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Technology Standards RubricPagE 6
Technology Standard 1: Critical Thinking and Inquiry
Learning Outcomes
Tech Examples
Emerging Proficiency
Integration/Mentorship
Student Inquiry
Analyze the role of technology in learning, especially in support of second language acquisition
Employ software for brainstorming, scripting, or comic panel creation; use word clouds, use electronic polls
Use technology to create materials (such as picture files) in support of English learners
Use technology to promote, support, and model creative and innovative thinking and inventiveness
Student Engagement
Use tools of technology to evaluate, analyze, synthesize, and solve problems in support of effective learning
Use electronic jig-sawing, employ collaborative play techniques to solve real-world problems, use smart boards, use clickers
Create a teaching strategies book; use electronic research and presentation tools
Engage students in real-world issues and authentic problem solving using digital tools and resources
Student Reflection
Summarize research that analyzes the effects of teaching tools and approaches on literacy and second language acquisition
Create and facilitate blogs, set up theme-based RSS feeds, create electronic concept maps and thought webs, generate pen-casts
Use journals to reflect on best teaching strategies and practices
Promote student reflection using tools to reveal and clarify conceptual understanding and thinking
Student Collaboration
Discuss and reflect on the role of technology in teaching and learning
Create and facilitate wikis, use electronic collaboration tools
Use collaborative communication tools (such as Google Docs) to collaborate with other learners and educators
Model and advance knowledge by collaborating via synchronous and asynchronous electronic environments
[Aligns with ISTE/NETS Standard 1: Facilitate and Inspire Student Learning and Creativity]
[Aligns with AASL Standard 1: Inquire, Think Critically, and Gain Knowledge]
[Aligns with CSTP Standard 1: Engage and Support All Students in Learning]
Technology Standard 2: Learning and Assessment
Learning Outcomes
Tech Examples
Emerging Proficiency
Integration/Mentorship
Learning Design
Connect tools and student modalities of learning with content understanding
Create and use visual lessons, interactive media and lessons, participatory learning tools, and media-rich experiences
Create lesson plans using electronic templates
Design relevant learning experiences that incorporate digital tools and resources to promote learning and creativity
Learning Environment
Create integrated and multi-learning-modality materials for teaching
Format content for mobile delivery, create off-line ancillary content and electronic artifacts for asynchronous referencing
Develop ancillary course materials for posting to a course management system
Develop media-rich learning environments that enable students to actively participate in their own learning
Learning Activities
Identify and apply technology to unique learning styles and situations
Assign database searches, decision papers, digital portfolios, and/or electronic learning modules
Create seating charts; develop electronic gradebook criteria
Customize and personalize electronic learning activities to address diverse learning styles and abilities
Learning Assessments
Analyze, assess, and judge electronic data
Send Jing grading videos, use electronic rubrics, visually present assessment data, create interactive (e.g. Articulate) lesson modules
Use a course management system gradebook
Provide students with formative and summative assessments aligned standards to inform learning and teaching
[Aligns with ISTE/NETS Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments]
[Aligns with AASL Standard 2: Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge]
[Aligns with CSTP Standard 4: Plan instruction and designing learning experiences for all students, and CSTP Standard 5: Assess student learning]
[Aligns with Bb Standard 1: Address elements of instructional design, and Bb Standard 3: Measure progress toward learning outcomes]
Technology Standard 3: Fluency and Research
Learning Outcomes
Tech Examples
Emerging Proficiency
Integration/Mentorship
Digital Fluency
Evidence literacy with hardware, software, and aggregated data tools for learning
Use presentation tools, media-rich visual media presentations (e.g. Prezi); create media-enriched material for teaching
Access online course materials, reference web sites, post assignments to a course management system
Inspire innovation and professionalism in a global society by modeling digital-age fluency and technology
Digital Collaboration
Use technology for effective lesson design, interpersonal interaction, evaluation, and collaboration
Publish open courseware, use electronic messaging, oversee collaborative documents, supervise online chats, blogs, and wikis
Send electronic messages, post announcements to the course management system
Collaborate with others using digital tools and resources to support student success and innovation
Digital Communication
Contribute to shared values and social implications of teaching and learning
Create and deploy podcasts, vodcasts, Jing instructional videos, RSS subscriptions; use digital camera images
Respond to email, post feedback to blogs
Communicate relevant information and ideas using a variety of digital-age media and formats
Digital Research
Use technology to develop effective lessons based on specific learning theories
Use and display aggregated data; use database RSS feeds to populate personal readers, use reference and formatting packages
Use electronic databases to research specific topics
Use and facilitate open digital tools to locate, analyze, evaluate, and distribute research and learning
[Aligns with CSTP Standard 3: Understand and organize subject matter for student learning]
[Aligns with Bb Standard 2: Collaborate between and among learners and instructors]
Technology Standard 4: Global Citizenship and Responsibility
Learning Outcomes
Tech Examples
Emerging Proficiency
Integration/Mentorship
Laws and Ethics
Examine personal attitudes of linguistic, cultural, and socio-economic diversity
Plot a P.A.I.N. copyright guidelines grid
Evidence an understanding of copyright and fair use laws in education
Advocate and model safe, legal, and ethical use of information and technology, including appropriate attribution
Social Justice
Examine personal attitudes of racial, ethnic, gender, and lifestyle diversity
Create a visual representation of a cultural proficiency continuum
Create ELL adaptations, and use multiple intelligence modality change-up in lesson plans
Employ diverse learner-centered strategies, and provide all students with equitable access to digital tools and resources
Responsible Interaction
Recognize and describe how self-esteem and self-worth are formed and changed by communication styles
Identify social protocol appropriate to electronic communication
Teach code-switching between class-based registers of language
Promote and model responsible social etiquette and interaction related to using technology and information
Global Understanding
Actively engage with people of diverse backgrounds in various settings
Electronically collaborate with fellow educators in other parts of the world
Post to education-based public blogs and wikis
Nurture global understanding through multi-cultural engagement, communication, and collaboration tools
[Aligns with AASL Standard 3: Share knowledge, and participate ethically and productively as members of our democratic society]
[Aligns with CSTP Standard 2: Create and maintain effective environments for student learning]
[Aligns with Bb Standard 4: Make support resources available to students]
Technology Standard 5: Professional Growth and Leadership
Learning Outcomes
Tech Examples
Emerging Proficiency
Integration/Mentorship
Reflection of Learning
Author reflective supervised teaching journal entries, commenting on theories and strategies of lesson design
Electronically share rubrics and lesson plan ideas
Utilize electronic resources for teachers
Participate in local and global learning communities to explore creative applications of technology in learning
Reflection of Community
Attend and reflect on seminars and retreats associated with the teaching internship
Attend technology-related educational conferences; read technology-related educational journals
Contribute to an electronic blog or online journal
Infuse technology, share decision-making, build community, and develop the leadership and technology skills of others
Reflection of Practice
Author a reflective journal entry after each completed lesson taught, commenting on effectiveness
Reflect on electronic educational conferences or journals
Author journal entries
Evaluate and reflect on current research and professional practice with existing and emerging digital tools and resources
Reflection of Teaching
Redesign each lesson taught, as needed, based on reflections
Build on personal electronic teaching portfolio
Outline a personal electronic teaching portfolio
Create an electronic teaching portfolio that contributes to the effectiveness, vitality, and self-renewal of teaching
[Aligns with AASL Standard 4: Pursue personal and aesthetic growth]
[Aligns with CSTP Standard 6: Develop as a professional educator]
STANDARDS REFERENCED / Works used (latest available):
AASL (American Association of School Librarians), 2007
Bb (Blackboard Exemplary Course Program Rubric), 2010
CCTC (California Commission on Teacher Credentialing), 2002
CCTE (Council on Technology Teacher Education), 2010
CSTP (California Standards for the Teaching Profession), 2010
CTAP (California Technology Assistance Project), 2007
ISTE (International Society for Technology in Education), 2008
ITEA (International Technology Education Association), 2010
LPA (Learning Point Associates), 2005
NCATE (National Council for Accreditation of Teacher Education), 2010
NETS (National Educational Technology Standards), 2008
Technology Taxonomy (Tomei/IDEA Publishing), 2003
WASC (Western Association of Schools and Colleges), (references 2008 ISTE/NETS standards)
CREATION PROCESS:
1. Examine all of the major educational technology standards and rubrics listed above
2. Use the ISTE/NETS standards as a foundation (WASC references only those)
3. Align commonalities from AASL, LPA, Bb, and CSTP standards with the ISTE/NETS standards
4. Divide the TE core requirements into four logical sections (key transition/assessment points)
5. Assign each newly-created Tech standard one or more focus courses
6. Create two-point rubrics (emerging/integrated) for each new tech technology standard
7. Develop learning outcomes and tech examples for each new technology standard
Technology is the medium. We are the message.
Rubric compiled by John & Linda Bartelt, 2014