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The idea Gossiping characters exemplar idea Fun! Social! Jokes, sarcasm, irony. Question: How do we design for that? What works and what doesn’t? Answer: Conduct a small study to inform the design process
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The “bad mouth” study
Jarmo LaaksolahtiPetra FagerbergKristina HöökKatherine Isbister
(Re) Design
Interpretation
Evaluation
User-centered design – what we are all about
Study
Quick and dirty!
The idea
Gossiping characters exemplar idea Fun! Social! Jokes, sarcasm, irony.
Question: How do we design for that? What works and what doesn’t?
Answer: Conduct a small study to inform the design process
The Study
Groups of 4-5 women bad mouth movie stars in a home environment
Picture of stars were passed around Filmed by 2-3 cameras from different angles Cross-cultural
Sweden, US, Japan (?), France (?), … Low-budget, low-effort, quick Aim
Find successful moments and figure out why they are successful
Successful moments?
Timing, gestures, dialogue, exaggerations, tone of voice, facial expressions?
What role do the non-verbal cues play?
What to expect
Watch and analyze snippets (~15 min) together Identify successful moments Discuss what can be extracted from those
moments Discuss how it can be applied in the design
process Lots of laughter! Free candy
What not to expect
Refined data Silver bullets High-quality video Software tools for annotation or
analysis