The Ninth Age Sylvan Elves 0 9 1

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Rules for Wood Elves

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  • Fantasy Battles The 9th Age

    Sylvan Elves Army Rules

    Version 0.9.1 Beta

    Rules changes between versions are colour coded in green. See change log at end of document.

    1

  • Army Special Rules Help from the Forest After choosing deployment zones, before any models are deployed, place a Forest piece of terrain (no larger than 27 cm in length and 19 cm in width) on the board in your half of the table. All forests on the table are Dangerous Terrain.

    Forest Walker Models with this special rule have the Strider (Forest) Special Rule. Close Combat Attacks from part of models with this rule have the Armour Piercing (1) Special Rule. A unit comprised entirely of models with this Special Rule that starts the turn with the majority of its models in a Forest has Fight in Extra Rank and can reroll To Wound rolls of 1 in Close Combat. Furthermore, add an additional +1 to Channel attempts if your army has one or more models with this rule channeling from within a Forest.

    Master Archers Parts of models with this special rule can choose to use any type of Fey Arrow (Armoury).

    Treesinging Bound spell, Power Level 3, Range 24, Special, Instant. The spell targets a single Forest piece of terrain, any friendly unit completely inside it and any enemy unit at least touching it. Each enemy unit targeted suffers D6 Strength 4 hits with Armour Piercing (1). The target Forest and friendly units (not enemy units) are moved D3+1 in a direction chosen by the caster, as if they were doing a Magical Movement. The Forest stops if it moves into contact with enemy units or any other terrain feature. In addition, Breath of Life(Path of Nature) is cast automatically as Path Attribute.

    Armoury Shooting Weapons Fey Bow: 30'', Strength 3, Armor Piercing (1), Volley Fire Fey Arrows: There are 4 different Fey Arrows, each one with a different effect, explained below. You must specify which arrow a model has on the army list. Whenever a model with Fey Arrows are shooting its Fey Bow, it can choose to either use the Fey Bows normal rules, or to lose Volley Fire and Armour Piercing (1), and instead apply the rules below. - Truemark Shot - Ignore To Hit modifiers from Cover, Skirmishers and Long Range - Hawthorn Shot - Poisoned Attacks - Starlight Shot - Magical Attacks, Flaming Attacks, Holy Attacks - Perforating Shot - Armour Piercing (3) Impaling Roots: This is a Shooting Attack with the following profile: Range 12", Multiple Shots (D6+2), Strength 4 (Strength 5 if its target touches a Forest), Quick to Fire, can march and fire, ignores To Hit modifiers for Cover and Long Range.

    2

  • Kindreds Bladedancer Kindred 40 / 30 pts Models on foot only. Can only join units of Bladedancers. The model gains +2 Weapon Skill, +1 Initiative, +1 Attack, +1 Strength , Ward Save (4+), Immune to Psychology and Combat Dances Special Rule (see Bladedancers unit). Can't take any shooting weapon or armour. Kindred of the Forest Guardians 30 / 20 pts Models on foot only. The model gains Innate Defence (5+) and +1 Attack. Can only be armed with a spear or a great weapon (can still use bows). Pathfinder Kindred 40 / 35 pts Models on foot only. Model gains +1 Ballistic Skill and Scout. The model must be equipped with a shooting weapon and gains Master Archers and Multiple Shots (attacks on profile). Kindred of Wild Huntsmen 20 / 15 pts Models mounted on Elven Horse or Great Deer only. Model gains Frenzy and Devastating Charge. Furthermore, the model gains Fear in the player turn in which it charges. Shapeshifter Kindred 35 / 25 pts Models on foot only. The model gains +4 Movement, +2 Initiative, +1 Attack, Ward Save (4+). The model can never join any units and has the Not a Leader Special Rule.

    Wood Aspects Aspect of the Clinging Vine 25 pts In a Challenge, successful to hit rolls must be rerolled by the opponent. Aspect of the Entwined Roots 70 pts After deployment, choose a unit of Dryads or Treefolk. This unit has +1 Strength as long as the wearer is alive. Aspect of the Toxic Pollen 30 pts Wearers unit has a Shooting Attack with the following profile: Range 18, Strength 3, Lethal Blow. Aspects of the Redwood 25 pts - General only All Treefolk and Dryads units may take a Standard Bearer and/or Musician for 10 points each. Aspect of the White Birch 15 pts All friendly Path of Nature attributes cast within 12 of the wearer may raise wounds instead of recover wounds. This effect can only be used on units with the Otherworldly Special Rule, against other units, the attribute still recovers wounds.

    3

  • Magic Items

    Magic Weapon Bow of the Forest 45/30 pts Type: Fey Bow. The bearer gains Multiple Shots (A+1). Mirror Spear 30 pts Type: Spear. Multiple Wounds (2). If the wearer causes at least one unsaved wound, all models in the wearer's unit gain the Distracting Special Rule until the end of the Close Combat Phase. Great Weapon of Skilful Defense 40 pts Type: Great Weapon. Models on foot only. Multiple Wounds (2). +1 to Armor Save and +1 Weapon Skill Magic Armour Helm of the Wild Hunt 20 pts The bearer has +1 Armour Save and, additionally, in the turn it charges, it has +1 Weapon Skill and +1 Attack. Talismans Ancient Brooch 35 pts Wearer has Ward Save (3+) which cannot be used against Magical Attacks.

    Enchanted Items Bladedancer Drums 30 pts Bladedancer Kindred only. Whenever the character or its unit charge, they gain Swiftstride for the purposes of rolling the Charge Range. Acorn of the World Tree 50 pts One use only. At the start of any friendly Player Turn, the item can be activated. Place a Forest piece of terrain (no larger than 6" diameter) completely within 12" of the bearer (and more than 1 away from enemy units). Hail Shot 30 pts One use only. This item is used as a Shooting Weapon with the following Profile: Range 30. Strength 4, Armour Piercing (1), Multiple Shots (3D6). Fey Arrows cannot be used in addition to Hail Shot. Sunstone 35 pts Models on foot only. If the bearer (and the infantry unit it has joined) is unengaged and the footprint is completely inside a Forest Piece of Terrain, the bearer (and its unit) can teleport to another Forest on the table at the end of the Sunstones owners Movement Phase. Remove the unit and place it with its footprint completely inside another Forest, in any formation and abiding by the 1 unit spacing rule. The unit counts as having performed a March Move. Magical Banners Banner of the Living Forest 25 pts The wearers unit has Fight in Extra Rank.

    4

  • Army List LORDS

    Forest Prince 130 pts single model M WS BS S T W I A Ld

    5 7 7 4 3 3 8 4 10 Infantry 20x20mm base

    Army Special Rules: Forest Walker, Lightning Reflexes

    Options: pts May take Magic Items Up to 100 May join a Kindred no pt limit May take any of the following:

    Light Armour free Innate Defence (6+) 8 Shield 5

    May take a Fey Bow 4 - with Fey Arrows (one choice only) 3

    May take a weapon (one choice only) Great Weapon 10 Spear 5 Additional Hand Weapon 5 Lance 15

    May take a mount (one choice only) Dragon 250 Forest Eagle 60 Great Deer 50 Elven Horse 20

    High Enchantress 165 pts single model

    M WS BS S T W I A Ld

    5 4 4 3 3 3 5 1 9 Infantry 20x20mm base

    Army Special Rules: Forest Walker, Lightning Reflexes Magic: Level 3 Wizard. Generate spells from Path of Black Magic, White Magic or any of the Battle Magic Paths.

    Options: pts May become a Level 4 Wizard 60 May take bound spell Treesinging 25 May take Magic Items Up to 100 May take a mount (one choice only)

    Dragon 300 Forest Eagle 50 Unicorn 60 Elven Horse 20

    5

  • Ancient Treant 225 pts single model M WS BS S T W I A Ld

    Ancient Treant 5 4 4 5 6 6 2 3 9

    Avatar of Nature 5 6 6 7 6 6 3 6 9 Monster 75x50mm base

    Armour: Innate Defence (3+) Army Special Rules: Forest Walker, Otherwordly Special Rules: Crush Attack, Stubborn, Flammable, Impaling Roots

    Must become one of the following:

    Ancient Treant (free) Magic: If a Wizard, generate spells from Path of Nature or Wilderness Options: pts May take a single Wood Aspect no pt limit May take bound spell Treesinging 25 May become (one choice only)

    Level 1 Wizard 25 Level 2 Wizard 55 Level 3 Wizard 90 Level 4 Wizard 150

    May take Magic Item (Arcane only)* Up to 50 * only Wizard characters may take Arcane items.

    Avatar of Nature (70 pts) Options: pts May take a single Wood Aspect no pt limit May take bound spell Treesinging 25 May take Magic Item (Weapon only) Up to 25

    6

  • HEROES

    Forest Captain 70 pts single model M WS BS S T W I A Ld

    5 6 6 4 3 2 7 3 9 Infantry 20x20mm base

    Army Special Rules: Forest Walker, Lightning Reflexes

    Options: pts May be the BSB 25 May take Magic Items Up to 50 May join Kindred no pt limit May take any of the following:

    Light Armour freeInnate Defence (6+) 5 Shield 3

    May take a Fey Bow 4 - with Fey Arrows (one choice only) 3

    May take a weapon (one choice only) Great Weapon 8 Spear 5 Additional Hand Weapon 5 Lance 10

    May take a mount (one choice only) Forest Eagle 60 Great Deer 50 Elven Horse 15

    Enchantress 65 pts single model

    M WS BS S T W I A Ld

    5 4 4 3 3 2 5 1 8 Infantry 20x20mm base

    Army Special Rules: Forest Walker, Lightning Reflexes Magic: Level 1 Wizard. Generate spells from Path of Black Magic, White Magic or any of the Battle Magic Paths.

    Options: pts May take Magic Items Up to 50 May become a Level 2 Wizard 30 May take bound spell Treesinging 25 May take a mount (one choice only)

    Forest Eagle 50 Unicorn 60 Elven Horse 15

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  • Dryad Matriarch 65 pts single model M WS BS S T W I A Ld

    5 6 6 4 4 2 7 3 9 Infantry 25x25mm base

    Army Special Rules: Forest Walker, Otherwordly Special Rules: Hatred Magic: Level 1 Wizard. Generate spells from Path of Nature or Wilderness

    Options: pts May take a single Wood Aspect Up to 50 May become a Level 2 Wizard 30 May take bound spell Treesinging 25

    Treefolk Elder 130 pts single model

    M WS BS S T W I A Ld

    5 5 3 5 5 4 4 4 9 Monstrous Infantry 40x40mm base

    Armour: Innate Defence (4+) Army Special Rules: Forest Walker, Otherwordly Special Rules: Flammable

    Options: pts May take a single Wood Aspect Up to 50 May be the BSB 25

    8

  • CORE Forest Guardians 80 pts 10 models, may add up to 30 models 8 pts/model

    M WS BS S T W I A Ld

    5 5 4 3 3 1 5 1 8 Infantry 20x20mm base

    Equipment: Spears Armour: Light Armour Army Special Rules: Forest Walker, Lightning Reflexes Special Rules: Bodyguard (Forest Prince, Captain)

    Options: pts May take Innate Defence (6+) 1 / model

    Shields 1 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard up to 25

    May become Kings Guard 6 / model

    Kings Guard: Exchange Spear for Great Weapon, +1 Leadership, +1 Attack

    Grove Guard 110 pts 10 models, may add up to 20 models 11 pts/model

    aa M WS BS S T W I A Ld aa aa

    5 4 4 3 3 1 5 1 8 Infantry 20x20mm base

    Equipment: Fey Bow Army Special Rules: Forest Walker, Lightning Reflexes

    Options: pts May take Fey Arrows (one choice only) 3 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard up to 25

    Grove Riders 90 pts 5 models, may add up to 5 models 18 pts/model M WS BS S T W I A Ld

    Rider 5 4 4 3 3 1 5 1 8

    Elven Horse 9 3 - 3 3 1 4 1 3 Cavalry 25x50mm base

    Equipment: Fey Bow, Light Lance Army Special Rules: Forest Walker (Riders only), Lightning Reflexes (Riders only) Special Rules: Fast Cavalry, Ambush

    Options: pts May take Light Armour 2 / model May exchange Fey Bow for Shield free May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10

    9

  • Dryads 90 pts 8 models, may add up to 12 models 11 pts/model M WS BS S T W I A Ld

    5 4 4 4 4 1 5 2 8 Infantry 25x25mm base

    Army Special Rules: Forest Walker, Otherwordly Special Rules: Hatred (if joined by Matriarch)

    Options: pts May take the Skirmishers Special Rule 10 May upgrade one model to each of the following:

    Champion 10

    10

  • SPECIAL

    Bladedancers 70 pts 5 models, may add up to 15 models 14 pts/model M WS BS S T W I A Ld

    5 6 4 4 3 1 6 2 8 Infantry 20x20mm base

    Army Special Rules: Forest Walker, Lightning Reflexes Special Rules: Skirmisher, Immune to Psychology, Ward Save (6+), Magic Resistance (1), Combat Dances (see below)

    Options: pts May take Shields 3 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard up to 50

    Combat Dances: At the start of each Round of Combat, models with this special rule may choose one of the following effects:

    Dance of Whirling Blades +1 Attack

    Dance of Superior Defense Ward Save (3+), -1 Strength

    Dance of Chaos Enemy units in base contact do not receive Rank Bonus to its Combat Score.

    Dance of Death Each Bladedancer in the unit that could attack or make a Supporting Attack, attacks a single enemy character that is in contact with at least one of them. For this purpose, all these models count as in base contact with the enemy character. Enemy characters in a Challenge cannot be chosen as a target for this dance. Bladedancer characters in a Challenge do not benefit from the effects of this dance.

    No model can use the same effect in two player turns in a row. All models in the same unit must choose the same effect. Effects last until the end of the Round of Combat.

    11

  • Sentinels 75 pts 5 models, may add up to 10 models 14 pts/model M WS BS S T W I A Ld

    5 4 5 3 3 1 5 1 8 Infantry 20x20mm base

    Equipment: Fey Bow Army Special Rules: Forest Walker, Lightning Reflexes Special Rules: Skirmisher

    Options: pts May take Additional Hand Weapons 1 / model Single unit may take Scout Special Rule 2 / model May take Fey Arrows (one choice only) 3 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard on one unit up to 25

    Wild Huntsmen 150 pts 5 models, may add up to 7 models 30 pts/model M WS BS S T W I A Ld

    Rider 5 5 4 4 3 1 6 1 9

    Elven Deer 9 3 - 4 3 1 4 1 3 Cavalry 25x50mm base

    Equipment: Light Lance Armour: Light Armour Army Special Rules: Forest Walker (Riders only), Lightning Reflexes (Riders only) Special Rules: Devastating Charge (Riders only), Frenzy, Ward Save (6+), Free Reform

    Options: pts May take Shield 3 / model

    Natural Armour 5 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard up to 50

    Treefolk 130 pts 3 models, may add up to 7 models 45 pts/model

    M WS BS S T W I A Ld

    5 4 4 4 5 3 3 3 8 Monstrous Infantry 40x40mm base

    Armour: Innate Defence (4+) Army Special Rules: Forest Walker, Otherwordly Special Rules: Flammable

    Options: pts May upgrade one model to each of the following:

    Champion 10

    12

  • Forest Eagle 50 pts 1 model, may add up to 4 models 35 pts/model M WS BS S T W I A Ld

    2 5 - 4 4 3 4 2 8 Monstrous Beast 50x50mm base

    Special Rules: Strider (Forest), Fly (9)

    Options: pts May take Innate Defence (6+) 10 / model May take Armour Piercing (1) 5 / model

    13

  • RARE

    Falcon Riders 180 pts 3 models, may add up to 3 models 60 pts/model M WS BS S T W I A Ld

    Rider 5 5 4 4 3 1 5 1 9

    Falcon 2 5 - 4 4 3 4 2 8 Monstrous Cavalry 40x40mm base

    Equipment: Fey Bow, Light Lance Armour: Light Armour Army Special Rules: Forest Walker (Riders only), Lightning Reflexes (Riders only) Special Rules: Fast Cavalry, Skirmishers, Fly (9), Lethal Strike (Falcons only)

    Options: pts May take Shield 5 / model May take Fey Arrows (one choice only) 3 / model May upgrade one model to each of the following:

    Champion 10 Musician 10 Standard Bearer 10 - Magic Standard up to 25

    Treant 220 pts single model M WS BS S T W I A Ld

    5 5 5 6 6 6 2 5 8 Monster 75x50mm base

    Armour: Innate Defence (3+) Army Special Rules: Forest Walker, Otherwordly Special Rules: Crush Attack, Stubborn, Flammable, Impaling Roots

    Options: pts May take bound spell Treesinging 25

    14

  • Sisterhood Order 100 pts 5 models, may add up to 5 models 20 pts/model M WS BS S T W I A Ld

    Sister 5 4 5 3 3 1 5 1 9

    Elven Deer 9 3 - 4 3 1 4 1 3 Cavalry 25x50mm base

    Equipment: Poisoned Thorn: This is a shooting weapon with the following profile: Range 12, Strength 3, Quick to Fire, Multiple Shots (2), Armour Piercing (1) Army Special Rules: Forest Walker (Sisters only), Lightning Reflexes (Sisters only) Special Rules: Poisoned Attacks (Sisters only), Ward Save (4+), Free Reform Magic: Wizard Conclave (Level 2. Luminous Bolts, Curse of the Wild Wood)

    Options: pts May upgrade one Sister to each of the following:

    Champion 70 Musician 10 Standard Bearer 10 - Magic Standard up to 50

    Pathfinders 100 pts 5 models, may add up to 5 models 20 pts/model M WS BS S T W I A Ld

    5 4 5 3 3 1 5 1 8 Infantry 20x20mm base

    Equipment: Additional Hand Weapons, Fey Bow Army Special Rules: Forest Walker, Lightning Reflexes Special Rules: Skirmishers, Scouts, Master Archers

    Options: pts May upgrade one model to each of the following:

    Champion 10

    15

  • MOUNTS The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

    Elven Horse M WS BS S T W I A Ld

    9 3 - 3 3 1 4 1 3 War Beast 25x50mm base

    Special Rules: Strider (Forest)

    Options: pts May take Natural Armour 10

    Forest Eagle M WS BS S T W I A Ld

    2 5 - 4 4 3 4 2 8 Monstrous Beast 50x50mm base

    Special Rules: Strider (Forest), Fly (9)

    Options: pts May add Armour Piercing (1) 5

    Great Deer

    M WS BS S T W I A Ld

    9 4 - 4 5 1 4 2 5 War Beast 50x50mm base

    Special Rules: Strider (Forest)

    Unicorn M WS BS S T W I A Ld

    10 5 - 5 4 3 5 2 8 War Beast 50x50mm base

    Special Rules: Strider (Forest), Magical Attacks, Magic Resistance (2)

    Dragon (One of a Kind) M WS BS S T W I A Ld

    6 5 1 6 6 6 3 5 9 Monster 50x100mm base

    Armour: Innate Defence (3+) Special Rules: Strider (Forest), Fly (7), Breath Weapon (Strength 4, Flaming Attacks)

    16

  • Quick Reference Sheet LORDS M WS BS S T W I A Ld

    Forest Prince 5 7 7 4 3 3 8 4 10

    High Enchantress 5 4 4 3 3 3 5 1 9

    Ancient Treant 5 4 4 5 6 6 2 3 9

    HEROES

    Forest Captain 5 6 6 4 3 2 7 3 9

    Enchantress 5 4 4 3 3 2 5 1 8

    Dryad Matriarch 5 6 6 4 4 2 7 3 9

    Treefolk Elder 5 5 3 5 5 4 4 4 9

    CORE

    Forest Guardians 5 5 4 3 3 1 5 2 9

    Elven Archers 5 4 4 3 3 1 5 1 8

    Elven Horse Archers 5 4 4 3 3 1 5 1 8

    - Elven Horse 9 3 - 3 3 1 4 1 3

    Dryads 5 4 4 4 4 1 5 2 8

    SPECIAL M WS BS S T W I A Ld

    Bladedancers 5 6 4 4 3 1 6 2 8

    Forest Eagle 2 5 - 4 4 3 4 2 8

    Sentinels 5 4 5 3 3 1 5 1 8

    Wild Huntsmen 5 5 4 4 3 1 5 1 9

    - Elven Deer 9 3 - 4 3 1 4 1 3

    Treefolk 5 4 4 4 5 3 3 3 8

    RARE M WS BS S T W I A Ld

    Falcon Riders 5 5 4 4 3 1 5 1 9

    - Falcon 2 5 - 4 4 3 4 2 8

    Treant 5 5 5 6 6 6 2 5 8

    Sisterhood Order 5 4 5 3 3 1 5 1 9

    - Elven Deer 9 3 - 4 3 1 4 1 3

    Pathfinders 5 4 5 3 3 1 5 1 8

    MOUNTS

    Elven Horse 9 3 - 3 3 1 4 1 3

    Forest Eagle 2 5 - 4 4 3 4 2 8

    Great Deer 9 4 - 4 5 1 4 2 5

    Unicorn 10 5 - 5 4 3 5 2 8

    Dragon 6 5 1 6 6 6 3 5 9

    17

  • CHANGE LOG 25.10.2015: Layout edited v0.9.1 Fey Arrows Bladedancer Kindred Ancient Treant points Avatar of nature, no magic weapons Treant points treefolk points Forest Guardians, king's guard points Dryad Matriarch, level2 points Banner of the Living Forest Wild Huntsmen, points, initaitve, natural armour Forest Eagle points Sentinels, fey arrows cost

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