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Programming To create a set of instructions for a piece of hardware to follow Two broad categories: Low-level languages High-level languages
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The Process
From bare bones to finished product
The Steps
Programming Debugging Performance Tuning Optimization
Programming
To create a set of instructions for a piece of hardware to follow
Two broad categories: Low-level languages High-level languages
Low Level Languages
Have a limited amount of abstraction between the hardware and the programmer
Deal with registers, memory addresses, etc Are often limited to a small set of platforms due
to this Examples:
Machine Code Assembly C
High Level Languages
Are “abstract” Human readable Use objects, variables, arrays, etc
Suffer from “abstraction penalty” Execution types:
Interpreted (Java, Python, Ruby) Compiled (C, C++, practically everything else) Translated (Often translated to C)
Debugging
The act of taking something broken and trying desperately to make it work
Where the significant time in any project is spent
Necessary for both hardware and software sides
Hardware Debugging
FIGURE 17.1 Platform Debug Process
Software Debugging
Can the problem be lived with? Attempt to reproduce the problem Narrow the suspects down
Divide-and-conquer Use specific debugging tools in the right place
Can lead to “false positives” Not capable of catching everything
Debugging Techniques
Path tracing – printf (or equivalent) Breakpoints Stepping through Memory/core dumps
Performance Tuning
Assess the problem Measure the performance Identify bottlenecks Modify that part Measure the new performance
Do not get caught up in minutiae!!
Tuning
May take one of several forms Code optimization Caching Load balancing Parallelization
All are bottlenecks
Optimization
More important for embedded systems Focus on the limitations of the platform
Speed Power consumption Memory usage
Exist as tradeoffs Greater speed, higher memory usage Lower power consumption, slower processing
Problems
Tuning and optimization are in themselves bottlenecks – though in production, not performance
May introduce new bugs Often not “human readable” May affect ease of upgrading
Programming, Tuning and Optimization
Code first, then tune and optimize Unoptimized code is often easier to code and
debug than optimized code Get the major flaws out of the reasoning first
Be specific Power consumption needs to be limited
Be reasonable Idealized reality rarely exists