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The Relationsh ip Between Fiction and Technology By: Amana Bukhari Gustavo Medina Aaron Brensberger Konstantin Manevich

The Relationship Between Fiction and Technology

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By: Amana Bukhari Gustavo Medina Aaron Brensberger Konstantin Manevich. The Relationship Between Fiction and Technology. Amana. Fiction and Computers. Fiction and computers are interconnected Fiction is imagination T echnology is reality Computers benefit to every aspect of life - PowerPoint PPT Presentation

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Interactive Fiction

The Relationship Between Fiction and TechnologyBy:Amana BukhariGustavo MedinaAaron BrensbergerKonstantin Manevich

Fiction and ComputersFiction and computers are interconnectedFiction is imaginationTechnology is realityComputers benefit to every aspect of lifeChoose any professionBenefits to current fictionEspecially useful for writers and publishersAmana

Publishers Use ComputersPublishing softwareSmart technologyE-mail to communicate with the writersEasy to get reviews from writersAmana

Writers Use ComputersE-mail to interact with the world easilyUsing the Internet to researchIncreased involvement between readers and writersWriting Blogs Twitter and FacebookAmana

What is Interactive Fiction?Interactive fiction is a good way to explain how fiction and technology goes hand in hand because technology uses the idea of interaction to enhance the experience of reading/writing fiction.Gustavo5Video Games and Interactive FictionVideo Games are a good example of interactive fiction because with the use of computer technology creators create a fictional world/character where the user can experience the story that the inventor created to not only understand the story but get an idea of why the creator(s) made the video game.GustavoGod of War Example(Video Game)To refer to interactive fiction, I used an example to explain it a little more. The video game God of War is based on Greek mythology and is set in ancient Greece. You play as a Spartan named Kratos who embarks on a journey of vengeance to defeat the gods, losing his humanity in the process.

While using the setting of Greek Mythology as a fact, the idea of actually seeking vengeance from the gods and creating devastation to the land is purely (imaginary) fiction. The technology used to build this experience helps players to gain an experience that is vivid as if it were a book because you are learning about the story and characters as you continue with the story.

GustavoMario Example (Video Game)Mario is an example of fiction and technology because this character inspires and leads people to do other pieces of work and literature, not to mention is the most popular character in gaming history so far. Mario is a fictional character in the Super Mario video game franchise by Nintendo.

This fictional character was created to coincide with an ape known as Donkey Kong in his own game. The story of Donkey Kong and Mario branched off to their own portions and different stories. This fictional character makes a solid bridge between fiction and technology because it allows the user to experience the fictional story that is Mario with the experience of playing this character and his fellow companions in video games and other forms of technology.

GustavoTech To Fiction(Game to Book & Vice-Versa)So lets imagine if this game was a book before it was a video game. The novel would be before the technology and the imagination would come from the reader and the words from fictional piece. Technology would be used to amplify the experience of fiction and learn throughout the story to not only get a better understanding of the story but why the creator made this game as well.GustavoFiction of the Past Influences Technology of TodaySci-fi to Sci-factMoviesTV showsAaron

RobocopHAL 9000Consumer-based TechnologyHandheld Communicator from "Star Trek" (1984) Cell phones (1991)Universal Database from "Hitchhiker's Guide to the Galaxy" (1981) Wikipedia (2001)Video phone from "Metropolis" (1926) Skype (2006)Voice command computer from "Hitchhiker's Guide to the Galaxy" (1976) iPhone's Siri (2011)Aaron

More Advanced TechnologyAnimal Cloning from "Jurassic Park" (1993) Dolly the Sheep (1996)Death Star laser from "Star Wars" (1977) Tactical lasers (1998)Hover Car from "The Jetsons" (1988) M200G Volantor (2007)Aaron

A Closer Look at Science FictionFiction isnt a tool for prediction, but it can act as a device to inspire and focus the imaginationDifferent types of science fiction:Thought provoking and cautionary a what if? (ex: economic collapse or robots taking over the world)Metaphorical using futuristic setting to examine a current problem Exploration of new technology Fiction element (setting) can inspireKonstantinFiction, the near future, and the day after tomorrowFiction is bad at predicting, good at inspiring (ex: no flying cars, robot servants)It is always the hardest to look at the day after tomorrow. (Rephrase)Writers take inspiration from the world around themScience fiction writers are often inspired by their current technology (ex: )Current technologies that are inspired by fiction are in process of achieving their full potential (flexible display, star treks replicator 3D printer, holographic displays cars, phones)KonstantinTechnological Advancements (Inspired by Fiction) in the Process of Becoming a Reality in the FutureElectroencephalography technology influences fiction (controlling devise with mind, e.g. Ghost in the Shell) , which in turn influences development of technology (explanation + examples)Computers as fast as the human brainArtificial intelligence: robots + related (self-driving cars - ex: Ray Bradbury the pedestrian)Digital Assistants (ex: phones, Siri, airport)Green-renewable technologies (ex: Jules Verne 20,000 leagues under the sea hydrogen fuel technology)KonstantinExtra MediaSocial e-bookM200G Volantor

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