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The Truth About Hyper-Casual Omer Kaplan Co- Founder & CRO, ironSource

The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

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Page 1: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

The Truth About Hyper-Casual

Omer KaplanCo- Founder & CRO, ironSource

Page 2: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

The big questions:

Page 3: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How big is it?

Page 4: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How big is it?

There are around 100m game installs a day

Page 5: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How big is it?

The top 30 games generate 13% of total installs = 13m

Page 6: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How big is it?

Hyper-casual is 62% of the top 30 games by number of downloads = 8m/day

Page 7: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How big is it?

Overall, hyper-casual generates ~22m installs/day

Taking LTV into account, our formula estimates this =$2-$2.5b in annual revenue

Page 8: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

How fast has it grown?

Page 9: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

September 2016 US

HC are 25% of top 20 free games

September 2017 US

HC are 20% of top 20 free games

How fast has it grown?

September 2018 US

HC are 60% of top 20 free games

Information taken from App Annie

Page 10: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

What changed?

Page 11: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

What changed?

Users increasingly look forlow-commitment entertainment to be enjoyed in short bursts of time in between or while carrying out other activities

*Mention name of report

EEDAR Report: Deconstructing Mobile & Tablet Gaming 2017

Page 12: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

What changed?

Hyper-casual games cracked ROI positive UA at scale

Page 13: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

What changed?

Avg. Bid

$5X

IPM

4

= $20Competitive

eCPM

Casual Game

=

Hyper-casual Game

Avg. Bid

$0.5

X

IPM

40

Creative capabilities and IPM were key in making this possible

Page 14: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Has hyper-casual grown the in-app/in-game ad market?

Page 15: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Market size

Available pool of in-game ad inventory - BEFORE

Giant

Page 16: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Market size

Available pool of in-game ad inventory - AFTER

Giant

Page 17: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

2.5 B

660 M

520 M

Growing the gaming market - new gamers are born

Market size

101 M

Total users analyzed

Users playing HC

Users playing both HC and IAP New gamers

from HC

20%

Page 18: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

What’s the quality of the new inventory ?

Page 19: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Market size

Hyper-casual users see 2x more video ads (per DAU)

Hyper-casual Brain & Puzzle: Match

Runner Other Casual Midcore Casino

4.8

2.22.5

2.9

2.32.1

Page 20: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Market size

Hyper-casual users install 10x more apps in all categories (per 1000 DAU)

Hyper-casual Brain & Puzzle: Match

Runner Other Casual Midcore Casino

80.3

13.615.6

7.96.3

6.5

Page 21: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Market size

Hyper-casual users install 5x more apps for IAP titles

Hyper-casual Brain & Puzzle: Match

Runner Other Casual Midcore Casino

39.7

9.310.0

4.8 5.96.3

Page 22: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Who’s benefiting from the market growth?

Page 23: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Advertiser breakdown on hyper-casual supply

Who’s benefiting?

Page 24: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Advertiser breakdown on non hyper-casual supply Who’s benefiting?

Page 25: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Will hyper-casual be the hot topic at Gamefest 2019?

Page 26: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Hyper-casual games can’t exist in a vacuum. They only exist if there are enough IAP-based games or brand advertisers funding the process.

Gamefest 2019

Will hyper-casual be the hot topic at Gamefest 2019?

Page 27: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Keeping the balance of advertisers’ share of voice on hyper-casual supply

Brands10%

Hyper casual60%

IAP30%

September 18 breakdown

Page 28: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Gamefest 2019

1. IAP and brands buying more HC available inventory by

using the right methods

2. HC improving their LTV by better ad monetization

3. HC generating revenue also from IAP and subscription

models

Keys for market sustainability

Page 29: The Truth About Hyper-Casual - IronSource...How big is it? Overall, hyper-casual generates ~22m installs/day Taking LTV into account, our formula estimates this = $2-$2.5b in annual

Thank You