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The business system of creative industries: interaction of creative and technological components. Doc.dr.Monika Petraite - Kriaucioniene Kaunas university of technology. about creativity and capital. “Wealth results from creativity, ideas, imagination and innovation”. - PowerPoint PPT Presentation
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The business system of The business system of creative industries: creative industries:
interaction of creative and interaction of creative and technological componentstechnological components
Doc.dr.Monika Petraite - Doc.dr.Monika Petraite - KriaucionieneKriaucioniene
Kaunas university of Kaunas university of technologytechnology
““Wealth Wealth results from results from creativity, creativity, ideas, ideas, imagination imagination and and innovation”innovation”
about creativity and capital
change is the process by which the future invades
our lives-> Alvin Toffler
innovation, innovation, convergence and convergence and
creative industriescreative industries
CREATIVE FIRM
PRODUCTION & PREPRODUCTION PRODUCT
COMMUNICATIONS USER EXPERIENCE
1 General administration &
financial management
6 Back-office/ back stage production processes,
design process
11 Product format (“cultural product”,
performance features of product)
5 Internal communications, Management of
HR & work organization
2 Revenue Model
3 Value Chain Location
7 Transaction (purchase, lease
etc.)
4 Communications with suppliers, collaborators, supply chain partners
etc.
8 Marketing and customer relationship management
15 User Capabilities & Media (e.g. Consumer
Electronics)
12 Delivery of Product
13 User Interface with
Product
14 User Interaction,
including supply & configuration of
content
9 Content of Product (cultural concept
etc.)
10 Performance
and production processes
Areas of innovationAreas of innovation
Innovation = doing new things (or old things in new ways) – with or without new technology and technique
FRONT STAGE
BACK STAGE
digital digital convergenceconvergence
Distinct industries have dealt with hardware, software, telecommunications, broadcasting, print, recorded music, images, other media
a three-dimensional mediaa three-dimensional media universeuniverse
Moving over Space - Telecommunications
Storing over Time, Reproducing-
Published Media
(Broadcast Media)
Transforming, Processing - Computation
Information
CONTENT
INTERACTION
CHANNELS
PROCESSING
CO
MM
UN
ICA
TIO
N
a growing market space, increasing size of markets
Increasing diversity of products
The expanding media universeCommunications
Computation
Content
turn of the century
Digital mobile
phones,
Widespread use of Fax,
pagers
Videorecorders, audio CDs, digital
recording cable and satellite TV
Numerous PCs, laptops.
notebooks, pocket
organisers, etc. Numerous home computers and
videogames
Electronic mail,
SMS
Mobile data comms
CD-ROM publishing
Cable telephony Audiotext
Internet
World Wide Web
COMPUTERSTELECOMMUNICATIONS
BROADCAST + PUBLISHED MEDIA
Increasing integration of media,
use of optical media,
digitalisation
Digital mobile communications in wide use - pervasive communications
MP3 and PVR, Digital Broadcast TV
digital videorecording
High definition TV
Pervasive computers, in many types of
device (e.g. Personal
Digital Assistants,
smartphones)
Internet telephone VoI,
Internet videotelephony
Internet TV Video on Demand
Interactive TV
WiFi, Next generation of
Internet & WWW,
Web2.0, Video telephones
and conferences
DVD-R+, interactive
video
now 2010?
COMPUTERS
BROADCAST + PUBLISHED MEDIA
TELECOMMUNICATIONS
uncertainties
new product categories
Innovation in service concept, design, delivery, interaction with (and among) clients
internet narrowcasting
Innovation in Production, Distribution and Delivery, User Experience
digital cinema (+3D)
Innovation in delivery, content, user interfaces, user interaction (online games etc)…
games
process innovation – becoming product innovation (virtual prototyping etc)
design
Content Innovation – routine (“fresh” content vs “novel” content) and generic (new content v new structures for content). Plus User engagement innovation
Broadcast Media
(c)
Content is King
Content innovation is only part of the
story…
Innovation in production, distribution,
delivery of creative products
involvement of “consumers” and relations between firms
business models and customer relationships
Holistic approach
designing success
smart specialization
Search for market niches worldwide in
terms of technologies,
customers and favorable
institutional settings