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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) THE DARK KNIGHT RISES STARTER CHARACTER CARDS Original Text

THE DARK KNIGHT RISES STARTER CHARACTER CARDSheroclix.com/.../DCCharacterCards/The_Dark_Knight_Rises_Starter.pdf · Batman Doesn’t Kill When Batman hits a target with an attack

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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

THE DARK KNIGHT RISES STARTER CHARACTER CARDS

Original Text

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

PRINTING INSTRUCTIONS

1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P).

2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5).

3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents)

4. Under Page Handling>Page Scaling select Multiple pages per sheet.

5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2.

6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border.

7. Click OK.

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

TABLE OF CONTENTS

Bane, 6Batman, 4Catwoman, 5Harvey Two-Face, 8The Joker, 7Sgt. Gordon, 9

TM & © DC Comics. (s12)

BATMANDetective, Gotham City, Martial Artist

FROM THE ROOFTOPS (Leap/Climb)

Batman Doesn’t Kill When Batman hits a target with an attack and the result of the roll is doubles, after the attack resolves he may immediately use Incapacitate as a free action to attack the same target.

FASTER THAN GUNFIRE (Energy Shield/Deflection)

ARMORED BATSUIT (Toughness)

MARTIAL ARTIST (Combat Reflexes)

GOTHAM’S CHAMPION (Outwit)

100POINT VALUE:

IT’LL TAKE MORE THAN TWO OF YOUR PAWNS (Perplex)

Team Ability: BATMAN ALLY This character uses Stealth.

© 2012 WIZKIDS/NECA, LLC.

101

TM & © DC Comics. (s12)

CATWOMANGotham Underworld, Martial Artist

Nobody Corners the Cat Catwoman can use Leap/Climb. When Catwoman is adjacent to an opposing character at the beginning of your turn, before you give any other actions you may give Catwoman a move action as a free action.

One Second She’s Invisible, the Next... Catwoman can use Charge and Stealth

STUNNER (Quake)

GUARDS CAN’T STOP HER (Combat Reflexes)

MINE (Willpower)

SECRETS CAN BE STOLEN (Outwit)

75POINT VALUE:

YOU THOUGHT I WOULDN’T BE READY? (Perplex)

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

BANEBrute, Gotham Underworld

I Have Vowed to Destroy You At the beginning of the game, choose a team ability or keyword possessed by an opposing character. Modify the attack value of Bane and adjacent friendly characters and the damage value of Bane by +1 when they attack opposing characters who can use the chosen team ability or has the chosen keyword.

YOU FEEL FEAR, BUT I DO NOT (Charge)

YOUR BODY WILL BE BROKEN LIKE MINE (Flurry)

Your Strength Will Be Tested Bane can use Super Strength; when Bane is holding an object and uses Flurry, it is not removed from the game until after actions resolve.

YOU WILL FEEL PAIN (Quake)

100POINT VALUE:

YOU WILL NOT STOP ME (Invulnerability)

DO YOU HAVE THE WILL? (Willpower)

ANOTHER DOSE OF VENOM (Regeneration)

YOUR DREAMS WILL BE SHATTERED (Exploit Weakness)

THIS WILL HURT (Close Combat Expert)

Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user.

© 2012 WIZKIDS/NECA, LLC.

103

TM & © DC Comics. (s12)

THE JOKERArkham Asylum, Gotham Underworld

AGGRESSIVE EXPANSION (Charge)

I’M THE WRENCH IN THE GEARS (Poison)

A SMALL ORGANIZATION WITH A LOT OF POTENTIAL (Mastermind)

NEVER START WITH THE HEAD--VICTIM GETS FUZZY (Combat Reflexes)

They Say They Brought the Clown’s Body The Joker can use Outwit and Shape Change.

A BETTER CLASS OF CRIMINAL (Perplex)

75POINT VALUE:

Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user.

© 2012 WIZKIDS/NECA, LLC.

104

TM & © DC Comics. (s12)

HARVEY TWO-FACEGotham Underworld

YOU’RE ABOUT TO KNOW WHAT SUFFERING IS LIKE (Penetrating/Psychic Blast)

HALF DEAD--BUT LIVING FOR REVENGE (Steal Energy)

YOU GET A CHANCE: FIFTY-FIFTY (Super Senses)

YOU’RE NOT SORRY YET--BUT YOU WILL BE (Willpower)

THE ONLY MORALITY IS CHANCE (Probability Control)

THE WORLD IS CRUEL (Exploit Weakness)

50POINT VALUE:

Team Ability: BATMAN ENEMY This character may use the attack value of an adjacent friendly Batman Enemy user.

© 2012 WIZKIDS/NECA, LLC.

105

TM & © DC Comics. (s12)

SGT. GORDONDetective, Gotham City, Police

I Gotta Get Me One of These! Sgt. Gordon can use any of the following powers and abilities if he begins his turn adjacent to a friendly character who can use them: Carry, Charge, Flight, Leap/Climb, Running Shot, and Swim.

Guns Blazing Give Sgt. Gordon a range combat action. After the ranged combat attack resolves, he may make a second ranged combat attack as a free action if he still possesses this power.

HOLDING THE NARROWS (Willpower)

CALL FOR REINFORCEMENTS (Leadership)

HELPING A HERO (Perplex)

50POINT VALUE:

Team Ability: POLICE Opponents targeted with a ranged attack by a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure.

© 2012 WIZKIDS/NECA, LLC.

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