Tech priest

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    Fate Points

    Hit Location & Armour

    Insanity

    Corruption

    Gear

    Mutations

    Missile weapons Melee weapons

    Wounds

    Movement Lifting

    CharacteristicsBallistic Skill (BS)

    Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. takenAdv. taken

    Fellowship (Fel)Will Power (WP)Perception (Per)Intelligence (Int)Agility (Ag)Toughness (T)Strength (S)Weapon Skill (WS)

    BODY(31-70)

    Type

    LEFT LEG(86-100)

    Type

    RIGHT LEG(71-85)

    Type

    LEFT ARM(21-30)

    Type

    HEAD(1-10)

    TypeRIGHT ARM(11-20)

    Type

    Permission granted to copy for personal use only Games Workshop Ltd 2008. Unoffici al Character Sheet by Bo Hasle Buur 2008

    Half Move

    (AB x 1)

    Full Move

    (AB x2)

    Charge

    (AB x 3)

    Run

    (AB x 6)

    Upper Body31-50

    Lower Body51-70

    Left31-50

    Right51-70

    Base Jump

    (SB x 20 cm)

    Base Leap

    (SB x 1 m)

    Carry Lift Push

    Total CurrentFate Points

    Hit Location & Armour

    Insanity

    Corruption

    Gear........................ ......................... ... ................................. ......................... ... ................................. ......................... ... ................................. ......................... ... ................................. ......................... ... ................................. ......................... ... .........

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    weight

    Mutations

    Missile weapons

    Name Class

    Damage Type Pen Reload ROF

    1 / /Range Clip

    PB /S /M /L /ESpecial Rules

    Name Class

    Damage Type Pen Reload ROF

    1 / /Range Clip

    PB /S /M /L /ESpecial Rules

    Name Class

    Damage Type Pen Reload ROF

    1 / /Range Clip

    PB /S /M /L /ESpecial Rules

    Name Class

    Damage Type Pen Reload ROF

    1 / /Range Clip

    PB /S /M /L /ESpecial Rules

    Melee weaponsName

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Name

    Class Damage Type Pen

    Special Rules

    Insanity pointsDegree of MadnessDisorder Severity

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    Corruption pointsDegree of CorruptionMalignancies

    .................................................................................................................................................................................................................................

    Handedness: ........................................

    Wounds

    Total Wounds

    Current Wounds

    Critical Damage

    Fatigue

    Max. Fatigue = TB

    Total Armour Weight

    ....................................

    Movement Lifting

    Characteristics

    Sound Constitution

    3 6 9 18 2m 40m

    31 37 2 4 3 3 3 1 4 2 2 9 4 1 3 1q

    Las Carbine Las

    1d10+2 E 0 Full 2 -

    0m 40

    Reliable

    Las Pistol Las

    1d10+2 E 0 Full - -

    30m 30

    reliable

    Pum -Action Shot un SP

    1d10+4 I 0 2Full -

    30 8

    Scatter

    Fire Bomb Grenade

    1d10+3 X - -

    m -

    Blast 3

    Metal Staff 3

    Las Pistol - 1 Char e Pack 1.5

    Las Carbine - 1 Char e Pack 3

    Knife 0.5

    Flak Vest 5

    Glow Lam 0.5

    Data-Slate 0.5

    Mechanicus Robes 1

    Vestments ( ood ualit 1

    9 S are Parts 3.5

    Lascutter 4

    3x Fire Bomb 1.5

    Pum -Action Shot un 5

    Metal Staff

    Melee 1d10+SB I 0

    Balanced, Primitive

    Knife

    Melee/thr. 1d5 R 0

    Ran e-3m, Primitive

    Ri ht

    0N/A

    1Primitive

    1Primitive

    3Flak

    1Primitive

    1Primitive

    10k

    9

    9

    3 3

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    Portrait Other Players

    Contacts

    History / Notes

    Alter Egos

    XP Advancements

    Faith

    Permission granted to copy for personal use only Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008

    Portrait

    Emperor worship on home world ......................................................................................................................................

    Home world saint(s) ..................................................................................................................................................................Personal saint(s) .................................................................. After life believe ............................................................................

    How do you serve the Emperor .......................................................................................................................................................Ministorum effect on your life ............................................................................................................................................................

    Other PlayersPlayer Name Charac ter Name Career Notes

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    ContactsContact Location Notes XP cost

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    History / Notes

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    XP AdvancementsAdvancemen ts Taken XP Cost Advancement s Taken XP Cost

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    Faith

    Alter Egos

    See page 199 in the InquisitorsHandbook for information on faith

    Feedback Screech- All creatures (except daemonic or machine based) within 30m

    must make a willpower test or lose a half action on there next turn. this is a full action

    and needs 1d5 rounds to cooldown audio circuits.

    Basic W . SP 100

    Drive Ground 100

    feedback Screec 100

    Simple Int. 100