Upload
vanbao
View
212
Download
0
Embed Size (px)
Citation preview
T E A M B U I L D I N G
3
“WE is the key between you and me.” That may be the cheesiest
line you have ever read. But… when you think about it, everything is
better with a little cheese anyway, right?. Cheeseburgers, cheese
fries, and grilled cheese-- all better with cheese. And, if you are
a cheese lover, it’s actually a decent analogy-- the world “tastes”
better with a little teamwork.
The world can be a frustrating place to live. Sometimes we feel handcuffed
because we can’t do something. Sometimes we feel frustrated because
we would like to be someone else. We may feel blocked from success.
We may feel trapped with no way out.
This is why this line is so important, “WE is the key between you and me.”
When we learn to listen to another person, understand their feelings and
understand what they are good at, we can work together. “WE” becomes
the key that unlocks our handcuffs or opens the door to success and to
feeling like we belong in a community.
You are here today because you want to affect the next generation of
young people. So, here is the goal of the day: by the time you complete
this training, you will grasp the concept of “WE is the Key Between You and
Me” for yourself with enough proficiency to be able to explain it to other
people. You will gain skills that will help you confidently mentor a group
of people. You will be able to implement a method of teaching using an
experience in order to connect an individual person’s morals to his or her
daily life. And you will have a working knowledge of all the games we will
use during the program.
It is important for our emotional, social, and spiritual health to always be
“sandwiched” in mentoring roles. We should always pursue mentorship for
ourselves, and always seek out opportunities to mentor those around us.
4 5
What is this event going to look like?
ACTIVE EXPERIENTIAL LEARNING
When we talk about experiential learning, we mean that we’re going to
play team-building style games, and then debrief what we learn from
the metaphor of the game. Experiential learning is incredibly powerful.
It incorporates all the parts of a person—mind, body, heart, and social
factors. Unlike traditional forms of learning that “splash” information on
the mind, experiential learning “dunks” the whole self into an interactive
form of learning.
A LARGE GROUP PROGRAM
When a community shares an experience, they have a common language—
anyone in the group can talk with anyone else in the group about their
experience. This means teachers can take what the group learned and talk
about it in classes. Students can talk about their experience with their friends
over lunch. Learning and accountability is greater when a topic is learned by
a large group.
SMALL GROUP MENTORING
By breaking the large group down into smaller groups, each student
receives individual attention. Students gain a sense of comradery. Names can
be used and students feel less intimidated to participate. Group members
have the opportunity to share perspectives and learn more about each
other’s individual stories.
This is where you come in. Your role today is to be a group mentor.
What is a mentor?
A mentor is a person or friend who guides a less experienced person by building
trust and modeling positive behaviors. An effective mentor understands that
his or her role is to be dependable, engaged, authentic, and tuned into the
needs of the mentee. The key to being a good mentor is being a good listener.
Bump Day
There is an anxiety that comes over many people when they are asked to be a
mentor. But let’s not get crazy. The goal of the day is not necessarily to transform
a person in a single day. It’s simply to bump someone in your group.
HELP SOMEONE ELSE
TELL SOMEONE ABOUT YOUR CHANGE
KEEP A CHANGE
FIND A MENTOR
MAKE A CHANGE
MAKE A FRIEND
PLAN TO CHANGE
THINK ABOUT CHANGING
THINK ABOUT ACTIONS
HATE PEOPLE LESS
HATE PEOPLE/DO BAD THINGS
6 7
LECTURE
BOREDOM
CONTROLLABLE
CHAOS
MEMORABLE
EXPERIENCE
The Flux
You may notice that it is hard to keep the right balance between maintaining
control of a group and boring them out of their minds. Finding this balance is
the key to memory retention. Lecture is controllable, but will eventually lead to
boredom. Experiential learning is memorable, but can lead to chaos. The key is to
switch from one to the other as you see boredom or chaos creeping in.
Method
INSTRUCTIONS FOR EACH GAME
Do it first - there will be a set of instructions for you. Just play the game! Have
fun! Write down what you hear the people say and what you see them do.
Draw it out - there will be a set of questions for each game. Read each question
first, understand it for yourself, and then ask it in your own words.
Drive it home - this is your chance to drive home the point of the game. A
metaphor for each game has been written out for you to use, but you are
not required to use this metaphor if something more applicable to your
specific group comes up during the “Draw it out” section. The questions are
there as a tool for your use.
BEST QUESTIONS
What? The goal is to find out from the group’s perspective, what actually
happened during this game. When asking these questions, make sure
to involve multiple people from different perspectives - the winner, the
loser, and the person who stayed detached from the game should all
answer this question.
So what? The goal is to find out why it matters how each individual acted
during the game. Draw out connections between students’ actions during the
game and actions they take in their everyday lives. “Do you always get mad
when things don’t go your way, or is this a one time thing?”
Now what? The goal is to see the steps necessary to change. A great question
would be, “How would you like to respond differently the next time you face a
situation like this?” The goal as the leader is to ask questions that will take them
somewhere they would not go themselves.
Mentor tips
CREATE TRUST
People tend to be more genuine and open if they see someone be honest
and open. It is very helpful to take some time at some point to tell a genuine
story about yourself. The story is not meant to get you attention or take the
focus away from the people in your group, it’s a tool used to help create an
atmosphere of trust and openness. The more genuine you are, the more
genuine people will be in return.
CREATE AN ENVIRONMENT
Establish your authority at the beginning of the day. Do this by using a
commanding voice to call the group to order and appearing you know what
you’re doing (we didn’t say you need to feel like you know what you’re doing…
just appear that way!)
TWO PERSON KNEE TO KNEE
Instruct your group to find a partner,
Have each pair face each other with their knees touching.
Have them touch hands, pinkies, or fists.
Require them to make unbroken eye contact for 60 seconds
Have one person tell the other person about themselves. Here are some
conversation options:
Describe every person in your family. What do they look like? Who do you get
along with best and why?
What would you like to be when you grow up?
Name one thing you have hated about today so far. Name two things you like
so far. Name one thing you look forward to about the rest of the day.
Would you rather have fingers the size of legs or legs the size of fingers
and why?
Have them report back what they learned about the other person.
Ask them whether it was more difficult to be the speaker or the listener and why.
This game helps break down social barriers, and it can encourage those students
who haven’t spoken all day to speak up.
NOTES
Control the environment. A good circle where everyone can make eye contact
is critical to a group’s success. Make sure that the group is safe. People are
welcome to disagree, but personal attacks are unacceptable.
CREATE CONVERSATION
Ask probing, open-ended questions. Never ask yes or no questions unless there
is a follow-up question like “why?”
Speak less; listen more. The purpose of the debrief time is to allow the group
to “uncover the truth” rather than being taught a lesson. The barometer for
this is that you should only be talking 20% of the time, and your group should
be talking 80% of the time. Silence is the sound of the gears in peoples’ heads
spinning.
Be patient. This is the most difficult job of the facilitator. Let the group struggle.
Allowing them to go through the process is critical. Not completing an activity
may be more valuable than succeeding. There may be more learning happening
in a group sitting in silence than in a group that talks the whole time.
Some groups are tough
Even after following all the mentor tips, it can be difficult to get conversation
going in some groups. Here are two techniques you can use to get the
conversation rolling:
GROUPS OF FOUR
Break your group into groups of four:
Have your group answer these questions and report back to you what they find
What’s your name?
What is one thing that is unique about you?
What is one thing you all have in common? (Nothing obvious like “we’re all
boys.” Find something that you think is totally unique about your group!)
8 9
10 11
12 13
felt in these games? How did you get through it?
What do you think the paper represents for you?
Now what? How will you change, knowing what you now know?
Today is going to require a lot of teamwork and creativity. Are you willing
to help the group succeed? What abilities do you bring to the group?
Drive it Home:
The goal is to contrast what is impossible verses what is possible and to
name what is similar verses what is different. When we were successful,
we were allowed to work together, to communicate, and to be creative.
Point out that those are often the keys to success. Help them connect the
piece of paper and the tarp with things that feel impossible today (grades,
relationships with family members, success, etc.)
NOTES
Impossible Game
Do it First:
1st Half: Give everyone a piece of paper.
Say, “How many of you think you can jump over this piece of paper? Here
is the stipulation: you have to hold onto your toes. No teamwork and no
creativity allowed.”
Draw it Out:
What? Why did you do what you did? How did it make you feel?
Wait until someone admits that it’s impossible. Let a little frustration set-in.
Ask questions like, “why can’t you do it?”
So what? Describe another time something like this happened to you.
How does it make you feel to not be able to do it?
This is a purposefully impossible game.
What they are describing is the feeling of impossibility. Ask them
what feeling words they would put on it. Perhaps they use words like
“frustrating,” “resignation,” “helpless,” and “embarrassing”. Use whatever
word they choose as the “feeling of impossible”.
Do it Again:
2nd Half: Lay out a large tarp and call it “a huge sheet of paper.”
Say, “The goal of this game is to get every teammate across the piece
of paper without touching it while they hold onto their toes. Once a
teammate is across, they can no longer touch the sheet of paper. You
are welcome to use any tools and any strategy. Every team member
must get across.”
Draw it Out:
What? Why did you do what you did? How did it make you feel?
What are some of the similarities between the the first game and the
second game? What are some of the differences?
Why did the second game work better?
So what? Describe another time something like this happened to you.
Describe another time where you felt the same sort of feelings that you
14 15
Middle Name Game
Do it First:
Have participants sit in a circle.
Give each person an index card.
Say: “Write down your ‘ideal middle name.’ It can be anything you want it to
be. It can be funny, serious, something you wished everyone knew about
you, or your actual middle name. Whatever you want (example: Bobby
“Action” Jackson).”
Have every person share their name.
This game teaches you a little bit about each person, and it gives you
permission to use their names.
Draw it Out:
What? Why did you do what you did? How did it make you feel?
Why did you choose this name? Who were you trying to impress or make
laugh? Yourself, your friends, me, someone who is not here?
We all listened to someone’s voice when we picked out name. Whose
voice did you listen to when picking?
What does this name tell us about you?
Do you think this name is closer to the real you than the name your parents
gave you?
So what? Describe another time something like this happened to you.
Have you ever wanted to reinvent yourself? What would you change?
Now what? How will you change, knowing what you now know?
What role do you see yourself taking in this group?
Today, how can we as a group be encouraging voices to each other?
Drive it Home:
Each of you is unique. Some of you tried to make us laugh, and we like you
for it. Some of you told us a story about yourself. I’m so glad you are unique,
and I am glad you are here today.
Notes:
Now what? How will you change, knowing what you now know?
If you had another chance at this, what would you do differently?
Drive it Home:
This game does several important things. It helps people get comfortable
with each other. It forces people to enter each other’s personal space
and cope with it in a successful way. It also takes a relatively simple
task and builds until something complex is accomplished (requiring
teamwork, spacial reasoning, social barrier breaking).
Point out that this game represents much of what happens in school-- we
take a very simple set of skills and build on it until it becomes something very
complex. Often, we can’t overcome the complex thing without learning
the steps in the middle. Point out that many of the things they did to cope
with this game can translate to other areas of their lives (communication,
persistence, overcoming awkwardness, asking questions, etc.)
NOTES
Chopsticks
Do it First:
Show every person in the group how to create the “chopsticks” with
your hands.
Say, ”Put your hands together palm to palm (without interlacing fingers).
Bend your middle fingers so that only your middle fingers interlace.
Say, “You should have the “chopsticks” (middle fingers) sticking out on both
hands with all the other fingers locked in place. Now, you can wiggle the
chopsticks.
Leader Hint: When your middle fingers are bent, they stick straight out
perpendicular to the rest of your hands. One of your middle fingers is
closer to your face than the other. Use that hand and rotate the tips of
your fingers away from your face until all your fingers on one hand are
pointed in the opposite direction of the fingers on the other hand.
Once every person has figured this out, have them partner up.
Have them place both of their hands on their partner’s hands, and attempt
to do the same thing with both of their “partnered hands.”
After each set of partners accomplishes this, have the whole group put
their hands on the person next to them’s hands (forming a circle of hands
to hands)
Challenge the whole group to perform this task in under one minute.
Draw it Out:
What? Why did you do what you did? How did it make you feel?
Describe what happened at the beginning when you were asked to do the
task alone. Was it easy or hard? Why?
Who did you choose as your partner and why?
Did you feel awkward? Describe what you did (or weren’t able to do) to
get over that?
How do you think the people around you felt during that game?
So what? Describe another time something like this happened to you.
Have you ever been asked to do something else that made you feel the
same way?
Have you ever helped someone else “get over” an awkward feeling? What
was that situation like?
16 17
18 19
Leaning Tower of Feetza
Do it First:
Say, “This is a competitive game between small groups. The goal is to
build the tallest tower using only your shoes. They cannot be attached
to you body. You can use nothing but shoes to build it. At the end of
the time, someone will come around and measure them and see which
group built the tallest tower.”
Draw it Out:
What? Why did you do what you did? How did it make you feel?
What kinds of “barriers” did you have to overcome to be successful?
Many people feel awkward about taking off their shoes. Did you? Why or
why not?
Did your group influence how you felt about taking off your shoes? Do
you think other people might have been affected by the group?
How did the differences or similarities on the team make you better or
worse at the game? How can you help each other succeed next time?
So what? Describe another time something like this happened to you.
What do you think the shoes could represent?
Can you describe another situation that made you feel the same way you
felt today about taking your shoes off?
What do you think made other groups more or less successful than this
group at this game?
Now what? How will you change, knowing what you now know?
If you played again, would your group win? Why or why not? What can you
learn from your answer to this question?
Drive it Home:
For many people, taking off shoes is an extremely awkward thing. Some
groups are really resistant to this, and others are not--and this tells you a
lot about the people in your group. The shoes can represent many other
inhibitions (speaking in public, telling someone you are upset at them,
being afraid to ask for help). Help the group to see the connection--
and then reflect what they did to work through it. For many people, feeling the
acceptance of other people really helps them work through their inhibitions. The
“peer pressure” can be helpful. Understanding how others feel can help us be
better teamates. Remember, “WE is the key.
NOTES
20 21
Notes:Lost and Found
Do it First:
Instruct each group to come up with its own “group sound.”
Split the groups up and spread out away from their group mates. Hand
each person a bandana or blindfold. encourage the groups to find each
other using only their “group sounds.”
Note: think “safety” when playing this game! Have all group leaders look
out for potholes, trees, out-of-control people, and other things that
could cause injury.
Draw it Out:
What? Why did you do what you did? How did it make you feel?
What did it feel like to be blind folded?
How did you end up finding your group?
What was it like to be the last person to find the group?
So what? Describe another time something like this happened to you.
Have you ever felt “blinded” in another situation? How did you find
your way?
What are some of the things that cause people your age to feel “blinded?”
Have you ever helped someone else who was “blind” find their way?
Now what? How will you change, knowing what you now know?
How might you respond the next time you feel “blind?”
Drive it Home:
This game can create significant anxiety for some people.The feeling of
being “lost” or “blind” can communicate a feeling that is all too common
among young people. The blindfold itself can be a great metaphor. Bad
peer influence, high amounts of social pressure to succeed, romantic
relationships can all cause us to be “blinded” to the best path. Everyone at
some point is blinded, so the question is--how do we deal with it? How
did we find our group? Persistence, good listening, relying on others, etc.
can all be powerful learning lessons.
2223
Tulip Traverse and Rubber Band Relay
Do it First:
Give every person a rubber band and have them find a partner. This is a
competition between the two of them. Have them take the rubber band
(size 32 seems to work best)
Prepare the group by explaining “we have built trust, up to this point and
we’re going to continue to trust them with a new tool-- the rubber band.
If anyone misuses the rubber band, we’re going to ask them to sit out for
the rest of the game… but don’t worry-- if we respect each other, we’re
going to have a lot of fun with this rubber band!
Stretch it out a bit and put it over their head so that it is resting on their
upper lip under their nose and below their ears.
Say, “The goal is to move it from your upper lip to your lower lips using
only your face to do it.”
Do it Again:
The rubber band relay requires the group to be split into two teams. Each
side forms a line (it does not have to be a straight line.) At one end of the
line stands a leader. At the other end of the line is an empty water bottle on
a stool or chair and someone to be the judge. Say, “The goal is to send a
message from the start of the line to the end of the line using your rubber
bands only. (You must shoot in the back--no head or extremity shots!)”
Everyone must close their eyes and wait until they feel the message being
sent! The first team to knock down the bottle with the rubber band wins!
Draw it Out:
What? Why did you do what you did? How did it make you feel?
What was it like to have the rubber band on your face? Was it fun to watch
other people? Why do you think that is?
Would you agree or disagree with this sentence: Some may feel excited to
shoot someone with the rubber band, but at the same time they are afraid
of being shot themselves. Why?
So what? Describe another time something like this happened to you.
What do you think the rubber band could represent? What could the
bottle represent?
What did you have to do to make your team succeed? What made that hard
or easy?
Now what? How will you change, knowing what you now know?
What would you do different next time?
Drive it Home:
These two games both have a lot to do with fear. Some may feel excited
to “shoot someone with the rubber band,” (Both literally and figuratively)
but at the same time they are afraid of being “shot themselves.” In order to
succeed, you have to be considerate and courageous for the sake of the
people around you.
NOTES
24 25
Turn Over a New Leaf
Do it First:
Lay a sheet flat on the ground.
Have everyone stand on the sheet.
Say: “Without anyone stepping off the sheet, turn it over. If anyone steps
off, you start over.”
Draw it Out:
What? Why did you do what you did? How did it make you feel?
Did you think it was going to be possible or impossible when you first
heard the instructions? How did that affect the way you played?
Do you like being touched or hate it? How do you think that affected the
way you played?
How do you think the people around you felt? How did you help them
cope with these feelings?
Do you think you were part of the solution, or part of the problem? Why?
So what? Describe another time something like this happened to you.
What do you think the sheet might represent? What past decisions do you
want to “turn over” in your life?
Now what? How will you change, knowing what you now know?
Have you ever tried to “change something” in the past, but obstacles got in
the way? What did you do then to deal with it? What will you do next time?
Drive it Home:
The sheet can represent anything a student wants it to represent--something
difficult to change and overcome (a bad habit, a difficult relationship, a choice
they made in the past, a grade, a sport they chose to play or not to play, etc.)
The people on the sheet can represent the barriers in the way of making a
change, or they can represent people who are trying to help them make a
change. What kinds of people do you want on your sheet? How can we help
each other “turn the leaf over”?
Notes:
Whether you want to be or not, you are a leader and a follower. How can
people take what they learn about their leadership “style” in this game and use
it in other leadership situations?
NOTES
26 27
Leadership Dance
Do it First:
Have participants stand in a circle in their groups.
Choose one volunteer.
Say, “When the music begins, our volunteer will start to dance. Everyone
copies exactly what the leader is doing. When the music changes, the
leadership changes to the next person in the circle and the game continues.”
Draw it Out:
What? Why did you do what you did? How did it make you feel?
Were you the kind of leader others could easily follow?
What kind of follower were you-- did you enjoy yourself when you weren’t
leading? Why or why not?
What role did the music play? What songs were easier to dance to? How
do you deal with the songs you don’t know as well?
Was dancing fun or awkward? Or something else?
Was it harder to lead or follow?
So what? Describe another time something like this happened to you.
Have you ever been in another situation where you hand to “lead people
in a dance”? What was the “dance” like? What was similar and what was
different about this game?
Now what? How will you change, knowing what you now know?
How would you take what you learn from this game and use it next time
you are asked to lead people?
Drive it Home:
This game is about leadership. Some people because of akwardness or
fear get in the center and fold their arms and don’t know what to do. This
affects the whole group. Other people get in the center and show boat--
but no one can follow their lead because it is too complex. The instructions
were to help others follow the dance. What did the best leaders do well?
How can you coach those who struggled (without insulting their inability
to dance. I know I can’t dance worth a bean!)
28
29
Roped In
Do it First:
Have participants stand in a circle with everyone holding onto the rope
with two hands.
Tell the group to take one step toward the center.
Have the entire group lean back gently until there is tension on the rope circle
and the entire group is balanced
Add difficulty--ask the group to bend their knees and stand back up-- the “Bob.”
Add more difficulty—have one participant bend their knees, then have the person
on their right bend their knees, move the knee bending around the circle. When
the knee bending reaches the first person again, he stands back up, the person on
his right stands back up, and so on in a wave fashion-- the “Wave.”
Do it More:
Begin with a group holding a rope, hands upward, and elbows straight, with
no slack in the circle.
The group tosses this “pizza” into the air, at least one foot above their hands,
and then everyone in the group catches the circle as it drops back down
without anyone moving their feet.
To add to the challenge, ultimate pizza chefs can spin their pizza dough in the
air—this means tossing the pizza into the air and having the knot come back
down at least two person to the right or left of where it was launched.
Draw it Out:
What? Why did you do what you did? How did it make you feel?
What caused your group to fall down at the beginning?
What happened is someone pulled too hard or didn’t “pull their weight?”
So what? Describe another time something like this happened to you.
Have you ever been in another situation where you felt like someone didn’t
“pull their weight?” Can you describe it? How did you respond? Did your
response help or hurt the situation?
Now what? How will you change, knowing what you now know?
Have you ever been one of those people who didn’t “pull their weight?” How
did it affect the people around you? Would you change anything about that situation?
Why or why not?
Drive it Home:
The rope can easily represent the relational connection between people.
Our actions always affect the people around me. Someone may shout at
a teacher, and it seems like it will only affect the teacher, but it also affects
everyone else in the classroom, the principal, parents, and others. If you
don’t do your portion of a group project or work hard at practice, the
group and team are affected along with the coach, the fans, and future
colleges. Every choice we make affects the people around us. We need to
take that responsibility seriously.
NOTES
30
31
Evolution of Rock, Paper, Scissors
Do it First:
Say, “This games is just for fun! This is a game of rock-paper-scissors… but
weirder! You start off as an egg. If you win, you become a chicken. Chickens
can only play chickens, and eggs can only play eggs. If you lose, you go back
down a level. If you’re a chicken and you win, you become a crow. If you win
as a crow, you become an eagle. If your win as an eagle, you become royalty.
Royalty cannot go back down. As a group, your goal is to all become royalty
within 5 minutes.”
Play it again without allowing anyone to use words— only noises and actions.
Draw it Out
What? Why did you do what you did? How did it make you feel?
What were the keys to success in this game? How did the whole group work
together?
How did your feelings change from the beginning to the end of the game?
How did all the noise help or hurt you as you attempted to become royalty?
Did it feel like the whole group was working together or working as individuals?
So What? Describe another time something like this happened to you.
Have you ever been in another situation where everyone was working
together, but because everyone was making so much noise, it just left people
feeling confused?
In this game, you were both competing against someone with your “rock,
paper, scissors;” and at the same time working together for the good of
the group. Can you describe another time you were both competing and
cooperating at the same time?
Now What? How would you change, knowing what you know now?
What are some good ways to deal with “noise” in your life?
Drive it Home
This game is a weird mix of competition and cooperation. In this game, it
was possible to use your competitive spirit to help other people succeed.
The goal of this game is to help people see how they can channel their
competitive nature in a way that helps the people around them, if they are
willing to see the “bigger picture.”
NOTES
32 33
I’ve Got Your Back
This is an affirmation exercise where we have students tape a piece of paper to their
backs. Other students are then asked to write an encouraging statement about them
on their back. This is contrasted with gossip, bullying, and back-biting.
Do it First:
Hand every student a pen, a piece of paper and a piece of tape.
Instruct them to stick the piece of paper to their backs.
Say, “This is an opportunity to affirm one another and make each other feel
cared for. We live in a world where people too often gossip, bully, and back-
bite. This is a chance to say something affectionate behind each others’ backs.
Let’s stay away from generic compliments like, ‘You’re nice,’ or ‘You’re funny.’
Let’s try to give the most concrete, clear complements we can.”
Draw it Out
What? Why did you do what you did? How did it make you feel?
How did you feel when people were writing on your back?
How did it feel when you approached someone else to write on their back?
So What? Describe another time something like this happened to you.
Has anyone ever said kind words “behind your back” before? How did you feel
when you found out about it?
Now What? How would you change, knowing what you know now?
Describe what it might look like if you decided to speak kindly of other people
behind their backs. How do you think your friends would respond if you chose
to say nice things about them when they weren’t around?
Drive it Home
This game is built to be contrasted against bullying and gossiping. We want
to encourage young people to think about how the people around them
feel about their words. We want to encourage them to make a purposeful,
concrete, step-by-step choice to care about the people around them.
Notes
Personal Debrief
Take some time to journal and answer the following questions. The point of this
exercise is not to beat yourself up (remember-- If you “bumped” even one person,
you won!), but to learn from success and failure.
What was the “win” for this event? In other words, why did we do it, and what were
we hoping to accomplish? (There can be more than one answer to this question. For
example, what was the win for the whole team, and what was the win for you as an
individual). Did we hit the mark? How do you know?
What did you learn about pulling off an event like this?
What feelings or thoughts did you struggle with as the pressure mounted? How
did you handle those? Have you drawn any conclusions about those thoughts and
feelings now that the event is done?
What did you learn about yourself?
If we do this event next year, I will... (list as many things as come to mind)
Thank you so much for choosing to be a Hub mentor.We are so grateful to have met you.
Sincerely,The Hub Team
For videos of the games, resources,and more information about the Hub, visit: