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Suicide Ganking
No doubt you will have heard of this. This is the most known
form of ganking, and the most used. Put simply, this is when you
attack another ship, in the hope that you will destroy it before
CONCORD blows you up. There are several factors deciding
where you do this, and in what. Firstly, several obvious points:
- The lower the security status of the system, the slower
the CONCORD response time is.
CONCORD RESPONSE TIMES
That is why nearly all Suicide Ganks take place in 0.5-0.6
systems, due to the extra 10-5 seconds you have to kill your
target. The lower the system’s security rating, the less Security
status you lose when you attack someone.
So what types of ship should you use? Well, there are several ways
people suicide gank. The best shiptype will be listed in each type of
suicide ganking. Several key tips however:
1) Overheat weapons. You won’t use them for long, and 15% more dps
can make alot of difference.
2) Fit for a buffer tank. You want to survive as long as possible.
0
5
10
15
20
25
30
1.0 0.9 0.8 0.7 0.6 0.5
Response Time
0.5: About 25 Secs
0.6: About 20 Secs
0.7: About 15 Secs
0.8: About 10 Secs
0.9: About 5 Secs
1.0: About 0 Secs
These are all approximations,
the time CONCORD takes does
vary slightly.
Security Status
Suicide Ganking for Profit
This is certainly one of the most profitable activities in-game. Doing this, is guaranteed to
get you a huge amount of isk, but at the expense of your security rating (Nothing a bit of
ratting cannot fix)
Hauler Ganking
For this you need someone to actually shoot the target, and an alt/buddy to scoop up the
loot after. I would generally suggest a Battlecruiser for this, due to their better scan
resolution and speed. However, that does not mean you should not sue a Battleship-
however you can destroy most haulers easily with a Battlecruiser, although you can use a
Battleship to get Transport Ships.
Firstly, get yourself a ship. Insure it to 100%. Fit Cheap named guns, and named damage
mods. Have about 15 ammo rounds per gun, definitely faction. For the rest:
Med Slots
1x MWD (So you can quickly get in optimal range)
1x Ship Scanner & Cargo Scanner (So you can see what the target has fitted, and in its cargo)
For the rest, fit T1 Large Shield Extenders and Invulnerability fields, also T1, for Shield-
tanking ships. For Armour-Tanking ships, you can still fit Shield Extenders, or fit Target
Painters, to make it easier to hit the target. Don’t forget a warp disruptor, of course.
Low Slots
3x Damage Modules (Lots and Lots of dps)
1x Damage Control (Raises your EHP considerably)
For the rest of the low slots, fit an armour buffer tank, with 1600mm Plates and ENAMs, do
this too if you are a shield tanker. For drones, I suggest sentries, as they shoot immediately.
Your hauler buddy/alt should fit an Afterburner, and a good tip is to fit it with ship scanners
too, and leave it at another gate, so you can watch haulers going through that gate too.
How to?
1) Once you have insure and fitted your ship, find a good system (Pipe systems are the best),
and camp the gate. Have your guns ready to fire on overheat, with your damage control and
any other active defence modules on. When you find a target, you will have very little time
to think about activating them.
2) Target and scan any haulers that pass through. The ship scanner always finishes first, so
peek at what the hauler has fitted. If it has fitted Shield Extenders/Invul Fields, I would
suggest not going for it, as that raises their EHP above what most Battlecruisers can deal out
in the time you get. Once you have seen the hauler’s fitting, look at what the hauler is
carrying. If the hauler is warping off, you will have very little time to estimate the value of it
all, so for this you must rely on a quick decision before they get away. However, if the
hauler has autopilot-warped to the gate at 15km, you have more time to evaluate it, and
probably have time to look at the market to check its value.
3) Once you find a target...
shoot it. Not too hard.
The moment you shoot the
hauler, you hauler buddy
should immediately Burn to the
soon-to-be-wreck. Once it is
down, he loots it. You blow up,
he loots your ship, and you are
much, much richer than you
were a minute ago. Well Done.
One example fit shows what
your setup should look like (For
different race ships, all that
changes is gun type)
Freighter Ganking
For this, you need a fair-sized corporation. Doing this follows the same steps as hauler
ganking, except you need to bring a ludicrous amount of dps to take down a freighter in 20
seconds. And a freighter pilot to scoop up the loot. The least number of battleships needed
(If they are all Domis with the below fit)
Is..... Just 7. That’s right. You only need 7 Domis to kill a freighter in 0.5 Sec Space; However I
would use above 10, just to be safe. (EHP of freighter is 175K, Kill time is 25 Seconds,
Calculated to be 7’000 dps needed per second, therefore 7 seconds needed)
And Freighter do tend to carry alot of shiny stuff- If
each Battleship used cost 5 Mil (after insurance)
That would be about 50 Mil lost of 10 battleships,
but so many freighters carry billions and billions of
isk in cargo, making a huge profit for each
participant. This can make even more isk than
hauler ganking most of the time.
Suicide Ganking for fun
So you do this for teh lolz?
Hulk Ganking
You probably have heard of the ‘Hulkageddon’ event. This is the same tactic used by many
of the participants of that great event.
1) Get a destroyer, the best is the Catalyst (Gallente) Using a fit similar to this:
You will however, need at least 2 friends in similar fits for this. Your firepower alone cannot
take down a hulk, as its EHP is near 11K, and with 25 seconds to spare with this setup, you
can only achieve just over 7K damage in total.
To find a target hulk, go to a 0.5 sec system with alot of belts, and warp around looking for
some. Once you have found one (try to get ones that look like they are macro’s, I hate ‘em)
get all your buddies to warp to you at 0m (You should be next to the Hulk at this time) Once
you are all ready, kill it. One more kick in the balls of the macro industry.
Smartbomb Ganking
This is one of the most fun thing in eve. Total Mass WTFBBQPWN destruction of innocents.
The reason for the EMP -> Kinetic -> Explosive Layout is so that as you press F1 to F8, you
firstly do massive damage to shields, hopefully taking them down, Kinetic as it is ok at both
(So if the shields of targets are still up, they might go down with the kinetic SB) And then
Explosive, to rip apart Armor and Hull. A good option is to have sentry drones that you can
deploy outside your Smartbombing zone, to pick random targets off while you’re at it.
You can smartbomb targets at busy stations such as Jita 4-4, Or a mining group huddling
around an orca or a can (Mostly at ice belts).
A sneaky way to get alot of pod kills, albeit slightly expensive, is this:
You get into the cheapest faction cruiser you can find. (Or battleship, to get a bigger crowd)
Fit it with smartbombs. Warp to Planet 1, and call out in local, something along the lines of:
‘I’m going to eject from my *faction ship here* at Planet 1 in 5 minutes, first one to board it,
keeps it!’
Now wait for the mass of pods to approach your ship, at 0m (At this time you should be
giggling in anticipation) once enough pods have got to you, let it rip. A friend of mine did
this in a Navy Mega, and collected about 70 pod kills in Jita.
Mission Runner Ganking
This is incredibly fun, but requires some considerable skill at deceiving your victim. The first
thing you need to do is to make the mission runner aggro you, but of course that won’t
happen if they know about it. You do need an alt/buddy who is not in your corp for this, but
It is much easier if it is your alt. You can have backup, but only if they are in your corp.
1) Get yourself into a regular pvp fitted battleship. I would recommend active tank, as only
one person can possibly fire back at you, but orient more towards dps. Try to use damage
types that the local mission rats do not use, e.g. With Guristas, do not use Therm/Kinetic
damage, as your victim will be tanked for that. Fit one or two Energy Neutralisers if possible,
if the targets tank is too strong, it won’t be long till it dies. Funnily enough, Marauders are
very good for this activity, as they can fit 4 guns with 100% damage bonus, plus have 3-4
Energy neuts fitted. They also receive an excellent bonus to webs- meaning that your target
will barely move.
2) Get your alt/buddy into a dessy. It will be imitating a salvage alt for the mission.
3) Accept a mission from a lvl 4 Agent in a small trade hub (avoid big ones) This is where you
have to really concentrate. There are several methods for baiting Missioners, but here are a
few good ones:
- You can’t do a mission as your tank isn’t good enough; you need someone to help you to
tank it. You will give all rewards to person, as you are only doing mission as you would lost
standings/only doing it for the standings.
- You are trying to get your standings up really quickly, and want a missioner to join you, so
you can bomb through missions quickly. As you are only doing it for the standings, all
rewards go to the helper. (So to the Missioner, they will be doing missions twice as quick,
and still get all the rewards)
4) make your alt aggro you. Such as you dropping a can, and your alt taking it (While not in
fleet!) Then fleet up again. (You have 15 minutes to get a catch) You could also damage your
alt into deep armor, so you can make the victim rep it.
4) When one finally convos you, Invite him/her to fleet. Firstly, as your alt will also be in
fleet, explain that it is your salvaging alt. Now this bit is vital: Persuade the missioner to fit a
remote rep on his ship to protect your ship/your alt’s. (Or some other good explanation. I
have used “My Alt will speed tank in his dessy, but can you remote rep him while he does?”
If they refuse, explain that it would be easier for
you to do it with someone who will, and
apologise, tell them you will look for someone
else. At this point they will either fit one or
leave. Usually they will fit one.
5) Warp all three of you to the mission. If you
have any backup, they should have bookmarks,
or cloaked inside. Then you should “Crash” your
main. In other words, log off. Speak to the
Missioner through your alt (This is just a sneaky
way of leaving fleet) While you are still
“Rebooting”, request for your alt to be repped.
6) The moment you see your alt repped, log
back on. You will come in to find both your alt,
and the target, deep red (As shown in the
picture)
7) Kill the target, or ransom it for a few hundred mil
extra isk. (yay!)
Corp Theft
This is when you infiltrate a corp/alliance with the intention to gain trust, rank, and then, all
of their assets. You usually do this by gaining trust within the corp, and thereby gaining
access to more assets. When you feel like you have the ability to take as much as you want,
you do so. However, thats pretty much it, and there isn’t any way to write a lengthy guide
on how to do this- that was it. However, I want to introduce you to a type of corp that you
probably have not considered yet.
Wormhole Theft
Oh yes. This is easier, and so much easier than usual corp theft. This is because, instead of
all the corp’s assets locked up in a station, it’s at a POS in their wormhole system. They will
even tell you how to get to the wormhole!
Now... why can this be so lucrative? This is why:
Pretty much: Most established wormhole corporations have alot of caps. They have to keep
them at their POS. In other words- fresh for the taking.
For this, you need an alt to infiltrate their corp, and a character who can fly the capital ships
that will be hijacked. When the time comes, you will need a prober (This can be your alt)
and someone with a cyno ready to let the capitals jump safely from the wormhole exit.
So, here it is:
1) Infiltrate corp. Let them take you to their system, but most of the time you should find
them first in their wormhole (And see what ships they have), and find out what corp owns
the POS, and apply to them with the alt.
2) Find out the POS password (this may take some time, don’t be too forceful about it)
3) When the time comes and you have everyone prepared (Do it at a time when very
few/no corp pilots are online), Find the wormhole, and let your capital ship pilot in. The
capital ship pilot will be in a hauler stocked with the fuel needed to jump the capitals. The
alt will then eject from the industrial at a safe spot, and warp to the POS, with the password
configured for his ship.
4) Board a capital ship with a capital ship Pilot (Duh) Stock up on the fuel from the industrial,
and go through the wormhole. Jump to the cyno alt. Congrats! Rinse and repeat if there are
multiple capitals. The wormhole will probably collapse every time, so your alt in the
wormhole system will have to find others, and you will have to reposition wherever is
appropriate in the eve universe.
5) this is not necessary, but if you have infiltrated a corp with many members, or many
capital ships, a good idea is to bring your character in with an industrial with a small POS,
and fuel to last a day or so (and fuel for the cap ships). You then set up the POS, and do the
beginning of part 4, except when you warp away, warp to your new POS, deposit ship, go
back to pick up another Ship, etc. You should get all their ships in no time, and once they
find out, there is nothing they can do. By the time they could take down your POS
(Considering you have a full complement of Stontium) You should have managed to get all
Ships safely back to Known space. If all
else fails, just self-destruct the ship for
the basic insurance.
Hope you found this newbie guide to
ganking useful.
If you do get extremely rich overnight
with the help of this guide, Feel free to
donate isk to ‘Zabby Gabby’ :D
Fly Safe... For carebears shall not.
*Evil Laugh*