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The Art and Science of The Art and Science of Designing Games for Designing Games for Learning Learning Ken Perlin, Director Ken Perlin, Director Jan L. Plass, Co-Director Jan L. Plass, Co-Director Susan Stratton, Strategic Initiatives and Susan Stratton, Strategic Initiatives and Partnerships Partnerships

The Art and Science of Designing Games for Learning

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The Art and Science of Designing Games for Learning. Ken Perlin, Director Jan L. Plass, Co-Director Susan Stratton, Strategic Initiatives and Partnerships. Mission. Study the use of digital games for learning– socio-cultural, cognitive, and emotional impact . - PowerPoint PPT Presentation

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Page 1: The Art and Science of  Designing Games for Learning

The Art and Science of The Art and Science of Designing Games for LearningDesigning Games for Learning

Ken Perlin, DirectorKen Perlin, DirectorJan L. Plass, Co-DirectorJan L. Plass, Co-Director

Susan Stratton, Strategic Initiatives and PartnershipsSusan Stratton, Strategic Initiatives and Partnerships

Page 2: The Art and Science of  Designing Games for Learning

MissionMission

Study the use of digital games for learning–socio-cultural, cognitive, and emotional impact.

Develop design patterns for effective learning games that

industry partners can draw on to assure high quality when designing their own games for learning.

Focus is on games that teach science, technology,

engineering and mathematics to middle school students, bridging in-school and out-of-school learning.

Page 3: The Art and Science of  Designing Games for Learning

SponsorshipSponsorship

Page 4: The Art and Science of  Designing Games for Learning

CollaboratorsCollaborators

School of One NYC DOE – Network of Middle Schools Mouse Squad (After School Programs) New York Hall of Science Computers for Youth National Council of Women in Technology Pragmatic Solutions Games for Change

Page 5: The Art and Science of  Designing Games for Learning

Research TeamResearch Team

Participating researchers

Mary Flanagan (Dartmouth)Steve Feiner (Columbia)Bruce Homer (GC/CUNY)

Katherine Isbister (NYU-Poly)Charles Kinzer (Teachers College)

Colleen Macklin (Parsons) Cath Milne (NYU)

Andy Phelps (RIT)Carl Skelton (NYU-Poly)

Joel Wein (NYU-Poly)Miguel Nussbaum (PUC Chile)

Ken PerlinInstitute Director

Jan L. PlassInstitute Co-Director

Page 6: The Art and Science of  Designing Games for Learning

Advisory BoardAdvisory Board

Kaelan Doyle-MyerscoughJames GeeAlan Kay

Jaron LanierMitch ResnickTobi SaulnierWill Wright

Page 7: The Art and Science of  Designing Games for Learning

Game Design: MathGame Design: Math Games that teach mathematics to middle school students–

School of One

Page 8: The Art and Science of  Designing Games for Learning

Game Design: ScienceGame Design: Science Games that teach science to middle school students

Adventure Game for Chemistry Augmented Reality Science Game

Page 9: The Art and Science of  Designing Games for Learning

ResearchResearch From game design patterns to learning outcomes

Affective OutcomesAffective Outcomes

Educational Game Design Patterns

Educational Game Design Patterns

Factual Knowledge

Factual Knowledge

Conceptual Knowledge

Conceptual Knowledge

Procedural KnowledgeProcedural Knowledge

Meta-cognitive Knowledge

Meta-cognitive Knowledge

Curricular

Integration

EducationalGames

EducationalGames

Page 10: The Art and Science of  Designing Games for Learning

ResearchResearch Using Sophisticated, Cutting-Edge Research Methods and Tools

Page 11: The Art and Science of  Designing Games for Learning

Expertise/ProductsExpertise/Products

Design patterns for effective educational games

Representative Games for Math and Science Learning

Framework for In-Game Collection of User Data

Methods for In-game Assessment of Learning

Mining algorithms to measure many user variables

Page 12: The Art and Science of  Designing Games for Learning

ApplicationsApplications Research Applications

In this open app culture, G4LI is seeking to create a public/ private partnership

Licensable options Digital ‘Toolbox’ for teachers Digital ‘Backpack’ for students Digital ‘Shoebox’ for parents

Evaluation criteria (seal of approval) for learning games Aggregated web site, the ‘Google’ of learning games

Licensing arm to achieve self-funding Domestic base, global reach

Page 13: The Art and Science of  Designing Games for Learning

ScopeScope

Domestic and International Emerging Leader in the Games for Learning Community

Hosting Will Wright talk Hosting Games for Learning Day at G4C Hosting Invitational Learning Games Summit with Gates

Foundation support; Chair: James H. Shelton III, Asst. Deputy Secretary for Innovation and Improvement, US DOE