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The lifestyle brand for eSports

The lifestyle brand for eSports

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Page 1: The lifestyle brand for eSports

The lifestyle brand for eSports

Page 2: The lifestyle brand for eSports

Fnatic Key Facts

“Founded in 2004, Fnatic is now the most popular esports organization in the world. Fnatic has a rich gaming legacy of nurturing and attracting young, prodigious pro-gamers.”

Current roster: 7 teams in the biggesteSports titles

#1 in EuropeCS:GO and LoL

Fnatic reaches 5.6% of the 89 million eSports audience

20 major events globally Weekly league events, streamed.

42Passionate full-time and part-time staff

Fnatic’s reach is 5M+ active followersFacebook, Twitter, YouTube, Instagram, Pinterest, Snapchat, Streaming.

Page 3: The lifestyle brand for eSports

“Esports is an organized multiplayer video game competitions

and is quickly becoming a global sporting phenomenon without

borders. It is as much a social experience as it is a competitive

sport.

This generation's icons are highly skilled gamers competing on

a virtual battlefield and they’re here to stay.”

What is eSports?

Number of eSport tournaments:

in 2013

in 2014

Page 4: The lifestyle brand for eSports

eSports to reach 335M viewers by 2017

30% in the high income bracket

44% viewers who don’t play, just watch online

Today there are 89M eSports Fans vs. 94M for ice hockey

Global eSports awareness will reach a total of 1.2 billion gamers by 2017.

Source: Newzoo – The Global Growth of eSports (January 2015). Revenue forecast excludes gaming hardware.

Occasional Viewers

Freq Viewers

Average spend per eSports enthusiast

Page 5: The lifestyle brand for eSports

For more detailed information contact us at

[email protected]

Contact Us

Page 6: The lifestyle brand for eSports

Having already upended the entertainment world —

global revenue for games is $20 billion higher than

the music industry’s and is chasing that of the movie

business — the games industry has turned its

ambitions toward the lucrative world of professional

video game competition, widely known as e-sports.

Page 7: The lifestyle brand for eSports

“I feel like eSports is happening with or without us.

Games have become the biggest unofficial sports

league in the world right now. People are competing

all the time and it’s competitive by nature. There’s a

massive unofficial ecosystem of content, whether it

be on YouTube or Wikipedia pages, dedicated to the

world’s most dedicated gamers.”