6
TERRORS LURK IN THE DARKNESS, subvert the souls, and corrupt the mind. Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals in hidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting and distorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears. This is the paranormal side of the world of Conspiracy X. Operatives struggle to uncover secret occult cabals, exorcise dangerous spirits, investigate the creatures of myth, and project their minds into future. The threat of alien invasion may loom, but the corruption of humanity by paranormal forces lurks behind every mission. Can you truly say you are prepared for the direst of humankind’s imaginings? The ageless battle against the paranormal continues. The Paranormal Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it, you will find: • Details on the history of psychic, occult, and cryptozoological phenomena. • Rules for a complete range of psychic abilities, including remote viewing, precognition, and even teleportation. • A comprehensive list of rituals from simple curses and blessings to weather control and immortality. • An in-depth discussion of the Seepage phenomena, the paranormal encountered at Loci and Pools, and their effects. • Details of the horrific effects of corruption, and sample archetypes such as vampires, werewolves, stalkers, prophets, and adepts. • Cryptozoological creatures from myth and legend, such as the Loch Ness Monster, Bigfoot, Chubacabra, and the mysterious Pilosi. • New organizations that can be used in any campaign as antagonists, aides, or infiltrators. Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella’s Witchcraft and other Unisystem games. www.edenstudios.net Conspiracy X™, artwork, text, icons, characters and personalities are copyright ©2012 George Vasilakos All Flesh Must Be Eaten™, Armageddon™, Terra Primate™, CJ Carella’s Witchcraft™ ©2012 Eden Studios, Inc. Unisystem™, copyright ©2012 C.J. Carella Published under exclusive license. All Rights Reserved. Produced and published by Eden Studios, Inc. Conspiracy X™, artwork, text, icons, characters and personalities are copyright ©2012 George Vasilakos All Flesh Must Be Eaten™, Armageddon™, Terra Primate™, CJ Carella’s Witchcraft™ ©2012 Eden Studios, Inc. Unisystem™, copyright ©2012 C.J. Carella Published under exclusive license. All Rights Reserved. Produced and published by Eden Studios, Inc. $35.00 (US) EDN5602 ISBN 978-1-891153-38-2 $35.00 (US) EDN5602 ISBN 978-1-891153-38-2 www.edenstudios.net GAME SYSTEM TERRORS LURK IN THE DARKNESS, subvert the souls, and corrupt the mind. Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals in hidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting and distorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears. This is the paranormal side of the world of Conspiracy X. Operatives struggle to uncover secret occult cabals, exorcise dangerous spirits, investigate the creatures of myth, and project their minds into future. The threat of alien invasion may loom, but the corruption of humanity by paranormal forces lurks behind every mission. Can you truly say you are prepared for the direst of humankind’s imaginings? The ageless battle against the paranormal continues. The Paranormal Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it, you will find: • Details on the history of psychic, occult, and cryptozoological phenomena. • Rules for a complete range of psychic abilities, including remote viewing, precognition, and even teleportation. • A comprehensive list of rituals from simple curses and blessings to weather control and immortality. • An in-depth discussion of the Seepage phenomena, the paranormal encountered at Loci and Pools, and their effects. • Details of the horrific effects of corruption, and sample archetypes such as vampires, werewolves, stalkers, prophets, and adepts. • Cryptozoological creatures from myth and legend, such as the Loch Ness Monster, Bigfoot, Chubacabra, and the mysterious Pilosi. • New organizations that can be used in any campaign as antagonists, aides, or infiltrators. Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella’s Witchcraft and other Unisystem games. Sample file

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Page 1: TERRORS LURK IN THE DARKNESS,

TERRORS LURK IN THE DARKNESS,subvert the souls, and corrupt the mind.

Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals inhidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting anddistorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their

territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears.

This is the paranormal side of the world of Conspiracy X. Operatives struggle to uncover secret occult cabals, exorcise dangerous spirits, investigate the creatures of myth, and project their minds into future.

The threat of alien invasion may loom, but the corruption of humanity by paranormal forces lurksbehind every mission. Can you truly say you are prepared for the direst of humankind’s imaginings?

The ageless battle against the paranormal continues.

The Paranormal Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it, you will find:• Details on the history of psychic, occult, and cryptozoological phenomena.• Rules for a complete range of psychic abilities, including remote viewing, precognition, and even teleportation.

• A comprehensive list of rituals from simple curses and blessings to weather control and immortality.• An in-depth discussion of the Seepage phenomena, the paranormal encountered at Loci and Pools, and their effects.

• Details of the horrific effects of corruption, and sample archetypes such as vampires, werewolves,stalkers, prophets, and adepts.

• Cryptozoological creatures from myth and legend, such as the Loch Ness Monster, Bigfoot,Chubacabra, and the mysterious Pilosi.

• New organizations that can be used in any campaign as antagonists, aides, or infiltrators.

Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella’s Witchcraft and other Unisystem games.

www.edenstudios.netConspiracy X™, artwork, text, icons, characters and

personalities are copyright ©2012 George Vasilakos

All Flesh Must Be Eaten™, Armageddon™, Terra

Primate™, CJ Carella’s Witchcraft™ ©2012 Eden

Studios, Inc. Unisystem™, copyright ©2012 C.J. Carella

Published under exclusive license.

All Rights Reserved.

Produced and published by Eden Studios, Inc.

Conspiracy X™, artwork, text, icons, characters and

personalities are copyright ©2012 George Vasilakos

All Flesh Must Be Eaten™, Armageddon™, Terra

Primate™, CJ Carella’s Witchcraft™ ©2012 Eden

Studios, Inc. Unisystem™, copyright ©2012 C.J. Carella

Published under exclusive license.

All Rights Reserved.

Produced and published by Eden Studios, Inc.

EDN

5602$35.00 (US) EDN5602

ISBN 978-1-891153-38-2

$35.00 (US) EDN5602

ISBN 978-1-891153-38-2

www.edenstudios.net

GAME SYSTEM

TERRORS LURK IN THE DARKNESS,subvert the souls, and corrupt the mind.

Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals inhidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting anddistorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their

territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears.

This is the paranormal side of the world of Conspiracy X. Operatives struggle to uncover secret occult cabals, exorcise dangerous spirits, investigate the creatures of myth, and project their minds into future.

The threat of alien invasion may loom, but the corruption of humanity by paranormal forces lurksbehind every mission. Can you truly say you are prepared for the direst of humankind’s imaginings?

The ageless battle against the paranormal continues.

The Paranormal Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it, you will find:• Details on the history of psychic, occult, and cryptozoological phenomena.• Rules for a complete range of psychic abilities, including remote viewing, precognition, and even teleportation.

• A comprehensive list of rituals from simple curses and blessings to weather control and immortality.• An in-depth discussion of the Seepage phenomena, the paranormal encountered at Loci and Pools, and their effects.

• Details of the horrific effects of corruption, and sample archetypes such as vampires, werewolves,stalkers, prophets, and adepts.

• Cryptozoological creatures from myth and legend, such as the Loch Ness Monster, Bigfoot,Chubacabra, and the mysterious Pilosi.

• New organizations that can be used in any campaign as antagonists, aides, or infiltrators.

Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella’s Witchcraft and other Unisystem games.

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Page 2: TERRORS LURK IN THE DARKNESS,

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Page 3: TERRORS LURK IN THE DARKNESS,

The Paranormal Sourcebook

Conspiracy X – Second Edition (Unisystem)

Producers: M. Alexander Jurkat, George Vasilakos Line Developer: David F. Chapman Director: George Vasilakos

Writing and Conversion: David F. Chapman

Richard Dakan & Jack Emmert (Cryptozoology), Stephen Passey (additional Phenomena), Justin Schmid (Psychics), John Snead (Occult), M. Alexander Jurkat and Bernard C. Trombley (all). Unisystem Game Design: C.J. Carella

Original Concepts and Writing: Rick Ernst, Shirley Madewell, and Chris Pallace Editing: Janice Sellers, M. Alexander Jurkat

Layout and Graphics: George Vasilakos Cover Art: C. Brent Ferguson

Interior Art: Jason Alexander Behnke, C. Brent Ferguson, Francis Hogan, Heather McKinney, Michael Osadciw, Paul Phillips, Cary Polkovitz, Christopher Shy, George Vasilakos

Playtesting: Taffanyr Berglund, Debbie Chapman, Judith Franke, Emma Grönberg, Nick Howlett, Kim Johansson, Derek Johnston, Patte Jönsson, Torsk Jönsson, Ols JonasPetter Olsson, John Snead, Rasmus Thornberg, Robin Triggs, Philip Wright

Special Thanks to the people who helped fund this book on Kickstarter to get it printed!

MKUltra Test Subject: Zane Campbell, Martin Costello, Christy Burge, Steven Godby, Troy Lenze, Randall Dederick

Remote Viewer: Chris Charlton, The Cementbloc/Radek Drozdalski, Andrew Norman, Joshua Stull, Keith Johnson, Austin Stanley, Steven K. Watkins, Xavier Freycon, DivNull Productions, EyraudLaurent, Eric Altmyer, Gary Trost, Jeremy Fridy, Peter Trueman, Jason Anderson, Gerald Rose, Jim Reader, Mike Bassler, W. Andrew Robinson, Anthony M Franchini, Michael Beck, Jason Kurtz, ChrisHuning, Scott Vandervalk, Matt M McElroy, John Snead, Adam Boisvert, Robert C. Kim, Michael Gorczyca, Charles Meigh

Clairvoyant: Joseph Connell, Christopher Parisi, Adi Marcus, Benoit Devost, Shannon Lewis, Felix Shafir, Frank Rafaelsen, Adrian Reynolds, Nate Elwood, Adrian Klein, Sergi Abelló Roca, ChrisAllison, Fabrice Breau, Petri Wessman, Chris Gunning, Robby Anderson, Iain Anderson, Alisha Walton, Joseph Streeky, Christopher Snyder, Joshua Meadows, Andrew Regist, Owen Thompson,Christopher Cecil, Patrick Vaughan, Bob Harrison, Philip Stein, David Jenks, Eric Edwards, Jason Willetts, Gerry Saracco, Derek Potter, Andy C Davis

Psi-Warrior: Michael Calabrese, Jason L Blair, Timothy Brannan, Andrew Ross, Thomas Gronek, Duncan Webster, Kurt McMahon, Steven Moy, Jack Emmert, Jeff Pittman, William T Mendoza, RenatoRetz de Carvalho, Andrew Berthiaume, SFC Chad Curtis, Morgan Ellis, Stefan Ohrmann, Michael Ehrhardt, Adam Funderburk, James Silvers, Ted Ludemann, Alexandre T. Yamao, Pål Are Nordal,Matthew Wasiak, John Lambert, John Larkin, Brett Purcivall, Jacob Boersma, Aaron Wong, Patrick Dargirolle, David F. Chapman, Wajanai Snidvongs, Benjamin Scala, Michael Smith, Glenn Strouhal,Reto Kiefer, Shaun Kennedy, Andreas Sundgren, Philip Burge, Christian Turkiewicz, Tyler Dion, Adam Rajski, Dan Adamski, Chris Davis, Thomas G. Gately, Bruce Lancaster, Chad Bowser, JoseLaCario, John Morrow, Justin Peters, Leó Páll Hrafnsson, Daniel Steadman, Lincoln Jones, James Brown, Chris Fazio, John Fleming, Ana Silva, P.K. Sharp Garcia, Stephen Forscutt, William Miller,Trentin C Bergeron, John Thompson, Steve Dempsey, Rob Farley, Oliver Barker, Dr Matthew R Broome, Chad Hughes, Andrew Schubert, Robbie Corbett, Peter Aronson, Jason Marks, WayneCoburn, Andreas Paulussen, Sterling Brucks, Gareth Clifford, Mike Lowrey, Steven Vest, Kelly Stanaway, Daniel Walker, Seana McGuinness, Erik Dahlman, Ron Blessing, Keith Nielsen

AEGIS Field Agent: Tommy Kullander, Geoffrey Bent, Harald Schlang, Richard Forster, Mark Harman, Brian Isikoff, Harry K, Edmund Wilfong, Stefano Cinotti, Jens Renberg, James Galloway, OliverMattsson, Leath Sheales, Robert McCuaig, Tim Maytom, Francisco Marrero diaz, P Tracy, Jan Stals, Bjørn Ove, Richard Degrou, Jimmie Rush jr, Charlie Von Eschen, Chris Quin, Leslie Smith, DerrickSmith, Darrin Fesperman, Kurtis Evans, Chris Harvey, Chris Harvey, Stephen Joseph Ellis, Tim Soholt, Olivia Hunt, Lee M. Rodrigues, Michael Charles Collins

AEGIS New Recruit: Isaac Carr, Timothy Yablonsky, Michael Richards, Jussi Myllyluoma, Sam Wong, José Luis Nunes Porfírio, Jason Nell, John Frewing, Lars Schear, Darren Foster, Joseph Davis

Dedication: The Eight - You know who you are

Eden Studios • 6 Dogwood Lane • Loudonville • NY• 12211

Cover art, text, art, icons, personalities, characters, Conspiracy X™, copyright © 2012 George Vasilakos

Unisystem™ copyright © 2012 C.J. Carella.

Published under exclusive license. All rights reserved. Produced and published by Eden Studios, Inc. under exclusive license.

No part of this book may be reproduced without written permission from the publisher, except for review purposes. Any similarity to characters, situations, institutions, corporations, etc. (without satirical intent) is strictly fictional or coincidental. This book uses settings, characters, and themes of a supernatural nature. All elements, mystical and supernatural, are fictional and intended for entertainment purposes. Reader discretion is advised.

Comments and questions can be directed via the Internet at www.edenstudios.net, via e-mail at [email protected], or via letter with a self-addressed stampedenvelope.

First Printing, August 2012 Stock EDN5602 ISBN 978-1-891153-38-2 Printed in the Canada (or so we are told)

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Page 4: TERRORS LURK IN THE DARKNESS,

TABLE OFCONTENTSCHAPTER ONE

BRIEFING 4CHAPTER TWOPSYCHICS 14

CHAPTER THREE OCCULT 74

CHAPTER FOURCORRUPTION 122

CHAPTER FIVECRYPTOZOOLOGY 152

INDEX 200

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Page 5: TERRORS LURK IN THE DARKNESS,

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Page 6: TERRORS LURK IN THE DARKNESS,

Chapter OneBriefing

The Truth is Stranger than FictionWe don’t want to scare you, but what you’re about to read is inspired by reality. Don’t be fooled,

real technologies and techniques have been developed in the realm of psychic abilities to make espi-onage and population control easier. So shocking are recent revelations in parapsychology which formthe basis of sections of this book, one can but wonder what still remains classified. Secret detachmentsof psychics spied on the Soviets through the darkest years of the Cold War, Czech scientists createdobjects that can be imbued with psychic energies, devoted occult scholars study magic and the super-natural, and Aegis is only beginning to understand the implications.

You may have to suspend your skepticism a little, and remember that some of the magic theories inthis book are designed to be fictional, although they are inspired by reality. In the real world, a greatmany faiths, including Wicca, Voodoo and even Roman Catholicism include the practice of magic andrituals as part of their faith. Nothing in this book is intended as a slight to any of these beliefs and wehope that, when using magic in gaming, players try to avoid denigrating the sincere beliefs of any faith.

Finally, it should be pointed out that Cryptozoology is a real science, although it isn’t respected inthe halls of academia. Relegated to the realms of “The X-Files”, Cryptozoologists study hundreds ofdifferent animals all over the world, real men and women working on real scientific problems. Whilethe purported existence and the attempted scientific study of creatures like Bigfoot or the Loch NessMonster have made cryptozoology famous, such fantastic reports have also been used by detractorsto cast aspersions on cryptozoology’s scientific validity.

So, whether it is psychic, magical or biological in nature, Chroniclers are urged to look into the real-ity behind the game and open their eyes to extreme possibilities.

The Truth is Stranger than FictionWe don’t want to scare you, but what you’re about to read is inspired by reality. Don’t be fooled,

real technologies and techniques have been developed in the realm of psychic abilities to make espi-onage and population control easier. So shocking are recent revelations in parapsychology which formthe basis of sections of this book, one can but wonder what still remains classified. Secret detachmentsof psychics spied on the Soviets through the darkest years of the Cold War, Czech scientists createdobjects that can be imbued with psychic energies, devoted occult scholars study magic and the super-natural, and Aegis is only beginning to understand the implications.

You may have to suspend your skepticism a little, and remember that some of the magic theories inthis book are designed to be fictional, although they are inspired by reality. In the real world, a greatmany faiths, including Wicca, Voodoo and even Roman Catholicism include the practice of magic andrituals as part of their faith. Nothing in this book is intended as a slight to any of these beliefs and wehope that, when using magic in gaming, players try to avoid denigrating the sincere beliefs of any faith.

Finally, it should be pointed out that Cryptozoology is a real science, although it isn’t respected inthe halls of academia. Relegated to the realms of “The X-Files”, Cryptozoologists study hundreds ofdifferent animals all over the world, real men and women working on real scientific problems. Whilethe purported existence and the attempted scientific study of creatures like Bigfoot or the Loch NessMonster have made cryptozoology famous, such fantastic reports have also been used by detractorsto cast aspersions on cryptozoology’s scientific validity.

So, whether it is psychic, magical or biological in nature, Chroniclers are urged to look into the real-ity behind the game and open their eyes to extreme possibilities.

Sam

ple

file