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(BK Trade Bingo Console) (BK Trade Bingo Console) (BK Trade Bingo Tabletop Console)
(BK Trade Ticket Dispenser Logo)
www.bingoking.comOperators Manual
Version 1.2February 2007
©2007 Bingo King Co. All Rights Reserved.
Bingo King Co.2807 Lincoln Way
Lynnwood, WA 98087phone: 425.745.3700
Sapphire Bingo ConsoleOperator’s Manual
1. Unpacking .............................................................................................1 Flashboard.....................................................................................................................................2
Console..........................................................................................................................................3 BingoBalls....................................................................................................................................4
WarrantyAssurance.....................................................................................................................4
2. Installation ........................................................................................... 5 ConsoleInstallation.....................................................................................................................5
MonitorInstallation............................................................................................................................. 5 ConsoleElectrical................................................................................................................................ 7
FlashboardConnection/Installation.........................................................................................8 OptionalPrinterInstallation.......................................................................................................9 OptionalVideoInstallation......................................................................................................10 Monitors.............................................................................................................................................. 10 Televisions........................................................................................................................................... 11
ConnectorTypes................................................................................................................................ 12
RFModulatorVideoConnections..........................................................................................13
3. System Programming ......................................................................... 14 KeypadLayoutReference.........................................................................................................14 KeypadProgrammingReference.............................................................................................15 SystemSetup...............................................................................................................................16 CreatingaGamePattern...........................................................................................................17 ProgramminganIndividualGamePattern.................................................................................... 17 ProgramminganAutomaticComplexGamePattern.................................................................. 19 ProgrammingaManualComplexGamePattern.......................................................................... 21
ProgrammingaSession.............................................................................................................22 PreprogrammedGamePatterns..............................................................................................23 Operator’sGamePatternWorksheets....................................................................................27 SessionProgrammingWorksheets..........................................................................................33
4. Playing Sessions and Games ..............................................................38 PlayingaBingoGame...............................................................................................................38 ManualGames.................................................................................................................................... 39 PreprogrammedSession................................................................................................................... 39
ChangingPreprogrammedGameData..................................................................................41 CancelingaBall..........................................................................................................................41 VerifyingaBingo........................................................................................................................42
5. Special Functions................................................................................44 TestingtheSystem.....................................................................................................................44 EnteringaWildNumber..........................................................................................................44 BonanzaSaveandRecall...........................................................................................................45 DeleteWinningPattern.............................................................................................................45
Table of Contents
5. Special Functions (cont’d) ..................................................................44 GameRecall(ResumePreviousGame)..................................................................................45 SpeedBingo................................................................................................................................46 PrinterOption............................................................................................................................46 TimeandDateProgramming..................................................................................................48 ProgrammingtheDate...................................................................................................................... 48 ProgrammingtheTime..................................................................................................................... 48
ChangingBallTimerMode......................................................................................................49 ConstantTimerMode....................................................................................................................... 49 Ball-ActivatedMode.......................................................................................................................... 49
RandomNumberGenerator(AutoCallorManualMode).................................................50 AutoCallOperation.......................................................................................................................... 50 ManualModeOperation................................................................................................................... 50
6. Customer Servicing ............................................................................ 51 Cleaning.......................................................................................................................................51 ConsoleLaminatedandPaintedSurfaces...................................................................................... 51 ConsoleandFlashboardAcrylicSurfaces...................................................................................... 51 BingoBalls.......................................................................................................................................... 51
StaticTreatment..........................................................................................................................52 ChangingLightBulbs................................................................................................................52 MixingChamberLightBulb............................................................................................................. 52 Accessing4”FlashboardLamps...................................................................................................... 53 Accessing8”FlashboardLamps...................................................................................................... 54 ChangingFlashboardLightBulbs................................................................................................... 55
BlowerandMixerMaintenance...............................................................................................56 ConsoleAirFilterReplacement...............................................................................................57 ResettingtheConsoleCircuitBreakers..................................................................................58
7. Troubleshooting .................................................................................59 BlowerMotorTroubleshooting...............................................................................................59 BlowerStoppedWorking.................................................................................................................. 59 BlowerOperatesSlowly.................................................................................................................... 59
MixerMotorTroubleshooting.................................................................................................60 MixerMotorStoppedWorking........................................................................................................ 60 MixerMotorRunningSlow.............................................................................................................. 60
FlashboardOutputProblems...................................................................................................60 FlashboardLightsFlicker................................................................................................................. 60 NoFlashboardResponse.................................................................................................................. 61
8. Wiring Diagrams and PCB Layouts ...................................................62 I/OBoxFrontConnections....................................................................................................62 I/OBox,RearConnections.....................................................................................................63 I/OBox,TopConnections......................................................................................................64 BVSPCB.....................................................................................................................................65 BK1BCPCB...............................................................................................................................66 BK2BCPCB...............................................................................................................................67 AVAPCB.....................................................................................................................................68
9. Warranty ..............................................................................................69
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The Bingo King Co. designed the Sapphire Bingo Console to have a distinctively attractiveappearance,andweusedcarefulmanufacturingandassemblytechniquestopreservethisappearance.EachSapphireBingoConsoleisinspectedforscratches,bumpsorabrasionsduringpacking,andiswarrantedtobefreefromdefects.
Unpacking 1Chapter
DAMAGE ACTION PROCESS
YourBingoKingCo.equipmentcontainsdelicateelectronicequipment.Itisimperativethatyouthoroughlyinspectthecontentsof thepackagebeforeacceptingproductdeliveryfromthecarrier.
Incaseof severedamage,refusetheequipmentfromthecarrier.ContactyourlocalBingoKingdistributorforimmediatereplacement.
If the product is damaged but acceptable, make a note on the bill of lading before accepting. Take a photo of the damage before andafter unpacking as a record of claim against the carrier. Contact thecarrier’sagent immediatelyfor inspection.Besuretoobtainacopyof theinspectionreportforyourrecords.
If theseprecautionsarenottaken,wecannotassistyouinrecoveringtheamountof theclaimagainstthecarrier.
Please take great care when unpacking the console and flashboard from the packing material. Cutting the packing material too aggressively may lead to console or flashboard damage.
CAUTION:
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Flashboard
The flashboard is banded into a heavy cardboard enclosure with foam inserts at each end and in the middle. This carton is marked with various warning labels and stampings. Lay the carton flat, observing that the outside overlapping cover of the flashboard is on the top side.
Beforeopening,closelyinspectthecartonfor evidence of shipping damage such aspunctureholes,tears,andcrushededgesorcorners.Damageto thecartonmaymeandamage to the flashboard. If damage is detected refer to the Damage ActionProcesssection(page1)forprocedures.
Usescissorstocutallstraps.Carefullyliftoff the carton top. Cut the tape on thefourcornersof thecartonbottomandtheretaining tape on the center foam insert then lay the carton flaps down flat. Slide both ends and the top center foam pieces off to allow access to the flashboard. To prevent scratches, make sure the flashboard remains on the cardboard prior to actual installation. Obtain assistance in setting the flashboard upright.
Do not destroy or discard carton materials until after final inspection and testing.
CAUTION:
E M E R A L D B I N G O C O N S O L E
2
CAUTION:
Please take great care when unpacking the console and flashboard from the packingmaterial. Cutting the packing material too aggressively may lead to console or flashboarddamage.
Flashboard
The flashboard is banded into a heavy cardboardenclosure with foam inserts at each end and inthe middle. This carton is marked with variouswarning labels and stampings. Lay the carton flat,observing that the outside overlapping cover ofthe flashboard is on the top side.
Before opening, closely inspect the carton forevidence of shipping damage such as punctureholes, tears, and crushed edges or corners. Damage to the carton may mean damage to the flashboard. Ifdamage is detected, refer to the Damage Action Process section (pg. 1) for procedures.
Use scissors to cut all straps. Carefully lift off the carton top. Cut the tape on the four corners of thecarton bottom and the retaining tape on the center foam insert then lay the carton flaps down flat. Slideboth ends and the top center foam pieces off to allow access to the flashboard. To prevent scratches,make sure the flashboard remains on the cardboard prior to actual installation. Obtain assistance in settingthe flashboard upright.
Do not destroy or discard carton materials until after final inspection and testing.
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Console
The Sapphire Bingo Console is packed withfoam protectors in a cardboard carton and isskidmounted.Once again, check the carton forpossiblesignsof damage.If damageisdetected,refer to the Damage Action Process section(page1)forprocedures.
Usescissorstocutthestrapsfromtheskidonly,taking care not to cut the straps protecting theconsole. With the help of at least one assistant,carefully lift theconsole fromtheskidandplaceit on solid flooring. Cut the remaining four straps fromtheconsoleandremovethecardboardtop.
The monitor will be safely tucked in the caller’sfoot well and should be removed and set aside.This will be needed later to finish the setting up theconsole.Fornow,leaveitinitsprotectiveboxtoprotectthescreenfromdamage.
Remove the two foam protectors inside the topand slide the cardboard tube up and off theconsole.Aminimumof twopeopleare requiredto safely unpack the console. With one personlifting from the top of the ball-blower end andanother individual grasping theopposite consoleend,raisetheconsoleupandoutfromthecartonandfoaminserts.Checkthatallcastersareinplace.Setunpacked console on solid flooring. Do not destroy or discard carton material until after final inspectionandtesting.
The console weighs approximately 225pounds.Pleaseobtainhelpbeforelifting.Aminimumof twoindividualsisrequiredforproperunpacking.
CAUTION:
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Atthispointyoushouldinspecttheconsoleforshippingdamage.Allacrylicpanelsshouldbeinplace.Metalpanelsandtheirassociatedswitchesandpartsshouldbeoperational.If problemsarefoundinanyof theseareas, immediatelycontactyourdistributorforadviceandrefertotheDamageActionProcesssection(page1)forprocedures.
Bingo Balls
Opentheboxof bingoballs,checkeachballfordamageandinserteachballintoitscorrespondingslotintheconsoleballtray.If aballhasaflat spot, immerse it in hot water for a short period of time anditshould“pop”backintoposition.If itdoesnot“pop”backintoshape,pleasecontactyourdistributorforareplacement.
Warranty Assurance
Youmustkeepacopyof yourreceiptorinvoiceforproof of purchase.Pleasereviewthewarrantyinformationonpage69of thismanual.
If thereareanyquestions,contactyourdistributororcallTechnicalAssistanceat:
866-405-3482
866.405.3482 • www.bingoking.com
TECHNICAL ASSISTANCE CENTER
Support Hours: 8:00 AM to 12:00 AM EST
Providing Proactive SolutionsThrough Quality Service and Suppor t
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Console Installation
Monitor Installation
Remove the monitor from its shippingcontainer. Inspect the monitor for anyapparentshippingdamage.
If themonitorisdamaged,pleasereviewtheDamageActionProcessonpage1.
Remove the screws from the back of themonitor. (This picture is of the monitorattachedtothearm,butthescrewsarestoredinthesameposition.)
Removethecoverfromthemonitorarmonthe console. There is a singlePhillipsheadscrewholdingthisinplace.
Installation 2Chapter
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Makesurethescrewsareinreachandthen slide the monitor onto the armmaking sure the monitor arm bracketis inserted into the monitor tabs, butdon’tletgoof themonitor.
With your free hand, start the screwsinto thebackof themonitor throughthemonitorarm.
Whenthemonitorissecurelyfastenedtothemonitorarm,reinstallthescrewcovertothemonitorarm.Again,pleasedonotovertightenthescrew.
Donotovertightenthescrews!Startthescrewsbyhandtoassurethethreadsarelinedupandthen hand tighten for a snug fit. Overtightening may break the plastic and damage the monitor.
CAUTION:
Please do not let go of the monitor until it is securely fastened onto the arm. The monitormayshiftandreleasefromthelockingtabscausingdamagetothemonitorandpossiblyinjuringyourself.
CAUTION:
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Console Electrical
Plug the bingo console and flashboard (s) into any 110/120 VAC 60HZ grounded power outlet.
Consoles and flashboards can draw a considerable amount of current. Be aware of how much currentisononecircuitbreakertoavoidnuisancetripsonyourcircuit.
CAUTION:
NumbersOnly GameIndicator DollarValue
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�” � �.�� �.��
8” � �.� 9.�
MeasurementsAreInAmperes
All consoles are rated at 12 amps.
Flashboards:
8
Flashboard Connection/Installation
Data connections for the Bingo flashboards are made with the console data cable output connectors, located on theSapphire Input/Output panel, in the left hand compartmentof the console. Utilize the gap between the bottom of thelefthandconsoledoorandthebottomof theconsoletorunthecables.
Install the flashboard data cable. When possible, we recommend using a one-piece cable avoiding splices,adapters and other mating devices. Wiring to the flashboard may be permanently installed using a wire mold. Where apermanent installation is not possible, install the flashboard data cable through the walls and/or ceiling to where theconsolecanberolledinandeasilyconnectedwithalldataandpowercables.
Youmayhaveaninstallationthatrequireshookupof morethanone flashboard. In such an instance, the second and subsequent flashboards may be daisy chained by connecting the data cable to the “ALT/OUTPUT” connection on the first flashboard to the “ALT/INPUT” connection on the second flashboard, and soon.Thisallowsvirtuallyanunlimitednumberof BingoKingflashboards to be added.
9
Optional Printer Installation
Theconnectormarked“PARALLELPRINTER” is a standard IBM®compatible dot matrix printerinterface. Simply plug in anyPC-compatible printer power cordand printer signal cable (pleaserefer to the printer operatingmanual forproper instructions) andyou are ready to run. Always keepthe printer set to “ON LINE” topreventanyerrors.
When using your printer, always keep paperinstalledintheprinterandhaveanadequatepapersupplyonhand.Whilean“outof paper”errorwillnotlock-upthesystem,youwilllosevaluablegamelog information if theprinter runsoutof paperandnewpaperisnotinserted.
If you do not use the printer, either turn theprinterpoweroff orunplugtheprinterfromtheprintersignalconnector.
Refer to the owner’s manual of your specific printerforadditionalinformation.
This is not a Bingo King supplied option. An Epson emulated printer would have to bepurchasedseparately.
NOTE:
Theprinterneedstobesetfor“EpsonEmulation.”
NOTE:
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Optional Video Installation
The BNC-type connector on top of the console marked “CAMERA INPUT” is used with anycamerahavingastandardcompositevideooutput.Useahigh-qualityRG59UvideocablewithBNCconnections,plugoneendintothe“CAMERAINPUT”connectoronthevideoinputpanelwhichislocatedbehindtheballcatcher,andconnecttheotherendtothe“VIDEOOUTPUT”connectoronthecamera.TheRCAjacklabeledDCpowerisjustafeedthroughforDCpoweredcameras.Itmay,attimeof order,optionallybewiredforafactoryinstalledcolorcamera.
Monitors:
MonitorsandTV/Monitorsreceivethelinelevelcompositesignalthroughcoax(RG6orRG59)cabletypicallyusingeitheraBNCorRCAstyleconnectorforinput.Theremayormaynotbeanoutputconnector.If thereisanoutputconnectorthereusuallyisanimpedanceswitch.If usingmultiplemonitors, connect a cable from the BNC connector labeled “Hall Monitor Output” for ball display. Connect the other end to the “Input” on the first monitor. Next run a cable from the “Video Output” of the first monitor to the “Video Input” on the second monitor and so on. Set all monitors to High ImpedancewithDCrestorationoff. Set the lastmonitor’s impedanceswitch to75ohm. Avideodistributionampmayberequiredif therunexceeds800feetof cableorthemonitorsdonothaveaVideoOutput.Thecableshouldberoutedawayfromanyobstructionsorpublicwalkways.
From video out
High
Out
In75
High
Out
In75
High
Out
In75
High
Out
In75
High
Out
In75
High
Out
In75
Baseband
Amplifier Thevideomonitorlayoutisthesimplestandhighestquality.
The wiring and amplifier connections are daisy-chained.Itiseasytoinstallandtroubleshoot.Don’tforgettoterminatethelastmonitorasshown.
UseonlyRG-�9/U��Ohmcoaxialcable
Nomorethan�00ft.betweenampsoramptoend.
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Televisions:
Televisions and TV/Monitors receive the RF signal through coax (RG6 or RG59) cable, typicallyusing an F connector for input. The connector is usually labeled “Antenna.” RF amplifiers may be required when using five or more televisions. The video cable should be routed away from obstructions orpublicwalkways.If usingmultipleTVs,asignalsplittermaybeused.
Plug one end of the cable into the “Hall Monitor Output” connector on the I/O panel inside the left handdoor. Plugtheotherendof thecableintothe“VideoInput”of anRFModulator. TheRFoutputcannowbeusedtorunyourstandardTVs.If usingonlyonetelevisiontheRFoutputwillpluginto“Antenna”inputonthetelevision.WhenusingmultipleTVstheRFoutputwillplugintotheinput on an RF Splitter or distribution amplifier. The outputs of the RF Splitter/amplifier will go to “Antenna”onthehallTVs.
300
OHM
75
OHM
Distribution AMP
SplitterRF OUT
From Console
To AMP or Splitter
300
OHM
75
OHM
300
OHM
75
OHM
300
OHM
75
OHM
LayoutshownistypicalofTVinstallations.IfyourTVsdonothavea“cable”typeantennainput,youcanaddacoaxtospadeadapterandconnecttotheTVs’�00OHMspadeterminals.
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Connector Types
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RF Modulator Video Connections
EnsurethatthetelevisionsaresettothesamechannelastheRFmodulator;normallychannel3or4.
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System Programming 3Chapter
Keypad Layout Reference
FUNCTION KEYSEQUENCE
Clear All Memory Special – Cancel/Clear – W – 2 – 4 – 6 – 4 – 6
Select Constant Timer Mode Special – Auto – Enter: (Alternates w/Ball-Act. Timer)
Select Ball Activated Mode Special – Auto – Enter: (Alternates w/Constant Timer)
Random Number Generator (optional) Special – RNG – (number of balls to be called) – Enter
Save Bonanza Game Special – Save – Enter
Recall Bonanza Game Special – Recall – Enter
Test Flashboards Special – Test
Wild-Number Entry Special – Wild # – (menu options) – Special – Exit
Set Time Special – Clock – Enter – (hour) _ Enter – (minutes) – Enter
Set Date Special – Clock – D – (month) – Enter – (day) – Enter – (year) – Enter
Leave Session or Special – Exit – Enter: (to leave session) Resume Manual Mode Special – Exit – Cancel/Clear: (to resume current session)
Cancel a Call Cancel/Clear – (number of ball to be cancelled) – Enter
Instant Game Pattern Game Patt. – Enter – (game pattern keys) – Enter
Resume Prev. Game Special – Resume: (only in auto mode)
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Keypad Programming Reference
FUNCTION KEY SEQUENCE
Program Session Prog./Group — (session number) — Enter — (game number) — Enter
Game Pattern Select Game Patt. — (game pattern number) — Enter
Dollar Value Dollar Value — (dollar value) — Enter
Ball Timer Ball Timer — (number of seconds) — Enter
Next Game Next Game — Enter
Leave Program Session Special — Exit — Enter
Next Pattern Next Pattern
Run Pre-Programmed Session Run Prog. — (session number) — Enter — (game number) — Enter
Program Individual Pattern Prog. Patt. — Enter — (game pattern number) — Enter — [(game pattern keys) — Next Patt.] — Prog. Patt.
Program Manual Complex Prog. Patt. — Special — (game pattern number) Game Pattern — Enter — [(game pattern keys) — Next Patt.] — Prog. Patt.
Program Automatic Complex Prog. Patt. — Prog./Group — (game pattern Game Pattern number) — Enter — [(game pattern keys) — Next Patt.] — Prog. Patt. — number of building block multiples — Enter
ForVERIFYfunctions,seepage42fordetails.
NOTE:
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System Setup
This is only required for initial installation or when changing configuration.
NOTE:
Turnthe“POWER”switchon.
Thedisplaywillread:
Pressthe“ENTER”key.
Pressthe“SPECIAL”key,
followedbythe“S”key.
Thedisplaywillread:
Enterthesystempassword:24646usingthenumerickeypad.
SAPPHIRE BINGO SYSTEMBY BINGO KING CO.EQUIPMENT VER BKV5.0COPYRIGHT 2006, 2007
PRESS ‘ENTER’ TO START THE GAME, OR USE THE ‘RUN PROG’ KEY TO START A BINGO SESSION
** SETUP SYSTEM **ENTER PASSWORD
NowthevariousSETUPitemscanbechanged/set,suchasballtraysize,settingRNGoperation,verifyon last ball, flashboard configuration, etc.
ENTERSPECIAL
ENTER
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Creating a Game Pattern
Programming an Individual Game Pattern
If entering a game pattern with up to 45 multiple winning patterns, all possible winningcombinationsmustbeenteredatthistime.Forgamepatternswithmorethan45multiplewinninggamespatterns,useamanualcomplexpattern.(page21)
NOTE:
1. Turnthe‘POWER’switchon.
2. Pressthe‘ENTER’key.
3. Pressthe‘PROG.PATT.’key.
4. Pressthe‘ENTER’keytoprogramindividualgamepattern(s).
5. Enteragamepatternnumberbetween101-200.
6. Pressthe‘ENTER’key.
7. Using the BINGO face keypad, type in the desired game pattern. Refertonote.
8. Press the ‘NEXT PATT.’ key to enter up to 45 possible winning game patterncombinations.
9. UsingtheBINGOfacekeypad,typeinthenextdesiredpattern.Referto note.(Repeatsteps#8and#9untilthedesirednumberof gamepatterns havebeenprogrammed.)
10.Pressthe‘PROG.PATT.’keytosavethecreatedgamepattern(s).
11.Record your newly created game pattern(s) on your game pattern worksheets(page27)forfuturereference.
12.Tovieworreviewpreviouslyprogrammedgamepatterns,press‘GAME PATT.’keyfollowedbygamepatternnumberusingthenumerickeypad andthenfollowingwiththe‘ENTER’key.
ENTERPROG.
PATT.
ENTERNUMERIC
KEYPAD
ENTER
ENTER
NEXT
PATT.
PROG.
PATT.
ENTER
NOTE: If you press thewrongbuttonwhencreatingthebingoface,simplypressthe same button again toeraseyourmistake.
�8
Individual Game Pattern Example
a. Pressthe‘PROG.PATT.’key.
b. Pressthe‘ENTER’key.
c. Enter a game pattern number between 101-200 using the numerickeypad.
d. Pressthe‘ENTER’key.
e. Pressin“”patternontheBINGOfacekeypad.
f. Pressthe‘NEXTPATT.’key.
g. Pressin“”patternontheBINGOfacekeypad.
h. Pressthe‘NEXTPATT.’key.
i. Pressin“”patternontheBINGOfacekeypad.
j. Pressthe‘NEXTPATT.’key.
k. Pressin“”patternontheBINGOfacekeypad.
l. Pressthe‘PROG.PATT.’tosavethegamepattern.
PROG.
PATT.
ENTER
NUMERIC
KEYPAD
ENTER
PROG.
PATT.
NEXT
PATT.
NEXT
PATT.
NEXT
PATT.
�9
Programming an Automatic Complex Game Pattern
(Suchasadouble,triple,orquadbingopattern)
Youcanonlyhaveapatternwithatotalof 400combinations.Thismeansthatthereisalimitonthenumberof buildingblocksyoucanuse:28buildingblocksforadouble,14buildingblocksforatriple,and11buildingblocksforaquadruplebingo.
CAUTION:
1. Turnthe‘POWER’switchon.
2. Pressthe‘ENTER’key.
3. Pressthe‘PROG.PATT.’key.
4. Pressthe‘PROG./GROUP’key.
5. Enter a game pattern number between 201-240 using the numerickeypad.
6. Pressthe‘ENTER’key.
7. Enter in the first modular game pattern building block using the gamepatternkeypad.
8. Pressthe‘NEXTPATT.’key.
NEXT
PATT.
ENTER
NUMERIC
KEYPAD
PROG.
PATT.
ENTER
ENTERPROG.
GROUP
�0
9. Continue entering the building blocks (steps #7 & #8) until complete. Refertonoteabove.
10.Pressthe‘PROGPATT.’key.
11.Press“2”foradouble,“3”foratripleor“4”foraquadruplebingo.
12.Press the ‘ENTER’ key to calculate potential winning game pattern combinations.
13.Pressthe‘ENTER’keytoreturntothemanualgamescreen.
14.Record your newly created game pattern(s) on your game pattern worksheetsforfuturereference.(page27)
15.Tovieworreviewpreviouslyprogrammedgamepatterns,pressthe‘GAME PATT.’ key followed by the game pattern number using the numeric keypadthenfollowwiththe‘ENTER’key.
We’reonlyconcernedaboutthesinglebingopatternsthatcomprisethispatternrightnow.Inthenextfewsteps,we’lltellthecomputertocombineallthepatternsyou’veenteredtocalculateyourdouble,triple,orquadbingo.
NOTE:
Programming an Automatic Complex Game Pattern (cont’d)
ENTER
NUMERIC
KEYPAD
PROG.
PATT.
ENTER
��
NEXT
PATT.
ENTERNUMERIC
KEYPAD
PROG.
PATT.
ENTER
ENTERSPECIAL
NEXT
PATT.
PROG.
PATT.
GAME
PATT.
NUMERIC
KEYPAD
ENTER
Programming a Manual Complex Game Pattern
Usethemanualcomplexgamepatterntoprogrampatternsthatmayrequiremorethanthe45availablepatternsinaindividualgamepatternprogram.Youcanhaveupto400gamepatternswiththisoption.
NOTE:
1. Turnthe‘POWER’switchon.
2. Pressthe‘ENTER’key.
3. Pressthe‘PROG.PATT.’key.
4. Pressthe‘SPECIAL’key.
5. Enter a game pattern number between 201-240 using the numeric keypad.
6. Pressthe‘ENTER’key.
7. Enter in the first game pattern using the game pattern keypad.
8. Pressthe‘NEXTPATT.’key.
9. Continueentering thegamepatterns followedby the ‘NEXTPATT.’ key(steps#7)untilcomplete.
10.Press the ‘PROG. PATT.’ key to save your newly created game pattern(s).
11.Record your newly created game pattern(s) on your game pattern worksheetsforfuturereference.(page27)
12.Tovieworreviewpreviouslyprogrammedgamepattern(s),press the ‘GAMEPATT.’keyfollowedbythegamepatternnumber.
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ENTERNUMERIC
KEYPAD
BALL
TIMER
NUMERIC
KEYPAD
ENTER
ENTERPROG.
GROUP
ENTER
ENTERNUMERIC
KEYPAD
GAME
PATT.
ENTERNUMERIC
KEYPAD
ENTERDOLLAR
VALUE
NUMERIC
KEYPAD
Programming a Session
1. Turnthe‘POWER’switchon.
2. Pressthe‘ENTER’key.
3. Pressthe‘PROG./GROUP’key.
4. Typeinyourdesiredsessionnumberbetween1-20usingthenumeric keypad.If youareprogramminganewsession,enter“1”tobegin with the first session.
5. Pressthe‘ENTER’key.
6. Typeinyourdesiredgamenumberbetween1-50usingthenumeric keypad.If youareprogramminganewsession,enter“1”tobegin with the first game in that session.
7. Pressthe‘ENTER’key.
8. Pressthe‘GAMEPATT.’key.
9. Type in a game pattern number from 1-240 using the numeric keypad.
10.Pressthe‘ENTER’key.
11.Pressthe‘DOLLARVALUE’key.
12.Typeinyourpayoutusingthenumerickeypad(i.e.fora$50.00payout, type“5”-“0”)
13.Pressthe‘ENTER’key.
14.Pressthe‘BALLTIMER’key.
15.Typeinthedesiredtimeintervalbetweenthecallingof aballfrom1-99 usingthenumerickeypad.(i.e.for15secondstype“1”and“5”.)
16.Pressthe‘ENTER’key.
17.If you are programming a progressive game (one that has more than one game pattern, payout and or ball timer), all of this information must be entered now. Hit ‘NEXT PATT.’ and then go back to step #8 and continue until all game informationisprogrammed.
18.Press the ‘NEXTGAME’key toprogramthenextgame inyour session. Continue starting with step #8 for each game in your session.
19.Pressthe‘SPECIAL’keytosaveyourprogramming.
20.Pressthe‘EXIT’keytoexitthesessionandreturntothemanual gamescreen.
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Preprogrammed Game Patterns
��
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��
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Operator’s Game Pattern Worksheets
�8
�9
�0
��
��
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Session Programming Worksheets
GAME #1 PATTERN $ VALUE BALL TIMER
GAME #2 PATTERN $ VALUE BALL TIMER
GAME #4 PATTERN $ VALUE BALL TIMER
GAME #3 PATTERN $ VALUE BALL TIMER
GAME #5 PATTERN $ VALUE BALL TIMER
GAME #6 PATTERN $ VALUE BALL TIMER
GAME #7 PATTERN $ VALUE BALL TIMER
GAME #9 PATTERN $ VALUE BALL TIMER
GAME #8 PATTERN $ VALUE BALL TIMER
GAME #10 PATTERN $ VALUE BALL TIMER
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GAME #11 PATTERN $ VALUE BALL TIMER
GAME #12 PATTERN $ VALUE BALL TIMER
GAME #14 PATTERN $ VALUE BALL TIMER
GAME #13 PATTERN $ VALUE BALL TIMER
GAME #15 PATTERN $ VALUE BALL TIMER
GAME #16 PATTERN $ VALUE BALL TIMER
GAME #17 PATTERN $ VALUE BALL TIMER
GAME #19 PATTERN $ VALUE BALL TIMER
GAME #18 PATTERN $ VALUE BALL TIMER
GAME #20 PATTERN $ VALUE BALL TIMER
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GAME #21 PATTERN $ VALUE BALL TIMER
GAME #22 PATTERN $ VALUE BALL TIMER
GAME #24 PATTERN $ VALUE BALL TIMER
GAME #23 PATTERN $ VALUE BALL TIMER
GAME #25 PATTERN $ VALUE BALL TIMER
GAME #26 PATTERN $ VALUE BALL TIMER
GAME #27 PATTERN $ VALUE BALL TIMER
GAME #29 PATTERN $ VALUE BALL TIMER
GAME #28 PATTERN $ VALUE BALL TIMER
GAME #30 PATTERN $ VALUE BALL TIMER
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GAME #31 PATTERN $ VALUE BALL TIMER
GAME #32 PATTERN $ VALUE BALL TIMER
GAME #34 PATTERN $ VALUE BALL TIMER
GAME #33 PATTERN $ VALUE BALL TIMER
GAME #35 PATTERN $ VALUE BALL TIMER
GAME #36 PATTERN $ VALUE BALL TIMER
GAME #37 PATTERN $ VALUE BALL TIMER
GAME #39 PATTERN $ VALUE BALL TIMER
GAME #38 PATTERN $ VALUE BALL TIMER
GAME #40 PATTERN $ VALUE BALL TIMER
��
GAME #41 PATTERN $ VALUE BALL TIMER
GAME #42 PATTERN $ VALUE BALL TIMER
GAME #44 PATTERN $ VALUE BALL TIMER
GAME #43 PATTERN $ VALUE BALL TIMER
GAME #45 PATTERN $ VALUE BALL TIMER
GAME #46 PATTERN $ VALUE BALL TIMER
GAME #47 PATTERN $ VALUE BALL TIMER
GAME #49 PATTERN $ VALUE BALL TIMER
GAME #48 PATTERN $ VALUE BALL TIMER
GAME #50 PATTERN $ VALUE BALL TIMER
�8
Playing Sessions and Games 4Chapter
Playing a Bingo Game
Tobeginabingosession,turnonthemainconsolepowerswitch,theblowerlampswitch,mixermotorswitchandthentheblowermotorswitchontheSapphireBingoconsole.Youwillnoticethatballsareimmediatelyblownuptheballtubeandheldintheballcatcheravailableforplay.
Next, turn on the power switch to all flashboards on the system. The flashboards will go through a self testontheinitialpowerup.Bypressingthe‘SPECIAL’and‘TEST’keysontheSapphireBingoconsole,allthelightswillilluminatetocheckforanylightbulbsoutbeforeplayingbingo.
The timer will evenly pace your ball calling, adjust the pace of the game and build player confidence to play additional bingo faces with the same payout, thus increasing your revenues. Until you find a time thatismostcomfortableforyouandyourplayers,agoodcallingtimemightbeevery14to20seconds.Whenthebeepersounds,itistimetocallthenextball.
When you are ready to begin bingo, place the first ball in front of the camera for a few seconds and thencallthatnumberandplacetheballinthecorrespondingslotintheballtray.Removethenextballfromtheballcatcherandplaceitinfrontof thecamera.Thecallershouldneverbehandlingmorethanoneballatanytime.Whenthetimersounds,callthenumberof theballinfrontof thecameraandplaceitthecorrespondingslotof theballtray.Continuethisprocedureuntilbingoiscalled.
At this time verify all the bingos that have been called. It is usually best if the floor worker calls out the serial number of the bingo paper to verify purchase from your hall. Then have the floor worker call outthefreespacenumberonedigitatatimewiththecallerenteringthenumbersimultaneouslyintothe verifier.
Attheendof thegame,pressthe‘NEXTGAME’key.Droptheballsfromthetraybypushingbothballreleasetabsforwardfully.Theballgatereleaseknobmustbeturnedcounterclockwisetodumptheballsbackintotheballmixingchamber.Thegateactsasasecuritybarrierinordertopreventtheballsfromreenteringtheballmixingchamber.Airinthemixingchambercanoccasionallypreventtheballsfrom dumping normally. If this happens, briefly turn off the blower motor switch, allow the balls to drop,andturntheblowermotorswitchbackon.
Besuretovisuallychecktheballreturntrayandchutetoverifythatallballshavebeenreturnedtotheballmixingchamber.Donotforgettheballinfrontof thecamera.Pressthe‘ENTER’keyandyouarereadyforthenextgame.
Attheendof thesession,exitthesession(if youarerunningaprogrammedsession)andsimplyturnoff allpowerswitches.
�9
Manual Games
1. Turnthe‘POWER’switchon.
2. Pressthe‘ENTER’key.
Thedisplaywillread
Youmaynowenterthedataforthegamepatterns,dollarvalue,andtheballtimerviathenumerickeypad.
3. Toenteranydata,pressthe‘GAMEPATT.’,‘DOLLARVALUE’, or ‘BALLTIMER’ key and select thedesired valuebyusing the numerickeypad.
4.Completeeachsectionbypressingthe‘ENTER’key.
1. Turnonthe‘POWER’switch.
2. Pressthe‘RUNPROG.’key.
Thedisplaywillread
3. Enterthesessionnumberusing thenumerickeypad.
4. Pressthe‘ENTER’key.
Thedisplaywillread
5. Enterthegamenumberusing thenumerickeypad.
6. Pressthe‘ENTER’key.
Thedisplaywillread
(Thenumbersshownareexamples)
ENTER
NUMERIC
KEYPAD
ENTER
DOLLAR
VALUE
GAME
PATT.
BALL
TIMER
Preprogrammed Session
ENTER
ENTERNUMERIC
KEYPAD
ENTERNUMERIC
KEYPAD
RUN
PROG
�0
7. Turnonthe‘MIXER’switch.
8. Turnonthe‘BLOWER’switch.
9. BegintoplayBINGO!
10. Upon completion and verification of the first game pattern, use the ‘NEXTPATT.’keytomovethecursor to the next pattern if this is a progressivegame.
Thedisplaywillread
Preprogrammed Session
NEXT
PATT.
If the‘NEXTPATT.’ispressedtoomanytimes,continuepressingthe‘NEXTPATT.’keyuntilthecursorcorrespondswiththedesiredgamepattern.
NOTE:
NEXT
PATT.
ENTER
ENTERENTERSPECIAL EXIT
Otherwise,press‘NEXTGAME’keyfollowed by ‘ENTER’ to go to thenextgame.
11.To exit the session, press the ‘SPECIAL’ key followed by the ‘EXIT’ key. To confirm the session exit,press‘ENTER’.
��
Changing Preprogrammed Game Data
Totemporarilychangethepreprogrammedgamedata:
1. Toenteranewgamepattern,pressthe‘GAMEPATT.’key.
2. Enterthenewgamepatternnumberusingthenumerickeypad.
3. Pressthe‘ENTER’key.Thescreenwilldisplaythenewgamepattern.
Thesamemaybedonefortheballtimeranddollarvalueamounts.
4. Beginorresumeplayof thegame.
To permanently change the game, follow the “PROGRAMMING A SESSION” instructions onpage22.Whenenteringintotheeditmode,usethenumerickeypadtoselecttheSESSIONandthentheGAMENUMBERyouwouldliketoedit.
Cancelling a Ball
The incorrect number will disappear from the flashboard and the console display, and the balls calledwilldecrementbyone.
NOTE:
If a ball has been inserted in to the wrongnumberedslot:
1. Removetheballfromtheincorrectposition.
2. Press the ‘CANCEL’ key. The display willread
3. Type in the number of the ball to cancel usingthenumerickeypad.
4. Pressthe‘ENTER’key.
5. Inserttheballintoitscorrectspot.
NUMERIC
KEYPAD
ENTER
CANCEL
CLEAR
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Verifying a Bingo
1. Pressthe‘VERIFY’key.
2. If youareverifyingastandardChampionpaperseries,proceedtostep#4.Otherwise,pressthe ‘SPECIAL’keyfollowedbythenumbercorrespondingtothetypeof bingopaperseriesthatyou wouldliketoverifyusingthenumerickeypad.YouwillbereturnedtotheVERIFYscreenafter selection.If adifferentdefaultpaperiswanted,pressthe“D”plusthenumberof thepaperyou wishtohave.
PressingSPECIALshowsyou:
3. If you would like to select other paper types, select SPECIAL again followed by the number correspondingtothetypeof bingopaperseriesthatyouwouldliketoverifyusingthenumeric keypad.YouwillbereturnedtotheVERIFYscreen.
VERIFYOPTIONS: SPEC=SELECTPAPER W=WINTALLEY S=ERASEWINPATTS CANCEL=RETURN
CHAMPIONSEARCH FACENUMBER:
PressingDdoesnotshowanythingonthescreen.Afterselectingthetypeof paper,theVERIFYscreenwillshowyourpaperselection..
NOTE:
All series types on the screen below are included in the AUTO SEARCH except Double Action andtheSPECPaper.
NOTE:
ENTERSERIESTYPEDEFAULTWILLCLEAR
�. CHAMPION�. GIANT#�. MARK���. RELIABLE�. SHUTTERCARDS�. DOUBLEACTIONSPEC=SELECTOTHERPAPER
DPLUS#TOSETDEFAULTSTOSETAUTOSEARCH
��
PressingSPECIALagainshowsyou:
4. Enterthefree-spacenumberfromthebingocardfaceof thepersonwhocalledBINGOusing thenumerickeypadandthenpress‘ENTER’.
5. Pressthe‘ENTER’keyagainif youwishtoverifyotherbingoscalledinthatgameandrepeat step#4.
6. Pressthe“W”keytocalculatethepayouttoeachwinner,followedbythe‘ENTER’key.
7. Toexittheverifymode,pressthe‘ENTER’keyfollowedbythe‘CANCEL’key.
8. Seepage45forinformationregardingdeletingawinningpattern.
Youcanalsosetthedefaultpaperfromthisscreen.
NOTE:
None of these OTHER series of papers are included in any type of AUTO SEARCH.
CAUTION:
To set the verifier to AUTO SEARCH, press the ‘SPECIAL’ key for the paper selection screen and then press the “S” key to set mode to AUTO SEARCH. Press the ‘NEXT PATTERN’ button to scroll through available AUTO SEARCHed patterns.
NOTE:
ENTERSERIESTYPEDEFAULTWILLCLEAR
�. CAPITOL-UNIMAX�. DABALL���. MINI���. JACKPOT�. DUALDAB
DPLUS#TOSETDEFAULT
PRESSANYOTHERKEYTOEXIT.
��
Special Functions 5Chapter
Testing the System
1. Pressthe‘SPECIAL’key.
2. Press the ‘TEST’ key. All flashboards’ lights will illuminate.
3. Pressthe‘ENTER’keytoleavethetestmode.
Entering a Wild Number
1. Pressthe‘SPECIAL’key.
2. Pressthe‘WILD’key.
3. Wildnumberoptions:
a. Enterany2-digitnumberforasinglewildnumber. Enterasmanywildnumbersasyoudesirewhilepressingthe‘ENTER’keyaftereachentry.
b. Use“W”beforeasingledigittocallallballsendinginthatdigit. Forexample:W3wouldgive3,13,23,33,......73
c. Use“W”afterasingledigittocallalldouble-digitballnumbersbeginningwiththatdigit. Forexample:3Wwouldgive30,31,32,33,.......39
d. Use“D”tocallalloddnumbers.
e. Use“S”tocallallevennumbers.
4. When finished, press the ‘SPECIAL’ key followed by the ‘EXIT’ key to exit the wild numbermode.
Thewildnumberfeaturecouldbeusedtotemporarilyoverrideadefectiveballtrayswitch.
NOTE:
Another way to enter a wild number is to simply use your finger to press the desired ball tray switchuntilthe“BEEP”isheard.
NOTE:
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Bonanza Save and Recall
After calling a specified number of balls (typically 40 - 45):
1. Pressthe‘SPECIAL’keyfollowedbythe‘SAVE’key.
2. Thegameisnowsaved.Pressthe‘ENTER’keytocontinue.
3. Pressthe‘NEXTGAME’keytocontinueplayingyoursession.
Torecallthesavedgame:
1. Pressthe‘SPECIAL’keyfollowedbythe‘RECALL’key.
2. Pressthe‘ENTER’keytoresumeplayof yoursavedgame.
Delete Winning Pattern
Amultiple facepatterncanbeplayedandwhenoneof the faceswins, it canbedeleted from therotation. This allows for all the patterns in the rotation to BINGO in the same game but notnecessarilyatthesametime.
1. Afterverifyingavalidbingo,pressthe‘ENTER’keytoreturntotheoptionsscreen.
2. Pressthe“S”key.
3. Repeat steps 1 and 2 until all bingos have been verified and winning patterns deleted.
Game Recall (Resume Previous Game)
This feature allows (in Auto mode only) an operator to recall the previous game with all gameparametersandballscalled.
If youwishtosavethisgameagaintoreturntoitlateritmustbeRESAVED!Thisisevenif youdonotcallanyballs.Oncerecalled,itisremovedfrommemory.Justfollowsteps1-3abovetosavethegame.
CAUTION:
This option can only be used BEFORE the first ball called. If a ball has been called, you CANNOTreturntothepreviousgame!
CAUTION:
��
Forexample,if theoperatoraccidentallypresses‘NEXTGAME’followedbythe‘ENTER’key,thecallercanrecoverandRECALLorRESTARTthegameheleft.(Again,onlyif aballhasNOTbeencalledinthenewgame.)
Torecallthesavedgame:
1. Pressthe‘SPECIAL’key.
2. Pressthe‘RESUME’key.
3. Resumeplayingthegame.
Speed Bingo
Thisoptionisusedtorunagame(inmanualmodeonly)severaltimesinsuccessionwithlittleeffort.Setyourballtimer,gamepattern,anddollarvaluesasdescribedonpage39explainingmanualgamesetup.Whenusingthisoption,thegamenumberwillincrement,buttheballtimer,gamepattern,anddollarvalueswillnotchange.
1. Emptytheballtray.
2. Pressthe‘SPECIAL’key.
3. Pressthe‘RESUME’key.
Printer Option
Printer needs to be installed to have functionality.
UseastandarddotmatrixlinefeedEpsonemulatedprinterwithanIBMcompatibleparallelprintercable.Connectthecableintoboththeprinterandtheconsoleprinterinterfaceconnectors.Makesuretheprinterispoweredonandonlinewithanampleamountof paper.
Oncegameplaybegins,theprinterwillbegintoprintarunningaudit trail of vitalgamestatistics:
��
Oncethegameand/orsessionhasended,aballfrequencyreportcanbegenerated.
If runninginmanualmode,proceedtostep2,otherwise:
1. Pressthe‘SPECIAL’keyfollowedbythe‘EXIT’keyandpress‘ENTER’.Thiswillexityououtof thecurrentrunningsessionandplaceyouinamanualgamemode.
2. Pressthe‘SPECIAL’keyfollowedbythe‘PRINTER’key.
Theconsolewillread:
Theprinterwillprint:
Theballfrequencyreportisvalidonlyforthedurationthatthemachineison.Itcanonlyberunif theconsolehasnotbeenturnedoff.Oncepoweristurnedoff,theballfrequencybufferisclearedandcannotberecovered.
CAUTION:
Makesuretheprinterispoweredon,isonline,andhasanampleamountof paper.
NOTE:
PRINTING BALL TRAY
ACTIVITY REPORT
�8
Time and Date Programming
Thisoption isonlyusefulonlywhen running theoptionalprinter. The timeanddate areused inprintingof thegamedata.
Programming the Date
1. If notinMANUALmode,pressthe‘SPECIAL’keyfollowedbythe‘ENTER’key.
2. Pressthe‘SPECIAL’key.
3. Pressthe‘CLOCK’key.
4. Pressthe“D”keyandthesystemwillpromptyouforthemonth,day,andyear.
5. Usethenumerickeypadtoenterintheinformation,pressing‘ENTER’aftereachentry.
Programming the Time
1. Pressthe‘SPECIAL’key.
2. Pressthe‘CLOCK’key.
3. Pressthe‘ENTER’keyfortimeandthesystemwillpromptyouforthehour(24hourmilitary time)andtheminute.
4. Usethenumerickeypadtoenterintheinformation,pressing‘ENTER’aftereachentry.
Makesuretoalwaysenterinatwodigitnumber.
Example:For1,enter“0”and“1”andpress‘ENTER’.
ThisisforenteringinTIMEandDATEinformation.
CAUTION:
�9
Changing Ball Timer Mode
Therearetwomodesof operationavailable:constantandball-activated.
Constant Timer Mode
1. Pressthe‘SPECIAL’key.
2. Pressthe‘AUTO’key.
3. Yourdisplaywillread:
Ball-Activated Mode
1. Pressthe‘SPECIAL’key.
2. Pressthe‘AUTO’key.
3. Yourdisplaywillread:
CONSTANTTIMERMODESELECTED-PRESSANYKEYTORETURN
BALLACTIVATEDMODESELECTED-PRESSANYKEYTORETURN
�0
Random Number Generator (Auto Call or Manual Mode)
Thisisanoptionalfeatureandmustberequested/installedpriortoshippingoutanewconsole.
Whenthismodeisselected,theon-boardcomputerwillrandomlychooseauserselectednumberof balls.Therearetwomodesof operation:Automaticcallingormanualcallingof balls.
Auto Call Operation
1. Pressthe‘SPECIAL’key.
2. Pressthe‘RNG’key.
3. Enterthetotalnumberof ballsyouwouldliketoautocall(between1and75).
4. Pressthe‘ENTER’key.Thesystemwillnowrandomlycallthenumberof ballsyouhavechosen. Thespeedatwhichtheyarecalledisdeterminedbytheballtimer.
5. Pressthe“S”keytoshutoff theautocallmode.Torestart,beginbackatstep1.
Manual Mode Operation
1. Pressthe‘SPECIAL’key.
2. Pressthe‘RNG’key.
3. Pressthe‘ENTER’key.
4. Nowyoujusthavetopressthe“W”key(inthemiddleof thegamepatternkeys)toactivatea randomnumber.Paceyourself byyourballtimerorjustpressthe“W”wheneveryou’dliketo havearandomballdisplayed.
��
Customer Servicing 6Chapter
Cleaning
Console Laminated and Painted Surfaces:
Use a soft cloth and mild soap solution to wipe away any dust and dirt that may accumulate. Harsh solventsorcleansersmaydamagepaint,thelaminate,orconsolelettering.
Console and Flashboard Acrylic Surfaces:
Useonlyamildsoapsolutionandasoftcloth.Donotuseanammoniabasedcleaningagentasthiswilldullandetchtheacrylicsurface.
Bingo Balls:
Clean with a mild soap solution. Harsh solvents or cleansers may damage and/or warp your quality bingoballs.Makesuretoallowtheballstodrythoroughly.
Turn off and unplug your console and/or flashboard before performing any maintenance. Failing toperformthisveryimportantstepcouldleadtoequipmentdamageand/orpersonalinjury!
CAUTION:
Many flashboard manufacturers paint the flashboard acrylic on the outside. Using harsh chemicals and abrasive cloths can remove the paint and damage the look and operation of the flashboard.
CAUTION:
DoNOTusehotwatertowashyourbingoballs.If theballsareinhotwaterforjustashorttime,theycanpopopen.Theairinsidetheballwillexpandbeyondthecapacityof theballandtheballwillsplitopen,ruiningtheball.
CAUTION:
If yourbingoballsdonotseemtobemovingfreelyaftercleaning,makesuretheyarecompletelydry and place them in a large paper bag with a very LIGHT coating of talcum powder and shake vigorously.Thiswillallowthemtomovemorefreelyandhelppreventstaticbuild-up.
NOTE:
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Static Treatment
Lightlyspray“PlasticSafe”anti-staticaerosolcompoundovertheblowerbasepanfoamandinsidetheblowerchamberwindowstoeliminatestatic.Usesparinglyandonlywhenneeded.Alsochecktomakesureyourstatictinselisstillintact.If wornortorn,callyourdistributorforserviceand/orparts.
Changing Light Bulbs
Mixing Chamber Light Bulb
1. Unlockandopentherighthandblowercompartmentdoor.
2. Remove the acrylic panel covering the lampby turning the twoplastic retaining tabs 180º for clearance.
3. Unscrewthelightbulbcounter-clockwisetoremoveit.
4. Insert a new 7-1/2 S clear 120 volt lamp and turn it clockwise until it is snug. Do not overtighten!
5. Replacetheacryliccoverandlockitbackintoitsoriginalpositionwiththetwolockingtabs.
6. Closeandlocktheblowercompartmentdoor.
Donot spray theball tubewithanti-static spray. Thismaydamage theball tubeeven if it is“PlasticSafe”anti-staticspray.
CAUTION:
��/�S��0VOLTLIGHTBULB
��
E M E R A L D B I N G O C O N S O L E
16
Accessing 4” Flashboards Lamps
1. Remove the retaining strip next to the vertical bingo lamps. Thisis accomplished by gently pushing in the low side acrylic panel whilegrasping the retaining strip and gently pulling it out and to the right.(Refer to drawing B.) Once the strip is removed, slide the acrylicpanels to gain access to the light bulbs needing replaced.(Refer todrawing C).
2. Change the light bulb(s) as necessary (Refer to Flashboard LightBulb section, pg. 18)
3. Slide the acrylic panels to their home position.
4. Reinsert the retaining strip.
Note:
The 1820 miniature bayonet lamp isstandard on most manufacturers’flashboards. (Check individualflashboard specifications) A good lampshould have a resistance measurement ofabout 28 ohms. Inexpensive lamps
often have a poor quality and do not have consistent resistance ratings.Using a lamp that is too far out of specifications could produce too muchheat and draw too much current, causing premature failure and possibledamage to your flashboard electronics and/or plexiglass.
E M E R A L D B I N G O C O N S O L E
16
Accessing 4” Flashboards Lamps
1. Remove the retaining strip next to the vertical bingo lamps. Thisis accomplished by gently pushing in the low side acrylic panel whilegrasping the retaining strip and gently pulling it out and to the right.(Refer to drawing B.) Once the strip is removed, slide the acrylicpanels to gain access to the light bulbs needing replaced.(Refer todrawing C).
2. Change the light bulb(s) as necessary (Refer to Flashboard LightBulb section, pg. 18)
3. Slide the acrylic panels to their home position.
4. Reinsert the retaining strip.
Note:
The 1820 miniature bayonet lamp isstandard on most manufacturers’flashboards. (Check individualflashboard specifications) A good lampshould have a resistance measurement ofabout 28 ohms. Inexpensive lamps
often have a poor quality and do not have consistent resistance ratings.Using a lamp that is too far out of specifications could produce too muchheat and draw too much current, causing premature failure and possibledamage to your flashboard electronics and/or plexiglass.
Turn off and unplug your console and/or flashboard before performing any maintenance. Failing toperformthisveryimportantstepcouldleadtoequipmentdamageand/orpersonalinjury!
CAUTION:
Accessing 4” Flashboard Lamps
1. Remove the retaining strip next to the vertical bingo lamps. Thisisaccomplishedbygentlypushinginthelowsideacrylic panelwhilegraspingtheretainingstripandgentlypullingitout and to the right. (Refer to drawing B.) Once the strip is removed,slidetheacrylicpanelstogainaccesstothelightbulbs needingreplaced.(RefertodrawingC).
2.Change the light bulb(s) as necessary (Refer to Flashboard LightBulbsection,page55).
3. Slidetheacrylicpanelstotheirhomeposition.
4. Reinserttheretainingstrip.
The 1820 miniature bayonet lamp is standard on mostmanufacturers’ flashboards. (Check individual flashboard specifications.) A good lamp should have a resistance measurement of about 28 ohms. Inexpensive lamps oftenhaveapoorqualityanddonothaveconsistentresistanceratings.Using a lamp that is too far out of specifications could produce too much heat and draw too much current causing premature
failure and possible damage to your flashboard electronics and/or plexiglass.
NOTE:
E M E R A L D B I N G O C O N S O L E
16
Accessing 4” Flashboards Lamps
1. Remove the retaining strip next to the vertical bingo lamps. Thisis accomplished by gently pushing in the low side acrylic panel whilegrasping the retaining strip and gently pulling it out and to the right.(Refer to drawing B.) Once the strip is removed, slide the acrylicpanels to gain access to the light bulbs needing replaced.(Refer todrawing C).
2. Change the light bulb(s) as necessary (Refer to Flashboard LightBulb section, pg. 18)
3. Slide the acrylic panels to their home position.
4. Reinsert the retaining strip.
Note:
The 1820 miniature bayonet lamp isstandard on most manufacturers’flashboards. (Check individualflashboard specifications) A good lampshould have a resistance measurement ofabout 28 ohms. Inexpensive lamps
often have a poor quality and do not have consistent resistance ratings.Using a lamp that is too far out of specifications could produce too muchheat and draw too much current, causing premature failure and possibledamage to your flashboard electronics and/or plexiglass.
��
Accessing 8” Flashboard Lamps
1.Openindividualacrylicpanelsbylocatingthetwo1/4turnfastenersforeachpanelandtwistingeach a1/4turncounter-clockwisewhilegentlypushingin.
2.GentlyopentheacrylicpanelsallowingtheVelcrotabstorelease.
3.Changethelightbulb(s)asnecessary.(RefertoFlashboardLightBulbspage55).
4.ClosetheacrylicpanelsandapplygentlepressuretolocktheVelcrotabs.
5.Locktheacrylicpanelsinplacebygentlypushinginthe1/4turnfastener,compressingthespring andtwisting1/4turnclockwise.
PowerPack/GameIndicatorsectionsrequiretheuseof aPhillipsscrewdriver.
NOTE:
E M E R A L D B I N G O C O N S O L E
17
Accessing 8” Flashboard Lamps
1. Open individual acrylic panels by locating the two 1/4 turn fasteners for each panel and twisting each a1/4 turn counterclockwise while gently pushing in.
Note:
Power pack/Game Indicator sections require the use of a Phillips screwdriver
2. Gently open the acrylic panels allowing the Velcro tabs to release.
3. Change the light bulb(s) as necessary. (Refer to Flashboard Light Bulbs pg. 18)
4. Close the acrylic panels and apply gentle pressure to lock the Velcro tabs.
5. Lock the acrylic panels in place by gently pushing in the 1/4 turn fastener, compressing the spring and
twisting¼ turn clockwise.
��
Changing Flashboard Light Bulbs
1.Gentlypushlightbulbinwhileturningcounterclockwise.Socketisspringloadedandonlyrequiresa 1/4turntoreleasethelightbulbfromthesocket.
2.Removethelightbulbfromthesocket.
3.Insertthenewlightbulbbyaligninglightbulbpinswiththelightsocketnotchesandgentlypushing inandturningclockwise.Twist1/4turntosecurethelightbulbinplace.
4. Additional lightbulbsmaybepurchased fromyourdistributoror a local electricalorelectronics supplyhouse.Werecommendusingonlyhighqualityreplacementlightbulbsforextendedlifeand tominimizethechanceof printedcircuitboardfailures
Turn off and unplug your console and/or flashboard before performing any maintenance. Failing toperformthisveryimportantstepcouldleadtoequipmentdamageand/orpersonalinjury!
CAUTION:
The 1820 miniature bayonet lamp is standard on most manufacturers’ flashboards. (Check individual flashboard specifications) A good lamp should have a resistance measurement of about 28ohms.Poorqualitylampsoftendonothaveaconsistentresistancerating.Usingalampthatis out of specifications could produce too much heat and draw too much current causing premature failure and possible damage to your flashboard electronics and/or plexiglass.
NOTE:
�8-VOLTMINIATUREBAYONETLIGHTBULB
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Blower and Mixer Maintenance
Theblowerandmixermotorshouldbeservicedeveryfourmonthsorevery200operatinghours.
1. Unplugtheconsolepowercordfromthewalloutlet.
2. Unlock and open the right-hand-side blower compartmentdoor.Removeanyballsthatmaybeon theblowerbasepanassembly.
3. Disconnect the power plug located below the blowerbasepan,removetheonescrewonthebase pan,andpulltheassemblyoutof theconsole.
4. Lay the removed blower base pan assembly upside down on a flat surface, remove the four Phillips screws (two from each side) from the protective guard,andlaytheprotectiveguardonitsside.
5. Putafewdropsof 20Woilintothetwooiling portslocatedonthetopsideateachendof theblower motor.(Refertoillustration.)
6. Oilthemixermotorbyremovingthetwo1/4”bolts fromtherearplateof themixermotor.Oilthefelt padwith20Woil,replaceplateandreinsertthebolts, beingcarefulnottoovertightenthem.
7. Check the blower motor squirrel cage blades for debris.If dirty,loosenthecagefromtheshaftwitha 1/8”Allenwrenchandremovefromtheshaft.Clean thebladeswithasmall stiff brush,usingsoapand water,andtoweldry.Reinstallthesquirrelcageand check that the blades are free wheeling and not binding.
9. Reassembleandcarefullyslidethebasepanbackinto theconsolewiththemixerarmpointingtowardsthe frontof theconsole.
10. Inspect the air filter and replace if necessary.
11. Make sure to reconnect the four-pin power plug. Reinsertbingoballsontoblowerbasepanassembly,closeandlockblowercompartmentdoor.
Turn off and unplug your console and/or flashboard before performing any maintenance. Failing toperformthisveryimportantstepcouldleadtoequipmentdamageand/orpersonalinjury!
CAUTION:
��
Console Air Filter Replacement
1.Turnoff powerandunplugtheconsole.
2. Unlockandopentheballchamberdoor.
3. Locate the air filter in the bottom of the blower chamber located under the blower base pan.
4. Rotate the plastic locking tabs out of the way and remove the air filter.
5. Replace with a clean air filter obtained through your Sapphire Console distributor.
The console air filter should be checked regularly. A clogged air filter can cause the balls to have poorballchamberactionandpossiblynotallowthemtopushuptheballtube.
NOTE:
Ballchamberdoor:
Open door and filter isinthebottomof thecompartment.
�8
Resetting the Console Circuit Breakers
TherearetwocircuitbreakersonyourSapphireBingoConsole:a6ampanda0.1amp.The6ampbreakerisfortheblower,mixerandlights,whilethe0.1ampbreakerhandlesthecircuitboardpower.Gentlypressthebreakerbuttonintoreset.
Donotattempttoresetthebreakerswithoutturningoff allpowerandunpluggingtheconsole.Failuretodosocouldexposeyoutodangerouselectricalcurrent.
CAUTION:
�AMPand0.�AMPCIRCUITBREAKERS
�9
Troubleshooting 7Chapter
Before attempting any of the following troubleshooting steps, make sure your console and/or flashboard are pluggedintoastablepoweroutlet.Theoutletshouldprovideatleast108VAC.If thevoltageistoolow,yourbingoequipmentwillnotfunctioncorrectly.Thetroubleshootingguideassumesthepowerconnectionshavealreadybeencheckedandareworking.
Blower Motor Troubleshooting
Blower stopped working:
• Check to make sure the console is plugged in and the outlet voltage is sufficient.
• Makesuretheblowerpowerswitchison.
• Makesurethe6ampcircuitbreakerisset.(Seepage58fordetails)
• Makesuretheconnectionattheblowerbasepanisfullyconnected.(Especiallyif theblowerbasepanhas beenremovedrecently.)
• Possiblefaultyblowerswitch.
• Possiblefaultyblower.
Blower operates slowly:
• Air filter may be clogged. Replace with new one. (See page 57)
• Blowermayneedtobeoiled.(Seepage56)
• Have the console’s casters been removed or is the console sitting on thick carpet? If so, there might not be enough air flow under the console to allow for the free movement of air. Raise the console to allow a greatervolumeof airtomoveundertheframe.
• Linevoltagemaybelow.If yourlinevoltageisbelow108VACtheblowerandmixermotorswillrun slower and not very efficiently. Check with an electrician to troubleshoot the building’s electrical service.
Whentroubleshootingyourbingosystem,pleasetakenotewhereandwhentheproblemsareoccurring.If a problem is only present in one flashboard out of many, then the problem is not likely to be in the console, but rather in the flashboard. On the other hand, if the problems are on all flashboards in your hallthenitisverylikelytheproblemsareassociatedwiththeconsole.
NOTE:
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Mixer Motor Troubleshooting
Mixer motor stopped working:
• Check to make sure the console is plugged in and the outlet voltage is sufficient.
• Makesurethemixermotorswitchison.
• Makesurethe6ampbreakerisset.(Seepage58fordetails)
• Makesuretheconnectionattheblowerbasepanisfullyconnected.(Especiallyif theblowerbasepanhas beenremovedrecently.)
• Possiblefaultymixermotorswitch.
• Possiblefaultymixermotor.
Mixer motor running slow:
• Check to make sure the console is plugged in and the outlet voltage is sufficient.
• Oilthemixermotor.(Seepage56)
• Possiblefaultymixermotor.
Flashboard Output Problems
Flashboard lights flicker
• Possible loose flashboard data connector. Check all flashboard connections on the console and flashboard.
• Faulty flashboard PCB. (Contact distributor for replacement or repair.)
• FaultyconsolePCB.(Contactdistributorforreplacementorrepair.)
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No flashboard response
• Possible faulty data cable. Check the data cable from the console to the first flashboard to make sureitisingoodcondition,andreplaceanydamagedcabling.Runaknowngoodcableevenif no damageisvisible.Of course,if thereplacementcableworksthenthepreviouscablemusthave beenbad.
• The first flashboard in the chain is bad. The signal coming out of the console might be good, but if the first flashboard in the chain is bad it will not display information and also will not pass the signal on to the other flashboards in the chain. Unplug all data cables from the console and run a known good cable to one of the other flashboards in the chain to check for functionality. If this works, there maybe a worn/damaged/broken flashboard or data cable in the chain. (See above step for a faulty cable.) Check your flashboard distributor or manufacturer about troubleshooting and diagnosing a faulty flashboard.
• 0.1ampbreakerisopen.(Seepage58forbreakerresetting)
Faultyconsoleprintedcircuitboard.Contactyourdistributorforrepairorreplacement.
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Wiring Diagrams & PCB Layouts 8Chapter
I/O Box, Front Connections
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I/O Box, Rear Connections
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I/O Box, Top Connections
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BVS PCB
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BK1BC PCB
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BK2BC PCB
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AVA PCB
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Warranty 9Chapter
Bingo King® Bingo Console Standard Limited Warranty
SetoutbelowarethetermsoftheStandardLimitedWarranty(“LimitedWarranty”)made by Bingo King Co. (“Bingo King”) in connection with the sale of the Bingo King Bingo® Console(the“Equipment”).1. Limited WarrantySubjecttothelimitationsinthenextparagraph,BingoKingwarrantstotheoriginalpurchaser(“Purchaser”)that theEquipmentwill, to theextentmanufacturedbyBingoKing,be free fromdefects inmaterialandworkmanshipforaperiodofONE(�)YEARfromthedateofshipmentoftheEquipmentfromBingoKing.PurchaserrepresentstoBingoKingthatnoemployee,agent,orrepresentativeofBingoKing(oraBingoKingdealer)hasmadeanyrepresentationorwarrantyregardingtheEquipmentexceptassetoutherein.
ThisLimitedWarrantyappliestonormalcommercialuseanddoesnotcoverfailureordamagewhich(a)occurs in shipment; (b) is causedbyproducts not supplied byBingoKing; or (c) results fromaccident,misuse, abuse, neglect, mishandling, misapplication, alteration, set-up adjustments or modifications. This LimitedWarrantyalsodoesnotcoveranydamageresultingfromfailureto install theEquipment instrictconformity with local fire and building codes and regulations, or if the installation does not comply with the installationinstructionsprovidedbyBingoKing.Productswhicharemanufacturedbyathird-partyvendorandofferedwiththeEquipment(suchasmonitors,keyboards,cameras,andotherperipheralproducts)arenotcoveredbythisLimitedWarranty.Purchaserneedstoconsultthethird-partymanufacturer’swarrantyforwarrantyclaimsrelatedthereto.BingoKingwillsupplyacopyofanythird-partyvendor’swarrantyuponwrittenrequest.
2. Disclaimer of WarrantiesBINGO KING MAKES NO WARRANTIES, EXPRESS OR IMPLIED (INCLUDING, WITHOUT LIMITATION,MERCHANTABILITY, FITNESS FOR PARTICULAR PURPOSE, OR AGAINST INFRINGEMENT OF ANYPATENT),EXCEPTASEXPRESSLYPROVIDEDHEREIN.THEEXPRESSWARRANTIESPROVIDEDHEREINARE IN LIEU OFAND EXCLUDEALL OTHER WARRANTIES, GUARANTEES OR REPRESENTATIONS,EXPRESSORIMPLIED,WHETHERARISINGBYOPERATIONOFLAWOROTHERWISE.
3. Limitation of RemediesIftheEquipmentdoesnotconformtotheLimitedWarrantysetoutabove,BingoKingwill,atitsoption,(a)repairorreplacetheEquipment,orpartthereof,whichisdefective,or(b)refundsomuchofthepurchasepriceasPurchaserhaspaidforthedefectiveEquipment,less�/��thofthepurchasepriceforeachmonthbetweenthedateofthepurchasefromanauthorizedBingoKingdealerandthedateofthediscoveryofthedefect,providedthatwrittennoticeofthedefectanditsnatureisgiventoBingoKingassoonaspracticalafterdiscoveryofthedefect,butinnoeventlaterthan90daysfromthedateofthediscoveryofthedefect.AllpartrepairsarethroughtheBingoKingClevelandDepot.
4. Limitation of LiabilityThe remedy of repair, replacement, or refund of the purchase price is Purchaser’s sole and exclusiveremedyandwillsatisfyallofBingoKing’sliabilities,whetherbasedoncontract,negligence,tort,productliability, strict liability or otherwise. INNOEVENTWILLBINGOKINGBELIABLEFOR INCIDENTALORCONSEQUENTIAL DAMAGES, NOR WILL ITS LIABILITY IN CONNECTION WITHANY EQUIPMENT ORSERVICESOLD(INCLUDINGNONDELIVERYORLATEDELIVERYTHEREOF)EXCEEDTHESALEPRICEOFSUCHEQUIPMENT.
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5. Warranty VoidedAny obligations of Bingo King under this Limited Warranty will be deemed to have been satisfied if anyone otherthananauthorizedBingoKingEquipmentDealerservicestheEquipment.
6. Transfer of Limited WarrantyPurchasermaytransferitsrightsunderthisLimitedWarranty,subjecttothetermsandconditionshereof,toabuyer(“Buyer”)fromPurchaseroftheEquipment.Thereafter,therightsunderthisLimitedWarrantyarenottransferable.
ForthetransferbyPurchaseroftheLimitedWarrantytobeeffective,thefollowingconditionsmusthaveoccurrednolaterthanthe�0thdayfollowingthedateofresaletoBuyer:
A. Purchasermusthavecompliedwithall requirementstomaketheLimitedWarrantyeffectiveasto Purchaser;and
B. TheEquipment(asanentireunitandaspurchasedbyPurchaser)mustbetransferredtoBuyer.
UponaneffectivetransferofthisLimitedWarranty,Buyerwillbeconsideredtobe“Purchaser”forparagraphs�,�and8hereof.
7. InspectionWithrespecttoanyclaimthattheEquipmentisdefective,BingoKingwillbeallowedareasonabletimetoinspecttheEquipment,inplace.IftheEquipmentisalteredorremovedbeforeBingoKinghasmadesuchinspectionorwaived its right todoso, theobligationsofBingoKingunder thisLimitedWarrantywillbedeemed to have been satisfied.
8. Proof of PurchaseNotwithstandinganythingtothecontraryinthisLimitedWarranty,Purchasermust,uponBingoKing’srequest,submitproofoforiginalpurchase(satisfactorytoBingoKing)oftheEquipment.TheLimitedWarrantysetoutaboveshallnotapplyto,norcover,anyEquipmentforwhichPurchaserisunable,uponBingoKing’srequest,tosupplysuchproofofpurchase.
9. Telephone SupportTelephonesupportisavailabletoPurchaseronMondaysthroughFridays(includingholidays)from8:00a.m.until��:00a.m.(EasternStandardTime).Thetelephonenumberis(8��)�0�-��8�.
10. Preventative Maintenance; Emergency ServicePurchaserisentitledtorequestBingoKingtoperform,throughanauthorizedBingoKingdistributor,one(�)preventativemaintenanceservicingontheEquipment. ThepreventativemaintenanceservicingshallbedoneinaccordancewithBingoKing’sstandardPreventativeMaintenanceprogram.ServiceperformedbyBingoKingoranBingoKingauthorizeddistributor,whichisnotcoveredunderitsstandardPreventativeMaintenanceprogram,willbebilledtoPurchaser.
11. Limitation of ActionsAny legal action against Bingo King for a default of its obligations under this Limited Warranty must becommenced within two (�) years from the date the Equipment was sold by an authorized dealer of theEquipment.
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12. How to Obtain ServiceIfaproblemwiththisEquipmentdevelopsduringorafterthewarrantyperiod,proceedasfollows:
A. RefertoyourOperator’sManualandfollowtheTroubleshootingTablewithinthe‘ServiceSection’.
B. ContacttheauthorizedBingoKingEquipmentDistributorfromwhomyoupurchasedtheEquipment.
C. ContacttheBingoKingtelephonesupportnumberlistedabove.SERVICECALLSWHICHDONOTINVOLVEDEFECTIVEMATERIALSORWORKMANSHIPASDETERMINEDBYBINGOKINGINITSSOLEDISCRETIONARENOTCOVERED.THECOSTOFSUCHSERVICECALLSISTHERESPONSIBILITYOFTHEPURCHASER.
Bingo King wants you to remain a satisfied customer. If a problem occurs that cannot be resolved to your satisfaction,pleasecontactusimmediately,phoneoneofthenumberslistedaboveorwriteto:
BingoKingCo.c/oNationalServiceManager
�80�LincolnWayLynnwood,WA9808�
Please be sure to include the name, model number, serial number, date of original purchase, and thedistributorfromwhomyoupurchasedtheEquipment,aswellasanyactionstakentocorrecttheproblem.
Bingo King Co. • 2807 Lincoln Way • Lynnwood, WA 98087 • 425.745.3700
PART#BKCEV�-MNL