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8/2/2019 The Ten Faces of Innovation
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lines of entrepreneurship in action, the countless people and teams who make
innovation happen day in and day out."
Because organizations need individuals who are savvy about the counterintuitive
process of how to move ideas forward, Kelley recommends three "Organizing
Personas": The Hurdler, The Collaborator, and The Director.
Because organizations also need individuals and teams who apply insights from the
learning roles and channel the empowerment from the organizing roles to make
innovation happen, Kelley recommends four "Building personas": The Experience
Architect, The Set Designer, The Caregiver, and The Storyteller. Note both the
sequence, interrelatedness and, indeed, the interdependence of these ten
"personas."
I am reminded of comparable material in A Kick in the Seat of the Pants.
Specifically, Roger von Oech's discussion of what he calls "The Four Roles of the
Creative Process" (i.e. Explorer, Artist, Judge, and Warrior). Also Six Thinking Hats
in which Edward de Bono explains the need for a creativity "wardrobe" comprised of
several hats. Specifically, white (rational, logical, and objective), red (emotional),
black (negative), yellow (positive, hopeful, optimistic), green (creative and
innovative), and blue (ordered, controlled, structured).
What Kelley achieves in this volume is to develop in much greater depth than do
von Oech and de Bono what are essentially ten different perspectives. He does so,
brilliantly, by focussing the bulk of his attention of those who, for example, seek
and explore new opportunities to reveal breakthrough insights...and while doing so
wear (at least metaphorically) one of de Bono's hats (probably the green one).
Kelley devotes a separate chapter to each of the ten "personas," including real-
world examples of various "unsung heroes who work on the front lines of
entrepreneurship in action, the countless people and teams who make innovation
happen day in and day out."
Two final points. First, most of those who read this book can more easily identify
with "unsung heroes" such as those whom Kelley discusses than with luminaries of
innovation such as Thomas Edison or with celebrity CEOs such as Andrew Grove,
Jeffrey Immelt, Steve Jobs, and Jack Welch, all of whom were staunch advocates of
constant innovation in their respective organizations. Also, presumably Kelley
agrees with me that those who read and then (hopefully) re-read his book should
do so guided by a process which begins with the curiosity of an anthropologist and
concludes with the empathy of a caregiver. This is emphatically not an anthology of
innovation recipes. Rather, it offers a rigorous intellectual journey whose ultimate
value will be determined, entirely, by the nature and extent of innovative thinking
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which each reader achieves...and who then uses the breakthrough insights to drive
creativity throughout her or his own organization.
The Learning Personas
Individuals and organizations need to constantly gather new sources of information in order to
expand their knowledge and grow, so the first three personas are learning roles. These
personas are driven by the idea that no matter how successful a company currently is, no one
can afford to be complacent. The world is changing at an accelerated pace, and today's great
idea may be tomorrow's anachronism. The learning roles help keep your team from becoming
too internally focused, and remind the organization not to be so smug about what you know.
People who adopt the learning roles are humble enough to question their own worldview, and in
doing so they remain open to new insights every day.
The Anthropologistis rarely stationary. Rather, this is the person who ventures into thefield to observe how people interact with products, services, and experiences in order to come
up with new innovations. The Anthropologist is extremely good at reframing a problem in a new
way, humanizing the scientific method to apply it to daily life. Anthropologists share such
distinguishing characteristics as the wisdom to observe with a truly open mind; empathy;
intuition; the ability to "see" things that have gone unnoticed; a tendency to keep running lists of
innovative concepts worth emulating and problems that need solving; and a way of seekinginspiration in unusual places.
The Experimenter celebrates the process, not the tool, testing and retesting potentialscenarios to make ideas tangible. A calculated risk-taker, this person models everything from
products to services to proposals in order to efficiently reach a solution. To share the fun of
discovery, the Experimenter invites others to collaborate, while making sure that the entire
process is saving time and money.
The Cross-Pollinator draws associations and connections between seemingly unrelated
ideas or concepts to break new ground. Armed with a wide set of interests, an avid curiosity,and an aptitude for learning and teaching, the Cross-Pollinator brings in big ideas from the
outside world to enliven their organization. People in this role can often be identified by their
open mindedness, diligent note-taking, tendency to think in metaphors, and ability to reap
inspiration from constraints.
The Organizing Personas
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The next three personas are organizing roles, played by individuals who are savvy about the
often counter-intuitive process of how organizations move ideas forward. At IDEO, we used to
believe that the ideas should speak for themselves. Now we understand what the Hurdler, the
Collaborator, and the Director have known all along: that even the best ideas must continuously
compete for time, attention, and resources. Those who adopt these organizing roles don'tdismiss the process of budget and resource allocation as politics or red tape. They recognize
it as a complex game of chess, and they play to win.
The Hurdler is a tireless problem-solver who gets a charge out of tackling something that'snever been done before. When confronted with a challenge, the Hurdler gracefully sidesteps the
obstacle while maintaining a quiet, positive determination. This optimism and perseverance can
help big ideas upend the status quo as well as turn setbacks into an organization's greatest
successesdespite doomsday forecasting by shortsighted experts.
The Collaborator is the rare person who truly values the team over the individual. In theinterest of getting things done, the Collaborator coaxes people out of their work silos to form
multidisciplinary teams. In doing so, the person in this role dissolves traditional boundaries
within organizations and creates opportunities for team members to assume new roles. More of
a coach than a boss, the Collaborator instills their team with the confidence and skills needed to
complete the shared journey.
The Director has an acute understanding of the bigger picture, with a firm grasp on thepulse of their organization. Subsequently, the Director is talented at setting the stage, targeting
opportunities, bringing out the best in their players, and getting things done. Through
empowerment and inspiration, the person in this role motivates those around them to takecenter stage and embrace the unexpected.
The Building Personas
The four remaining personas are building roles that apply insights from the learning roles and
channel the empowerment from the organizing roles to make innovation happen. When people
adopt the building personas, they stamp their mark on your organization. People in these roles
are highly visible, so youll often find them right at the heart of the action.
The Experience Architectis that person relentlessly focused on creating remarkableindividual experiences. This person facilitates positive encounters with your organizationthrough products, services, digital interactions, spaces, or events. Whether an architect or a
sushi chef, the Experience Architect maps out how to turn something ordinary into something
distinctiveeven delightfulevery chance they get.
The Set Designer looks at every day as a chance to liven up their workspace. They promoteenergetic, inspired cultures by creating work environments that celebrate the individual and
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stimulate creativity. To keep up with shifting needs and foster continuous innovation, the Set
Designer makes adjustments to a physical space to balance private and collaborative work
opportunities. In doing so, this person makes space itself one of an organization's most versatile
and powerful tools.
The Storyteller captures our imagination with compelling narratives of initiative, hard work,and innovation. This person goes beyond oral tradition to work in whatever medium best fits
their skills and message: video, narrative, animation, even comic strips. By rooting their stories
in authenticity, the Storyteller can spark emotion and action, transmit values and objectives,
foster collaboration, create heroes, and lead people and organizations into the future.
The Caregiver is the foundation of human-powered innovation. Through empathy, they workto understand each individual customer and create a relationship. Whether a nurse in a hospital,
a salesperson in a retail shop, or a teller at an international financial institution, the Caregiver
guides the client through the process to provide them with a comfortable, human-centered
experience.
We've all been there: the pivotal meeting in which you push forward a new
idea or proposal you're passionate about. A fast-paced discussion leads to an
upwelling of support that seems about to reach critical mass. And then in one
disastrous moment, your hopes are dashed when someone weighs in with
those fateful words: "Let me just play devil's advocate for a minute. . . ."
Having invoked the awesome protective power of that seemingly innocuous
phrase, the speaker now feels entirely free to take potshots at your idea and
does so with impunity. Because he's not really your harshest critic. Instead,
he's essentially saying, "The devil made me do it." Devil's advocates remove
themselves from the equation and sidestep individual responsibility for the
verbal attack. But before they're done, they've torched your fledgling concept.
The devil's-advocate gambit is extraordinary but certainly not uncommon
since it strikes so regularly in the project rooms and boardrooms of corporate
America. What's truly astonishing is how much punch is packed into that
simple phrase. In fact, the devil's advocate may be the biggest innovation
killer in America today. What makes this negative persona so dangerous is
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that it is such a subtle threat. Every day, thousands of great new ideas,
concepts, and plans are nipped in the bud by devil's advocates.
Why is this persona so damning? Because a devil's advocate encourages idea
wreckers to assume the most negative possible perspective, one that sees onlythe downside, the problems, the disasters-in-waiting. Once those floodgates
open, they can drown a new initiative in negativity.
Why should you care? And why do I believe this problem is so important?
Because innovation is the lifeblood of all organizations, and the devil's
advocate is toxic to your cause. This is no trivial matter. There is no longer
any serious debate about the primacy of innovation in the health and future
strength of an organization.
As the general manager of Ideo, I have worked with clients from Singapore
to San Francisco to So Paulo, and witnessed firsthand how innovation has
become recognized as a pivotal management tool across virtually all
industries and market segments. And while we at Ideo used to spend the
majority of our time in the world of product-based innovation, we have more
recently come around to seeing innovation as a tool for transforming the
entire culture of organizations. Sure, a great product can be one important
element in the formula for business success, but companies that want to
succeed today need much more. They need innovation at every point of the
compass, in all aspects of the business, and in every team member.
Building an environment fully engaged in positive change, and a culture rich
in creativity and renewal, means creating a company with 360 degrees of
innovation. And companies that want to succeed at innovation will need new
insights, new viewpoints, and new roles.
All good working definitions of innovation pair ideas with action, the sparkwith the fire. Innovators don't just have their heads in the clouds. They also
have their feet on the ground. The company 3M, one of the first to fully
embrace innovation as the essence of its corporate brand, defines it as "new
ideas--plus action or implementation--which result in an improvement, a
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Open Innovation: The New Imperative for Creating and Profiting from Technology
(Hardcover)
I was very disappointed in this book. The title and the buzz about the
book lead me to believe that this book was about the revolutionary idea of
"open innovation". Open Source, the approach that developed Linux
operating system and other software modules and applications, has
demonstrated the power of a loose collaboration that operates in an open
environment. This book is not about the "open innovation" that is a
generalization of the unique approach that worked in Open Source. Instead
this book is about running R&D organizations in a more open way - that is
balancing internal R&D with the acquisition of the results of external R&D,
and the commercialization of internal R&D internally and externally to the
company.
I also think that the book could be misleading for at times the author
intermixes the words innovation and technology. Yet, we know that there is
a lot of capital to be created with innovations that are not based on
technology but exploit the changes caused by technology.
And, as a thirty-year veteran of IBM, it was hard to read that the first time
that IBM invented "open innovation" was with the advent of the Internet in
the mid 1990s. In reality, there were many "open innovation" efforts within
IBM as early as 1970 that produced significant revenue.
The author points to the failure of PARC as an R&D failure. I would argue
just the opposite. PARC was extraordinarily successful as an R&D effort.
Look at how many fundamental innovations relative to personal computers
that got developed. It was operational and executive failure that resulting in
Xerox's inability to commercialize on what they had. This is not the fault of a
"closed innovation" model. The "closed innovation" model created what it
was supposed to create.
I also think kit is misleading in a study of this type to lump research anddevelopment together into one - R&D. In reality that are four fundamental
functions required:
Research
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Technology Development
Technology Management
Product Development
In a good "open R&D" environment, product developers should be free to
use the best technologies, subassemblies or even complete products
necessary to meet customer needs, stay competitive and return profit to the
company. It's the role of technology management to forecast what
technologies are going to be needed for what products and acquire or see
that the technologies are developed internally to meet the needs of future
products. Technology development's role is to identify promising
technologies from research regardless of where the research is done and
develop that research into useful technologies. Those technologies not used
by the company should be sold or exploited in some way outside the
company. And, research's role is to identify promising areas of research,
conduct that research and communicate the results widely inside and outside
the company.
Now this is a giant simplification I know, but this book doesn't offer a
completely satisfactory explanation for how R&D should be managed in
today's environment either.
Chesbrough begins the book with "Most innovations fail. And, companies
that don't innovate die." Later he states, "...innovation is vital for companies
of every size in every industry. Innovation is vital to sustain and advance
companies' current businesses; it is critical to growing new businesses. It is
also a very difficult process to manage." These statements set up the real
conundrum of innovation. Pure internal innovation can result in wasted effort
and myopia. Pure external innovation can result in the loss of freedom of
action with customers. A company should be able to meet their customers
needs in the best possible way, and an external innovation strategy can
result in access being denied to innovations or innovations just not available.
Chesbrough rightly concludes that what is required is a balance of internal
and external innovation, and internal and external commercialization.
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The author makes an extremely important point when he writes, "The value
of an idea or technology depends upon the business model. There is no
inherent value in technology per se. The value is determined instead by the
business model used to bring it to market. The same technology taken to
market through two different business models will yield different amounts ofvalue."
Chesbrough rightly concludes that what is required is a balance of internal
and external innovation, and internal and external commercialization.
The author makes an extremely important point when he writes, "The value
of an idea or technology depends upon the business model. There is no
inherent value in technology per se. The value is determined instead by the
business model used to bring it to market. The same technology taken to
market through two different business models will yield different amounts of
value."
One of the most valuable portions of the book deals with the concept of a
"business model", an often used term, but infrequently defined. "The
functions of a business model are as follows:
1. To articulate the value proposition, that is, the value created for users by
offering based on the technology
2. To identify market segments, that is, the users to whom the technology is
useful and the purpose for which it is used
3. To define the structure of the firm's value chain, which is required to
create and distribute the offering, and to determine the complementary
assets needed to support the firm's position in this chain
4. To specify the revenue generation mechanisms for the firm, and estimate
the cost structure and target margins of producing the offering, given the
value proposition and value chain structure chosen
5. To describe the position of the firm within the value network linking
suppliers and customers, including identification of potential complementary
firms and competitors
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6. To formulate the competitive strategy by which the innovating firm will
gain and old advantage over rivals."
Chesborough points out that, "An inferior technology with a better businessmodel will often trump a better technology commercialized through an
inferior business model." I agree with this completely. It means that
technologists have to learn a new language, the language of the business
model, to introduce their technology to a company. "Constructing a business
model requires managers to deal with a significant amount of complexity
and ambiguity", something most managers and technologists don't handle
vary well.
To be a company that successfully innovates requires new levels of skills and
abilities from its innovators and an open approach to innovation.