The Impact of Telepresence in an Online Ad on The

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    Recherche et Applications en Marketing

    28(2) 324

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    IntroductionIn the marketing literature, direct experience, i.e.

    consumers first usage experience with a product

    (Singh et al., 2000) has always been considered to

    have a greater effect than indirect experience (from

    advertising or word of mouth) on the formation of

    strong beliefs and attitudes towards the product

    (Berger and Mitchell, 1989; Marks and Kamins,

    1988; Smith and Swinyard, 1983). While virtual

    The impact of telepresence in anonline ad on forming attitudes towardsthe product: The relevance of thetraditional experiential approach

    Sana DebbabiIUT of Tours, VALLOREM (EA6296), Franois Rabelais University-Tours, France

    Serge BaileTBS, Toulouse University & Aix Marseille University, IAE Aix en Provence, CERGAM (EA 4225), France

    Vronique des GaretsIAE of Tours, VALLOREM (EA6296), Franois Rabelais University-Tours, France

    Gilles RoehrichCERAG UMR 5820 - IAE, University Grenoble Alpes, France

    Abstract

    This study proposes a conceptual model for understanding the impact of telepresence in an online ad on the

    process of forming attitudes towards the product. The model takes the traditional experiential approachas its frame of reference. It formulates two interdependent attitude formation processes in a telepresencesituation: the first cognitive, the second affective. The model is tested by means of a quasi-experiment.The results confirm the hypotheses of direct and indirect causality among the variables comprising thetwo processes. This causal analysis allows us to carry out a conceptual diagnosis and to make variousrecommendations.

    Keywords

    3D advertising, attitude towards the product, role taking, telepresence, virtual direct experience

    Corresponding author:

    Sana Debbabi, Associate Professor, IUT of Tours Franois Rabelais UniversityTours, 29, Rue du Pont Volant 37082 Tours, France.

    Email: [email protected]

    7480RME28210.1177/2051570713487480Rechercheet Applicationsen Marketing(English Edition)Debbabi et al.

    Article

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    4 Recherche et Applications en Marketing (English Edition) 28(2)

    experience is similar to indirect experience because

    they are both produced via media, virtual experi-

    ence becomes similar to direct experience through

    the webs capacity to provide a virtual reality for

    different types of applications (Li et al., 2002). The

    implementation of new interactive technologies for

    display in three dimensions (3D) enables this virtualexperience and points to a greater impact on the for-

    mation of consumers beliefs and attitudes toward a

    product (Hand, 1997; Hughes et al., 2002; Mirapaul,

    2000).

    The study of the impact of the display format on

    consumer responses is increasingly attracting the

    attention of marketing researchers. 3D advertising

    is valued for its capacity to arouse telepresence in

    the consumer in virtual environments, where telep-

    resence is defined as the experience of presence in

    a virtual environment by means of communicationtechnologies (Steuer, 1992: 76). Exposure to 3D

    advertising thus allows consumers to surrender to

    this environment and to look at products and obtain

    knowledge about them without going to a store.

    New experience of a product, so-called virtual

    experience, can thus arise (Li et al., 2001; Edwards

    and Gangadharbatla, 2001; Jiang and Benbasat,

    2005; Klein, 1998; Li et al., 2002).

    In the context of television advertising, MacInnis

    and Jaworski (1989) introduced the concept of

    role-taking defined as an experience in which theindividual places the self into the ad or product

    experience (1989:13). This concept is similar to

    that of telepresence in internet advertising. Indeed,

    both concepts refer to the displacement of the per-

    son from his or her immediate environment to the

    environment created by the ad for an experience of

    the product. The present study is part of a research

    field that seeks to explore the implications of telep-

    resence. More specifically, the objective of this

    study is to better understand the mechanisms by

    which telepresence impacts the formation of atti-tudes toward the product in the context of internet

    advertising.

    This influence on the perceptual, cognitive, emo-

    tional and behavioral responses of an individual to a

    stimulus has been studied in the areas of marketing,

    humancomputer interaction and information sys-

    tems. However, the impact of telepresence on the

    formation of attitudes toward products is a relatively

    unexplored area of research (Edwards and

    Gangadharbatla, 2001; Klein, 1998; Li et al., 2002;

    Jiang and Benbasat, 2005; Debbabi et al., 2010).

    There is a connection between the present study

    and research on the influence of television advertis-

    ing on attitudes toward products (MacInnis and

    Jaworski, 1989; Smith and Swinyard, 1983).However, our study does not intend making a com-

    parison between the effect of telepresence in an

    online ad and the effect of role-taking in a TV ad.

    Rather our aim is to build on the theoretical connec-

    tions between the two concepts so as to better

    understand the consequences of telepresence.

    Virtual experience of the product stemming from

    telepresence is more convincing than indirect expe-

    rience arising from role-taking in a television com-

    mercial. Indeed, unlike a TV ad, 3D advertising

    enables the individual to interact with the product.The person thus becomes a tele-actor and not sim-

    ply a viewer in relation to the message he or she

    receives. The mechanisms of the influence of telep-

    resence on attitude are therefore specific to this type

    of experience.

    As a first step, we present an overview of studies

    that have focused on the potential of the concept of

    telepresence. We then look at the similarities

    between the concept of telepresence in an Internet

    ad and the concept of role-taking in a television

    commercial. These similarities are a point of depar-ture for understanding the effects of telepresence.

    The experiential approach of MacInnis and Jaworski

    (1989), which explains the impact of role taking on

    attitude formation, serves therefore as a theoretical

    reference point. We next put forward a model

    describing the effect of telepresence on the attitude

    towards the product. Finally, we present and discuss

    the main findings and their theoretical and manage-

    rial implications.

    Literature review

    Telepresence

    Several studies (Biocca, 1997; Klein, 2003; Steuer,

    1992) draw attention to the fact that a user whose

    perception is mediated by a communication tech-

    nology necessarily perceives two environments: the

    one real (physical), the other virtual (mediated).

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    Debbabi et al. 5

    Telepresence is experienced by the user when the

    perception mediated by the technology takes prec-

    edence over the unmediated perception. Lombard

    and Ditton (1997) consider that telepresence is the

    perceptual illusion of non-mediation. Debbabi and

    Baile say that telepresence is a perception of pres-

    ence in a mediated environment that appears as if itwas less mediated or real (2005: 74). Telepresence

    is an intrinsically motivating activity (Jeandrain,

    2001) and an exciting and emotionally intense

    experience (Grigorovici, 2003), and is determined

    by the characteristics of the media and of the user

    (Campbell et al., 2010; Lessiter et al., 2001).

    The characteristics of a medium is defined by its

    content and form (Heeter, 1992; Lombard and

    Ditton, 1997). The content corresponds to the use of

    conventions pertaining to the medium and to the

    nature of the task or activity to be carried out(Lombard and Ditton, 1997). The form of the

    medium depends on its richness and interactivity.

    Media richness refers to the number of senses stim-

    ulated during the presentation of information and to

    the quality/resolution of this presentation (Steuer,

    1992). Interactivity is defined by Steuer as the

    extent to which users can participate in modifying

    the form and content of the mediated environment

    in real time (1992: 14).

    The characteristics of the user include perceptual

    and cognitive ability, attention, duration of exposureand/or its interaction, and familiarity with mediated

    environments (Lessiter et al., 2001; Witmer and

    Singer, 1998).

    3D advertising is in this sense considered as a

    source of stimulation of telepresence. It offers the

    Internet user the possibility of interacting with the

    product, and meets his or her requirements in terms

    of observation and manipulation of the product:

    rotation, zoom in, zoom out, etc. (Hand, 1997).

    Researchers have shown that 3D advertising influ-

    ences learning, product knowledge, the strength ofbeliefs about the attributes of the product, confi-

    dence in beliefs and attitudes, and confidence in the

    attitude toward the brand and the product (Debbabi

    et al., 2010; Biocca and Daugherty, 2001; Klein,

    2003; Li et al., 2001, 2002). From a perceptual point

    of view, telepresence in a 3D advertisement propels

    the individual towards direct experience of the prod-

    uct and to developing a virtual direct experience

    (Griffith and Chen, 2004; Li et al., 2001, 2002;

    Klein, 2003). Griffith and Chen define virtual direct

    experience as the conveyance of experiential prod-

    uct attributes in an on-line simulation of a direct

    experience (2004: 56). Li et al. instead offer a sub-

    jective conceptualization of virtual direct experi-

    ence: a psychological and emotional state thatconsumers undergo while interacting with products

    in a 3D environment (2001: 14). Although this

    experience is not poly-sensory, it is more gratifying

    than the indirect experience produced by means of

    posters, television ads, 2D photos of products on the

    internet and non-interactive 3D animations online,

    in the cinema or on television (Li et al., 2002).

    Indeed, it is these intentional and interactive manip-

    ulations of the product that give this experience its

    particular force.

    Li et al. (2002) show that the virtual experienceis only experienced by telepresent subjects in a vir-

    tual environment that allows interaction with the

    product. Indeed, through the technologys loss of

    salience, telepresence gives the person the impres-

    sion of being in direct contact with the product. This

    assimilation can lead to interesting effects on con-

    sumer behavior, and more specifically on the pro-

    cessing of information about the product.

    Theoretical findings of the literaturereview

    The literature review has brought out the important

    role of telepresence in the creation of a virtual direct

    experience with the product. Are there rules that

    allow the creators of advertising messages to foster

    telepresence with certainty? What are the likely

    consequences of such telepresence in terms of

    information processing?

    Three observations, derived from the literature,

    prompt these questions.

    First observation: 3D gives rise to more telepres-ence. Some studies have investigated the impactof the advertising richness and interactivity on tel-

    epresence. More specifically, they examine the

    format of the presentation of the product (3D or

    2D). 3D ads are considered richer higher digital

    resolution of the product display and the ability to

    zoom in on the product and more interactive

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    possibility of manipulating the product than

    2D ads (Hopkins and Raymond, 2004; Li et al.,

    2002; Klein, 2003). The findings of these studies

    show that the level of telepresence is higher for 3D

    than for 2D advertisements.

    Second observation: Influence on attitude depends onthe ads richness and interactivity. Some work has

    focused on measuring the effectiveness of rich,

    interactive ads in simulating of direct experience of

    the product. The results show that these two charac-

    teristics positively influence the intensity of the

    consumers cognitive, affective and conative

    responses (Fiore and Jin, 2003; Griffith and Chen,

    2004; Suh and Lee, 2005). Certain effects are simi-

    lar to those found by Smith and Swinyard (1983) in

    relation to direct experience: learning, the strength

    of and confidence in beliefs about the product, andconfidence in the attitude toward the product.

    Third observation: Telepresence enhances the impact ofrichness and interactivity. Finally, some studies con-tribute to understanding consumer responses to the

    richness and interactivity of advertising by investi-

    gating the role of telepresence. Research in this area

    shows that telepresence conveys the effects of the

    richness and interactivity effects of the ad to the

    internet users responses (Debbabi et al., 2010;

    Hopkins and Raymond, 2004; Kim, 1996; Kim andBiocca, 1997; Li et al., 2001; Lombard and Ditton,

    1997; Klein, 2003).

    The literature review highlights the impact of

    telepresence on the attitude towards the product. It

    also shows that few studies have modeled these

    influence mechanisms on the formation of attitudes.

    The studies by Hopkins and Raymond (2004) and

    Grigorovici (2003) provide a first attempt to model

    the process of attitude formation in a situation

    where telepresence occurs. However, these studies

    have a number of shortcomings, in that they explainattitude formation by purely affective mechanisms

    without taking cognitive mechanisms into account.

    Yet the role of the latter in experience is undeniable

    (Derbaix and Pham, 1989; Eagly and Chaiken,

    1993; Smith and Swinyard, 1982).

    Given these facts, the aim of this study is to pro-

    vide a better understanding of the telepresence

    effects on the attitude towards the product. On the

    one hand, the study of the affective influence mech-

    anisms of telepresence on attitude towards the prod-

    uct needs to be deepened. On the other hand, to

    remedy the shortcomings in the studies by Hopkins

    and Raymond (2004) and Grigorovici (2003), the

    effect of telepresence on attitude cannot be fully

    explained by purely affective mechanisms. The pro-posed modeling process also takes into account

    cognitive mechanisms affecting attitude formation,

    and shows the complementarity and interdepend-

    ence of the cognitive and emotional models in atti-

    tude formation in order to better understand virtual

    experience through telepresence in an internet ad.

    This work is thus situated within an original research

    approach intended to provide answers to the follow-

    ing question: how does telepresence influence the

    formation of attitudes toward the product in the

    context of internet advertising?To better explain the effects of telepresence, it is

    appropriate to use a stream of research dealing with

    the process of attitude formation, focusing on the

    experience during exposure to advertising, which

    mobilizes MacInnis and Jaworskis (1989) integra-

    tive model. In that way our study introduces the

    indirect experience of the product after exposure to

    a TV ad, known as role-taking.

    Role-taking is the projection of an individual

    into a particular role in an advertisement. It helps

    create an experience between the individual and theproduct (Krugman, 1965), and allows the person to

    access the distinctive and characteristic world of

    the product.

    Although the concept of role-taking is tradition-

    ally used in the context of TV advertising, it shares

    many features with telepresence that merit being

    developed, because they underlie our choice of the

    MacInnis and Jaworski model as the conceptual

    framework of this study.

    Telepresence and role-taking:Conceptual similarities

    According to MacInnis and Jaworski, role-taking

    corresponds to a high level of information process-

    ing during which the individual relates information

    about the brand to the self (1989: 13). The person

    identifies with the role described in the advertise-

    ment and anticipates the consequences of using the

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    Debbabi et al. 7

    product. This definition implies a shift of the indi-

    vidual from his or her physical environment to the

    environment created by the ad. Role-taking also

    implies that the media appears invisible to the

    individual.

    The conceptualization of role-taking is similar to

    that of telepresence, which is defined by Lombardand Ditton as a perceptual illusion of non-media-

    tion (1997: 57). For Lombard (2000), telepresence

    is a subjective perception of an experience created

    by technology with objects and/or events. Although

    this perception is subjective, it allows the person to

    construct an interpretation of the experience of

    objects or events in the virtual environment. It con-

    sists of a form of exposure suited to role projects,

    and partly explains experiential behavior, since it

    represents a situation in which the individual is

    involved, transported and projected into the experi-ence of the product. Direct virtual experience aris-

    ing from telepresence can be viewed as a form of

    role-taking appropriate to the context of interactive

    advertising on the internet.

    Telepresence and role-taking:similarities in their determinants

    Telepresence and role-taking have two common

    antecedents: ability and motivation. Ability depends

    on familiarity with the product (Anderson andJolson, 1980) and the medium (Lombard and Ditton,

    1997), on the degree of difficulty of the message

    (Yalch and Elmore-Yalch, 1984), and on interaction

    with the virtual environment (Billinhurst and

    Weghorst, 1995). Sustainable and/or situational

    motivation determines the level of attention to the

    advertising stimulus, which is a prerequisite for role-

    taking (MacInnis and Jaworski, 1989) and telepres-

    ence. Indeed, telepresence may vary across a range

    of values that depends in part on the allocation of

    attentional resources (Witmer and Singer, 1998).3D interactive ad characteristics favor factors

    that initiate information processing and determine

    role-taking in an advertisement, namely opportu-

    nity, ability and motivation. On the one hand, the

    interactivity of the ad allows the internet user to

    control the speed of its transmission, a determining

    factor of opportunity (Chaiken and Eagly, 1976;

    Krugman, 1965; Wright, 1974). Opportunity is also

    augmented by providing the consumer with textual

    information and interactive displays in relation to

    the product. On the other hand, controlling the order

    of presentation of information and interaction with

    the product in the mediated 3D virtual environment

    facilitates understanding of product information

    (Ariely, 2000; Ayerson 1996; Macias, 2003; Najjar,1996). The individual ability to interpret the infor-

    mation contained in product advertising is thus rein-

    forced. In addition, interactive advertising on the

    internet gives rise to situational motivation through

    its perceived novelty (Edwards and Gangadharbatla,

    2001).

    Telepresence and role-taking: Similarities in their conse-quences. Telepresence and role-taking influencesimilar variables, such as beliefs and attitudes

    toward the product, attitude towards the ad andemotions (Campbell et al., 2010; Debbabi et al.,

    2010; Grigorovici, 2003; Hopkins and Raymond,

    2004; Kim and Biocca, 1997; Klein, 2003; Li et al.,

    2002).

    Studying the similarities between the two con-

    cepts suggests that telepresence is a situation suited

    to role-taking in online advertising: it expresses a

    state of favorable attention to role-taking, and in a

    telepresence situation, people have the opportunity

    to process information, a prerequisite for role-tak-

    ing (MacInnis and Jaworski, 1989). The opportu-nity to process information depends on an

    individuals ability to control the transmission rate

    of the message, as well as the amount and type of

    information (image and text) provided (Wright,

    1974). Yet, with telepresence, these two factors are

    enhanced by interactivity and richness of online

    advertising. In addition, ads favoring telepresence

    would orientate experiential needs and contribute to

    role-taking, because they are based on interactive

    images of the product (MacInnis and Jaworski,

    1989).In conclusion, these findings argue in favor of

    the MacInnis and Jaworski model. We mobilize this

    model in this study to explain the effect of telepres-

    ence on the formation of attitudes toward the prod-

    uct. More specifically, it supports the premise that

    information processing, initiated by role-taking,

    accounts for the likely effect of telepresence on atti-

    tude towards the product.

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    Research model and

    hypotheses

    MacInnis and Jaworski (1989) emphasize the impor-

    tance of the role of emotions during role-taking in

    the formation process of attitude toward the product.

    Emotions are produced by certain aspects of theexecution of the ad (scenarios giving rise to emo-

    tions related to consuming, or not consuming, the

    product). These authors point out that individuals

    engaged in role-taking experience more intense

    emotions. Role-taking is in this sense more experi-

    ential than analytical. The emotions felt partly affect

    attitude towards the product through the mediation

    of beliefs about the product and of the attitude

    towards the ad (MacInnis and Jaworski, 1989).

    In an interactive internet ad context, telepresence

    projects the individual into a virtual direct experi-ence. This virtual experience is of interest on two

    counts. Being perceptually similar to direct experi-

    ence, it results not only in the formation of beliefs

    about the product but also in arousal and a cheerful

    frame of mind. Indeed, it enables the person to

    anticipate the experience of using the product.

    Telepresence thus reproduces some of the pleasures

    and enjoyment experienced when consuming the

    product (Edwards and Gangadharbatla, 2001;

    Grigorovici, 2003; Jones et al., 2008). Certain char-

    acteristics of the internet environment, especially itsinteractivity, intensify these feelings because they

    generate positive emotional reactions (Hoffman and

    Novak, 1996; Jones et al., 2008). In short, emotions

    play an important role in the virtual experience, and

    should therefore be taken into account by the

    research model.

    The experiential approach and its findings con-

    sequently offer a conceptual framework for explain-

    ing the effects of telepresence on the attitude

    developed by the customer toward the product

    through two processes, one cognitive and the otheremotional. The cognitive process results from the

    virtual direct experience and is based on beliefs

    about the product formed during this experience.

    The emotional process results from the parallel

    effects of exposure to the internet, the advertising

    features and the virtual direct experience. It is based

    on the emotions triggered by navigating in the ad

    and on the attitude towards the ad.

    The experiential approach adopted by Izard (1972,

    1977) and Meyers-Levy and Malavyia (1999) recog-

    nizes the interdependence between the cognitive and

    emotional processes. For these authors, emotions are

    an experiential and motivational process that initiates

    and guides the learning process. Pleasurable and stim-

    ulating emotions felt during the virtual experience

    draw the persons attention to the positive conse-

    quences of direct experience of the product, and

    therefore induce him or her to reassess the product.

    These emotions influence not only beliefs about the

    product, but also the evaluation of the ad. It is thus

    plausible that telepresence, though the emotions,partly influences beliefs about the product as well as

    the attitude toward the ad.

    The research model is presented in Figure 1.

    Direct effect of telepresence on cognitiveand affective mediators of the formation ofattitude towards the product

    Relationship between telepresence and product beliefs.For Smith and Swinyard (1982) direct experience

    encourages evaluation of the product attributes,because it is based on sensorial inspection of the

    product, though which the individual accepts the

    information provided. Direct experience thus facili-

    tates the formation of product beliefs (Kempf and

    Smith, 1998; Smith, 1993; Wright and Lynch, 1995).

    In the case of a 3D advertisement on the internet,

    telepresence helps create a virtual experience, a

    way of experiencing the product attributes, and

    [H1a] [H5a][H2a]

    TELP [H1b] EMO [H4] Ap

    [H1c] [H2b] [H5b]

    Aad

    Cp

    Figure 1.Research model.TELP:telepresence

    EMO:emotions triggered by navigating in the ad

    Cp: beliefs about the product

    Ap:attitude toward the product

    Aad:attitude toward the ad

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    10 Recherche et Applications en Marketing (English Edition) 28(2)

    to be a source of information that guides the cogni-

    tive process.

    Hence, and in accordance with the findings of

    studies establishing that the emotions triggered by

    an advertisement presenting a product in a rich and

    interactive manner are positive (Edwards and

    Gangadharbatla, 2001; Grigorovici, 2003; Li et al.,2001; Nah et al., 2011), it is logical to assume that

    their effects on beliefs about the product are also

    positive. The emotions experienced thus allow the

    individual to modify his or her product assessment

    (Izard, 1972; Tomkins, 1962).

    Relationship between emotions and attitude toward theadvertisement.Emotions are involved in the forma-tion of the attitude toward an ad (Burke and Edell,

    1989; Cho and Stout, 1993; Homer and Yoon,

    1992). People tend to like advertisements that gen-erate positive emotions. The emotions produced by

    telepresence, interactivity and the perceived nov-

    elty of an ad are positive (pleasure and arousal)

    (Freeman and Avons, 2000; Grigorovici, 2003;

    Heeter, 1995; Li et al., 2001; Nah et al., 2011;

    Pugnetti et al., 2001). It is thus legitimate to hypoth-

    esize that the emotions triggered while navigating

    the ad are transferred to it.

    These two propositions lead us to break down

    this hypothesis into two sub-hypotheses (H2a and

    H2b) concerning the direct effects of emotions.

    H2: The emotions triggered by navigating in the

    ad have a positive effect on:

    A beliefs about the product attributes

    B the attitude toward the ad.

    The mediating role of the emotions triggered by navi-gating in the ad. Telepresence promotes the forma-tion of product-beliefs (H1a). It also has a positive

    effect on emotions (H1c). Because emotions posi-

    tively guide the formation of beliefs (H2a), it isreasonable to assume that telepresence has a posi-

    tive indirect effect on beliefs via the emotions

    generated.

    Telepresence and emotions also have a com-

    bined positive impact on attitude toward an ad (H1b

    and H2b). Thus the hypothesis that the emotions

    triggered by navigating in the ad play a mediating

    role in relation to the influence of telepresence on

    the attitude toward the ad is required to validate the

    structure of the models causal relationships. This

    hypothesis (H3) states that:

    H3: Emotions act as a partial mediator of the

    influence of telepresence on:

    a beliefs about product attributes

    b attitude towards the ad.

    Direct and indirect effects of emotions on attitudetoward the product. The literature review revealsthe effect of emotions on attitude toward a prod-

    uct (Aaker et al., 1986; Burke and Edell, 1989;

    Homer and Yoon, 1992; MacInnis and Jaworski,

    1989). Emotions triggered by navigating the ad

    and particularly through direct virtual experience

    of the product will therefore be transferred to theproduct.

    For MacInnis and Jaworski (1989), the atti-

    tude towards the product has the same polarity as

    the emotions experienced. However, the experi-

    ence of browsing a website in general, and the

    direct virtual experience of the product in partic-

    ular, produce intense positive emotions (pleasure

    and arousal) (Diesbach and Jeandrain, 2004;

    Grigorovici, 2003; Li et al., 2001; Mller, 2004;

    Nah et al., 2011; Singh et al., 2005). Hypothesis

    (H4) states that:

    H4: The emotions triggered by navigating in the

    ad have a positive effect on attitude toward the

    product.

    The experiential approach explains the forma-

    tion of attitude toward the product by the indirect

    positive effect of emotions conveyed by product-

    beliefs and the attitude towards the ad. This

    approach supports hypothesis (H5), which states

    that this process is also valid in the context of a vir-tual experience arising from telepresence.

    H5: The influence of emotions on attitude toward

    the product is partially conveyed by:

    a beliefs about the attributes of the product

    (H5a), and

    b the attitude towards the ad (H5b).

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    Debbabi et al. 11

    Methodology

    The research methodology successively considers

    the creation of advertising stimuli, the choice of

    measurement scales and the collection of data.

    Experimental design

    To ensure a good level of telepresence, this study

    tests the model on an original terrain, that of a 3D ad

    (Li et al., 2001, 2002; Debbabi et al., 2010). Although

    it does not allow the internet user to have a poly-

    sensory experience of product, it enables him or her

    to simulate a direct experience of the product.

    Thus the design of a 3D ad should take into

    account various experimental considerations to

    enable the content of the metrics to be validated.

    First, it was important to choose a product that isadvertised. Accordingly, we opted for a geometric

    product, following the recommendations for clas-

    sifications proposed by Klatzky et al. (1991) and

    McCabe and Nowlis (2001). The existence of two

    product categories geometric and material led

    us to choose a wristwatch for the experiment, i.e. a

    product whose geometric attributes, unlike mate-

    rial products, can, in accordance with the principle

    proposed by Klatzky et al. (1991), be sufficiently

    well evaluated visually. Previous studies have

    shown the effectiveness of 3D advertising for this

    type of product (Klein, 2003; Li et al., 2001, 2002).

    The choice of a watch as a geometric product was

    validated in a pretest. Respondents were asked to

    say whether they had any difficulty evaluating the

    product without actually touching it.

    Second, since the evaluations of respondents of

    different gender might, as Kisielius and Sternthal

    (1984) suggest, be subject to different levels of

    response, it was necessary to choose one watch

    model for women and another for men so as to

    reduce possible perceptual bias.

    Third, we decided to avoid the impact of a known

    brand on the product evaluation. We therefore created

    a non-existent brand without any luxury attributes.

    Fourth, on the basis of 53 non-directive inter-

    views, we needed to evaluate the qualifiers used to

    describe the product attributes (Fishbein and Ajzen,

    1975). Frequently mentioned attributes were pre-

    sented in the ad and used to measure beliefs about

    the product (Kempf and Smith 1998; Smith 1993).

    In order to inform the participants of the importance

    of these characteristics, certain information consid-

    ered helpful for their understanding and necessary

    for the proper conduct of experiments was pro-

    vided. These included the texture of the product, the

    colors available, its weight, water resistance and the

    duration of its warranty.Fifth, we decided not to specify the price of these

    products, so as to avoid introducing a further per-

    ceptual bias through the financial aspect being taken

    into account when evaluating the product (Bauer,

    1960; Rao and Monroe, 1988). Respondents were

    therefore invited to assume that the price of the two

    watches was whatever seemed appropriate.

    These various considerations were largely taken

    into account in the design of the website. The first

    page introduces the subject of the research and

    shows a photograph of two watch models, respec-tively for men and women, in order to involve these

    two targets in the process of evaluating a known

    object. This page gives the name of the brand and

    allows the participants to display each of the two

    products by clicking on them. The second page

    shows a 3D presentation of the product, information

    about the product characteristics, various advertise-

    ments designed on the basis the attributes selected,

    and a reference, specific to this study, to the appro-

    priate price, together with a reminder of the brand

    name. The two website pages for each ad are in aneutral color and white.

    Finally, to avoid the negative effect of the per-

    ceived difficulty of using the 3D format on the

    users attitude (Davis, 1989: 320), we created a

    training website for 3D interaction. Participants in

    the experiment were invited to interact with a test

    product (a can), following the explanations pro-

    vided on how to use 3D interactive tools. This ses-

    sion took place prior to displaying the 3D ad. No

    problems using the 3D format was found. By the

    end of this training session, none of the participantshad any problem using the 3D format.

    Measurement of research variables(Appendix 1)

    Measurement of the variable attitude toward the prod-

    uct - [Ap]. To measure the overall attitude towardsthe product, we decided to use Munch and Swasys

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    (1988) one-dimensional scale. This scale is consist-

    ent with our holistic approach to attitude towards

    the product, as it transcribes an overall opinion of

    the product. The scale measures a construct con-

    taining three items.

    Measurement of the variable beliefs about the productattributes [Cp].These beliefs are measured by a

    construct comprising several attributes measured by

    scales with seven-point intervals, as suggested by

    Raden (1985) and Klein (2003). The six attributes

    of the construct measure the degree of the partici-

    pants agreement or disagreement with statements

    about the perception of the product, namely the

    watch.

    Measurement of the variable attitude towards the ad

    [Aad]. Attitude towards the ad is measured by a three-item construct taken from Derbaixs (1995) scale.

    This construct is assumed to be one-dimensional.

    Measurement of the variable emotions - [EMO]. Emo-tions were measured using Mehrabian and Russells

    (1974) pleasure, arousal, domination (PAD) scale.

    The use of the PAD scale is recommended in studies

    on the influence of the situation on behavior (Lutz

    and Kakkar, 1975). The PAD scale also better repre-

    sents the experience of using the product and pro-

    vides emotional profiles specific to the experience(Havlena and Holbrook, 1986). In addition, the

    advantage of using it in an advertising context was

    shown by Morris and McMullen (1994). The PAD

    scale could therefore offer a better representation of

    virtual direct experience involving emotions.

    However, the domination dimension was

    removed from the measurement scale because it

    measures the perceived control by the internet user

    over his or her actions in a virtual environment.

    This variable would then be considered as a deter-

    minant and not a consequence of telepresence.The 12 original bipolar attributes of each

    dimension (pleasure and arousal) were measured

    using a seven-point semantic differential scale.

    Measurement of the variable telepresence [TELP].The concept of telepresence was measured using

    the one-dimensional scale developed and validated

    by Klein (2003) and Novak et al. (2000) in the same

    context. The construct comprises seven items meas-

    ured on a seven-point interval scale.

    Data collection

    A large sample (n= 353) of students (40% male and

    60% female), doing bachelors, masters or doctor-

    ate degrees in management, agreed to participate in

    the experiment. The respondents were told about

    the value of their collaboration and received instruc-

    tions about the conduct of the experiment. They

    were asked to choose and display an ad. At the end

    of the experiment, they completed a questionnaire

    containing the different items of the measurement

    scale used in the study.

    ResultsExamination of the results took place in two stages.

    The first involved validating the research models

    variables using preliminary analyses, and the sec-

    ond went on to test the research hypotheses.

    Results of the preliminary analyses

    The usual statistical analyses for each of the con-

    structs measuring the research variables were

    implemented to clarify their content validity and

    reliability. In the first step, a Principal Component

    Factor Analysis (PCFA) with Promax rotation

    (using SPSS software) was performed to explore

    the five constructs and identify an optimal one-

    dimensional structure of the attributes making a

    high contribution (> 0.5). Once the structure valid-

    ity was established, in a second step the calculation

    of Cronbachs alpha allowed its reliability to be

    evaluated. Finally, a Confirmatory Factor Analysis

    (using STATISTICA software) was carried out to

    confirm the structure of the five constructs, and test

    their independence in the research model.

    PCFA results. The results of the PCFA of the sevenitems of the construct measuring telepresence led to

    the elimination of items 6 and 7 (I forgot about my

    immediate surroundings when I was navigating

    through the exercise; and, When the computer exer-

    cise ended, I felt like I came back to the real world

    after a journey), because of their low representation

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    quality, which revealed a certain ambiguity in their

    wording. The five items retained have high contri-

    butions on a first-order factor, which account for

    62.90% of the total variance. This factor measures

    the Telepresence variable [TELP].

    The PCFA results of the two constructs, measur-

    ing attitude towards the product and attitude towardthe ad, confirm their one-dimensional factor struc-

    ture. The high contributions of the three attributes

    of the construct measuring attitude toward the prod-

    uct account for 82.1% of the total variance. This

    factor measures the variable Attitude/product

    [Ap]. Similarly, the three attributes of the construct

    measuring attitude toward the ad account for

    82.25% of the total variance. This factor measures

    the variable Attitude/advertisement [Aad].

    The PCFA results of the six items of the con-

    struct measuring product beliefs show low contri-butions from items 3 and 5 (this product will suit

    you well, and this product is fashionable), whose

    wording is too general. The four items retained have

    high contributions on a first-order factor and explain

    59.30% of the total variance. This factor measures

    the variable Beliefs/product [Cp].

    The PCFA of the 12 attributes measuring emo-

    tions (pleasure and arousal) reconstruct a general

    factor, whose variance (66.17%) is explained by a

    linear component, the high contributions of which

    reflect only five attributes (combining the attributespleasure and arousal). This component refers to the

    variable emotions [EMO]. The results show that

    seven attributes are rejected in the specific compo-

    nents of emotion and are not included in this study.

    Results of the reliability test. The reliability of each ofthe five constructs, measured using Cronbachs

    alpha (1951), is statistically verified for each of the

    five research variables. The calculated coefficients

    are high and above the norm (0.80) recommended

    by Nunnally (1978).

    Results of the Confirmatory Factor Analysis. Theresults of the CFA (Appendix 2) carried out for each

    of these constructs, using STATISTICA 7.0 soft-

    ware, confirm the existence of (statistically signifi-

    cant) weights greater than 0.50 for each attribute. To

    complement the reliability study, the Jreskog coef-

    ficients (Fornell and Larcker, 1981) confirm the

    high reliability of the measurement instruments.

    Thus the convergent and discriminant validities of

    the constructs were verified, consistently with the

    established standards (Evrard et al., 1997), and par-

    ticularly with that of the average variance extracted

    (AVE), calculated for each measurement scale,

    which is greater here than the square of its correla-tion with the other constructs.

    To estimate the goodness of fit of the model to

    the data, a CFA was carried out on the measurement

    model. Assessment of the adequacy of the model,

    and of a general hypothesis of fit in relation to the

    empirical data, was done through a combination of

    indices concerning the estimation of absolute fit (,

    GFI, AGFI, RMR and RMSEA), incremental fit

    (NFI, CFI, TLI, IFI), and parsimonious fit (/df).

    The models goodness of fit (the fit of the data to

    relationships studied) is generally acceptable andmeets the theoretical requirements, according to

    Arbuckle and Wothke (2000) and Roussel et al.

    (2002). On the one hand, the null hypothesis of the

    existence of assumed causality relationships is veri-

    fied by the value of /d.f. equal to 2.46 (lower than

    the norm of 5), and the value of P() equal to 14%

    (greater than the acceptable norm of 5%), showing

    that the model is parsimonious. On the other hand,

    the absolute fit of the model is verified first by the

    values of GFI (.90), AGFI (.85) and RMR (.038),

    which are close to the agreed norms, and, second,by the value of RMSEA (7%), which is slightly

    higher than the norm of 5%. These intermediate

    results are consistent with those of studies that help

    validate the constructs, which are often difficult to

    confirm from an empirical or experimental stand-

    point, in the research field of e-marketing or infor-

    mation systems (IS) users (Baile and Louati, 2010).

    Note also that the validation of parsimonious fit is

    not necessary for this exploratory study, even with

    NFI and CFI coefficients of 0.90 and 0.92, which

    are higher than the norms.To summarize, the structure of the research

    model (Figure 1) is verified by the existence of lin-

    ear relationships between variables estimated using

    the Maximum Likelihood method, which, accord-

    ing to Chou and Bentler (1996), is the most suitable

    from the standpoint of the quality of the estimates,

    and is also the most referenced in e-Marketing and

    management information systems (MIS) research

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    (Chin and Todd, 1995). These relationships signifi-

    cantly explain (p < 1%) all of the models explana-

    tory variables, with the following coefficients of

    determination (R) of explained variance: R [Ap] =

    24%, R [Cp] = 15.3%, R [EMO] = 16.5% and R

    [Aad] = 6.8%. The relationships postulated in

    Figure 1 will now be addressed in testing ourresearch hypotheses.

    Results of testing research hypotheses

    The Maximum Likelihood estimation method

    (using STATISTICA version 7.0) was used to test

    the general structural model for all linear relation-

    ships studied. The results of testing the general

    research model are presented in the following sec-

    tions. For clarity, the results for the direct and indi-

    rect links postulated by the model are presentedsuccessively.

    Testing the effects of telepresence on mediators of for-mation of attitude towards the product. The results oftesting the complete structural model are summa-

    rized in Table 1. They show the significant positive

    influence of telepresence on perceived beliefs in

    relation to the product attributes, on the attitude

    toward the ad and on perceived emotions. Thus

    hypotheses H1a, H1b and H1c are confirmed.

    The results also confirm the positive influence ofemotions on product beliefs, on attitude toward the

    ad, and on attitude toward the product. Thus hypoth-

    eses H2a, H2b and H4 are confirmed.

    Testing the indirect effect of telepresence on productbeliefs: The mediating role of emotions.Showing themediating role of a variable is based on a specific

    procedure proposed and formalized by Baron and

    Kenny (1986). According to Roussel et al (2002),

    this procedure has the advantage of a simple, clear

    and rigorous approach. It requires a series of four

    successive tests, to:

    1. Show that the link (c) between the inde-

    pendent variable X and the dependent vari-able Y is significant, so as to ensure the

    existence of an effect to be conveyed.

    2. Show that the independent variable X has a

    significant impact (a) on the mediating vari-

    able M.

    3. Show that the relationship between the

    mediating variable and the dependent vari-

    able Y is significant. This involves imple-

    menting a regression of Y on both M and X.

    In controlling X, the coefficient (b) between

    M and Y should remain significant.4. Check whether the mediation is total or par-

    tial and implement a Sobel test1 (Preacher

    and Hayes, 2004). If the link between the

    independent variable and the dependent var-

    iable (c) is zero, the mediation is total. If

    c< c, the mediation is partial. Otherwise

    there is no mediating effect.

    Consistently with this procedure, the results pre-

    sented in Table 2 show that telepresence has a sig-

    nificant positive influence on emotions (a) and onproduct beliefs (c). The relationship between emo-

    tions and product beliefs (b) is also positive and sig-

    nificant. However, the effect of telepresence on

    beliefs (c) decreased when we statistically con-

    trolled emotions (c < c). Emotions therefore play a

    partial mediator role for the influence of telepres-

    ence on product beliefs. To confirm this mediation,

    we carried out a Sobel test. The results show that the

    Table 1. Results of testing the complete model.

    Estimated parameter (c) Significance

    TELP Cp 0.154 (t= 3.835) (p= 0.000)

    TELP Aad 0.247 (t= 6.545) (p= 0.000)

    TELP EMO 0.404 (t= 11.681) (p= 0.000)

    EMO Cp 0.272 (t= 7.237) (p= 0.000)

    EMO Aad 0.379 (t= 11.235) (p= 0.000)

    EMO Ap 0.234 (t= 7.010) (p= 0.000)

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    indirect effect of telepresence on product beliefs via

    emotions is significantly different from zero (z =

    8.068 > 1.96; p= 0.000). Thus, hypothesis H3a is

    confirmed.

    Indirect effect of telepresence on attitude toward thead: The mediating role of emotions.The results pre-sented in Table 3 show that telepresence has a sig-

    nificant positive influence on emotions (a) and the

    attitude towards the ad (c). They also show that the

    relationship between emotions and attitude towards

    the ad (b) by controlling telepresence is positiveand significant and that the effect of telepresence

    on attitude toward the ad (c) decreases when one

    statistically controls emotions (c < c). The results

    of the Sobel test show that the indirect effect of

    telepresence on attitude toward the ad via emotions

    is significantly different from zero (z = 7702 >

    1.96; p = 0.000). Therefore, hypothesis H3b is

    confirmed.

    Testing the indirect effect of emotions on attitude towardthe product: The mediating role of product beliefs. Theresults (Table 4) show that the effect of emotions on

    attitude toward the product (c) decreases when we

    control product beliefs (c < c). The results of the

    Sobel test confirm this indirect effect (z = 7.041>

    1.96; p= 0.000). Beliefs thus partially convey the

    influence of emotions on attitude toward the prod-

    uct. Thus, hypothesis H5a is confirmed.

    Testing the indirect effect of emotions on attitude

    toward the product: The mediating role of attitudetoward the ad. The results also confirm the indirecteffect of emotions on attitude toward the product

    via the attitude towards the ad (Table 5). The effect

    of emotions on attitude toward the product (c)

    decreases when we control attitude toward the ad

    (c < c). The Sobel test was significant (z = 5.996 >

    1.96; p = 0.000). Hypothesis H5b is therefore

    confirmed.

    Table 2. Mediating effect of emotions on the influence of telepresence on Cp.

    Stage Estimated parameter Significance

    1 TELP (c) Cp 0.501 (t= 9.561) (p= 0.000)

    2 TELP (a) EMO 0.513 (t= 10.405) (p= 0.000)

    3 EMO (b) Cp 0.663 (t=12.779) (p= 0.000)

    4 TELP (c) Cp 0.137 (t= 2.229) (p= 0.026)

    Table 3. Mediating effect of emotions on the influence of telepresence on the Aad.

    Stage Estimated parameter Significance

    1 TELP (c) Aad 0.532 (t= 10.785) (p= 0.000)

    2 TELP (a) EMO 0.513 (t= 10.405) (p= 0.000)

    3 EMO (b) Aad 0.600 (t=11.328) (p= 0.000)

    4 TELP (c) Aad 0.228 (t= 3.795) (p= 0.000)

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    Discussion and conclusion

    This study confirms the value of using the role-

    taking experience to understand the effect of telep-

    resence on the formation of attitude toward the

    product. The results show that telepresence has the

    same patterns of influence as role-taking on the for-

    mation of attitude. Two interdependent attitude for-

    mation routes were identified.

    The first of these is cognitive, via product beliefs:

    interactivity helps arouse the situational interest of

    consumers to process information (Grigorovici,2003; Jeandrain, 2001). Telepresence thus expresses

    a state of attention and involvement. The person

    absorbed in interacting with the product is projected

    into the virtual experience. He or she is thus led to

    process the information contained in the ad. This

    information processing is facilitated through interac-

    tivity with the presentation of the product (Ayerson

    1996; Macias, 2003; Najjar, 1996). The virtual

    experience is similar to the direct experience,

    thereby contributing to the formation of beliefs

    about product. The attitude towards the product is

    formed, therefore, via the first route based on cogni-

    tive product beliefs.

    The second route is affective, via emotions and

    the attitude towards the ad: telepresence is a

    means of access to an experience comparable to a

    kind of virtual use of the product. According to

    Holbrook and Hirschmans (1982) experiential

    approach, using the product yields pleasure and

    arousal for the person concerned. Thus telepres-

    ence reproduces emotions felt during direct expe-

    rience of the product. Interactivity, the perceived

    novelty of the experience, and the effect of expo-

    sure to the medium also explain the positive polar-

    ity of these emotions. The formation of favorable

    attitudes toward the ad and in relation to the prod-

    uct is, consequently, based on an affective transfer

    mechanism.

    Table 4. Mediating effect of Cp on the influence of emotions on Ap.

    Stage Estimated parameter Significance

    1 EMO (c) Ap 0.741 (t= 22.787) (p= 0.000)

    2 EMO (a) Cp 0.703 (t= 28.710) (p= 0.000)

    3 Cp (b) Ap 0.504 (t= 7.263) (p= 0.000)

    4 Emo (c) Ap 0.374 (t= 5.312) (p= 0.000)

    Table 5. Mediating effect of Aad on the influence of emotions on Ap.

    Stage Estimated parameter Signification

    1 EMO (c) Ap 0.741 (t= 22.787) (p= 0.000)

    2 EMO (a) Aad 0.720 (t= 29.792) (p= 0.000)

    3 Aad (b) Ap 0.432 (t= 6.122) (p= 0.000)

    4 Emo (c) Ap 0.429 (t= 6.131) (p= 0.000)

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    The results of the study also show that the tradi-

    tional experiential approach is applicable in the

    context of an internet ad in general and a telepres-

    ence situation in particular. They confirm the inter-

    dependence between the cognitive and emotional

    attitude formation processes, proposed by MacInnis

    and Jaworski (1989) with regard to role-taking andby Meyers-Levy and Malavyia (1999). The results

    also show that telepresence influences product

    beliefs via the emotions felt. The visual elements

    and the emotions they arouse therefore shape the

    key message (Edens and McCormick, 2000).

    Product beliefs are thus adapted to the emotions felt

    (Damasio, 1994). Our results limit the application

    of traditional theories of judgement in the context of

    internet advertising (Fishbein and Ajzen, 1975).

    They confirm the validity of the affect as informa-

    tion hypothesis (Clore et al., 2001; Schwartz andClore, 1988; Schwartz et al., 1991). Contrary to

    what Koufaris (2002) argues and in agreement with

    the suggestions made by Clore (1992), Pham (1998)

    and Pham et al. (2001), the emotional reactions trig-

    gered by an ad influence the formation of cognitive

    responses to the product.

    The results of testing hypothesis H5a further

    underline this interdependence by showing that

    product beliefs convey the positive effect of emo-

    tions on the attitude toward the product. Thus

    these results support the application of MacInnnisand Jaworskis (1989) inclusive approach in a role-

    taking situation in the context of a rich interactive

    internet ad. Telepresence is therefore a form of

    exposure suited to role projection. The formation

    of attitude toward the product, in the case of tel-

    epresence in an ad, therefore results from the

    combined effect of cognitive and emotional

    reactions.

    Apart from its theoretical interest, to be specific,

    understanding the impact of telepresence on atti-

    tude formation, this study is also relevant in prac-tice. The results highlight the benefits that marketing

    managers can derive from designing websites that

    promote telepresence.

    First, telepresence arouses experiential reac-

    tions. By procuring gratification, telepresence is an

    effective way of increasing the satisfaction of inter-

    net users seeking hedonic benefits through visiting

    a website. This extra gratification could increase the

    return rate and the sales potential of a commercial

    site. Second, telepresence involves the user in the

    advertising message and leads him or her to form a

    favorable attitude toward the ad. It is therefore a

    practical solution for persuading the maximum

    number of internet users. And finally, it is condu-

    cive to the formation of a favorable attitude towardsthe product, since the emotions felt during this

    experience are transferred to the product.

    Marketing managers and analysts are therefore

    advised to design websites promoting telepresence,

    and to provide internet users with virtual environ-

    ments simulating the direct experience of the prod-

    uct. To achieve this, two ingredients are essential:

    the interactivity of the presentation of the product

    (e.g. a 3D format) and the richness of the informa-

    tion provided. The use of various types of informa-

    tion calling upon different senses is stronglyrecommended for increasing the verisimilitude of

    the experience.

    The advantages of telepresence do not only con-

    cern organizations that operate on the internet.

    Practitioners interested in testing virtual prototypes

    of new products may also benefit from it (Urban

    et al., 1996; Urban et al., 1997).

    Limitations and future research

    Like all research, this study has its limitations. Onthe one hand, the negative impact of the time taken

    to download applets in 3D on the virtual control of

    the display was not taken into account (Weinberg,

    1995). To remedy this problem, the experiment

    used two connection methods: the first consisting of

    downloading applets on the internet before the

    experiment, thus speeding up downloading when

    the participants connected to the websites; and the

    second, using a local connection. Thus, the results

    of this study are applicable when the download

    speed is not a serious constraint.The impact of the participants demographic

    characteristics was not been taken into account in

    this study. Lightner (2003) has shown the impor-

    tance of the effect of demographic characteristics

    on the buying behavior of online users. In our study,

    the sample consisted of students (60% female) with

    a relatively similar level of education. The results

    are therefore not comparable to those of other

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    studies using samples with different demographic

    characteristics.

    Although training the participants avoided the

    negative effects of the perceived difficulty of using

    3D interactions, it might nonetheless risk altering

    how they processed the information. Its impact on

    the influence relationships proposed in the researchmodel was not evaluated by means of comparison

    with a group without any training. However, this

    risk may be considered low, because the duration of

    the training was short.

    Using the PAD scale to measure the emotions

    aroused by telepresence did not allow us validate the

    postulated two-dimensional structure five of the

    12 attributes were retained to validate an original

    construct. This construct here measures a specific

    affective response, as defined by Bagozzi et al

    (1999), to the environment. Research shows that theproblem of dimensionality of emotion has still not

    been resolved the researchers do not necessarily

    use the same dimensions of emotion. For example,

    Lemoine and Albertini (2000) validate a structure of

    the original construct of the PAD scale, with only

    three attributes describing two emotional compo-

    nents (pleasure and arousal). Hence the absence of

    internal validity (for the original structure of this

    construct) should lead to caution in the use of emo-

    tion. Further research is therefore needed, on the one

    hand, to improve the quality of reproduction of thisscale and, on the other, to adapt it to the experimen-

    tal context that confronts the purchaser in a virtual

    environment.

    Finally, this study imposed a high level of telep-

    resence so as to better understand the effect of this

    variable on attitude formation. Taking into account

    two levels of telepresence would have enabled us

    to add greater precision to the results. A compara-

    tive study of the effects of the level of telepresence

    (low vs. high) on the intensity of the relationships

    between the variables of the attitude formationprocess is currently underway. In it, the level of

    telepresence is varied by changing the ad format

    (3D vs. 2D).

    These various points suggest a number of pos-

    sibilities for future research. From a conceptual

    standpoint, several lines of research are promising.

    In particular it would be interesting to identify and

    include elements (such as mood, involvement,

    etc.) upstream of the emotions experienced during

    navigation so as to improve our understanding of

    the effects of telepresence on attitude. So far,

    research has shown that telepresence has a positive

    effect on the emotions triggered by navigating in a

    rich interactive advertisement for a product

    (Edwards and Gangadharbatla, 2001; Grigorovici,2003; Li et al., 2001; Nah et al., 2011). It would

    make sense to test whether telepresence reinforces

    a negative emotion when navigating in a shocking

    advertisement.

    Similarly, it would be interesting to see whether

    the product category geometric vs. material or

    utilitarian vs. hedonic moderates the attitude for-

    mation process. Li et al. (2002) show that 3D adver-

    tising is more effective in than 2D in the case of a

    geometrical product, though Klein (2003) suggests

    that this effectiveness is limited to research prod-ucts. A comparative approach could therefore iden-

    tify situations where telepresence is effective in

    terms of influencing the attitude towards the

    product.

    Declaration of conflicting interest

    The author declares that there is no conflict of interest.

    Funding

    This research received no specific grant from any funding

    agency in the public, commercial, or not-for-profit sectors.

    Note

    1. The Sobel test aims to verify whether the indirect

    effect of X on Y via M is significantly different

    from zero. For Preacher and Hayes (2004), this test

    is applicable when the sample size is greater than

    50 observations, which is the case in our study. It is

    then a matter of calculating a ratio z and checking

    whether its value is greater than or equal to 1.96 for

    a 5% significance level.

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    Appendix 1. Measurement scales used

    Constructs Items

    Measurement scale of beliefsabout the attributes of thewatch (6 items) [Cp]

    This watch is aesthetic (Cp1). This watch is comfortable to wear (Cp2). This watch will suit you well.*

    This watch is functional (Cp4). This watch is fashionable.* The strap of this watch is of good quality (Cp6).

    Measurement scale of attitudetoward the ad (3 items) [Aad]

    This ad leaves me totally indifferent This ad does not leave me totallyindifferent (Aad1)

    I really like this ad I really dislike this ad (Aad2) I would willingly see this ad again I have no wish to see this ad again

    (Aad3)

    Measurement scale of attitudetoward the product (3 items) [Ap]

    My opinion of this watch is: GoodBad (Ap1) I dont like this watch at all I like this watch very much (Ap2) This watch is pleasant This watch is unpleasant (Ap3)

    Measurement scale of

    emotions (12 items) [EMO]

    HappyUnhappy (EMO1)

    UnarousedAroused (EMO2)Melancholic Contented* ExcitedCalm (EMO4) AnnoyedPleased (EMO5) RelaxedStimulated (EMO6) DespairingHopeful* SatisfiedUnsatisfied* DullJittery* SleepyWide awake* SluggishFrenzied* BoredRelaxed*

    Measurement scale oftelepresence (7 items)

    [TELP]

    During the exercise, I felt I was in the world the computer created (TELP 1) During the exercise, I forgot I was in the middle of an experiment (TELP2)

    During the exercise, my body was in the room but my mind was inside theworld created by the computer (TELP3)

    The computergenerated world seemed to me somewhere I visited ratherthan something I saw (TELP4)

    I felt I was more in