridor to the Dark Prince's left and make yourway past the spinning blades (use Eye of the Storm if you need to).

50. Destroy the objects just past the spinning blades to gain back health and

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fill up your sand tanks.

51. Go to the Dark Prince's right and jump towards the pole you see in thedistance.

52. Use your whip (Triangle) to swing from it and then quickly wall run upthe wall to your right when you land on a ledge.

53. Shimmy to the Dark Prince's right all the way and then jump to the gapin the wall behind the Dark Prince.

54. Drop down to the narrow ledge below the Dark Prince and then drop downto the next narrow ledge.

55. Drop down to the narrow ledge below the Dark Prince and then Sidestep tothe Dark Prince's right.

56. Go up the stairs to the Dark Prince's left and use your Eye of the Stormpower to get past the spinning blades here.

57. Destroy the objects just past the blades to gain back health and fill upsand tanks.

58. Go to the Dark Prince's left and run across the floor panels when theygo flat (watch out for the darts and arrows also).

59. Quickly wall run along the wall to the Dark Prince's left and jump whenthe Dark Prince steps on the shutter to land on the narrow ledge up ahead.

60. Sidestep to the Dark Prince's right and climb up onto the narrow ledgeabove the Dark Prince.

61. Jump to the gap behind the Dark Prince and then shimmy to the DarkPrince's right all the way.

62. Use Eye of the Storm power and quickly drop down at the correct time toavoid the spinning blade.

63. Quickly go to the Dark Prince's right and wall run up the wall whenthe spinning blade near the pit is not in the way on the Dark Prince's leftto grab a gap in the wall above the blade.

64. Shimmy to the Dark Prince's right all the way until you line up the DarkPrince's back with the white block and then use your whip (Triangle) to pullthe white block out of the wall behind the Dark Prince.

65. Jump to the white block and then jump to the gap in the wall to the DarkPrince's left.

66. Shimmy to the Dark Prince's right all the way and then drop down to theledge below.

67. Use your Eye of the Storm power and make your way past the spinningblades here.

68. Step on the floor button on the floor and go through the door it opensup.

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Scene

69. Use your new Sword to defeat the enemies that appear and then go look forthe cracked gray door (it is on the opposite side of the room that youentered from).

70. Use your sword (push and then hold Triangle) to destroy the gray door.

71. Go straight and go over to the Fountain to the Prince's right to healyourself plus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Well Of Ancestors (Continued)" (81%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

(Note: It is hard to see ledges in here and some of them that you need to goto you won't even be able to see until you are wall running towards them justto warn you in advance.)

1. Facing the Fountain go to the Prince's left and then go along the wallto the Prince's left until you reach a pit.

2. Wall run along the wall here to reach the ledge you can see on the otherside of the pit.

(Note: Kill the enemies along the way during the following directions. Iwon't mention about them because that would spoil their surprise attacks.)

3. Go between the pillars to the Prince's right and follow the ledge to thePrince's left and jump to the ledge you can see on the other side of the pithere.

4. Go to the Prince's right along this ledge and around the corner of theledge to the Prince's right.

5. Once you reach the pit wall run along the wall here to reach a ledge upahead.

6. Go straight and wall run or jump to the next ledge up ahead.

7. Go around the corner of the ledge to the Prince's right and go to the deadend you find here.

8. Wall run up the left or right wall here and jump back and forth betweenthe walls until you reach the ledge at the top of the right wall.

9. Climb up and follow the wall on the Prince's left around the corner.

10. Wall run or jump across the gap to the ledge in front of you and then goto the Prince's right.

11. When you reach the edge wall run along the wall here to a ledge up ahead.

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12. Go to the Prince's right and jump across the gap to the ledge you see.

13. Go straight and jump to the ledge you see up ahead.

14. Go to the wall and wall run to the Prince's left to reach the next ledge.

15. Go to the Prince's left and jump to the ledge you see here.

16. Go straight and jump to the ledge you see up ahead.

17. Jump to the ledge to the Prince's right and go towards the wall to thePrince's left.

18. Go to the wall to the Prince's right and wall run along the wall to thePrince's right.

19. Wall run or jump to the final ledge of this dark area.

20. Go over to the fountain you see lit up ahead to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Labyrinth" (83%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Step on the floor button near the Fountain and go into the door thatopens.

2. Follow this hallway until you reach a pit and then wall run up the wall tothe Prince's right to grab a narrow ledge.

3. shimmy or sidestep along this narrow ledge to the Prince's left all theway and then drop down to the narrow ledge below the Prince.

4. Sidestep to the Prince's left and then jump to the narrow ledge behind thePrince.

5. Sidestep to the Prince's right and then drop down to the narrow ledgebelow the Prince.

6. Drop down to the next narrow ledge and then sidestep to the Prince'sright.

7. Drop down to the narrow ledge below the Prince and then sidestep all theway to the Prince's right.

8. Climb up onto the narrow ledge above the Prince and then climb up to theledge above the Prince.

9. Step on the floor button you see in front of you and quickly go throughthe door before it closes.

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10. Go to the edge of the pit in front of the Prince and jump to that poleyou see to the Prince's right.

11. Swing/Jump to the next pole and then shimmy to the Prince's left.

12. Swing/Jump to the next pole up ahead and then drop down to the pole belowthe one you are on.

13. Drop down to the next pole and then shimmy to the Prince's right.

14. Swing/Jump to the pole up ahead and then swing/jump to the ledge you cansee in front of you.

15. climb up onto the ledge in front of you and then wall run up the wallin front of you to grab a narrow ledge.

16. Make your way up these narrow ledges until you reach the top one and thenjump to the pole behind the Prince.

17. Face the camera and Prince towards the wall with the Dagger Plates on it.

18. Line the Prince up with the single Dagger Plate on the wall andSwing/jump towards it.

19. Stab (Square) your Dagger into it and then jump to the pole behind thePrince.

20. Face the camera towards the wall with the higher Dagger Plates if it isnot already and swing/jump to the Dagger Plate near you.

21. Wall run to the Prince's left and stab the Dagger Plate.

22. Jump to the Pole behind the Prince and then swing/jump to the ledge infront of the Prince.

23. Climb up and go over to the rock covered doorway to use your sword (pushand then hold Triangle) to clear it.

24. Fight off the enemies here and then go to the edge of the ledge up ahead.

25. Jump to the ledge with the Fountain on it and use it to heal yourselfplus save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Underground Cave" (85%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Facing the Fountain go to the Prince's right and jump across the gap tothe ledge with the doorway blocked by rocks.

2. Use your sword to clear the doorway and go in.

3. Go to the Prince's right and hang off the edge of the ledge here.

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4. Jump to the middle of the next ledge (when the spinning pillar is not inthe center of course) and you should end up hanging from it.

5. When the moving spinning pillar moves away from the center quickly climbup. and jump to the next ledge up ahead.

6. Wall run up the wall to the Prince's right and climb up onto the ledgeyou grab.

7. Jump up and grab the gap above the Prince and then shimmy to the Prince'sright until he can climb up.

9. Go down this tunnel and use your sword on the door blocked by rocks tothe Prince's left.

10. Fight off the enemies here and then wall run along the wall to thePrince's left until you reach a gap in the wall.

11. Climb up the gap and then climb up onto the ledge at the top.

12. Jump to the Dagger Plate in front of the Prince to use it and then dropdown to the pole below the Prince.

13. Swing/Jump to the narrow ledge in front of the Prince and then climb uponto the narrow ledge above the Prince.

14. Jump to the Wall behind the Prince before jumping back and forth betweenthe wall here until you grab the ledge at the top of the left wall.

15. Wall run up the wall with the slim Dagger Plate and then use it (Square).

16. You should now see parts of the wall moving.

17. Use your Eye of the Storm power and wall run towards them when you seethe nearest part of the moving wall begin to come out of the wall.

18. Quickly jump to the first part of the wall moving before you hit the walland then quickly jump to the next part of the wall moving.

19. Quickly jump to the ledge in front of the Prince and kill all the enemiesthat appear here.

20. Wall run up the wall with the slim Dagger Plate and use it.

21. Walk out onto the narrow beam to the Prince's left and jump to the narrowledge in front of the Prince.

22. Sidestep around the corner to the Prince's left and then drop down tothe narrow ledge below the Prince.

23. Drop down to the lowest narrow ledge that is just above the fountain youused earlier and then sidestep around the corner to the Prince's left.

24. Jump to the ledge you see behind the Prince and use your sword to unblockthe doorway in front of the Prince.

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25. Kill the enemies here and then wall run up the wall with the DaggerPlates in front of you.

26. Stab (Square) the Dagger Plate at the peak of the wall run and then stabthe Dagger Plate above the Prince.

27. Wall run to the Prince's left and stab the Dagger Plate you see here.

28. Jump to the Dagger Plate behind the Prince to use it and then wall runto the Prince's right to use another Dagger Plate you see here.

29. Drop down and stab the Dagger Plate below the one you are hanging fromand then jump to the Dagger Plate behind the Prince.

30. Wall run to the Prince's left to land on the ledge below.

31. Defeat the enemies that appear and then use your sword to unblock thedoorway here.

32. Go out of the doorway and to the Prince's right.

33. Wall run up the wall in front of you and then jump to the wall behindthe Prince at the peak of the wall run.

34. Jump back and forth between the walls until you reach the ledge at thetop of the right wall.

35. Climb up onto the ledge in front of the Prince and the wall run along thewall here to the pole you see in the far distance.

36. Swing/Jump to the pole in front of the Prince and then swing/jump inbetween the gap in front of the Prince.

37. Slide all the way down the gap and then drop down to the ledge below.

38. Fight off all the enemies here and then look in the direction of the pitto see a Dagger Plate on a small wall.

39. Jump to the Dagger Plate to use it and then jump up to grab the narrowledge above it (if you do a good enough jump you might just grab the narrowledge without using the Dagger Plate).

40. Sidestep to the Prince's right and jump up to use the Dagger Plate abovethe Prince.

41. Jump up to use the Dagger Plate above the Prince and then jump up to grabthe gap in the wall above the Prince.

42. Shimmy to the Prince's right until you can climb up and then walk outonto the narrow beam to the Prince's right.

43. Jump to the Column in front of the Prince and after you slide down itsome jump to the column to the Prince's left.

44. Jump to the ledge with all the enemies you see down below and fight offall the enemies.

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45. Go into the doorway here and follow the tunnel around the corner to thePrince's right.

46. Unblock the doorway with your sword and then go inside.

47. Wall run along the wall to the Prince's left and then jump to stab theDagger Plate to the Prince's right at the end of the wall run.

48. Wall run to the Prince's left and jump to the Prince's left before theend of the wall run to grab a gap in the wall.

49. Shimmy to the Prince's right around the corner and then climb up ontothe narrow ledge.

50. Climb up onto the ledges above the Prince and then jump to the narrowbeam behind the Prince.

51. Walk out to the edge of the narrow beam and jump to the gap in front ofthe Prince.

52. Climb all the way up the gap and then climb up onto the ledge you cometo.

53. Go over to the gap in the wall and wall run either wall.

54. Jump back and forth between the walls until you reach the ledge at thetop.

55. Use your Eye of the Storm power and then roll up the hill at the correcttimes past the spinning pillars here.

56. Go around the corner to the Prince's left and use the Eye of the Stormpower again (if you need to) to get past the traps here.

57. Go up the stairs to the Prince's left and wall run up the wall below theDagger Plate on the wall at the top of the stairs.

58. Stab the Dagger Plate at the peak of the wall run and then jump up to usethe Dagger Plate above the Prince.

59. Wall run to the Prince's right and then go up the stairs to the Prince'sright.

60. Go over to the Fountain in front of the Prince to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Royal Kitchen" (88%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Go to the Prince's right and wall run up the wall that the slim DaggerPlate is on to use it.

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2. Drop down and go into the doorway that opens up before it closes.

3. Fight off all the enemies that show up and then head over to theFireplace.

4. Go up the first part of the staircase to the right of the fireplace andyou should see some Dagger Plates up on the wall to the left as you go upthe stairs.

5. Wall run up and stab your Dagger into the Dagger Plate at the peak of thewall run.

6. Jump up and stab the Dagger Plate above you and then wall run to thePrince's left.

7. Jump before you reach the pillar and the Prince should grab a narrow beamto his left.

8. Walk along this beam straight ahead to the edge and then jump to theDagger Plate on the wall to the Prince's right to use it.

9. Wall run to the Prince's left to grab the pole here and shimmy to thePrince's left.

10. Swing/Jump to the balcony up ahead and then go to the other side of thebalcony to the Prince's left.

11. Walk out onto the narrow beam you see to the Prince's left and then jumpto the Dagger Plate to the Prince's right to use it.

12. Jump before you reach the pillar and the Prince should grab a narrow beamto his left.

13. Walk along this beam straight ahead to the edge and then jump to theDagger Plate on the wall in front of the Prince to use it.

14. Wall run to the Prince's left to step on the Wall button and then dropdown to the staircase below.

15. Go up the stairs and into the door that opened before it closes.

16. Go up the stairs in front of the Prince and up the stairs around thecorner to the Prince's right.

17. Go over to the Fountain in front of the Prince to heal yourself and saveyour game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Secret Passage" (89%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Go up the Stairs to the Prince's left and go out of the doorway aroundthe corner to the Prince's left.

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2. Jump to the left side of the pole that is above the pit and swing/jump tothe next pole.

3. Swing/Jump to the narrow ledge up ahead and then climb up the ledges abovethe Prince until your hanging from a railing.

4. Hop over the railing and wall run up the wall to the Prince's left to grabanother railing.

5. Hop over this railing and Follow this hallway in front of you.

6. Go over to the Fountain at the end of the hallway before you reach thedoorway to heal yourself and save your game.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Lower Tower" (90%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Go out of the doorway to the Prince's left and then climb up onto theplatform to the Prince's left.

2. Wall run along the wall on the other side of this platform to the poleyou can see in the distance (before the ledge).

3. Swing/Jump to the ledge up ahead and then Wall run up the wall near thegrate to grab a narrow ledge.

4. Climb up the narrow ledges above the Prince and then sidestep to thePrince's left on the top narrow ledge.

5. Wall run along the wall here and the Prince should grab a pole at the endof the wall run.

6. Shimmy to the Prince's left until the Prince is facing the gap in thewall.

7. Swing/Jump to the gap and slide down to the bottom of it.

8. Drop down to the ledge below and walk out onto the end of the narrow beamhere.

9. Jump to the pole to the Prince's right and then swing/jump to the ledge upahead.

10. Hang from this ledge and shimmy to the Prince's left until you can seearound the corner of the wall with the camera..

11. Wait until the enemy here faces it's back to you and then climb up tospeed kill them.

12. Go to the handle the enemy was guarding here and turn itCounter-Clockwise.

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13. Go back around the corner that you came from and wall run up the wall tothe Prince's left to grab a narrow ledge here.

14. Climb up onto it and sidestep to the Prince's right.

15. Jump to the narrow beam behind the Prince and then climb up onto it tojump to the other L shaped beam near you.

16. Walk along the narrow beam to the ledge and then walk out onto the smallnarrow beam to the Prince's left.

17. Jump to the narrow beam to the Prince's left and then climb up to jump tothe narrow beam behind the Prince.

18. Walk onto the ledge and turn the handle you find here Counter-clockwise.

19. Jump to the narrow beam with the birds on it and then climb up to jumpto the narrow beam behind the Prince.

20. Climb up to walk along this beam and then walk out to the edge of thenwalk out onto the smaller narrow beam.

21. Jump to the Narrow beam on the other side of the elevator shaft to thePrince's right and then drop down to the ledge below.

22. Push/Pull the box on the elevator/lift over to the wall below the DaggerPlate high up on the wall.

23. Climb up onto the box and wall run up the wall to stab the Dagger Plateat the peak of the wall run.

24. Wall run to the Prince's right and then stab the Dagger Plate near theend of the wall run.

25. Wall run to the Prince's right again and then jump to the column hangingfrom a hook to the Prince's right (you will want to jump near the end of thewall run or just above the Dagger plate you can see on the lower part of thewall).

26. Slide down the column to the bottom and then jump to the Dagger Plateon the wall.

27. Wall run to the Prince's right and use the next Dagger Plate.

28. Wall run to the Prince's right again and the Prince will grab a pole nearthe end of the wall run.

29. Swing/Jump to the higher pole up ahead and then face the Prince back theway you came to swing/jump to the higher pole in front of the Prince.

30. Swing/Jump to the ledge and climb up onto it.

31. Follow this ledge around the side of the tower until you reach the edgeon the other side of it and then jump or wall run to the pole you see infront of you.

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32. Face the Prince back the way you came and swing/jump to the ledge abovethe one you came from.

33. Climb up onto it and follow it around the side of the tower.

(Note: This is another Checkpoint once you enter the doorway in thedirections below you will start from there if you die just to let you know).

34. Go into the doorway you find to the Prince's left and wall run along thewall to the Prince's left when both the blade isn't in the way or the wallpanel has gone flat (use Eye of the Storm if you need to).

35. Jump when the Prince's steps on the shutter at the very end of his wallrun and then jump when you land on the next shutter to reach the ledge tothe left.

36. Go to the Prince's left and use your Eye of the Storm power to get pastthese traps here easier.

37. Go around the corner to the Prince's right and do the same as before toget past these traps.

38. Go around the corner to the Prince's right and jump to the Dagger Plateon the wall.

39. Wall run to the Prince's left and jump when the Prince steps on theshutter.

40. Jump when the Prince lands on the next shutter and then use the DaggerPlate you are launched to.

41. Climb up the Dagger Plates here and then wall run to the Prince's left.

42. Go over to the Fountain you see here to heal yourself and save yourgame.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Middle Tower" (92%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Wall run up the wall with the slim Dagger Plate on it and use it to openthe door behind the Prince.

2. Quickly go through the door before it closes and go to the Prince's right.

3. Wall run up the wall below the Dagger Plate on the wall to the Prince'sright and stab it at the peak of the wall run.

4. Jump up to stab the Dagger Plate above you and then wall run to thePrince's right to grab a ledge here.

5. Climb up and then wall run up the wall below the Dagger Plate on the wallto the Prince's left.

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6. Stab it at the peak of the wall run and then jump up to use the DaggerPlate above you.

7. Wall run to the Prince's left and stab the Dagger Plate you come to.

8. Wall run to the Prince's left and jump when the Prince steps on theshutter.

9. Slide the column you grab and slide about half way down it.

10. Face the Prince's back to the ledge you are near and jump to it.

11. Climb up onto the ledge and go around to the other side of the ledge.

12. Turn the handle you find here Counter-clockwise.

13. Go to the corner of this ledge and jump to the narrow beam here.

14. Climb up onto it and walk along it to go under the narrow beam aboveyou.

15. Jump up to grab the narrow beam and then climb up onto it.

16. Walk to the edge of this beam around the corner and then jump over therailing you are near.

17. Go to the other side of this ledge to find a block on an elevator/lift.

18. Push/Pull this block out of this elevator and onto the Elevator/liftnear the handle you saw on this ledge.

19. Once you have done that turn the handle you see here Counter-clockwise.

20. Go over to the railing you jumped over a moment ago and hop over nearthe wall to hang from it.

21. Jump to the pole behind the Prince and then climb up onto the pole (pushX when the Prince is not moving).

22. Jump up to grab the pole above the Prince and then climb up onto thatpole.

23. Jump up to grab the pole above the Prince and then swing/jump to therailing you are near.

24. Hop over the railing and fight the enemies here.

25. Pull the block out of the elevator/lift and push/pull the block onto theelevator on the other side of this ledge (it might not look like the blockwill fit but it does and be sure to push it all the way onto theelevator/lift).

26. If you did it correctly the elevator should go down from the weight andthe elevator/lift in the distance will rise.

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27. Destroy the objects to the Prince's left and wall run up the wall to grabthe narrow ledge above the Prince.

28. Sidestep to the Prince's right onto the ledge here.

29. Wall run along the wall towards that elevator/lift that went up and jumpto that elevator/lift to the Prince's right near the end of the wall run.

30. Hop over the railing of the lift and then hop over the railing to thePrince's left.

31. Jump to the narrow beam behind the Prince and then walk onto the ledgehere.

32. Go to the gap in the wall and wall run up either side and then jumpto the wall behind the Prince at the peak of the wall run.

33. Jump back and forth between the walls until you reach the ledge at thetop of either wall.

34. Sidestep to the center of this gap and then jump to the narrow beam youat the front of the gap.

35. Climb up onto the beam and walk out to the edge of it.

36. Jump to the ledge with the birds on it and then wall run up the wall tothe Prince's right to use the Dagger Plate at the peak of the wall run.

37. Wall run to the Prince's left to grab a pole and then swing/jump to thepole up ahead.

38. Swing/Jump to the ledge up ahead and then jump to the stone ledge infront of the Prince to hang from the edge of it.

39. You now have a choice:

A. Climb up onto the stone ledge and skip down to step 40.

or

B. Go for Life Upgrade #6 and drop down to the narrow beam below the Prince.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Optional Objective #6: Life Upgrade #6 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

(Note: Be sure to enter this area with all your sand tanks full or you willhave to backtrack out to get more sand.)

1. Drop down to the next narrow beam below the one you are now on and thenjump to the beam in front of a hole in the wall.

2. Walk into the hole and drop down the hole up ahead to end up in a hallway.

3. climb up onto the block at the end of this hallway and then wall run upthe wall in front of the Prince to grab a narrow ledge.

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4. Climb up onto the narrow ledge and jump to the narrow ledge behind thePrince.

5. Sidestep to the Prince's left and then climb up onto the narrow ledgeabove the Prince.

6. Climb up to the next narrow ledge and then jump to the ledge behind thePrince.

7. Go over to the glowing fountain and drink from it.

8. Do a small wall run to get past the blades and spinning floor panellanding just past the floor panel.

9. Use your Eye of the Storm power and wall run along the wall to thePrince's left when the blade isn't in the way or when the wall panels in thedistance are going flat.

10. When you reach the spinning wall panels at the end of the wall runquickly jump to the ledge to the Prince's right or if you are not high enoughquickly wall jump back and forth between the panels until you get onto theledge at the top of the right spinning panel.

11. Wall run along the next wall at the correct time to avoid the spinningblades here and then at the very end of the wall run (when you are just aboutto fall into the pit) jump to grab the narrow beam to the Prince's right.

12. Walk along this narrow beam and jump across the pit to the narrow beamyou see in front of you.

13. Drop down to the narrow beam below you and then jump to the ledge withthe spinning floor panels.

14. Stand near one of the walls and when the spinning floor panel in frontof you goes flat wall run towards the light at the end of the hallway tohopefully avoid the blade or other floor panel.

15. Backtrack out the way you came and walk out onto the narrow beam at theentrance.

16. Jump to the narrow beam to the Prince's right and then climb up onto thebeams above the Prince.

17. Jump to the wooden ledge above the life upgrade entrance and then jump tothe stone ledge that you hung from before going after Life upgrade #6.

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ End of Optional Objective #6: Life Upgrade #6 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

40. Climb up and go into the doorway to the Prince's right.

41. Wall run along the wall to the Prince's left (after you use Eye of theStorm) when the wall panels are flat and then jump when the Prince steps onthe shutter.

42. Stab the Dagger Plate you are launched to and then jump up to stab the

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Dagger Plate above you.

43. Wall run to the Prince's left when the blade isn't in the way and thenjump when the Prince steps on the shutter.

44. Jump when the Prince lands on the next shutter and then stab the DaggerPlates you are launched to.

45. Jump up to stab the Dagger Plate above you and then wall run to thePrince's left (after using Eye of the Storm) when the blades are not in theway.

46. Destroy the objects here and then wall run along the wall with theblades when they are not in the way.

47. Jump when the Prince steps on the shutter and then jump on the next fewshutters when you land on them.

48. After the last shutter you can either stab the Dagger Plate here and jumpto the ledge behind the Prince or jump off the wall the Dagger Plate is on toland on the ledge behind the Prince.

49. Destroy the objects near the wall to get back sand in your tanks andthen look around the corner to the Prince's left.

50. Use Eye of the Storm and then quickly roll past the blade trap when thefloor panel goes flat.

51. Jump across the gap towards the Dagger Plate on the wall and stab(Square) the Dagger Plate.

52. Climb up the Dagger Plates and then climb up onto the ledge above them.

53. Go out of the doorway and fight the enemies here.

54. Go to the Prince's left if you want to gain back more sand by destroyingthe objects here or go to the opening in the railing to the Prince's right.

55. Wall run along the wall here to the Pole you see up ahead.

56. Swing/Jump to the next pole and then swing/jump to the narrow ledge upahead.

57. Climb up onto it and sidestep to the Prince's left.

58. Go out of the doorway here and wall run along the wall to the Prince'sleft.

59. You should land on a grassy ledge and then wall run up the wall to thePrince's left on the far side of this ledge.

60. Climb up and drop down to the wooden walkway below.

61. Walk to the end of this walkway and then jump to the railing of theplatform at the center of this room.

62. Hop over the railing and push/pull the block you find here onto the

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elevator/lift.

63. Hop over the railing to the Prince's left and line up the back of thePrince with the grassy ledge behind him before jumping to it.

64. Jump and grab the ledge to the Prince's left (it may look like you can'treach it but you can).

65. Climb up and fight off all the enemies here.

66. Go around the corner of this walkway to the left and jump to the poleyou can see here to the Prince's left.

67. Swing/Jump to the ledge with the handle and then turn the handleCounter-clockwise.

68. Walk out to the edge of the narrow beam near the handle and jump to theledge in front of the Prince.

69. Wall run up the wall in front of the Prince to grab a railing and hopover it.

70. Go around the corner to the Prince's left and walk along the woodenwalkway here.

71. Jump up and grab the gray narrow beam to the Prince's left.

72. Walk out to the edge of the narrow beam and jump to the railing in frontof the Prince.

73. Hop over the railing and fight the enemies here.

74. Push/Pull the block off the large elevator/lift and push/pull it onto thesmaller elevator/lift on this platform (it's a very tight fit).

75. Go to the larger elevator/lift and hop over the railing of it.

76. Jump to the elevator/lift that went up behind the Prince and then hopover the railing.

77. Hop over the railing to the Prince's right and then jump to the grassyledge behind the Prince.

78. Go to the opening in the railing to the Prince's right and jump to thenarrow beam you see in front of you.

79. Climb up onto it and walk towards the wall.

80. Jump to grab the narrow ledge above the Prince and then climb up onto it.

81. Jump up to grab the gap in the wall above the Prince and then shimmy tothe Prince's left all the way.

82. Jump to the column behind the Prince and then climb more then halfway upit.

83. Face the back of the Prince towards the wooden ledge that has a Dagger

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Plate above it.

84. Jump to the wooden ledge and then wall run up the wall to use the DaggerPlate.

85. Wall run to the Prince's left and then jump when the Prince steps on theshutter.

86. Stab the Dagger Plate it launches you to and then wall run to thePrince's left to stab another Dagger Plate here.

87. Drop down to stab the Dagger Plate below you and then drop down until youreach a doorway onto a grassy ledge.

88. Fight off the enemies here and then go out of the doorway to the Prince'sleft.

89. Wall run up the wall to the Prince's right and stab the Dagger Plate atthe peak of the Wall run.

90. Jump up and stab the next Dagger Plate and then wall run to the Prince'sleft to stab another Dagger Plate.

91. Wall run to the Prince's left to stab another Dagger Plate and then dropdown to the narrow beam below the Prince.

92. Walk out to the edge of the narrow beam and jump to the narrow beam infront of the Prince.

93. Walk along the narrow beam around the corner and drop down to the woodenledge below.

94. Walk out onto to the edge of the narrow beam on this wooden ledge andthen drop down to the narrow beam below this narrow beam.

95. Walk out to the end of the narrow beam and jump to the narrow beam infront of the Prince.

96. Walk towards the wooden ledge below this beam and drop down to it.

97. Go to the Prince's right and jump to the wooden ledge to the Prince'sright.

98. Wall run up the wall and use the Dagger Plate at the peak of the wallrun.

99. Climb up the other Dagger Plates above the Prince and then wall run tothe Prince's left.

100. Jump when the Prince steps on the shutter and climb up the column yougrab onto.

101. Face the Prince's back to the wall with the narrow ledge and then jumpto it.

102. Sidestep to the Prince's right and go into the doorway to the Prince'sleft.

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103. Go over to the Fountain you see here to heal yourself and save yourgame.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Upper Tower" (96%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\

1. Go to the Prince's left and either wall run along the wall to the left andjump to the Dagger Plate to the Prince's right to use it or Wall run alongthe wall to the right and use the Dagger Plate at the very end of your wallrun (your choice both are possible.

2. Wall run to the Prince's left and sidestep to the Prince's left on thenarrow ledge you land on.

3. Jump to the wall behind the Prince and then jump back and forth betweenthe walls until you reach the narrow ledge at the top of the right wall.

4. Climb up onto the narrow ledge and sidestep to the Prince's left and jumpto the Dagger Plate behind the Prince.

5. Jump up to use the Dagger Plate above you and then jump up to climb uponto the ledge above you.

6. Go through the doorway to the Prince's left and walk out onto the narrowbeam to the Prince's right.

7. Jump to the pole in front of the Prince and then shimmy to the Prince'sright.

8. Swing/Jump to the next pole and then shimmy to the Prince's right

9. Swing/Jump to the narrow ledge up ahead and then climb up onto it.

10. Sidestep to the Prince's left quickly when the ledges comes out of thewall and once you go around the corner quickly climb up onto the narrowledges above the Prince.

11. Sidestep to the Prince's right around the corner and then jump up to graba railing here.

12. Hop over the railing and go into the doorway here.

13. Wall run up the wall directly in front of the Prince to grab a narrowledge on the wall and then jump to the pole behind the Prince.

14. Swing/Jump to the next pole and then swing/jump to the railing up ahead.

15. Hop over the railing and go around the corner to go up some stairs.

16. Go out of the doorway to the Prince's left.

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17. Go over to either Fountain you see here to heal yourself and save yourgame.

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Terrace" (97%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

(Note: This is an early reminder If you turned off tutorials in the optionsmenu we recommend turning them back on as it seems to cause a glitch with thecredits at the end of the game.)

1. Go up the stairs between the fountains and take notice of the doorway tothe left of the circular structure at the top of the stairs (you will beusing that doorway shortly).

2. Go up the stairs to the Prince's right and go around the corner of thewalkway to the Prince's left.

3. You should see a wall button on the wall at the end of this walkway.

4. Wall run up the wall to push the wall button.

5. Quickly use Eye of the Storm power and run down the stairs you came up(you could also just hop over the railing near the wall button and drop downbut going down the stairs is easier to explain).

6. Quickly go through the door I mentioned on step 1 before it closes.

7. Follow the hallway here around the corner to the right and then hop overthe railing to the Prince's left.

8. Jump to the railing behind the Prince and then hop over the railing.

9. Follow the hallway around the corner to the Prince's left and then useyour sword (push triangle and then hold it) to break the wall here.

10. Go down the stairs here and through the doorway at the bottom of thestairs.

11. Stand at the center of this room and the Elevator/lift will start torise.

Scene

Boss Battle "Vizier (Attack Plan #1)"

The main thing I recommend here is try to dodge every attack he does hereby rolling or running and keep your distance from him. Once he comes up fora close up hit (usually tries to swipe at you close up) dodge or block it andthen attack him or you can also try using Eye of the Storm (slow down time)before attacking him (but I recommend saving your sands). Once he flies up orblocks with his head armor back away from him and continue to dodge moreattacks including the throwing of debris. When he comes close again do the

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same as before (dodge or block the attack and then attack him. Keep doingthis until you have taken almost half his life bar.

Alternate Strategy for "Vizier (Attack Plan #1)"

To get the least damage in this phase, simply get in the first hit (I usuallypress Square) on the Vizier and follow up with 3 more hits (press Square x3). There's no need for fancy combos here, a simple 3-hit combo is effectiveenough.

At this time, he will block the Prince's last hit and then attack the Prince.To avoid his attack simply jump to avoid his one wing attack on the Prince,If done correctly you should avoid his attack.

If the Vizier flies back a little then swoop forward, most likely he will useboth wings to cut the Prince from under. This move is unblockable so you canonly try to intercept his hit first with one of Prince's OR roll away. Theone-winged attack is blockable though.

Keep repeating this (hit 4 times, jump, hit 4 times, jump) until the Vizierflys away to hurl the first pillar at the Prince. Then run towards the Vizierand try to get your hit in first. When that happens, you can repeat the 4-hit1-jump combo again until the second time he flies back and hurls 2 morepillars and later, 3 pillars. Once the Vizier is at half life, you can safelyroll away and allow him to transfer to the second phase (Attack Plan #2).

Scene

Boss Battle "Vizier (Attack Plan #2)"

Dodge the Debris that is now flying around and avoid his energy ball attack.Make your way past the debris towards the pillars that the Vizier is flyingnear. Wall run up the pillar(s) quickly and use a speed kill attack when youprompted. Hit the Vizier everytime the sword flashes and then once you areback on the ground with one of his wings you will need to do the same thing atwo more times until you have taken two more body parts off him (his lifebar should be more then halfway gone by this time).

Scene

Boss Battle "Vizier (Attack Plan #3)"

Go towards the pillars near the debris that is closest to the ground and wallrun up the pillars before jumping to the debris. Jump to the next piece ofdebris in front of you and once you climb up onto it jump to the pole to thePrince's left. Swing/Jump to the ledge you see in front of you and then wallrun to the Prince's right. At the end of your wall run jump to the narrowpiece of debris to the Prince's right. Quickly climb up onto it (if you arehit with an energy ball you will fall to your death) and jump to the ledge infront of you. Be sure to always be standing on something before any energyballs hit you or you will pay with death or sand tanks bringing you back fromdeath. Quickly jump to the ledge you can see to the Prince's left and thenjump to the lower ledge to the Prince's right. Jump to the floating debrisbelow you to the Prince's right that is right near the wall. Wall run alongthe wall to the Prince's right and at the end of the wall run jump to thepole to the Prince's right. Climb up onto the pole if an energy ball if youthink one is coming and then jump to the ledge you see in front of you. Climb

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up onto the narrow debris and walk to Prince's left. Jump to the debris nearthe wall and then wall run to the Prince's right. Jump to the platform yousee at the end of the wall run to the Prince's right and then jump to thenarrow debris in front of you. Climb up onto it and jump to the pole you cansee up ahead. Swing/Jump to the ledge in front of you quickly and climb uponto it. Jump to the higher debris you see floating to the Prince's right andclimb up onto it. Jump to the narrow debris to the Prince's right and onceyou climb onto it jump to the next ledge up ahead. Jump to the Pole to thePrince's right and quickly swing/jump to the ledge up ahead. Climb up onto itquickly and then wall run up the wall in front of you. Jump at the peak ofyour wall run to grab the narrow debris behind the prince and climb up ontoit. Jump to the narrow debris you see nearby and then jump towards theVizier. Push the speed kill attack button (Square) when your dagger flashesto finish off the Vizier (after the Camera spins around you almost one fullcircle).

(Note: The next Scene and ending area happens regardless of how many LifeUpgrades you have. You do NOT (I repeat you DO NOT) get anything special forbeating the game with all six Life Upgrades. We are quite aware of whatVampireHorde's Walkthrough wants you to believe but we only deal in facts andNOT fiction or rumors like they do.)

Scene

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_/(_ _)\ _)\ /(_ Location: "The Mental Realm" (99%) /(_ _)\ _)\ /(_^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /(_ _)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_)\_

1. Attack the Dark Prince at the center of this area until the floordisappears.

(Note: Don't worry about falling in this area here as it won't kill you. Irecommend trying to do this part on your own but if you can't we have putdirections below.)

2. Once you have landed jump to the ledge that is near the ledge you areon and then jump to the next ledge.

3. Wall run along the wall to the Prince's left and then attack the DarkPrince on the next ledge.

4. Jump to the ledge that appears after he disappears and then jump to thenext ledge.

5. Jump to the ledge with the dark prince and attack him again.

6. Walk out onto the small beam you see to the Prince's right after the darkprince disappears and then jump to the narrow ledge that you see from here.

7. Drop down off this narrow ledge to the one below it and then climb up ontoit before walking towards the larger part of the ledge.

8. Jump to the next ledge that appears.

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9. Jump towards the bridge you see in the distance.

10. Attack the Dark Prince again and then jump to the ledge that you see oncethe platform stops moving to the right.

11. Walk along the beam to the next ledge and then jump to the ledge that theDark Prince is on to attack him again.

12. Walk out onto the small beam that appears to the Prince's right and thenjump to the small beam up ahead.

13. Jump towards the small beam you see in the far distance.

14. Jump to the ledge in front of you and then jump to the next ledge beforejumping to the ledge with the Dark Prince.

15. Attack the Dark Prince again and then jump to the lower ledge that youcan see from here.

16. Jump towards the Sand Portal platform you see in front of you (if youplayed Warrior within you know what it looks like).

17. Go up the stairs and then jump to the ledge the Dark Prince is on beforeattacking him again.

18. Jump to the ledge to the Prince's right and once you are on the boxshaped ledge if it isn't extended to the ledge the Dark Prince is on jumpback to the circular ledge you were on before.

19. Jump back onto the box ledge again when it is changes to the extendedside that you can reach the Dark Prince with.

20. Jump to the Dark Prince's ledge and attack him again.

21. Jump to the circular ledge that appears and when it stops moving jump tothe next ledge.

22. Wall run along the wall to the Prince's right and attack the Dark Princeagain on the ledge you land on.

23. Walk out onto the small beam to the Prince's left and then jump onto thespinning small beam at the correct time.

24. Walk across this moving beam and jump to the next small beam at thecorrect time.

25. Jump towards the ledge with the Dark Prince.

26. Walk towards the doorway you see Farah standing at.

Scene

27. Do as Farah said and instead of attacking the Dark Prince run up thestairs behind the Dark Prince (if you attack the Dark Prince he willduplicate repeatedly).

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Scene

28. Continue up the stairs into the light.

Scene

Congratulations you have now completed Prince of Persia: The Two Thrones. YOuwill now get a code for a a special weapon and the video Gallery will unlock.You will also more then likely have all of the Art in the Art Galleryunlocked if you collected enough Sand Credits through the whole game.

IV. Video Gallery=====================

This is just for those that might want to know what is in the Video Gallerybefore you have beaten the game. If there is any errors with the versionlisting for this section let us know and we will change it accordingly.

(NTSC/PS2/Xbox Version)

_____________________________| | | | | || 01 | 02 | 03 | 04 | 05 ||-----|-----|-----|-----|-----|| | | | | || 06 | 07 | 08 | 09 | 10 ||-----|-----|-----|-----|-----|| | | || 11 | 12 | 13 ||_____|_____|_____|

01 = Two Thrones Demo/Intro Movie02 = Two Thrones Scenes/Gameplay footage03 = Warrior Within Alternate Ending Movie04 = Warrior Within Theatrical Intro Movie05 = Sands of Time Theatrical Intro Movie06 = Two Thrones Outtakes07 = Two Thrones Beginning Movie08 = Two Thrones Death of the Empress of Time09 = Two Thrones Arena Rescue10 = Two Thrones Burning Building Rescue11 = Two Thrones Ambushed by the Enemy and the Rescue of the Prince and Farah12 = Two Thrones The end of the Dagger of Time13 = Two Thrones Ending Movie

(PAL/Gamecube Version)

_____________________________| | | | | || 01 | 02 | 03 | 04 | 05 ||-----|-----|-----|_____|_____|| | | || 06 | 07 | 08 ||_____|_____|_____|

01 = Two Thrones Outtakes

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02 = Two Thrones Beginning Movie03 = Two Thrones Death of the Empress of Time04 = Two Thrones Arena Rescue05 = Two Thrones Burning Building Rescue06 = Two Thrones Ambushed by the Enemy and the Rescue of the Prince and Farah07 = Two Thrones The end of the Dagger of Time08 = Two Thrones Ending Movie

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++++++++++++++++++++++++++++++ V. Life Upgrade Locations ++++++++++++++++++++++++++++++

This section is just a condensed version of how to get to the Life Upgradesfor those that just need rough details on where each one is located or howto get to them.

Life Upgrade 1**************

Location: Sewers

Once you have changed back to the Normal Prince after being the Dark Princefor the first time make your way out of the pit you are in. Once youreach the tunnel above you will be going down a corridor with sun lightglowing on the ground. Go to the third sunlight glow and use the slim DaggerPlate to the Prince's left on the wall here to open the door. Go through thedoor before it closes and you should see to your left a doorway covered by acurtain. Go into this doorway and follow this path to find Life Upgrade #1.If you just used "The Tunnels" fountain you need to go back through the trapsnear this fountain and go into the doorway the curtain is hiding in front ofyou. Follow the path behind it to find Life Upgrade #1

Life Upgrade 2**************

Location: Lower City Rooftops

After you make it to the Lower City Rooftops Save point continue along untilyou reach a slim Dagger Plate that opens two doors. Go into the door farthestaway from the slim Dagger Plate and follow the path behind that door to findLife upgrade #2.

Life Upgrade 3**************

Location: The Temple

After you have used the Save Point "The Temple" you will eventually come to aroom that you need to drain the water in (right before you reach the nextsave point). Wall run up the wall near the lowest broken column and jump tothe column at the peak of the wall run. Climb all the way up the column andthen face the back of the Prince towards the only column you can jump to.Climb all the way up this short broken pillar and jump towards the ledge yousee nearby. Climb up onto the ledge and wall run along the wall to thePrince's left. After you go around the curve in the wall Jump to the Pole to

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the Prince's left. Climb up onto the pole and then climb up onto the poleabove the Prince. Jump to the pole you see on the other side of this room.Shimmy to the Prince's right until you line up with the flag you see infront of you and then swing/jump into the hole hole hidden behind the flag.Go to the Prince's left and Wall run along the wall towards the red curtain.Before you reach the bottom of the red curtain jump to the red curtain behindthe Prince and slide down to the ground below. Go through the doorway hereand follow the hallway to Life Upgrade #3.

Life Upgrade 4**************

Location: The Canal

Facing the Fountain for "The Canal" Save Point go to the Prince's right androll through the small gap in the wall at the bottom of it to go after LifeUpgrade #4.

Life Upgrade 5**************

Location: The Palace Entrance

After you have used the save point "The Palace Entrance" go up the stairs tothe Prince's right. Make your way up the elevator shaft until you reach thesecond handle you can use. You should see some Dagger Plates on the wall ofthe elevator shaft near the handle. Hop over the railing and use the Daggerplates to climb up. Jump to the wall behind the Prince and then jump back andforth between the two walls until you reach the wall button on the ElevatorShaft wall. Once the Prince steps on the wall button quickly activate the Eyeof the Storm power (Tap L1) and stab the Dagger Plate below the Prince as hefalls from the wall button. Quickly drop down and stab the Dagger Plate belowand then jump to the balcony with the handle. Quickly run through the doorthat is farthest away from the handle switch before it closes. Follow thishallway to find Life Upgrade #5.

Life Upgrade 6**************

Location: The Middle Tower

After you have used the save point "The Middle Tower" you will start to makeyour way up the side of the tower. You will eventually be hanging off theedge of a stone ledge with a doorway on it. Instead of climbing up onto thestone ledge drop down to the narrow beam below the Prince. Drop down to thenext narrow beam below the one you are now on and then jump to the beam infront of a hole in the wall. Follow this Path to find Life Upgrade #6

???????????????????????????????????? VII. Frequently Asked Questions ????????????????????????????????????

1.

Q. I am having trouble wall jumping (jumping back and forth between walls)have any tips on how to do a wall to wall jump better?

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A. The Main tip is practice makes perfect and the second tip is you need topush Jump (X) when you feel the Prince touch the wall. When the Princetouches the wall the controller will very slightly vibrate from it or you canlisten for the Prince to touch the wall. When you feel that or hear that youneed to push the Jump (X) button again.

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2.

Q. I just beat the game but after the credits my screen goes black why isthat?

A. Did you turn off the Tutorials? If you did that is why the code after thecredits doesn't appear.

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3.

Q. Do I have to play the previous 2 games in the series to play this one?

A. The story for each game is connected and if you don't mind not knowingwhat happened in the previous games then get this. We would recommend thoughthat you play the other two games to get the full series experience. If youdo play the other two games you may want to use our walkthroughs for thosegames to help you avoid any potential major glitches you may run into.

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4.

Q. Is there only one ending?

A. Yes, there is only one ending for this game.

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5.

Q. Can I get an extra Scene, alternate ending battle or alternate ending bycollecting all Life Upgrades because another guide says I do?

A. If you see a guide that says this it is only spreading rumors that are nottrue. We can tell you for a FACT that the rumor about getting an alternateending or scene with Life Upgrades is false. We know this because we havebeaten the game a few times with and without getting Life Upgrades and westill got the exact same ending scenes, exact same ending battles, exact sameareas and ending movie.

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6.

Q. If I liked God of War would I like this game?

A. God of War and this game only have a similar looking weapon in common. The

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reason you should get this game is if you liked or played either of the othertwo games in this trilogy series (Sands of Time or Warrior Within) andenjoyed either of them. If you have not played either of the previous gamesI would recommend getting one or both of them first before getting this one.

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7.

Q. Is this the end of Prince of Persia?

A. This is only the end of the Sands of TIme Story.

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8.

Q. Will there be another Prince of Persia Game?

A. Probably, we will just have to wait and see.

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9.

Q. Does Final Version mean you won't be updating the guide anymore?

A. Final version for us only means we have no plans in updating the guide anyfurther. If you find an error or some new information that you think shouldbe added you are welcome to send it and if we feel it is worth adding we willupdate it.

=========================================================================Only sites allowed to use this at this time (in no particular order):

IGN.comNeoseeker.comGamefaqs.comCheathappens.comCheatplanet.comspiderx.servegame.comSupercheats.com1up.comGamerhelp.comStuckgamer.com

Sorry if we missed listing you, but as long as you are not listed below andyou got our go ahead to post you are fine. If we find a site that wasn'tgiven our permission they will be added below.

Site(s) that can NOT use any version, updates, parts of this Walkthroughor any of our other Walkthroughs since their creation are listed below:

Cheatcc.comCheatIndex.comTramposos.com

Page 249: The Two Thrones Walkthrough

If you see this Walkthrough by YuGiOhFm2002 & YuGiOhAngel or any of our otherwalkthroughs on cheatcc.com or on the site(s) listed above edited in anyamount to try to show they have permission, it's an admission of guilt ofhaving an illegal copy of this walkthrough without our permission.=========================================================================

Thanks to Bibibabubi for the Alternate Strategy for "Vizier (Attack Plan #1)"and Input._________________________________________________________________________

Copyright 2005 - 2006 YuGiOhFm2002 & YuGiOhAngel([email protected])([email protected])