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The Complete Guide to Blender Graphics

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The Complete Guide to Blender Graphics Computer Modeling & AnimationJOHN M. BLAIN
CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742
© 2018 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business
No claim to original U.S. Government works
Printed on acid-free paper
International Standard Book Number-13: 978-1-138-08191-8 (Paperback) 978-1-138-08193-2 (Hardback)
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material repro- duced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.
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1.0 Starting Blender
1.8 The Properties Window
1.9 The Outliner Window
2.0 Navigate and Save
2.1 Windows File Explorer
2.2 Blender File Browser
2.3 Saving Your Work
2.5 The Append or Link Command
2.6 Importing Objects
3.1 Modifying the Scene
3.2 Modifying Objects (Modeling
3.4 Deleting Objects
3.5 Naming Objects
3.7 Viewport Shading
3.8 Mesh Types
3.9 Duplicating Objects
3.11 Object Placement
3.12 Manipulating Objects
Chapter 4. Editing Objects
4.0 The Mesh Object
4.1 Edit Mode Selection
4.3 Manipulating Selected Vertices, Edges and Faces
4.4 Creating Vertices
4.5 Specials Menu
4.12 Inset Faces
Chapter 5. Editing Tools
5.0 The Knife Tool
5.2 Object Groups
5.3 Sculpt Mode
5.5 The Spin Tool
5.8 Modifiers for Editing
6.4 The PreviewTab
6.8 Ramp Shaders
6.13 The Outliner Window- Materials
6.14 Assigning Texture Color
7.4 Texture Mapping
7.5 Displacement Mapping
7.6 Surface Displacement
7.7 UV Mapping
7.9 Unwrapping with Seams
8.1 Mist Effect
8.5 Stars
9.0 Lamp Settings
1 0.0 The Properties Window Render Buttons
1 0.1 The Dimensions Tab
10.2 The Anti-Aliasing Tab
1 0.6 Video Playback
10.9 Raytracing
Chapter 11. Animation Basics
11.0 The Animation Scene
11.3 Inserting Keyframes
11.6 Reading the Graph
11.7 Editing the F-Curve
11.1 0 Automatic Keyframing
Chapter 12. 3D Text
12.2 Fonts
12.4 Converting Text to a Mesh Object
12.5 Converting Text to a Curve
12.6 Entering External Font
13.0 Using Nurbs Curves
14.1 The Modifier Stack
14.2 The Modifier Group
14.3 UV Project Modifier
Chapter 15. Modifiers- Generate
15.0 The Generate Group
18.3 More Effects
18.5 Particle Modifiers
18.7 Understanding Particle Systems
18.9 Creating Stars
18.11 Particle Interaction
1 8.1 8 Boids Particle Systems
1 8.19 Hair Particles
18.20 The Assignment Tab
19.9 The Follow Path Constraint
Chapter 20. Armatures
20.0 Child/Parent Relationship
20.1 Single BoneArmature
20.2 Adding Armatures
20.1 0 Inverse Kinematics Constraint
20.11 Spline IK Constraint
21.15 Pinning the Feet
21.17 Pinning the Hands
21.18 Keeping on Track
21.20 Correcting Hand Movement
21.21 Head Rotation Tweaks
21.22 Translating the Rig
21.27 Rigging with Rigify
22.0 Shape Key Editor
22.3 Inserting a Keyframe
22.5 Inserting Multiple Keyframes
Chapter 23. Fluid Simulation
23.1 Starting from Scratch
24.11 Smoke Recap
25.7 Summary
26.2 Create an Object Light Source
26.3 Cycles in Perspective
27.8 Summary
28.0 Making a Movie
28.2 Storyboard
28.6 Summary
30.2 Installing the Python Script
30.3 Activating the Script
30.4 Using the Script