The Complete Guide to Guardians of Mankind

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    Text is taken from FoM

    hurt in th

    FACTION

    MANUAL

    COMPL

    GUARD

    wiki and members of the game, no

    making of this guide. | -Dolly Inc.

    ETE GUIDE TO THE

    IANS OF MANKIND!

    8/29/2394

    aliens were

    (Made by Ariel)

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    2

    Table of contents

    Welcome to GoM......................................................................................................................... 3Guardian Commandments .................................................................................................. 3

    History ......................................................................................................................................... 4

    Other Factions ............................................................................................................................. 5

    Overview of Factions ............................................................................................................ 5

    List of Factions ......................................................................................................................... 5

    Law Enforcement Department ................................................................................... 6

    Freedom Defense Corps ............................................................................................ 6-7Brotherhood of the Shadows ...................................................................................... 7

    Colonization and Mining Guild ................................................................................... 8

    EuroCore .......................................................................................................................... 8-9

    Vortex Inc ............................................................................................................................ 9

    Mercenaries of he Blood ............................................................................................... 9

    Ranks .......................................................................................................................10

    Departments .............................................................................................................. 11Departments in GoM ................................................................................................................ 11

    Old Departments ....................................................................................................................... 11

    Mining ......................................................................................................................... 12

    Production ................................................................................................................. 12

    Where to find Raw Materials ................................................................................ 13

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    3

    Welcome to GoM

    Congratulations on joining the Guardians of Mankind! As a new guardian, this guide will teach you

    everything that you need to know to be the greatest guardian the universe has ever seen! At least

    something close to that really. Filling these legendary pages is information pertaining to every element

    of guardian life from the fabled "Ecoing" to the commonplace information such as weapons, terminal

    usage, and objectives! Joining the Guardians of Mankind gives you all of the many rights that have been

    afforded to our faction. Thanks to the riots of 2150, the Dominion gave GoM the sole production rights

    to Emergency Medkits and free healthcare for life! So no need to worry about having low health, just

    walk to your nearest medical terminal and select the highly expensive, but very free to Guardians, Nano

    Surgery! So then trainee, empty your mind of any previous conceptions of what is good and what is evil.

    Free yourselves from the shackles of your former self and step into the light; prepare to learn what it

    truly means to be a member of the Guardians of Mankind.

    Guardian Commandments

    1)Universal peace must be strived for.2)The way or ways to achieve universal peace are never written in stone.3)Human life is the most sacred and valuable thing in the universe. It must be protected.4)Never kill with out reason. Violence should only be used when it is the only remaining solution.

    Never kill out of vengeance or emotion, and never kill a fellow Guardian with out order from an

    Envoy or higher.

    5)Every Guardian must swear to protect Mankind with all his/her strength and to strive to upholdthe ideals of The Guardians

    6)Every Guardian is required to receive all the necessary training needed to protect Mankind, Be itcombat, economical, or educational. Unless ordered other wise by an Arbiter.

    7)To die in the defense of peace or freedom is the greatest service one can do. Guardians never runfrom battle unless an order of retreat is given by an Envoy or Higher.

    8)All Guardians are required, if present, to attend the assemblys of The Council.9)A person's faction does not lower or heighten the worth of that person. No Guardian shall show

    bias based on Faction.

    10)If your department requires a uniform, you are to wear it unless stated other wise.11)The Council and Consul are the authority above all Guardians. They are to be respected and

    listened too.

    12)All guardians are entitled to freedom of speech, and no one should ever take away that freedom

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    History2307 - The Marketing Wars caused much civil unrest in all Dominion territories - shortage of items; price

    escalation to pay for the fighting and conflict; intellectuals trying to restore reason and sense to the

    Dominion; and citizen protests growing into riots. With the government evidently weakening in the face

    of corporate power, it seemed as if the values the Dominion had sworn to uphold would soon beforgotten as corporate concerns over profit overtook the management of the colonial communities. The

    Marketing Wars were truly a trying time for all of humanity.

    As a result, an odd evolution soon occurred. Rioters soon began to form into organized units;

    intellectuals began to use some of these groups and focused their violence into specific and purposeful

    plans of attacks, instead of random hostile acts. Riots became much less common and the protests

    eventually grew into political maneuvers for the purpose of electing like-minded individuals to powerful

    political offices. The smaller groups formed into like-minded larger groups whereby dynamic leaders

    emerged. Solernus, a writer, academic and philosopher, known for his poetry and his doctrine of self-

    rule headed the largest and gathered a growing following around his views. The masses began citing himand espousing his philosophy with much regularity, eventually petitioning him to lead them. After much

    persuasion he reluctantly agreed - but only on the condition of anonymity. Therefore he was known as

    "The Poet".

    Nearly 50 years after the onset of the Market Wars, the Guardians emerged, under the guidance of "The

    Poet" and his council of aiming to bring about peace and to protect the future of mankind. Recognizing

    the need for visible and operational leadership, they formed the Command Council. The Council

    appoints its own successors - not through democracy but based on a pragmatic selection of the best

    person for the job; each role is for life or until voluntary retirement. The movement grew even stronger

    in the aftermath of the Independence War. The Guardians remain steadfast in their resolve againstuncontested rule of the colonies by a corporate-dominated government and in the rights of all to self-

    govern. They believe only colonial communities should have the right to decide their own off-world

    policy, and in a separate parliament elected by all the colonies.

    The Guardians are very popular on the colonies as well as on Earth, gaining headway on two policies: a

    message of accountability in the Dominion; and a belief in a corruption-free Dominion - they are

    intolerant of known criminals even within their own ranks.

    With the introduction of the Colonial Senate, the Guardians feel their time has come; a time to speak

    rather than raise weapons, a time to use the Senate as a means to air concerns against the corporationas well as bringing to light corruption in the highest law of the land, the Dominion Senate.

    The Guardians put respect for mankind above all other rules, protecting the citizens from the corruption

    of the Dominion, especially the organization sworn to protect the public - the Law Enforcement

    Department. Their home is a sanctuary for those asking for help, and a war zone for those who seek to

    restrain and lock up the freedom that is the peoples right.

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    5

    Other Factions

    In order to understand our place in the universe better, we must examine the other factions and their

    roles. Eight factions make up the fabric of the society. Each faction can bring a different atmosphere to

    the Universe whether by war, control of a colony and its mines or undermining prices on the market

    Overview of Factions!Factions are led by a leader who is elected by their members and who uses their abilities to take

    colonies, make deals with other factions to help control the market or hire out as mercenaries.

    Individual players are citizens of the Dominion, banded together in their factions they become a force to

    fear.

    List of factions:

    * Law Enforcement Department (Global Dominion: Police)

    * Freedom Defense Corps (Global Dominion: Army)

    * Colonization and Mining Guild (Corporation: Mining)

    * Eurocore (Corporation: Production)

    * Vortex Inc. (Corporation: Transport)

    * Brotherhood of the Shadows (Clan: Gangs)

    * Mercenaries (Clan: Mercenaries)

    * Guardians of Mankind (Clan: Medics and Diplomats)

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    Law Enforcement

    Following the success of militar

    2112 in order to integrate all pre-F

    introductory phase was bloody andin protest to the loss of national id

    changes to each regions way of lif

    reorientation of civil liberty many f

    population centers, Parliament act

    history, and order was restored. Sp

    Ability to arrest criminals- Semi-exc

    Castle- Access to security barriers a

    Ability to impose penalty points (P

    penalty points (PP) of a target- Red

    income- Can't do economic objecti

    Ability to use stun weapons (i.eAbility to arrest criminalsExtra entry nodes at DeMorganAccess to security barriers at DAbility to impose penalty pointScans reveal the amount of peReduced war costs of 15% instCan't do economic objectives

    Freedom Defense

    In 2073 Regular military forces

    organization, forming the Freedom

    protect all inhabitants of the GD fr

    of martial violence were fixed in thi

    before The Foundation, i.e. they ar

    threats. The ranking structure is m

    epartment

    y centralization, The Law Enforcement Department

    undation police forces into a single entity. The org

    anarchic, with many law enforcement elements dentity. Whereas military power could be conceded

    , the centralization of police forces was a dramatic

    und difficult to accept. While violence and bloods

    d. Martial law was enacted for the first time in The

    ecialties:- Ability to use stun weapons (i.e. Enfield L

    lusive access to the DSS Yukon- Extra entry node at

    t DeMorgan's Castle even if it is under control by a

    ) when using the scanner implant- Scans reveal the

    uced war costs of 15%% instead of 20%% on the av

    es

    . Enfield Life Protector)

    s Castle

    Morgans Castle even if it is under control by anoth

    (PP) when using the scanner implant

    alty points (PP) of a target

    ad of 20% on the average daily faction

    orps

    of all former Terran nations were consolidated into

    Defense Corps (F.D.C.). It was and still is the task o

    m danger whether inside and outside. Clear guidin

    s Codex. The F.D.C. retains the traits of military org

    too unwieldy a force to effectively deal with locali

    lti-ethnic, a purely political move to ease the transi

    6

    was founded in

    nizations

    serting their postsithout major

    and rapid

    ed erupted in

    Dominions

    ife Protector)-

    DeMorgan's

    other faction-

    amount of

    rage daily faction

    er faction

    a single

    the F.D.C. to

    rules for the use

    anizations from

    zed internal

    tion process. To

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    this day, their directive remains to

    without. They are known and feare

    Ability to use stun weapons (i.eAccess to security barriers at DAbility to impose penalty pointFaction members are visible onReduced war costs of 15% instCan't do economic objectives

    Brotherhood of the

    The Brotherhood believes Mig

    Instead of being corporate thieves

    business is providing the good citiz

    because of restrictive laws and a co

    empty. There are so many rules an

    Brotherhood fights, to provide thetheir job from the shadows, strikin

    back into the night. Some citizens s

    to while Corporate Executes avoid

    drug addiction.

    Exclusive rights to produce booSemi-exclusive rights to producAbility to accept drug contractsCan't do mining objectives

    eek out and annihilate threats to the Dominion fro

    d as The Hammer of the Dominion.

    . Enfield Life Protector)

    Morgans Castle even if it is under control by anoth

    (PP) when using the scanner implant

    the minimap at a rank of 1

    ad of 20% on the average daily faction

    Shadows

    ht Makes Right. The Brotherhood is a business, lik

    r thugs in uniform, they work for the family and th

    ns of the Dominion with the things that they want,

    ntrolling society. Living in the Dominion has becom

    a restriction that life is almost not worth living. Th

    hings that human beings have always wanted, freedown their enemies with a knife from the dark, an

    eek them out for the drugs they sell, the women th

    he shadows at all cost afraid to be caught in a web

    ster items (drugs)

    e the following items: Salvotec HP220

    7

    m within and

    er faction

    any other.

    emselves. Their

    but cant have

    e stale and

    ats why the

    dom. They dod disappearing

    ey introduce them

    of lies, deceit and

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    Colonization and M

    The CMG was created in 2156

    the expansion of human civilization

    planning and scheduling all actionsenormous political power. There ar

    control of the means by which reso

    organization would divert the lion

    has grown too powerful too fast, a

    colonists view the CMG as the de-f

    Dominion.

    8% discount for mining raw ma13% discount for mining raw m20% discount for mining raw mAbility to accept economic conSemi-exclusive rights to produc

    Food

    EuroCore

    In 2295, due to the unchecked

    EuroCore emerged as a corporate s

    and the cheap labor and productio

    century. Quickly becoming an inter

    2312 the Marketing Wars, EuroCor

    generations to come. EC continued

    terraforming and robotics patents i

    and robotics research into the 23rdminor role itself

    30% discount for producing ite40% discount for producing ite50% discount for producing ite

    ining Guild

    ith the sole task of colonizing the universe for eco

    to the far-reaching corners of the universe. The C.

    regarding space colonization, which has given thee those who blame the CMG, an easy target for ma

    urces are found and mined. Its easy to see how m

    share of the wealth into their own pockets. Many

    d lawmakers and ministers did not anticipate this

    cto government in space, and reject any jurisdictio

    terials of quality level 1

    aterials of quality level 2

    aterials of quality level 3

    racts

    e the following items: Gakk MG6, Resistance Amp,

    rowth in power of the Colonization and Mining Gu

    uperpower following the absorption of Eastern Eur

    facilities they held, into the European Union in th

    nationally scaled manufacturer and a leading arms

    amassed enough capital to ensure its legacy and s

    to play a significant but passive role, winning sever

    n the 22nd century. EC continued to control manuf

    century, fueling mankinds rapid colonization of sp

    s of quality level 1

    s of quality level 2

    s of quality level 3

    8

    omic growth and

    .G. has been

    rganizationny. The CMG has

    mbers of this

    elieve the CMG

    roperly. Many

    n of the

    Battle MediKit,

    ild (C.M.G.),

    opean countries,

    early 21st

    roducer in the

    urvival for

    al critical

    cturing on Earth

    ace but playing a

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    Ability to accept economic conSemi-exclusive rights to produc

    Vortex Incorporate

    Examining the domains of man

    hard Terrain patriot to deny the shi

    year, and this state of affairs has p

    glorious expansion into the stars

    loneliness of the Outer Rim Territo

    those of fine lunar business suits a

    corporation has begun.

    Item transports only cost 10%Ability to accept economic conExclusive rights to produce theSemi-exclusive rights to produc

    Mercenaries of the

    Competition of the four multin

    which started in 2307, brought fort

    guerilla warfare countered slowly a

    members of the FDC under the lea

    for years he and his men plotted an

    The FDC leadership discovered this

    staff. They escaped and hid using S

    FDC due to rich families buying c

    his Blood Guild pledging loyalty to

    Ability to accept combat contraSemi-exclusive rights to producCan't do mining objectives

    racts

    e the following: Salvotec HP220, Stamina Amp, Bat

    d

    in the twenty forth century, it is impossible for eve

    ft of power favors the government less and less wit

    rsisted for many decades, at the very least. As the

    (to quote a GD President of the time) falters in the

    ies Colonists find themselves dominated ever mor

    d false smiles. They are the executives. The age of

    f the usual price

    racts

    following items: Orbit XB Infineon

    e the following items: DOA 187, Stamina Amp, Batt

    Blood

    tional companies expanded into the so-called Ma

    h further aggravation from a select few of FDC sold

    nd unsuccessfully. A fractured coup was attempted

    ership of a man known only as The General. Stu

    d schemed to find a way to become proactive inste

    plot and immediately ordered a kill on sight for the

    TS Genesis as their base of operations. Old warrior

    mmissions for their sons and daughters sought ou

    hem. Thus the Mercenaries of the Blood were for

    cts

    e the following items: DOA 187, Gakk MG6

    9

    le MediKit, Food

    n the most die

    h each passing

    lobal Dominions

    epic void and

    by new masters;

    he hyper-

    le MediKit, Food

    rketing Wars,

    iers who saw

    by disgruntled

    k on an outpost

    ad of reactive.

    General and his

    s disgruntled with

    the General and

    ed.

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    10

    Ranks

    Guardian Council

    The Guardian Council is the highest authority within the Guardians. The Council power

    extends over all Guardians including the Consul. The Council consists of our Consul(s), and the

    Arbiters of the Guardians of Mankind.

    Protesters (R1): Guardian Protester. You can earn your right to be promoted by showing

    interest in the Guardians.

    Activist (R2): Considered an official Guardian member and can join departments.

    Separatist (R3): Has command ability over lower ranks, answers to the Envoys and up. Can not

    declare KoS.

    Envoy (R4): Sub power and secretary to the Delegate's, orders are handed through Envoy's. Can

    declare KoSs. Can promote up to R2.

    Delegate (R5): Has charge over their department while Arbiter is absent as well as second in

    command for the department. Can not lead combat operations unless asked. Can declare KoSs.

    Can Promote up to R3.

    Arbiter (R6): Voting Assembly members, leaders of departments including the Patriarch.

    Arbiters can take lead over another department at any time should the Arbiter of that

    department be not present, has authority over the Delegate's of that departments

    Consul (R7): Main figure head, leader of the Guardians, has a tie breaking vote in everything, no

    regular vote. Can not overturn a vote alone.

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    Departments

    A department represents a subdivision or specialization within a faction. Departments typically

    take responsibility for some internal aspect of the faction. For example, most factions have a

    department dedicated to training of new recruits. Details about each department are usually available in

    the faction's own forums.

    Departments are created and headed by the appropriate rank within the faction. Only the leader of a

    department can add members to it. Departments enjoy several benefits:

    Departmental Headquarters, which functions as an apartment which department members canaccess on any colony.

    Department chat which only others in the department can access.Internal bank account, which can be managed by the department head and assigned funds to by

    the R7 of the faction.Department title underneath the name of members when anyone looks them up in the citizens

    database.

    Note that Mercenaries do not have departments; instead they operate under cells, which are more

    autonomous than departments.

    Departments in GoM:Guardian Council - Highest Authority. Also called Guardian High Council or the High Assembly.

    Sentinels of Solernus - Main military force within the Guardians of Mankind.

    Guardian Ambassadorial Order - External Affairs and political force behind the Guardians.

    Humanitarian Aide Supply - Ensuring a stable source of supplies on Guardian colonies and medical force

    in combat situations.The Academy of the Phoenix - Providing classes within the Guardians of Mankind

    Keepers of the Council- A elite fighting group that protects the council

    Old Departments:Inquisitors - Elite force within the Guardians of Mankind.

    The Guardian Caf- UC earning dept to bring factions together in a Caf setting

    Aurelian Reapers - Alternative military dept.

    Solitarians - Military dept when Dain was R7

    Guardian Peacekeepers - New members department

    Birch Appetite Restaurant department in the Hotel near Hemble way on Aurelia.

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    Figure 1.2

    Mining

    Mining is pretty straight forward. First go to the colony which have the materials you need. After

    selecting what material you want to mine and the quality, you simply press 'Start mining'. Then select

    the amount of materials and you've started mining. The mining screen has now been brought up. Here

    you can adjust the energy (will make the mining go faster) but will increase the price. If you've a too high

    energy level, cooling will be needed. In order for the mining terminal to not malfunction; the orange

    indicator in the middle (heat) will show you if cooling is needed. If it's almost at the top (max) add

    cooling or your mining session will be terminated. You can move around on the colony without

    disturbing your mining session (or production session). However leaving the colony will cancel the

    current session. At the top of the screen you can see the progress of your current session. You can bring

    up the mining screen at any time and cancel it or changing the values (energy, cooling or amount).

    Production

    The Production Terminal uses some of the most advanced

    production processes in existence to quickly refine minerals into

    production parts and manufacture production parts into items

    using schematics called "Production Modules, (PMods for short).

    PMods can be purchased from the terminal for an amount of UC

    and will tell you all of the production materials you need to

    manufacture the item.

    The Picture in figure 1.2is a photograph of a mining

    terminal. They can be found of

    almost every colony.

    In figure 2.2 is a photograph of

    a production terminal. They are

    located on every colony.

    Figure 2.2

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    Mineral Name Found At Cost at Lowest Settings

    Anthracite Aurelia, Ceres Delta,Titan Station [QL1 23] [QL2 43] [QL3 63

    Bauxite DeMorgans Castle, Pegasi 51 [QL1 30] [QL2 58] [QL3 85

    Beryllium Ceres Delta, Pax Prime [QL1 22] [QL2 41] [QL3 59

    Caoutchouc Keplers Dome, Tokyo [QL1 15] [QL2 28] [QL3 40

    Chemical Substances Paris, Pegasi 51, Titan Station [QL1 14] [QL2 25] [QL3 36

    Chrome Andromeda City, DeMorgans Castle, Keplers Dome [QL1 31] [QL2 60] [QL3 89

    Coal DeMorgans Castle, Titan Station [QL1 16] [QL2 29] [QL3 45

    Cobalt DeMorgans Castle, Titan Station, [QL1 38] [QL2 73] [QL3 10

    Copper Andromeda City, DeMorgans Castle [QL1 30] [QL2 58] [QL3 85

    Diamonds Keplers Dome, Necars Field, Pax Prime [QL1 58] [QL2 113] [QL3 16

    Gold Andromeda City, Ceres Delta [QL1 47] [QL2 92] [QL3 13

    Iridium Aurelia, Pegasi 51 [QL1 48] [QL2 92] [QL3 13

    Iron DeMorgans Castle, Keplers Dome [QL1 26] [QL2 49] [QL3 72

    Manganese Pax Prime, Titan Station [QL1 33] [QL2 63] [QL3 93

    Mineral Oil Aurelia, Necars Field [QL1 23] [QL2 43] [QL3 61

    Nickel Aurelia, Ceres Delta, Keplers Dome, Paris [QL1 29] [QL2 56] [QL3 82

    Organic Substances Necars Field, New York City, Tokyo, Training Grounds [QL1 21] [QL2 40] [QL3 59

    Plasma Ceres Delta, New York City, Paris, Training Grounds [QL1 49] [QL2 95] [QL3 14

    Platinum Pax Prime, Pegasi 51 [QL1 50] [QL2 96] [QL3 14

    Silicon Andromeda City, Aurelia, Tokyo [QL1 15] [QL2 27] [QL3 38

    Silver Keplers Dome, Pax Prime [QL1 25] [QL2 47] [QL3 69