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Team KAMAlex DavaniKatie McLaughlinMaura stackley
Gaining Leadership of the Training GroupChapter 12
Important Aspects of Gaining Leadership Within a Training Group
Setting appropriate group norms
Controlling the timing and pacing of the program
Getting the group’s attention
Communicating your message effectively
Dealing with problem participants
Helpful norms for an active training environment
Encourage participants to express themselves honestly
Ask that confidentiality be respected
Urge risk taking
Expect participation from everyone
Promote the value of feedback
Require participants to sit in different spots
Reassure participants that their questions are welcomed
Insist on punctuality
Class norms for group activities?
Raising your hand
Take everyone’s thoughts into account
Respect everyone’s opinions
Everyone participate
Don’t talk when someone else is talking
Be open minded
Provide a group represntative
Negative Behaviors to watch for
Monopolizing
One-upping
Complaining
Intellectualizing
Withdrawing
Arguing
Questioning
Clowning
Distracting
Creating Opening Exercises Chapter 3
Icebreaker Activity
3 Important Goals of Creating Opening Exercises
Team building-help participants become acquainted
On-the-spot assessment- attitudes, knowledge, experience
Immediate learning involvement-draw participants and introduce course
Rotating Trio Exchange Team building
On-the-spot assessment
Immediate learning involvement
10 Methods to get Everyone Involved
Open discussion
Response cards
Polling
Subgroup discussions
Partners
Go-arounds
Games
Calling on the next speaker
Panels
Fishbowls
Experiential Learning ApproachesChapter 6
Experiential Learning Approaches
1. Role playing – scripting, staging, processing, and video feedback
2. Games and simulations – encourage to confront attitudes and values
3. Observation
4. Mental imagery
5. Writing tasks
6. Action learning
Role Playing
1. Scripting – develop roles/situation with drama
2. Staging – format for role play, regardless of content
3. Processing – reflective discussion or performance feedback
4. Video Feedback – prior, during, and after taping
Games and Simulations
Help grasp total course content
Help test the behavioral style & performance
Used to create performance challenges
Game Time!
Observation
Designing – the key is for the experience to be active rather than passive
Formatting1. Use observers as the audience
2. Assign observers to small groups
3. Fishbowl format
Mental Imagery
6 kinds of imagery experience
1. Visual2. Tactile3. Olfactory4. Kinesthetic5. Taste6. Auditory
Guidelines
Writing Tasks
5 tips to keep in mind1. Help participants to get in the mood
2. Make sure instructions are crystal-clear
3. Arrange a good work environment
4. Allow enough time for writing
5. Allow enough time for feedback
Action Learning
1. In-Basket Assignments
2. Research Projects
3. Field Observation
4. Teaching Projects
5. Task Force Projects
Questions?