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W R Th Ma O 71 World Headqu (6 Register: www he 40 th Ba artial Arts Competi Pre-Ev Ma Ohio Expo Cen 7 E 17 th Ave, uarters: 1349 614) 864.4000 w.bocworldg attle of Co s World G tion Guide vent Manu ay 23, 2015 nter – Lausch Columbus, O 9 Brice Rd. Re 0, (614) 864.4 ames.com in olumbus Games XV elines ual he Building Ohio, 43211 eynoldsburg, 4146 (Fax) nfo@OmacW V OH 43068 World.com 1

The 40th Ba ttle of Co lumbus Ma · Team Demo, Synchronized Forms Other disciplines may start at this time Opening Ceremony All competitors, referees, and officials line up on main

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Page 1: The 40th Ba ttle of Co lumbus Ma · Team Demo, Synchronized Forms Other disciplines may start at this time Opening Ceremony All competitors, referees, and officials line up on main

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1

Page 2: The 40th Ba ttle of Co lumbus Ma · Team Demo, Synchronized Forms Other disciplines may start at this time Opening Ceremony All competitors, referees, and officials line up on main

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Battle of Columbus Contents

WELCOME FROM CHAIRMAN ....................................................................................................

FEES, SCHEDULE, GENERAL GUIDELINES .....................................................................................

TAEKWONDO GENERAL RULES AND REGULATIONS ....................................................................

TAEKWONDO OLYMPIC STYLE SPARRING ................................................................................................. TAEKWONDO / TANGSOODO POINT SPARRING ........................................................................................ TAEKWONDO SPORT POOMSAE / OPEN CREATIVE FORMS .........................................................................

SYNCHRONIZED FORMS .............................................................................................................

TEAM DEMONSTRATION ............................................................................................................

BREAKING ..................................................................................................................................

WEAPONS FORMS ......................................................................................................................

PADDED WEAPONS SPARRING ...................................................................................................

HAPKIDO AND SELF DEFENSE .....................................................................................................

KARATE ......................................................................................................................................

JU-JITSU .....................................................................................................................................

TAIJI / PUSH HANDS ...................................................................................................................

Page 3: The 40th Ba ttle of Co lumbus Ma · Team Demo, Synchronized Forms Other disciplines may start at this time Opening Ceremony All competitors, referees, and officials line up on main

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40th Battle of Columbus / Martial Arts World Games XV Ohio Expo Center – Lausche Building

717 E 17th Ave Columbus, OH, 43211

REGISTER BY SUNDAY, MAY 17, 2015! ON-SITE REGISTRATION ONLY AFTER 5/17

Description Register Online by 4/30

Register Online by 5/10

Register Online by 5/19

After 5/19 (Onsite only)

Competition Fee - Each Competitor One Event $55 $60 $65 $70

Each Additional Competition Event $10 $10 $10 $15

Coach's Pass - Ring Access $20 $25 $30 $35

Spectator Tickets - Under 7 Free Group Discounts Available when purchasing 3 or more tickets

$5 $7 $9 $10

Recognition and Awards Celebration Dinner - Saturday - Seating is limited $30 $30 $30 N/A

Breaking Materials (each): Boards: All Sizes: $3.00/each

2015 Bruce Lee and Legends of Martial Arts Hall of Honor Induction Banquet - Friday 5/22

Seating is Limited

Register Online by 5/17

Award Recipients (Confirmed by Committee) *See Hall of Honor Packet for full gift package $245

Individuals *See Hall of Honor Packet for full gift package $75

Group Discount Table of 9 *$150 discount from regular price $525

Group Discount 5-8 ppl *20% Discount per person $60

Group Discount 2-4 ppl *10% Discount per person $67.50

** No refunds shall be issued under any circumstances

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Tentative Schedule of Events for Volunteers, Officials, Referees, Directors

Friday, May 22, 2015

12:00pm – 4:00pm… Pre Weigh-ins

Oriental Martial Arts College HQ – 1349 Brice Rd, Reynoldsburg, OH, 43068

5:30pm – 10:00pm… 2015 BOC / Bruce Lee & Legends Hall of Honor Induction Banquet Fort Rapids Indoor Waterpark Resort & Koo Seafood Buffet – 4560 Hilton Corporate Dr, Columbus, OH

Saturday, May 23, 2015

Ohio Expo Center – Lausche Building – 717 E 17th Ave, Columbus, OH, 43211

Event Start Time

End Time Notes

FRIDAY, 5/22

Pre-Registration/Weigh-In 12:00pm 4:30pm BOC Headquarters, 1349 Brice Rd

2015 BOC / Bruce Lee & Legends Hall of Honor Induction Banquet

5:30pm 10:00pm Fort Rapids Indoor Waterpark Resort & Koo Seafood Buffet

SATURDAY, 5/23

Registration & Check-In, Weigh-In 8:00am 11:00am

Mandatory Coach/Referee Orientation 9:00am 10:00am

All coaches must attend to receive coaches pass for ring access. All referees must attend to receive ring assignment and gift packet

Competition Begins 10:00am Team Demo, Synchronized Forms Other disciplines may start at this time

Opening Ceremony

All competitors, referees, and officials line up on main competition floor. Discipline leaders, masters, and VIP guests to stage.

Forms (All Disciplines) Sparring (All Disciplines) BOC Recognition Dinner *** Please note all competition times are approximate and subject to change based on number of competitors and other factors. We will attempt to keep as close to schedule as possible, your help in following directions is greatly appreciated to keep the events moving.

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IMPORTANT INFORMATION for THE 40th BATTLE OF COLUMBUS:

1. Open to: All competitors of any age, rank, and discipline may participate.

2. Rules/Divisions: Age, weight, and rank categories will be separated as the tournament committee deems appropriate and fair.

3. Registration: Registration is available online at www.bocworldgames.com. Online registration ends Tuesday, May 19, 2015. Any registration after this date will be completed on-site on the day of the tournament – Saturday, May 23, 2015.

4. Location: Ohio Expo Center – Lausche Building. 717 E 17th Ave, Columbus, OH, 43211.

5. Awards: Medals will be awarded to all winners throughout the day of the tournament. Official limited edition 40th Annual Battle of Columbus medals will be awarded to one 1st, one 2nd, and one 3rd place winner for each official competition division. 6. Coaching – All registered coaches must attend the coaches meeting on the morning of the tournament at 9:00am in order to receive a valid coach’s pass with protest rights. One free coach’s pass will be given per 5 competitors from each school. ALL coaches must register.

7. Spectator Tickets – There will be a $10 admission for everyone ages 7 and up at the door. Children 6 years and under, and 65 years and over are FREE. Spectators will NOT be allowed on the competition floor.

8. Daedo PSS – All WTF Olympic style Sparring cadet (12-14), junior (15-17), and senior (17-32) BLACK BELT divisions will use the Daedo PSS, and therefore competitors will need to bring or purchase the PSS e-foot protectors. E-foot protectors will be available for sale at the tournament venue. Rentals will not be available at the tournament!

9. Concessions – Food and drinks will be available for sale in the venue throughout the day.

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Tournament Leaders

• Chairman: Supreme Grandmaster Joon P. Choi • Advisor: James Cahn • Tournament Director: Moo-Hyun Andy Choi • Assistant Director: Kathy Rhinehart • Operations Directors: Debra Plasterer, David Bailey • Referee Directors: Larry Sanford, Rachel Thurston, Bob Perry • MC: Rick Davis • Sound & Video: Timothy Boyer, Joe Tolle • Registration: Lisa Wood, Amanda Potter • IT: Stephen Potter, Soumya Mitra, Chuck Dennison, Dion Greene • Medical: Dr. Dimitri Teague (MD), Diane Massie (RN) • Security: Phil Hayes, Brad McMenamin • Set Up/Tear Down: Geoff Colley and Team • Award & Results: Amanda Potter • Photography: Award Photos and Print - Lauck's Photo Creations;

Action – Jee-Young Choi Lee, James Lee • Graphics: Jee-Young Choi Lee • Bruce Lee Exhibit: Robert Gross • Merchandise: Christel Colley • Hospitality: Mrs. Young Ja Choi, Mrs. Young Soon Kim, Ginnie Schaffer

Discipline Directors

• Taekwondo: Moo-Hyun Andy Choi • Tangsoodo: Jack Pistella, Mike Oravec, Thien Vo • Karate: Bryan Dickerson and Local Masters • Gumdo / Weapons: Robert Gross, Shawn Oeder, James Lee • Hapkido: Larry Sanford, Jeff Haines, Andrita Huckle, Tan Tran, Jay Nguyen • Chinese Martial Arts: Benny Meng, Dr. ShiMing Hwang, Sen Gao • Taichi / Push Hands: Dr. ShiMing Hwang • Sanshou: Yang Pan • JiuJitsu / Grappling: Benny Meng, Chango Noaks • Kimoodo: Soumya Mitra, Kristin Dietsche, Phil Hayes • Demonstration Team

Synchronized Forms Breaking: Moo-Hyun Andy Choi, Debra Plasterer

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Arbitration and Protests

• Protests of an official’s decision within any competition will be made by the coach by filing a formal protest application with a $50.00 (cash) fee to the Battle of Columbus Arbitration Board.

• The decision in question will be reviewed by judges, coaches with arbitration board members. • In the event the decision is reversed, the $50.00 fee will be returned. If it is upheld, the fee will

be retained by the Battle of Columbus. • All cases must be submitted WITHIN 10 minutes of completion of the division event ** • The decision rendered by the Arbitration Board is final

Arbitration Board Members 1. Senior Master James Cahn 2. Master Paul Korchak 3. Master Debra Plasterer 4. Master David Bailey 5. Master Robert Gross

Alternate Board Members (in the case that the above mentioned should not be available): 6. Master Larry Sanford 7. Master Jim Livingston

*** Protests shall initially and primarily be resolved within the division event between athlete(s), coach(es), and ring officials. Only in unique and significant circumstances shall cases be brought to the Arbitration Board. ***

*** For occurrences brought to the Arbitration Board regarding specialized disciplines, representatives will be consulted from the respective disciplines in successful resolution of the occurrence***

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Athlete's Oath

In the name of all the competitors, I promise that we shall take part in this 40th Battle of Columbus Martial Arts World Games, respecting and abiding by the rules which govern them, committing ourselves

to martial arts in the true spirit of sportsmanship, for the glory of sport and the honor of our teams

Referee's Oath

In the name of all the judges and officials, I promise that we shall officiate in this 40th Battle of Columbus Martial Arts World Games with complete impartiality, respecting and abiding by the rules which govern

them in the true spirit of sportsmanship

Coach's Oath

In the name of all the coaches and other members of the athletes' entourage, I promise that we shall commit ourselves to ensuring that the spirit of sportsmanship and fair play is fully adhered to and upheld

in accordance with the fundamental principles of the Battle of Columbus Martial Arts World Games

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GENERAL COMPETITION RULES AND GUIDELINES

• All competitors must listen carefully to the event announcements to make sure they know when their divisions are called and to which ring to report for each event. It is not the responsibility of the tournament officials if a competitor misses her/his division.

• Divisions with less than 5 competitors may be combined with the next closest division at the discretion of tournament officials providing safety as the primary concern.

• Ring Area: No one is allowed in the ring area without a competitor's ticket or a coach's pass for that specific event.

• Competition Area: Only authorized competitors, coaches, and officials are allowed in the competition area. This is to reduce congestion and distractions and to ensure safety.

• Competition Rules: All competitors, coaches, and officials should be familiar with the Competition Rules and Guidelines for the Battle of Columbus.

• Late Contestants: Missing an event that has been publicly announced will result in the contestant forfeiting the event. If a contestant is involved in an event when another event for which they have also registered is called, they should notify the ring officials and ask to be excused temporarily or send a delegate to inform the ring officials of the new event that they are competing in another event and will report back as soon as they are finished.

• Disqualifications: Inappropriate behavior or lack of control on the part of competitors, coaches, or spectators is grounds for disqualification of the contestant. All participants in the ring area are expected to show a positive martial arts spirit, respect, and a regard for the safety of others. Disqualification will be at the discretion of each event’s head official.

• Forfeitures: Missing an event that has been publicly announced will result in the contestant forfeiting the event. Contestants who do not wish to participate or continue in a competition event will forfeit that event.

*** COACHES who have a registered coach’s pass but DO NOT attend the coaches’ meeting on Saturday, May 23, will be allowed to coach but WILL NOT have any protest privileges during any match***

TAEKWONDO General Rules and Regulations

*** Divisions will be separated based on Gender, Age, and Rank (+ weight for sparring). Smaller divisions may be combined at the discretion of tournament officials ***

• Sparring Age divisions: 7 and under; 8-9; 10-11; 12-14; 15-17; 18-32; 33-40; 41-50; 51+

• Rank divisions Beginner (10th-8th gup); Intermediate (7th-5th gup); Advanced (4th-1st gup); Black Belt

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TKD Olympic Style Sparring

• The #1 CONSIDERATION of the following rules is to ensure the safety of all athletes, coaches, referees and all other attendees of the Battle of Columbus

• Matches will use the current USAT rules as a general guideline for competition • USAT Junior Safety and No Head Contact Rules will be strictly enforced • All Black Belt matches age 12+ will use daedo electronic sparring equipment • All other matches will use LaJust and/or Ringmaster scoring system • Time Limits:

All black belt divisions will fight Three 2-minute rounds with 60 seconds rest All color belt divisions 12+ will fight Two 2-minute rounds with 60 seconds rest All color belt divisions 11 under will fight Two 1.5-minute rounds with 30 seconds rest All exhibition matches will fight Two 1-minute rounds with 30 seconds rest

• Scoring points: One (1) point: solid punch to the trunk with force to knock opponent back; and solid

kicking techniques to the trunk performed with contact below ankle bone Three (3) points: solid turning kicking techniques with contact below ankle bone Three (3) points: kicking techniques to the head/face area Four (4) points: turning kicking techniques to the head/face area. ** in accordance with

Junior Safety Rules, juniors will not receive an extra point for turning kicks to the head/face

• Coaches MUST have a coach’s pass to be allowed to coach their competitor – will only receive validated pass if you have attended the meeting Coaches must remain seated during the match. They must maintain a sportsmanlike and

dignified manner. Coaches must remain seated during the match except when standing with protest card in hand (validated coaches only).

Protest rules – Verified coaches who attend the coaches meeting will be allowed one protest card per competitor’s division. If the use of a protest is declined by the referees, the protest card will be taken for the duration of the division for that competitor. In the case of a correct protest, the protest card will be returned to the coach.

• Divisions will be separated according to gender, age, rank, and weight. Small divisions (less than 5 competitors) may be combined at the discretion of tournament officials.

• Divisions containing 5 or less people may be merged with the next most similar division. In the case that a division still has too few competitors, then the competitor, their coach and/or guardian will have the option of participating in an exhibition match (which will be considered an unofficial match of the Battle of Columbus) or in a combined division match (which will be regarded as an official division of the Battle).

Competitor information

• No metallic / hard items such as jewelry, goggles, etc. may be worn during competition.

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• Competitors must be prepared with all protective equipment including head gear, mouth guard, chest protector, forearm / fist guard, shin / instep guard, all male athletes are required to wear a protective cup under their uniforms. Failure to properly prepare equipment may result in forfeiture of the match if equipment cannot be sorted in a timely manner.

• All juniors 8 and under, and all color belts 10 and under will not be allowed to throw any techniques to the head / face area Any light contact to the head that does not cause injury will result in a “kyongo”

(warning) Any contact to the head that causes injury to the opponent will result in a “gam-jeom”

(one-point penalty) If competitor cannot continue the match due to injurious contact to the head, the

attacker will be disqualified. If the competitor does not wish to continue due to fright, crying or loss of will

following an attack to the head that does not cause injury, this is not grounds for disqualification. It would be a forfeiture of the match.

• All black belt juniors 9-14 and color belts 12-17 may make light head contact with appropriate control. Head techniques causing minor injury will result in a “gam-jeom” If competitor cannot continue due to excessive head contact, the attacker will be

disqualified. • Black belts 15-17 will follow adult division sparring rules. • Under Junior Safety Rules, no extra point will be awarded for turning kicks to the head

(maximum 3 points for head technique)for those divisions • If there should be a 12-point differential, the match shall be ended and a winner declared

PENALTIES

• Penalties shall be declared by the referee for any prohibited acts. Penalties are divided into “Kyong-go” (warning) and “Gam-jeom” (deduction)

• Two “Kyong-go” penalties shall be counted as an additional one (1) point for the opposing contestant. However, the final odd-numbered “Kyong-go” shall not be counted in the total.

• Prohibited acts The following acts shall be classified as prohibited acts, and “Kyong-go” shall be

declared: Crossing the Boundary Line; Avoiding or delaying the match; Intentionally Falling down; Grabbing, holding or pushing the opponent; Attacking below the waist; attacking with knee; Hitting any part of the opponent’s head with the hand; Uttering undesirable remarks or misconduct of a contestant or a coach;

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Lifting the knee to avoid a valid attack or impede the progress of an attack

The following acts shall be classified as prohibited acts, and “Gam-jeom” shall be declared: Attacking the opponent after “Kal-yeo;” Attacking the fallen opponent; Throwing the opponent by grabbing or hooking the attacking foot in the air or

by pushing the opponent with the hand; Intentionally attacking any part of the opponent’s head with the hand; A coach or contestant interrupting the progress of the match; Violent or

extreme remarks or behavior on the part of a contestant or a coach; Intentionally avoiding the match; Manipulating, or attempting to manipulate, the electronic scoring system

• When the contestant receives ten (10) “Kyong-go” or five (5) “Gam-jeom” penalties, or in the

event of any combination of “Kyong-go” and “Gam-jeom” that add up to five (5) penalty points, the referee shall declare the contestant loser by penalties.

Taekwondo / Tangsoodo Point Sparring

• Duration of Matches: Black Belts: 18-32: Two 2-minute rounds w/1 minute rest

** Rounds in the Finals will be three 2 minute rounds w/1 minute rest All other black belt and Color Belts: Two 1.5 minute rounds each w/ 30 second rest

• Required Equipment: All competitors must provide all of their own protective gear. It must fit and be in good

condition, as deemed by center referee. Protective gear includes: Head gear; Mouth piece; Safety Punch (Sponge); Groin guard (Males); Arm /

Shin guards - Highly recommended; Safety Kick (Sponge); Chest guard - Highly recommended

• Scoring Points: All divisions light contact controlled - 6 yrs. & under no head contact 1 point for forceful punch to trunk 1 point for punch to head/face 2 point for kick to trunk 3 points for kick to head/face

• Valid Scoring Techniques: Hand: Front part of Fist with Knuckles; Knife hand; Ridge hand; Back fist (no "blind" spinning techniques). Foot: Any part of foot below the ankle.

Valid Striking Areas: Not on Throat. Neck. Spinal Cord. Below the belt. Trunk (Chest pad highly recommended): a. Horizontal from the pectorals to the waist; b.

Vertical to shoulder blades (not the spine)

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Head (Head gear mandatory): 6 yrs & under no head contact. Hand and Kicks to the head /Face- light contact controlled. *** Any attack that leaves red mark or jerking head may result in warning (0.5 point deduction), 1 full point deduction or disqualification based on degree of violation and its results***

Scoring Procedures: Stopping the Match by center referee to verify scores - Stop the time Score by majority of Referee/Judges Decision The Scorekeeper will keep score of each valid strike and deductions (given by referee)

by each contestant during match. At the end of the match, the Scorekeeper will let the Center Referee know the final

score at the end of each round. In case of tie: 1 min. golden point. If still tied, first round winner will become the winner,

if first round is tie, referee/judges’ decision by superiority. Prohibited Acts: Pre-warning / Warning / Deduction Point / Disqualification

Pre-warning - Hand signal without point deduction. (3 pre warning max/round). Center Referee may call pre-warning to promote positive matches and also to prevent

potential injuries or violations that may cause interruption of good competition. Warnings: Each warning 0.5 point deduction: Grabbing, sweeping, holding, pushing w/

hands, body, Throwing, knee butting, attacks unauthorized area Turning back on opponent, avoiding competition, leaving ring, pretending

injury. Inappropriate behavior by competitor, coach or their supporters. Any contact that results in minor injury (abrasion or bleeding) as

determined by the referee will receive a waming 0.5 deduction or 1-point deduction by the discretion of the Referee / Judges.

Any excessive contact, as deemed by center referee, that results in the inability of a competitor to continue, shall be disqualified.

Inability to continue because of fright, crying, or loss of will does not constitute grounds for disqualifying attacker

Coaches: Contestants may only have one coach with proper credentials at ringside. Coach is required to attend a coach/referee seminar and purchase a coach pass.

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TAEKWONDO Sport Poomsae and Open Creative Forms

Sport Poomsae is the WTF and Kukkiwon compulsory poomsae used at sanctioned national and international competitions such as the USAT National Championships and the World Sport Poomsae Championships. Competitors must perform the designated form(s) for their age and rank group randomly determined by the Tournament Official.

Black belts will perform two (2) designated poomsae; colour belts will perform one (1) designated poomsae. Refer to http://www.teamusa.org/USA-Taekwondo/Resources/Sport-Poomsae for current USAT / WTF poomsae rules.

Most divisions will begin in the “Finals” round of competition (divisions of 8 or less competitors), and competitors must perform the designated poomsae within the given round. Pay close attention to the designated poomsae listed and the order in which to perform. Any poomsae performed other than that which has been designated will result in the automatic low score of 1.5 points.

Designated poomsae will be published within one (1) week in advance of the tournament date.

Open Style Forms Open forms are all other forms including "traditional" forms such as Palgwe, school specific forms, or freestyle forms composed by the competitor. Music may be used, but it is not a requirement. Scoring: Scoring for poomsae/forms competition is performed by black belt judges in each ring. The judges score performances on a scale from 5.11 to 9.99. When three judges are scoring, the score shall be determined by combining all three scores. When five judges are scoring, the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled.

Judging Criteria Judging for forms (Sport Poomsae and Open Style) will be based on two broad criteria - Technical Skills/Accuracy and Presentation: + Technical Skills/Accuracy - Accurate striking and blocking of imaginary targets (e.g. middle punch to solar plexus, back fist to philtrum/nose level, etc). - Accuracy of basic movements and balance - Breathing properly + Presentation - Mental Concentration (eyes focused on targets) - Speed and Power - Expression of Energy - Strength, rhythm, balance

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SYNCHRONIZED FORMS RULES

Group Synchronized Forms Group synchronized forms involve a team of 2 or more martial artists jointly performing a choreographed routine together. In addition to aesthetic beauty combined with the power of a dynamic fighting art, basic skills and distinct techniques, and balance and grace, judges look for coordinated focus and flow in the collective performance. Synchronized teams who wish to use music will be permitted but will be responsible for providing the music and music system.

Judging Criteria The judging criteria for synchronized forms follow those for forms, including: + Technical Skills/Accuracy - Accurate striking and blocking of imaginary targets (e.g. middle punch to solar plexus, back fist to philtrum/nose level, etc). - Accuracy of basic movements and balance - Application of technique - Breathing properly + Presentation - Mental Concentration (eyes focused on opponent) - Speed and Power - Expression of Energy - Strength, rhythm, balance, timing - Approximately at least 75% of the form should be synchronized. If it is apparent to the judges that 75% of the form is not synchronized, the score will be lowered. Judges have discretion and final decision of the breakdown of synchronization. If a certain sequence of movements is intentionally asynchronous (but performed sequentially), there will be no deduction. - Movement of transition is important. Participants can break from the group to transition into a different part of the routine, but this should be done in a smooth and organized way.

Time Limit Competitors shall not exceed three (3) minutes to complete their synchronized form routine. Every 10 Seconds after the three minutes has elapsed, the competitor will be issued 0.1 point deduction.

Scoring Procedures Scoring for synchronized forms competition is performed by black belt judges in each ring. The judges score performances on a scale from 5.11 to 9.99. When three judges are scoring, the score shall be determined by combining all three scores. When five judges are scoring, the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled. In the case of a tie, the highest and lowest scores will be added back in to determine the winner.

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TEAM DEMONSTRATION RULES

Team Demonstration Demonstration teams put together a series of techniques that illustrate a range of martial arts skills. These demonstrations may include forms, weapons, sparring, breaking, and other techniques that illustrate the range of skills in martial arts training. Judges look for power, coordination, and spirit that represent the depth of martial arts. Demonstration teams who wish to use music must provide their own sound system.

Judging Criteria The judging criteria for Team Demonstration follow those for forms, including: + Technical Skills/Accuracy - Accurate striking and blocking of imaginary targets (e.g. middle punch to solar plexus, back fist to philtrum/nose level, etc). - Accuracy of basic movements and balance - Application of technique - Breathing properly + Presentation - Mental Concentration (eyes focused on opponent) - Speed and Power - Expression of Energy - Strength, rhythm, balance, timing - Coordination of movement - Harmonious performance - Logical distribution of demonstration sections - Movement of transition is important. Participants can break from the group to transition into a different part of the routine, but this should be done in a smooth and organized way.

Time Limit Competitors shall not exceed eight (8) minutes to complete their routine. Every 10 Seconds after the three minutes has elapsed, the competitor will be issued a 0.1 point deduction.

Scoring Procedures Scoring for Team Demonstration competition is performed by black belt judges in each ring. The judges score performances on a scale from 5.11 to 9.99. When three judges are scoring, the score shall be determined by combining all three scores. When five judges are scoring, the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled. In the case of a tie, the highest and lowest scores will be added back in to determine the winner.

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BREAKING COMPETITION RULES

1. Scoring point range will be lowest 5.11- highest 9.99. 2. Scores must use 2 decimal points. 3. Three (3) Judge System - Tally all points. 4. Five (5) Judge System - the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled. 5. Competitors will be judged on: difficulty, creativity, focus, expression, speed, power, balance, poise and grace, and completion of breaks. 6. Ties: In the event of a tie the winner will be decided by the inclusion of low and high scores or Judge’s decision. Judges decision will be based on superiority and difficulty of techniques used by competitors.

Warnings and Disqualifications: 1. Warning - Disruptive behavior, use of profanity, or other unsportsmanlike conduct will result in a warning being issued. 2. Deduction or Disqualification - If the behavior is deemed by the Judges to be malicious, it will result in the deduction of a point or disqualification.

Materials: 1. BOC Board Breaking Competition - Standard Size of Boards a) Age 17 & Older - Adult Pine Board - 1" Thick x 11-1/4" height x 10" width b) Age 12-16 - Junior Pine Board - 1/2" Thick x 11-1/4" Height x 8" width c) Age 7-11 - Children Pine Board - 3/8" Thick x 11-1/4" Height x 6" or 8" Width d) Age 6 & Under - Children Demo Board - 3/8" Thick x 11-3/4" Height x 9" width

Board Sizes: Board sizes listed above are recommendations. Competitors are responsible for choosing their own board sizes based on age/size, technique, and creativity. Judges will consider board sizes and number of the boards used when determining difficulty, creativity, and power.

2. Purchase of Materials: All breaking materials must be purchased from the Supply Committee on-site.

3. Inspection of All Materials: Judges/Committee reserve the right to inspect any materials that are to be used for breaking.

4. Removal of Materials: All breaking materials must be removed from the competition area by competitors and put into the dumpsters provided by the Committee after completion of each performance.

Time Limits & Competition Readiness: IMPORTANT: In order to keep the breaking division running smoothly, competitors will be required to adhere to the time limits outlined. This is very important, and deductions will be enforced. It would be to the competitor’s benefit to practice set-ups, breaks, and clean-ups before the competition. 1. Competitor Readiness: A competitor must be ready to compete as soon as that competitor’s name is called in the ring. 2. Time Limits: There will be set time limits for each type of breaking division. Please see below breaking division information for specific information.

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Safety:

The safety of the competitor is very important and we request that all breaks be approved by the instructor of the competitor. If the break is deemed to be unsafe by the Judges/Committee, we reserve the right to restrict the break. No material may leave the ring as a result of breaking unless planned for beforehand, to ensure that no other competitor, spectator, or Judge will be struck or put in danger by material as a result of a break. If this occurs, the Judges have the right to disqualify the competitor if the feel the safety of others was compromised. Also, the break cannot cause damage to the facility or the surrounding fixtures. No Head Breaks Allowed.

Multi-Direction BOARD Breaking (Boards Only)

a) Materials: Only boards can be broken in this division. Boards must be purchased from the Supply Committee.

b) Techniques: All Techniques are allowed. Competitors may use any strike (Hand/Kick/Other) to break. Judges have final authority on safety and permission of a particular break or station definition (see Stations next).

c) Stations: The competitor may set up 3-7 stations. A station may be free standing, set on stands, or held by assistants. A station may contain multiple breaks if they are completed as a combined action; for example, a double kick, a “stair step” break, “scissor” breaks, or simultaneous breaks. Competitor will be responsible for all materials required to set up their station, and is responsible for providing their own volunteers to hold boards for them. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in General: Safety above.

d) Time Limits and Point Deduction: Competitors will have a maximum of three (3) minutes to set-up, break, and clean up the area. 0.1 points will be taken off the competitor’s final score for every 10 seconds over the allotted time. Deductions will begin after the 3-minute mark.

e) Number of Attempts: Competitor has three (3) attempts to break the materials at each station as presented to the Judges. Each missed break will result in a 0.1 reduction in score.

f) Number of Boards: Competitor may choose the number of boards in each station - More boards will receive higher score than less boards

g) Judging: Competitor will be judged on difficulty, creativity, focus, expression, pace and flow of breaking from station to station and completion of breaks.

h) Ties: In the event of a tie, the winner will be decided by the inclusion of low and high scores. If still a tie, the winner will be decided by judge’s decision based on superiority of techniques, degree of difficulty, & creativity.

i) Divisions: This competition is broken down by age/gender/rank.

Distance Breaking (Long Jump)

Competitors will have three (3) attempts to break a board for the farthest distance.

Power Breaking (Hand or Elbow)

Speed Breaking (Hand or Foot)

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WEAPONS FORMS RULES

Weapons Forms There are hundreds of weapons used in the martial arts, and weapons demonstrations call for both skill and artistic expression. As with forms, judges look for the basic skills and techniques, execution of powerful techniques in a flowing manner. Each technique should be distinct, but movements should maintain a steady flow with the weapon extending the body's capabilities. Competitors should exhibit balance and a realistic application of technique. In weapons competition, competitors are judged on mastery of the weapon in both offensive and defensive postures, and incorporation of weapon use into body movements.

Judging Criteria The judging criteria for Team Demonstration follow those for forms, including: + Technical Skills/Accuracy - Accurate striking and blocking of imaginary targets (e.g. middle punch to solar plexus, back fist to philtrum/nose level, etc). - Accuracy of basic movements and balance - Application of technique - Breathing properly + Presentation - Mental Concentration (eyes focused on opponent) - Speed and Power - Expression of Energy - Strength, rhythm, balance, timing - Coordination of movement - Movement of transition is important. Participants can break from the group to transition into a different part of the routine, but this should be done in a smooth and organized way. Additional Rules: • Weapons should not damage ring mats. Injury to mats will cause a warning or disqualification. • Presenting a danger to the audience or judges will cause or a warning or disqualification.

Time Limit Competitors shall not exceed three (3) minutes to complete their form routine. Every 10 Seconds after the three minutes have elapsed, the competitor will be issued 0.1 point deduction.

Scoring Procedures Scoring for Weapons Form competition is performed by black belt judges in each ring. The judges score performances on a scale from 5.11 to 9.99. When three judges are scoring, the score shall be determined by combining all three scores. When five judges are scoring, the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled. In the case of a tie, the highest and lowest scores will be added back in to determine the winner.

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HAPKIDO/SELF DEFENSE RULES

Self Defense Self-defense is a demonstration of martial arts skills in a dynamic situation, involving two or more martial artists who choreograph a routine that demonstrates timing and teamwork and that demonstrates basic defense techniques in a combat-like situation. Judges look for sound skills and techniques, alertness, balance, and controlled response in fast, realistic situations, and for a well-planned routine that reflects real fight situations and rapid exchanges.

Judging Criteria The judging criteria for synchronized forms follow those for forms, including: + Technical Skills/Accuracy - Accurate striking and blocking of targets (e.g. middle punch to solar plexus, back fist to philtrum/nose level, etc). - Accuracy of basic movements and balance - Application of technique - Breathing properly + Presentation - Mental Concentration (eyes focused on opponent) - Speed and Power - Expression of Energy - Strength, rhythm, balance, timing

Time Limit Competitors shall not exceed two (2) minutes to complete their self-defense routine. Every 10 Seconds after the two minutes have elapsed, the competitor will be issued a 0.1 point deduction.

Scoring Procedures Scoring for Self-Defense competition is performed by black belt judges in each ring. The judges score performances on a scale from 5.11 to 9.99. When three judges are scoring, the score shall be determined by combining all three scores. When five judges are scoring, the highest score and the lowest score will be eliminated then the remaining three (3) scores will be totaled. In the case of a tie, the highest and lowest scores will be added back in to determine the winner.

Long Dive: Competitors will be attempting to clear obstacles for distance. With each successful jump, the length of the boxes will increase until the competitor cannot safely complete the jump (+1ft each round). Landing in an unsafe manner or touching ANY of the boxes will result in a warning and the competitor will re-attempt the jump. If the competitor lands in an unsafe manner or touches ANY of the boxes on the re-attempt, the competitor is out. Each competitor has three (3) attempts to make the longest jump. (A) Starting distances and age groups for Long Fall are as follows: Age Group Starting Distance (feet) 9 and Under: 3 feet 10-13: 5 feet 14-17: 6 feet 18-34: 7 feet 35 and Up: 5 feet

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(3) JUDGES SCORING CRITERIA FOR LANDING (A) If the landing judge(s) determine that the landing would result in injury if performed on an un-padded surface, the landing judge(s) will rule the landing as unsafe.

4. Breaking - Join regular breaking competition category.

5. Sparring- join either point sparring or Olympic sparring or Sanshou sparring.

6. Forms- join Open creative forms categories.

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Padded Weapon Sparring Competition Rules

I. Equipment:

1. Contestants must wear a padded helmet, eye protection, groin cup for male competitors, and chest protector. Face covering on headgear is highly recommended.

2. Competitors must provide their own equipment. Weapons must pass a referee’s weapon inspection.

II. Matches: 1. All under Black Belt matches will consist of 2 rounds, each 1½ minutes long with a 30 second, break between rounds. 2. Black Belt matches will consist of 2 two-minute rounds with a 30-second break between rounds. 3. In both cases the winner will be the contestant scoring the most points during the match. 4. In the event of a tie, a 1 minute round of sudden death will occur; the first contestant scoring a point will win the match. 5. If there is still a tie at the end of 1-minute sudden death the winner will be determined by which competitor has the fewest penalties and warnings. In the event the number of penalties and warnings are equal, the winner will be determined by the judges’ majority decision of superiority.

III. Point Scoring: Techniques must show speed and power to receive a score. 1. Three points will be awarded for a head strike to include the neck, 2 points for a strike to the body between the collar bone and hip, and 1 point the limbs to include the arms below the shoulder to the wrist and the legs below the hip to the ankle. 2. Additional point (one) will be awarded for the following: a) A jumping or “air” strike with both feet off the floor to a legal target area b) A turning or spinning technique to a legal target area c) A kick to the body (the torso between collar bone and hip bone) accompanying a strike with the weapon to a legal target area. There are to be no kicks to the spine. 3. Points will be given by majority verification. a) If a referee or corner judge sees a point they will call for the match to stop. The referee will call for verification. The point will be awarded to the first contestant to score according to majority decision of the referee and judges during verification. b) In case of a clash, the first competitor to strike will get the point or the last the competitor delivering the last clean hit. c) After the point is awarded the match will resume. Time will stop for verification. d) If any opponent loses his/her footing and falls to the ground he/she may fight from the ground for up to 10 seconds or until the match is stopped for verification of point. e) If any contestant loses his weapon, the opponent automatically receives one point. Under no circumstances will strikes be delivered to an unarmed opponent.

IV. Warnings/Penalties/Disqualification 1. Penalties will be worth 1 point to be awarded to the competitor against whom the violation was committed. 2. An accumulation of 6 penalties that caused a deduction of points will result in an automatic disqualification. 3. Penalty violations include: a) Attacking an unarmed opponent

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b) Attacking after Kal-yeo (break) has been called c) Causing an injury serious enough that opposing competitor cannot continue the match d) Illegal techniques: striking the groin, sweeping, striking with the butt of the weapon, punching, kicking to head, legs, or spine. e) Unsportsmanlike conduct: profanity, disobeying a referee, disrupting the competition either by coaches or support groups. f) Running away to intentionally avoid the fight. g) Repeatedly going out of bounds to avoid the fight. h) Penalties will be decided by a majority vote of the judges. i) The same applies for the decision to disqualify. j) Two warning signals by the referee may be given for minor infractions with the third warning resulting in one point being awarded to the opposing competitor.

IMA KARATE TOURNAMENT RULES

A. FORM/WEAPONS: Once a division has been bowed in and the first competitor starts, anyone showing up after this point will be considered late. Late entry will be written on their card, a .20 will be deducted from their score by scorekeeper and he/she will become the next competitor.

B. FORM: A competitor must perform a form in order to be eligible to place in Forms Division even if there is only one competitor for said division.

C. JUDGES: At no time will there be two or more judges from the same school on a Form and Weapons Board if they have students in that division. One Brown or Red Belt may be used on each board if there are not enough Black Belts. Brown and Red Belts may not be used for Black Belt Divisions.

• If five judges are used, the high and low scores will be dropped from the total score. If three judges are used, all scores will be added.

• Judges are not to give comment(s) to other judges about the competitor's performance. • Judge by what you see, not what you think it should be; some schools do the same forms but

their technique may be different.

D. GENERAL PERFORMANCE INFORMATION: 1. Order of Competition: The head referee or coordinator will gather the competitor entry slips, shuffle them and have competitors pull the first three. The referee will give the first three entry slips to the scorekeeper and then the remaining slips. 2. All competitors must wear Martial Arts uniform from recognized styles. Color does not matter. 3. Competitors will be judged on balance, technique, focus, power, accuracy, concentration and control. Points can be deducted for cleanliness, bowing, behavior, and respect. A competitor needs only to state their form name (without penalty). 4. If an Advanced or Black Belt competitor drops his/her weapon they are disqualified. 5. Advanced and Black Belt Forms and Weapons Divisions: Brown and Black Belts cannot restart their form.

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6. Beginner, Novice, and Intermediate may restart their form one time with a .20 deduction from Scorekeeper.

E. SCORING RANGE: 1. Advanced and Black Belt Division 9.00-9.99; 9.50 being average. 2. Beginner, Novice, Intermediate Belt Divisions 8.00-8.99; 8.50 being average.

F. TIES: 1. Advanced and Black Belt Forms Divisions: la. When a tie occurs advanced and Black Belt Competitors must run a different form. 1b. For 1st place, if two competitors tie, a show of hands will determine the winner. If more than two competitors tie, re-score. 1c. For 2nd, 3rd, or 4th place, adding in the high and low scores will break the tie. If there is still a tie, another form will be run and re-scored. 2. Advanced and Black Belt Weapons Divisions: 2a. Tiebreakers will be followed the same as above. Consideration should be given if competitor uses a different weapon or uses the same weapon but a different form. 3. Beginner, Novice, and Intermediate Forms Divisions: 3a. When a tie occurs competitor may run the same form, but consideration should be given to those who perform a different form. 3b. For 1st place, if two competitors tie, a show of hands will determine the winner. If more than two competitors tie, re-score. 3c. For 2nd, 3rd, or 4th place, adding in the high and low scores will break the tie. If there is still a tie, another form will be run and re-scored. 4. Novice and Intermediate Weapons Divisions: 4a. For 1st place, if two competitors tie, a show of hands will determine the winner. If more than two competitors tie, they must perform again and are then rescored. 4b. For 2nd, 3rd, or 4th place, adding in the high and low scores will break the tie. If there is still a tie, they must perform again and are then re-scored. Consideration should be given to those who perform a different form.

G. SPARRING: A competitor must be able and capable to compete in order to register to compete in said tournament. If a person is injured in a Form and not able to compete in Sparring they will receive no points and no place even if they are the only one in said division. A player must be able and capable to compete in order to receive points in ANY division. A player that is injured during competition of the final four places will receive a place and points. Place will be determined by Referee and Head Arbitrator.

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1. SAFETY EQUIPMENT IS MANDATORY IN ALL DIVISIONS: Soft foam head, hand, and footgear, mouthpiece, and groin cup. Recommended equipment is soft shin pads and rib guard. Shin guards must be foam dipped or cloth, NO plastic soccer pads! 2. Jewelry or other objects that might endanger a competitor may not be worn. 3. Two-minute matches. 4. 1 point for kick, 1 point for punch. 5. In ALL Divisions, first person to reach five points wins, or person that is ahead at the end of a two minute round. If tied, first person to score wins. 6. TARGET AREAS: a. HEAD: light contact in all divisions. b. FACE MASK AREA: NO CONTACT below Adult Brown Belt Division. c. LIGHT CONTACT in Adult Brown and Black Belt Divisions, d. CHEST, RIB CAGE, ABDOMINAL AREA, KIDNEY: light to moderate contact must be made to score a point. e. GROIN: controlled contact in all Youth and Adult Intermediate and Advanced Divisions. 7. NO CONTACT MEANS, NO CONTACT! The first time contact is made to the face, it will result in a point for your opponent~ the second time will result in disqualification. 8. LIGHT CONTACT means no penetration or visible movement of the opponent as a result of the technique. 9. MODERATE CONTACT means slight penetration or slight movement of the opponent as a result of the technique. 10. EXCESSIVE CONTACT: Non-controlled technique and/or snapping back of a competitor's head will result in disqualification. 11. SWELLING, REDNESS, OR BLEEDING: If this is caused by a punch or kick or aggressive act by your opponent, opponent will be disqualified. Act must be seen by majority of judges or center judge. 12. UNSPORTSMAN-LIKE CONDUCT: If you are disqualified due to any form of un sportsman-like conduct you will not receive any points or awards. 13. GRABS: Grabbing the uniform top or pants and grabbing or trapping a kick is allowed for one second to facilitate scoring on the opponent. 14. GROUND FIGHTING: A competitor may drop to the ground to execute a technique. A competitor on the ground may score or be scored upon. (Competitors will be given three seconds). Stomps to the body are allowed as long as one foot is on the ground. Stomps to the head are a foul. 15. SWEEPS: Sweeps are allowed only to the back of the front leg to break an opponent's balance. NO TAKE DOWNS OR REAR LEG SWEEPS. NO LEG CHECKING. MUST BE BOOT TO BOOT 16. BYE: First Round Bye System will be used. All players will be eligible for a bye. Example: Three players report for said division~ two players are from the same school; one from another school. All three will be eligible for the bye. After the bye is drawn, every effort will be made to keep competitors from the same school from fighting each other. 17. YOUTH DIVISIONS: Oversized Youth that are extremely big for their age may be moved into the next age bracket. This must be done with the consent of the student's Instructor and majority of promoters. (A portion of competition fee will be refunded if Instructor refuses the move.) 18. PROTESTS: Protests of improper match-ups must be made before the first round begins. A

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competitor, parent or Instructor may NOT protest a judgment call. You may protest a rule violation, if done in a respectful manner. Protests must be made during or after a match before the next bout has begun. The Tournament Arbitrator or Director has the final say. To protest, you must contact the Scorekeeper. Scorekeeper will raise a Yellow Flag and contact the Referee. 19. LATE ENTRY: Once a division has started, there will be no late entry. 20. A competitor may request the removal of one official before the division has begun. The removal rests upon the decision of the Arbitrator or Tournament Director. 21. THE CENTER REFEREE: May issue a penalty point for contact without a majority vote of judges. He may also issue a disqualification for excessive contact or un sportsman-like conduct. A referee may issue a penalty point if a player is fouled. A referee may not referee his or her student. He/she may be a comer judge. 22. FOULS: Dropping to the ground to avoid fighting head butts, hair pulling, biting, scratching, throws, base leg sweeps, stomps to the head, jumping on a downed opponent, kicks to the legs, blind techniques, open hand techniques to the face, slapping, punching or kicking the spine, striking the back of the neck or throat. using elbows or knees, running out of the ring, stepping out of bounds, pushing opponent out of bounds (if a player has been kicked out or punched out of bounds there is no foul), faking an injury, leg checking, ringside coaching. If a Referee decides that an intended foul was committed to hut or maim the opponent, he/she will disqualify the person who commits the foul due to un sportsman-like conduct. 23. A PLAYER IS OUT OF BOUNDS when any part of his/her body touches the out-of-bounds line. A player may not be scored on while out of bounds. 24. COACHING IS NOT ALLOWED DURING THE MATCH: The penalty for coaching is one point to the opponent. A player may be disqualified if coaching continues. Referee has the final say. 25. To score a point, techniques must display focus, snap, control and proper balance. a. Open hand back fist will not score a point. b. Slapping techniques to the head or body will not score. c. Unbalanced techniques will not score a point.

OFFICIAL JU-JITSU RULES

Definitions: Reversal - A defensive player who is being controlled on the bottom is awarded one point for a reversal when he comes from the bottom/defensive position and gains control of the opponent either on the mat or in a rear standing position. Guard Pass- Getting out of the guard control position of a opponent Take-down- from the neutral position, he gains control by taking the other player down to the mat within the boundaries. Side Control- Gaining control over an opponent achieving side/top position of his/her body Full Mount- Achieving top position with both knees on the ground competitor is facing up. Rear Mount - Taking control of opponents back via under hooks or neck controls Escape -When an opponent escapes to a neutral position and is facing his/her opponent. Submission or Tapout- yielding to the opponent, and hence resulting in an immediate defeat. The submission is commonly performed by clearly tapping the floor or the opponent with the hand or

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sometimes with the foot. This can also be determined by a referee if a technique is in a position where the downed opponent cannot escape. Points: Reversals - 1 point Guard pass - 1 point Take-downs - 2 points Side Control - 2 points Full Mount - 2 points Rear Mount - 2 points Tap-Out - Winner determined Penalty: You will receive 2 warnings for each infraction. Your third warning will result in a penalty point to your opponent. Automatic disqualification will occur if an opponent commits a malicious premeditated foul. Fouls: biting, scratching, pulling of hair, punching, kicking, grabbing individual toes or fingers to manipulate your opponents position, stabbing (poking) an opponent with your fingers, covering your opponents mouth, striking an opponent’s throat (this includes forearm and hands). NO SMALL JOINT MANIPULATION (Finger, Wrist, Toe hold or Ankles) Starting the Match A. The competitors shall stand facing each other at the center of the contest area and approximately 2 feet apart. B. At the beginning of the match, the competitors shall make a standing bow first to the mat referee and then to each other. C. At the end of the match, the competitors shall make a standing bow first to each other and then to the mat referee. Match Time: 11 years of age and under: Possible 3 -2 minute Rounds 1 minute rest The official can tap for the competitor if the safety of the competitor is in question. 12 years of age and older: Possible 3-3 minute Rounds 1 minute rest Each match time limit will be determined by age group Time begins when opponents make continuous contact with each other. All matches will be at least 2 rounds if both rounds are won by a single competitor there will not be a 3rd round.

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Taiji / Push hands

RULES (Moving Step, three 2-minute rounds with a one minute break in between rounds) 1. A lottery determines which contestants will compete each other within the same Division. 2. Contestants must wear a T-shirt or uniform top, martial arts pants, and soft shoes or socks. Women must wear chest protection when compete with men. Contestants may wear protection bands to protect joints, including elbow, wrist, knee, and ankle. Contestants must have their nails trimmed. No jewelry or watches and no bare foot. 3. A contestant must be free of serious infectious diseases or wear approved protection for the body contact competition. 4. Each match consists of three two-minute rounds with a one-minute break between rounds. The clock will stop when the Center Referee stops the action to obtain scoring from the Judges or for other reasons. 5. Contestants must begin each round at both sides of the center of the competition ring with three revolutions of the hands or arms attached, such as Peng, Luu, Jhi, Ann, or circling, before executing techniques. Contestants must begin each time within the same round after scoring or called halt by the Center Referee at both sides of the center of the competition ring with hands or arms attached before executing techniques. The contestants can use all the pushing, tripping, grappling, throwing techniques with all body parts except the head, but no punching, kicking, sweeping, attacking on the head, throat, eyes, ears or groin. 6. The competition ring consists of two concentric circles or squares, with the inner circle being 15 feet in diameter and the outer circle being 21 feet in diameter, or the inner square being 15 feet in size and the outer square being 21 feet in size. 7. Scoring: ♣ One point is awarded for an action that forces the opponent outside the inner circle or square, but inside the outer circle or square. An action can constitute a technique or combination of techniques. ♣ Three points are awarded if the opponent is forced outside the outer circle or square. ♣ One point is awarded if the opponent falls inside the inner circle or square ♣ Two points are awarded if the opponent falls outside the inner circle or square, but inside the outer circle or square. ♣ Four points are awarded if the opponent falls outside the outer circle or square. ♣ Stepping on the circle or square line constitutes outside the circle or square. Three points or more of the body touching the ground constitutes the fall. That is, touching the ground with one hand and one foot, or with two hands, does not constitute a fall. ♣ Differential points are awarded if the opponent has less points for an action regardless of who falls or outs first. For example, if both are out of the inner circle or square, two points are awarded to the one stays inside the outer circle or square while his or her opponent is outside the outer circle or square. ♣ No points are awarded if both fall or out of the same circle or square, regardless of who falls or outs first. The points cancel out. ♣ The most one can be awarded for an action is four points, when he or she pushes and causes the opponent to fall outside the outer circle or square, while he or she stays standing inside the inner circle or square.

Page 30: The 40th Ba ttle of Co lumbus Ma · Team Demo, Synchronized Forms Other disciplines may start at this time Opening Ceremony All competitors, referees, and officials line up on main

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8. Round Winner ♣ Award of fifteen (15) points to one contestant constitutes the win of the round to the contestant, and the round shall stop. ♣ At the end of the two-minute round, the contestant who is awarded with more points shall be the winner of the round. ♣ If the contestants are awarded the same points, a tie is called for the round. 9. Match Winner ♣ The contestant who wins the first two rounds wins the match. ♣ If a tie for the three rounds, an overtime one-minute round will continue to break the tie, up to a total of five overtime rounds. ♣ The contestant who wins the first overtime round wins the match. ♣ If still a tie after five overtime rounds, a tie is called for the match. 3. FOULS 1. Surprise attacks or punches 2. Kicking, sweeping, striking, hitting, or punching 3. Attacking to the head, throat, eyes, ears, or groin area 4. Attacking or pushing with head 5. Pulling hair or beard or clothes 6. Using any technique determined to cause injury 7. Excessive or unruly contact 8. Unruly conduct, including unsportsmanlike conduct, not following instruction of the referee, not completing the mandatory revolutions, receiving coaching during the round, and the like 4. PENALTIES 1. One point is awarded to the opponent of the contestant who commits a foul each time. 2. Two points are awarded to the opponent of the contestant who commits a serious foul as judged by the referee, such as intentionally causing injury or attacking to the head, throat, eyes, ears, or groin area which can cause injury. 3. The fifth foul or the second serious foul results in disqualification. 4. Any serious infraction of the rules will result in immediate disqualification. 5. AUTHORITY - THE CENTER REFEREE POSSESSES FULL AUTHORITY.