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The webzine for players of Warhammer Fantasy armies, especially fans of armies that Games Workshop seems to have forgotten about and no longer support.

Text of The Doom Seeker #4

  • Editor-in-Chief: Bilbo BagginsStory Editor: Ironlord

    Artwork: HazkarWriters: M4cR1II3n, Son of Khaine, Godless-Mimicry,

    Mighted Strumbrow, Ironlord, Bilbo BagginsPhotos: Godless-Mimicry, Guardian_A

    Title Graphics and The Doom Seeker Logo: Bilbo BagginsSubmissions: [email protected]

    Letters to Editor: [email protected] art by: Hazkar

    The New Slayer Brotherhoodhttp://z8.invisionfree.com/SlayerBrotherhood/Warhammer Fantasy Battle Reporterhttp://battlereporter.freeforums.org/portal.php

    Ravening Hordeshttp://games.groups.yahoo.com/group/RaveningHordes/Follow us on Facebook: The Doom Seekers

    From the Desk of Bilbo Baggins Page 3Slayer Journal Page 5

    Tactics for Beginners by Ironlord Page 5Create a Cavalry Unit by Bilbo Baggins and M4cR1II3n Page 9Cairn Crackers Page 12

    Tales of Karak Kadrin Page 16Blood on the High Seas by Mighted Strumbrow Page 16The Runic Raven of Borek by Ironlord Page 18

    Expression in Runes Page 21WFBRs Hammerer of the Month Armies of Godless-Mimicry and Guardian_A Page 21Converting Beastmen Characters by Godless-Mimicry Page 24

    Ravening Hordes Page 27Hooves in the Night by Ironlord Page 27Forest of Death by Son of Khaine Page 34Firewolf Saga: Defenders of the Plain by Ironlord Page 36

    Fun and Games Page 43Look Snorri by Hazkar Page 43Word Search: Warhammer Fantasy Page 43

    Warhammer Fantasy Battle Reporters Hammerers of the Month Page 45November - December 2009: Noble Korhedron Page 45January 2010: Guardian_A Page 46February 2010: The Engineer Page 47March 2010: Godless - Mimicry Page 48

    Issue Question Page 49Other Realms Page 50

    DISCLAIMER: This webzine is completely unofficial and in no way endorsed by Games Workshop Limited.Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, Eavy Metal, Forge World,Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets,Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, TombKings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, WhiteDwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images fromthe Warhammer world are either , TM and/or Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries aroundthe world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.The Doom Seeker is property of Bilbo Baggins, The New Slayer Brotherhood and NSB is the property of NSB. Unless otherwise noted material is inshort, ours. If you want to reproduce or host some of the material contained within please contact the staff at [email protected] - 2010 (C). Thiswebzine is a free publication, no money is allocated for advertising in any form. Any advertisements contained within are for non profitBilbos comments are his own and not necessary the viewpoint of the contributors or staff of The Doom Seeker.

    Images and artwork must be in JPEG (.jpg), GIF (.gif) or Bitmap (.tif and .bmp). All Articles, Stories and Battle Reports must be submitted in MS Word(.doc) OpenOffice (.odt) or Text (.txt) formats. Articles and Battle Reports should include images clearly marked of where they would be in the article.Submissions can be sent to [email protected] Deadline for submissions to be considered for the next issue of The Doom Seeker is .

  • The Doom Seeker - Issue IV

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    I know you are expecting me to rant about someinjustice or problems with balancing in the game. Well Imgoing to fool you and talk about The Doom Seeker e-zineand its history instead.Many fan e-zines seem to have trouble making it past anissue or two and we have made it to issue number four!This triumph comes from an e-zine started as asuggestion (actually the urging) on The New SlayerBrotherhood by Kera Foehunter, and to this point it hasbeen a lot of work!I want to thank Kera for the headaches she has causedme and send her a bill for the Ibuprofen I need for thecontinual headaches since!Has it been easy? No, it hasn't! Finding people to writearticles, submit artwork, and proofread in a timely matteris difficult and it doesnt make it any easier if the issue isreleased late or when you have a person in charge thattakes it as a personal affront. You can imagine the stresslevels I have experienced as both my father andgrandfather worked for a local newspaper many yearsago and I have tried to match their levels of excellency!When we started TDS, there was really only four peoplethat put out the first two issues. Grimstonefire, Ironlord,Hazkar and myself. We were able to put out the firstissue in only a few weeks from deciding to produce thee-zine.The first issue was nearly ready in a few weeks but I putthe release date back because I was helping out myfriends at Dogs ofWar Online at the same time with their e-zine Gold andGlory. I didnt want the two publications coming out tooclose to each other. I now realize that it is difficult to workon two e-zines simultaneously because you always needto make sure that there is some time for resting betweenrelease dates. If you look at G&G #2 and TDS you willsee the similarities, including the listing of sites dedicatedto particular Warhammer armies.From the start I made an executive decision to broadenthe appeal of the e-zine. The original discussion aboutthe content of TDS was done on The New SlayerBrotherhoods forum to try and promote the site. I realizedthat Slayers may be a little limited for a quarterly e-zine,so I brought in Ravening Hordes (The Yahoo Forum) toexpand out our issues.We decided that TDS will always have stories of Dwarfsand of other Warhammer races as well as create specialcharacters and units to use in fun games with yourFriends. We have also produced a series of articles onhow to create units and characters for your games.The most stress I ever experienced came from Issue two.It wasnt well known that the cover was completed only30 minutes before the scheduled release! I had been

    pushing the contributors for their art and submissionsbefore that time, but to no avail.During the production of Issue three we added a newstaff writer, Warhammerman, and added another forumto our supporters. This was Warhammer Fantasy BattleReporter. This decision had the effect of adding morewriters for TDS. Unfortunately their submissions came intoo late for that issue.We have Son of Khaine and Godless-Mimicry fromWFBR writing for us now, and this brings us to our fourthand largest issue!Because of the increase in the amount of writers, Ipromoted Ironlord to Story Editor. He has been workingwith our writers making their stories meet the standardswe have set for ourselves.Have there been problems? Yes of course there Have!We still havent received any letters to the editor and wehad problems getting entries from a painting contest wehad. But these problems are minor and hopefully we willstart to receive letters for future issues.The biggest problem was the unexpected and untimelyfailure of my laptop, which I referred to as The Beastbecause of its size and weight. Only one month out ofwarranty and the video card fails. This is typical of mylife. Just when you need something to go right,everything goes horribly wrong!Because of this problem, I had to put an older laptopback in service so that I could put out this publication. Iwill fix or replace "The Beast when I can obtain theneeded funds. Now if I can just guess the correct LotteryNumbers So what does the future bring us? Games Workshop hasdeemed it time to release a new version of theWarhammer Fantasy Rules in July of 2010!Will this release fix the problems they themselves createdin the current army books or will it be the straw thebreaks the camels back and finally have people leave thegame or look for alternatives? Only time will tell for sure.As for this e-zine, we plan on going through the book andgive you our observations about changes and what theymean to the game in future issues. We would also like tohear from you and let us know how we are doing. Yourstories, submissions, photographs and artwork mean somuch to this e-zine's survival. Let us all put in the extraeffort to make issue #5 even better than this one!

    Thankfully,Bilbo Baggins,

    Editor in Chief.

  • The Doom Seeker - Issue IV

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    No general has ever gotten anywhere withoutremembering the basics.No great general has ever gotten anywhere withoutlearning how to apply them.Thankfully the first of these can be taught to you, butsadly the second one is best learned fromexperience on the table top. So in this edition of theDoom Seeker, your truly has been tasked withshowing you a few simple tactics and formations tohelp you on your way (hopefully not to doom butinstead) to victory.

    Hammer and AnvilThis is the tactic that I have been using for thelongest, I've been using it since I started with TheLord of the Rings Strategy Battle Game, and thatI've had the most success with. Why does it work?Because it's simple and doesn't require a bucketload of resources to pull off.Now obviously the tactic requires two pieces.The Anvil: A solid block of models (preferablyinfantry) to absorb the charge (Diagram 1), this unitshouldn't be focusing on attacking back (but attacksback will help break the charge) but simplyabsorbing and holding the charge. Although a basiccore choice can fulfil this role, and will cost lesspoints if it somehow backfires, a truly solid anvil canbe found in most army's special choices.Using my own army as an example, VampireCounts, an anvil could be made from zombies, thesecheap troops won't run if they are beaten, they canalso be brought back using necromancy if they die.And they will die because they lack anything in closecombat and can be chopped to pieces or at least outfought by any fighting unit in a living army.However if it was to use grave guard, I get the sameabilities, i.e. they won't run away from the fight andcan be healed by necromancy. But each individual ismore survivable with an armour save of at least 5+(4+ with a shield which I would suggest for this kindof tactic) and the effects of any magical banners youtake with the unit (which you should be doing withspecial choices anyway).

    It all comes down to how many points you are willingto spend on a unit that is intentionally going to take abig hit.

    The Hammer: Once the anvil has taken a big hit andholds firm, the hammer HAS TO SWING IN ON THENEXT TURN (Diagrams 2 and 3). One of the keyprinciples of the hammer and anvil is timing, waitingfor the right moment to deploy the hammer. Part ofthis is the hammer's positioning. You should keep itclose to the anvil, at most the length of a full chargeand on the flank of the anvil unit. The hammershould also be turned to face at a 45 degree angle,meaning that when the target unit crashes into theanvil, the hammer can see it and charge, rather thanwasting a turn turning to use the line of sight rules.Your hammer should pack a brutal punch and if it isone of your key strategies for the battle you arefighting should be worth the presence of a combatheavy hero. It is also worth noting that the faster thehammer moves, the better. A faster hammer is moreof a threat as it has a larger charge range. Meaningit can engage the enemy when it chooses too. Also ifthe hammer is mounted it will have a better chanceof catching a fleeing enemy if it can chase themdown.Returning to the example of Vampire Counts, thehammer could be made from a fast moving cavalryunit, either black knights or blood knights. Direwolves lack the punching power to be a hammer andI personally think that Blood Knights lack the controlbecause of their special rules to hold back longenough to be a hammer. So I will use the BlackKnights as the example hammer. Taking 6 of themwith full command plus a hero level vampireequipped with a magical sword (even the sword ofbattle for +1 attack) will give the knight's an extra bit

    By Ironlord

    Diagram 1 Diagram 2 Diagram 3

  • The Doom Seeker - Issue IV

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    blockers as a flying unit, because they are so hard tohit with ranged fire and are so cheap, once behindthe enemy lines they could be used to hunt war-machine crew or to march block (maybe even both).This allows the controlling general to seriously alterthe enemies plan of attack and gain control of theboard. Using the harpies to hunt down war-machinecrew also removes the war-machines from play,reducing the amount of fire your main army receivesand meaning that more of your soldiers reach theenemy lines.

    Castling Up:This one wont win you any friends and doesn't lookvery heroic, but for some people, its all they can doto hope for a win, a dwarf army is famous for this fortwo reasons, they are tough enough to be a castleand two they can be bothered moving out to fight theenemy because of their slow movement (Diagram5).Thankfully the dwarven army is well suited too thiskind of tactic, its hard to find a dwarven army thatdoesn't have some kind of cannon or war machineand castling up allows those war machines to fire forthe maximum amount of turns as the enemymarches towards you. But in order for a castle totruly be as efficient as possible you need tomaximise your shooting power with more shots at alower strength, to cut down the enemy troopsrunning at you and making sure that as many aspossible can shoot every turn. One way too do thisis make your shooting units as wide as possible asonly the front rank of a shooting unit can fire (unlessat a large target like a giant or dragon). Another wayto do this is to raise your shooting units above therest of the army by putting them on a hill or in abuilding so that they can see over the troopsdefending them (Diagram 6-7).

    of punching power too help break the target with acounter charge.Getting the Knights into the target at the earliestopportunity AFTER they have hit the anvil is key. Itallows you to steal back the initiative and play thecombat out on your own rules.Once the hammer and anvil is set and swung it allfalls down too the dice gods to save the day for you.But by maximising the damage of the hammer(using lances and mounts) you improve yourchances of success.

    March Blocking:For some people this is just a rule in the movementphase of the Warhammer rule book, but too a goodgeneral it is an advantage waiting to happen.Warhammer (more than any other game) can bewon or lost in the movement phase. March blockingrefers too when a unit comes within eight inches ofan enemy unit. When this occurs the enemy unitcannot march because it is to nervous and worriedto perform a marching move. Even a single unitloosing 3+ inches of movement can stagger anenemy line and leave gaps in the enemy lines if theproblem is allowed to persist.A march block is best set up using a unit of eitherfast cavalry or a flying unit (flying units andmonsters). Each other these units have the samebasic principles, the unit uses terrain, cover or aflank too get around the side of, or the back of theenemy line as soon as possible. They then eithercharge into the flank or rear of an enemy to supportanother unit's charge, Use ranged weapons on theenemy (i.e. bows / dragons breath) or simply remainwhere they are and use the march blocking rules toharass the enemy. (Diagram 4)

    One of the most famous examples of marchblockers is Harpies. A unit of 5 of these flyingcreatures is just 55 points. Although they areuseless in close combat they make excellent march

    Diagram 4

    Diagram 5

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    Castling up requires a serious commitment, in a twothousand point game it would be advisable to spendabout 750-1250 points on shooting units if you knowthat you are going to castle up. The remaining pointsare spent on a solid group of warriors who will holdthe line and allow the ranged units to do their work.Large blocks of core slots or any remaining specialslots can be allocated too this role. You also need toinclude a high leadership character (preferablyseveral) spread through out these troops to hold theline steady and provide a solid rock to break theenemy charge. Equipping these characters isessential too the plans success, they are notoffensive characters, but defensive ones, they arethe essence of the wall defending the rangedshooters. Giving them good suits of armour anditems that either improve their survivability or keepthe wall together is important. A good example ofthis is a battle standard bearer. His banner adds +2to combat resolution and can have a magical effectthat will benefit the unit he is in.

    Strong FlankA sweeping cavalry charge is both cinematic anddevastating.It follows a simple idea, over whelming force appliedin a concentrated area in a short time period.This can be accomplished in Warhammer by using aflanking force too take out the enemy's flank in adevastating charge. You need to either useoverwhelming numbers or a highly elite strike force.A monster can also be used to overwhelm an enemy(Diagram 8).Using a single unit can result in the unit beingoverwhelmed and crushed by the enemy and relieson the initial impact being as damaging as possible(which means rolling 6s as often as possible).

    Using a large number of units can result in a pointsdrain elsewhere, which will probably mean that youloose some of your fighting power elsewhere.(Diagrams 9 and 10)

    The trick is to find the sweep spot, the point wherecost meets probability of success.A few hundred points should be able to secure aflank depending on how it is spent. Using a Herolevel character will increase your points costs butadds a lot of punch to your charge when you put himon a horse and put him in a mounted unit withlances. To ensure the heavy hitting unit gets too thetarget you could use a cheaper unit to form a coverscreen. If this unit survives it can be used tosupplement the attack and add a few attacks. Thisshould cost you under 500 points and will ensure adevastating charge that could easily deal with a unit.The only thing stopping this kind of charge is a largeranked unit or a suitably large rare choice.A unit of seven black knights including a vampirehero (equipped with sword of battle for +1 attack) isscreened by a unit of dire wolves as they advanceup a flank into an empire free company of twentyarchers. The dire wolves absorb the arrow shotsfrom the archers. This gives the black knights andvampire the chance to charge them with theirlances, breaking the unit on the charge.After this they are on the flank of the enemy forceand can act as march blockers or charge the flank oflarge units already in combat to help win the combat,alternatively they can hunt down war machines,killing the crew members too prevent them fromfiring.So there it is, my very crude guide to tactics, theycan be game winners for you and game looser if youdon't spot them and counter them fast enough. Keepan eye out for them. Falling victim too a StrongFlank or a March Blocking manoeuvre can cost youin points and even a game if it isn't dealt with.I hope this gives you a basic understanding oftactics that you can build on to help you conquer theWarhammer world.

    Diagram 8

    Diagram 6 Diagram 7

    Diagram 10Diagram 9

  • The Doom Seeker - Issue IV

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    OK, in the last two issues we have demonstratedhow to create a Special Character and How toCreate an Infantry unit. Today we are going forfaster moving troops, Cavalry. From the annoyingspeed of Fast Cavalry to the pure hitting of HeavyCavalry these units all have their places in thearmies of Warhammer.There are some things you have to remember whencreating the unit. There are certain things that willmake a unit rarer than just the equipment, but alsothe mounts you choose for races would make theunit rarer. If you choose a mount that normally isntused by the race would add +1 to rarity. If causesfear or has frenzy add +1 to rarity. If the mount is notnormally used by any race (Examples: Bears,Unicorns) then add + 1 to rarity. If the mount fliesyou must add +2 to rarity.Plus 1 or 2 to Rarity would make the unit classify asSpecial and plus 3 and above would make it rare. Ifyou go over 5 rarity then you should have the unittake at least a Rare and Special or Double Rare.The first things to choose would be Race of the unitand their Mounts. Now do I do the unit everyoneexpects from me or something totally off the wall, ofcourse what people expect.Dwarfs on Bears. Dwarfs starting points are 6 points(remember no armour and only a hand weapon onthe Dwarfs) and the Bears are 25 points each.Thats 31 points a model without armour. But for aunit right off the bat will be a rare choice in the armyit should be good and expensive.Now for the weapon choices, looking through the listthere are some interesting choices like Flails andLances, but for me I think the only real choice wouldbe a weapon known originally for use by the Knightsof the White Wolf. The Cavalry Hammer, Ill justhave to give it a slightly better name when the unit iscompleted. Thats 2 points more per model so 33points a model.Of course people will wonder if Im going to givethem missile weapons. Actually no, it would be tooover the top even for a unit created by me.Now for the Armour, do I go Light and make this unita Medium Cavalry unit or Heavy Armour or SuperHeavy Armour? What do you think, Super Heavy ofcourse, Gromril Armour would be the only choice fora Dwarf Cavalry unit. They can afford the bears andthe training they can afford the best armour. I guess

    I could make Heavy Armour standard and Gromril asan upgrade for them. So +3 points for the HeavyArmour and additional point for the Gromril. No Imnot going to add barding to the Bears because I feelthey might look silly. So 36 points (37 with Gromril)per model so far.For the optional extra abilities we could really go totown. Extra attacks (nah, they arent Blood Knights),Upping Leadership (come on they are Dwarfs andalready Leadership 9), or Blessed (Wards Saves)would be fun but overkill I think Ill only go with oneability. Magical Weapons, for the one point it wontbreak the unit and will allow you to attack anyethereal units that may come your way. So no weare up to 37 or 38 points depending on the armourchoice.Now the unit size. Since Im planning on thesemodels being a cavalry unit not a monster unit andmounted on 25x50 mm bases I think it should be 5+for the unit size. If I decide to go with 40x40 or50x50 bases then I would think of making it 3+ forthe unit size.Command will be a tough choice for some becauseof the high points cost per model a champion andStandard are 20 points each and the musician isanother 10 points. I think it you pay for a standardfor an elite unit like this one will be it should beallowed to be Magical, or in this case Runic. So 50points of Runes, but no Master Runes because I feelthey should only be used for characters and units inthe current Dwarf army book.A few minutes of thinking it out and now we have thebase of a unit of Dwarf Bear Cavalry. Im thinkingthat they should be allowed not just the Dwarf armybut also in Kislev Allies and even the Empire as aRare Choice. Of course most of you are thinking,Bilbo you are totally insane, Dwarfs dont ridemounts and where would they get Bears. Well Ivebeen thinking about that. There are enclaves ofDwarfs outside the Mountain holds in the WorldEdge Mountains. There has been fluff about Dwarfsliving in The Empire and even Tilea as weaponsmiths and merchants. I believe that some would bein the Northern states of the Empire and even intoKislev. Dwarfs are a conservative race, but someDwarf Kings would consider using mounts if theyhad access to them.Now lets see how the unit finally looks.

    By Bilbo Baggins with M4cR1II3n

  • The Doom Seeker - Issue IV

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    Dwarf settlements in the Northern Empire and Kislev over the years have been capturing and keepingbears to protect their goods for trade. A few of the more adventurous Dwarfs even started riding themfiguring to enter in riding contests. They found the bears were sturdy mounts and would occasionally scaresome of the less experienced horsemen but couldnt compete with the expert riders and knights of theEmpire and Kislev. But during a Beastmen incursion the Dwarfs found that the added speed and ferocity ofthe bear cavalry provided shock value to their forces. Sometimes scaring the opponents away withouthaving to engage them.0-1 Dwarf Bear Riders 37 points per model M WS BS S T W I A Ld

    Dwarfs 3 4 3 3 4 1 2 1 9Veteran 3 4 3 3 4 1 2 2 9Bears 7 4 - 5 - - 3 2 6

    Unit Size: 5+Equipment: Heavy Armour, Runic Hammers, HandWeaponSpecial RulesFearFrenzyRunic Hammers - +1 Strength (+2 Strength onCharge) and all attacks with weapon count asmagical.

    OptionsArmour

    Upgrade to Gromril Armour 1 ptCommand

    Upgrade one Dwarf to Veteran 20 ptsUpgrade one Dwarf to Standard Bearer 20 ptsUpgrade one Dwarf to Musician 10 pts

  • The Doom Seeker - Issue IV

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    Races M WS BS S T W I A Ld PointsBeastman Gors 5 4 3 3 4 1 3 1 6 5Beastman Ungors 5 3 3 3 3 1 3 1 6 2Dwarfs 3 4 3 3 4 1 2 1 9 6Elves 5 4 4 3 3 1 5 1 8 6Gnoblars 4 2 3 2 3 1 3 1 5 1Goblins 4 2 3 3 3 1 2 1 6 1.5Halflings 4 2 4 2 2 1 5 1 8 3Hobgoblins 4 3 3 3 3 1 3 1 6 2Humans 4 3 3 3 3 1 3 1 7 3Orcs 4 3 3 3 4 1 2 1 7 4Saurus 4 3 0 4 4 1 1 2 8 10Skaven 5 3 3 3 3 1 4 1 5 3Skeletons 4 2 2 3 3 1 2 1 3 6Skinks 6 2 3 3 2 1 4 1 6 3Zombies 4 1 0 2 2 1 1 1 2 4

    Mounts M WS BS S T W I A Ld PointsBears 7 4 - 5 - - 3 2 6 25(Fear/Frenzy)Boars 7 3 - 3 - - 3 1 3 8Camels 8 4 - 4 - - 3 1 6 10Chaos Steeds 8 3 - 4 - - 3 1 5 9Cold Ones 7 3 - 4 - - 2 1 3 8(Fear/Stupidity +2 AS)Daemonic Mount 8 4 - 5 - - 3 2 8 15(Fear)Elven Steeds 9 3 - 3 - - 4 1 5 9Giant Spiders 7 3 - 3 - - 4 1 2 9(Ignores difficult terrain)Great Eagles 2 5 - 4 - - 4 2 8 25(Fly)Pegasus 8 3 - 4 - - 4 2 7 25(Fly)Skeletal Steeds 8 2 - 3 - - 2 1 4 8(Fear)Steed of Slaanesh 10 3 - 3 - - 5 1 7 15(Fear/poisoned)Terradons 2 3 - 4 - - 2 1 3 15(Fly)Tuskgors 7 3 - 3 - - 2 1 5 8Unicorns 8 3 - 3 - - 3 1 5 9(+2 S on Charge/horn)Warhawks 1 4 - 4 - - 5 1 5 20(Fly)War Horse 8 3 - 3 - - 3 1 5 7Wolves 9 3 - 3 - - 3 1 3 8

    Optional Close Combat Weapons (Up to One):Flails 1 ptHalberds 1 ptsMorning stars 1 ptSpears 1 ptsCathayan Longswords 3 ptsIronfists 3 ptsPistols 3 pts BS3, 4 pts BS4 (+2 pts brace)Great weapons 1 ptsLances 2 ptsCavalry Hammers 2 pts (+1 Strength, +2 on Charge)

    Optional Missile Weapons (Up to One):Short bows 2 pts with BS3, 3 pts with BS4Bows 3 pts with BS3, 4 pts with BS4Longbows 4 pts with BS3, 5 pts with BS4Crossbows 5 pts with BS3, 6 pts with BS4Repeater crossbows 6 pts with BS3, 7 pts with BS4Handguns 5 pts with BS3, 6 pts with BS4Throwing knives/stars 1 pts with BS3, 2 pts with BS4Throwing spears/ javelins 2 pts with BS3, 3 pts with BS4Throwing axes 2 pts with BS3, 3 pts with BS4

    Optional Armour:Light Armour 1 ptShields 1 ptSea Dragon cloaks 2 ptsHeavy Armour 3 ptsSuper Heavy Armour (Example: Plate and Chaos) 4 ptsBarding for steeds (Medium and Heavy Cavalry Only) 2 pts

    Optional Miscellaneous Equipment:Nets 2 pts WS3 or less, 3 pts WS4 and up**up to a quarter of the unit may carry nets

    Optional Special Abilities (Each gives +1 Rarity):Magical weapons 1 ptStrength (+1/+2) 3/5 ptsToughness (+1/+2) 3/5 ptsInitiative (+1/+2) 0.5/1 ptAttacks (Per extra attack) 4 ptsBlessed (6+/5+ Ward Save) 3/6 ptsLeadership (+1/+2/+3) 1/2/3 ptsWeapon Skill (+1/+2) 1/2 ptsBallistic Skill (+1/+2) 1/2 ptsHatred 2 ptImmune to Fear 2 ptImmune to Panic 1 ptImmune to Psychology 2 ptsRe-roll Psychology 1 ptKilling Blow 1 ptStubborn 2 ptsFrenzied 1 ptConscripts or Slaves (Doesn't cause panic in other units) 0.5 ptPoisoned weapons (per weapon) 2 pts+1 Movement 1 ptArmour Piercing (per weapon) 1 pt+1 to hit in combat 3 ptsCause Fear 4 ptsAlways Strikes First 3 pts

    Command GroupUnit costs (basic) - Command upgrade cost (Champion (Up BS),Champion (Up Attacks), Standard, Musician)Points +1 BS +1 A Banner Musician1-5 4 8 8 46-10 5 10 10 511-15 6 12 12 616-20 7 14 14 721-25 8 16 16 826-30 9 18 18 931> 10 20 20 10

  • The Doom Seeker - Issue IV

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    It's not very often that we find something to do acombo article about at The Doom Seeker, but just afew days ago I went back too the roots of my hobbyand found something so delightfully simple that itinspired it. Back when I was a lad (quit groaning Iwont ramble) I could never find half of the hobbysupplies that I needed to have, I also didn't havethe Internet back then so I couldn't find it on thereeither. So I did what humans do best and adapted.The varying results of my ideas cluttered my gamingtable for years before I actually got any good atanything hobby related. Simple walls made of rocksglued to other rocks formed ragged defensive linesas Orcs and Elves chopped lumps out of each otheras Saruman watched from his perch on a hill thatwas once a bowl. And because I don't own a pair ofrosy tinted spectacles I can say that thosebattlefields were terrible and went, deservedly, intothe bin.But now that I have the skills and most of theresources I need to go back and revisit some of myearlier conquests.One of my classic pieces was a large areacardboard with pilfered rocks, seasoned to taste withflock.Just a few months after it was made it was swiftlythrown into the bin, it's cardboard base warped bythe glue, too ugly to be of any use. I don't rememberwhat replaced that piece, to be honest I don't evenknow if I did swap it out for a newer better model,but I still remember it as a failure.Naturally I want to be known for my successesrather than my failures, so I returned to the rockpiles recently after realizing that I had a perfectcollection of rocks to remake the rock pile, but thistime I was determined to do it better.Anyone who knows me or has read my stuff here oron forums knows that I have a tendency to cram asmuch narrative into as much as possible. Maybe itsmy love of reading and writing books or my time as aDungeon Master, but I found myself looking fornarrative for a rock pile.Thankfully my nation's history came to the rescue.In ancient Scotland, when no one knew about propercorpse disposal, when someone died they could becovered in rocks as a kind of burial. Anyone wholoved or knew the deceased was invited to place arock as a way of saying goodbye to the dead.

    Alternatively before a great battle each man wouldbring a stone and place it in a great pile in the army'scamp, when the battle was done anyone who wasstill alive picked up a rock and took it away, meaningthat any stones left could be used to tally up thenumbers of dead men lost in battle without pickingthrough a corpse strewn battlefield. These would beknown as a Cairn.A cairn had many other uses, but I thought that it'srelationship with death would be something I couldplay on.So with an idea in mind I started constructing a few.One of the main problems I had before was that mybases would warp and ruin it before it even got downonto the table. So now I needed a solid base for mycairns.The only answer was a 40mm base.Yes I am telling you to go buy some round bases!(but only a few before anyone gets any ideas)

    This would help to pick it out on the battlefield andmake sure that it is incorruptible, even by PVA glue.The planningstage is verysimple, simplymade a bodysized puddle ofPVA glue, Iused anempire footsoldier to makesure the scalewas aboutright. (ImageOne)You then cover the glue in rocks. Gravel and sand issimply too small, but rocks or small chips of bark willeasily be the right size. Allow this to dry before thenext step. (Image 2)

    By: Ironlord

    Image One

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    You then make a second layer by painting a thicklayer of PVA glue onto the top of the first layer ofrocks. Then put on the second layer of rocks andallow it to dry before the next step. (Images 3 and 4)Painting the rocks is simple but you want to makethe rocks look similar too the theme of your board.My Beastmen army has a few gray rocks on it, so Iam painting my rocks too look similar.You can simply spray the rocks black using a can ofspray paint to act as a base coat, however I foundthat painting a watered down black over the rocks isa lot faster and more efficient. (Image 5)Then season the base to either an army or a battleboard using flock, static grass, sand or any othertype of basing material that you are using.Now if only there was a use for these Cairns... like ascenario!

    Left: Image 2, Right: Image 3

    Centre: Image 4, Bottom: Image 5

  • The Doom Seeker - Issue IV

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    For Example: Beastmen and Ogres are fighting theCairn Crackers scenario, at the end of turn six theBeastmen control two of the four Cairns, the Ogre'scontrol one cairn and the fourth cairn is contested bya unit of three Ogre bulls (unit strength 9), a unit offifteen Gnoblars (unit strength 15) and an ogrehunter with no sabretooths (unit strength 3).TheBeastmen have a unit of twelve Gors (unit strength12), a unit eight Gors with an attached Wargor (unitstrength 9) a unit of 5 Ungor raiders (unit strength 5).The eight Gors with Wargor are fighting the threeogre bulls.The Ogres have a total of 27 unit strength points,however the Ogre Hunter is only unit strength 3,meaning that he cannot contest the Cairn and thatthe Ogres only have 24 unit strength pointscontesting the cairn compared too the Beastmen's26 unit strength points. Because the Beastmen havemore valid units, they control the cairn and win thegame three to one.Playing Cairn Crackers in a Campaign.The winner of the game gets to make a freeselection from his war gear list for a single hero orlord choice in any of his or her armies, up too 50points. This fifty points of war gear is free and doesnot count towards his or her magic item selection.The selection can only be for armour (includingshields). If this hero is killed in a battle then theequipment cannot be given to any other character, itis effectively lost for the rest of the campaign.

    We Buried him out there, with his family, as hewanted it too be before he left to join the crusade.With his prized armour and shield still intact wecovered him with the stones and bid farewell tooboth him and his legacy.The Cairn Crackers is a battle fought between twoforces of 1750 points each.Regardless of the forces fighting the battle they bothwant to control the Cairns for their own means, oneside may wish to take the armour for their Lord whilethe other may wish to preserve the memory of thefallen warrior buried in the cairn. It is also possiblethat both sides want too scavenge the corpses but itmakes no difference to game play.However no one knows the location of the body andthe only way to be sure is to control all 4 Cairns, oras many as is feasible to increase the chance ofhaving the right body.The game is played on a typical six foot by four footboard and lasts for 6 turns.Terrain is randomly placed by either player or a thirdparty if one is available and can cover no more thana quarter of the board, this represents the battletaking place on a wide open field rather than in awoodland or a city.The Cairns are split evenly between the players,then placed one after the other by alternatingplayers. The Cairns are then scattered using ascatter dice and a D6. No cairns can be within nineinches of another cairn or within twelve inches of atable edge. If, for whatever reason, a cairn is withinnine inches of another cairn or within twelve inchesof a table edge it must be moved until it is no longerwithin nine inches of another cairn or within twelveinches of a table edge.Roll for picking which side to deploy on and set upas normal, following the rules for a standard pitchedbattle.The objective is to gain control of the Cairns byhaving a unit of at least unit strength five within sixinches of the Cairn, measuring from the centre of thecairn. Your opponent can contest a cairn by movinga unit of at least unit strength five within six inches ofa cairn. If a Cairn is contested at the end of turn 6 itis controlled by whichever side has the largest unittotal within 6 inches of the Cairn.Units locked in combat can still contest a cairn.

    Do you want to know more about yourarmy, or of an army you are thinkingabout starting?Try visiting the forums for yourparticular army for the followingreasons.

    Learn more about tactics againstdifferent opponents.See some well painted andconverted armies.Meet new friends from around theworld.

    There is a list of Army Forums onPage 50 of this issue.

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    The wind screamed across the stern castle of thesmall ship, heavy with icy spray that added to therime already covering the ropes and gunwales.There was nothing to be seen beyond the confinesof the ship but the icy storm.Magri, the first mate of the small, unnamed ship heldthe main wheel steady in the heavy, rolling sea. Themassive muscles of his arms straining with the effortof keeping the ship from spinning like a cork. Therewas nothing to see or steer by and so he lookedover to his captain, his queen, Kera.Magri himself was a great and powerful slayer, hehad felled all manner of beasts across the old world,and could have been a champion of the slayers inhis own right, but he had chosen to follow the SlayerQueen instead, and he wondered if the rest of thecrew, like him, held a secret place in their heart forher that they knew would never be filled.Watching her he saw that her face, like his, wasbeing lashed by the ice filled water as it crashedover the bow, at least he had his beard to keep hisface warm though and she had to brace her smallframe against the howling wind, but still she stood,her hands gripping the deck rail and peered out intothe dark, searching for her doom.Perhaps it was out there, for somewhere in these icywaters was a Druchii corsair that had been plaguingshipping for months, its black sails bringing terror toany who saw it. But not the crew of this ship though.For this ship was commanded by Kera and herSlayer Pirates and tonight, in this storm, the Druchiihunters had become the hunted.Which was why, with all their lanterns lit, the slayership wallowed along in the storm, trying its best tolook like a fat, lost merchantman so as to lure thecorsairs in.The storm raged on, the wind robbing the lookoutsof any chance to hear another ship coming, and thenight and spume filled wind robbing them of anychance to see a ship closing in, especially a blackDruchii corsair that was running without lights.Kera blinked, the hoar frost on her eyebrows washeavy, and as she shifted her cloak, chunks of

    frozen sea water fell away. Her spiked stripe of hairbent over under the weight of ice that had formed onit. She rested her hands on the haft of her axes, andshouted an order.STAND TO!Her loud voice barely carried to the main deck, buther pirate crew began to prepare their weapons,unwrapping the oiled rags from about their pieces,loosening their blades in the scabbards and clappingthe warmth back into their hands.Something was coming out of the night. Kera knewthis as well she knew her own name. That nigglingsensation she got behind her eyes that had warnedher so many times of an enemies approach wasthere again now.The slender black shape of the corsairs ship loomedout of the night without a shout of warning from thelookouts it crashed alongside the small slayer shipwith a terrible grinding of wood and metal, no onepaid heed to the cries of alarm from thoseunfortunates to be knocked overboard, there wouldbe nothing that could be done to save them anyway.Within moments of the impact the wooden deck ofthe small ship were splintered by huge boltscrashing through them, chains attached to securethe small ship to the corsair. Kera smiled. The trapwas sprung.An instant later the first corsairs landed nimbly ondeck, their swords glinting in the lantern light, theirfaces hidden by their fearsome masks, but in thedarkness the Dawi could see perfectly well, and theycould easily see the look of surprise on the raidersfaces as they saw not scared, human sailors, butangry dwarven pirates armed to the teeth.Not even the sound of the wind and rain could blotout the ragged volley of pistol fire as the first dozenof the corsairs were slain. But more followed,jumping onto the deck of the dwarven ship asslayers rushed to meet them, axes, hammers,chains and even gun stones being hurled about astheir blood lust rose.But Keras plan was deeper than that and she blewa signal on her whistle. From their hiding place in

    by: Mighted Strumbrow

    Stories of Dwarfs and our battle brothers.If you want to see you story in our publication please send your

    fan fiction submissions to [email protected]

  • The Doom Seeker - Issue IV

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    her cabin below came her hand picked slayerpirates, festooned with pistols, blades and bombsthey began to swarm up the chains and onto thedeck of the corsair ship with their Pirate Queen attheir head.Kera pulled herself off the chains and over the railsof the corsair ship, the icy wind whipping her hairand cloak about her as she drew sword and pistol,on the deck about her was commotion, the Druchiiwho had been preparing to take slaves and bootywere now preparing to defend themselves.As more of her pirate brothers swarmed over theships rail she levelled her pistol and shot thenearest Druchii in the face, sending his frail, paleskinned and dark armoured form sprawlingbackwards, splattering his closest crew mates withbrain and bone.The Druchii recovered themselves as the harshshouting of their own captain lashed them into actionand they began to advance on the small knot ofslayers. Kera hurled her spent pistol at the nextnearest corsair, the blow sending him sprawling asshe drew another weapon, and as one the slayersdischarged their shot at almost point blank range,the thick smoke briefly obscured their vision as freshpistols were drawn but as the storm blew it away thecorsairs hurled themselves into the slayers.The wicked, curved swords of the corsairs were swiftand accurate, but the slayers were well seasonedand resolute, and their axes sharp and well struck.Blood spilled freely from both sides onto the deck ofthe corsair ship and froze together, making the battleeven more treacherous but slowly the slayerspushed the corsairs back, all the while Kera trying tofight her way towards the Druchii captain.She fixed her eyes on his eldritch form and she paidlittle heed to where her blade or bullets struck,knowing only that with each pace she took anotherof the foul dark elf corsairs fell dead. Behind herMagri leaped from left to right, hewing down anyDruchii that tried to flank Kera as she forgedforward, knowing that if she were to fall in combat itmust only be to a suitable opponent.Magri glanced up to where the corsair captain stood,and saw the almond eyes of the dark elf go wide fora moment when he saw Kera and the rest of theslayer pirates hacking his crew to pieces as theyinexorably advanced towards him. The captaingrimaced and moved to the top of the stairs down tothe main deck where he produced a small hand heldcrossbow from under his cloak and took aim at Kera.

    Shouting a warning as the Druchii shot, Magri knewKera would never react in time, lost in thebloodletting immediately around her and so he shothis hand out in a vain attempt to catch the bolt.There was a searing pain as the bolt hit his hand,skewering threw it and lodging half way through it,making him drop one of his axes in pain. As helooked at the bolt he saw the tell tale sign on the tipof an oily residue. Poison.Magri slumped to his knees; as he stared dumbly atthe veins in his arms he could see them swellingthick and black as if filled with the ink of a squid.With the spreading darkness came a burning firefrom inside his veins, as if dragon's breath floodedhis capillaries and scorched his arteries. The painwarped his vision, blurring the edges as he fell to theice cold deck where he watched his pirate Queenstaring into the leering face of the Corsair captain...

  • The Doom Seeker - Issue IV

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    Borek's failure's demanded this sacrifice and hecould think of no better place to atone for his failuresas a warrior and as a cousin than the fractured hallsthat had once belonged to his family. With sorrow inhis eyes he glanced at the Runic Raven, his familycrest for over a thousand years, it's right wing sweptdown his chest, the tip of the furthest feather justreaching his heart. How could he fall so far? But hehad hope now that he knew his ancestors werewatching over him as he made his final standagainst the vermin rat men that had infested theironce great hall. His axe was already covered withtheir dark blood and dripped onto the flagstones ofthe floor. But he couldn't hear a thing over the soundof the thundering water that poured through thecracks in the masonry.Although his ear's filled with the droning bass offalling water Borek's mind was filled with a differentsound, he heard the screams of his dying beardlingcousin, he heard himself taking the oath of theslayer, the clunk as his ceremonial armour hit theground, the rasp of the razor as he shaved his head,the blaring war horns of his people as they hadcharged in to reclaim Karak Khallin from the Skavenand his promise to King Khallin to hold off as manyof the Skaven as he could.This cave, which was once the great feasting hall ofhis father, was the only known way through thewestern side of Karak Khallin and the only knownway for the Skaven to reach the western flank of theadvancing dwarf army. There were more than ahundred rooms that were attached too the feastinghall, each one could be filled with the jibberingSkaven that he despised so much.Piercing his ears was the demented call of the ratmen.They were swarming through the hallways andclattering with their claws on the stone floor, theirshrieking reached a it zenith as they burst in throughthe doorway of the hall, a large Rat Ogre burstingthrough the door, shattering the stone with it's bodyas it's lesser siblings swarmed around it, they leaptfor Borek, the smaller vermin covering the groundfaster as they became a rushing wave of death. Tinyrats bounded between the feet of their largercousins. The slavering masses rushed forward, butBorek leapt forward, his twin axes flashing in the

    darkness, their sharp edges cleaving through therats, big and small.The bodies of the rat men were so corrupted thattheir blood melted the stone that Borek stood on,sizzling the granite at a touch as he chopped theirlimbs and cut their bodies on his doomed charge.These were simply vermin, rats and nothing more,some were the size of hunting dogs, whippet thinand ravenous. Their slavering jaws tried to bite downon him, but he battered them aside on mass orcleaved them with his axes.FATHER FORGIVE ME! He cried, splitting the faceof a rat man, the first true foe that he had fought inthe hall, his spear dropped away too the ground asBorek trampled over him to get at the main swarm ofthe true rat men. He shattered the club of anattacking skaven with his axe, the brittle woodsnapping and splintering against the might ofBorek's steel, he threw his head forward crackingthe Skaven's nose with his forehead and sendingthe creature sprawling to be eaten by it's kin. Hespun, his arms extended with his axes slashingthrough the multitude of out stretched limbs andbiting fangs.He stopped spinning, facing forward towards thedoor the skaven continued to run through, a suddenwave of armoured skaven rushed through the doortowards him, the sheer number of small rats pushedhim back, he was forced to ride the wave of verminback into the halls. They lifted him from his feet anddragged him towards the pools. He felt the jaggingof a thousand tiny claws across his body. He gaggedas a rat tried to force its way down his throat,worried that biting it would wash acid down his throathe tried to spit it out and keep his mouth shut as hefought to find his feet.Bourne by the tide of rats he wriggled and squirmeduntil his elbow hit the floor, squashing a rat to reachthe solid flagstones. Now he knew which way wasup and down.Turning he ignored the stinging bites and scratchesof the rats as he managed to spin around, he felt hisgnarled hands touch the flagstones at the same timeas his knees and he pushed himself upwards,spraying rats everywhere he rose, roaring like a lionas he leapt too his feet.But then he was moving again thrown by a blow toothe back by an armoured Skaven that drove him into

    By: Ironlord

  • The Doom Seeker - Issue IV

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    the pool of a waterfall. Under the surface his mouthfilled with water, his mohawk flopped to stick to hisbald head and the shred of cloth that remained of histrousers began to weigh him down as they weresoaked with water. The skaven was right up in hisface, its claw's scratching and ripping at his chestand shoulders with it's dirty nails. Borek wanted toscream in pain but he had no air to scream with.But the Skaven would not relent in it's attack, itsnapped it's head forward and bit Borek's nose.Pulling free he watched the water before his eyescloud with his own red blood as his feet hit thebottom of the shallow pool, with his legs beneathhim he pushed up with his straining legs, propellinghimself and the Skaven up towards the surface,eight feet away.They broke the surface gasping for air, the squeal ofthe rat man a counter point too the grunting,spluttering of the dwarf. Their tactic's changed aswell, the Skaven simply tried to paw Borek away asthey tried to breathe. But Borek knew that all he hadto do was kill.He wrapped his hands around the creature's neckand began to throttle it, squeezing with all of hismight, he enjoyed seeing the eyes of the Skavenpopping from it's rat like skull. He forced the creatureunder water to speed it's departure.He felt the wriggling and crawling slow to a stop andhe leapt out of the pool onto the slippery rocks. Hisbare feet scrabbled for purchase as he pickedhimself up. A primitive spear was thrown his way, heavoided the spear, letting it bounce off of the cavewall. Stooping he picked up the jagged edgedweapon, it felt dirty in his hands, not just because ofthe layer of grime upon it's shaft of the brittle feel ofthe wood, but because it was the weapon of theenemy. There was a burning sensation in his rightshoulder, real or imagined it didn't matter, he hadangered the runic eagle and felt it's displeasurecourse through his veins.He turned, leaping from the rocks back into thehorde of rats and their masters, stabbing with thespear and driving towards his axes, he could feelthem, calling out to him as they lay there on theground. He sliced the jagged blade across the bellyof a beast, disembowelling it as it fell too the floor.His bare feet kicked up dozens of scurrying beastsas he moved closer too the axes, he felt them callingto him from just a few feet away. He was about toreach out and grab the weapons as he drew closer,but stopped, his mind drawn to another call, a

    deeper more resonating hum that seemed toreverberate through the stones beneath his feet.Turning too the door he saw the hulking figure of arat Ogre appear, it's left hand had been cut off andreplaced with a crude metal spike, but it's right handwas wrapped firmly around an ornate axe, thebutterfly wings of which were intricately festoonedwith runes and swirling patterns that seemed moveon the blade as it was swung.The spirits in the halls around him called out to theaxe, his father's own axe, wishing for the honour ofthe family to be restored with the blade returned todwarven hands, especially if that meant ripping itfrom Skaven paws.Infuriated at the sight of such a creature carrying hisfather's axe, Borek leapt forward, scooping up hisown comparatively plain axe and a bucket full of littlerats as he went. The rats dropped away, revealingthe wicked axe as he barged forward, shoulderbarging a Skaven warrior into a pool as he passed.The Rat Ogre saw his coming through it's one goodeye and roared in challenge, clattering it's spike armoff of the stone floor and raising the axe up high, asif holding it out of reach for the slayer.ANCESTORS GUIDE MY AXE! He cried as helaunched himself at the rat ogre, his axe leading,aiming towards the left leg of the Rat Ogre. If thebeast wanted to hold his axe up high, then he wouldsimply cut it down to his size.He moved faster than the dim witted creature couldcatch, aiming for the side with the missing eye, vilepuss dripped from the rotted socket and ploppedonto the floor between it's feet as Borek narrowlyavoided the cold steel on the rat ogre's arm, hecould feel the chill of the metal pass mere inchesbehind his back as he brought his axe down on theleft leg of the Rat Ogre.There was a sickening slice as the axe head slicedcleanly through the flesh and cracked the thickbones supporting the creature. Borek landed on bothfeet and threw himself forward with the momentum,using the embedded axe as a pivoting point andflipping himself over the leg in a tight tuck thatlanded him on his back on the other side of the RatOgre as it tried to slip and tumble on it's woundedleg.Just a moment ago, waves of chilling steel hadrolled over Borek's back, but he would give anythingfor that now that his back roared with fiery pain.Quickly he picked himself up, realising that he had infact landed on a Skaven warrior, crushing the beast

  • The Doom Seeker - Issue IV

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    beneath his bulk as he landed. But the creature waswearing serrated armour coated in filth and disease.The waves of pain and fire were swiftly followed by afeeling of nausea that Borek fought hard to repressas he focused on the Rat Ogre, which had turned toface him now, it's massive weight almost breakingthe badly wounded leg.It swung the axe, forcing Borek to duck under theblow, directly where he was supposed to go, herealised, as he tried to force himself closer too theground he felt an eruption of pain spread from hisshoulder. He turned too see the metal spike rippingthrough the tattooed skin of his shoulder and back,destroying the ancient family design that had beenpassed down from generation to generation. Hewatched in terror as the Runic Raven was destroyedby the Rat Ogre.He let out a scream, one of anger and animal rage,pain and loss.His left hand wrapped around the handle of his axe,now down on the floor, his right arm was almostuseless, the muscles flopping and spasmodic inpain.Knuckles white he raised the weapon as the RatOgre made too chop at him with his father's axeagain, but Borek stepped forward, his short staturetaking him out of the murderous ark of the swing,bringing his own axe forward at just the right angleto intercept the monster's arm at the weakest point,the wrist.There was a jarring impact as the axe hit the fleshand for a moment Borek thought that the strikewasn't enough too cut through the arm of the RatOgre. But the hand flew free in a spurt of blood, theaxe spinning with it. The creature howled with pain,unable to stop the blood pumping through it's stump.It flailed the stabbing arm in frustration and turned tocharge Borek as he rolled too the ground, pain andpoison flooding his system in equal measure. But asit turned it put pressure on it's wounded leg, thebattered bone shattering beneath it's bulk as the leggave way. Leaving the creature stunned on the floor,but still alive.Borek tumbled when he fell and watched the RatOgre fall with glee, it's severed hand lay beside him,still clutching his father's axe. Prying the two fingerand thumb from the ancestral weapon he ignoredthe scurrying vermin that had leapt on him, ignoringtheir bites and scratched into his wounded shoulder.Grunting he managed to place his right hand on thehandle of the axe, as it touched he felt a rush of life

    flow through his veins, he smiled at the mewling ratogre as it tried to push itself towards him, it onegood leg pushing it forward as it tried to use it'sstump to move it along. The metal spike on it's handwaved in front of it slicing through the vermin thatcaked the floor as they sensed the finalconfrontation was close.Borek stamped down on the metal spike, trapping itwith his bare foot too the ground as he raised hisaxe above his head.COUSIN GUIDE MY AXE! he pleaded as the axeswung down, heading straight between thecreature'seyes

  • The Doom Seeker - Issue IV

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    Welcome to Expression in Runes where we put the best images of readers units, armies and singlecharacters, and armies. We may be Slayers here but we will accept images of all armiesTo submit your images send them as an JPEG (.jpg), GIF (.gif) or Bitmap (.tif, .bmp) in an email attachment (limit of 10 megs ofimages and files please) to [email protected] Please supply a description of your models. All submissions mustbe your own and by sending them you give us permission to use them in the Doom Seeker.

    Here are some of the armies of winners of the Hammerer of the Month on WFBR. These are the armies asthey play them or in Guardian_As case as he and his friends hes trying to get in the hobby play. Thispage is Godless Mimicrys armies, next page is Guardian_As Many armies.

    Godless Mimicrys Beasts of Chaos

    Godless-Mimicrys Lizardmen

    Godless-Mimicrys Warriors of ChaosGodless-Mimicrys Dark Elves

  • The Doom Seeker - Issue IV

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    Left to Right: Guardian_As Bretonnians, Ogres, Lizardmen

    Top to Bottom: Guardian_As Wood Elves, Vampire Counts, ChaosDwarfs and High Elves

    Top to Bottom: Guardian_As Dwarfs, Empire and Terrain

  • The Doom Seeker - Issue IV

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    Beastmen are one of the most terrifying threats to men inthe Old World. Leading such animalistic raiding partiesare the Beastmens generals, their Beastlords andWargors. To celebrate the recent release of the newBeastmen army book, we will focus this installment oncreating plastic Beastmen characters to lead your forces tobattle.

    1. Step one of all conversions is to decide on a look andassemble your pieces. The example shown (Figure 1) usesthe body, head, and horns of a Bestigor, while using thearms and shields from a Chaos Knight. A Chaos characterweapon has been thrown in straight out of the bits box forstyle, but a regular Chaos Knight weapon will look just asfearsome. Be sure to shave off all mold lines and sprueresidue from your bits for a clean fit.

    2. Begin by assembling the shield and shield arm as thepositioning of the shield is a good base for judging thepose the character will take on. (Figure 2)

    3. After the glue for the shield has dried, attached theweapon arm in a suitablepose. This would be agood time to fill in anygaps around the armsalso as the head may getin the way later. (Figure3)

    4. For the final step,attach the horns to theBeastlords head andglue the head onto theshoulders continuingyour intended pose.(Figure 4)

    Now, with four easy steps and approximately 2 worth ofbits, you have a fearsome Beastlord ready to lead yourpillaging hordes to torment the world of men. All yourBeastlord needs is a lick of paint (Figure 5) and basingand he is battle ready.

    So with a little planning and bits you probably havelaying around, or you can swap with your friends, you canput a unique model on the table for your next game.

    By: Godless Mimicry

    Figure 1

    Left: Figure 2 - Right: Figure 3

    Figure 4

    Figure 5

  • The Doom Seeker - Issue IV

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    The clacking had driven most of the men inside theinn to despair, they snivelled and cried in the darkcorners, shying away from the warm fire thatcrackled in the hearth. Above the hearthstone was aset of antlers, older than generations of the innowners family, many of whom were still alive in thisinn. Two stories tall and made from solid stone itwas one of the few buildings that had survived thebombardment from the massive rocks lobbed by thegiants outside the town.Everyone had seen the huge stones land withcrushing force, cracking stone, shattering timber andsquashing the frail bodies of the human defenders.The walls had held against the stones, their ancientmagic made by the Dwarven stone masonshundreds of years ago, holding firm when thehouses of men crumbled to dust. But the gates hadnot been as strong.Those on the walls had spotted a massive Minotaur,easily as tall as a giant and with four mighty arms,each as thick as a man. It's passing had been hailedby the mutant men with cheers and shouts, this hadcontinued for days before the beast had run flat out,it's arms clutching a strange set of massive axes thatit flailed wildly, sending the milling hordes at it's feetinto a frenzy as they surged like a wave towards thegate.It had been over since then.Several days of street to street fighting had followed.A brutal grinding war that had turned the streets redwith blood and left hundreds more dead from bothsides. But now the fight was almost over.All over but the crying and the dying. One manwailed, clutching his head in his hands as hesobbed. He was missing several fingers on his righthand, fingers bitten off by one of the smaller beasts,called Ungors, when he was fighting to keep hisfamily safe. Now they were gone and he had been inthis poisonous melancholy since he had gotten here.Well manling, are yeh goin' tae do all that lyin onyer arse? Grumbled Barrek, a Dwarven warrior, afree wheeling and hard dealing mercenary from themountains. He and a group of mercenary soldiers

    had stopped into town, causing all types of madnessin the town for a few days before the beasts arrived.The town guard had been about too throw them outwhen the forest had stirred and belched forward thestinking horde, trapping them inside with the rest ofthem.A force of their lesser beasts had taken up positiontoo the south, blocking their only escape route withtheir chariots and bow fire to prevent any breakthrough by the once eager cavalry of the House ofVallen, the only true military force in the town asidefrom the guard. Too their credit the rag tag militiahad done well too keep the flee bitten horde away.But now it was simply a waiting game for the smallpockets of resistance left in the buildings and towersscattered throughout the city.But the clacking of hooves, the bellowing of beastsand the stench of death was creeping ever closer,slipping in beneath the barricaded door and gettinginto the noses and throats of those still inside. Thebeast men were too busy tearing down the templesand palaces of man too care about the thirtysurvivors trapped in the Gray Horns inn.In fact it seemed like the only one who cared for thecontents of the doomed inn was Captain Meralindus,veteran swordsman, trusted fighting brother andstalwart friend to every one of his companions in hismercenary company. With quiet foot falls he madehis way down the wooden stair case, his lithe frameblocking only some of the view up the stairs.Our chance is soon friends, they seem to beheading west in the city, towards the House ofVallen if I'm not mistaken.A few people bobbed their heads up and down,either confirming the captain's suspicions or eager tobe so close too the end of their misery.Times have been hard people, I know that, our firstattempt to break free was a disaster that no onecould have for seen, but I promise you that we willbe free of this city by the next night fall. With abeaming smile he headed back up stairs to talk toohis archers, who kept a close eye on the streetsoutside with an arrow ready in their hands. They had

    Images and Stories of the armies that players still love but GW seemsto have forgotten about. Images and artwork must be in JPEG (.jpg),GIF (.gif) or Bitmap (.tif and .bmp). All Stories and Battle Reportsmust be submitted in MS Word (.doc) or Text (.txt) formats, BattleReports should include images of the battle. Submissions can be sentto [email protected]

    By; Ironlord

  • The Doom Seeker - Issue IV

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    said, in the beginning, that it was hard too see thecobbles of the street with so much fur blocking theirview.And that was the problem, there were just too manyof them.Every noise was theirs.Every smell was theirs.Every inch of the city was theirs.Every pound of flesh they had once known wastheirs.Night time fell and the beasts seemed to slumber forthe first time in weeks, their heavy snoring became athunder that almost shook the few walls left standingloose. They all secretly thanked the dwarven stonemasons as they filed out into the street, clutchingwhatever weapons they could find and carrying allthey could manage as they dropped down out of thewindow of the Gray Horns and off into the dark city.Meralindus shuddered slightly as his foot sunk intothe leavings of a beast man, his perfect bootsstained from the touch of the foul substance. But heignored his temptation too vent his anger on anynumber of beastly creatures that were close by andfocused on making it through this street before hecould take a breather.The leather of the shoes made it all too easy for himto move through the sprawled Gors as he made hisway towards the tanners at the end of the street,however he felt shivers race up his spine every timehe heard the clink-clump clink-clump of Barrek's ironshod feet. He loved the dwarf dearly, admired hisfighting skill and tenacity and his proud heart. Butsometimes the foolish short bearded noble simplyrefused too see the benefits of stealth over strength.Barrek sometimes hinted at having a noble bloodline, but Meralindus had long ago thrown any suchideas away when he saw how foolish Barrek oftenwas. His bull headed attitude would be as much of aproblem as the thousands of Gors that Meralinduswas sharing his air with.A harpy fluttered up above, cradling a severed legas it flew.The sight was enough to make many men vomit indisgust as Meralindus waved his group on in silence.Counting the number of people he took with him hewas glad that there were no children. He loved thelittle ones, truly he did, he planned to raise a swarmof them himself because their innocence and cheerwas refreshing in these dark times, but while trying

    to get free of a city they would become too much ofa burden.His archers provided both front and rear cover forthe thin column and Meralindus waited in a building'sdark alcove for the line too pass, including agrumbling Barrek, until he could speak too thosearchers he had left at the rear. They were young, butfar from inexperienced and watched for every twitchand movement. Bows trained on the furry forms inthe moonlight.With nothing new to consider Meralindus movedforward, taking a place in the front of his marchingcolumn, behind his front soldiers but before thecivilians, the older men, the younger men and thewomen.Honestly he was amazed that they had gotten thisfar. His own exhaustion was setting in, his eyesheavy, movements slow and sometimes not even ofhis own accord. He felt his right knee dip slightly,almost enough to make him clip a ribcage that hadbeen picked clean by the Gors and left to bleach inthe sunlight. Steadying himself he moved on beforeanyone could ask any foolish questions of him.They needed to keep moving.Moving onwards towards the sewers near the oldsmithy.Barrek's noise was a benchmark for their journey,when Barrek was the loudest thing they heard, theywere slightly more relaxed than when he beatenback by a series of whoops, drunken bellows andthe clacking of hooves on the cobble.They were forced to use the back alleys and sidestreets, where once rogues waited with gleaming,eager eyes, there were only bloated vermin like ratsand a well fed city fox. On one such journey into theheart of darkness they heard a clacking noiseapproaching. Caged in on every side by rows ofhouses because they were in the lower, slum likearea of town they had scattered into a trio ofalleyways. Hiding anywhere they could find, behindor in piles of rubbish, behind broken carts thatawaited repairs and in the deepest shadows.The clacking was made my two of the Gors, whocarried a torch with them, spreading the revealinglight with them where ever they went as theyswigged heartily from a great jug of ale.Praising the gods for his luck Meralindus gatheredthe group as they set off into the darkness onceagain. Hoping that the two they had seen were justwanderers and not a patrol.

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    The streets had changed a lot since the invasion,piles of broken stonework lay across the mainstreets, blocking their path as they moved throughthe moonlit streets. But gradually they wound theirway towards the Smithy following the back streetsuntil they could go no further.Looking around for any possible way out Meralindusspotted a crude rope ladder leading up too a seriesof rooftops that would take them most of the waythere. Running over too the ladder he looked at theground and spotted a mess of hoof prints around theladder.Sighing he looked around.There were two other routes but both were filled withrubble and they couldn't afford to waste time and goback the way they had come. Cursing he signalledfor the three men in his group with bows to moveforward and begin climbing the ladder.Elim hid behind a stacked chimney as he scannedthe rooftops with his keen eyes.He spotted glinting steel from arrows and armourworn by the small Ungors that were scattered acrossthe slate roofing of the town.Beside him Tohm and Bram were picking out theirown targets and pointed them out to one another sothat not a single shot would be wasted. They neededto move fast and hit hard to clear an area for theirfleeing comrades down below, they had heard theclattering of footsteps beneath them on their way upand were very aware of the precious time they wereloosing as they sat here.Grasping an arrow from the quiver Elim took aim asTohm and Bram mimicked him with their ownarrows.Exhaling he let the shot fly at an Ungor not fifteenfeet away as it passed by another chimney. Thecreature took the arrow in the face and droppedwithout too much noise, slumping onto the groundand sliding down to catch on the chimney. Keepinghis eyes peeled Elim noticed that two other Ungorswere missing from the horizon.Leap frogging forward they picked out new targetsand dropped them without a second thought orglance. Making expert kills with little noise or fuss inthe moonlight. All was going well as the first fewcivilians reached the rooftops, probably pushed upby Meralindus and Barrek, instinct moving them tocower beneath the chimneys.Suddenly misfortune struck as Thom lined up a shotand let it sail beautifully at a creature that was bent

    over the edge and looking into the streets below. Asthe arrow flew one of the mean spirited Ungors ranover and gave the creature a swift kick on thematted fur that covered it's back side. The firstcreature fell forward tumbling too the ground a fewstories below. But the arrow flew on, striking thekicker as he tried to regain his balance on the roof.The Ungor was pitched forward, arrow lodged deepin his back, as he too fell too the ground to land witha great clatter on the stone cobbles below.Cursing, the trio began a barrage of missile fire,swiftly joined by a few of the civilians who they hadbeen protecting who scavenged bows from the deadUngors that were littered across the roof tops.Although they cleared the roof in a brutally fastdisplay of archery they had made a lot of noise. Oneof the older men who had picked up a bow wasbleeding badly from a wound in his shoulder andwailing loudly at the pain.Meralindus marvelled at the rooftop, bathed inmoonlight it was like a drunken dance party hadsuddenly finished as the revelers dropped fromexhaustion and opiates. Strangest of all was thecluster off people who held down an old man andstuffed an impromptu gag made from a rag into hismouth to shut him up.He ordered Barrek too chop down the rope ladder tobuy them some time and the dwarf set about thethick knots with his wickedly sharp axe andabandon. Making his way over too the gaggle ofworried people he pulled Elim aside.What in the hells happened up here Elim my goodman? He said through gritted teeth, Half the townis descending upon your little party up here!Sorry sir I. One of the things fell off the roof andThom's arrow hit another one off as well.Cursing Meralindus looked for a way down,admitting only to himself that it had been ratherfoolish of him too take his group up the ladderwithout knowing a way down the other side.Crouched low he ran too the other side of the roof,careful not to disturb the arrow punctured dead.He almost tripped in a gap made by a missing slatebut picked himself up with what little grace he hadleft as he neared the edge. There was a series ofslightly stepped buildings that dropped down too thestreets again, but the streets were occupied by a ragtag group of Gors who had come too see what hadmade all the noise. Cursing he looked else where,spotting another group of houses over the street.Thankfully the gap was almost covered by the

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    slanting roofing and the jump was maybe a little overtwo or three feet. He and his men would easily coverthe gap, but they would have to be careful with thecivilians he now felt as an ever increasing burden.Returning he found a few of them had taken thebows and arrows from the dead Ungors and weretrying to help move the injured old man. He groanedand moaned as he was lifted and Meralindus shothim a look of cold steel, If you slow us down I willleave you here, we must escape this city and I willnot have my men beaten to death by these monstersand eaten because you would not keep up. Do youunderstand?Together they crossed the gap, many of the moreable helping over the others, Thom even straddledthe gap with his long legs and guided others overeven though many people saw the tiles start to strainand wobble when Barrek's heavy frame was on theedge of the roof. Thankfully it held long enough toallow them passage, away from the eyes of theBeastmen bellow. They found themselves movingthrough the balconies of several homes, avoidinggoing inside and trapping themselves, instead goingfrom balcony to balcony to reach the end of thestreet. It was exhausting work as they were forcedtoo help each other over, some times lifting those toinjured or old to make the gaps or jumps.Meralindus pushed a head, taking Elim with him tohelp pick out a clear route ahead. At the end of therow of balconies they came too a brick wall,Meralindus boosted Elim up onto the room to spot away ahead. He came back down a few momentslater, his face still pondering as he reported back tooMeralindus.The gap is too large to jump, but we have a clearrun down an alley just below us.Now they broke into runs, sprinting from cover tocover down the alleyway as they neared salvation.The crowd was beginning to disperse into the townbut was staying away from the alleyway. Thankingthe gods for his luck Meralindus lead the group untilhe heard a crashing noise and the clatter of hooveson cobblestones.Terrified many of the group scampered into houses,one lady leapt through a broken window into ahouse to avoid the chariot as it came clatteringaround the corner, pulled by a great slavering pig,it's back as broad as most of the alley. Covered in athin film of sweat it snorted down the alley, tossingit's head in excitement at the smell of fresh prey. Itpulled a ramshackle chariot, on top of which stood a

    battle armoured Gor, his horns wide and curled andwith a heavy axe in his hand.Meralindus was ducked below a low wall and peeredout too see Barrek standing firm in the alley. Heshouted for the dwarf to get out of the way as thearrows flew in, sinking deep into the boar's flesh.Irritated the mutated pig simply picked up speed as ithurtled towards the still stationary warrior.Screeching as it drew close the pig like monsterducked it's head, bringing its massive tusks into lineto simply impale the dwarf on the charge. Morearrows thudded into it's body, driving the beast tonew levels of rage. But it was too late to stop thecharge.Meralindus watched as Barrek launched himselfforward, taking two steps, left then right, pushingupwards with all his might in his right foot to launchupwards, knowing that the boar's momentum wouldmove the chariot forward enough for him to reachthe platform itself. He soared up, shield in one hand,blocking most of his body, hand axe in the other,raised high and ready for the impact.The bulky dwarf smashed straight into the largerGor, axe coming down on the creature's head andsending blood everywhere. Their tangled bodiesdragged the smaller Gor too the ground with them ina pile of fur, muscle and anger that thrashed on theground as the pig pulled cart smashed into the stonewall at the end of the alley.The small Gor emerged from the tangle, mouthsoaked in blood from Barrek's ripped open throat,soon he was down again, two arrows in his chest asthe others gathered around the dead dwarvenwarrior.They couldn't grieve for the fallen dwarf, if they didthe beasts would be upon them and his sacrificewould be for nothing. Meralindus wouldn't let thathappen to the memory of his old friend. He was oneof the few old friends that Meralindus had left, nowhe lay dead in the street, like so many of his oldcomrades and warrior bonded brothers, war was anugly business, no matter how much you were paidfor the job.Taking to the front he took them around the cornerhe was leading them the way he had lead anynumber of men over his career, but now it felt like hewas dragging them. Many of the civilians were justto shaken too move, the sight of the massive Boarhad shaken them, they were simple city people, theyhad never seen such violence given form. They

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    knew nothing of the world outside their safe walls, ofthe horror of the old world.For a brief moment Meralindus wondered if it wouldbe best to leave them here.No, he declared to himself, life was always betterthan death.The smithy was so close, the battered sign layswinging on one loose metal hoop, its off kilter formmoved lazily in the wind, it made no sound, itsmovements lubricated by the blood of those killedhere. It wasn't an intentional effect, but so manysoldiers and beasts had died here, fighting to getinto the smithy, with all his weapons and armour,that the blood stained the walls, spurts of arterialblood were easily up too ten feet on the wall and alayer of bodies was outside.A few severed heads had been stuck on pikesaround a tree that had been grown in a squaregarden not ten feet away from the front door, theeyes would have watched them as they approached,but they had been put out.Meralindus approached the door too the smithy,which was closed but badly battered, he paid noattention too the carpet of corpses he walked over totest the door, ignoring the crunch of human bonesas he a stepped on shattered rib cages and bustedskulls.With a single hand he tested the door, his otherhand at his side, hovering over his loose and readysword, he realised he hadn't used it since they hadleft the Gray Horns inn little over an hour ago. He felta hunger growing in himself to use the blade, to feelthe rush of the fight.Maybe he was too eager.Maybe he was too tired.Maybe he was too out of focus from the death ofBarrek.But he hadn't noticed the half eaten state of thecorpses, the bite marks and the trail of blood too thedoor that lead inside. Elim noticed it only to late, thewindows crashed outwards as he shouted.The first creature leapt straight for the archers,bounding on all fours out of the window, ignoring theshards of painted glass that jagged into it's feet andface as it sped towards them, dagger like teethglaring and thick matted fur snapping in the wind.The next came through with more of a crash than it'spartner, the elegance replaced by a sheer bruteforce that almost caught Meralindus off balance.Standing almost up too his chest, the creature could

    best be described as a hound, but a mutant off shootof a noble's hunting dog, its frame was wide andoverly muscled, it's jaw over sized, as if it didn'tbelong on the head of a dog, but rather that of alarge bear and Meralindus could tell that there wassomething that was ultimately evil about this hound.He drew his blade just in time to block a blow fromthe creature, his steel sword sparking from the clawsof the creature. He was caught in shock.Sparks? he said aloud, not caring who heard.Sparks came form the clash of steel on steel, orsteel on rock, what in the name of the gods was hefighting?While Meralindus's men were fighting for their livesagainst the two hounds they failed to realise theappearance of three more from the alley across thestreet, they had been drawn by the noise of theglass shattering and investigated with their curioussnouts sniffing and strange tongues flicking in theair, tasting the new scents.They loved human flesh, loved it more than anyother in the world, it was just right, not tough andchewy like the flesh of the little people, not stringyand thin like the wood people. But just right. Plentifuland tender.Especially in the women folk.And they could smell women folk.Licking their lips they pelted through the streets andalley ways, coming too a halt just in the mouth of thealleyway as they savoured the sight of theirpanicking prey.Elim had shot one of the hounds in the shoulder withan arrow, but it seemed to ignore the arrow andbarrel onwards too close the gap before they couldfire again. The three hunters seemed to drop theirbows in unison and draw out their long knives. Eachblade was almost a foot in length as well as a solidwooden handle. With these blades they set aboutthe hound as it came into range. Elim ducked too theside and stabbed the blade into the side of thebeast, the same way he would take down a chargingwolf in the wild, using his strength too hold the bladein place and trusting the slick edge of the blade andthe hound's momentum to cause the maximumdamage.The blade struck true and tore a massive wound inthe side of the beast, a fatal wound but it took downone of the other hunters, Tohm, in a death grip. Asthey landed the hound let out a howl and spurtedmassive spines all over it's body, impaling the hunter

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    in several places as the spines punctured throughthe thin clothing he wore, ripping up his insides in somany places his organs turned to paste.Elim was almost sick at the sight of his friend beingmurdered so brutally.But the scream of one of the women was enough toget his attention sharply focused on the three otherhounds as they walked out of the alleyway behindthem.Meralindus duelled with the bear like hound,exchanging flourishes of sparking blows and parriesas they circled around one another beneath theswinging sign of the smithy.He felt his perfect scimitar bend in the core of theblade as the creature brought it's strength down, ithad been aiming for his head but he was quickenough to deflect the attack. Although the blade wasbuckling it was still holding, but he wondered for howmuch longer and knew he would have to attacksoon, kill the beast and get the fleeing civilians tosafety. He went on an offensive, aware that his thisclothing was starting to shred on contact with thecreature's razor sharp claws and that several tinycuts were appearing on his torso where he hadn'tquite dodged fast enough.He dodged away from the sweeping left too rightclaw swipe and followed in with an upper cuttingslice of his own. The creature tried to block with adownward swipe but the blade found a nichebetween the scales around his talons and sliceddeep into the creature's paw and burst out in a gushof gore and ripped tendons.Yelping the creature backed off before deploying abarrage of his own spines and charged forward,avoiding putting any weight on it's injured paw.Terrified Meralindus threw himself too the side,taking a spine stab in his leg for his trouble. Cryingout in pain he scrambled to pick himself up from theground, ignoring the shooting pain in his leg and thewave of nausea that coursed through his veins.He wanted to vomit his very soul out of his body.The spine covered hound was turning again andMeralindus turned too see the other three comingout of the alleyway. It was almost enough to makehim despair, but he was more worried about thecreature, bristling with spines and hatred as it turnedtowards him and charged again.Too tired to run he simply held his sword out aheadof him arms locked and eyes steady on the charginghound.

    Elim began firing as quickly as he could at the trio ofhounds and was delighted when he stuck one ofthem in the head dropping the fell creature too theground where a foul green acid seeped from it'sopen mouth and began melting the cobblestoneroad beneath the spreading pool.The remaining two ignored the panicked archer andhis brother and set upon the weaker civilians. Theytore into them like wolves among sheep, their mightyjaws cracking bones and helping their razor sharpteeth to rip the flesh from their arms and legs as theytried in vain to fight them off.But they would never win, not even with theirnumerical advantage, the hounds were too viciousand the poor people were forced to fight with onlytheir bare hands, one of the older men was clubbinga hound over the head using a rock he had found asit ripped off his other arm, the one shielding his face,before it finished him off.Captain Meralindus lay slumped of the floor besidethe smithy stuck too the wall by the tusks of amassive hound, the tip of his sword sticking out ofthe back of the creature's skull, his face caught in astrange stupor. He began firing again, picking hisshots as the hounds danced around, leapingbetween prey and tearing meat. He hit their sides,the largest areas, their thick muscled legs.But it was no use, they were seized by blood lust.Suddenly it was seized by blood lust, there was onlyone of them in the crowd of people and Elim turnedtoo see where the other one had went. Suddenlythere was a roar and a scream as the last houndtore into Bram. Cursing Elim began to draw his knifeagain but suddenly heard the clacking of manyhooves on the cobbled stone streets.He looked around and caught the flickering shadowsof the advancing hordes.Ignoring the cries for help he saw a clear openingtowards the smithy and the sewers inside, a path oforder through the maelstrom and chaos. He took theoption, running past the dying civilians he had swornto protect, only glancing at the still impaled body ofhis friend and boss. Meralindus didn't seem to mind,he had always been a survival of the fittest type ofperson anyway.A'ruck Bloodtooth lead his pack of sworn warriorsthrough the streets, their horns blasting in the nighttime, banner snapping in the wind, they had heardthe sounds of screaming and rallied together to huntit down. Strange things had happened tonight. If

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    A'ruck found out what had happened then he wouldbecome a true figure of power in the herd.His pale white fur was enough to get him noticed,bringing a score of humans to sacrifice would beenough to catapult him into a place of power withinthe grand horde. They found a blood bath outsidethe smithy, a pack of hounds among the rippedlimbs of dozens of humans. Grabbing the soundinghorn he blasted it like a trumpet to scare off thehounds who retreated into the alleyway, dragginglegs and limbs to nibble on in the dark.Nodding too a trio of still moving bodies he send agroup of his warriors to take them away, bound inropes, as he looked through the wreckage of thefight, pointing out survivors to his warriors as theytook them away. He came across the body of a man,covered in battle scars and wearing fine clothes overlapped with leather armour. He was impaled my agreat hound, his body stuck too the wall by the tusksof the hound. His own sword was buried too the hiltin the creature's skull. The human stirred, his headtwitching upwards to look A'ruck in the eyes.A'ruck twitched a smile, his crooked teeth wereyellow and stained with blood, licking his lips with hisflat tongue he hefted his mace high and swung itwith a sickening yet satisfactory crunch.

    TwitterocalypseTwitterocalypse is an idea of mine that I have hadfor a while, a game of Warhammer 40kApocalypse with live updates through twitter sothat you can share the experience. The first trialrun took place almost a month ago with relativesuccess, however this time I hope to add to theexperience with pictures linked through the twitter

    posts.If you want to join in the game,simply sign up for a Twitteraccount for free and follow myaccount. The account name youare looking for is ironlordthemad.All of the relevant tweets will have

    the tag #twitterocalpyse, allowing you to click thetag and see all of the recent tweets with the tag#twitterocalpyse. Although the army lists have yetto be confirmed the Iron Warriors are out tocontinue their bloody rampage across the galaxy,but will the Ultramarines be able to stop them thistime, aided by the Salamanders?Join us as the sky rains blood on