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THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith ([email protected]) ITU, 13/5-2005

THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith ([email protected]) ITU, 13/5-2005

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Page 1: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINE

Homo Economicus vs. Homo Ludens

Jonas Heide Smith ([email protected])ITU, 13/5-2005

Page 2: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINE

The game-gaming gap

Game Player

Page 3: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINE

• What are players like?• The common assumption: They are über-

selfish utility maximizers• True? no.• true? Yes.• Compulsory footnote: ”Selfishness” is a

tricky term.

Page 5: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINE

My suggestions:• It’s better to be wrong than unclear

(successful strategy in media studies and economics)

• Clarify assumptions and then analyze, analyze, analyze

• Test predictions on real players

Page 6: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINE

Analysis• Guiding questions:

– What will the players do?– What will be the result of aggregate player behavior?

• Technique:– Keep It Simple, Scholar

• Be as general as you can reasonably be– Describe victory conditions (that which the player is meant to

maximize)

Page 7: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEExample: Spacewar• Objective: Win by

destroying the opposition• Sum-type: Zero-sum

– Cooperation: None– Communication: None

Player 2

Cooperate Defect

Player 1Cooperate Bad, Bad Bad, Good

Defect Good, Bad OK, OK

Page 8: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEExample: Fire Truck• Objective: Win by collectively

steering truck• Sum-type: Zero-sum (players vs.

environment)– Cooperation: Full– Communication: Coordination

Player 2

Cooperate Defect

Player 1Cooperate Good, Good Bad, Bad

Defect Bad, Bad Bad, Bad

Page 9: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEExample: Joust• Objective: Score points by

killing others• Sum-type: Non-zero-sum

– Cooperation: Unstable– Communication: Coordination,

promises

Player 2

Cooperate Defect

Player 1Cooperate Good, Good Bad, Great

Defect Great, Bad Mediocre, Mediocre

Page 10: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEExample: Gauntlet• Objective: Score points by

killing others• Sum-type: Non-zero-sum

– Cooperation: None (?)– Communication: Coordination,

promises

Player 2

Cooperate Defect

Player 1Cooperate 2,2 0,3

Defect 3,0 1,1

Page 11: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEType Player interests Challenge Sum type Examples

Cooperative

Exactly aligned Game environment or other team

Any Fire Truck (1978), co-op mode in Halo (2001)

Semi-cooperative

Collective goal shared but individual goals differ somewhat.

Game environment or other team and to a lesser extent the allied player(s.

Non-zero-sum game with allies, any type against game environment or other team

Joust (1982), Gauntlet (1985)

Competitive

Directly opposed. Competitive two-player games will never inspire in-game cooperative behavior while games with more players may inspire temporary coalitions between players.

The other player(s)

Zero-sum Pong (1972), Tekken 4 (2002)

Page 12: THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005

THE RATIONALITY ENGINEWhat can YOU do?• Help analyze

– Pay particular attention to mixed-motive games (like Counter-Strike)– What to do with MMORPGs?

• Test it– Run tests– Help analyze data

• Let’s get that Nobel prize