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DISTRIBUTION
Online TV and video will account for more
than 60% of the net increase in market
value over the next 5 years3
There are an estimated 314.5 millionconnected TVs3
84% of OTT subscriptions will bemade via connected TVs by 20194
By 2019 80% of the World’s Internettra�c will be video2
Mobile video tra�c will grow 55% per
annum until 2020 when it will account for
60% of all mobile data tra�c5
Smartphone connections are
forecast to rise to 3.85 billion in 20196
GROWTH IN THE MARKET WILL BE DRIVEN BY INCREASED ADOPTION OF ONLINE TV AND VIDEO SERVICES.
By 2020, expenditures on storage for M&E will be 37% for archive, 34% forpost production, and 26%for content distribution1
POST PRODUCTION
Overall cloud storage for media and entertainment is expected to grow 5x between 2014 and 2020(763 PB to 18,224 PB). Cloud storage revenue will exceed $2.1B by 20201
M&E STORAGE IN REMOTE “CLOUDS” IS PLAYING AN INCREASING ROLE IN ENABLING COLLABORATIVE WORKFLOWS
There is a shift to create, capture and distribute 4K–8Kcontent globally. By 2019, 68% of content will be HD/UHD2
66% of professionalcameras used flash
memory in 2015, making it the
dominant photographic
media. Magnetic tape and film are rapidly declining1
From 2014–2020 the entertainment industry will see a 4.9xincrease in digital storage capacity used5
PRODUCTION
AS IMAGE RESOLUTION AND FRAME RATES INCREASE AND AS MULTI-CAMERA VIDEO BECOMES MORE COMMON, STORAGE REQUIREMENTS EXPLODE
THE CHANGING LANDSCAPE OF MEDIA & ENTERTAINMENT
LEARN MORE ATEquinix.com/industries/media-entertainment/
1 Coughlin Associates “2015 Digital Storage for Media and Entertainment Report”
2 Cisco, “Visual Networking Index: Forecasting and Methodology 2014–2019”
3Juniper Research, “Digital Content: Now that is entertainment” 2015
4 Juniper Research, “OTT: A Threat that Networks Can’t Shake O¥” 2015
5 Ericsson Mobility Report, June 20156 PwC, Ovum, “Global entertainment and media outlook 2015–2019”*
How can you handle all these changes and stay competitive? Equinix has the answer.
How to navigate through the disruption withThe Equinix Media Cloud Ecosystem for Entertainment™