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The Otherworlds Whitepaper

The Otherworlds Whitepaper

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Page 1: The Otherworlds Whitepaper

The Otherworlds Whitepaper

Page 2: The Otherworlds Whitepaper

A message from the creator

“Hi player, however you may have found about this project, I truly deeply hope that it

brings you some form of light in life. We created this project intending to help spread

positivity and joy, to bring people to an understanding and most of all to bring about

good change. So, from the bottom of my heart, wherever and whenever you are, I hope

you find the happiness you deserve.”

Adrian Apollo T Ortega

Creator, The Otherworlds

Page 3: The Otherworlds Whitepaper

This document was last updated August 31, 2021.

This document can be updated and reuploaded on the website.

DISCLAIMER:

This document’s purpose is to inform the reader of the intended plan of this project

from the perspective of its last updated date.

It is for informational purpose only and does not in any way, solicit you to spend money.

Should you decide to purchase HopeCoin, you are doing so in full understanding that

this project does not promise any guaranteed return and involves a very high amount of

risk. There is no turning back once you purchase, so only risk what you can afford to

lose. Upon purchasing, you are agreeing to assume the risk of loss and failure of this

project.

We strongly advise you to consult your professional advisors before proceeding. If in any

case you have a sense of uncertainty, we do not recommend you to purchase anything

from this project.

HopeCoin and The Otherworlds are not shares, or securities of any type. It is purely a

token inside a video game and a video game in itself. It is not an investment vehicle.

Furthermore, the game advocates mental health but it does not claim to be therapeutical

or in any way related to medicinal practice.

Page 4: The Otherworlds Whitepaper

Summary

The Otherworlds is a metaverse of play-to-earn games on the Binance Smart Chain that

strongly advocates mental health and well-being. Each game in this metaverse is

considered one of the "Other" worlds. In the first game of the metaverse, players will

earn HopeCoin and NFTs through harvest by farming, loot in adventure or combining

items together.

Setting

The "Real" World

• A black and white central commercial hub for players to do transactions using

HopeCoin.

• A common area for players to meet, chat and trade in the future.

• Players travel to the Otherworlds from here.

The Other Worlds

• Each surreal colorful world represents a game in the metaverse

• Players can earn HopeCoin and NFTs in here

Gameplay

There are 3 main gameplay mechanics for the 1st world: Farming, Adventure and

Alchemy

Farming:

Farming is the main perspective of the game in terms of its play-to-earn feature. Players

will get yield in a certain amount of time depending on a variety of factors.

Farming follows the following formula:

Land + Seed + NFT + Mask = Yield

Page 5: The Otherworlds Whitepaper

Each of these components have a maximum status of 25 which when added together

forms 100, representing 100% chance of a harvest/yield tier. Let’s look at each of the

factors.

Harvest/Yield Tiers*

• Legendary 2000HC*

• Epic 1200HC*

• Rare 400HC*

• Uncommon 100HC*

• Common 20HC*

Yield will also produce crops of different types depending on the seed that you planted.

For example, a Legendary Buhnene Harvest will give the player 2000HC and also 5

Buhnenes to be used in Cooking.

Land:

Land is a non-consumable component in farming. Every new player gets 4 free basic soil

at the start of the game. They then have the option of adding land by depositing HC and

BNB, basically providing liquidity to the currency pair. The quality of soil they get

depends on the amount they provided. When they feel like they don’t need that

particular land anymore, they can choose to withdraw their deposit and get back their

HC and BNB.

Below are the land tiers and their HC price values and harvesting time*.

• Basic Soil - 800HC, Harvest Time 4 hours *

• Rich Soil - 1500HC, Harvest Time 3 hours *

• Magical Soil - 3500HC, Harvest Time 1 hour *

• Miracle Soil - 5000HC, Harvest Time 30 minutes *

Harvest/Yield Tier

Basic Soil Rich Soil Magical Soil Miracle Soil

Legendary 0 2 4 6 Epic 2 5 7 9 Rare 10 12 14 16 Uncommon 15 18 25 25 Common 20 25 25 25

can land be sold player to player? No

Is land an NFT? No

Page 6: The Otherworlds Whitepaper

Seeds:

Seeds are consumable items used in farming. Seeds can be bought in packs at the village

store. The packs have the following chances of tier level:

Good Quality Seeds – 50% chance

High Quality Seeds – 30% chance

Great Quality Seeds – 15% chance

Perfect Quality Seeds - 5% chance

Seed prices vary depending on the type of plant you are buying. As a basis here is a

template:

4 seed pack - 400HC*

8 seed pack - 700HC*

12 seed pack - 1100HC*

Factors in seed yield stats are determined by its quality and its plant type.

Seed stats are hidden

Question: Can seeds be sold p2p? Yes

Are seeds NFTs? No

NFTs:

NFTs play a major part in farming, although they are an optional addition to the yield

chance percentage, the extra maximum 25% of NFTs is not negligible.

• each plot of land can fit one NFT as a yield booster.

• NFTs are not consumable items, they can be transferred from plot A to plot B

depending on player strategy.

• NFT stats are hidden except for The First Ones NFT

Masks:

• Masks are equipable items that aside from aesthetics, have effect on yield.

Page 7: The Otherworlds Whitepaper

• Masks will affect yield of all land plots

• Mask stats are visible

Cooking

Upon harvesting of crops, the player can then go inside the house and use their crops to

cook it into something usable. For example, a crop is cooked into a dish that replenishes

HP during adventure mode.

In order to cook, player must have the following:

1.) Ingredients (Crops) for cooking

2.) A recipe for the dish which you can either buy the basics with HC from a shop or

acquire the rarer recipes in adventure mode.

3.) Coal, which is acquired by collecting 1 piece of wood and “burning” it with HC.

As of the time of writing this, a player can only cook 1 dish at a time. Cooking time will

vary depending on the recipe.

Adventure

When players go out of town, they can go to adventure mode. In adventure mode,

players encounter monsters and gain loot and HC by defeating them. Players can also

discover hidden items, NPCs and quests when going on adventure mode.

Adventure mode has 2 options

1. Random adventure

2. Quest Adventure

Random adventure

Random adventure pulls a random map out of an array of maps, each map has a

different setup with different chances of monsters and items. Bosses may appear on

random adventures.

Quest Adventure

All adventure related quests must be done in Quest Adventure mode. Main, side, and co-

op quests will be done here.

Page 8: The Otherworlds Whitepaper

Monster appearances

Each monster on adventure mode will have a designated spawn rate for example a

common monster may have a chance to appear 95% of the time, while a boss monster

can appear 0.22% of the time.

Alchemy

Players can combine certain items to generate new items from it, they can also melt

items for HC. This allows players to melt loot that are not related to harvest, for

example, an item they found in an adventure.

NFTs

Official NFTs

NFTs are primarily used in-game as a non-consumable yield booster in farming, another

use case is being a quest item. NFT tiers are classified as following from highest to

lowest

• Collector edition

• Gold Edition

• Limited Edition

• Base Edition

Community NFTs

Each month, top 3* voted community submitted NFTs will be included in the NFT

marketplace and can be used in-game as a yield booster. Community NFTs will not have

tiers.

Music NFTs

A unique feature in The Otherworlds is the addition of music as a usable item NFT in

game. They will be used same way as NFTs are used as a yield booster or a quest item.

Page 9: The Otherworlds Whitepaper

This opens a whole world of possibilities in promoting OPM and also international

music.

Other Media NFTs

The same with music, other media such as videos, and text files can be used as an in-

game item.

Normal In-game items

Aside from NFTs, there are also normal game items for different use cases such

aesthetics and farming tools.

Advocacy

The Otherworlds is not a simple play-to-earn blockchain game. The community and the

dev team are strong advocates of mental health awareness. As we say, it’s not just play-

to-earn, it’s also play-to-save lives.

With our official hashtag #GameForMentalHealth, we strongly believe in the power of

gaming in raising not only awareness but an understanding of the importance of mental

health, especially in times like these.

The game will feature staking for mental health, in which players can stake HopeCoin in

order to donate to mental health institutions.

Also, we believe that a happy planet equals happy humans, that is why we will also have

tree planting staking features in the game.

This staking feature will be implemented by putting a special designated plot of land in

the player’s farm where the player can choose to deposit HC and BNB for the advocacy.

HopeCoin

HopeCoin or HC is the in-game currency of the Otherworlds, it will be used for buying

items, staking, NFTs, and transactional fees. It is also the central entity in the play to

earn functionality of the game.

Tokenomics

Total supply: 522, 199, 100 HC

Mintable: Yes

Condition for minting: 100% token bought and owned

Page 10: The Otherworlds Whitepaper

Token Allocation:

60% Community

15% Treasury (unlocked without vesting)

5% Team (Locked for 2 years with vesting)

10% Private Sales

10% Founder (locked for 2 years with vesting)

Distribution

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Community Distribution Over Time

Page 11: The Otherworlds Whitepaper

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sFounder Distribution Over Time

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HopeCoin in Circulation (Linear)

Page 12: The Otherworlds Whitepaper

70.00

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sHopeCoin in Circulation (Logarithmic)

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Team Distribution Over Time

Page 13: The Otherworlds Whitepaper

Roadmap

Near term

1. HopeCoin Launch

2. Release of NFTs and Items

3. Listing on Dex

4. Basic Farming Functionality

5. Initial Questlines

6. Spin off game (platformer) for web stress test

7. Closed Beta

Medium Term

1. Open Beta

2. Adventure Mode Release

3. Fully Operational "Real" World Commercial Hub

4. Main Quest Completed

5. Mobile version

6. Fishing Function

7. Cooking Function

Long Term

1. Alchemy functionality

2. Co-op farming and adventure

3. Cross-chain gameplay

4. Opening of the 2nd world