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8/11/2019 The Impact of Telepresence in an Online Ad on The
1/22
Recherche et Applications en Marketing
28(2) 324
The Author(s) 2013Reprints and permissions:
sagepub.co.uk/journalsPermissions.navDOI: 10.1177/2051570713487480
rme.sagepub.com
RAM
IntroductionIn the marketing literature, direct experience, i.e.
consumers first usage experience with a product
(Singh et al., 2000) has always been considered to
have a greater effect than indirect experience (from
advertising or word of mouth) on the formation of
strong beliefs and attitudes towards the product
(Berger and Mitchell, 1989; Marks and Kamins,
1988; Smith and Swinyard, 1983). While virtual
The impact of telepresence in anonline ad on forming attitudes towardsthe product: The relevance of thetraditional experiential approach
Sana DebbabiIUT of Tours, VALLOREM (EA6296), Franois Rabelais University-Tours, France
Serge BaileTBS, Toulouse University & Aix Marseille University, IAE Aix en Provence, CERGAM (EA 4225), France
Vronique des GaretsIAE of Tours, VALLOREM (EA6296), Franois Rabelais University-Tours, France
Gilles RoehrichCERAG UMR 5820 - IAE, University Grenoble Alpes, France
Abstract
This study proposes a conceptual model for understanding the impact of telepresence in an online ad on the
process of forming attitudes towards the product. The model takes the traditional experiential approachas its frame of reference. It formulates two interdependent attitude formation processes in a telepresencesituation: the first cognitive, the second affective. The model is tested by means of a quasi-experiment.The results confirm the hypotheses of direct and indirect causality among the variables comprising thetwo processes. This causal analysis allows us to carry out a conceptual diagnosis and to make variousrecommendations.
Keywords
3D advertising, attitude towards the product, role taking, telepresence, virtual direct experience
Corresponding author:
Sana Debbabi, Associate Professor, IUT of Tours Franois Rabelais UniversityTours, 29, Rue du Pont Volant 37082 Tours, France.
Email: [email protected]
7480RME28210.1177/2051570713487480Rechercheet Applicationsen Marketing(English Edition)Debbabi et al.
Article
8/11/2019 The Impact of Telepresence in an Online Ad on The
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4 Recherche et Applications en Marketing (English Edition) 28(2)
experience is similar to indirect experience because
they are both produced via media, virtual experi-
ence becomes similar to direct experience through
the webs capacity to provide a virtual reality for
different types of applications (Li et al., 2002). The
implementation of new interactive technologies for
display in three dimensions (3D) enables this virtualexperience and points to a greater impact on the for-
mation of consumers beliefs and attitudes toward a
product (Hand, 1997; Hughes et al., 2002; Mirapaul,
2000).
The study of the impact of the display format on
consumer responses is increasingly attracting the
attention of marketing researchers. 3D advertising
is valued for its capacity to arouse telepresence in
the consumer in virtual environments, where telep-
resence is defined as the experience of presence in
a virtual environment by means of communicationtechnologies (Steuer, 1992: 76). Exposure to 3D
advertising thus allows consumers to surrender to
this environment and to look at products and obtain
knowledge about them without going to a store.
New experience of a product, so-called virtual
experience, can thus arise (Li et al., 2001; Edwards
and Gangadharbatla, 2001; Jiang and Benbasat,
2005; Klein, 1998; Li et al., 2002).
In the context of television advertising, MacInnis
and Jaworski (1989) introduced the concept of
role-taking defined as an experience in which theindividual places the self into the ad or product
experience (1989:13). This concept is similar to
that of telepresence in internet advertising. Indeed,
both concepts refer to the displacement of the per-
son from his or her immediate environment to the
environment created by the ad for an experience of
the product. The present study is part of a research
field that seeks to explore the implications of telep-
resence. More specifically, the objective of this
study is to better understand the mechanisms by
which telepresence impacts the formation of atti-tudes toward the product in the context of internet
advertising.
This influence on the perceptual, cognitive, emo-
tional and behavioral responses of an individual to a
stimulus has been studied in the areas of marketing,
humancomputer interaction and information sys-
tems. However, the impact of telepresence on the
formation of attitudes toward products is a relatively
unexplored area of research (Edwards and
Gangadharbatla, 2001; Klein, 1998; Li et al., 2002;
Jiang and Benbasat, 2005; Debbabi et al., 2010).
There is a connection between the present study
and research on the influence of television advertis-
ing on attitudes toward products (MacInnis and
Jaworski, 1989; Smith and Swinyard, 1983).However, our study does not intend making a com-
parison between the effect of telepresence in an
online ad and the effect of role-taking in a TV ad.
Rather our aim is to build on the theoretical connec-
tions between the two concepts so as to better
understand the consequences of telepresence.
Virtual experience of the product stemming from
telepresence is more convincing than indirect expe-
rience arising from role-taking in a television com-
mercial. Indeed, unlike a TV ad, 3D advertising
enables the individual to interact with the product.The person thus becomes a tele-actor and not sim-
ply a viewer in relation to the message he or she
receives. The mechanisms of the influence of telep-
resence on attitude are therefore specific to this type
of experience.
As a first step, we present an overview of studies
that have focused on the potential of the concept of
telepresence. We then look at the similarities
between the concept of telepresence in an Internet
ad and the concept of role-taking in a television
commercial. These similarities are a point of depar-ture for understanding the effects of telepresence.
The experiential approach of MacInnis and Jaworski
(1989), which explains the impact of role taking on
attitude formation, serves therefore as a theoretical
reference point. We next put forward a model
describing the effect of telepresence on the attitude
towards the product. Finally, we present and discuss
the main findings and their theoretical and manage-
rial implications.
Literature review
Telepresence
Several studies (Biocca, 1997; Klein, 2003; Steuer,
1992) draw attention to the fact that a user whose
perception is mediated by a communication tech-
nology necessarily perceives two environments: the
one real (physical), the other virtual (mediated).
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Debbabi et al. 5
Telepresence is experienced by the user when the
perception mediated by the technology takes prec-
edence over the unmediated perception. Lombard
and Ditton (1997) consider that telepresence is the
perceptual illusion of non-mediation. Debbabi and
Baile say that telepresence is a perception of pres-
ence in a mediated environment that appears as if itwas less mediated or real (2005: 74). Telepresence
is an intrinsically motivating activity (Jeandrain,
2001) and an exciting and emotionally intense
experience (Grigorovici, 2003), and is determined
by the characteristics of the media and of the user
(Campbell et al., 2010; Lessiter et al., 2001).
The characteristics of a medium is defined by its
content and form (Heeter, 1992; Lombard and
Ditton, 1997). The content corresponds to the use of
conventions pertaining to the medium and to the
nature of the task or activity to be carried out(Lombard and Ditton, 1997). The form of the
medium depends on its richness and interactivity.
Media richness refers to the number of senses stim-
ulated during the presentation of information and to
the quality/resolution of this presentation (Steuer,
1992). Interactivity is defined by Steuer as the
extent to which users can participate in modifying
the form and content of the mediated environment
in real time (1992: 14).
The characteristics of the user include perceptual
and cognitive ability, attention, duration of exposureand/or its interaction, and familiarity with mediated
environments (Lessiter et al., 2001; Witmer and
Singer, 1998).
3D advertising is in this sense considered as a
source of stimulation of telepresence. It offers the
Internet user the possibility of interacting with the
product, and meets his or her requirements in terms
of observation and manipulation of the product:
rotation, zoom in, zoom out, etc. (Hand, 1997).
Researchers have shown that 3D advertising influ-
ences learning, product knowledge, the strength ofbeliefs about the attributes of the product, confi-
dence in beliefs and attitudes, and confidence in the
attitude toward the brand and the product (Debbabi
et al., 2010; Biocca and Daugherty, 2001; Klein,
2003; Li et al., 2001, 2002). From a perceptual point
of view, telepresence in a 3D advertisement propels
the individual towards direct experience of the prod-
uct and to developing a virtual direct experience
(Griffith and Chen, 2004; Li et al., 2001, 2002;
Klein, 2003). Griffith and Chen define virtual direct
experience as the conveyance of experiential prod-
uct attributes in an on-line simulation of a direct
experience (2004: 56). Li et al. instead offer a sub-
jective conceptualization of virtual direct experi-
ence: a psychological and emotional state thatconsumers undergo while interacting with products
in a 3D environment (2001: 14). Although this
experience is not poly-sensory, it is more gratifying
than the indirect experience produced by means of
posters, television ads, 2D photos of products on the
internet and non-interactive 3D animations online,
in the cinema or on television (Li et al., 2002).
Indeed, it is these intentional and interactive manip-
ulations of the product that give this experience its
particular force.
Li et al. (2002) show that the virtual experienceis only experienced by telepresent subjects in a vir-
tual environment that allows interaction with the
product. Indeed, through the technologys loss of
salience, telepresence gives the person the impres-
sion of being in direct contact with the product. This
assimilation can lead to interesting effects on con-
sumer behavior, and more specifically on the pro-
cessing of information about the product.
Theoretical findings of the literaturereview
The literature review has brought out the important
role of telepresence in the creation of a virtual direct
experience with the product. Are there rules that
allow the creators of advertising messages to foster
telepresence with certainty? What are the likely
consequences of such telepresence in terms of
information processing?
Three observations, derived from the literature,
prompt these questions.
First observation: 3D gives rise to more telepres-ence. Some studies have investigated the impactof the advertising richness and interactivity on tel-
epresence. More specifically, they examine the
format of the presentation of the product (3D or
2D). 3D ads are considered richer higher digital
resolution of the product display and the ability to
zoom in on the product and more interactive
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6 Recherche et Applications en Marketing (English Edition) 28(2)
possibility of manipulating the product than
2D ads (Hopkins and Raymond, 2004; Li et al.,
2002; Klein, 2003). The findings of these studies
show that the level of telepresence is higher for 3D
than for 2D advertisements.
Second observation: Influence on attitude depends onthe ads richness and interactivity. Some work has
focused on measuring the effectiveness of rich,
interactive ads in simulating of direct experience of
the product. The results show that these two charac-
teristics positively influence the intensity of the
consumers cognitive, affective and conative
responses (Fiore and Jin, 2003; Griffith and Chen,
2004; Suh and Lee, 2005). Certain effects are simi-
lar to those found by Smith and Swinyard (1983) in
relation to direct experience: learning, the strength
of and confidence in beliefs about the product, andconfidence in the attitude toward the product.
Third observation: Telepresence enhances the impact ofrichness and interactivity. Finally, some studies con-tribute to understanding consumer responses to the
richness and interactivity of advertising by investi-
gating the role of telepresence. Research in this area
shows that telepresence conveys the effects of the
richness and interactivity effects of the ad to the
internet users responses (Debbabi et al., 2010;
Hopkins and Raymond, 2004; Kim, 1996; Kim andBiocca, 1997; Li et al., 2001; Lombard and Ditton,
1997; Klein, 2003).
The literature review highlights the impact of
telepresence on the attitude towards the product. It
also shows that few studies have modeled these
influence mechanisms on the formation of attitudes.
The studies by Hopkins and Raymond (2004) and
Grigorovici (2003) provide a first attempt to model
the process of attitude formation in a situation
where telepresence occurs. However, these studies
have a number of shortcomings, in that they explainattitude formation by purely affective mechanisms
without taking cognitive mechanisms into account.
Yet the role of the latter in experience is undeniable
(Derbaix and Pham, 1989; Eagly and Chaiken,
1993; Smith and Swinyard, 1982).
Given these facts, the aim of this study is to pro-
vide a better understanding of the telepresence
effects on the attitude towards the product. On the
one hand, the study of the affective influence mech-
anisms of telepresence on attitude towards the prod-
uct needs to be deepened. On the other hand, to
remedy the shortcomings in the studies by Hopkins
and Raymond (2004) and Grigorovici (2003), the
effect of telepresence on attitude cannot be fully
explained by purely affective mechanisms. The pro-posed modeling process also takes into account
cognitive mechanisms affecting attitude formation,
and shows the complementarity and interdepend-
ence of the cognitive and emotional models in atti-
tude formation in order to better understand virtual
experience through telepresence in an internet ad.
This work is thus situated within an original research
approach intended to provide answers to the follow-
ing question: how does telepresence influence the
formation of attitudes toward the product in the
context of internet advertising?To better explain the effects of telepresence, it is
appropriate to use a stream of research dealing with
the process of attitude formation, focusing on the
experience during exposure to advertising, which
mobilizes MacInnis and Jaworskis (1989) integra-
tive model. In that way our study introduces the
indirect experience of the product after exposure to
a TV ad, known as role-taking.
Role-taking is the projection of an individual
into a particular role in an advertisement. It helps
create an experience between the individual and theproduct (Krugman, 1965), and allows the person to
access the distinctive and characteristic world of
the product.
Although the concept of role-taking is tradition-
ally used in the context of TV advertising, it shares
many features with telepresence that merit being
developed, because they underlie our choice of the
MacInnis and Jaworski model as the conceptual
framework of this study.
Telepresence and role-taking:Conceptual similarities
According to MacInnis and Jaworski, role-taking
corresponds to a high level of information process-
ing during which the individual relates information
about the brand to the self (1989: 13). The person
identifies with the role described in the advertise-
ment and anticipates the consequences of using the
8/11/2019 The Impact of Telepresence in an Online Ad on The
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Debbabi et al. 7
product. This definition implies a shift of the indi-
vidual from his or her physical environment to the
environment created by the ad. Role-taking also
implies that the media appears invisible to the
individual.
The conceptualization of role-taking is similar to
that of telepresence, which is defined by Lombardand Ditton as a perceptual illusion of non-media-
tion (1997: 57). For Lombard (2000), telepresence
is a subjective perception of an experience created
by technology with objects and/or events. Although
this perception is subjective, it allows the person to
construct an interpretation of the experience of
objects or events in the virtual environment. It con-
sists of a form of exposure suited to role projects,
and partly explains experiential behavior, since it
represents a situation in which the individual is
involved, transported and projected into the experi-ence of the product. Direct virtual experience aris-
ing from telepresence can be viewed as a form of
role-taking appropriate to the context of interactive
advertising on the internet.
Telepresence and role-taking:similarities in their determinants
Telepresence and role-taking have two common
antecedents: ability and motivation. Ability depends
on familiarity with the product (Anderson andJolson, 1980) and the medium (Lombard and Ditton,
1997), on the degree of difficulty of the message
(Yalch and Elmore-Yalch, 1984), and on interaction
with the virtual environment (Billinhurst and
Weghorst, 1995). Sustainable and/or situational
motivation determines the level of attention to the
advertising stimulus, which is a prerequisite for role-
taking (MacInnis and Jaworski, 1989) and telepres-
ence. Indeed, telepresence may vary across a range
of values that depends in part on the allocation of
attentional resources (Witmer and Singer, 1998).3D interactive ad characteristics favor factors
that initiate information processing and determine
role-taking in an advertisement, namely opportu-
nity, ability and motivation. On the one hand, the
interactivity of the ad allows the internet user to
control the speed of its transmission, a determining
factor of opportunity (Chaiken and Eagly, 1976;
Krugman, 1965; Wright, 1974). Opportunity is also
augmented by providing the consumer with textual
information and interactive displays in relation to
the product. On the other hand, controlling the order
of presentation of information and interaction with
the product in the mediated 3D virtual environment
facilitates understanding of product information
(Ariely, 2000; Ayerson 1996; Macias, 2003; Najjar,1996). The individual ability to interpret the infor-
mation contained in product advertising is thus rein-
forced. In addition, interactive advertising on the
internet gives rise to situational motivation through
its perceived novelty (Edwards and Gangadharbatla,
2001).
Telepresence and role-taking: Similarities in their conse-quences. Telepresence and role-taking influencesimilar variables, such as beliefs and attitudes
toward the product, attitude towards the ad andemotions (Campbell et al., 2010; Debbabi et al.,
2010; Grigorovici, 2003; Hopkins and Raymond,
2004; Kim and Biocca, 1997; Klein, 2003; Li et al.,
2002).
Studying the similarities between the two con-
cepts suggests that telepresence is a situation suited
to role-taking in online advertising: it expresses a
state of favorable attention to role-taking, and in a
telepresence situation, people have the opportunity
to process information, a prerequisite for role-tak-
ing (MacInnis and Jaworski, 1989). The opportu-nity to process information depends on an
individuals ability to control the transmission rate
of the message, as well as the amount and type of
information (image and text) provided (Wright,
1974). Yet, with telepresence, these two factors are
enhanced by interactivity and richness of online
advertising. In addition, ads favoring telepresence
would orientate experiential needs and contribute to
role-taking, because they are based on interactive
images of the product (MacInnis and Jaworski,
1989).In conclusion, these findings argue in favor of
the MacInnis and Jaworski model. We mobilize this
model in this study to explain the effect of telepres-
ence on the formation of attitudes toward the prod-
uct. More specifically, it supports the premise that
information processing, initiated by role-taking,
accounts for the likely effect of telepresence on atti-
tude towards the product.
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8 Recherche et Applications en Marketing (English Edition) 28(2)
Research model and
hypotheses
MacInnis and Jaworski (1989) emphasize the impor-
tance of the role of emotions during role-taking in
the formation process of attitude toward the product.
Emotions are produced by certain aspects of theexecution of the ad (scenarios giving rise to emo-
tions related to consuming, or not consuming, the
product). These authors point out that individuals
engaged in role-taking experience more intense
emotions. Role-taking is in this sense more experi-
ential than analytical. The emotions felt partly affect
attitude towards the product through the mediation
of beliefs about the product and of the attitude
towards the ad (MacInnis and Jaworski, 1989).
In an interactive internet ad context, telepresence
projects the individual into a virtual direct experi-ence. This virtual experience is of interest on two
counts. Being perceptually similar to direct experi-
ence, it results not only in the formation of beliefs
about the product but also in arousal and a cheerful
frame of mind. Indeed, it enables the person to
anticipate the experience of using the product.
Telepresence thus reproduces some of the pleasures
and enjoyment experienced when consuming the
product (Edwards and Gangadharbatla, 2001;
Grigorovici, 2003; Jones et al., 2008). Certain char-
acteristics of the internet environment, especially itsinteractivity, intensify these feelings because they
generate positive emotional reactions (Hoffman and
Novak, 1996; Jones et al., 2008). In short, emotions
play an important role in the virtual experience, and
should therefore be taken into account by the
research model.
The experiential approach and its findings con-
sequently offer a conceptual framework for explain-
ing the effects of telepresence on the attitude
developed by the customer toward the product
through two processes, one cognitive and the otheremotional. The cognitive process results from the
virtual direct experience and is based on beliefs
about the product formed during this experience.
The emotional process results from the parallel
effects of exposure to the internet, the advertising
features and the virtual direct experience. It is based
on the emotions triggered by navigating in the ad
and on the attitude towards the ad.
The experiential approach adopted by Izard (1972,
1977) and Meyers-Levy and Malavyia (1999) recog-
nizes the interdependence between the cognitive and
emotional processes. For these authors, emotions are
an experiential and motivational process that initiates
and guides the learning process. Pleasurable and stim-
ulating emotions felt during the virtual experience
draw the persons attention to the positive conse-
quences of direct experience of the product, and
therefore induce him or her to reassess the product.
These emotions influence not only beliefs about the
product, but also the evaluation of the ad. It is thus
plausible that telepresence, though the emotions,partly influences beliefs about the product as well as
the attitude toward the ad.
The research model is presented in Figure 1.
Direct effect of telepresence on cognitiveand affective mediators of the formation ofattitude towards the product
Relationship between telepresence and product beliefs.For Smith and Swinyard (1982) direct experience
encourages evaluation of the product attributes,because it is based on sensorial inspection of the
product, though which the individual accepts the
information provided. Direct experience thus facili-
tates the formation of product beliefs (Kempf and
Smith, 1998; Smith, 1993; Wright and Lynch, 1995).
In the case of a 3D advertisement on the internet,
telepresence helps create a virtual experience, a
way of experiencing the product attributes, and
[H1a] [H5a][H2a]
TELP [H1b] EMO [H4] Ap
[H1c] [H2b] [H5b]
Aad
Cp
Figure 1.Research model.TELP:telepresence
EMO:emotions triggered by navigating in the ad
Cp: beliefs about the product
Ap:attitude toward the product
Aad:attitude toward the ad
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10 Recherche et Applications en Marketing (English Edition) 28(2)
to be a source of information that guides the cogni-
tive process.
Hence, and in accordance with the findings of
studies establishing that the emotions triggered by
an advertisement presenting a product in a rich and
interactive manner are positive (Edwards and
Gangadharbatla, 2001; Grigorovici, 2003; Li et al.,2001; Nah et al., 2011), it is logical to assume that
their effects on beliefs about the product are also
positive. The emotions experienced thus allow the
individual to modify his or her product assessment
(Izard, 1972; Tomkins, 1962).
Relationship between emotions and attitude toward theadvertisement.Emotions are involved in the forma-tion of the attitude toward an ad (Burke and Edell,
1989; Cho and Stout, 1993; Homer and Yoon,
1992). People tend to like advertisements that gen-erate positive emotions. The emotions produced by
telepresence, interactivity and the perceived nov-
elty of an ad are positive (pleasure and arousal)
(Freeman and Avons, 2000; Grigorovici, 2003;
Heeter, 1995; Li et al., 2001; Nah et al., 2011;
Pugnetti et al., 2001). It is thus legitimate to hypoth-
esize that the emotions triggered while navigating
the ad are transferred to it.
These two propositions lead us to break down
this hypothesis into two sub-hypotheses (H2a and
H2b) concerning the direct effects of emotions.
H2: The emotions triggered by navigating in the
ad have a positive effect on:
A beliefs about the product attributes
B the attitude toward the ad.
The mediating role of the emotions triggered by navi-gating in the ad. Telepresence promotes the forma-tion of product-beliefs (H1a). It also has a positive
effect on emotions (H1c). Because emotions posi-
tively guide the formation of beliefs (H2a), it isreasonable to assume that telepresence has a posi-
tive indirect effect on beliefs via the emotions
generated.
Telepresence and emotions also have a com-
bined positive impact on attitude toward an ad (H1b
and H2b). Thus the hypothesis that the emotions
triggered by navigating in the ad play a mediating
role in relation to the influence of telepresence on
the attitude toward the ad is required to validate the
structure of the models causal relationships. This
hypothesis (H3) states that:
H3: Emotions act as a partial mediator of the
influence of telepresence on:
a beliefs about product attributes
b attitude towards the ad.
Direct and indirect effects of emotions on attitudetoward the product. The literature review revealsthe effect of emotions on attitude toward a prod-
uct (Aaker et al., 1986; Burke and Edell, 1989;
Homer and Yoon, 1992; MacInnis and Jaworski,
1989). Emotions triggered by navigating the ad
and particularly through direct virtual experience
of the product will therefore be transferred to theproduct.
For MacInnis and Jaworski (1989), the atti-
tude towards the product has the same polarity as
the emotions experienced. However, the experi-
ence of browsing a website in general, and the
direct virtual experience of the product in partic-
ular, produce intense positive emotions (pleasure
and arousal) (Diesbach and Jeandrain, 2004;
Grigorovici, 2003; Li et al., 2001; Mller, 2004;
Nah et al., 2011; Singh et al., 2005). Hypothesis
(H4) states that:
H4: The emotions triggered by navigating in the
ad have a positive effect on attitude toward the
product.
The experiential approach explains the forma-
tion of attitude toward the product by the indirect
positive effect of emotions conveyed by product-
beliefs and the attitude towards the ad. This
approach supports hypothesis (H5), which states
that this process is also valid in the context of a vir-tual experience arising from telepresence.
H5: The influence of emotions on attitude toward
the product is partially conveyed by:
a beliefs about the attributes of the product
(H5a), and
b the attitude towards the ad (H5b).
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Debbabi et al. 11
Methodology
The research methodology successively considers
the creation of advertising stimuli, the choice of
measurement scales and the collection of data.
Experimental design
To ensure a good level of telepresence, this study
tests the model on an original terrain, that of a 3D ad
(Li et al., 2001, 2002; Debbabi et al., 2010). Although
it does not allow the internet user to have a poly-
sensory experience of product, it enables him or her
to simulate a direct experience of the product.
Thus the design of a 3D ad should take into
account various experimental considerations to
enable the content of the metrics to be validated.
First, it was important to choose a product that isadvertised. Accordingly, we opted for a geometric
product, following the recommendations for clas-
sifications proposed by Klatzky et al. (1991) and
McCabe and Nowlis (2001). The existence of two
product categories geometric and material led
us to choose a wristwatch for the experiment, i.e. a
product whose geometric attributes, unlike mate-
rial products, can, in accordance with the principle
proposed by Klatzky et al. (1991), be sufficiently
well evaluated visually. Previous studies have
shown the effectiveness of 3D advertising for this
type of product (Klein, 2003; Li et al., 2001, 2002).
The choice of a watch as a geometric product was
validated in a pretest. Respondents were asked to
say whether they had any difficulty evaluating the
product without actually touching it.
Second, since the evaluations of respondents of
different gender might, as Kisielius and Sternthal
(1984) suggest, be subject to different levels of
response, it was necessary to choose one watch
model for women and another for men so as to
reduce possible perceptual bias.
Third, we decided to avoid the impact of a known
brand on the product evaluation. We therefore created
a non-existent brand without any luxury attributes.
Fourth, on the basis of 53 non-directive inter-
views, we needed to evaluate the qualifiers used to
describe the product attributes (Fishbein and Ajzen,
1975). Frequently mentioned attributes were pre-
sented in the ad and used to measure beliefs about
the product (Kempf and Smith 1998; Smith 1993).
In order to inform the participants of the importance
of these characteristics, certain information consid-
ered helpful for their understanding and necessary
for the proper conduct of experiments was pro-
vided. These included the texture of the product, the
colors available, its weight, water resistance and the
duration of its warranty.Fifth, we decided not to specify the price of these
products, so as to avoid introducing a further per-
ceptual bias through the financial aspect being taken
into account when evaluating the product (Bauer,
1960; Rao and Monroe, 1988). Respondents were
therefore invited to assume that the price of the two
watches was whatever seemed appropriate.
These various considerations were largely taken
into account in the design of the website. The first
page introduces the subject of the research and
shows a photograph of two watch models, respec-tively for men and women, in order to involve these
two targets in the process of evaluating a known
object. This page gives the name of the brand and
allows the participants to display each of the two
products by clicking on them. The second page
shows a 3D presentation of the product, information
about the product characteristics, various advertise-
ments designed on the basis the attributes selected,
and a reference, specific to this study, to the appro-
priate price, together with a reminder of the brand
name. The two website pages for each ad are in aneutral color and white.
Finally, to avoid the negative effect of the per-
ceived difficulty of using the 3D format on the
users attitude (Davis, 1989: 320), we created a
training website for 3D interaction. Participants in
the experiment were invited to interact with a test
product (a can), following the explanations pro-
vided on how to use 3D interactive tools. This ses-
sion took place prior to displaying the 3D ad. No
problems using the 3D format was found. By the
end of this training session, none of the participantshad any problem using the 3D format.
Measurement of research variables(Appendix 1)
Measurement of the variable attitude toward the prod-
uct - [Ap]. To measure the overall attitude towardsthe product, we decided to use Munch and Swasys
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12 Recherche et Applications en Marketing (English Edition) 28(2)
(1988) one-dimensional scale. This scale is consist-
ent with our holistic approach to attitude towards
the product, as it transcribes an overall opinion of
the product. The scale measures a construct con-
taining three items.
Measurement of the variable beliefs about the productattributes [Cp].These beliefs are measured by a
construct comprising several attributes measured by
scales with seven-point intervals, as suggested by
Raden (1985) and Klein (2003). The six attributes
of the construct measure the degree of the partici-
pants agreement or disagreement with statements
about the perception of the product, namely the
watch.
Measurement of the variable attitude towards the ad
[Aad]. Attitude towards the ad is measured by a three-item construct taken from Derbaixs (1995) scale.
This construct is assumed to be one-dimensional.
Measurement of the variable emotions - [EMO]. Emo-tions were measured using Mehrabian and Russells
(1974) pleasure, arousal, domination (PAD) scale.
The use of the PAD scale is recommended in studies
on the influence of the situation on behavior (Lutz
and Kakkar, 1975). The PAD scale also better repre-
sents the experience of using the product and pro-
vides emotional profiles specific to the experience(Havlena and Holbrook, 1986). In addition, the
advantage of using it in an advertising context was
shown by Morris and McMullen (1994). The PAD
scale could therefore offer a better representation of
virtual direct experience involving emotions.
However, the domination dimension was
removed from the measurement scale because it
measures the perceived control by the internet user
over his or her actions in a virtual environment.
This variable would then be considered as a deter-
minant and not a consequence of telepresence.The 12 original bipolar attributes of each
dimension (pleasure and arousal) were measured
using a seven-point semantic differential scale.
Measurement of the variable telepresence [TELP].The concept of telepresence was measured using
the one-dimensional scale developed and validated
by Klein (2003) and Novak et al. (2000) in the same
context. The construct comprises seven items meas-
ured on a seven-point interval scale.
Data collection
A large sample (n= 353) of students (40% male and
60% female), doing bachelors, masters or doctor-
ate degrees in management, agreed to participate in
the experiment. The respondents were told about
the value of their collaboration and received instruc-
tions about the conduct of the experiment. They
were asked to choose and display an ad. At the end
of the experiment, they completed a questionnaire
containing the different items of the measurement
scale used in the study.
ResultsExamination of the results took place in two stages.
The first involved validating the research models
variables using preliminary analyses, and the sec-
ond went on to test the research hypotheses.
Results of the preliminary analyses
The usual statistical analyses for each of the con-
structs measuring the research variables were
implemented to clarify their content validity and
reliability. In the first step, a Principal Component
Factor Analysis (PCFA) with Promax rotation
(using SPSS software) was performed to explore
the five constructs and identify an optimal one-
dimensional structure of the attributes making a
high contribution (> 0.5). Once the structure valid-
ity was established, in a second step the calculation
of Cronbachs alpha allowed its reliability to be
evaluated. Finally, a Confirmatory Factor Analysis
(using STATISTICA software) was carried out to
confirm the structure of the five constructs, and test
their independence in the research model.
PCFA results. The results of the PCFA of the sevenitems of the construct measuring telepresence led to
the elimination of items 6 and 7 (I forgot about my
immediate surroundings when I was navigating
through the exercise; and, When the computer exer-
cise ended, I felt like I came back to the real world
after a journey), because of their low representation
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Debbabi et al. 13
quality, which revealed a certain ambiguity in their
wording. The five items retained have high contri-
butions on a first-order factor, which account for
62.90% of the total variance. This factor measures
the Telepresence variable [TELP].
The PCFA results of the two constructs, measur-
ing attitude towards the product and attitude towardthe ad, confirm their one-dimensional factor struc-
ture. The high contributions of the three attributes
of the construct measuring attitude toward the prod-
uct account for 82.1% of the total variance. This
factor measures the variable Attitude/product
[Ap]. Similarly, the three attributes of the construct
measuring attitude toward the ad account for
82.25% of the total variance. This factor measures
the variable Attitude/advertisement [Aad].
The PCFA results of the six items of the con-
struct measuring product beliefs show low contri-butions from items 3 and 5 (this product will suit
you well, and this product is fashionable), whose
wording is too general. The four items retained have
high contributions on a first-order factor and explain
59.30% of the total variance. This factor measures
the variable Beliefs/product [Cp].
The PCFA of the 12 attributes measuring emo-
tions (pleasure and arousal) reconstruct a general
factor, whose variance (66.17%) is explained by a
linear component, the high contributions of which
reflect only five attributes (combining the attributespleasure and arousal). This component refers to the
variable emotions [EMO]. The results show that
seven attributes are rejected in the specific compo-
nents of emotion and are not included in this study.
Results of the reliability test. The reliability of each ofthe five constructs, measured using Cronbachs
alpha (1951), is statistically verified for each of the
five research variables. The calculated coefficients
are high and above the norm (0.80) recommended
by Nunnally (1978).
Results of the Confirmatory Factor Analysis. Theresults of the CFA (Appendix 2) carried out for each
of these constructs, using STATISTICA 7.0 soft-
ware, confirm the existence of (statistically signifi-
cant) weights greater than 0.50 for each attribute. To
complement the reliability study, the Jreskog coef-
ficients (Fornell and Larcker, 1981) confirm the
high reliability of the measurement instruments.
Thus the convergent and discriminant validities of
the constructs were verified, consistently with the
established standards (Evrard et al., 1997), and par-
ticularly with that of the average variance extracted
(AVE), calculated for each measurement scale,
which is greater here than the square of its correla-tion with the other constructs.
To estimate the goodness of fit of the model to
the data, a CFA was carried out on the measurement
model. Assessment of the adequacy of the model,
and of a general hypothesis of fit in relation to the
empirical data, was done through a combination of
indices concerning the estimation of absolute fit (,
GFI, AGFI, RMR and RMSEA), incremental fit
(NFI, CFI, TLI, IFI), and parsimonious fit (/df).
The models goodness of fit (the fit of the data to
relationships studied) is generally acceptable andmeets the theoretical requirements, according to
Arbuckle and Wothke (2000) and Roussel et al.
(2002). On the one hand, the null hypothesis of the
existence of assumed causality relationships is veri-
fied by the value of /d.f. equal to 2.46 (lower than
the norm of 5), and the value of P() equal to 14%
(greater than the acceptable norm of 5%), showing
that the model is parsimonious. On the other hand,
the absolute fit of the model is verified first by the
values of GFI (.90), AGFI (.85) and RMR (.038),
which are close to the agreed norms, and, second,by the value of RMSEA (7%), which is slightly
higher than the norm of 5%. These intermediate
results are consistent with those of studies that help
validate the constructs, which are often difficult to
confirm from an empirical or experimental stand-
point, in the research field of e-marketing or infor-
mation systems (IS) users (Baile and Louati, 2010).
Note also that the validation of parsimonious fit is
not necessary for this exploratory study, even with
NFI and CFI coefficients of 0.90 and 0.92, which
are higher than the norms.To summarize, the structure of the research
model (Figure 1) is verified by the existence of lin-
ear relationships between variables estimated using
the Maximum Likelihood method, which, accord-
ing to Chou and Bentler (1996), is the most suitable
from the standpoint of the quality of the estimates,
and is also the most referenced in e-Marketing and
management information systems (MIS) research
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14 Recherche et Applications en Marketing (English Edition) 28(2)
(Chin and Todd, 1995). These relationships signifi-
cantly explain (p < 1%) all of the models explana-
tory variables, with the following coefficients of
determination (R) of explained variance: R [Ap] =
24%, R [Cp] = 15.3%, R [EMO] = 16.5% and R
[Aad] = 6.8%. The relationships postulated in
Figure 1 will now be addressed in testing ourresearch hypotheses.
Results of testing research hypotheses
The Maximum Likelihood estimation method
(using STATISTICA version 7.0) was used to test
the general structural model for all linear relation-
ships studied. The results of testing the general
research model are presented in the following sec-
tions. For clarity, the results for the direct and indi-
rect links postulated by the model are presentedsuccessively.
Testing the effects of telepresence on mediators of for-mation of attitude towards the product. The results oftesting the complete structural model are summa-
rized in Table 1. They show the significant positive
influence of telepresence on perceived beliefs in
relation to the product attributes, on the attitude
toward the ad and on perceived emotions. Thus
hypotheses H1a, H1b and H1c are confirmed.
The results also confirm the positive influence ofemotions on product beliefs, on attitude toward the
ad, and on attitude toward the product. Thus hypoth-
eses H2a, H2b and H4 are confirmed.
Testing the indirect effect of telepresence on productbeliefs: The mediating role of emotions.Showing themediating role of a variable is based on a specific
procedure proposed and formalized by Baron and
Kenny (1986). According to Roussel et al (2002),
this procedure has the advantage of a simple, clear
and rigorous approach. It requires a series of four
successive tests, to:
1. Show that the link (c) between the inde-
pendent variable X and the dependent vari-able Y is significant, so as to ensure the
existence of an effect to be conveyed.
2. Show that the independent variable X has a
significant impact (a) on the mediating vari-
able M.
3. Show that the relationship between the
mediating variable and the dependent vari-
able Y is significant. This involves imple-
menting a regression of Y on both M and X.
In controlling X, the coefficient (b) between
M and Y should remain significant.4. Check whether the mediation is total or par-
tial and implement a Sobel test1 (Preacher
and Hayes, 2004). If the link between the
independent variable and the dependent var-
iable (c) is zero, the mediation is total. If
c< c, the mediation is partial. Otherwise
there is no mediating effect.
Consistently with this procedure, the results pre-
sented in Table 2 show that telepresence has a sig-
nificant positive influence on emotions (a) and onproduct beliefs (c). The relationship between emo-
tions and product beliefs (b) is also positive and sig-
nificant. However, the effect of telepresence on
beliefs (c) decreased when we statistically con-
trolled emotions (c < c). Emotions therefore play a
partial mediator role for the influence of telepres-
ence on product beliefs. To confirm this mediation,
we carried out a Sobel test. The results show that the
Table 1. Results of testing the complete model.
Estimated parameter (c) Significance
TELP Cp 0.154 (t= 3.835) (p= 0.000)
TELP Aad 0.247 (t= 6.545) (p= 0.000)
TELP EMO 0.404 (t= 11.681) (p= 0.000)
EMO Cp 0.272 (t= 7.237) (p= 0.000)
EMO Aad 0.379 (t= 11.235) (p= 0.000)
EMO Ap 0.234 (t= 7.010) (p= 0.000)
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Debbabi et al. 15
indirect effect of telepresence on product beliefs via
emotions is significantly different from zero (z =
8.068 > 1.96; p= 0.000). Thus, hypothesis H3a is
confirmed.
Indirect effect of telepresence on attitude toward thead: The mediating role of emotions.The results pre-sented in Table 3 show that telepresence has a sig-
nificant positive influence on emotions (a) and the
attitude towards the ad (c). They also show that the
relationship between emotions and attitude towards
the ad (b) by controlling telepresence is positiveand significant and that the effect of telepresence
on attitude toward the ad (c) decreases when one
statistically controls emotions (c < c). The results
of the Sobel test show that the indirect effect of
telepresence on attitude toward the ad via emotions
is significantly different from zero (z = 7702 >
1.96; p = 0.000). Therefore, hypothesis H3b is
confirmed.
Testing the indirect effect of emotions on attitude towardthe product: The mediating role of product beliefs. Theresults (Table 4) show that the effect of emotions on
attitude toward the product (c) decreases when we
control product beliefs (c < c). The results of the
Sobel test confirm this indirect effect (z = 7.041>
1.96; p= 0.000). Beliefs thus partially convey the
influence of emotions on attitude toward the prod-
uct. Thus, hypothesis H5a is confirmed.
Testing the indirect effect of emotions on attitude
toward the product: The mediating role of attitudetoward the ad. The results also confirm the indirecteffect of emotions on attitude toward the product
via the attitude towards the ad (Table 5). The effect
of emotions on attitude toward the product (c)
decreases when we control attitude toward the ad
(c < c). The Sobel test was significant (z = 5.996 >
1.96; p = 0.000). Hypothesis H5b is therefore
confirmed.
Table 2. Mediating effect of emotions on the influence of telepresence on Cp.
Stage Estimated parameter Significance
1 TELP (c) Cp 0.501 (t= 9.561) (p= 0.000)
2 TELP (a) EMO 0.513 (t= 10.405) (p= 0.000)
3 EMO (b) Cp 0.663 (t=12.779) (p= 0.000)
4 TELP (c) Cp 0.137 (t= 2.229) (p= 0.026)
Table 3. Mediating effect of emotions on the influence of telepresence on the Aad.
Stage Estimated parameter Significance
1 TELP (c) Aad 0.532 (t= 10.785) (p= 0.000)
2 TELP (a) EMO 0.513 (t= 10.405) (p= 0.000)
3 EMO (b) Aad 0.600 (t=11.328) (p= 0.000)
4 TELP (c) Aad 0.228 (t= 3.795) (p= 0.000)
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16 Recherche et Applications en Marketing (English Edition) 28(2)
Discussion and conclusion
This study confirms the value of using the role-
taking experience to understand the effect of telep-
resence on the formation of attitude toward the
product. The results show that telepresence has the
same patterns of influence as role-taking on the for-
mation of attitude. Two interdependent attitude for-
mation routes were identified.
The first of these is cognitive, via product beliefs:
interactivity helps arouse the situational interest of
consumers to process information (Grigorovici,2003; Jeandrain, 2001). Telepresence thus expresses
a state of attention and involvement. The person
absorbed in interacting with the product is projected
into the virtual experience. He or she is thus led to
process the information contained in the ad. This
information processing is facilitated through interac-
tivity with the presentation of the product (Ayerson
1996; Macias, 2003; Najjar, 1996). The virtual
experience is similar to the direct experience,
thereby contributing to the formation of beliefs
about product. The attitude towards the product is
formed, therefore, via the first route based on cogni-
tive product beliefs.
The second route is affective, via emotions and
the attitude towards the ad: telepresence is a
means of access to an experience comparable to a
kind of virtual use of the product. According to
Holbrook and Hirschmans (1982) experiential
approach, using the product yields pleasure and
arousal for the person concerned. Thus telepres-
ence reproduces emotions felt during direct expe-
rience of the product. Interactivity, the perceived
novelty of the experience, and the effect of expo-
sure to the medium also explain the positive polar-
ity of these emotions. The formation of favorable
attitudes toward the ad and in relation to the prod-
uct is, consequently, based on an affective transfer
mechanism.
Table 4. Mediating effect of Cp on the influence of emotions on Ap.
Stage Estimated parameter Significance
1 EMO (c) Ap 0.741 (t= 22.787) (p= 0.000)
2 EMO (a) Cp 0.703 (t= 28.710) (p= 0.000)
3 Cp (b) Ap 0.504 (t= 7.263) (p= 0.000)
4 Emo (c) Ap 0.374 (t= 5.312) (p= 0.000)
Table 5. Mediating effect of Aad on the influence of emotions on Ap.
Stage Estimated parameter Signification
1 EMO (c) Ap 0.741 (t= 22.787) (p= 0.000)
2 EMO (a) Aad 0.720 (t= 29.792) (p= 0.000)
3 Aad (b) Ap 0.432 (t= 6.122) (p= 0.000)
4 Emo (c) Ap 0.429 (t= 6.131) (p= 0.000)
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Debbabi et al. 17
The results of the study also show that the tradi-
tional experiential approach is applicable in the
context of an internet ad in general and a telepres-
ence situation in particular. They confirm the inter-
dependence between the cognitive and emotional
attitude formation processes, proposed by MacInnis
and Jaworski (1989) with regard to role-taking andby Meyers-Levy and Malavyia (1999). The results
also show that telepresence influences product
beliefs via the emotions felt. The visual elements
and the emotions they arouse therefore shape the
key message (Edens and McCormick, 2000).
Product beliefs are thus adapted to the emotions felt
(Damasio, 1994). Our results limit the application
of traditional theories of judgement in the context of
internet advertising (Fishbein and Ajzen, 1975).
They confirm the validity of the affect as informa-
tion hypothesis (Clore et al., 2001; Schwartz andClore, 1988; Schwartz et al., 1991). Contrary to
what Koufaris (2002) argues and in agreement with
the suggestions made by Clore (1992), Pham (1998)
and Pham et al. (2001), the emotional reactions trig-
gered by an ad influence the formation of cognitive
responses to the product.
The results of testing hypothesis H5a further
underline this interdependence by showing that
product beliefs convey the positive effect of emo-
tions on the attitude toward the product. Thus
these results support the application of MacInnnisand Jaworskis (1989) inclusive approach in a role-
taking situation in the context of a rich interactive
internet ad. Telepresence is therefore a form of
exposure suited to role projection. The formation
of attitude toward the product, in the case of tel-
epresence in an ad, therefore results from the
combined effect of cognitive and emotional
reactions.
Apart from its theoretical interest, to be specific,
understanding the impact of telepresence on atti-
tude formation, this study is also relevant in prac-tice. The results highlight the benefits that marketing
managers can derive from designing websites that
promote telepresence.
First, telepresence arouses experiential reac-
tions. By procuring gratification, telepresence is an
effective way of increasing the satisfaction of inter-
net users seeking hedonic benefits through visiting
a website. This extra gratification could increase the
return rate and the sales potential of a commercial
site. Second, telepresence involves the user in the
advertising message and leads him or her to form a
favorable attitude toward the ad. It is therefore a
practical solution for persuading the maximum
number of internet users. And finally, it is condu-
cive to the formation of a favorable attitude towardsthe product, since the emotions felt during this
experience are transferred to the product.
Marketing managers and analysts are therefore
advised to design websites promoting telepresence,
and to provide internet users with virtual environ-
ments simulating the direct experience of the prod-
uct. To achieve this, two ingredients are essential:
the interactivity of the presentation of the product
(e.g. a 3D format) and the richness of the informa-
tion provided. The use of various types of informa-
tion calling upon different senses is stronglyrecommended for increasing the verisimilitude of
the experience.
The advantages of telepresence do not only con-
cern organizations that operate on the internet.
Practitioners interested in testing virtual prototypes
of new products may also benefit from it (Urban
et al., 1996; Urban et al., 1997).
Limitations and future research
Like all research, this study has its limitations. Onthe one hand, the negative impact of the time taken
to download applets in 3D on the virtual control of
the display was not taken into account (Weinberg,
1995). To remedy this problem, the experiment
used two connection methods: the first consisting of
downloading applets on the internet before the
experiment, thus speeding up downloading when
the participants connected to the websites; and the
second, using a local connection. Thus, the results
of this study are applicable when the download
speed is not a serious constraint.The impact of the participants demographic
characteristics was not been taken into account in
this study. Lightner (2003) has shown the impor-
tance of the effect of demographic characteristics
on the buying behavior of online users. In our study,
the sample consisted of students (60% female) with
a relatively similar level of education. The results
are therefore not comparable to those of other
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18 Recherche et Applications en Marketing (English Edition) 28(2)
studies using samples with different demographic
characteristics.
Although training the participants avoided the
negative effects of the perceived difficulty of using
3D interactions, it might nonetheless risk altering
how they processed the information. Its impact on
the influence relationships proposed in the researchmodel was not evaluated by means of comparison
with a group without any training. However, this
risk may be considered low, because the duration of
the training was short.
Using the PAD scale to measure the emotions
aroused by telepresence did not allow us validate the
postulated two-dimensional structure five of the
12 attributes were retained to validate an original
construct. This construct here measures a specific
affective response, as defined by Bagozzi et al
(1999), to the environment. Research shows that theproblem of dimensionality of emotion has still not
been resolved the researchers do not necessarily
use the same dimensions of emotion. For example,
Lemoine and Albertini (2000) validate a structure of
the original construct of the PAD scale, with only
three attributes describing two emotional compo-
nents (pleasure and arousal). Hence the absence of
internal validity (for the original structure of this
construct) should lead to caution in the use of emo-
tion. Further research is therefore needed, on the one
hand, to improve the quality of reproduction of thisscale and, on the other, to adapt it to the experimen-
tal context that confronts the purchaser in a virtual
environment.
Finally, this study imposed a high level of telep-
resence so as to better understand the effect of this
variable on attitude formation. Taking into account
two levels of telepresence would have enabled us
to add greater precision to the results. A compara-
tive study of the effects of the level of telepresence
(low vs. high) on the intensity of the relationships
between the variables of the attitude formationprocess is currently underway. In it, the level of
telepresence is varied by changing the ad format
(3D vs. 2D).
These various points suggest a number of pos-
sibilities for future research. From a conceptual
standpoint, several lines of research are promising.
In particular it would be interesting to identify and
include elements (such as mood, involvement,
etc.) upstream of the emotions experienced during
navigation so as to improve our understanding of
the effects of telepresence on attitude. So far,
research has shown that telepresence has a positive
effect on the emotions triggered by navigating in a
rich interactive advertisement for a product
(Edwards and Gangadharbatla, 2001; Grigorovici,2003; Li et al., 2001; Nah et al., 2011). It would
make sense to test whether telepresence reinforces
a negative emotion when navigating in a shocking
advertisement.
Similarly, it would be interesting to see whether
the product category geometric vs. material or
utilitarian vs. hedonic moderates the attitude for-
mation process. Li et al. (2002) show that 3D adver-
tising is more effective in than 2D in the case of a
geometrical product, though Klein (2003) suggests
that this effectiveness is limited to research prod-ucts. A comparative approach could therefore iden-
tify situations where telepresence is effective in
terms of influencing the attitude towards the
product.
Declaration of conflicting interest
The author declares that there is no conflict of interest.
Funding
This research received no specific grant from any funding
agency in the public, commercial, or not-for-profit sectors.
Note
1. The Sobel test aims to verify whether the indirect
effect of X on Y via M is significantly different
from zero. For Preacher and Hayes (2004), this test
is applicable when the sample size is greater than
50 observations, which is the case in our study. It is
then a matter of calculating a ratio z and checking
whether its value is greater than or equal to 1.96 for
a 5% significance level.
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Appendix 1. Measurement scales used
Constructs Items
Measurement scale of beliefsabout the attributes of thewatch (6 items) [Cp]
This watch is aesthetic (Cp1). This watch is comfortable to wear (Cp2). This watch will suit you well.*
This watch is functional (Cp4). This watch is fashionable.* The strap of this watch is of good quality (Cp6).
Measurement scale of attitudetoward the ad (3 items) [Aad]
This ad leaves me totally indifferent This ad does not leave me totallyindifferent (Aad1)
I really like this ad I really dislike this ad (Aad2) I would willingly see this ad again I have no wish to see this ad again
(Aad3)
Measurement scale of attitudetoward the product (3 items) [Ap]
My opinion of this watch is: GoodBad (Ap1) I dont like this watch at all I like this watch very much (Ap2) This watch is pleasant This watch is unpleasant (Ap3)
Measurement scale of
emotions (12 items) [EMO]
HappyUnhappy (EMO1)
UnarousedAroused (EMO2)Melancholic Contented* ExcitedCalm (EMO4) AnnoyedPleased (EMO5) RelaxedStimulated (EMO6) DespairingHopeful* SatisfiedUnsatisfied* DullJittery* SleepyWide awake* SluggishFrenzied* BoredRelaxed*
Measurement scale oftelepresence (7 items)
[TELP]
During the exercise, I felt I was in the world the computer created (TELP 1) During the exercise, I forgot I was in the middle of an experiment (TELP2)
During the exercise, my body was in the room but my mind was inside theworld created by the computer (TELP3)
The computergenerated world seemed to me somewhere I visited ratherthan something I saw (TELP4)
I felt I was more in