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The Sentai  /Rider There are heroes who train themselves, pushing their bodies to their limits to gain their power. And then there are those kids who happe n to stumb le upon a force of good that grants them the power to fight evil where ever it may be though use of a trinket. Lucky bastards. Abilities: The key ability of a Sentai is Charisma, as most abilities they can gain draw bonuses from it. Const itu tion and e! ter ity are the ne!t most imp ortant abilities, as more "it #oints and AC are always useful, especially to lightly armored melee combatants. Strength finishes up the main focus, and $ntelligence always provides additional skill points. Role: The Sentai serves as a melee combatant who can empower his allies with fighting spirit and vigor. ue to their various potential class features, they can fill some other roles with some success, but not truly e!cel at them. Background: %ost Sentai gain their powers from an entity that wishes to have an impact upon the world, and needs pro!ies to do so. They are either lucky enough to stumble upon the being, or are specifically chosen due to their personality being suitable for the &ob. Some gain their powers from magical accidents, being given prototype armor, or similar situations. Organization: Typically, a Sentai is part of a small team, unrelated to any other force. "owever, a large group of Lawful Sentai have been working on forming a group called the Sentai 'irst ivision to hunt down evildoers wherever they might hide. Alignment: The vast ma&ority of Sentai are of a good alignment, drawing their powers from some powerful good entity. Some, though, draw their powers from an evil entity, or even from the fabric of reality itself. Sentai can be of any alignment, though, again, most are good. $f a Sentai is (vil, it is usually of the Lawful sort, viewi ng its acti ons as neces sary and those who are repulsed by them as too weak to defend the world. Races: u e to th ei r ad venturous nature an d cons ta nt strivi ng to impr ove themselves, humans are the most common race to become Sentai. Sentai of the other common races are not unheard of, and rumors even speak of a group of Aasimar Sentai wandering around, fighting evil. Religion: The ma&ority of Sentai don)t follow a specific religion, instead following the ma&or religion of their homeland, a god appropriate to their alignment, or no god at all. Other Classes: *ood Sentai and #aladins typically get along famously, with the righteous forces they draw power from giving both a common bonding point. *ood +ards also tend to get along with *ood Sentai, due to the amount of attention a Sentai typically draws while fighting providing +ards with plenty of new tales to tell. Starting Gold: d-! 012 gp3

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The Sentai /Rider

There are heroes who train themselves, pushing their bodies to their limits to gain

their power. And then there are those kids who happen to stumble upon a force ofgood that grants them the power to fight evil where ever it may be though use of atrinket.

Lucky bastards.

Abilities: The key ability of a Sentai is Charisma, as most abilities they can gaindraw bonuses from it. Constitution and e!terity are the ne!t most importantabilities, as more "it #oints and AC are always useful, especially to lightly armoredmelee combatants. Strength finishes up the main focus, and $ntelligence alwaysprovides additional skill points.

Role: The Sentai serves as a melee combatant who can empower his allies with

fighting spirit and vigor. ue to their various potential class features, they can fillsome other roles with some success, but not truly e!cel at them.

Background: %ost Sentai gain their powers from an entity that wishes to have animpact upon the world, and needs pro!ies to do so. They are either lucky enough tostumble upon the being, or are specifically chosen due to their personality beingsuitable for the &ob. Some gain their powers from magical accidents, being givenprototype armor, or similar situations.

Organization: Typically, a Sentai is part of a small team, unrelated to any other

force. "owever, a large group of Lawful Sentai have been working on forming agroup called the Sentai 'irst ivision to hunt down evildoers wherever they might

hide.

Alignment: The vast ma&ority of Sentai are of a good alignment, drawing theirpowers from some powerful good entity. Some, though, draw their powers from anevil entity, or even from the fabric of reality itself. Sentai can be of any alignment,though, again, most are good. $f a Sentai is (vil, it is usually of the Lawful sort,viewing its actions as necessary and those who are repulsed by them as too weakto defend the world.

Races: ue to their adventurous nature and constant striving to improve

themselves, humans are the most common race to become Sentai. Sentai of theother common races are not unheard of, and rumors even speak of a group of

Aasimar Sentai wandering around, fighting evil.

Religion: The ma&ority of Sentai don)t follow a specific religion, instead followingthe ma&or religion of their homeland, a god appropriate to their alignment, or nogod at all.

Other Classes: *ood Sentai and #aladins typically get along famously, with therighteous forces they draw power from giving both a common bonding point. *ood

+ards also tend to get along with *ood Sentai, due to the amount of attention aSentai typically draws while fighting providing +ards with plenty of new tales to

tell.

Starting Gold: d-! 012 gp3

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Level +ase Attack

+onus

'ort

Save

4ef

Save

5ill

SaveSpecial 

%aneuvers

6nown

%aneuvers

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Stances

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st 7 7 78 7

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(go, Sentai Ability,Sentai)s 5eapon

8 8

8nd 78 7 7 7 Team #layer 8 8

rd 7 7 7 7"eroic Stimulant,

Sentai Ability 8

-th 7- 7 7- 7

Superior 9narmed

Strike, Strike of:ustice 7d;

2th 72 7 7- 7"eroic Legacy0efense3, Sentai

Ability

- 8

;th 7;/7 78 72 78<uickened"enshin0'ull=4nd3

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1th 71/78 78 72 78 Sentai Ability 2 8

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?th 7?/7- 7 7; 7"eroic Legacy0Saves3, SentaiAbility

; - 8

th 7/72 7 71 7 4ider (ffect ; - 8

th 7/7;/7 7 71 7 Sentai Ability 1 -

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th 7/7>/7 7- 7> 7-

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2th 72/7/72 72 7? 72 Sentai Ability ? 2 -

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2 -

?th 7?/7-/7?/7- 7; 7 7; Sentai Ability ; -

8th 78/72/7/72 7; 78 7;Strike of :ustice72d;, True Alliesof :ustice

; -

Class Skills: +alance, Climb, iplomacy, isguise, (scape Artist, $ntimidate, :ump,

6nowledge 0Local3, Listen, %artial Lore, #erform 0Any3, #rofession, Search, Sense%otive, Spot, Swim, and Tumble.

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Skill Points at First Leel: 0-7$nt %odifier3 !-

Skill Points at each additional leel: - 7 $nt %odifier

!it "ice: d

Class Features:

#ea$on and Armor Pro%iciencies: The Sentai is proficient with all simple

weapons, as well as any weapons generated by his abilities. The Sentai is not

proficient with any armor or shields e!cept those generated through his "enshin

ability.

&aneuers: A first level Sentai has knowledge of two martial maneuvers. Sentai

have access to the $ron "eart and 5hite 4aven disciplines, along with one discipline

of their choice, the key skill for which is added to the class skills of the Sentai.

$n order to use a maneuver, a Sentai must first ready it. Sentai maneuvers are

e!traordinary abilities unless otherwise noted. A Sentai)s maneuvers are not

affected by spell resistance, and initiating a maneuver does not provoke attacks of

opportunity.

A Sentai learns additional maneuvers as he gains levels. "e must meet a

maneuvers prereBuisites to learn it. At -th level, and each subseBuent even level,

a Sentai can e!change one of his maneuvers known for another maneuver of any

level he is capable of initiating.

A Sentai can choose his readied maneuvers by e!ercising or meditating for 2

minutes. The maneuvers he chooses remain readied until he readies new

maneuvers. A Sentai begins an encounter with all of his readied maneuvers

une!pended. @nce a maneuver is initiated, it is e!pended. A Sentai automatically

recovers one e!pended maneuver of his choice at the beginning of each round,

provided he wearing his hero suit. The recovered maneuver may not be one used

within the past round. @therwise, he may recover all of his maneuvers as a 'ull=

4ound action, during the round of which he may not initiate a maneuver or change

his stance.

Stances: A first level Sentai knows one stance of any discipline available to him. At

2th, th, and 2th levels, he learns an additional stance. "e must meet the

prereBuisites of a stance to learn it. Stances do not have to be readied, and are

never e!pended. "e can enter a stance or change stances as a swift action. A

Sentai)s stances are e!traordinary abilities unless otherwise noted.

'm$roed (narmed Strike: At first level, the Sentai gains $mproved 9narmed

Strike as a bonus feat.

!enshin )Su*: The Sentai)s greatest techniBue, yet also the ability that has lead to

the downfall of many. Through use of a focus, typically a fine sied ob&ect, such as

a watch, belt buckle, or similar, the Sentai takes on a costumed form. Activating

this ability is a =round action. The Sentai)s transformation lasts for one round per

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class level, plus his Charisma modifier. 9pon leaving the transformation, a Sentai

cannot transform again until the end of the encounter.

uring the round the Sentai is transforming, enemies within feet of him must

make a 'ortitude Save 0C 7 /8 Sentai Level 7 Charisma modifier3, or be

daled for a number of rounds eBual to the Sentai)s 5isdom modifier 0min 3 by abright flash from the Sentai)s transformation. $f a creature cannot see for any

reason, then they are not affected by this. At 2th level, this blinds for a number of

rounds eBual to the Sentai)s 5isdom modifier 0min 3 instead of daling, and at

2th level, this stuns for one round instead of blinding. The sentai may choose

which effect to use upon transforming.

5hile transformed, the Sentai gains a hero suit, usually a brightly colored, form

fitting piece of toughened clothing that covers their entire body, with a hardened

helmet covering the head, though this does not obscure sight. The typical hero suit

is a masterwork piece of Light armor that provides the same AC benefits as a Chain

Shirt, though some abilities may change this. The Sentai Suit is easy to maneuverin, with no armor check penalties, ma!imum de!terity bonus, or arcane spell failure

chance.

5hile using "enshin, the Sentai gains a bonus to attack and damage rolls eBual to

their charisma modifier, as well as a deflection bonus to AC eBual to his Charisma

modifier. These bonuses may not e!ceed one half of his Sentai level. $f he would be

put under "# by a single attack, he may sacrifice the remaining time in his

"enshin to reduce the damage from that attack by half.

The armor gained through the "enshin ability gain enhancements as the Sentai

gains levels. At 2th level, his suit gains an enhancement bonus of 7. At th leveland every five levels thereafter, this bonus increases by an additional 7.

Alter +go )Su*: As a Sentai typically lives a double life, he usually struggles to

keep his transformed form and his untransformed from separate. Luckily, the

powers that grant him his ability to transform include a ready=made disguise. 5hen

he enters "enshin he switches his form from that of his normal identity and that of

his alter ego. This ability works like the alter self spell, e!cept that he can assume

only the appearance of his alternate identity. The caster level for this ability is eBual

to the characters level in Sentai.

Sentai,s #ea$on )Su*: A Sentai typically has a weapon in which they)re

specialied in. At first level, he can choose one of the following, which cannot be

changed. 'irst, he may select one martial or e!otic weapon that is not a double

weapon. 5hile in "enshin, he may, as a move action, call forth a masterwork

version of that weapon, which counts as magic for the purposes of damage

reduction. At -th level, that weapon gains a 7 enhancement bonus. At >th level,

and every four levels thereafter, this bonus increases by .

Alternatively, he may gain a combination of two simple or martial weapons

0meaning he could gain two crossbows, or two short swords, or one of each, as an

e!ample3 or a double weapon sied while in "enshin, with the weapons holstered,

easily accessible for the purposes of <uick raw. 4egardless of the choice ofweapons or a double weapon, at ;th level, the chosen weapons gain a 7

enhancement bonus, which increases by at th level and every four levels

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thereafter. $f he chose a double weapon, both ends of it gain the enhancement

bonus.

As a third option, he may focus on his unarmed strike, giving it a 7 enhancement

bonus at -th level, which increases by at >th level and every four levels

thereafter.

$f a Sentai gains a ranged weapon with this ability, the weapon is treated as though

it had an unlimited amount of the most basic ammunition for it= for e!ample, after

each shot, a crossbow would rearm with a new bolt, allowing the sentai to make a

full attack with it.

4egardless of the choice he makes, if his weapon is destroyed in some manner, it

cannot be summoned until 8- hours have passed. All weapons that are gained

through this ability are sied appropriately for the Sentai.

A Sentai may gain the option he did not choose as a Sentai ability, with a minimumSentai level of rd.

Sentai Abilit-: At first level and every odd numbered level thereafter, a Sentai

gains a new Sentai Ability for which he meets the prereBuisites.

Team Pla-er )+.*: 'rom second level onwards, when he transforms, a Sentai can

inspire his team with ease. 9pon activating his "enshin ability, he grants allies,

including himself, within feet a morale bonus on all damage rolls eBual to /2th

his Sentai level, minimum 7, for the duration of the encounter. $f multiple Sentai

use this ability at once, the bonus damage rolls increases by for every Sentai

after the first. This bonus remains for the duration even if his allies move out of the

range. This bonus stacks with a +ard)s $nspire Courage ability.

!eroic Stimulant )Su*: At third level, the Sentai)s determination to mete out

 &ustice has grown to affect his very body and mind, sharpening it while in his

superheroic form. 5hile using his "enshin ability, he now adds his Charisma

modifier as an untyped bonus to all saving throws, with a ma!imum of half his

Sentai level. This does not stack with similar abilities, such as ivine *race.

Su$erior (narmed Strike: At fourth level, the Sentai gains Superior 9narmed

Strike as a bonus feat.

Strike o% /ustice )Su*: 9pon reaching fourth level, the Sentai)s attacks begin to

take on an elemental property. 5hile in "enshin, the Sentai may now perform a

Strike of :ustice attack. 9pon gaining this class feature, the Sentai selects a type of

energy from the following listD acid, cold, electricity, fire, force, or sonic. As a free

action while wearing his hero suit, the Sentai may deal an e!tra d; points of this

type of damage when he attacks with a weapon gained from Sentai levels or an

unarmed strike, in addition to normal damage, until the end of his turn. Sentai that

deal 'orce or Sonic damage with this ability reduce the sie of the damage die from

d; to d-. The damage dealt increases by one die at >th level and every four

levels thereafter.

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!eroic Legac- )"e%ense* )+.*: At fifth level, part of the Sentai)s abilities while

transformed are applied to his untransformed state. The Sentai gains the deflection

bonus to AC granted by "enshin while in his normal form.

0uickened !enshin )Su*: As a Sentai grows in power, he becomes Buicker at

transforming. 'rom si!th level on, he may activate "enshin as a 'ull=4ound actioninstead of a 4ound action. At twelfth level, he may activate it as a Standard

action, and at eighteenth level as a %ove action.

"ouble Team )+.*: 5hen a team of Sentai manage to surround an opponent, a

Buick battering usually ensues. At eighth level, whenever a Sentai flanks with an

ally, the flanking bonuses granted to both the Sentai and his ally are increased by

for every - levels the Sentai has. A character may only gain one instance of this

ability at a time, and the sentai may not flank with himself. 'urthermore, if the

Sentai successfully grapples his foe, an ally that he is flanking with may make an

attack on that foe at her highest attack bonus.

!eroic Legac- )Saes* )+.*: At ninth level, the Sentai)s righteous willpower is

overwhelming. "e gains the effects of "eroic Stimulant while in his untransformed

state.

Rider +%%ect )Su*: At tenth level, the Sentai)s Strike of :ustice increases in power

and grants additional benefits. 5henever the Sentai makes a Strike of :ustice for

the first time in a round, it now has one of the following effects, depending upon

the element chosen. All saving throw Cs are 7/8th Sentai level7 the Sentai)s

Charisma modifier.

Fire: 5hen an opponent is struck with a Strike of :ustice, they must make a 4efle!

save or be caught in the flames for a number of rounds eBual to one half of the

Sentai)s level. Creatures caught in the flames of a Strike of :ustice take damage

each turn, eBual to half of the Sentai)s level in this class.

Cold: 5hen an opponent is struck with a Strike of :ustice, they must make a

'ortitude save or be slowed for a number of rounds eBual to the Sentai)s Charisma

modifier.

Electricity: 5hen an opponent is struck with a Strike of :ustice, they must make a

'ortitude save or be stunned for one round.

 Acid: 5hen an opponent is struck with a Strike of :ustice, they must make a

'ortitude save or become sickened for a number of rounds eBual to half of the

Sentai)s level.

Sonic: 5hen an opponent is struck with a Strike of :ustice, they must make a 'ort

save or be deafened for a number of rounds eBual to half of the Sentai)s level.

Force: 5hen an opponent is struck with a Strike of :ustice, they must make a

'ortitude save or be staggered for a number of rounds eBual to the Sentai)s

Charisma modifier.

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!eroic Legac- )O%%ense* )+.*: At thirteenth level, the Sentai)s &ustice fueled

power is without peer. "e gains the bonus to damage rolls granted by "enshin

while in his untransformed state.

The Po1er o% Team1ork )+.*: The sheer skill of the Sentai is able to help his

allies make attacks they)d normally miss. At fourteenth level, a Sentai who isflanking an opponent can reroll an ally)s missed attack, using the same bonus to hit

as the original attack, dealing half of the Sentai)s normal damage on a successful

attack. $f a Sentai misses an attack while flanking, the ally they are flanking with

may do the same, dealing damage eBual to half of their normal damage on a

successful attack. This may only be used once per round.

!eroic Legac- )Precision* )+.*: At seventeenth level, a Sentai)s ability to strike

Buickly and accurately has improved, even without his suit providing its aid. "e

gains the bonus to attack rolls granted by "enshin while in his untransformed

state.

True Allies o% /ustice )Su*: At twentieth level, a Sentai)s personal power as a

force of &ustice eclipses most others, and can even help inspire his allies to aspire to

his height. @nce per day, he may deputie up to four allies as Sentai for one hour,

giving them the class features 0e!cluding maneuvers3 of a 2th level Sentai until the

end of the duration.

+.2Sentai$f a Sentai)s focus is destroyed in some manner, or his source of power removed,

he loses all Suit abilities and supernatural class feature until he gains access to a

new focus or power source. $f the new focus comes from a different power source

0for instance, a Sentai who drew his power from a Lawful outsider had his focusdestroyed, and gained a new focus from magical e!perimentation3, they may

reassign the Suit abilities they have gained from class levels to different abilities.

They must meet all prereBuisites of the new abilities.

+%%ectie Sentai LeelSome Prestige Classes or feats may provide a character with an Effective SentaiLevel increase. If the Sentai possesses fewer Sentai levels then they do H! thisallows them to treat their Sentai level as tho"gh it were higher for the p"rposes of

several effects.

#he first is class feat"re improvement. Henshin d"ration! Sentai$s %eapons! Stri&e

of '"stice! ("ic&ened Henshin! and saving throw Cs are all treated as tho"gh theSentai$s act"al level was that of his Effective Sentai Level! provided that he alreadyhas the class feat"re. #his does not affect the cap on the )on"ses gained fromHenshin* a +th level sentai,-th level Paladin with the Holy Senshi feat can only gaina / )on"s to attac& rolls! damage rolls! and AC from his Sentai levels! tho"gh heco"nts as a 01th level Sentai for most other effects.

#he second is Sentai a)ilities that scale with Sentai level 2E3: #heEnhanced 4isor a)ility$s )on"s to spot chec&s and 5lindsense range! 5ac&gro"nd

E6plosion$s damage7. A)ilities that gain new "ses )ased on Sentai level! s"ch asFlashy Acro)atics! do not )estow the additional effects "ntil the Sentai$s act"al level

in the class has reached that point.

Sentai,s #ea$on and Ammunition

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%hen a Sentai$s %eapon re8"ires amm"nition! it typically creates the most )asic2least e6pensive7 sort "sa)le )y the weapon. However! some weapons can "sem"ltiple types of amm"nition! which are e8"ally )asic 2the same price7.

In these cases! the sentai can switch )etween their )asic amm"nition types once

 per t"rn! as a swift action. 9ore e6otic forms of amm"nition! tho"gh! he m"st

 p"rchase and load himself.

+$ic Sentai

!": d

Skill Points: -7$nt mod

Level  Special 

8st "enshin, Sentai Ability

88nd E

8rd Sentai Ability, +onus 'eat

8-th Strike of :ustice 7;d;

82th Sentai Ability

8;th +onus 'eat

81th Sentai Ability

8>th Strike of :ustice 71d;

8?th Sentai Ability, +onus 'eat

th E

&aneuers: The Sentai)s initiator level is eBual to his or her class level. The

Sentai)s maneuvers readied does not increase after 8th level. The Sentai does not

learn additional maneuvers unless he or she selects the %artial 6nowledgeFF feat.

!enshin: The epic Sentai continues to gain skill in using his transformative

abilities. "e continues to increase the duration of henshin, as well as any other

effects that depend on Sentai level.

Sentai Abilit-: At 8st level and every two levels thereafter, the Sentai gains an

additional Sentai ability. "e must meet all prereBuisites for this normally.

Bonus Feat: At 8rd level and every three levels thereafter, the epic Sentai gains

a bonus feat from the (pic Sentai +onus 'eat list.

Strike o% /ustice: At 8-th level and every four levels thereafter, the epic Sentai)s

Strike of :ustice damage increases by d;.

+$ic Sentai Bonus Feats: Adamantine *eneralF, Armor Skin, amage 4eduction,

evastating Critical, ire Charge, uel Stance %asteryFF, (mpower %aneuverFF,

(nergy 4esistance, (pic +lade %ediationFF, (pic Combat (!pertise, (pid odge,

(pic #rowess, (pic 4efle!es, (pic 5eapon 'ocus, (pic 5ill, (!ceptional eflection,

'ast "ealing, $mproved Stunning 'ist, $nfinite eflection, $vory 4aven 5armasterF,

6een Strike, %artial 6nowledgeFF, %a!imie %aneuverFF, @verwhelming Critical,

#enetrate amage 4eduction, #erfect Two 5eapon 'ighting, 4eflect Arrows, Self

Concealment, Shattering Strike, Signature %oveFF, Strike of the uel AdeptFF,Strike of the Triadic %asterFF, Superior $nitiative, Gorpal Strike

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Sentai abilities

The core abilities of the Sentai, gained from levels in the class, manifests in two

types of abilities=Suit abilities and Self abilities.

Suit abilities are supernatural unless otherwise noted, and can only be used by the

Sentai while he is wearing his hero suit, unless otherwise noted. These represent

the ad&ustments and customiation of the Sentai)s hero suit.

Self abilities are e!traordinary, unless otherwise noted, and can be used at any

time, though they are usually passive effects. They represent the Sentai)s efforts at

training himself to fight for his cause, as well as his sheer skill. A Sentai may have a

ma!imum number of Self abilities eBual to his 5isdom modifier, minimum .

'or the purposes of sentai abilities that affect or reBuire allies, the sentai does not

count as his own ally.

Some Sentai abilities have a HTeam +onusH or HSolo (ffectH.

$n order to gain the effects of a team bonus, a Sentai must have the Team #layer

class feature and allies with the ability in Buestion who have the Team #layer class

feature within feet of him. (ach ally that wishes to help must spend an

immediate action 0or the action listed in the ability)s Team +onus section3 to add

their aid to the sentai)s techniBue. A Sentai can benefit from a ma!imum of five

allies for team bonuses. Abilities with team bonus usually increase the damage or

effects of the ability by a set amount for each team member who helps.

A solo effect takes effect while a sentai with the Singular 5arrior class feature is

fighting alone 0see Loner Archetype3. Abilities with solo effects usually have the

action reBuired to use them altered or uses increased.

Arti%icial Familiar 3Suit4Re5uirements: Sentai level 2, Spellcraft ranksBene%it: The sentai has gained the use of a handful of small creatures to do hisbidding, scout, or otherwise assist. "e gains a number of artificial familiars eBual to

his 5isdom modifier, and each creature has the same statistics as an effigy ravenor rat, chosen upon gaining this ability. (ach gains the benefits of being a familiar,

with half of the Sentai)s class level serving as his sorcerer level for determining

advancement. They do not gain the ability to deliver touch spells, but can speak asingle language that its master knows. These familiars have hit points eBual to oneBuarter of the Sentai)s, instead of the normal half that familiars possess. $f one isdestroyed, the Sentai suffers no ill effects, and the familiar is regenerated after8d=Sentai)s 5is days 0minimum of one day3, at full health.S$ecial: This ability remains active even if the sentai is not in henshin, despitebeing a ISuitJ ability.

Background +.$losions 3Suit4

Re5uirements: Sentai level Bene%it: Somehow, a sentai causes e!plosions when he transforms. $t may be afeedback loop in his suits powers, the e!cess energy from forming the suit over his

body, or something entirely different, but the area behind him e!plodes with thepower of &ustice. 5hen the sentai uses his "enshin ability, a 2 foot burst of energydetonates within close range, dealing d; points of nonlethal damage per four

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sentai levels to any creatures in the burst. $f using the Combat 'acing rules, thise!plosion must be behind the sentai, and it deals d; points of nonlethal damageper three sentai levels instead of the normal damage.Team Bonus: 'or every allied sentai who transforms in the same round as thesentai, the e!plosion damage increases by d; if they have or fewer levels of

Sentai, or 8d; if they have more than levels.

Background &usic 3Suit4Re5uirements: Sentai level 2, #erform 0any sound based3 > ranks @4 Sentai level, %usical Senshi feat, #erform 0any sound based3 ; ranksBene%it: A hero fights with style, grace, and totally kicking tunes. 9pon gaining thisability, the sentai may use the following. "e may only use one of these abilities in agiven encounter.Empowering Song* As a swift action while wearing his hero suit, the sentai may

reduce the amount of time left in his hensin to increase the bonuses granted by anactive bardic performance being used by himself or an ally. 'or every rounds he

reduces his "enshin duration by, he may increase the bonus granted by , to a

ma!imum increase eBual to his 5isdom modifier, min . This increase lasts until hishenshin e!pires. This may be used only once per encounter.egating Song* As a standard action while wearing his hero suit, the sentai mayactivate a bellowing tune that disrupts magical particles. "e rolls a dispel check onall active magical effects within feet of him, including those of his allies, usinghis Sentai level as his caster level. $f he succeeds against an effect, that effect isdispelled. This may be used a number of times each day eBual to the sentai)s

5isdom modifier.9enacing Song* As a swift action while wearing his hero suit, the sentai can start a

song that drives home his power, intimidating his foes. "e adds half of his Sentailevel as an enhancement bonus to all intimidate checks he makes until his suit

duration e!pires. This may be used once per encounter

Back To Back 3Sel%4Re5uirements: Spot - 4anksBene%it: The Sentai is able to more effectivly watch his allies) backs, making surethey)re safe and helping each other survive. Any ally in a sBuare ad&acent to theSentai gains a bonus to AC and 4efle! saves eBual to the Sentai)s Charisma

modifier. 'or each ally the Sentai is ad&acent to, he gains a stacking 7 bonus toAC and 4efle! saves.

Beastl- #rath 3Suit4Re5uirements: Sentai level , #rimal 5arriorBene%it: 'ocusing their suit)s abilities to increase the savageness of their attacks,some sentai unlock another mindset, and are able to take it on in battle to greateffectiveness. Three times a day, as a swift action while in "enshin, he can enter astate similar to a rage, which lasts for a number of rounds eBual to twice his

charisma modifier. 9pon entering the +eastly 5rath, he gains a 7- bonus toStrength and e!terity, and a 78 bonus to Constitution, but is unable to make

Charisma, $ntelligence, or 5isdom based skill checks e!cept for $ntimidate, Listen,and Spot checks, nor is he able to use the Concentration skill. "e also cannot use

any ability that would grant a %orale bonus to his allies, and all abilities that do soimmediately end when he enters this state. At 2th level and every five levelsthereafter, he gains an additional use of this ability.$f he has the Combat Theme 0+east3 ability, and uses the roar while in a state of

+eastly 5rath, the shaken condition lasts for a number of rounds eBual to hisCharisma modifier instead of round. $f he has the Combat Theme 0raconic3

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ability, he deals an additional point of damage per die with his breath weapon whileusing this ability.

Bolt o% /ustice 3Suit4Re5uirements: Sentai level 1, Strike of :ustice

Bene%it: The sentai lashes out with a blow that seems to stretch beyond their

normal range. 5henever he makes an unarmed melee attack while using Strike of:ustice, he may instead make that attack into a ranged touch attack with anincrement of feet, dealing the damage it would have dealt as a melee attack. $fa sentai is able to use Strike of :ustice outside of his hero suit, he may use thisability at any time, even if he is not wearing his hero suit.

Clash o% 6irtues 3Suit4Re5uirements: Sentai level 1, $ntimidate ranks @4 Sentai level 2, Singular5arrior, $ntimidate > ranks

Bene%it: A sentai can appeal to the better nature of an opponent, drawing him intosingle combat. @nce per encounter as a standard action, the sentai may challenge a

non=mindless opponent to a Clash of Girtues. This opponent may accept the

challenge, or attempt to resist it. $f the opponent accepts the challenge or fails toresist it, both they and the sentai are considered to be in a clash of virtues, gainingan untyped bonus eBual to half of their hit dice to AC and saves against anyopponent e!cept the other. 'urthermore, they each take a = penalty to all non=attack of opportunity attack rolls that they make against any opponent other thanthe one they are clashing with.

$f the opponent attempts to resist the challenge, they must make a 5ill save 0C7/8 Sentai level7Cha mod3. $f they succeed, they are not pulled into the clash,

though they take a =8 morale penalty on all attack and damage rolls until the end ofthe encounter or they make a successful melee attack on the Sentai. $f they fail the

save, they are pulled into the challenge, taking a =- penalty on all attack and

damage rolls due to shame at hesitating to fight honorably until the end of theencounter or they make a successful melee attack on the sentai.Solo e%%ect: $f the sentai is fighting alone, he may use this ability as a moveaction. $f he uses it as a standard action while fighting alone, the save C isincreased by 8.

Clash o% a Single Stroke 3Sel%4

Re5uirements: 'inisher, Sentai Level 2Bene%it: Ko matter what the odds, some are capable of ending a fight in a single,

climatic stroke. @nce per day, the sentai may make a melee touch attack againstan ad&acent enemy. $f successful, the enemy must make a 'ortitude save 0C 7/8 Sentai class levels 7 Charisma modifier3 or either die or be reduced to "#, atthe sentai)s discretion. $f the attack fails or the victim makes the save, they becomeimmune to this effect for the ne!t 18 hours.

Clone Shatter 3Suit4Prere5uisites: Sentai level 1, $mproved %irrored +ody

Bene%it: The sentai has gained the ability to split his power in two, forming asecond body. As a standard action a number of times each day eBual to his

$ntelligence modifier, he may activate this ability, creating a near perfect copy ofhimself in an ad&acent space. This duplicate possesses none of the Sentai)s magical

eBuipment other than that granted by his class, but does possess mundaneversions of any that he possesses, and a copy of each piece of mundane eBuipmenthe possesses.This duplicate also possesses all abilities of the sentai, but is treated as though it

had - negative levels for the purposes of determining which abilities it can accessand any spellcasting or manifesting purposes. The sentai and his duplicate share

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one pool for uses of any limited abilities 0egD Sentai abilities, maneuvers readied,spells or power points, if any3, which is drawn from whenever one uses a relevantability. +oth the sentai and his duplicate act on the same initiative.This ability lasts for a number of rounds eBual to the sentai)s level, and may beended as a free action at any time. 9pon this ability ending, the sentai and his

duplicate re&oin, regardless of distance, and the sentai takes half of the damage

that the duplicate took since forming. This damage cannot kill the sentai, but canpotentially leave him stable, at =? hp. Any ability damage, burn, and drain taken bythe duplicate is applied to the Sentai as this ability ends.$f the duplicate dies before the duration ends, there is no re&oining, and the Sentaigains 8 negative levels. $f the sentai dies, his duplicate remains in e!istence, for allintents and purposes him, but with - negative levels, of which one becomes a lostlevel when the duration e!pires.

Combat Theme 3Suit4Courtesy of 9serShadow1?>? and +lackestof%ages.

Re5uirements: 'irst level onlyBene%it: 5hile a number of suits are fairly simple 0if bombastic3 in design, there

are times when groups of sentai have a shared theme to their suits. 5ith thesethemes come a sense of unity in larger groups of sentai, and powers beyond what

the average sentai is capable. The sentai gains a theme from the list below when hetakes this ability. $n addition to gaining a a 7 morale bonus to AC for each othersentai with the same theme 0or ally of a class with a similar theme3 within 2 feetof him, he gains the listed effect or abilityD

5east* +arbarians, 4angers, and ruids are treated as a sentai with the sametheme for the effects of the morale bonus. +e it creatures long e!tinct, deniens ofthe &ungle, or common house pets, this sentai has a relation to the animal kingdom.

The sentai gains 5ild (mpathy, as a 4anger of his Sentai level. As a standardaction, he may imitate the roar or cry of a wild beast, making an $ntimidate check

against each enemy within ft. (very enemy who fails the opposed check isshaken for round. At 2th level, and again every four levels thereafter, the rangeof his roar increases by feet. "e may deal slashing damage with his unarmedstrikes.

raconic* ragonfire Adepts, ragon Shamans, and Sorcerers are treated as asentai with the same theme for the effects of the morale bonus. 9pon taking thisability, the sentai gains a breath weapon of one of the following damage types.

Acid, Cold, (lectricity, or 'ire. "e may use it as a Standard action, dealing d;points of that type of damage, and increasing by d; at -th level and every three

levels thereafter. The breath weapon is either a foot cone 0'ire, Cold3, or a ;foot line 0Acid, (lectricity3, and allows a 4efle! Save 0C 7 /8 Sentai levels 7Charisma %od3 for half damage. 5hen he gains the Strike of :ustice class feature,

he must choose between the element he selected for this ability, force, or sonic, thelatter of which reduce the damage die down to a d-. This breath weapon may beused once every rounds, minus the Sentai)s charisma modifier, to a minimum ofonce every rounds. "e may deal slashing damage with his unarmed strikes.

Insect* 'ighters, 4angers, and ruids are treated as a sentai with the same themefor the effects of the morale bonus. This sentai)s armor hardens, takng on the

characteristics of a beetle)s shell or some sort of e!oskeleton. This provides thesentai with a 7 natural armor bonus to AC that increases by 7 for every - sentai

levels. The sentai)s biology is affected due to taking on a suit with this theme,granting him greater resiliency against most poisons and other haardousmaterials. "e gains a bonus to saves against poisons, parasites, and other harmful

substances eBual to /rd his sentai level, rounding up, which applies even whennot transformed.

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in;a* %onks, Kin&as, and 4ogues are treated as a sentai with the same theme forthe effects of the morale bonus. "e can deal d; points of Sneak Attack damage0see rogue3, which increases by d; at level 1 and again every seven levelsthereafter. $f he already has the ability to inflict precision damage in some form, he

adds half his sentai class levels to those of whatever class is used to determine his

progression with that ability for the purposes of determining the damage done. "emay use o)sc"ring mist  as a spell like ability with a caster level eBual to his Sentailevel, a number of times per day eBual to his Charisma modifier.

9ilitary* 'ighters, 4angers, 6nights, 5arblades and Scouts are treated as Sentai ofthe same theme for the effects of the morale bonus. The sentai)s weapon gainedfrom class levels has two forms= a simple or martial melee weapon and a simple ormartial ranged weapon. Changing between these two forms is a swift action thatprovokes an attack of opportunity. The two forms of the weapon function

independently to one another, but must have the same abilities. $f the Sentaipossesses a second weapon gained from class level, then only one of the two has

multiple forms = the other has only one form and cannot change. They otherwise

function as normal for a sentai weapon. $n addition, the Sentai gains a bonus on allsaves against fear and compulsion effects eBual to his charisma modifier.S$ecial: $f the sentai)s focus is lost or destroyed in some manner, and he receivesa new one, he may change which theme he has selected for this ability 0even if theold focus is lost and a new one is gained in a manner that normally would not lethim change which Suit abilities he has selected3. $f the Sentai chooses the Sentai6night ability at first level, he may choose this ability at third level. This supersedes

the reBuirement of st level only.

"imensional Ste$ 3Suit4Re5uirements: Sentai level 2, Tumble > ranks

Bene%it: Some sentai)s suits have been enhanced with minor teleportation

capabilities, allowing them to move short distances unharmed. As a move actionthat provokes attacks of opportunity, up to a number of times each day eBual to hisCharisma modifier, the sentai may move up to feet or his base land speed,whichever is slower, by teleportation, ignoring all obstacles and provoking noattacks of opportunity for moving through a threatened area, though they provokeat the beginning and end of their movement. At th level, he may use this anynumber of times each day, and may use the higher of his base land speed or

feet, and at 2th level the range increases to - feet. This is a ITeleportationJeffect.

"imensional Strike 3Suit4Re5uirements: Sentai level , imensional Step, odge, Tumble 8 ranksBene%it: As a sentai practices with his techniBues, he comes to realie thatmovement is key. 5henever he makes an attack action, but not a full attack action,he may spend a use of imensional Step and a move action to move both beforeand after the attack, with a ma!imum limit of the range of imensional Step,appearing and then vanishing in an instant. "e does not provoke attacks of

opportunity for moving into a threatened sBuare when using this, but does whenleaving one. At 8th level, he may make a full attack instead of a normal attack,

and does not need to spend the move action. This is a ITeleportationJ effect.

"ual /ustice 3Sel%4Re5uirements: Strike of :usticeBene%it: The flames of :ustice burn bright within the Sentai)s heart. "e selects asecond element from the options for Strike of :ustice. 5hen he uses Strike of

:ustice, half of the bonus damage dealt is treated as one element, while the otherhalf is treated as the second. $f he possesses the 4ider (ffect class feature, he

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chooses one of the two element)s effects to apply to his attack. "e deals an e!trapoint of damage per die of his Strike of :ustice

+nhanced Shield 3Suit4Re5uirements: Sentai level 1, Sentai 6night

Bene%it: The sentai)s shield gains a shield ability with an enhancement modifier of

7.S$ecial: This ability may be taken multiple times. 'or each time after the first, thelevel reBuirement increases by -, and the sentai may select an ability with anenhancement modifier of greater than the previous instance of this ability. Thesecond time he takes this ability, he may choose a special material. "is shield istreated as that material for all purposes.

+nhanced Suit 3Suit4Re5uirements: Sentai level 2

Bene%it: The sentai)s suit gains an armor ability with an enhancement modifier of7.

S$ecial: This ability may be taken multiple times. 'or each time after the first, the

level reBuirement increases by -, and the sentai may select an ability with anenhancement modifier of greater than the previous instance of this ability. Thesecond time he takes this ability, he may choose a special material. "is suit istreated as that material for all purposes.

+nhanced 6isor 3Suit4Re5uirements: Spot - ranks, Listen - ranks

Bene%it: The sentai)s suit)s helmet has been modified, giving his senses a boost. "egains a 78 bonus on all Spot and Listen checks, as well as +lindsense out to 2 feet.

At 2th level, and every 2 levels thereafter, the range of his blindsense increases by2, and the bonus on Spot and Listen checks increases by .

+nhanced #ea$on 3Suit4Re5uirements: Sentai level 1Bene%it: The sentai)s specialied weapon gains a weapon ability with anenhancement modifier of 7. $f the sentai has chosen to obtain two weapons or adouble weapon, both weapons or both sides of the weapon gain the ability. $f theweapons are different, the sentai may choose one ability for each.S$ecial: This ability may be taken multiple times. 'or each time after the first, the

level reBuirement increases by -, and the sentai may select an ability with anenhancement modifier of greater than the previous instance of this ability. The

second time he takes this ability, he may choose a special material. "is weapon istreated as that material for all purposes.S$ecial: $f the Sentai possesses multiple instances of the Sentai)s 5eapon ability,only one gains the benefit of this ability, of his choice. This does not have to be thesame one, if he takes this ability more than once.

Faored Techni5ue 3Suit4Prere5uisites: Sentai level 1, at least one maneuver or formula known of rd level

or higherBene%it: A skilled sentai can use the same techniBue more often than others. "e

chooses a maneuver or formula of rd level or lower that he knows. 5hile in hishero suit, he treats that as always readied or prepared, regardless of if he used it or

readied it, though he may only use it once per round. At ?th level and every twolevels thereafter, he may change the chosen maneuver, and increases thema!imum level of the chosen maneuver by , to a ma!imum of >th level.

Fearless Braado 3Sel%4Re5uirements: Sentai level 2

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Bene%it: The sentai has faced down mighty foes, and has yet to fall to theirintimidation techniBues. $f he would be Shaken, he does not take the penaltyassociated with the condition, but instead gains a 78 bonus on attack rolls, skillchecks, ability checks, and saving throws until the condition ends. At th level, ifhe is 'rightened, he does not suffer any of the ill effects of the condition, instead

gaining a 7- bonus on attack rolls, skill checks, ability checks, and saving throws

until the condition ends. At 2th level, if he is #anicked, he does not suffer any ofthe ill effects of the condition, instead gaining a 7; bonus on attack rolls, skillchecks, ability checks, and saving throws until the condition ends.

Finisher 3Suit4Re5uirements: Sentai level 1Bene%it: The sentai is able to launch an all out attack that can end a fight early.@nce per encounter, as a standard action, he may make a special attack called a'inisher, as a melee or ranged touch attack. $f the attack hits, the target takes 8d;

points of damage, and must make a 4efle! save 0C 7/8th sentai level7Chamod3 or be knocked prone. $f the target has less than its full health, it instead takes

-d; points of damage. $f it has less than half of its full health, it instead takes >d;

damage. $f the target is brought below "# by this, it e!plodes violently the ne!tturn, dealing d; points of fire damage for every five hit dice it had to all creatureswithin a five foot radius of it.Team bonus: 'or each ally that assists the Sentai in using 'inisher by readying astandard action, increase the damage dealt by d; and the 4efle! save C by . $fthe enemy has less than full health remaining, increase the damage by 8d; per allyinstead. $f the enemy has less than half of its ma!imum hit points remaining,

increase the damage by -d; per ally instead.

Flash- Acrobatics 3Sel%4Re5uirements: ; ranks in two e!terity based skills

Bene%it: A sentai knows how to show off his acrobatic abilities. 5hen making a

check for a e!terity based skill or ability check, he may add his Charisma modifierto it as a bonus. At fifth level, when making Strength based skill checks, he mayuse his e!terity modifier in place of his Strength modifier. $f he does so, they gainthe effects of this ability.

Fl-ing 7ick 3Sel%4Re5uirements: :ump - ranks

Bene%it: 4arely the type to beat around the bush, most sentai will leap fearlesslyinto the fray at the first opportunity. As a full round action, the sentai may make a

:ump check to try and land in the space ad&acent to an enemy at least 2 feet awayfrom himself, but no more than his land speed away. $f successful, the sentai maymake a single melee attack at his highest +A+ as a touch attack against the enemy."e gains a bonus to the attack and damage roll of this attack eBual to half theamount his &ump check e!ceeded the C, to a ma!imum of 72. $f his checke!ceeded the C by 2 or more, the target is knocked prone. The &ump towards theenemy does not provoke an attack of opportunity and the attack can be combinedwith any offensive sentai ability that reBuires a standard, swift, or free action.

This ability cannot be used if the sentai is in a threatened sBuare. $f he fails the &ump check, the sentai lands in whatever sBuare his roll would have put him in,

provoking an attack of opportunity from any who threaten the sBuare.

Forced Surge 3Sel%4Re5uirements: Sentai level 1, must know the Iron Heart S"rge maneuver.Bene%it: A trained sentai can easily aid his allies by dispelling spells hangingaround them. As a standard action, he may e!pend a readied Iron Heart S"rge to

apply the effects of that maneuver to one creature he touches. "e chooses theeffect to remove. $f the target is unwilling, it may make a 5ill save 0C 7/8

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Sentai level7Cha mod3 to negate the effects of this ability. $f he loses accessto Iron Heart S"rge due to retraining or other means, he may ot use this abilityuntil he regains access to it.

Foe Clearing Strike 3Suit4

Re5uirements: Sentai level 1, Strike of :ustice @4 Sentai level 2, Strike of :ustice,

Singular 5arriorBene%it: A Sentai may, as a full round action, deal damage eBual to their strike of

 &ustice damage to all creatures in a foot cone. 'urthermore, all creatures in thecone are hit with the backblast, forcing them to make a 4efle! save 0C 7 /8Sentai level7Cha modifier3, or be pushed to the nearest edge of the cone, taking additional point of the same damage as the sentai)s strike of &ustice per five feetthe move. The refle! save does not negate the primary damage, but does preventthe movement. Creatures do not provoke attacks of opportunity for this movement.Solo +%%ect: $f the sentai is fighting alone, he may use this ability as a standard

action.

Greater 'm$roed Suit 3Suit4

Re5uirements: Sentai level , $mproved Suit with the same abilityBene%it: After a while, a sentai)s suit can be further customied to fit his style. "egains one of the following abilities, which must be the same type as the oncechosen for $mproved Suit..Power* 5hile wearing the suit, the Sentai hits harder. "e gains a 78 circumstancebonus on all unarmed or weapon attack he makes, as well as a 78 bonus to allStrength checks. The bonus to damage and to Strength checks by at level 2 and

every five levels thereafter.Speed* The sentai)s suit enhances his speed, letting him move faster and hit more.

"e gains an e!tra attack at his +ase Attack +onus =2. At 2th level and every fivelevels thereafter, the penalty to his e!tra attack is reduced by . This e!tra attack

counts as a "aste effect, and can be used even with a normal attack.

#o"ghness* The sentai)s suit has risen beyond the norm for durability. (ach day, hegains a pool of temporary hit points eBual to twice his Sentai level. 5hen heactivates henshin, he may choose to gain any number of those hit points for theduration of the encounter. $f he does, the pool for the day is reduced by thatamount. This pool refreshes each day, and leftover temporary hit points arewasted.Si<e* The sentai)s suit seems larger than it is, and menaces. 5hile in their hero

suit, the sentai gains the powerful build special Buality. $f he already has thepowerful build special Buality, he may treat himself as one sie larger than he

normally could.

Great Lea$ 3Suit4Re5uirements: Sentai level 2, 'lashy AcrobaticsBene%it: The Sentai)s suit has been modified, enabling him to make &umps fargreater than normal. "e counts as having a running start for :ump checks, and theCs of all :ump checks he makes to move are halved 0rounding up3.

Gut 'nstinct 3Sel%4Re5uirements: Sentai level 1, Sense %otive ranks

Bene%it: The sentai has acute senses, and is able to easily detect hostile intentionswithin a fairly large range. "e becomes aware of any creatures who are within ;

feet of him who have hostile intent 0with this meaning those who are activelyintending to cause harm, not &ust those who are vigilant.3, but not their e!actlocation. Creatures immune to %ind Affecting effects are not detected by thisability.

!ero,s Pose 3Suit4

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Re5uirements: KoneBene%it: A sentai knows how to take the perfect pose to strike fear into his foes. Asa standard action, he may strike a pose and give all foes within feet a =8 moralepenalty on AC and saves for rounds, or until one successfully attacks the sentai."e may only affect up to his charisma modifier in foes this penalty with a single

use.

Team Bonus: 'or every ally who uses an immediate action to &oin the sentai in hispose, the morale penalty increases by .

!eroic "urabilit- 3Suit4Re5uirements: Sentai level 2Bene%it: As he gains power, a sentai)s suit grows with him, hardening to attacks.The sentai gains 4 /=, which stacks with other 4. This ability may be taken upto 2 times. (ach time this is taken, the 4 granted from it is increased by .

!eroic +ndurance 3Sel%4Re5uirements: Sentai level 1

Bene%it: The &ob of a sentai is endless, and his will to complete it moreso= not even

being brought near death can stop him. 5henever the sentai is brought to orfewer "p, he is no longer disabled or dying, and can act normally. "e still dies at= "p, unless an ability alters the negative hit point total at which he dies. At thlevel, the power of his will to live increases. "e dies at negative hit points eBual tohis constitution score 7, instead of at = hp.

!eroic S$eech )"emotiate* 3Sel%4

Re5uirements: $ntimidate - ranksBene%it: 5hen in&ustice strike, a Sentai can call out his target. As a move action,

the sentai may make a speech about the actions of a foe, and how rightful theirimpending defeat is. All enemies within feet take a morale penalty to damage

rolls eBual to the sentai)s Charisma modifier for rounds, or until one of them

successfully attacks the sentai, if they fail a 5ill save 0C 7/8 Sentai level7Chamod3.Team Bonus: 'or every ally who uses an immediate action to &oin the sentai in hispose, the morale penalty increases by .

!eroic S$eech )'ns$ire* 3Sel%4Re5uirements: iplomacy - ranks

Bene%it: 5hen in&ustice strike, a Sentai can call out his target. As a move action,the sentai may make a speech about the actions of a foe, inspiring his allies to fight

harder against that enemy. The sentai and all allies within feet of him gain a 7morale bonus on attack rolls for rounds. At 2th level, and every five levelsthereafter, this bonus increases by .

'mmutable !eroism 3Sel%4Re5uirements: Sentai Level 1Bene%it: Legends never die, and the sentai is truly legendary. 9pon taking thisability, he becomes immune to level damage, level drain, and IeathJ effects.

'm$roed Background &usic 3Suit4

Re5uirements: +ackground %usic, Sentai level ?, #erform 0any sound based3 8ranks

Bene%it: As a hero grows in power, so does his totally kicking tunes. 9pon gainingthis ability, the sentai may use the following. @nly one of these abilities may beused in a given encounterCritical* The sentai)s inspirational powers increase. As a standard action, he may

increase the critical hit range of himself and all allies within feet by his Charismamodifier, to a ma!imum critical threat range of -=8, which does not stack with

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the 6een enhancement or similar effects. This lasts for the duration of the sentai)s"enshin, and may be used a number of times each day eBual to the sentai)s5isdom modifier, minimum .Fortification* The sentai)s ability to menace foes grows. As an immediate action, hemay negate a single critical hit or instance of precision damage upon himself or an

ally, reducing it to normal damage. 'or the remainder of his henshin, he or the ally

he protected gains the light fortification ability, providing a 82 chance that anycritical hit or instance of precision damage will not harm him and instead dealnormal damage. $f they already had light fortification, they gain mediumfortification instead. This may be used a number of times each day eBual to thesentai)s Charisma modifier, minimum .

'm$roed "ual /ustice 3Sel%4Re5uirements: Sentai level , ual :usticeBene%it: The Sentai is capable of merging the energy of his two Strikes of :ustice,

creating a composite effect from his 4ider (ffect. 5hen using 4ider effect, theSentai inflicts the effect of both of their elements on the foe. The target must make

the save for each effect.

'm$roed &irrored Bod- 3Suit4Prere5uisites: Sentai level , %irrored +ody @4 Sentai level , %irrored +ody,Combat Theme 0Kin&a3Bene%it: The reflections created by %irrored +ody gain some small amount ofsubstance, and their own mobility. 5henever you use %irrored +ody, the reflectionsdo not remain clustered around you, but can move freely and make attacks of

opportunity. They must remain ad&acent to at least one other reflection or you, andmay move up to their speed with you, so long as they end their movement ad&acent

to at least one other reflection or yourself. Alternatively, you may move them all asa move action. $f an opponent attacks you, determine if it hit you or an image

randomly.

'm$roed Oerdrie 3Suit4Prere5uisites: Sentai level 2, @verdriveBene%it: The sentai)s overclocking of his suit has caused it to adapt. 5henever heuses @verdrive, he splits the ability burn between his Constitution score and hisCharisma score, taking point of burn in each at the beginning of each turn insteadof 8 points of burn to one of them.

'm$roed Senshi o% the Sk- 3Suit4

Re5uirements: Senshi of the Sky, Sentai level ?Bene%it: Training has helped the sentai improve the power output of his suit,enabling him to fly. "e gains a fly speed eBual his base land speed, with *oodmaneuverability. "e gains 'lyby Attack as a bonus feat.

'm$roed Sentai 7night 3Suit4Re5uirements: Sentai 6night, #roficiency with heavy armor, Sentai level 2Bene%its: The sentai)s armor increases in protective power, but reduces his

mobility slightly more than normal. The AC bonus it grants increases to 71, itsma!imum de!terity bonus is reduced to 72, and it)s Arcane Spell 'ailure chance is

increased to 8. $t is still treated as medium armor for the purposes of speed andother effects that are restricted by armor. "is shield increases in power, granting an

AC bonus eBuivalent to a heavy shield.

'm$roed Steed 3Suit4Prere5uisites: Sentai)s Steed, Sentai level 2

Bene%it: The Sentai)s steed increases in power. 5hen this ability is obtained, selectone of the following options. The Sentai)s mount benefits from that option from now

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on.

• The mount)s base land speed increases by feet.

• The mount gains a 78 bonus to one ability score.

• The mount gains an additional natural weapon, of a type thematically

appropriate for its design.

• The mount has a slot for a manufactured ranged weapon to be installed.

• This does not grant the mount a weapon, but once one is installed it gains

all of the benefits a sentai)s weapon would gain for being ranged.

• The enhancement bonus of the mount)s natural weapons increases by , to

a ma!imum of 78. Alternatively, the mount)s natural weapons gain a singleweapon property eBuivalent to a 7 bonus.

• The mount gains a swim speed eBual to its base land speed.

• The mount gains a burrow speed eBual to half of its base land speed. 5hile

burrowing, it has tremorsense feet.

• The mount gains a climb speed eBual to half of its base land speed.

• The mount)s natural armor increases by 8, or it gains a 7 deflection bonus

to AC. This can only be taken twice.

$f the sentai)s level is at least , the following options are added.

• The mount gains a fly speed eBual to its base land speed, with poor

maneuverability.

• The mount)s climb or swim speed increases by its base land speed.

• The mount)s fly or burrow speed increases by half of its base land speed.

• The mount gains resistance to a single energy type.

• The mount)s fly speed maneuverability increases by one step.

• The enhancement bonus of the mount)s natural weapons increases by , or

by 8 if they have an e!isting enhancement bonus, to a ma!imum of 7-.Alternatively, the mount)s natural weapons gain a single weapon property

eBuivalent to a bonus of up to 7

• The mount gains spell resistance eBual to the sentai)s level 7. $f it already

has spell resistance, increase the e!isting spell resistance by 2 instead.

• The mount increases in sie category one step. This can only be taken once.

• The mount)s natural armor increases by , or it gains a 78 deflection bonus

to AC, stacking with any other deflection bonus it has from abilities. This can

only be taken once.

$f the sentai)s level is at least 2, the following options are added.

• The mount)s natural weapons benefit from the sentai)s Strike of :ustice and

4ider (ffect abilities, as a sentai of half its owner)s level. The element ofthese is the same as the sentai)s.

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'ntelligent #ea$on 3Suit4

Re5uirement: Sentai level ?, (nhanced 5eapon @4 Sentai level 2, 4ider

archetype

Bene%it: Though many sentai fight with relatively normal magical weapons, some

have need of guidance. "is sentai weapon becomes an intelligent item, with one of

its mental ability scores being -, a second being 8, and the third being . $t has ranks in any two skills that have $nt, 5is, or Cha as their primary attribute, and

can speak common and one other language per point of $nt bonus. $t can see and

hear out to ; feet, using the senses of its owner. $t gains a single intelligent $tem

Lesser #ower, and is the same alignment as its owner. At 2th level, its mental

ability scores all increase by -, and it gains a single $ntelligent $tem *reater #ower.

S$ecial: $f the sentai Bualifies for this through the 4ider Archetype, instead of the

usual benefit, his steed gains intelligence. $t gains the listed benefits other than the

lesser and greater power, and reduces the increase to ability scores at level 2 by

8. $t gains 4 2/=, which increases by 2 at level and every 2 levels thereafter.

The mount gains feats as normal for a creature with an $nt score, and may move by

itself without a rider.

S$ecial: This ability may be taken multiple times. (ach time, it applies to a

different weapon of the sentai.

S$ecial: The sentai may apply this to his transformation trinket, instead of a

weapon. $f he does so, the item retains intelligence even when he is not in "enshin,

but cannot access it)s lesser or greater powers unless he is in "enshin.

&agical Ada$tation 3Suit4

Prere5uisites: Sentai Level ?, Spellcraft - ranks @4 Sentai Level 2, %agician

Archetype

Bene%it: (!posure to the spells of the world has caused your suit to adapt to the

usage of scrolls, wands, and staves. Nou gain 9se %agical evice and Spellcraft as

class skills, immediately gaining all skill points spent in it as ranks. 5hile in

"enshin, you may reduce the C of arcane and divine spell=trigger and spell=

completion items by 2. 'or spell trigger items, you may treat your caster level as

though it were half of your Sentai class level, rounded down.

espite being a ISuitJ ability, only the reduced C of spell=trigger and spell=

completion items is lost while not in "enshin.

S$ecial: A %agician Sentai may treat his caster level as eBual to his Sentai level.

&aster- o% the Sk- 3Suit4

Re5uirements: $mproved Senshi of the Sky, Sentai level 2Bene%it: The sentai)s mastery of flight has reached a peak. "is fly speed increases

to one and a half times his base land speed, and his maneuverability to perfect. "e

gains $mproved 'lyby Attack as a bonus feat, even if he does not meet the

prereBuisites.

&irrored Bod- 3Suit4

Prere5uisites: Sentai level 1, "ide 2 ranks @4 Sentai level 2, Combat Theme

0Kin&a3, "ide > ranks

Bene%it: The sentai)s suit is able to pro&ect several reflections of himself onto the

battlefield, causing confusion and otherwise painful hits to be turned into misses. A

number of times each day eBual to his Charisma modifier, he may gain the effects

of a mirror image spell, with the number of images always being eBual to his

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$ntelligence modifier 7 per 2 Sentai levels. These images last for the duration of

the henshin, unless destroyed.

&onster Cr-stallization 3Suit4

Prere5uisites: Sentai level 1, 6nowledge 0Arcana, ungeoneering, Kature,

4eligion, or The #lanes3 ? ranksBene%it: The Sentai)s suit contains features that transform the defeated essence of

a foe into a small token that the Sentai may use to temporarily boost their own

abilities.

This ability allows the Sentai to, after dealing the finishing blow to a non=humanoid

creature, make a 6nowledge check 0of the type that would normally be reBuired to

determine information about the creature3 with a C of 2 7 the creatures ". $f

this check succeeds, he creates a "enshin booster from the foe, which contains one

of the creature)s racial supernatural or e!traordinary abilities, chosen by the %. An

ability that grants spell=like or psi=like abilities, or otherwise provides multiple

abilities, cannot be crystallied.

Any effect of this booster based on " uses the lowest of the Sentai)s or source)s.

The Sentai may use this abilty once per encounter, up to a number of times each

day eBual to his Charisma modifier.

"enshin +oosters created with this ability cannot be bought or sold normally, and

their price is left to the % to determine.

Oerriding Background &usic 3Sel%4

Re5uirements: $mproved +ackgound %usic, Sentai level , %usical Senshi feat,

#erform 0any sound based3 ; ranks

Bene%it: The sentai)s very soul is aligned with the rhythm of the universe. "e may

use +ackground %usic and $mproved +ackground %usic while not in henshin,

though the Empowering Song function of +ackground music does not function, and

abilities that last for the duration of his "enshin lasts for a number of rounds eBual

to his sentai level instead. 'urthermore, whenever he activates bardic music,

+ackground %usic, or $mproved +ackground %usic while in "enshin, he may

attempt to wrest control of any other sound=based effect from its originator. "e and

the originator make opposed #erform checks. $f he wins, he wrests control of the

effect from the originator, allowing him to redefine HalliesH or HenemiesH for it if it

specifies one.

Oerdrie 3Suit4

Prere5uisites: Sentai level 1, $mproved Suit

Bene%it: Some skilled sentai have the ability to overclock their suits, providing

more power at the cost of damaging themselves. The sentai chooses two Suit

abilities for which he Bualifies, either of which may be used to Bualify for the other

0(!. A sentai could take Senshi of the Sky and $mproved Senshi of the Sky, if he

met the non=Senshi of the Sky reBuirements for the latter3 . As a swift action while

in henshin, he may gain access to both abilities, until he takes another swift action

to cancel this. "owever, at the beginning of each of his turns while this is active, he

takes 8 points of Constitution or Charisma burn, chosen upon taking this ability,which cannot be prevented by any means.

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S$ecial: This ability may be taken up to three times. (ach time, the sentai selects

a different pair of sentai abilities for which he Bualifies.

Primal #arrior 3Suit4

Re5uirements: Sentai level 1 => Sentai level 2, Combat Theme 0+east or

raconic3Bene%it: Some sentai are more in touch with their inner savage than others. 5hile

in henshin, the sentai gains a pair of secondary Claw attacks that deal d- damage

0assuming a %edium sentai. Ad&ust as appropriate for sie3, and are treated as

magic and the sentai)s alignment for the purposes of overcoming amage

4eduction. "e also gains the %ultiattack feat while in henshin, regardless of if he

meets the prereBuisites. "is unarmed strike is considered his primary natural attack

for the purposes of these claws.

Righteous Resole 3Sel%4

Re5uirements: Sentai level ?

Bene%it: A common trait of sentai is the desire to protect others, be it

indiscriminatingly or those close to them. 5hen an ally is threatened, it unlocks

something deep inside them, allowing them to fight even harder. 5hen an ally or

creature friendly towards the sentai within feet of him is rendered helpless,

unconscious, or under "#, he may use an immediate action to receive one of the

following benefits for a number of rounds eBual to his Charisma modifier.

H"rried Heroics* @n the round round that he activates this effect and every other

until the duration e!pires, the sentai may take a single additional move or swift

action.

>oaring 5lit<&rieg* Attacks made by the sentai this time do .2! their normal

damage

?nerring 3"ardian* The sentai gains 4 0Cha %od3/= for the duration of this effect.

This stacks with any other 4.

?nrelenting Spirit* The sentai gains Spell 4esistance 0 7 Sentai level3 against

harmful spell and effects for the duration.

Saage &aster- 3Suit4

Re5uirements: Sentai level 2, +eastly 5rath

Bene%it: As their power grows, a sentai comes to accept the other mindset, gaining

some of its benefits when not actively using it. 5hile in "enshin, he gains a 78

bonus to his Strength and e!terity scores, which stacks with that provided by

+eastly 5rath, and he may make use of the Concentration and %artial Lore skillswhile using +eastly 5rath, in addition to the e!ceptions. 'urthermore, he gains a

pair of Slam secondary natural attacks, dealing d- points of damage 0assuming a

%edium sentai. Ad&ust as appropriate for sie3, which are treated as magic and his

alignment for the purposes of overcoming amage 4eduction. "is unarmed strike is

considered his primary natural attack for the purposes of these slam attacks.

S$ecial: $f the Sentai is of the %agician archetype, he may make use of the

Spellcraft skill while in +eastly 5rath.

Saing "ie 3Suit4

Prere5uisites: Sentai level 1, "eroic *uardian

Bene%it: The sentai)s will to protect his allies goes beyond the norm. As an

immediate action, by e!pending a use of "eroic *uardian, when an ally within his

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land speed of him is targeted by an effect that would trigger "eroic *uardian, he

may move to that ally and redirect that effect to himself.

Senshi o% the Sk- 3Suit4

Re5uirements: Sentai level

Bene%it: The sentai)s suit has been modified with a weak spell to aid in high=altitude regions, allowing him greater aerial safety. 5hile in henshin, he benefits

from a constant feather fall effect. $f he leaves henshin while falling, this persists

for a number of rounds eBual to his Sentai level. 'urthermore, he is considered

acclimated to high=altitudes, even while not in henshin.

Sentai 7night 3Suit4

Re5uirements: Can only be taken as at first Sentai level.

Bene%it: %ost sentai focus on light=armor, flitting about the battlefield and

delivering powerful blows. The Sentai 6night, though, does not. The hero suit

granted by the Sentai)s "enshin ability increases in its defensive capabilities,

becoming medium armor with the same AC benefits as a breastplate. "owever, it

gains a =8 armor check penalty, a %a!imum de!terity bonus of 7;, an Arcane Spell

'ailure chance of , and reduces the sentai)s ma!imum speed as normal for

medium armor. 'urthermore, as a free action, the sentai may call a shield with the

same AC benefits as a light shield, but no armor check penalty or arcane spell

failure chance, into being. The shield gains an enhancement bonus to AC at the

same rate as the sentai)s armor. ismissing the shield is a swift action. $f the

Sentai opts to gain two weapons with Sentai)s 5eapon, or gains it at a later point,

he may designate his shield as one of the weapons.

Sentai,s Steed 3Suit4

Re5uirements: 4ide 2 ranks, %ounted Combat

Bene%it: The Sentai has obtained a speciaied, personal vehicle, summonable with

a word.

"e gains a mount with the statistics of a Clockwork Steed 0%%$G3, a "orse or a

#ony as appropriate for his sie, with an appearance that can be reflavored as

desired. As a standard action, he may call this mount. The mount takes three

rounds to appear, and remains for a number of hours eBual to his Sentai level.

espite this being a ISuitJ ability, the Sentai may summon this mount at any time.

Sentai,s Re%le.es 3Sel%4

Re5uirements: Sentai level 1, Combat 4efle!esBene%it: A true warrior of &ustice fights at the speed of his will. The sentai may

make a number of additional attacks of opportunity each round eBual to his

Charisma modifier. The total number of attacks of opportunity made with this and

Combat 4efle!es may not e!ceed half of his base attack bonus.

Shi%ting #ea$on 3Suit4

Re5uirements: Sentai level ?, (nhanced 5eapon

Bene%it: Some sentai realie that, to better combat in&ustice, they must adapt their

weapons to be best suited for the foe in Buestion. The sentai)s weapon gains a

number of alternate forms eBual to his 5isdom modifier. "e may reassign the

shape and properties of the weapon for each form, allowing him to have, for

e!ample, a / flaming greatsword  for one weapon, a / Smo&ing Spi&ed Chain for

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another, and a / St"nning S"rge Cl") for a third. "e cannot change a melee

weapon into a ranged weapon, or a ranged weapon into a melee weapon with this

ability, though converting a melee weapon to a thrown weapon is possible.

Changing between forms takes five minutes, or a full round action at level 2 and

higher. A sentai cannot change his unarmed strike to a different form with this

ability.S$ecial: $f the sentai has multiple weapons gained from this class, only one

weapon gains the alternate forms. The sentai may take this multiple times. (ach

time, it affects a different weapon.

Strength o% S$irit 3Suit4

Re5uirements: Sentai level 2

Bene%it: A truly strong warrior relies not on his muscles, but on his spirit. 5hile

wearing his hero suit, the sentai may add his Charisma modifier as a %orale bonus

to his Strength score.

Suitless #ea$ons 3Suit4

Re5uirements: Sentai level , (nhanced 5eapon

Bene%it: A strong enough sentai has greater freedom with his powers. As a swift

action, he may draw the weapon or weapons gained from Sentai levels or abilities,

though they are treated as though their enhancement bonuses were less than

normal. Though this is a ISuitJ ability, a sentai does not need to be wearing their

suit to use this ability.

Take the Lead3Suit4

Re5uirements: Sentai level 2, Team #layer, iplomacy > ranks

Bene%it: The sentai leads by e!ample, showing his allies how to do what he does.

5henever he uses an ability with a Team +onus, he may treat any allies that could

assist him in using it as though they had the ability in Buestion and the Team #layer

class feature for the purposes of activating the Team +onus.

Team Tactics 3Suit4

Re5uirements: Sentai level 2, Team #layer

Bene%it: A sentai)s suit can often keep up with the actions of his allies, giving him

greater effectiveness at piercing defenses. $f he attacks a creature that an ally had

successfully attacked in the last round, he gains a 78 bonus on the attack roll. $f

multiple allies attacked that same target, the bonuses stack.

Tem$lated Sentai 3Suit4

Re5uirements: Sentai level , Craft 05eaponsmithing or armorsmithing3 ranks

Bene%it: Some sentai have more customied gear, making small ad&ustments to fit

their fighting style. 9pon gaining this ability, a sentai)s hero suit and weapon gain

the benefits of a single weapon and armor template 0%*$$ p.813. +oth weapon

and hero suit must gain the same template. $f the sentai has Sentai 6night, his

shield gains the same template as well.

Time%li$$er 3Suit4

Re5uirements: Sentai level , Timestepper, Tumble ; ranks

Bene%it: The modifications to the suit have increased beyond taking advantage of

eddies in time, to so much as creating them. @nce per day, he may reverse time by

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one round, undoing all actions taken since the beginning of his last turn. This ability

is still used, even though his state was reversed to the beginning of the round.

Timeste$$er 3Suit4

Re5uirements: Sentai level ?, Tumble ranks

Bene%it: The sentai)s suit has been modified to take advantage of eddies in time. Anumber of times per day eBual to his Charisma modifier, he may act as though

under the effects of a haste spell, with a caster level eBual to his Sentai level.

Timesto$$er 3Suit4

Re5uirements: Sentai level 1, Timeflipper, Tumble 8 ranks

Bene%it: The e!tensive modifications to the sentai)s suit have been further

enhanced, allowing him to halt time momentarily and move within other)s personal

bubbles of time. As an immediate action, he may act as though under the effects of

a time stop spell for a number of rounds eBual to his Charisma modifier each day.These rounds do not need to be consecutive, allowing him to to use one round early

on in the day, and another two together at a later point, or any combination

thereof. 'urthermore, if an a creature casts time stop or any similar ability, he may

make a 5ill save 0C eBual to the ability)s level, 7 the casting stat of the creature

using it3 to be affected by the ability as well as the caster, allowing him to move

freely while time is stopped.

True Sentai 3Sel%4

Re5uirements: Sentai level 2

Bene%it: A sentai who has been fighting for a long while has grown attuned to his

powers, and able to access them even when he otherwise should not be able to. "e

no longer reBuires his focus to use "enshin, and may transform at any time. $f he

uses his focus, his "enshin lasts for a number of minutes eBual to his Sentai level,

plus a number of rounds eBual to his Charisma modifier, instead of a number of

rounds eBual to his Sentai level plus his Charisma modifier.

(narmored Grace 3Suit4

Re5uirements: $mproved Sentai 6night, Sentai level ?, Tumble ranks

Bene%it: Kot all knights wear their armor for additional defense. Some have it as a

limiter. 9p to three times each day, as a standard action that provokes attacks of

opportunity, the sentai may remove the e!tra armor granted by Sentai 6night for anumber of rounds eBual to his charisma modifier plus , reducing the AC bonus to

that granted by the default hero suit for the duration, though also ad&usting the

%a! e!, AC#, and AS' to that of the default hero suit. "is e!terity score

increases by 8 while his armor is removed, and his speed increases by feet. At

2th level, his speed increases by another feet, and his Strength score increases

by 8 when his armor is removed, and at 8th level he increases both his Strength

and e!terity scores by 8, as well as his speed by another feet.

"e may use this an additional time each day at 2th level and every 2 levels

thereafter.

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Archet-$es

Loner Archet-$e

Kot all Sentai fight as a team. Some wander alone, fighting evil wherever they maybe, and are unused to having allies. Loner Sentai are sentai who forsake teamwork

for greater effectiveness while alone.

'or the purposes of the abilities of the Loner archetype, Hfighting aloneH is defined

as targeting an enemy that none of the Sentai)s allies have targeted with an attack,

spell, or ability within the last rounds, nor have they cast a spell or used an ability

that affected that enemy within the last rounds. "e is counted as fighting alone

until his ne!t turn, or an ally targets of affects that enemy. $f a Loner sentai has a

creature 0such as a special mount or summoned monster3 gained through class

levels or through magic, that creature does not count as an ally for the purposes of

this ability.

A Loner Sentai has the following features.

&aneuers: The Loner Sentai loses access to the 5hite 4aven discipline. "e gains

access to the Army of @ne discipline.

Singular #arrior )+.*: At second level, a Loner Sentai is a paragon of single

combat. "e no longer benefits from morale bonuses provided by allies, but does not

take morale penalties from abilities possessed by enemies. $f an ability that would

provide a morale bonus is changed to provide a different type of bonus, the Sentai

gains no benefit from it. 'urthermore, he gains a 78 odge bonus to AC whenever

he is fighting alone, which increases by at 2th level and every five levels

thereafter.

This replaces Team #layer.

(ncann- "odge )+.*: +y eighth level, a Loner Sentai has gotten used to having

no one watch his back, and has no need for it any more. "e gains 9ncanny odge,

as the rogue ability of the same name.

This replaces ouble Team.

'm$roed (ncann- "odge )+.*: +y fourteenth level, a Loner Sentai has

mastered the art of not getting stabbed and murdered by enemies. "e gains

$mproved 9ncanny odge, as the rogue ability of the same name.

$f the Sentai does not have the 9ncanny odge ability, he instead gains the

9ncanny odge ability, as the rogue ability of the same name.

This replaces The #ower of Teamwork.

True Lone #arrior )+.*: A twentieth level Loner Sentai in combat is a fearsomesight. The Loner Sentai may treat himself as 'lanking while fighting alone.

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'urthermore, once every four rounds, he may use a Swift action to treat a creature

he is flanking with himself as flat footed for all attacks he makes until the beginning

of his ne!t turn.

This replaces True Allies of :ustice.