The Lost Chambers of Gezaru the Terrible 01

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  • 7/27/2019 The Lost Chambers of Gezaru the Terrible 01

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  • 7/27/2019 The Lost Chambers of Gezaru the Terrible 01

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    General Dungeon Wall s Superior Masonry

    Dungeon Floor Uneven Flagstone (difficult to run)

    Temperature Average

    Illumination Bright (lamps or torches every 40 ft.)

    Corridors a Burning torches in iron sconces line the corridor

    c A large demonic idol sits in an alcove here

    e Withered corpses are nailed to the corridor walls

    WanderingMonsters

    1 9 x Orc, lost and desperate

    2 17 x Giant Rat, returning to their lair with plunder

    3 12 x Dwarf, bloodied and fleeing a more powerful enemy

    4 3 x Piercer, wandering aimlessly

    5 3 x Rot Grub, bloodied and fleeing a more powerful enemy

    6 2 x Lemure Devil, consumed by disease and madness

    Room #1 North Entry #1 Locked Simple Wooden Door (common lock) (sli des up)

    North Entry #2 Unlocked Simple Wooden Door

    North Entry #3 Locked Simple Wooden Door (common lock)

    South Entry #1 Secret Trapped and Locked Stone Door (superior lock, -20% to open)

    Pit Trap (50', 5d6 damage)

    South Entry #2 Stuck Simple Wooden Door

    Room Features A wooden platform hangs over a deep pit in the north-east corner of theroom, A mural of a God of Chaos covers the ceiling

    Monster 11 x Orc

    Treasure: 100 pp, 750 ep; hoard total 875 gp

    Room #2 North Entry Archway

    Leads to room #6

    Room Features An altar of evil sits in the south side of the room, A pile of barrel staveslies in the north-west corner of the room

    Room #3 South Entry #1 Stuck Strong Wooden Door

    South Entry #2 Stuck Simple Wooden Door

    Room Features Part of the south wall has collapsed into the room, A pile of bent coppercoins lies in the north-west corner of the room

    Room #4 South Entry Trapped and Unlocked Simple Wooden Door

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    Contact Poison Trap (save or die)

    Room Features A tile labyrinth covers the floor, Numerous humanoid skulls are scatteredthroughout the room

    Trap Scythe Trap (5d6 damage)

    Room #5 South Entry #1 Stuck Good Wooden Door

    South Entry #2 Archway

    Leads to room #7, inhabited by 14 x Kobold

    Room Features A stone ramp ascends towards the east wall, Several pieces of blood-soaked clothing are scattered throughout the room

    Room #6 West Entry Stuck Simple Wooden Door

    South Entry Archway

    Leads to room #2

    Room Features Various torture devices are scattered throughout the room, Patches of

    mushrooms grow in the east side of the room

    Room #7 North Entry #1 Archway

    Leads to room #5

    North Entry #2 Stuck Iron Door

    Room Features Several iron cages are scattered throughout the room, A rusted gauntlet liesin the north-west corner of the room

    Monster 14 x Kobold

    Random Dungeon Generator by drowhttp://donjon.bin.sh/

    Some content used under the terms of the Open Gaming License