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The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells E.A. Underwood (1849-1999), was renowned for his extensive reference collections on such topics as spell theory, magical creatures, magical ontology, and spell etymology. Inarguably his most popular piece is one of his first – The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells. Now in its twelfth edition, the first incarnation of this legendary encyclopedia is reproduced here, in memory of one of the greatest lexicographers this world has ever seen. A Abigo ah-BIG-oh Throws back an object. The name of the object can be stated, though it is often unnecessary; a "Banishing Charm." Ablattero ah-BLAH-terr-oh Causes the victim to babble incoherently and incessantly. Abludificus ab-loo-DIFF-ih-kus When cast on an item, prevents anyone from "cheating" with that item. Often cast on exam quills. Acalanthus ahk-ah-LAN-thus Temporarily transfigures an object into a giant canary. Accio AK-ee-oh Summons an object. The name of the object can be stated, though it is often unnecessary; a "Summoning Charm." Accetus AK-eh-tus When cast on a person, everything they eat or drink tastes like vinegar. Accresco Momentum

The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

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Page 1: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and SpellsE.A. Underwood (1849-1999), was renowned for his extensive reference collections on such topics as spell theory, magical creatures, magical ontology, and spell etymology. Inarguably his most popular piece is one of his first – The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells. Now in its twelfth edition, the first incarnation of this legendary encyclopedia is reproduced here, in memory of one of the greatest lexicographers this world has ever seen.

AAbigoah-BIG-ohThrows back an object. The name of the object can be stated, though it is often unnecessary; a "Banishing Charm."

Ablatteroah-BLAH-terr-ohCauses the victim to babble incoherently and incessantly.

Abludificusab-loo-DIFF-ih-kusWhen cast on an item, prevents anyone from "cheating" with that item. Often cast on exam quills.

Acalanthusahk-ah-LAN-thusTemporarily transfigures an object into a giant canary.

AccioAK-ee-ohSummons an object. The name of the object can be stated, though it is often unnecessary; a "Summoning Charm."

AccetusAK-eh-tusWhen cast on a person, everything they eat or drink tastes like vinegar.

Accresco Momentum

Page 2: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

ak-RESS-ko mo-MEN-tumIncreases the speed of a falling object.

Acroasusak-ro-ASS-usMagically reads writing aloud.

Adesco Ferriculumah-DES-koh fer-IK-yoo-lumEncourages bread to rise.

Adesco Membrumah-DES-koh MEM-brumGives the victim an erection. Ineffective on the fairer sex.

Adessead-ESS-ayCauses the subject to suddenly raise their hand.

Adheroad-HEER-ohAdheres two objects together.

Aeneusay-NAY-usTurns an object to bronze.

Affligoah-FLIG-ohStrikes an object, as if it were punched.

Agitantusagg-ih-TAN-tusCauses a person to feel as if they are being constantly followed.

AgniforsAGG-nih-forsTransfigures an object into a lamb.

Page 3: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Agrestusag-RESS-tusTransfigures an object into a random barn animal.

AguamentiAH-gwa-MEN-teeConjures a jet of clear water from the caster's wand.

Alarte Ascendareah-LAR-tay as-en-DAR-ayCauses an object to shoot up into the air.

Alectiplectusah-lek-tee-PLEK-tusProduces a parachute from the end of one's wand.

Alohomoraal-o-ho-MOR-ahUnlocks an object.

Alveusal-VAY-usHollows an object.

Alvusioal-VOOZ-ee-ohCreates a sizable hole in an object.

Amitteoah-MIT-ee-ohCauses the victim to misplace the first object they come in contact with, or are holding.

Anakatusah-NAK-ah-tusDazes the victim.

Anapneoah-NAP-nay-ohClears the target's airway, should it be blocked.

Page 4: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Anataracusan-ah-tir-AK-usPrevents an object from being stolen.

Anaticulaan-ah-TIK-yoo-laCauses the victim's wand to produce ducks whenever a spell is cast.

Animum PulsareAHN-ee-mum pul-SARR-ayStabilizes a heartbeat.

Animum QuiesceAHN-ee-mum kwee-ESS-kaySlows down or, if so desired, halts the heartbeat. Not as dangerous as Avada Kedavra, as it takes time and can be easily reversed.

Aniskeyan-ISS-keySobers a person.

Ansalactusan-suh-LAK-tusCauses an object to sprout handles.

Anserrusan-SERR-usCauses the victim to honk like a goose.

Appareoah-PAR-ee-ohCauses an invisible item to become visible.

Apareciumah-par-EE-see-umMakes invisible ink visible.

Appicus

Page 5: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

AP-ih-cusConjures a bee, or swarm of bees.

ApsiusAP-see-usRakes leaves.

Arachniforsar-AK-ni-forsTransfigures an object into a large spider.

Arania Exumaiar-AHN-ee-ah EKS-oo-mayCasts a spider backwards.

Arba VertoAR-bah VAIR-tohTransfigures an object to wood.

Arbustoar-BUS-tohCauses a tree to suddenly sprout from the ground.

ArcoAR-kohLocks a lock.

ArcusARK-usShoots an arrow, or arrows, from the caster's wand.

Arescoah-RES-kohDries an object.

Arresto Momentumah-RESS-to mo-MEN-tumSlows the descent of a falling object.

Page 6: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Arreticaah-RET-ik-ahThrows a net from one's wand.

Arricneoah-RIK-nee-ohThe "Bucking Bronco Hex," causes an object to attempt to throw a person off of itself. Can be cast on chairs, rugs, brooms, animals.

Arroncalusah-RON-kal-usCauses the victim to snore. When cast on a snorer, causes the snoring to cease.

Ascendioah-SEN-dee-ohCauses the caster to shoot upwards.

Astrapicusas-TRAP-ihk-usCauses lightning to strike an object, or person.

AtteroAH-terroOne of the two "Backfiring Jinxes." Causes the victim's wand to either explode or snap in two, should the victim cast another spell.

AuctusAHK-tusEnlarges an object.

Aures RadiculaeAHR-ays rad-IK-yoo-layCauses radishes to fall out of the victim's ears.

Avada Kedavraah-VAH-dah kah-DAH-vruhThe "Killing Curse"; foremost of the unforgivable curses.

Avifors

Page 7: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

ah-VIH-forsTransfigures an object into a bird.

AvisAH-visConjures a flock of small, twittering birds.

BBalatusba-LAT-usCauses the victim to bleat.

BarbulusBAR-byoo-lusCauses the victim to grow a thick beard.

Barlabiobar-LAB-ee-ohCauses the victim to sprout a mustache.

BarricusBAR-ik-usTransfigures the victim's head into a that of an elephant.

BlitsifyBLITS-iff-aiKnown as the "Shock Spell," produces a small arc of electricity from the caster's wand. Used as a form of mental illness therapy. Similar to Electrify.

Bombardabom-BAR-dahBlasts open a door.

BracteusBRAK-tee-usConjures a hard, thin sheet of metal.

Briarobree-AR-oh

Page 8: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Causes an arm to sprout from an object, or person.

Broccium (latin object)BRO-kee-umCauses an area to rain the uttered object. For example, Broccium Bufo rains toads; Broccium Bracco rains stones; and Broccium Cruento rains blood.

Bumastusboo-MASS-tusCauses vines to spring from the earth and bind the victim.

CCaecoKAY-koGums up the victim's eyes.

Caeruleussay-ROOL-ee-usTurns an object blue.

Calassioca-LASS-ee-ohEncloses the victim in a steel cage.

Calathusca-LATH-usConjures a wicker basket.

Calicrassuscal-ih-CRASS-usForms concrete blocks around the victim's feet.

Callescocal-ESS-kohHeats an object.

Calloselasmacal-oh-sell-ASS-maTransfigures an object into a group of snakes.

Page 9: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Campestuscam-PES-tusFlattens uneven terrain.

Capacusca-PAHK-usCauses an object to be easier to grasp; a "Gripping Charm."

Capaxoca-PAKS-ohIncreases the internal dimensions of the target object without affecting the external dimensions.

CapriforsCAP-rih-forsTransfigures an object into a goat.

Capripesca-PREE-paysTransfigures the victim's legs into that of a goat, much like a faun.

Carpe RetractumCAR-pay re-TRAKT-umPulls an object toward the caster, or vice versa.

Caspissocas-PISS-ohThickens hair.

CastreoCASS-tree-ohCauses a blow to the crotch. Generally only effective on males.

Cattacrimsicat-ah-CRIM-seeIncreases the intensity of weather, i.e. turns a drizzle into a torrential downpour or turns snowfall into a blizzard.

Cave Inimicum

Page 10: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

CAH-vay in-ih-ME-cumAn "Intruder-Repelling Charm." Prevents unwanted persons from entering a certain area.

Cerrescocer-ESS-kohConjures wax.

CerviforsSIR-vih-forsCauses antlers to sprout from the victim's head.

Cirratussir-AHT-usCurls hair.

Clarescocla-RESS-kohRemoves the effects of anything that impedes the subject's senses. This includes stuffed noses preventing smelling, ringing ears preventing listening, or any variety of magical impediments.

ClaudicusCLAW-dik-usCauses the victim to limp.

Clavescocla-VES-kohConjures a copy of a random existing key in the world. Practically useless, due to the extremely low chance of conjuring the needed copy.

Clepsiclep-ZEEA summoning charm unnoticeable by theft-preventing magic. The name of the summoned object can be stated, though it is often unnecessary. Widely untaught and discouraged.

CochliforsCOK-li-forsTransfigures an object into a snail.

Coclassus

Page 11: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

cok-LASS-usPlaces a bubble over the caster's head, so that they may breathe clean air; the "Bubble-Head Charm."

Cognomnuscog-NOM-nusHeightens the caster's senses. The "Supersensory Charm."

Colerescoco-lair-ESS-kohCovers the victim's eyes with a thick white paste.

Colloportuscol-oh-POR-tusSeals a door.

Complectuscom-PLEKT-usStrengthens the caster's grip on his wand.

Compressuscom-PRESS-usCompresses an object, or objects.

Concorso Cleptocon-CORE-soh clep-tohAllows the caster to gain control of an animated object, or otherwise sever the magical link between animated object and animator. An upper-level spell.

Condolescocond-oh-LES-coCauses the victim to experience a splitting migraine.

Confringocon-FRIN-johCauses an object to violently explode.

Confundocon-FUN-doh

Page 12: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

The "Confundus Charm," confuses and/or disorients the victim.

Conjectiocon-JEKT-ee-ohCauses an object to be thrown in a random direction.

Conjunctivituscon-junk-tih-VITE-usThe "Conjunctivituis Curse," blinds the victim.

Conjurus (latin object)CON-jer-usLow-level conjuring magic, used in tandem with an existing spell. For example, Plectrum conjures a quill. Conjurus Plectrum, thus, conjures a quill for a less adept caster.

Consenescocon-seh-NESS-kohHeals wounds.

Contralectuscon-tra-LEK-tusThrows the victim from their seat.

ConvelloCON-vell-ohWrenches one object away from another.

CorniforsCORN-if-orsCauses the victim to sprout horns.

CorruoCOR-oo-ohTopples an object.

CorycusCOR-ih-cusConjures a sand-bag.

Page 13: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Corymbuscor-IM-busConjures a basket of fruit.

Crevissecreh-VISS-ayCauses an object to grow uncontrollably in size.

CrucioCROO-shee-ohAn "Unforgivable Curse"; tortures the victim.

Cruentocroo-EN-tohConjures blood.

DDecerpodek-AIR-poStrips ripe fruit from a tree and arranges them gently in a waiting receptacle.

Dedactusde-DAK-tusRemoves fingers.

Dedesdusdeh-DEZ-dusPrevents anyone from apparating into a certain area.

Defenestradef-en-ESS-traPrevents anyone from looking through a window from the outside.

Deflectodef-LEKK-tohA defensive spell that rebounds magic. Less effective than Protego, and requires more precision.

Defloccatusde-FLOK-ah-tus

Page 14: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Causes the victim to become completely hairless.

Defodiode-FOH-dee-ohCarves deep gouges in an object.

Defoleode-FOHL-ee-ohRemoves leaves from a plant.

Defundode-FUN-doCauses it to rain.

Dehiscusde-HIS-kusSplits something down the middle.

Deletriusde-LEE-tree-usDeletes, or erases, something.

Delitescodel-ee-TESS-kohMoves an object out of view.

Descelestusdesk-uh-LESS-tusReverses the effects of character-altering magic; potions, spells, etc.

Devestode-VESS-tohRips away the victim's clothing.

Defervescodef-er-VESS-kohStops a liquid from boiling.

Defloresco

Page 15: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

def-lor-ESS-kohCauses a plant to wither.

Delacerodeh-LAK-err-ohRips an object to shreds.

Denopsode-NOP-sohCures stuttering.

Densaugeoden-SAW-jee-ohA hex to enlarge the teeth of a person.

Depascodeh-PAS-kohCauses the victim to become insatiably hungry.

Depellode-PELL-ohCauses the victim to flee.

Depesiusdee-PEE-see-usCauses the victim's legs to suddenly give out.

Depestimedeh-PESS-tee-mayCauses a Muggle device to malfunction.

Depiliodeh-PIL-ee-ohStrips a bird of its feathers.

DeprimoDEH-pree-mohCauses an intense downward pressure.

Page 16: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Depulsodeh-PULS-ohThrows an object backwards; a "Banishing Charm."

Derectusder-EK-tusUnstraightens an object.

Descendode-SEN-dohCauses an object to move downward.

Desiccatiode-sik-AHT-ee-ohRemoves liquid; useful for drying. When cast on a living thing, however, it severely dehydrates it.

DespiusDES-pee-usCauses the victim to drool uncontrollably.

Detabulusde-TAB-yoo-lusMakes an object unplottable.

Deterriode-TAIR-ee-ohCauses the victim to panic and flee.

Detrectode-TREK-tohCauses sharp, intense pain to anyone touching the target of this spell.

Devinciode-VINS-ee-ohTies, binds, or fastens an object.

Diccaterodih-KATT-er-ohPrevents the victim from swearing; replaces any uttered swear word with a random, silly

Page 17: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

substitution.

DictarusDIK-terr-usCauses a quill to write anything that is dictated to it.

Diffindodih-FIN-dohRips an object, or causes two objects to separate.

Diminuendodim-in-yoo-EN-dohShrinks an object to the size of a toy.

Direptusdih-REPT-usTrashes a room.

Disseminodih-SEM-in-ohCauses a receptacle to spread it's contents over a certain area, e.g. pours a bag of fertilizer across a field or applies a bucket of fly repellent to livestock.

Dissociodi-SOH-shee-ohMoves two things apart.

Doloricusdo-LOR-ick-usOpens an object.

Draconiforsdra-CON-ih-forsTransfigures an object into a small dragon.

Dumosusdu-MOHS-usCovers an object with thorns.

Page 18: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Durescodur-ESS-kohHardens an object.

DuroDOO-rohTurns an object to stone.

EEburneuseb-URN-ee-usTransfigures an object into ivory.

Effasmuseh-FAS-musConjures spider webs.

EfflioEF-lee-ohCasts a concentrated burst of gale-force winds from the caster's wand.

Effodioeff-ODE-ee-ohGouges out an item, e.g. an eye, or entrails.

Effundoeff-UN-dohPours a liquid-bearing receptacle (a cup, pitcher).

Electrifyee-LEK-trif-aiShocks the victim. The intensity of the shock is determined by the caster. Similar to Blitsify.

Emicto (latin word)ee-MIK-tohThe "Pee Jinx," causes the victim to pee the uttered word. By itself, the victim pees urine. Two popular variations are Emicto Cruento and Emicto Icso, which cause the victim to pee blood and mites, respectively.

Page 19: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Emungoee-MUNJ-ohCauses the nose to spew out its contents.

Engorgioen-GORJ-ee-ohAn "Engorgement Charm," causes the target of the spell to enlarge, or swell up.

Entabescoen-TA-bess-koPreserves food; prevents spoiling.

Epastusep-ASS-tusRemoves hunger.

Epileptusep-ee-LEP-tusCauses an object to rapidly flash different colors.

Episkeyep-IS-keyHeals minor wounds, e.g. a broken nose.

Epoximiseee-POCKS-ee-myzeMagically glues objects together.

Eradicuseh-RAD-ik-usPulls up a plant by its roots.

Erectoe-REK-tohErects a structure, e.g. a tent.

Erpetescoer-pih-TES-kohTransfigures an object into a snake.

Page 20: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Errincuser-INK-usCovers the victim with small spines, much like the quills of a hedgehog or porcupine. The "Erinaceous Hex."

(latin object) Eructoeh-RUK-toIssues a jet of liquid from the caster's wand. The liquid is dependent on the uttered subject; Aqua Eructo issues a jet of water, Cruenta Eructo issues a jet of blood, etc.

EruoAIR-oo-ohRips an object out of the ground.

Eruptoee-RUP-tohCauses a geyser of hot earth to erupt from the ground. Can bring magma to the surface under certain conditions.

Esserioes-AIR-ee-ohThrows a random fruit or vegetable (inclusive of grapes, pumpkins, tomatoes) from the caster's wand. The fruit in inedible -- it evaporates when eaten.

(latin object) Evanescaev-in-ESS-kahCauses the uttered object to disappear. For instance, Vipera Evanesca disappears a snake, Mensa Evanesca a table, Mura Evanesca a wall, Vesta Evanesca clothing, etc.

Evanescoev-in-ESK-ohCauses an object to vanish.

Everberusev-AIR-ber-usConjures a magical fist that strikes the victim.

Everte Statum

Page 21: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

ee-VER-tay STAH-tumThrows the victim backwards.

Excrescoeks-KRES-kohCauses a geyser to erupt from the ground.

Exomentoekso-MEN-tohCauses the victim to suddenly and violently loose their bowels. The eloquently named "Poo Hex."

Exordiumeks-OR-dee-umConjures a large spider web.

Exosseoeks-OSS-ee-ohRemoves bones from the victim.

Expecto Patronumex-PEKT-oh pah-TRONE-umConjures a patronus.

Expelliarmusex-pelli-ARM-usDisarms, or throws back, the victim.

Experrectuseks-per-EK-tusAwakens a sleeping individual.

Expopleeks-POP-layReverses the victim's knees.

Exposcoeks-POS-koThrows the caster's wand from his hand.

Page 22: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Expulsoeks-PULS-ohCauses an object to violently explode.

Expungeoek-SPUN-johErases text.

Extaspectuseks-tah-SPEKT-usPrevents anyone from noticing or seeing an item. It does not cause the item to disappear, but it appears invisible to anyone other than the caster. It remains wholly tangible.

Extabescoeks-tah-BESK-ohCauses an object, or a person, to disappear and then reappear somewhere else. The reapparition of the victim is anomolous and random; they can reappear inches from where they once were, or thousands of miles away. Largely dependent on the skill of the caster.

Extaviscuseks-tah-VISK-usThe infamous "Entrail-Expelling Curse." Functions as advertised.

Exsecracuseks-SEK-ra-cusCauses the victim to spew random insults; also can be cast on quills. The victim does not notice the spell's effects.

Exstercoeks-TAIR-kohCauses insects to be intensely attracted to the victim.

Exstinxieks-TINK-seeExtinguishes something, typically a fire.

ExuvaiEKS-oo-vaySkins an animal.

Page 23: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

FFasciusFASH-ee-usConjures bandages.

FaxFAKSIssues a steady stream of small flame from the tip of the caster's wand, creating an effect similar to a torch.

Fera VertoFAIR-uh VAIR-tohTransfigures an object into a goblet.

Ferulafer-OOL-ahConjures a wooden rod.

Fervensusfer-VEN-susIntensely heats an object. Often used to cook food, though it can be used as an offensive spell.

FettioFET-ee-ohCauses an object to emit a horrible smell.

Finite Incantatemfin-EE-tay in-can-TAH-temReverses, or ceases, the effects of a spell. May be shortened to Finite by the more skillful.

FlabroFLAH-broConjures a loud gust of wind.

Flagranteflah-GRAN-tayCauses an object to burn human skin whenever touched.

Page 24: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Flagrateflah-GRAH-tayEnables the caster to draw lines of fire with their wand.

FlectoFLEK-tohBends or curves an object.

Flexipefleks-EE-payGives the victim club foot.

Flipendoflih-PEN-doStrikes an object with mild intensity.

Florescoflor-ESK-ohCauses a plant to grow.

FloriforsFLOR-if-orsTransfigures an object into a flower.

FluctoFLUK-tohCauses an object to float. The "Buoyancy Charm."

Foligulafoh-LIG-yoo-lahThrows soot from one's wand.

Fotorreofo-TORR-ee-ohCauses the victim to smell incredibly bad; the "Stinking Hex."

FrendoFREN-dohMagically grinds a blade, sharpening it.

Page 25: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

FrigescoFRIJ-ess-kohChills an object.

FumosFOO-mosProduces smoke from the caster's wand.

Funestusfun-ESS-tusCauses the victim to feel extremely sad.

Funisiofyoo-NEEZ-ee-ohTies a knot in an object, typically a rope or chord.

Furnunculusfur-NUNK-yoo-lusCauses the victim to sprout boils all over.

FuscoFUSS-kohFogs glass/mirrors/etcetera.

Futtilusfuh-TIH-lusCauses an object to become brittle.

GGelescogel-ESS-kohAdheres the victim's feet to the ground.

Geminiojeh-MIN-ee-ohDuplicates an object.

Glacius

Page 26: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

GLAY-shee-usFreezes an object.

GlisseoGLIS-ee-ohCauses a flight of stairs to flatten, forming a type of ramp or chute.

GlobiforsGLAA-bih-forsSpell which pours colorful non-bursting bubbles out of the caster's wand. Generally for decorative purposes.

GoriforsGORR-if-orsEncases the victim's head in a pumpkin.

Gravescograh-VESK-ohCauses an object to become unbearably heavy.

HHarrundoha-RUN-dohCauses reeds to shoot out of a body of water and bind the victim.

HauriforsHOR-ih-forsTransfigures the victim's head into that of a hawk.

Hederahe-DAIR-ahCauses ivy to grow from, or on, an object.

Herbivicusher-BIHH-vikk-usSpeeds the growth of a plant. Does not, however, cause an otherwise ungrowing plant to grow.

Hinnuleusheh-noo-LAY-us

Page 27: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Transfigures an object into a deer.

HippurusHIP-ur-usTransfigures an object into a fish of comparable size.

Homenum RevelioHOM-eh-num reh-VEL-ee-ohReveals human presence in the vicinity of the caster.

Homorphushom-ORF-usCauses a Werewolf to revert to human form for a few seconds.

Homunculusho-MUNK-yoo-lusShrinks the victim.

IIgniculusig-NIK-yoo-lusThrows a spark from the end of the one's wand.

Illegibilusih-LEJ-ih-bil-usCauses text to become gibberish. Reversed by Legibilus.

Immobulusim-OH-byoo-lusFreezes objects where they are.

Impedimentaim-ped-ee-MENT-ahEither freezes or throws back the victim.

Imperioim-PEER-ee-ohAllows the caster of obtain control of the victim. An "Unforgivable Curse."

Page 28: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Imperturbatumim-per-ter-BAY-tumCreates a barrier that sounds, objects, and people cannot cross.

Imperviusim-PERR-vee-usMakes an object resistant to water.Inanimatusin-anni-MAH-tusInanimates a magically animated object.

Incarcerousin-CAR-ser-usSummons ropes that immediately bind the victim.

Incendioin-SEND-ee-ohCasts a fireball.

Infensusin-FEN-susEnrages an animal, or person.

Infragilusin-FRAJ-ill-usMakes an object unbreakable.

Infrendeoin-FREN-dee-ohRemoves teeth.

Inlutulentusin-loo-too-LEN-tusDries mud into earth.

Inopsoin-OPS-ohCauses the victim to stutter.

Page 29: The Complete Encyclopedia of Wizarding Charms, Hexes, Jinxes, and Spells

Insideoin-SID-ee-ohPrevents the victim from disapparating.

Intepestusin-teh-PES-tusCauses the victim to vomit uncontrollably.

Ivressusiv-RESS-usIntoxicates the victim, causing them to act inebriated. Countered by Aniskey.

LLaetificuslay-TIFF-ih-cusCauses the victim to act exceedingly happy.

LaceusLAY-shee-usCasts a rope from one's wand, which can be coiled or ensared around something.

Lapidosuslah-pih-DOH-sisSummons a cloud of stones that hurl themselves incessently at the victim.

LanglockLANG-lokCauses the victim's tongue to be glued to the top of their mouth.

Legilibusle-JILL-eh-busMakes jumbled text legible. Counter-spell to Illegibilus.

Legilimensleg-ILL-ihm-ensAllows the caster to read the victim's mind, albeit with no control over what is seen. Non-verbal Legilimency is a more precise practice.

Lentesco

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len-TES-kohSoftens an object.

LepiforsLEH-pih-forsTransfigures an object into a rabbit.

Levicorpuslev-ee-CORP-usDangles the victim in mid-air from their ankle.

Libaugeolib-AAH-jee-ohCauses the victim's lips to swell in size.

Liberacorpuslib-erra-CORP-usFrees a suspended body. Counter-spell to Levicorpus.

Lingaugeolin-GAA-jee-ohCauses the victim's tongue to swell up.

LippioLIP-ee-ohIrritates the victim's eyes.

Locomotor (english object)lo-KO-mo-torCauses the uttered object (e.g. Locomotor Trunk) to travel through the air. It may be steered by the caster.

Locomotor Mortislo-KO-mo-tor MOR-tisCauses the victim's legs to lock together. The "Leg-Locker Curse."

Lumosloo-MOSCauses the caster's wand to emit light, similar to a torch. May be extinguished by the spell Nox.

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Lutulentusluh-tuh-LEN-tusTurns earth into mud.

LyssacusLIS-ah-cusCauses the victim to foam at the mouth.

MMactusMAK-tusCauses an object to glow.

Madidusmah-DEE-dusDrenches the victim with water.

Manifestoman-ih-FES-tohReturns a transfigured object to it's original state. Also works on Animagi.

Marmimicusmar-MIM-ih-cussTransfigures the victim into a statue.

Marmoramar-MORR-ahTransfigures something into marble.

MassalusMASS-ah-lusReplaces the victim's teeth with a set of dentures.

Medimentomed-ee-MEN-toSeals a wound.

Mellicus

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MELL-ih-cussCauses the victims to suddenly act as if they are in a musical. They will break out in song and dance for as long as the charm is not reversed.

Melisculusme-LISS-kyoo-lusMakes a person feel better; does not heal anything.

Mendaflescomen-da-FLES-kohA "Flame-Freezing Charm." Causes flame to tickle the caster, rather than burn.

Mercimoniummer-kee-MOH-nee-umWhen cast on a container, conjures a parchment listing the container's inventory.

Merdescomer-DESS-kohCauses the victim to excessively produce excrement.

Meteolojinx Recantomee-tee-OH-lo-jinks re-CAN-tohHalts most meteorological spells.

MigmusMIG-musBlends a concoction.

MilvusMIL-vusTrails a kite from the end of one's wand.

Mobili(latin object)mo-BILL-eeMoves the uttered object. Popular variations include Mobiliarbus and Mobilicorpus.

Momordimo-MOR-dee

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Causes small flashes of light to burst around the victim's feet, inflicting moderate pain. The so-called "Toe Biter Hex."

Moneomo-NAY-ohReverses minor memory-altering magic.

Morsmordremors-MORDCasts the Dark Mark.

Muffliatomuf-lee-AHT-ohFills the ears of anyone near the caster with an unidentifiable buzzing, making it difficult to hear things.

MulceoMUL-kee-ohCalms an animal.

MulsusMUL-susSweetens food.

MusciforsMUS-kih-forsTransfigures an object into a mouse.

MussoMUSS-ohPrevents the victim from speaking any louder than a whisper.

MusticusMUS-tih-cusTransfigures an object into a ferret.

MyrmicusMER-mih-cusConjures ants.

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NNaugeoNAA-jee-ohCauses the victim's nose to grow in size.

Nefastusneh-FASS-tusCauses the victim to suddenly vomit and defecate profusely.

Nemesconem-ESS-kohConjures a short burst of wind.

NemmioNEM-ee-ohCauses the victim to forget their name.

NepacusNEH-pa-cusTransfigures the victim's hands into lobster claws.

Nescindoneh-SIN-dohOne of the two "Backfiring Jinxes." Typically causes harm to the caster, although the produced effect is totally random. Effects are inclusive of (but not limited to) the caster growing a mustache, turning blue, shrinking, transfiguring, shooting into the air, disapparating, frowning, exploding violently, losing appendages, and even dying. A common result is that their wand breaks, as in Attero.

NimbusNIM-busShrouds an area in a thick fog.

Niveusniv-AY-usConjures snow.

Nobiscus

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no-BISK-usEnchants an object to follow the caster, or another person.

Nomismano-MIS-mahConjures coinage that disappears after a period of time, similar to "Leprechaun's Gold."

Norrictonor-RIKT-ohCauses skin to grow over the victim's mouth, preventing speech.

NossusNAA-sisRemoves bones.

Novaculano-VAK-yoo-laThrows a dagger from one's wand.

NoxNOKSExtinguishes illumination magic produced by the caster's wand, particularly Lumos.

OObexOH-beksBarricades something, usually a door or window.

Obsapeoob-SAY-pee-ohRigs the target area with an alarm.

Oblitteroob-LIH-ter-ohErases something (e.g. footprints; writing).

Obliviateob-LIV-ee-ateErases memory.

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Obrigescoob-rih-GES-kohCauses something to stiffen. Useful on hands.

Obruooh-BREW-ohCauses everything in the vicinity to be thrown at the victim.

Obscuroob-SKYUR-ohBlindfolds the victim.

Obvallioob-VALL-ee-ohCauses a wall to erupt from the ground.

Octomactook-toh-MAK-tohIncreases the magnification of an object (such as a pair of omnioculars, binoculars, a magnifying glass, spectacles, or even human eyes).

Oncorreoon-KORR-ee-ohRepels insects.

OppleoOP-lee-ohPlugs a hole.

Oppugnoop-UG-noCauses something (typically animals) to attack the victim.

Oppuncooh-PUNK-ohBends or perverts an object.

Optio

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OP-tee-ohThrows a small ball of light from one's wand. Often used to illuminate long corridors.

Orchideousork-id-AY-usConjures flowers from the caster's wand.

OssicusOSS-ih-cusConjures a charmed skeleton.

PPackPAKPacks assorted items into an object.

Pallescopah-LES-kohCauses an object, or person, to become pale.

Pammestopah-MESS-tohCovers an object with a tarp.

Pancrestuspan-KRES-tusConjures a skeleton key.

ParmeoPAR-mee-ohEmblazons an object with a target.

PaterraPAT-err-ahConjures a bowl.

Pediculosisped-ik-yoo-LOHS-isInfests the victim with lice.

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Peniculuspen-ICK-yoo-lusConjures a sponge.

Pependipeh-PEN-deeCauses gravity to pull excessively hard on the victim.

Perpatescoper-pa-TESS-koCauses an object to sprout legs.

Perpessusper-PESS-usHardens skin.

Perplectusper-PLEK-tusConjures a thick, nigh-impenetrable spider web.

Pervactus Passusper-VAKT-us PASS-usAllows the subject to walk on any surface, regardless of the pull of gravity. Useful for walking on walls or ceilings.

Petrificus Totaluspe-TRIF-ih-cuss to-TALL-usThe "Full Body-Bind Curse." Causes the victim's body to become entirely rigid, and immobile.

Phalescofa-LESS-kohCoils, or rolls up, an item, e.g. rope, a carpet, parchment.

PicarusPIK-uh-rusConjures a magpie, or magpies.

Picassicus

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pik-ASS-ik-usCauses the victim to become intensely attracted to shiny objects.

Piertotum Locomotorpeer-TOH-tum loh-koh-MOH-torA high-level spell that animates a great number of inanimate objects.

Pilosuspih-LOH-susCauses thick busy hair to grow all over the victim's face, including out of the nose and ears.

PinguisPIN-gwisPlumps an item, or creature. Commonly used on farm animals, or pillows.

PinnatusPIN-ah-tusCauses an object to sprout small wings, and fly about.

Pinocchiopin-OH-kee-ohCauses the victim's nose to grow substantially.

PiphalusPIF-al-usCauses the victim's mouth to burn. Also known as the "Pepper-Breath Hex."

PlectrumPLEK-troomConjures a quill.

Ploratusplor-AT-usCauses the victim to bawl, or cry.

Point Mepoynt meCauses the caster's wand to point North. The "Four-Point Spell."

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Porrectiopor-EKT-ee-ohStretches an object.

PorriforsPOR-ih-forsCauses the victim to sprout leeks from their ears.

PortusPOR-tusTurns an object into a Portkey.

PractusPRAK-tusSharpens something.

Praeruptusprai-RUP-tusSmooths an incline, similar to Glisseo.

Prior Incantatopree-OR in-can-TAT-ohCauses a wand to reveal the last spell it performed.

Procellosuspro-SELL-oh-susCauses a sudden gust of air to rush up from the ground.

Prolatopro-LAT-ohCauses an object to increase in length.

Propatuluspro-PATCH-yoo-lusOpens an object.

Protegopro-TAY-goCreates a magical shield to deflect spells. Can also be used to physically impede others.

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Protego Horribilispro-TAY-go horr-IH-bih-lisProtects an area from dark magic.

Protego Totalumpro-TAY-go toh-TAL-umDisallows physical -- as well as most kinds of magical -- entry into an area.

ProteusPRO-tee-usThe "Protean Charm." Magically binds objects to the target object. Any change in the target object is subsequently reflected in the binded objects.

Pullulopul-ULL-ohCauses a pole to shoot up from the ground.

PulvinexpulsoPUL-vin-eks-PUL-sohBanishes dust from an object.

QQuam CelerrimeKWAM kel-AIR-ee-maySpeeds something up.

QuietusKWAI-eh-tusDecreases the volume of a sound, typically one's voice. Useful for negating the Sonorus charm.

RRamalera-MALL-aySkewers something with a stick. Useful for making kebabs.

Rantismaran-TIZ-mah

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Pours wine from one's wand.

RapneoRAP-nee-ohRemoves theft-preventing spells.

Reduciore-DOO-see-ohReduces an object's size. Useful for negating Engorgio.

Reductore-DUK-toBlasts an object apart.

Refervescoref-er-VESK-ohBoils liquid.

Relashiore-LASH-ee-ohCasts a sharp blast of heat from one's wand, often accompanied by sparks. Can be used to sever or force objects apart. Underwater, produces scalding bubbles.RennervateREH-ner-vateRevives an unconscious person.

Reparore-PAR-ohRepairs an object.

Repello Muggletumre-PEL-oh mug-LEE-tumCauses Muggles entering an area to suddenly remember an important appointment and leave.

RepleoREP-lee-ohRefills an object, typically goblets.

Resectus

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reh-SEK-tusPrunes a plant. The "Pruning Charm."

Resipiscores-ee-PISS-kohRemoves personality-altering magic.

Restinxire-STINKS-eeSprays a fire-smothering foam from the caster's wand.

Revoca Spectore-VOH-kah SPEK-tohReverses moderate memory-altering magic.

RevomaiREV-oh-maiCauses the victim to burp uncontrollably.

Rictusemprarict-oo-SEM-prahCauses the victim to laugh uncontrollably; the "Tickling Charm."

Riddikulusrid-IK-yoo-lusCauses an item, creature, or person to take on an amusing appearance. Particularly useful on Boggarts.

Rinnescusri-NESK-usCauses mucus to excessively pour out of the victim's nose.

(latin name)riptusRIP-tusTears off the uttered body part. For instance, Auriptus rips off ears, Palpriptus rips off eyelids, and Nicriptus rips off finger- and toenails.

RobbigoROB-ih-goh

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Causes something to rust.

Rostratusroh-STRA-tusCauses the victim to grow a beak.

Rubescoroo-BES-kohCauses a person to blush.

SSaburrasah-BUR-ahThrows sand from one's wand.

SacceoSAK-ee-ohTransfigures an object into a handbag.

Sakakisah-KAH-keePuts the victim in a straitjacket.

Saleosah-LAY-ohCauses a geyser to erupt from the ground.

Salsamentussall-sah-MEN-tusCauses something to taste excessively of salt.

Salvio HexiaSAL-vee-oh HEKS-ee-ahProtects an area from hexes.

SapeoSAY-pee-ohCauses a fence to sprout from the ground.

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SauriforsSOR-ih-forsTransfigures an object into a lizard.

SaxiforsSAKS-ih-forsTransfigures an object into a stone.

ScandeoSKAN-dee-ohThrows a grappling hook from one's wand.

ScaphiumSKAF-ee-umConjures a bowl and places the target object inside the bowl.

Scaturriosca-TUR-ee-ohCauses a liquid to bubble over.

Sclerescosklerr-ESS-kohConjures a cloud of noxious gas.

ScoppicaSKOP-ih-kuhPrevents an object magically endowed with flight (ie, a broom) from flying.

ScourgifySCOR-jif-aiCleans an item; a "Scouring Charm."

ScuticusSKUH-tuh-kissCasts a flagellum from one's wand.

Sectumsemprasect-oom-SEM-prahSlashes the victim.

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Senectussin-EKT-usCauses the victim to appear dramatically aged. This spell has no effect on the elderly.

Sepelioseh-PEL-ee-ohCauses the victim to sink into the ground.

Serpensortiaser-pen-SOR-tee-ahConjures a snake.

Serperastraser-per-ASS-trahBandages something.

Serrasmusseh-RASS-musConjures piranhas.

SiccitusSIK-it-usA "Drought Charm," causes a body of water (from puddles to ponds) to dry up.

Silenciosi-LENS-ee-ohSilences the victim.

SiliusSIL-ee-usCauses something to suddenly jump into the air.

Singultosin-GUL-tohCauses the victim to have hiccups.

SisyphusSIS-ee-fus

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Conjures a boulder.

SittybusSIT-ee-busConjures parchment.

SnaticusSNA-tih-cusCauses the victim to sneeze uncontrollably.

SomnusSOM-nusCauses the victim to fall suddenly asleep.

Sonorusso-NOR-usIncreases the volume of one's voice.

SpathacusSPATH-a-cusTransfigures the caster's wand into a sword; effect is reversed by repeating the spell.

Specialis Reveliospesh-ee-AL-us rev-EL-ee-ohReveals any properties hidden by magical means.

SplingioSPLIN-jee-ohCauses a thorn to sprout from the victim's tongue.

SpongifySPUN-jih-fyCauses an object to become springy, like a trampoline.

StactaSTAK-taThrows oil from the caster's wand.

Stamatama

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stah-MAT-ah-mahPrevents the victim from disapparating.

Stillatostil-AH-tohCauses the victim to drop whatever they are holding.

StupefySTOO-pif-aiStuns the victim.

Sublivaciussub-lih-VAY-shee-usConsiderably lightens an object, in terms of weight. The "Sublivacious Charm."

Succlamosuk-LAM-ohCauses a person to spontaneously scream in pain.

SudabusSOO-da-busCauses the victim to sweat profusely.

SuiforsSOO-ee-forsTransfigures an object into a pig.

Sufflaforssuff-LUH-forsThe "Braking Charm," causes the victim to suddenly brake. Often used when the victim is atop a broomstick, or a similar mode of transportation.

Sufflescosuf-LES-kohCauses an object or person to inflate and float away.

Suffuscussuf-FUSS-cussDarkens the tone of an object; usually skin.

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Supplantosup-LAN-tohTrips the victim.

Suscensussus-KEN-susSends the victim into a fit of rage.

Susurrasuh-SOO-raLowers a person's voice volume to that of a whisper.

SynnifusSIN-ehf-usCauses an area to become overcast, or cloudy.

SynthSINTHSpills small red sparks from the tip of one's wand, in an effect similar to Muggle flares.

SyrticusSIR-te-cusTurns ground into quicksand.

TTarantallegrata-ran-ta-LEG-rahCauses the victim's legs to dance uncontrollably.

Tarassusta-RASS-usSilences an alarm.

TartarusTAR-tar-usCreates a deep pit.

Taurifors

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TOR-ih-forsTransfigures an object into a bull.

TelacescoTEL-ah-kess-kohForms a web between fingers and toes, for swimming.

Tenebroten-EB-roRemoves all light from an area.

Tepescotep-ESS-kohCools an object.

TergeoTER-jee-ohSiphons something into one's wand. Used for cleaning purposes.

Terrodioter-ROH-dee-ohInfests wood with termites.

TondeoTON-dee-ohThe "Scything Charm," reaps cereal cops and similar.

Thyellathai-ELL-ahMakes it windy.

Tinctus (latin color)TINK-tusTurns an object the uttered color. For instance, Tinctus Verto turns an object green.

Titillandotih-TIL-an-doTickles the victim.

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Tondescotawn-DES-kohShaves hair.

TripsiTRIP-seeLathers an object with soap suds.

TrismusTRIZ-musLocks the victim's jaw shut. The "Lockjaw Hex."

Turbeoter-BAY-ohCauses an object to spin like a top.

VVedilectusved-ee-LEK-tusDispels gas, e.g. clouds, fog, and noxious vapors.

Velamentusvel-ah-MENN-tusCauses an umbrella to sprout from the end of the caster's wand.

Vepreculusvep-REK-yoo-lusThrows a number of small thorns from one's wand.

Vermiculusver-MIK-yoo-lusConjure worms.

Verrescover-ESS-kohCharms a broom to sweep a certain area.

Vespasicusves-PAS-ick-us

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Conjures a swarm of stinging insects, e.g. wasps or bees.

ViviforsVIH-vih-forsA charm which causes an object to spring to life for a short amount of time. The animated object can be commanded by the caster to do his/her bidding.

Vogalliovo-GAL-ee-ohCauses the victim to speak in a ridiculous French accent.

Volactusvo-LAKT-usCauses an object to become capable of flight. Most commonly used on brooms.

Volraptusvol-RAP-tusCounters theft-preventing magic.

WWerterbo Ventrectuswair-TAIR-boh ven-TREK-tusScrambles organs.

Wingardium Leviosawin-GAR-dee-um lev-ee-OH-saLevitates an object.

WriptusRIP-tusInscribes upon an object whatever the caster wills -- letters, symbols, drawings, etc.

XXiphiusZIF-ee-usTransfigures an object into a swordfish.

Z

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Zerocsozer-OKS-ohPhotocopies a document.