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locate, access, evaluate, manipulate, create, store and retrieve information
express ideas and communicate with others
understand the applications of technology in society
discriminate in their choice and use of appropriate technologies
develop the confidence to explore and adapt technological understandings and skills.
Learning experiences involving computer-based technologies provide students with the ability to:
Expressing ideas and communicating with others using computer-based
technologies
Use multimedia software to develop, organise and present mathematical information.
Create a photographic and text layout.
Use computer-based technologies to tabulate, analyse and display data
Discriminating in the choice and use of computer-based technologies
for a given purposeExplore the benefits of using computer software rather than pen and paper
Explore the benefits of using graphing plotter software, dynamic geometry packages and graphing calculators, rather than using pen and paper
Explore the benefits of using the Internet and dynamic geometry packages, rather than using pen and paper
Developing confidence to explore, adapt and shape technological
understandings now and in the future
Explore different ways of incorporating photographs and texts from the Internet into a document.
Identify the similarities between a familiar and a new graphics package
Explore the strengths of various forms of mathematical software
Technological ChangesAdding interactivity to work
◦Dragging objects on the screen◦Animating actions◦Showing changes over time
Consider the next two pages◦1 – standard paper based activity◦2 – computer based activity.
This shows the final stage. Students would be expected to demonstrate the selection on screen prior to this.
ACARA – document from website
Primary Maths Links Curriculum Support NSW DETPrimary maths gamesNSW CAP resource page (Country area
program)Hotfrog may only be commercialPrimary SchoolMathletics – commercial but
recommendedInteractive MathematicseChalk (UK)Ready to Learn (Canada)
TALE – NSW DET SiteTeaching and Learning ExchangeStudents in DET school also have
access as do ParentsTeachers need DET login for full accessResources from a variety of places
including◦Intel Skoool Resources◦The Le@rning Federation
(Both available freely within a variety of education systems, I have used TALE as I have access to it.)
An example – some screens from a simple activityChoose the correct ruler for the place value problem
Rename the number in different ways
Click here to play game
on a website
Wishball – counting turns and working out how to get to a particular number team activity or individual activity. Also has printable results
Villainy Inc quite involved with integration of literacy and auditory learning.Villainy, Inc is an animated story about Dr. Eugene Wick, ID, and his sidekick Platypus. Wick and "Platy" have ridiculously goofy plans to take over the world. For example, in Mission 1, Wick wants to turn the Gulf of Mexico into a golf course.
Your students will take on the role of an advisor to Dr. Wick's company, Villainy, Inc. Outwardly, they seem to go along with Wick's schemes. But, secretly, they are really working with the Anti-Villainy Unit (the AVU) as double agents, using their math skills to make sure Wick never succeeds.
Each story offers tongue-in-cheek dialogue along with comical animated characters and scenes that set the stage for mathematical success.
Villainy IncRequires a fair bit of time to go through the lead up and first couple of stages to the skills but skills are quite involved and leave room for a lot of discussion as a group activity. Higher level activities requiring good skills with percentages, fractions, decimals.
See two screen shots demonstrating activities
Online SystemsLearning /Content
Management Systems◦ LAMS (2m 05 video)◦ Moodle (2m 45 video)◦ Edmodo (prezi –
approx 5 mins includes video clip)
Google Cloud Computing◦ Documents/Photos◦ Other features
Other Systems◦ Glogster◦ Posterous◦ Wall wisher◦ Apps for mobile d
evices (sample listing only)
◦ Livebinder (3rd grade example)
Teaching Tools – share ideasDelicious and others
◦Sharing websites/resources with tags to classify them
Slideshare (education and technology quotes)
◦Sharing presentations BloggingWikis can be set up for
teacher/class Teaching example
Blogging & VideoEdublogs designed for classroom, monitored by teacher
(BlogEd NSWDET tool)
Numeracy Blog – VictoriaMaths Blogs Wild about Math -interesting video from TED
talksThat’s Mathematics – Tom Lerner YoutubeTED Talks How We Learn Dan MeyerVirtual Staffroom blog and podcastTechnology Teaching and LearningJournals and Blogs (literacy emphasis on this
Slideshare presentation)
Wiki – sharing research and ideasAvailable in a variety of areas, some
included in other eLearning Tools.Ideally students contribute to the
material, relevant to the topic.Students need to properly reference
material contributed and often needs to be moderated by teacher for this.
Wikipedia – well known exampleWiki in Education DETWA siteOurimbah wiki – currently used as a
presentation tool rather than a true wiki
Software SamplerMind maps
◦ Inspiration/Kidspiration Commercial site licences available
◦Bubbl.us – free online after joining example
◦Freemind free downloadable software Google docs - Free online tools
◦ Presentation using Google slideshow Prezi free online presentation tool
Example – Playing to learn Web 2 Tools general reference page
Task 1 Computational ThinkingTake the article on computational thinking and:Group 1
◦Define computational thinkingGroup 2
◦Computational Thinking in the Classroom – Briefly describe the Scenarios involving Ms Lee’s class and Mr Butler’s class and explain how CT skills are used.
Task 2 Bloggers beatGroup 3
Many people believe they are “bad at Maths”. ◦What are the key points in this
article about teaching maths to change this attitude?
Task 3 Getting to the CoreGroup 4
◦What are the key points in this article about maths and education?
◦ Do you agree or disagree with the statements? Why?
◦Did the comments complement or detract from the article?
Task 4 - ACARAGroup 5
◦Read the document with extracts from the Australian Curriculum on Mathematics.
◦Choose either K-2 or 3-6 and comment on the role of digital technologies in the classroom.
Some Smartboard LinksYowie Bay PS Smart board
resourcesCopacabana PS Notebook 10 reso
urcesInteractive Whiteboard (UK site)Smartboard Lessons Podcast
More links/ideas on the Ourimbah wiki
Some Other SitesKidsland – requires loginNLVM a range of activities in
problem solvingMathletics – commercial but
recommendedCopacabana PS Web 2.0 tools
Web2Victorian Education Links10 Innovative Ideas
More ideas/links on the Ourimbah wiki