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The Rise of STEMIE Investigating the Role of Invention and
Entrepreneurship In Light Of STEM
Sunday, July 31, 2016
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The Rise of STEMIE: Investigating the Role of Invention and Entrepreneurship In Light Of STEM
By Danny Briere This positioning paper postulates that there are four independent processes that constitute the overall
innovation process. These processes may be independent or inter-related, depending on the starting
point and desired endpoint. These processes are:
- The Scientific Process
- The Engineering Design Process
- The Invention Process
- The Entrepreneurship Process
Underlying each of these processes are roles, including:
- Scientist
- Engineer
- Inventor
- Entrepreneur
To date, there has been no research designed to assimilate these four pillars of innovation into one
framework. This paper attempts to do so.
Typically, and at a very high level, these processes can be sequential in nature. A scientist might start by
researching a cure for a disease, and finding an effective solution that he/she wishes to take to market.
He/she might need new equipment to create the cure in volume. If that equipment largely exists on the
market, but just needs to be designed into a production process, then an engineer can be helpful in
solving that problem. If that equipment does not exist and needs to be designed and created from
scratch, then an inventor (who might also be an engineer) can help create that. An entrepreneur would
build a company from scratch to take the produced solution to market.
Said another way, science helps establish the baseline of knowledge that an engineer or inventor can
apply to solve problems and an entrepreneur can create a company to take these solutions to market.
Engineers typically differ from inventors in a straight forward and legal way: engineers are typically
given problems to which they need to craft solutions, where inventors search the world for problems to
solve and create new, novel approaches from scratch – which then should be protected by the
intellectual property process. A civil engineer being asked to create a new bridge across a river is not
necessarily inventing anything new, even though the design of the bridge itself will be new and unique
to the application. If a person invented a new construction technology wherein new graphene nano
particles were used to formulate a new type of beam for the bridge, then that would be an invention
that could be used by an engineer in creating the new bridge.
Historically, some of these terms have been used interchangeably. Engineers and inventors are often
confused, and with the advent of fields like biomedical or chemical engineering, the lines between
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fundamental research and applied engineering have blurred. However, this paper puts forth that there
are clear differences – and interconnectivities – among these processes and roles that are worth
defining, particularly in light of increasing public and private programs focused on encouraging greater
development of STEM (Science, Technology, Engineering and Math) resources in the U.S.
Indeed, we believe that where STEM creates a baseline in knowledge and problem solving, the process
of Invention uses that baseline to create unique and novel solutions to problems, and entrepreneurship
takes those novel solutions to market. This yields a framework that puts Invention and Entrepreneurship
as processes that complement and extend the efforts in STEM – specifically, in an overall framework
known as STEMIE.1
STEMIE represents the true economic impact of our investment in these underlying core STEM skillsets.
It represents the creation of novel patented solutions and of businesses that create jobs and income to
the U.S. By extending the model of STEM, we are indeed completing the cycle of taking advantage of all
of our investment in building up STEM skillsets, since research has shown that most new jobs and GNP
growth comes from the creation of new small businesses that grow around new technologies and other
solutions, and not from the annual replacement cycle of new workers into large commercial and
academic research entities.
STEMIE represents American growth and a fulfillment of our ambitions for STEM.
The Scientific Method
The Scientific Method has been exhaustively defined over the ages. The Scientific Method is a means of
asking questions about science topics, and deriving an answer through experimentation and
observation.
The generally accepted steps to the Scientific Method are (see Figure 1):
1. Ask a question
2. Do preliminary research around the question topic
3. Formulate a hypothesis
4. Test the hypothesis by designing and executing an experiment
5. Analyze the results of the experiment against that hypothesis and draw a conclusion
6. Release the results
The Scientific Method can be iterated to change variables and determine new conclusions.
The Scientific Method is most often used to advance core fundamental research where the facts of
science are pursued. Scientists study the basic foundational constructs of the universe, of human and
animal physiologies, and of all sorts of other environments on and outside of Earth.
1 While the underlying STEM knowledgebase might grow to include Arts (STEAM) or Reading (STREAM),
the ability for Invention and Entrepreneurship to build on these resources and programs would be
represented by STEAMIE or STREAMIE.
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The Scientific Method is most often compared against the Engineering Design Process, discussed next.
Figure 1: Scientific Method Flow Chart (Source: Adapted from ScienceBuddies.org)
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The Engineering Design Process
The Engineering Design Process is a means of coming up with a solution to a stated problem. It is an
iterative process – like the Scientific Method – that yield an optimal solution through the process of
experimentation. The steps in the Engineering Design Process are (see Figure 2):
1. Receive the problem and define its boundaries 2. Do preliminary research around the problem topic
3. Specify requirements 4. Perform Scientific Process, if needed 5. Create alternative solutions, choose the best one, and develop it 6. Build a prototype 7. Test, and redesign as necessary 8. Release the results
The Scientific Process might be needed as part of the Engineering Design Process because the specified
requirements might call for greater knowledge about elements or materials that might be used in a
solution.
It is important to recognize the first step here specifically. Engineers typically are given problems to
solve by someone else. If they go looking for problems to solve, (or if they approach a problem given to
them by a reframing of the problem leading them to a unique or different solution) then they more
classically fall into the Inventor category.
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Figure 2: Engineering Method Flow Chart (Source: Adapted from ScienceBuddies.org)
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The Invention Process
The Invention Process is one that has elements of both the Scientific Process and the Engineering Design
Process embedded in its steps. Inventors differ from both of these processes largely in a) how they get
started on the problem they are solving, and b) what they do once it is solved. Inventors, by definition,
create novel and non-obvious solutions – enough so to be eligible for patents with the USPTO if they
choose to go that route. Inventions, however, might not be for economic motive -- they might not be
commercialized at all by the inventor, even.2 And inventions do not have to be patented to be
inventions, they just need to be novel and non-obvious to meet the definition of an invention.
Inventors can be, and actually often are, engineers or scientists; how they apply their skills and to what
end is what differentiates the Invention Process from the Scientific Process and the Engineering Design
Process.
The open ended problem discovery at the beginning is what clearly differentiates an inventor from an
engineer, though. Inventors see the world as problems waiting for solutions, and pick a problem that
they are compelled to pursue towards a solution.
While both the Invention Process and the Engineering Design process will do the same background
research and iterative development, the focus on later stage intellectual property protection and an
end-game which puts them in a position to either license or produce their product is typically different
from the normal engineering process that seeks to solve a problem using known elements. Here are the
steps to the Invention Process:
1. Find a problem 2. Do background research 3. Formulate a proposed solution 4. Perform Engineering Design Process
a. Specify requirements b. Perform Scientific Process if needed c. Create alternative solutions, choose the best one and develop it d. Build a prototype e. Test and redesign as necessary
5. Protect the intellectual property, if desired 6. License or Produce, if desired
If they elect to start a company and produce the solution, then they become an entrepreneur. Many inventors license their solutions to others to pursue company building, however, and move on to their next invention.
2 A good case in point is the fact that Tesla patented its battery technologies and then offered them for free to the market to build more momentum and efficiency around new battery development. http://www.usatoday.com/story/money/cars/2014/10/14/tesla-musk-patents/17247723/
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Figure 3: Invention Process Flow Chart (includes elements of Engineering and Scientific Inquiry)
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The Entrepreneurship Process
The definition of an entrepreneur is often misunderstood. Noted startup guru Brad Feld pointed out this
dilemma in his column, “Do We Need A New Word for Entrepreneur”3 As he notes, Wikipedia’s
definition4 clearly says that an entrepreneur is the one who takes the risk to start a business:
“Entrepreneurship is the process of starting a business, a startup company or other
organization. The entrepreneur develops a business plan, acquires the human and other
required resources, and is fully responsible for its success or failure.”
As Feld points out, people associated with entrepreneurs will often call themselves entrepreneurs as
well, even though they did not start a company ‘—“I was employee number 12 at Startup XYZ!” That
does not qualify the person as an entrepreneur, however. The entrepreneur takes the risk by starting
the venture.
There are multiple ways to organize the effort of planning, launching and building a venture. But there
are a set of fundamentals that must be covered in any approach. Duke University’s Fuqua School of
Business breaks the entrepreneurial process into five phases: Idea Generation, Opportunity Evaluation,
Planning, Company Formation/Launch and Growth.5 These phases, and the Opportunity Evaluation and
Planning steps, are expanded in greater detail by Duke below.
1. Idea Generation: every new venture begins with an idea. In our context, we take an idea to be a description of a need or problem of some constituency coupled with a concept of a possible solution. (A characterization of this phase is still work in process on this site.)
2. Opportunity Evaluation: this is the step where you ask the question of whether there is an opportunity worth investing in. Investment is principally capital, whether from individuals in the company or from outside investors, and the time and energy of a set of people. But you should also consider other assets such as intellectual property, personal relationships, physical property, etc.
3. Planning: Once you have decided that an opportunity, you need a plan for how to capitalize on that opportunity. A plan begins as a fairly simple set of ideas, and then becomes more complex as the business takes shape. In the planning phase you will need to create two things: strategy and operating plan.
4. Company formation/launch: Once there is a sufficiently compelling opportunity and a plan, the entrepreneurial team will go through the process of choosing the right form of corporate entity and actually creating the venture as a legal entity.
5. Growth: After launch, the company works toward creating its product or service, generating revenue and moving toward sustainable performance. The emphasis shifts from planning to execution. At this point, you continue to ask questions but spend more of your time carrying out your plans.
As Duke notes: “Although it is natural to think of the early steps as occurring sequentially, they are
actually proceeding in parallel. Even as you begin your evaluation, you are forming at least a hypothesis
3 http://www.feld.com/archives/2015/07/need-new-word-entrepreneur.html 4 https://en.wikipedia.org/wiki/Entrepreneurship 5 http://www.dukeven.com/Home/entrepreneurship-overview---a-framework
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of a business strategy. As you test the hypothesis, you are beginning to execute the first steps of your
marketing plan (and possibly also your sales plan). We separate these ideas for convenience in
description but it is worth keeping in mind that these are ongoing aspects of your management of the
business. In the growth phases, you continue to refine you basic idea, re-evaluate the opportunity and
revise your plan.”
Building a business involves managing many things happening at the same time. The process integrates
elements of the scientific, engineering, and invention processes, as the company conceptualizes and
designs its product. (The full Entrepreneurship Process is detailed in Figure 4.)
The “input” into the Entrepreneurship Process can be the Output of the Scientific, Engineering, and/or
Inventing Processes. An inventor, as we said previously, might license his/her invention to an
entrepreneur to take to the market. An entrepreneur might read about a new scientific discovery and
desire to commercialize it. Entrepreneurs can be inventors, engineers or scientists in their own right as
well. Note that a company can be building a service as well, and that might not require any scientific,
engineering, or invention processes. Also, an entrepreneurs might realize as the company is developing
that he/she needs to license other technologies.
The table below shows a focus here is the evaluation and planning phases:
Opportunity evaluation (investment prospectus)
Company's plan Execution
Need / problem Solution Competitive position Team Risk / reward profile
Strategy
Target customer Business model Position Milestones / company
objectives
Operating plan
Company timeline Staffing plan Budget Financing plan
Market research Marketing Business development Forecasting Sales planning R&D management Operations management People management Process and infrastructure Budgeting Financing
Table 1: Framework for the evaluation and planning phases of starting a business. (Source: Duke
University)
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Figure 4: Entrepreneurship Process Flow Chart (includes elements of Invention, Engineering and Scientific Inquiry)
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The Lean Startup Process It should be noted that the above represents the “classic” approach to starting a business. Today’s
startup world favors the “Lean Startup” approach that focuses on early and frequent interactions with
customers to refine a firm’s products and pathways to market. It is an illustration of one form of
hypothesis testing of a business’ strategy.
Popularized by Eric Reis6, the lean startup approach focuses on four major stages:
1. Customer Discovery: Customer discovery translates a founder’s vision for the company into
hypotheses about each element of the business model, and sets out a plan of experiments to
test each of these hypotheses.
2. Customer Validation: Customer validation tests the business defined in step one to ensure it
has a repeatable, scalable business model that can deliver the volume of customers necessary to
build a profitable company.
3. Customer Creation: Customer creation builds on the initial success of sales in step two; the
company starts to spend marketing money to create end-user demand and drive the sales
funnel.
4. Company Building: Company building refocuses the team’s effort from testing and pivoting and
into full scale execution along the now-tested and proven business direction.
The business model can be documented and revised within the template of a Business Canvas, as
developed by Alexander Osterwalder.7
Figure 5 shows the customer-centric lean startup process and the business canvas. We have not included the Lean process to a great extent here, largely because a lot of invention in
science and engineering does not lend itself to Lean methods. For instance, you do not develop new
drug candidates, semiconductor chips, etc., through “Lean” approaches. Also, there is some concern
that pushing Lean in K-12 will only encourage students to get excited about the kind of quick and easy
products and services that lend themselves to such methods (e.g., development of new apps). Finally, it
can also set expectations for fairly immediate feedback, which is often not possible in the market
depending on the product idea. One virtue of Lean, however, is the simple point that one should be
attentive to opportunities to test ideas sooner rather than later.
6 http://theleanstartup.com/ 7 http://alexosterwalder.com/
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Figure 5: The Customer Development process by Steve Blank and the Business Model Canvas by Alex Osterwalder (Source: Steve Blank, Alex Osterwalder)
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Discussion
It is helpful at this time to compare across the different methodologies and processes. What stands out
to the reader will be how the first steps vary across the four processes.
Scientific Method: Ask A Question
Engineering Design: Receive a Problem
Invention Process: Find a Problem
Entrepreneurship Process: Find an Opportunity
The reader will note the nuance between Engineering Design and Invention. Generally, engineers are
given a problem to solve. Build a bridge here. Design a device to do X, Y, and Z. Find a formula that will
make Q happen. Problem-solving and creativity are necessary skills to perform Engineering Design.
With Invention, there is a stronger front-end problem seeking and problem identification skillset that is
required, because the inventor needs to look at the world around themselves and find a problem to
solve. Global engineering competitions excel in driving problem-solving and creativity through their
challenges – FIRST Robotics with its annual Tech Challenge8, VEX Robotics with a similar competition9,
and others, all present problem sets to the students to solve. This is contrasted with programs like the
Connecticut Invention Convention10 and other similar Invention Convention competitions around the
U.S. which challenge students to find a problem in their life they would like to solve, and solve it. The
focus is on problem seeking and problem identification skills, which can then lead into engineering and
scientific discovery processes too.
The Entrepreneurship Process starts even broader than the rest, and not only tells the student to find a
problem to solve, but one that can be made into a profitable, investable business. Lots of inventions are
interesting, but the step up to making sure it can be brought to market amidst competitive, market, and
other forces is a much different skillset. Financial, operational, marketing, sales, and other skillsets are
needed to properly position a product or service for market, and programs like Junior Achievement help
build those skills in students.
What distinguishes the entrepreneurship process even more is its focus on the outcome -- on building
that business. The reader will note that, in each of the prior processes discussed, the end goal was not
necessarily to do more research, or the build a product, or to market an invention. The process ends
with the communications of the results of the process. Scientific research is published, engineering
designs are passed on to execution groups, and an inventor can invent, even if the product is never
patented or licensed. But with a business, a business without taking a product to market will fail. The
goal of bringing a product or service to market is an inherent endpoint of the process.
8 http://www.usfirst.org/roboticsprograms/ftc 9 http://www.vexrobotics.com/competition?ref=hometile 10 http://www.ctinventionconvention.org
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Other Related Topics
There are several related topics that merit mentioning, so as to understand how they fit within the
framework.
Commercialization. “Commercialization” is a term most often used in a technology transfer
situation within University-type environments where there is a desire to make money off of
research and inventions of faculty. More generally, we’ve seen instances of mention of “STEM
Commercialization” such as in the Believe in Ohio11 program by the Ohio Academy of Science. In
our framework, and in practice, such knowledge becomes commercializable when it is patented
or patentable. As such, we believe the Invention Process – which can also reference the
Scientific Method and the Engineering Design process – is in effect a commercialization process.
Note that some commercialization processes require the creation of a business plan – either by
the knowledge holder or the potential licensee – to build the case for commercialization. This is
the process of opportunity evaluation in the Entrepreneurship Process, and is likewise covered.
So as such, we do not believe there is need for a Commercialization Process outside of what is in
this framework.
Maker Movement/Spaces. We love the Maker Movement. We would love to see all schools
have Maker Spaces! Maker Spaces can teach a great range of core skills that are useful in the
core Innovation processes –the Engineering Design Process and the Invention Process, in
particular – but Making is not really a process unto itself, in our framework. When students are
using Maker Spaces to solve an engineering design problem, then the “making” is part of that
process; same is true with inventing: Once a problem has been identified, and the inventor is
cycling through different solutions, a Maker Space can help with further refining the physical
possibilities of the solution – how to think about the structural needs of the invention, what
materials to use, tools available for prototyping, housing, energy input, etc. Although it is not
inconceivable that an idea would actually spring while “At a Maker Space,” especially if
frequented often, once the student is in the mindset of creating an invention, it is the Invention
Process that is being followed. Indeed, Making is a step in the invention process where Maker
skills are applied to manifesting an idea into a real physical product (unless inventing a piece of
software, or a process, etc.) – a place to further the design phase of the idea to solution to
prototype to product. So Maker Spaces are important and play a role, but when used to achieve
a specific endpoint – like an engineering design or an invention – are a part of those respective
processes. As such, schools should be looking to use their Maker Spaces as part of invention
and engineering design curricula for maximum effect.
Innovation. There is no innovation process here per se. Innovation means many things to many
people. Wikipedia defines “innovation” as:12
Innovation is a new idea, more effective device or process. Innovation can be viewed as
the application of better solutions that meet new requirements, unarticulated needs, or
existing market needs. This is accomplished through more effective products,
processes, services, technologies, or ideas that are readily available
11 http://www.believeinohio.org/ 12 https://en.wikipedia.org/wiki/Innovation
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to markets, governments and society. The term innovation can be defined as something
original and more effective and, as a consequence, new, that "breaks into" the market or
society.
While a novel device is often described as an innovation, in economics, management
science, and other fields of practice and analysis, innovation is generally considered to be
a process that brings together various novel ideas in a way that they have an impact on
society.
As such, any output from the Scientific Method, Engineering Design Process, Invention Process,
and/or Entrepreneurship Process, could be deemed an innovation. Collectively, these four
processes create Innovation in our opinion, and advance the U.S. Innovation Agenda through
their use. (See Figure 6) Taken this way, there is no need or means to define a specific
“Innovation Process” – it is inherent in the overall framework.
Figure 6: Driving the Innovation Agenda
Summary
In order to completely take advantage of our investments in STEM in America, we need equal attention
to Invention and Entrepreneurship -- STEMIE. All four elements – science, engineering, invention, and
entrepreneurship – are equally important in supporting this framework for innovation in the U.S. Each
of the four cornerstone processes require creativity, diligence, testing and patience to do well and each
of them delivers value to society. Each of these methods in essence move from some question to some
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result. The question a scientist seeks to answer is, in our view, just as important, as the one an
entrepreneur might want to answer.
While some scientific discoveries are more valuable than others (e.g., transistor) and some businesses
are more valuable than others (e.g., Google) market value is not the only relevant metric for how
valuable something else is. With STEM, you get the transistor but with Invention you get the
microprocessor and the iPhone. Then with Entrepreneurship you get Apple. Without the steps of
Invention and Entrepreneurship, STEM provides only potential energy. It is through Invention that new
vistas are opened up across all this knowledge, and it is through Entrepreneurship that whole new
societal and business structures and methods are created.
STEM without IE is incomplete. STEMIE is a complete fulfillment of translating Science, Technology,
Engineering, and Math skillsets into actionable and tangible products, services, and companies to drive
jobs and revenue growth in the U.S. GDP.13
13 My thanks to Chuck Gritton, CTO and chief inventor of Hillcrest Labs; Wes Cohen, Frederick C. Joerg Professor and Professor of Economics at Duke’s Fuqua School of Business; [WHO ELSE?], in helping me refine the concepts within this document.