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1 Chapter 1 Introduction 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved © 2007 Pearson Addison-Wesley. All rights reserved 1-2 Focus of the Course Object-Oriented Software Development problem solving program design, implementation, and testing object-oriented concepts classes objects encapsulation inheritance polymorphism graphical user interfaces the Java programming language

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Page 1: TH EDITION Lewis & Loftus javacs120/lectures/jsl_chap01_F08.pdfJava Program Structure • In the Java programming language: A program is made up of one or more classes A class contains

1

Chapter 1Introduction

5TH EDITION

Lewis & Loftus

javaSoftware Solutions

Foundations of Program Design

© 2007 Pearson Addison-Wesley. All rights reserved

© 2007 Pearson Addison-Wesley. All rights reserved 1-2

Focus of the Course

• Object-Oriented Software Development

� problem solving

� program design, implementation, and testing

� object-oriented concepts

• classes

• objects

• encapsulation

• inheritance

• polymorphism

� graphical user interfaces

� the Java programming language

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© 2007 Pearson Addison-Wesley. All rights reserved 1-3

Introduction

• We first need to explore the fundamentals of computer processing

• Chapter 1 focuses on:

� components of a computer

� how those components interact

� how computers store and manipulate information

� computer networks

� the Internet and the World Wide Web

� programming and programming languages

� an introduction to Java

� an overview of object-oriented concepts

© 2007 Pearson Addison-Wesley. All rights reserved 1-4

Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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Hardware and Software

• Hardware

� the physical, tangible parts of a computer

� keyboard, monitor, disks, wires, chips, etc.

• Software

� programs and data

� a program is a series of instructions

• A computer requires both hardware and software

• Each is essentially useless without the other

© 2007 Pearson Addison-Wesley. All rights reserved 1-6

CPU and Main MemoryCentralCentralCentralCentralProcessingProcessingProcessingProcessingUnitUnitUnitUnitMainMainMainMainMemoryMemoryMemoryMemory

Chip that executes Chip that executes Chip that executes Chip that executes program commandsprogram commandsprogram commandsprogram commandsIntel Pentium 4Intel Pentium 4Intel Pentium 4Intel Pentium 4Sun Sun Sun Sun ultraSPARCultraSPARCultraSPARCultraSPARC IIIIIIIIIIIIPrimary storage area Primary storage area Primary storage area Primary storage area for programs and data for programs and data for programs and data for programs and data that are in active usethat are in active usethat are in active usethat are in active useSynonymous with Synonymous with Synonymous with Synonymous with RAMRAMRAMRAM

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Secondary Memory DevicesCentralCentralCentralCentralProcessingProcessingProcessingProcessingUnitUnitUnitUnitMainMainMainMainMemoryMemoryMemoryMemory Floppy DiskFloppy DiskFloppy DiskFloppy DiskHard DiskHard DiskHard DiskHard Disk

Secondary memorySecondary memorySecondary memorySecondary memorydevices providedevices providedevices providedevices providelonglonglonglong----term storageterm storageterm storageterm storage Information is movedInformation is movedInformation is movedInformation is movedbetween main memorybetween main memorybetween main memorybetween main memoryand secondary memoryand secondary memoryand secondary memoryand secondary memoryas neededas neededas neededas neededHard disksHard disksHard disksHard disksFloppy disksFloppy disksFloppy disksFloppy disksZIP disksZIP disksZIP disksZIP disksWritable CDsWritable CDsWritable CDsWritable CDsWritable DVDsWritable DVDsWritable DVDsWritable DVDsTapesTapesTapesTapes

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Input / Output DevicesCentralCentralCentralCentralProcessingProcessingProcessingProcessingUnitUnitUnitUnitMainMainMainMainMemoryMemoryMemoryMemory Floppy DiskFloppy DiskFloppy DiskFloppy DiskHard DiskHard DiskHard DiskHard Disk

MonitorMonitorMonitorMonitorKeyboardKeyboardKeyboardKeyboard I/O devices facilitateI/O devices facilitateI/O devices facilitateI/O devices facilitateuser interactionuser interactionuser interactionuser interactionMonitor screenMonitor screenMonitor screenMonitor screenKeyboardKeyboardKeyboardKeyboardMouseMouseMouseMouseJoystickJoystickJoystickJoystickBar code scannerBar code scannerBar code scannerBar code scannerTouch screenTouch screenTouch screenTouch screen

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Analog vs. Digital

• There are two basic ways to store and manage data:

• Analog

� continuous, in direct proportion to the data represented

� music on a record album - a needle rides on ridges in the

grooves that are directly proportional to the voltages sent

to the speaker

• Digital

� the information is broken down into pieces, and each

piece is represented separately

� music on a compact disc - the disc stores numbers

representing specific voltage levels sampled at specific

times

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Digital Information

• Computers store all information digitally:

� numbers

� text

� graphics and images

� video

� audio

� program instructions

• In some way, all information is digitized - broken down into pieces and represented as numbers

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Representing Text Digitally

• For example, every character is stored as a number, including spaces, digits, and punctuation

• Corresponding upper and lower case letters are separate characters

H i , H e a t h e r .H i , H e a t h e r .H i , H e a t h e r .H i , H e a t h e r .72 105 44 32 72 101 97 116 104 101 114 4672 105 44 32 72 101 97 116 104 101 114 4672 105 44 32 72 101 97 116 104 101 114 4672 105 44 32 72 101 97 116 104 101 114 46

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Binary Numbers

• Once information is digitized, it is represented and stored in memory using the binary number system

• A single binary digit (0 or 1) is called a bit

• Devices that store and move information are cheaper and more reliable if they have to represent only two states

• A single bit can represent two possible states, like a light bulb that is either on (1) or off (0)

• Permutations of bits are used to store values

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Bit Permutations

1 bit1 bit1 bit1 bit00001111

2 bits2 bits2 bits2 bits00000000010101011010101011111111

3 bits3 bits3 bits3 bits000000000000001001001001010010010010011011011011100100100100101101101101110110110110111111111111

4 bits4 bits4 bits4 bits00000000000000000001000100010001001000100010001000110011001100110100010001000100010101010101010101100110011001100111011101110111

10001000100010001001100110011001101010101010101010111011101110111100110011001100110111011101110111101110111011101111111111111111Each additional bit doubles the number of possible permutationsEach additional bit doubles the number of possible permutationsEach additional bit doubles the number of possible permutationsEach additional bit doubles the number of possible permutations

© 2007 Pearson Addison-Wesley. All rights reserved 1-14

Bit Permutations

• Each permutation can represent a particular item

• There are 2N

permutations of N bits

• Therefore, N bits are needed to represent 2N

unique items2

1= 2 items

22

= 4 items

23

= 8 items

24

= 16 items

25

= 32 items

1 bit ?

2 bits ?

3 bits ?

4 bits ?

5 bits ?

How many

items can be

represented by

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Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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A Computer Specification

• Consider the following specification for a personal computer:

� 2.8 GHz Pentium 4 Processor

� 512 MB RAM

� 80 GB Hard Disk

� 48x CD-RW / DVD-ROM Combo Drive

� 17” Video Display with 1280 x 1024 resolution

� 56 Kb/s Modem

• What does it all mean?

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Memory

Main memory is divided Main memory is divided Main memory is divided Main memory is divided into many memory into many memory into many memory into many memory locations (or locations (or locations (or locations (or cellscellscellscells))))927892789278927892799279927992799280928092809280928192819281928192829282928292829283928392839283928492849284928492859285928592859286928692869286

Each memory cell has a Each memory cell has a Each memory cell has a Each memory cell has a numeric numeric numeric numeric addressaddressaddressaddress, which , which , which , which uniquely identifies ituniquely identifies ituniquely identifies ituniquely identifies it

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Storing Information

927892789278927892799279927992799280928092809280928192819281928192829282928292829283928392839283928492849284928492859285928592859286928692869286

Large values areLarge values areLarge values areLarge values arestored in consecutivestored in consecutivestored in consecutivestored in consecutivememory locationsmemory locationsmemory locationsmemory locations1001101010011010

Each memory cell stores a Each memory cell stores a Each memory cell stores a Each memory cell stores a set number of bits (usually set number of bits (usually set number of bits (usually set number of bits (usually 8 bits, or one 8 bits, or one 8 bits, or one 8 bits, or one bytebytebytebyte))))

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Storage Capacity

• Every memory device has a storage capacity, indicating the number of bytes it can hold

• Capacities are expressed in various units:

KBKBKBKB 222210101010 = 1024= 1024= 1024= 1024MBMBMBMB 222220202020 (over 1 million)(over 1 million)(over 1 million)(over 1 million)GBGBGBGB 222230303030 (over 1 billion)(over 1 billion)(over 1 billion)(over 1 billion)TBTBTBTB 222240404040 (over 1 trillion)(over 1 trillion)(over 1 trillion)(over 1 trillion)

UnitUnitUnitUnit SymbolSymbolSymbolSymbol Number of BytesNumber of BytesNumber of BytesNumber of Byteskilobytekilobytekilobytekilobytemegabytemegabytemegabytemegabytegigabytegigabytegigabytegigabyteterabyteterabyteterabyteterabyte

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The Central Processing Unit

• A CPU is on a chip called a microprocessor

• It continuously follows the fetch-decode-execute

cycle:

fetch

Retrieve an instruction from main memoryRetrieve an instruction from main memoryRetrieve an instruction from main memoryRetrieve an instruction from main memorydecodeDetermine what theDetermine what theDetermine what theDetermine what theinstruction isinstruction isinstruction isinstruction isexecuteCarry out theCarry out theCarry out theCarry out theinstructioninstructioninstructioninstruction

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The Central Processing Unit

• The CPU contains:Arithmetic / Logic UnitRegistersControl Unit Small storage Small storage Small storage Small storage areasareasareasareas

Performs calculations Performs calculations Performs calculations Performs calculations and makes decisionsand makes decisionsand makes decisionsand makes decisionsCoordinates Coordinates Coordinates Coordinates processing stepsprocessing stepsprocessing stepsprocessing steps

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Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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Networks

• A network is two or more computers that are connected so that data and resources can be shared

• Most computers are connected to some kind of network

• Each computer has its own network address, which uniquely identifies it among the others

• A file server is a network computer dedicated to storing programs and data that are shared among network users

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The World Wide Web

• The World Wide Web allows many different types of information to be accessed using a common interface

• A browser is a program which accesses and presents information

� text, graphics, video, sound, audio, executable programs

• A Web document usually contains links to other Web documents, creating a hypermedia

environment

• The term Web comes from the fact that information is not organized in a linear fashion

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The World Wide Web

• Web documents are often defined using the HyperText Markup Language (HTML)

• Information on the Web is found using a Uniform

Resource Locator (URL):

http://www.lycos.com

http://www.villanova.edu/webinfo/domains.html

ftp://java.sun.com/applets/animation.zip

• A URL indicates a protocol (http), a domain, and possibly specific documents

© 2007 Pearson Addison-Wesley. All rights reserved 1-42

Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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Software Categories

• Operating System

� controls all machine activities

� provides the user interface to the computer

� manages resources such as the CPU and memory

� Windows XP, Unix, Linux, Mac OS

• Application program

� generic term for any other kind of software

� word processors, missile control systems, games

• Most operating systems and application programs have a graphical user interface (GUI)

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Java

• A programming language specifies the words and symbols that we can use to write a program

• A programming language employs a set of rulesthat dictate how the words and symbols can be put together to form valid program statements

• The Java programming language was created by Sun Microsystems, Inc.

• It was introduced in 1995 and it's popularity has grown quickly since

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Java Program Structure

• In the Java programming language:

� A program is made up of one or more classes

� A class contains one or more methods

� A method contains program statements

• These terms will be explored in detail throughout the course

• A Java application always contains a method called main

• See Lincoln.java (page 27)

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Lincoln.java

//********************************************************************// Lincoln.java Author: Lewis/Loftus

//// Demonstrates the basic structure of a Java application.//********************************************************************

public class Lincoln

{//-----------------------------------------------------------------// Prints a presidential quote.//-----------------------------------------------------------------public static void main (String[ ] args)

{System.out.println ("A quote by Abraham Lincoln:");

System.out.println ("Whatever you are, be a good one.");

}}

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Java Program Structure

public class MyProgram

{

}

// comments about the classclass headerclass headerclass headerclass headerclass bodyclass bodyclass bodyclass bodyComments can be placed almost anywhereComments can be placed almost anywhereComments can be placed almost anywhereComments can be placed almost anywhere

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Java Program Structure

public class MyProgram

{

}

// comments about the class

public static void main (String[] args)

{

}

// comments about the method method headermethod headermethod headermethod headermethod bodymethod bodymethod bodymethod body

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Comments

• Comments in a program are called inline documentation

• They should be included to explain the purpose of the program and describe processing steps

• They do not affect how a program works

• Java comments can take three forms:

// this comment runs to the end of the line

/* this comment runs to the terminating

symbol, even across line breaks */

/** this is a javadoc comment */

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Identifiers

• Identifiers are the words a programmer uses in a program

• An identifier can be made up of letters, digits, the underscore character ( _ ), and the dollar sign

• Identifiers cannot begin with a digit

• Java is case sensitive - Total, total, andTOTAL are different identifiers

• By convention, programmers use different case styles for different types of identifiers, such as

� title case for class names - Lincoln

� upper case for constants - MAXIMUM

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Identifiers

• Sometimes we choose identifiers ourselves when writing a program (such as Lincoln)

• Sometimes we are using another programmer's code, so we use the identifiers that he or she chose (such as println)

• Often we use special identifiers called reserved

words that already have a predefined meaning in the language

• A reserved word cannot be used in any other way

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Reserved Words

• The Java reserved words:abstract

assert

boolean

break

byte

case

catch

char

class

const

continue

default

do

double

else

enum

extends

false

final

finally

float

for

goto

if

implements

import

instanceof

int

interface

long

native

new

null

package

private

protected

public

return

short

static

strictfp

super

switch

synchronized

this

throw

throws

transient

true

try

void

volatile

while

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White Space

• Spaces, blank lines, and tabs are called white

space

• White space is used to separate words and symbols in a program

• Extra white space is ignored

• A valid Java program can be formatted many ways

• Programs should be formatted to enhance readability, using consistent indentation

• See Lincoln2.java (page 33)

• See Lincoln3.java (page 34)

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Lincoln2.java

//********************************************************************

// Lincoln2.java Author: Lewis/Loftus

//

// Demonstrates a poorly formatted, though valid, program.

//********************************************************************

public class Lincoln2{public static void main(String[]args){

System.out.println("A quote by Abraham Lincoln:");

System.out.println("Whatever you are, be a good one.");}}

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Lincoln3.java

//********************************************************************

// Lincoln3.java Author: Lewis/Loftus//

// Demonstrates another valid program that is poorly formatted.

//********************************************************************

public classLincoln3

{

public

static

voidmain

(

String

[]

args ) {

System.out.println (

"A quote by Abraham Lincoln:" )

; System.out.println(

"Whatever you are, be a good one."

)

;

}

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Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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Program Development

• The mechanics of developing a program include several activities

� writing the program in a specific programming language

(such as Java)

� translating the program into a form that the computer can

execute

� investigating and fixing various types of errors that can

occur

• Software tools can be used to help with all parts of this process

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Language Levels

• There are four programming language levels:

� machine language

� assembly language

� high-level language

� fourth-generation language

• Each type of CPU has its own specific machine

language

• The other levels were created to make it easier for a human being to read and write programs

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Programming Languages

• Each type of CPU executes only a particular machine language

• A program must be translated into machine language before it can be executed

• A compiler is a software tool which translates source code into a specific target language

• Often, that target language is the machine language for a particular CPU type

• The Java approach is somewhat different

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Java Translation

• The Java compiler translates Java source code into a special representation called bytecode

• Java bytecode is not the machine language for any traditional CPU

• Another software tool, called an interpreter, translates bytecode into machine language and executes it

• Therefore the Java compiler is not tied to any particular machine

• Java is considered to be architecture-neutral

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Java Translation

Java source

code

Machine

code

Java

bytecode

Bytecode

interpreter

Java

compiler

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Development Environments

• There are many programs that support the development of Java software, including:

� Sun Java Development Kit (JDK)

� Sun NetBeans

� IBM Eclipse

� Borland JBuilder

� MetroWerks CodeWarrior

� BlueJ

� jGRASP

• Though the details of these environments differ, the basic compilation and execution process is essentially the same

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Syntax and Semantics

• The syntax rules of a language define how we can put together symbols, reserved words, and identifiers to make a valid program

• The semantics of a program statement define what that statement means (its purpose or role in a program)

• A program that is syntactically correct is not necessarily logically (semantically) correct

• A program will always do what we tell it to do, not what we meant to tell it to do

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Errors

• A program can have three types of errors

• The compiler will find syntax errors and other basic problems (compile-time errors)

� If compile-time errors exist, an executable version of the

program is not created

• A problem can occur during program execution, such as trying to divide by zero, which causes a program to terminate abnormally (run-time errors)

• A program may run, but produce incorrect results, perhaps using an incorrect formula (logical errors)

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Basic Program Development

errors errorsEdit andEdit andEdit andEdit andsave programsave programsave programsave program Compile programCompile programCompile programCompile program Execute program andExecute program andExecute program andExecute program andevaluate resultsevaluate resultsevaluate resultsevaluate results

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Outline

Computer Processing

Hardware Components

Networks

The Java Programming Language

Program Development

Object-Oriented Programming

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Problem Solving

• The purpose of writing a program is to solve a problem

• Solving a problem consists of multiple activities:

� Understand the problem

� Design a solution (an algorithm)

� Consider alternatives and refine the solution

� Implement the solution

� Test the solution

• These activities are not purely linear – they overlap and interact

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Problem Solving

• The key to designing a solution is breaking it down into manageable pieces

• When writing software, we design separate pieces that are responsible for certain parts of the solution

• An object-oriented approach lends itself to this kind of solution decomposition

• We will dissect our solutions into pieces called objects and classes

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Object-Oriented Programming

• Java is an object-oriented programming language

• As the term implies, an object is a fundamental entity in a Java program

• Objects can be used effectively to represent real-world entities

• For instance, an object might represent a particular employee in a company

• Each employee object handles the processing and data management related to that employee

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Objects

• An object has:

� state (data)- descriptive characteristics

� behaviors (methods)- what it can do (or what can be done to it)

• The state of a bank account includes its account number and its current balance

• The behaviors associated with a bank account include the ability to make deposits and withdrawals

• Note that the behavior of an object might change its state

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Classes

• An object is defined by a class

• A class is the blueprint of an object

• The class uses methods to define the behaviors of the object

• The class that contains the main method of a Java program represents the entire program

• A class represents a concept, and an object represents the embodiment of that concept

• Multiple objects can be created from the same class

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Objects and Classes

Bank Account

A classA classA classA class(the concept)(the concept)(the concept)(the concept)John’s Bank AccountBalance: $5,257

An objectAn objectAn objectAn object(the realization)(the realization)(the realization)(the realization)Bill’s Bank AccountBalance: $1,245,069

Mary’s Bank AccountBalance: $16,833

Multiple objectsMultiple objectsMultiple objectsMultiple objectsfrom the same classfrom the same classfrom the same classfrom the same class

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Inheritance

• One class can be used to derive another via inheritance

• Classes can be organized into hierarchies

Bank Account

Account

Charge Account

Savings Account

Checking Account

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Summary

• Chapter 1 focused on:

� components of a computer

� how those components interact

� how computers store and manipulate information

� computer networks

� the Internet and the World Wide Web

� programming and programming languages

� an introduction to Java

� an overview of object-oriented concepts