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The Process From bare bones to finished product

The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

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Programming To create a set of instructions for a piece of hardware to follow Two broad categories:  Low-level languages  High-level languages

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Page 1: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

The Process

From bare bones to finished product

Page 2: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

The Steps

Programming Debugging Performance Tuning Optimization

Page 3: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Programming

To create a set of instructions for a piece of hardware to follow

Two broad categories: Low-level languages High-level languages

Page 4: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Low Level Languages

Have a limited amount of abstraction between the hardware and the programmer

Deal with registers, memory addresses, etc Are often limited to a small set of platforms due

to this Examples:

Machine Code Assembly C

Page 5: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

High Level Languages

Are “abstract” Human readable Use objects, variables, arrays, etc

Suffer from “abstraction penalty” Execution types:

Interpreted (Java, Python, Ruby) Compiled (C, C++, practically everything else) Translated (Often translated to C)

Page 6: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Debugging

The act of taking something broken and trying desperately to make it work

Where the significant time in any project is spent

Necessary for both hardware and software sides

Page 7: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Hardware Debugging

FIGURE 17.1 Platform Debug Process

Page 8: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Software Debugging

Can the problem be lived with? Attempt to reproduce the problem Narrow the suspects down

Divide-and-conquer Use specific debugging tools in the right place

Can lead to “false positives” Not capable of catching everything

Page 9: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Debugging Techniques

Path tracing – printf (or equivalent) Breakpoints Stepping through Memory/core dumps

Page 10: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Performance Tuning

Assess the problem Measure the performance Identify bottlenecks Modify that part Measure the new performance

Do not get caught up in minutiae!!

Page 11: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Tuning

May take one of several forms Code optimization Caching Load balancing Parallelization

All are bottlenecks

Page 12: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Optimization

More important for embedded systems Focus on the limitations of the platform

Speed Power consumption Memory usage

Exist as tradeoffs Greater speed, higher memory usage Lower power consumption, slower processing

Page 13: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Problems

Tuning and optimization are in themselves bottlenecks – though in production, not performance

May introduce new bugs Often not “human readable” May affect ease of upgrading

Page 14: The Process From bare bones to finished product. The Steps Programming Debugging Performance Tuning Optimization

Programming, Tuning and Optimization

Code first, then tune and optimize Unoptimized code is often easier to code and

debug than optimized code Get the major flaws out of the reasoning first

Be specific Power consumption needs to be limited

Be reasonable Idealized reality rarely exists