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COMPANY BOOKLET ENGAGEMENT TGA CONTENT ENHANCED BY

TGA Capability Booklet

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Page 1: TGA Capability Booklet

COMPANY BOOKLET

ENGAGEMENT

T G ACONTENT ENHANCED BY

Page 2: TGA Capability Booklet

The Game Agency (TGA) is an award- winning firm specializing in video games and interactive entertainment.

Our goal is to engage...We Create, We Produce, We Market,and We Reach!

Our team has worked in every facet of the interactive software industry and we pride ourselves on delivering this medium to our clients. We combine our experience and insights to deliver real impact for our clients. We are honored and humbled to have worked with some of the world’s most distinguished brands and we are always interested in hearing about new projects...large and small, simple and complex.

Bringing games to life is fun, and maximizing the reach and impact of that content is our sweet spot!

ABOUT

CLIENTS

Page 3: TGA Capability Booklet

GAMES

PROJECT: Website and GameDESCRIPTION: Online promotion designed to drive buzz and awareness of two new chicken dishes. 109 countries reached in the first month

MCDONalD’S

PROJECT: Game and EventsDESCRIPTION: Virtual test drive of theLexus ISF distributed online, on disc andon simulators. Players averaged 17 minutes per game played

lExuS

PROJECT: GameDESCRIPTION: Employee training and development focused on encouraging innovation. 70,000 employees were exposed to the game

PFIZER

PROJECT: GameDESCRIPTION: Sales force training and development fostering competitionthroughout the Americas

NOkIa

PROJECT: Game and KiosksDESCRIPTION: Retro game campaign designed to drive new card applications. 90,000+ card applications weresubmitted online

aMERICaN ExPRESS

PROJECT: GameDESCRIPTION: Celebration of Pepsi’s pop culture events and sponsorships

PEPSI

PROJECT: GameDESCRIPTION: Driving awareness for theVolvo FH16 700, the world’s strongest truck.Over 14 million plays within 5 months oflaunch, averaging 3.5 minutes pergame played

VOlVO

PROJECT: GameDESCRIPTION: Promoting the release ofthe Indiana Jones DVD set

INDIaNa JONES / PaRaMOuNT

PROJECT: GameDESCRIPTION: Challenging consumers to balance wealth, health and happiness

CITIbaNk

83.7 Million u.S. Head of Households report playing video gamesin the home

“- The Entertainment Software Association

Page 4: TGA Capability Booklet

SOCIAL MEDIA WIDGETSMEDTRONICCaR aND DRIVER ObERlIN COllEgE

PFIZER gHOSTbuSTERS / aTaRI RESIDENT EVIl / CaPCOM

TGA’s Super Widget platform extends brands to wherever their target audience goes. Our tab functionality includes:• Audio players • Competitions • Contributions • Countdown clocks • e-Mail Sign ups • Events calendar • Feeds (RSS, XML and SMS)• Games • Image gallery • Links to websites • Reservations • Shopping cart • Store locator • Surveys • Video gallery

PROJECT: Online Scavenger HuntDESCRIPTION: An interactive ‘Ghost Hunt’ that challenges players to search, share and slime on Facebook and across the web

gHOSTbuSTERS / aTaRI

PROJECT: Photo EditorDESCRIPTION: A Facebook photo editorthat adds facial malformations, coloringand relevant objects to pictures, allowsusers tag themselves, and collectsupdated images in a public gallery

RESIDENT EVIl / CaPCOM

PROJECT: Facebook DuelDESCRIPTION: A turn-based game where players choose their weapon, attack their friends and view the fight in true NintendoDS style

FIRE EMblEM / NINTENDO

PROJECT: Lie DetectorDESCRIPTION: How well do you know me? Users send friends five “about me” factsand challenge them to prove how well they know them

lIE DETECTOR / HaCHETTE

games are the highest-ratedapps on Facebook and 250+ Facebookgames have over 1 Million users

““- Facebook

Page 5: TGA Capability Booklet

WEBSITES AND ANIMATION PREMIUMS

gHOSTbuSTERS / INTEl

PROJECT: SweepstakesDESCRIPTION: Offered exclusive Ghostbusters Video Game product to motivate consumers to share and vote in the ultimate online Ghost Hunt

PROJECT: Free Game Download DESCRIPTION: To incentivize purchaseand re-purchase of Clearasil products, provide consumers with a high-value “gift with purchase” promotion. Promotion was featured on over 2 million packages

ClEaRaSIl

PROJECT: Contest and SweepstakesDESCRIPTION: We created a multi-tiereddigital campaign that gave fans andenthusiasts the chance to create, shareand win

RESIDENT EVIl 5 / INTEl

NEVERwINTER NIgHTSDRIVER PaRallEl lINES

PROJECT: Video Game WebsitesDESCRIPTION: Product websites that includes Commerce, Screenshots, Videos, Music, Newsletters, Forums, Fan Kits, Video Mashers, Design Competitions and several other features

PROJECT: Interactive Marketing VideoDESCRIPTION:An Interactive story that brought to life the true benefits of RosettaStone’s “Natural Language” learning

ROSETTa STONE

PROJECT: Trade ShowTouch Screen DESCRIPTION:Interactive and informa-tive content designed to attract and engage the trade show audience

CITIbaNk TOuCH SCREEN

PROJECT: Movie MasherDESCRIPTION:An online competition designed to put gamers behind the camera in order to create the ultimate trailer

TEST DRIVE uNlIMITED

TEST DRIVE uNlIMITED

82% of gamers think positively about companiesthat sponsor free games

““- Kewlbox.com

Page 6: TGA Capability Booklet

EVENTS

PROJECT: Game and KiosksDESCRIPTION: Game Kiosks delivered the online gaming experience to the event and generated more than 50,000 American Express card applications onsite

aMERICaN ExPRESS / STOP PONg

PROJECT: Press and MediaDESCRIPTION: Event at Ford’s official testing track designed to get the press and media behind the virtual wheel of thelatest racing video game

TEST DRIVE uNlIMITED / FORD

PROJECT: Game and SimulatorsDESCRIPTION: Virtual test drives atLexus dealerships and events

lExuS ISF TRaCk TIME / lExuS

PROJECT: Game & KiosksDESCRIPTION: Gamer partiesand promotions at regional andnational restaurants

TREaSuRE wORlD / aSPyR

The average game player is 33 years oldand has been playing games for 12 years

“- The Entertainment Software Association

Page 7: TGA Capability Booklet

The smartestgame makers are thinking outside the screen.Today, gamers want to“feel” the gameand “move” realistically within it. we already haveforce-feedbacksteering wheels, guitar-shaped controllers andpressure-sensitive dance pads.

In the future,expect much more.

“- Forbes.com

THE FUTURE IS NOW

augMENTED REalITy

Augmented Reality blurs the line between the digital and real world experience

3D CaMERa gaMES

3D Camera-enabled content pushes interactivity to its most immersive limit. Physical and mental stimulation ensure a truly involved consumer

Touch Screen technology allows for tactile control and immersive engagementwith the content

TOuCH SCREEN

Page 8: TGA Capability Booklet

STATS

70% ofmajor uS companiesreport usinginteractive softwareto train employees

“- The Entertainment Software Association

If Facebook were a country,it would be the 4th largest in the world.

“- Facebook

among the300 Million Facebook, users

50% visitthe site every day

“- Facebook

The 10 mostpopular games on

Facebookdraw more than100 millionunique users a month combined

“- Facebook

78%of children ages 8-10 play games online

“- eMarketer

97% ofamerican teens age 12-17play gamesat least onceper week

“- Pew / Internet

women over theage of 40spend more timegaming online thanany other demographic,averaging 9.1hours per week

“- AOL

The #1Facebook game hasover 60 Millionunique playerseach month and over

20 Millionunique players each day

“- Facebook

67% of american headsof households play computerand video games

“- The Entertainment Software Association

67%of gamers pass along game links to

friends orchallenge them to beat

a high score

“- Kewlbox.com

lecture training has a

20%retention rate,video training has a 30% retentionrate and interactivetraining has a

60%retention rate

“- Educational Institute of the American Hotel and Motel Association

More u.S. Internet users spendtime playing games than watching shortonline videos or visiting social network sites

“- Parks Associates

Page 9: TGA Capability Booklet

CALL US TODAY IF YOU WANT TO PLAY!

18 East 16th Street, 7th Floor, NY NY 10003 1 (877) 986-GAMEGo to www.thegameagency.com for more information

© 2007 The Game Agency was founded in 2007 and is dedicated to creating powerful campaigns that harness the engagement and excitement of interactive entertainment.Call us today if you want to play!

ENGAGEMENT

CONTENT ENHANCED BY TGA