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TEACHING VOCABULARY BY USING GUESSING GAME
TO THE SEVENTH GRADE STUDENTS OF SMP N 4 PUPUAN
IN ACADEMIC YEAR 2012/2013
BY
I KETUT PURNATA
NPM. 09.8.03.61.31.2.5.3473
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
MAHASARASWATI DENPASAR UNIVERSITY
DENPASAR
2013
TEACHING VOCABULARY BY USING GUESSING GAME
TO THE SEVENTH GRADE STUDENTS OF SMP N 4 PUPUAN
IN ACADEMIC YEAR 2012/2013
Thesis
As partial fulfillment of the requirement for the sarjana pendidikan degree
in English department, the Faculty of Teacher Training and Education
of Mahasaraswati University Denpasar
BY
I KETUT PURNATA
NPM. 09.8.03.61.31.2.5.3473
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
MAHASARASWATI DENPASAR UNIVERSITY
DENPASAR
2013
i
APPROVAL SHEET
1
This thesis entitled “Teaching Vocabulary by Using Guessing Game to the
Seventh Grade Students of SMP N 4 Pupuan in Academic Year 2012/2013” has
been approved and accepted as partial fulfillment of the Sarjana Pendidikan
degree in English Department the Faculty of Teacher Training and Education,
Mahasaraswati University Denpasar.
Advisor I Advisor II
Dra. Ida Ayu Marthini, M. Hum I Gst Agung Putri Wirastuti, SS., M. Hum
NIP. 19531231 198703 2 001 NPK. 82 7610 354
ii
APPROVAL SHEET
2
This thesis has been examined by the committee on oral examination on August
15th 2013.
Chief Examiner
Ni Nengah Dwi Handayani, S. Pd., M. Pd
NPK. 82 8410 315
Examiner 1 Examiner 2
Dra. Ida Ayu Marthini, M. Hum I Gst Ayu Putri Wirastuti, SS., M. Hum
NIP. 19531231 198703 2 001 NPK. 82 7610 354
Approved by
Dean of the Faculty of Teacher Training Head of English Department
and Education
Prof. Dr. Wayan Maba I Komang Budiarta, S. Pd
NIP. 19581231 19830303 1 032 NPK. 82 8208 306
iii
ACKNOWLEDGEMENTS
First of all, the researcher would like to praise to the Almightily God, Ida
Sang Hyang Widhi Wasa, for His gifts and blessing, so that the researcher could
be able to finish this thesis in due course.
The researcher would also like to express his thanks to Dra. Ida Ayu
Marthini, M. Hum, as his first consultant and I Gst Agung Putri Wirastuti, SS, M.
Hum, as his second consultant for their help and guidance during the process of
the thesis writing.
Beside, the researcher would also like to express his thanks to the
Headmaster of SMP N 4 Pupuan, Drs. I Wayan Bukatiasa, M. Pd, who had
permitted the researcher to do the research and get the required data and to all of
the teachers at SMP N 4 Pupuan who were always willing to share their teaching
experience.
The researcher also wishes thank to the authors or writers and publishers
of the books or materials in which the researcher had quoted some teaching and
research theories in writing this thesis.
At last, his thanks also go to his family and all of his friends, especially to
his parents for their input, their praise, and their support.
Denpasar, August 2013
The Researcher
iv
TABLE OF CONTENT
COVER
APPROVAL SHEET 1 ............................................................................ i
APPROVAL SHEET 2 ............................................................................ ii
ACKNOWLEDGEMENT ........................................................................ iii
TABLE OF CONTENTS ......................................................................... iv
LIST OF TABLE ..................................................................................... vi
LIST OF GRAPH .................................................................................... vii
ABSTRACT ............................................................................................ viii
CHAPTER I INTRODUCTION ............................................................... 1
1.1 Background of the Study ......................................... .................. 1
1.2 Statement of Research Question .............................. .................. 3
1.3 Objective of the Study ............................................. .................. 3
1.4 Limitation of the Study ............................................ .................. 4
1.5 Significance of the Study ......................................... .................. 4
1.6 Assumption ............................................................... ................. 4
1.7 Hypothesis ................................................................ ................. 5
1.8 Definition of Key Terms ........................................... ................ 5
1.9 Theoretical Framework .............................................................. 6
CHAPTER II REVIEW RELATED OF LITERATURE ........................... 8
2.1 Theory of Vocabulary .............................................................. 8
2.2 Kinds of Vocabulary ................................................................ 9
v
2.3 The Importance of Vocabulary ................................................ 18
2.4 Guessing Game Teaching Technique ....................................... 19
2.5 Assessment of Vocabulary ....................................................... 21
CHAPTER III RESEARCH METHOD .................................................... 23
3.1 Subject of the Study ................................................................. 23
3.2 Research Design …... ............................................................... 23
3.3 Research Instrument ................................................................ 26
3.4 Data Collection ........................................................................ 27
3.5 Data Analysis .......................................................................... 28
CHAPTER IV FINDING AND DISCUSSION ......................................... 30
4.1 Data ........................................................................... ................. 30
4.2 Data Analysis ............................................................ ................. 33
4.3 Discussions of the Findings ..................................... .................. 40
CHAPTER V CONCLUSIONS AND SUGGESTIONS ............................ 42
5.1 Conclusions ............................................................. .................. 42
5.2 Suggestions ............................................................. ................... 43
REFERENCES ......................................................................................... 45
APPENDICES
STATEMENT OF AUTHENCITY
AUTOBIOGRAPHY
vi
LIST OF TABLES
Table 1 Tabulation of Data Showing the Subjects’ Progressing Score in
Vocabulary Mastery by Using Guessing Game .................................. 30
Table 2 Tabulation of Data Showing the Subjects’ Changing Motivation and
Attitudes in Learning Vocabulary by Using Guessing Game ............. 32
Table 3 Tabulation of Data Showing the Frequency Distribution of IR and
Reflection Scores in Vocabulary Taught by Using Guessing
Game…………….. ........................................................................... 33
Table 4 Summaries of the Research Findings Showing the Mean of Each
Session and the Grand Mean for Cycle I and Cycle II ....................... 35
Table 5 Percentage Rate of the Options in Questionnaire…………………….. 37
vii
LIST OF GRAPHS
Graph 1 Graph Depicting the subjects’ Progressive Achievement in
Vocabulary Taught by Using Guessing Game Cycle I ....................... 38
Graph 2 Graph Depicting the Subjects’ Progressive Achievement in
Vocabulary Taught by Using Guessing Game Cycle II ...................... 38
Graph 3 Graph Depicting Grand Mean of the Subjects’ Progressive
Achievement in Vocabulary Taught by Using Guessing
Game……………………….. ............................................................ 39
Graph 4 Percentage Rate of Questionnaire……………………………......... ... 39
viii
ABSTRACT
Purnata, I Ketut, 2013. Teaching Vocabulary by Using Guessing Game to the
Seventh Grade Students of SMP N 4 Pupuan in Academic Year
2012/2013. First Consultant: Dra. Ida Ayu Marthini, M. Hum; Second
Consultant: I Gusti Agung Putri Wirastuti, SS, M.Hum.
The present classroom action study dealt with teaching vocabulary by using
guessing game to the seventh grade students of SMP N 4 Pupuan. The present
classroom action study basically triggered by the fact that the subject under study
still faced problem in vocabulary. Most of students’ ability in mastering
vocabulary were poor. Teaching vocabulary by using guessing game was expected
to be an effective way in improving the students’ mastery in vocabulary of
seventh grade students of SMP N 4 Pupuan in academic year 2012/2013. The
present classroom action study consisted of two cycles and each cycle there were
two successive sessions. The present classroom action study was started with
administering initial reflection in teaching vocabulary to the subject under study.
The result of the IR clearly showed that pre-existing vocabulary mastery of the
subjects were low with the mean score 46.6. The result of post-test showed the
increasing mean figure of 57.4 and 67.2 in cycle 1 moreover, 76.6 and 85.6 in
cycle 2. The grand mean score for cycle 1 and cycle 2 showed the figure of 62.3
and 81.1. There was difference mean figure of 18.8. These findings clearly
showed the extent of improvement of seventh grade students of SMP N 4 Pupuan
in studying vocabulary by using guessing game and teaching vocabulary by using
guessing game was effective enough in helping seventh grade students especially
class VII C of SMP N 4 Pupuan to increase their vocabulary mastery. The results
of the analysis of the questionnaires scores showed that the comparative
percentage figures of 58.07%, 32.98%, 8.97%, and 0% for the items of the
questionnaires showing the total responses given for A, B, C, and D respectively.
These resulted comparative percentage figures clearly showed the subjects’
attitudes and motivation in learning vocabulary by using guessing game changed
positively. Based on the result of the study, it could be concluded that guessing
game could improve the students’ mastery in vocabulary and the students to be
more motivated in studying English.
1
CHAPTER I
INTRODUCTION
1.1 Background of the Study
In English there are four kinds of language skill; those are listening, reading,
speaking and writing. The learners must be able to use the language either
productively through speaking and writing or receptively through reading and
listening. There are also some language components such as pronunciation,
spelling, vocabulary, and grammar that should be taught to support the language
skill development. All of those language skills and components must be learned
and taught integrate in teaching and learning process.
Vocabulary is a subject at school about words which studied by students.
Vocabulary is one of linguistic features which influences the communicate
competence. Teaching vocabulary is important to make students are able to
communicate by using language that learnt. The learners have to master English
vocabularies before mastering English. They will be not able to express
themselves clearly and effectively if they do not master vocabulary before.
McCarthy and O’Dell (2001:6) state that English has a very large vocabulary,
which adds greatly to our opportunities to express the meaning in different styles.
The teachers must be able to choose good technique to improve the students’
vocabulary. The students will be easy to express all of in their mind if they have a
very large vocabulary. Amy Rider (2003: 5) states helping students improve their
vocabularies is a project with enormous benefits. When students improve their
2
vocabularies, they feel smarter. They find themselves understanding more of what
they read and they hear. They find it easier to express themselves because they
have a better command of their language. They feel more powerful because,
indeed, they are more powerful.
There are many ways to improve the learners’ vocabulary but as a teacher
we must be able to choose good technique to teach them. Now days, we can see
many learners or students are not serious in learning English. They feel bored
when learn English because they think English is hard to learn. We can see it
when the students find new words and they do not know the meaning of words,
but they do not try to find the meaning of words, so they will never know the
meaning of the words. It cause the teaching technique is not effectively, so that
the students cannot learn English well. It will make them difficult to accept the
explanation of teacher and improve their English especially in improving their
vocabulary. To make the learners or students fun in studying, and make them be
easy to improve their English especially in mastering vocabulary the teachers have
to use good technique in teaching.
Games are considered as the effective way in teaching vocabulary. Game
will make the learners fun in studying because they will enjoy to study. Games
will help the students to improve their motivation in learning English, so they will
be more serious to learn. Jill Hadvield (1984: 4) states a game is an activity with
rules, a goal and an element of fun. There are many games in teaching technique
to teach students vocabulary. Guessing game is one of some game in teaching
technique. Guessing game is a game in which the object is to guess some kind of
3
information, such as a word, a phrase, a title, or the location of an object. Guess
the object is students guess vocabulary items from the definitions. The game will
make the students trying to guess the words that wanted. It will make them to be
more memorizing the words which have introduced. Guessing game will improve
the students’ motivation in learning English and will improve their vocabularies.
Therefore based on the above facts, the researcher is very motivated to
improve the students’ vocabularies of the seventh grade students of SMP N 4
Pupuan by using guessing game in academic year 2012/2013.
1.2 Statement of Research Question
Based on background above the research question can be formulated as
follows: to what extent can the achievement of vocabulary of the seventh grade
students of SMP N 4 Pupuan be improved by using guessing game in academic
year 2012/2013?
1.3 Objective of the Study
The present study intends to find out the extent of vocabulary mastery of
seventh grade students of SMP N 4 Pupuan in studying vocabulary by using
guessing game in academic year 2012/2013.
4
1.4 Limitations of the Study
There are many kinds of technique in teaching English, and the researcher is
very interested in conducting study that focuses on guessing game in teaching
vocabulary of seventh grade students of SMP N 4 Pupuan.
1.5 Significance the Study
The result of the present study is expected to give both theoretical and
practical important as the following:
1. Theoretically, the finding of the presents study are hopped to give addition
of information in teaching technique to improve the students’ mastery in
English and support the existing similar studies which have already
revealed the importance of mastering vocabulary by language learners who
learn English.
2. Practically, the finding of the present investigation are intended to improve
the students’ achievement in mastering English vocabulary, and they are
expected to be more motivated in studying English.
1.6 Assumption
In this study, the researcher thinks that it is necessary to formulate some
assumptions because there are some independent variables which are beyond the
researcher ability to directly control. The assumptions are as follow:
5
1. The students under study are assumed to have learnt English for the same
period of time.
2. The students under study are assumed to have similar language experience and
language exposure.
3. The English teacher of SMP N 4 Pupuan are assumed have taught vocabulary
same level to the students.
4. The instruments that used for collecting the data are constructed in such a way
that they are supposed to be valid and reliable.
1.7 Hypothesis
On attempting to give a tentative solution to the problem, the hypothesis is
stated as the following: guessing game can significantly improve the vocabulary
mastery of seventh grade students of SMP N 4 Pupuan in academic year
2012/2013.
1.8 Definition of the Key Terms
There are three terms, which need to be operationally defined so as to avoid
miss understanding on the part of the readers, they are provided as follows:
1. Vocabulary
Vocabulary is the teaching material that will be taught to the students by
the researcher according to the topics. It is best to teach by giving
6
illustration of the meaning of the words. Vocabulary is knowledge the
meaning of words that learnt by students at school. Vocabulary is a list
of words that used to distribute communication with other people. So
with vocabulary we can communicate more effective and clearly.
Hiebert (2005: 6) states a clear perspective on vocabulary learning is
useful. But without a similarly clear perspective on meaningful
instruction, students’ learning in school will not be optimal.
2. Guessing Game
Guessing game is a game in which the object is to guess some kind of
information, such as a word, a phrase, a title, or the location of an object.
Wright (1983: 169) states in guessing game someone knows something
and the others must find out what it is. In teaching vocabulary the
students have to guess the words that wanted. It can make the students
memorizing the words which have already introduced by teacher.
3. SMP N 4 Pupuan
SMP N 4 Pupuan is the junior high school where the subject of study is
conducted.
1.9 Theoretical Framework
There are many kind of theoretical conception will be discussed in chapter II
in order to support this research. Those are:
1. The theory of vocabulary
2. The importance of vocabulary
8
CHAPTER II
REVIEW OF RELATED LITERATURE
In this chapter, the researcher describes about theory of vocabulary, kinds of
vocabulary, the importance of vocabulary, guessing game teaching technique, and
assessment of vocabulary.
2.1 Theory of Vocabulary
Vocabulary is one of language elements which important in English.
Vocabulary is the main element for people, especially the students, in the process
of learning, mastering and using language. Vocabulary is set of words in English
that used to express our ideas, feeling and information to the others. Hiebert
(2005:3) state Vocabulary is the knowledge of meanings of words. We must
master vocabulary to be able using language. In learning vocabulary we have to
know the meaning of words itself and can use it in sentences. Vocabulary is one
of the major problems uncounted by teaching of English as a foreign language.
Vocabulary is foundation or a basic of a language.
Hiebert (2005: 3) suggest that words come in at least two forms: oral and
print. Knowledge of words also comes in at least two forms, receptive that which
we can understand or recognize and productive the vocabulary we use when we
write or speak. Oral vocabulary is the set of words for which we know the
meanings when we speak or read orally. Print vocabulary consists of those words
for which the meaning is known when we write or read silently. Productive
9
vocabulary is the set of words that an individual can use when writing or
speaking. They are words that are well-known, familiar, and used frequently.
Conversely, receptive, or recognition, vocabulary is set of words for which an
individual can assign meanings when listening or reading.
We use vocabularies to express our ideas, felling, motivation and
information to the people clearly. Vocabulary is each one of English subject at
school that learnt by students. In this study vocabulary means the students’ ability
in mastering any kind of words or stock of words such as: noun, verb, adjective,
adverb, and others in teaching and learning process and the students know how to
use in a particular way and regularly in their daily life.
Based on the explanation above, it can be concluded that vocabulary is
knowledge the meaning of words which come in at least difference form to know
the meaning of words when listening, speaking, reading and writing, vocabulary is
used to express ideas, feeling, motivation and information to the people clearly,
and it is each one of English subject at school that learnt by students.
2.2 Kinds of Vocabulary
Thornbury (2002: 3) states that knowing how words are described and
categorized can help us understand the decisions that syllabus planners, materials
writers and teacher make when it comes to the teaching of vocabulary. There are
some kinds of vocabulary:
10
2.2.1 Noun
Nouns are words that used to name a person, animal, place, or thing. Seaton
(2007: 5) states every name is called a noun. Azar (2006: 158) suggest that a noun
is used as the subject of sentence, as the object of verb and a noun is also used as
the object of a preposition.
There are some kinds of nouns:
1. Countable nouns; are the nouns can be counted. Azar (2003: 313) states
that countable nouns can be counted with numbers, can be preceded by
a/an in the singular, has a plural form ending in -sor –es. Ex: one pen, a
cat, box, table, etc.
2. Uncountable noun; are the nouns can be not counted. Ex: milk, sugar, oil,
etc. McCarty (1994: 52) states that uncountable nouns are not normally
used with a(n) or the plural, e.g. information, not an information, or some
information.
3. Singular nouns; are single nouns. Sargeant (2007: 11) states when you are
talking about just one thing or person, use a singular noun. Ex: a car, a
pen, an orange, etc.
4. Plural nouns; are nouns which more than one. Seaton (2007: 23) states that
when you are talking about two or more people, animals, places, or things,
use plural nouns. Ex: some books, many girls, two knives, etc.
5. Common nouns; are general words which show the class or type for
people, animals, places or things. Sargeant (2007: 7) states that words for
11
people, places and things are called common nouns. Ex: water, teacher,
city, etc.
6. Proper Nouns; are names for particular people, places or things. Sargeant
(2007: 8) states that the names of particular people, places and things are
proper nouns. They always begin with a capital letter. Ex: Lisa, America,
Sunday, etc.
7. Concrete Nouns; are names for things that can be felt, groped or seen. Ex:
sweet, water, noisy, etc.
8. Abstract Noun; are names for things that can be not felt, groped or seen.
McCarty (1994: 22) suggest that an abstract noun is one which is used to
mean an idea, experience or quality rather than an object. Ex: happiness,
friendship, agreement, etc.
9. Collective Nouns; are words that used to name for group of peoples,
animals or things. Sargeant (2007: 17) states that words for groups of
people, animals or things are called collective nouns. Ex: family, a brood
of chickens, a school of fish, etc.
2.2.2 Pronoun
Pronoun is the words that used to replace the noun when we want to refer to
people or things without continually repeating their names. Seaton (2007: 44)
states pronoun is a word that takes the place of a common noun or a proper noun.
Azar (2006: 164) suggest that pronoun has the same meaning as a noun. It is
divided into some types as follow.
12
1. Personal pronouns; are the pronouns which function as subjects and
object in the sentences. As subject, such as; I, you, they, we, she, he, it.
And as object such as; me, you, them, us, her, him and it. Seaton (2007:
44) states that the words I, you, he, she, it, we and they are called
personal pronouns. They take the place of nouns and are used as the
subject of the verb in a sentence. Seaton (2007: 45) states that the words
me, you, him, her, it, us and them are also personal pronouns. They also
take the place of nouns. These pronouns are used as the object of the
verb in a sentence.
2. Possessive pronoun; are the pronouns that show possession, such as: my,
your, their, our, his, her and Its.
3. Reflexive pronouns; are the pronouns that refers to another noun or
pronoun in the sentence. They are also show reflection of the pronouns
themselves, such as: myself, yourself, themselves, herself, etc. Seaton
(2007: 47) states that The words myself, yourself, himself, herself, itself,
ourselves, yourselves and themselves are called reflexive pronouns.
They refer to the person or animal that is the subject of the verb.
4. Demonstrative pronoun; are the pronoun that used as word change
indicator. Seaton (2007: 49) states the words this, these, that and those
are called demonstrative pronouns. They are showing words, such as;
this, that, these, those, some, etc.
5. Interrogative pronoun; are the pronoun that used in question. Ex: what,
where, when, etc. Seaton (2007: 48) states that the words who, whom,
13
whose, what and which are called interrogative pronouns. These
pronouns are used to ask questions.
2.2.3 Verb
Verbs are words that show an action or an event or being. Whatever we are
doing can be expressed by using a verb. Jeremy Harmer (1998: 37) suggest that
verb is a word (or group of words) which is used in describing an action,
experience or state. Verb classified into three types such as:
a. Transitive verb is a verb that needs an object. Redman (1997: 38) states
that many phrasal verbs are transitive and need a direct object. Ex: catch,
drive, eat, etc.
b. Intransitive verb is a verb that does not need an object. Redman (1997: 38)
states that some phrasal verbs are intransitive and do not need a direct
object. Ex: cry, laugh, sleep, etc.
c. Auxiliary verb is a verb that helps another verb or the principle verb to
express action or condition or state of being. Sargeant (2007: 88) states
that auxiliary, or helping verbs, are used before infinitives to add a
different meaning. Ex: is, am, are, was, were, etc.
2.2.4 Adjective
Adjective is word that used to explain noun by describing, identifying, or
quantifying. Jeremy Harmer (1998: 37) suggests that adjective is a word that gives
more information about a noun or pronoun. Ron Cowan (2008: 238) states that
adjective describe the properties of an entity that a noun represents. Sargeant
(2007: 32) states that adjectives describe nouns and pronouns. They give you
14
more information about people, places, and things. There are some types of
adjective:
1. Qualitative adjective is used to explain the situation of things, people,
place or animal. Such as; big, fat, far, brave, etc.
2. Proper adjectives; they describes a person or things with a certain name
such as: Indonesian, Turkish, English and etc.
3. Quantitative Adjectives; they describes quantity of things (how much)
such as; much, little, a lot of, some, any , enough. Etc
2.2.5 Adverbs
Adverbs are the words that used to clarify verbs, adjectives and the whole
sentences. Commonly an adverb will tell you when, where, how, in what manner
or to what extent an action is performed. Jeremy Harmer (1998: 37) states adverb
is a word (or group of words) that describes or adds to the meaning of a verb,
adjective, another adverb or a whole sentence. Ron Cowan (2008: 251) states
adverbs can modify adjectives, other adverbs, verbs, and clauses. There some
types of adverbs:
1. Adverb of manner; are words that used to explain how something happen.
In general adverbs of manner are formed by adding suffix –LY at
adjectives. It is used after or before object on a sentence. Such as; normal,
fast, hard, etc.
2. Adverb of time; are words that used to explain the time when something
happens, such as; now, today, tomorrow, everyday, etc. The adverbs are
used on the first and the last of sentences.
15
3. Adverb of place; are words that used to explain the location where
something happens, such as: here, there, around, beside, near, etc. It is
placed on after verb, object, and adverb of manner.
4. Adverb of degree; are the adverb that clarifies the extent of something or
event, such as: only, much, quite, almost, very, rather, etc. The adverbs are
placed after “To Be”, before all of verb, and before adjective and adverb
that explained.
5. Adverb of Frequency; are the adverb that used to explain often or seldom
something done. The adverbs are placed after “To Be”, before or after
verbs, after object, after auxiliary, before the first word of a verb phrase if
we want to explain the adverbs. Such as: always, seldom, often, never, etc.
6. Interrogative adverb; are the adverbs that follow to form question on a
sentence. The adverbs are placed on the first of questions. Such as: when,
why, where, how.
7. Relative adverb; are the adverb that used to be as link on sentences or
clause. The adverbs placed after the first sentence of clause. Such as:
when, where, why, etc.
8. Inversion; are the adverb which have negative meaning followed by verb
and subject. Such as: never again, neither, nowhere, etc.
2.2.6 Prepositions
Preposition is words that used to connect one word with the others. Seaton
(2007: 132) states preposition is words that connect one thing with another,
showing how they are related. Sargeant (2007: 101) states that prepositions are
16
words that show a connection between other words. For instance: in, by, between,
through, at, for, next to, up to, in front of, as well as, etc. There are some kinds of
preposition:
1. Preposition of place are used to show where something happen. Sargeant
(2007: 102) suggest that some prepositions show where something
happens. They are called prepositions of place. Ex: under, inside, beside,
etc.
2. Preposition of time are used to show when something happen. Sargeant
(2007: 102) states that some prepositions show when something happens.
They are called prepositions of time. Ex: at, on, in, during, etc.
3. Preposition of direction are used to show where something is going.
Sargeant (2007: 103) states that some prepositions show where something
is going. They are called prepositions of direction. Ex: along, towards, out
of, etc.
2.2.7 Conjunctions
Seaton (2007:135) write that a conjunction is a linking word such as and, or,
but. Conjunctions are used to connect words or sentences. Sargeant (2007: 109)
suggest that conjunctions are words used to link words, phrases or clauses. There
are some types of conjunctions;
1. Coordinating conjunction is used to connect two equal sentences, such as:
and, but, or, etc.
17
2. Subordinating conjunction; is used to join or connect two equal sentences
they are dependent clause and independent clause. For example; because,
although, however, since, unless, etc.
2.2.8 Determiner
Seaton (2007: 71-75) states determiner are words such as this, those, my,
their, which. They are special adjectives that are used before nouns. The words a,
an, and the belong to this group of words called determiner. There are some types
of determiner:
1. Demonstrative determiners are used to tell which thing or
person you mean. Ex: this, that, those, these. Sargeant (2007:
46) states that the words this, that, these and those are also
special pronoun called determiner. They are used to point out
which thing or person you mean. They are called demonstrative
determiners.
2. Interrogative determiners are used to ask about people or things.
Ex: what, which, whose. Sargeant (2007: 49) states that the
words what, which and whose are used before nouns to ask
questions. Interrogative determiners appear just before nouns.
3. Possessive determiners are used to say who something belongs
to. Ex: my, your, his, her, their. Sargeant (2007: 49) suggests
that the words my, your, his, her, its, our and their are used
before nouns to show ownership. They are called possessive
determiners.
18
4. Quantifying determiners are used to tell quantity of things,
animals, or people without giving an exact number. Sargeant
(2007: 47) states that words such as many, much and several tell
about quantity without giving an exact number. They are called
quantifying determiners. Ex: a few children, both brothers,
several friends, etc.
5. Numbers are used to tell how many people or things there are.
Sargeant (2007: 50) suggest that numbers are determiners, too.
Numbers are often used before nouns to tell you exactly how
many people or things there are. Ex: two dogs, a hundred years,
etc.
2.3 The Importance of Vocabulary
As we know vocabulary is foundation or a basic of a language. Rasinski
(2008: 13) suggests that vocabulary is knowledge of word meanings. We cannot
improve our English without mastering vocabulary. Words mastery is not only to
support the for skills namely: listening skill, speaking skill, reading skill, and also
writing skill, but also the existence of words mastery is very crucial in learning
English as a foreign language. Students with poor mastery of vocabulary cannot
communicate in the target language well; consequently they will not be able to
infer any ideas transmitted to them.
In learning English as a foreign language, vocabulary as one of the aspects
of foreign language components is seemed to be the big problem. If the learners’
vocabularies are poor, they will be difficult in expressing their ideas, feeling,
19
opinion, and they will not be able to grasp any expression addressed to them, and
also they will be difficult to comprehend words that heard or content of reading.
Rasinski (2008: 15) states an extensive vocabulary helps students read fluently,
discuss what they have read and learn.
Thornbury (2002: 13) states that without grammar very little can be
conveyed, without vocabulary nothing can be conveyed. This is how the linguist
summed up the importance of vocabulary learning, his view is echoed in this
advice to students from a recent course book. If you spend most of your time
studying grammar, your English will not improve very much. You will see most
improvement if you learn more words and expressions. You can say very little
with grammar, but you can say almost anything with words.
Based on the fact, it can be concluded that vocabulary is the most important
in studying English. Mastering vocabulary make the learners be easy to
understand the meaning of words when they listen, speak, read and write in
English.
2.4 Guessing Game Teaching Technique
As a teacher we have to be able to choose good technique to teach students
especially in teaching vocabulary. We have to be able to make the activities which
can make students improve their vocabulary. Wilga Rivers in Thornbury, (2002:
144) states that vocabulary cannot be taught. It can be presented, explained,
included in all kinds of activities, and experienced in all manner of associations
but ultimately it is learned by the individual. As language teacher, we must arouse
20
interest in words and certain excitement in personal development in this area. We
can help our students by giving ideas on how to learn to them, but each will finally
learn a very personal selection of items, organized into relationships in an
individual way.
As we know game is an activity with rules, a goal and an element of fun.
Game is useful to present vocabulary to students. Teaching vocabulary through
game will make the students be easy to memorize the words that found. The
students will also be fun in studying. Wright (1983: 1) suggests that games help
and encourage many learners to sustain their interest and work. Games also help
the teacher to create contexts in which the language is useful and meaningful. The
learners want to take part and in order to do so must understand what others are
saying or have written, and they must speak or write in order to express their own
point of view or give information.
Guessing game is one of some game in teaching technique. Guessing game
is a game in which the object is to guess some kind of information, such as a word,
a phrase, a title, or the location of an object. Hadfield (1984: 4) states guessing
game are a familiar variant on this principle. The player with the information
deliberately withholds it, while others guess what it might be. Philips (2003: 87)
states that the children read a text that is mostly in their first language but has
some English words mixed into it. They use the context to guess the meaning of
the English words. It can be a tool to introduce, review and reinforce new
vocabulary to students. It can make the students to be more memorizing the words.
Philips (2003: 87) suggests that guessing game is used to present vocabulary, to
21
practice guessing meaning from context. Thornbury (2002: 144) states guessing
from context is probably one of the most useful skills learners can acquire and
apply both inside and outside the classroom.
The rules of the game are:
1. Teacher introduces some words which related with topic.
2. Teacher gives to the student clues and blank words.
3. The students guess the clues by filling the blank words one by one.
4. If there is a student does not know or false about the correct words that
should be on the blank words, so teacher must inform to the students the
correct words.
2.5 Assessment of Vocabulary
Assessment or test is important in teaching and learning at school.
Assessment can be used as the instrument to know the achievement of student in
learning. The students will have more motivation in learning if they know their
achievement in school subject. Philips (2003: 14) suggests that even though
formal assessment may not be a compulsory part of your work, it is always useful
for the teacher to make regular notes about each child’s progress. Thornbury
(2002: 129) states testing has a useful backwash effect: if learners know they are
going to be tested on their vocabulary learning, they may take vocabulary learning
more seriously. The teachers will also know the effectiveness of their technique in
teaching by using assessment or test. Thornbury (2002: 129) states without
22
testing, there is no reliable means of knowing how effective a teaching sequence
has been.
Assessment of vocabulary is not only to know the achievement of students
in mastering vocabulary, but also useful to improve the memory of words that
found. McCarty (2001:5) suggest that practice words and expressions that you
have already encountered, is a useful way of helping yourself to fix the
vocabulary you are working on in your long-term memory. Rider (2003: 7) states
that test will be a positive experience, for they will know the words and do well.
Multiple choice test is popular test to know the students achievement
because multiple choice test is more easy to score. Thornbury (2002: 132) states
multiple choice tests are a popular way of testing in that they are easy to score,
and they are easy to design. The students will also be easy to answer the tests that
given in form of multiple choice. It will be helped the teachers to find the
students’ weakness and difficulties.
In this research the researcher use multiple choice tests to know the
effectiveness guessing game in teaching technique. There are some tests for
students in this research. Those are pre-test that given to measure the pre exiting
ability of the students in mastering vocabulary before the researcher start cycle I
and Cycle II or teach them by using guessing game, post tests to know the
students’ achievement in mastering vocabulary after the researcher teach
vocabulary to the students by using guessing game, and questionnaire that used to
know the motivation of students when the teaching and learning process.
23
CHAPTER III
RESEARCH METHOD
3.1 Subject of the Study
This study was conducted to the seventh grade students of SMP N 4 Pupuan.
There were three classes of seventh grade students of SMP N 4 Pupuan, and the
researcher selected class VII C as the subject of the study which consisted of 25
students, 13 males and 12 females. The students were selected as the subjects of
the study because the students assumed their vocabularies were poor.
3.2 Research Design
This study used Classroom Action Research. Kemmis and McTaggart in
Cohen (2000: 227) suggest that action research is a form of collective self-
reflective inquiry undertaken by participants in social situations in order to
improve the rationality and justice of their own social or educational practices, as
well as their understanding of their practices and the situations in which these
practices are carried out. The approach is only action research when it is
collaborative, through it is important to realize that the action research of the
group is achieved through the critically examined action of individual group
members. Kemmis and McTaggart in Cohen, (2000: 229) suggest that action
research develops through the self-reflective spiral: a spiral of cycles of planning,
acting (implementing plans), observing (systematically), reflecting and then
preplanning, further implementation, observing and reflecting. Based on that
concept, the researcher involved two cycles in this study and each cycle consisted
24
of two sessions in which it included planning, action, observation, and reflection.
Pre-test was conducted before the researcher start the cycle I and cycle II. It was
done to find out the real problem faced by the students and prepare the appropriate
solution to solve the problem itself.
IR Cycle I Cycle II
Cycle I : P1 A1 O1 R1
Cycle II : RP A2 O2 R2
Where:
IR : Initial Reflection
P : Planning
O : Observation
R : Reflection
RP : Revised Planning/Preplanning
In order to give clear understanding of the figure above, the following is the
explanation of each stage.
3.2.1 Initial Reflection
The first session that the researcher gave the students pre-test, in order to
measure the pre exiting ability of the students in mastering vocabulary before
started cycle I and cycle II.
3.2.2 Planning
Determining the steps of the action and preparing the instruments that used
to collect data after the researcher found out the result of pre-test were low. The
planning involved these following activities:
25
a. Preparing material for practicing vocabulary
b. Making teacher’s scenario or lesson plan
c. Preparing teaching media
d. Determining the schedule
e. Preparing test item
3.2.3 Action
Doing the activities as a teacher in classroom based on teacher’s scenario or
lesson plan. In this research, the action was divided into three activities namely:
pre-activity, whilst activity, and post activity.
1. Pre-Activity
In pre-activity the researcher acted the action before started to teach
vocabulary to the students, such as: greeting the students and checking
attendance of the students.
2. Whilst Activity
The researcher gave the students some questions which related with topic and
introduced some words then the researcher taught the students by using
guessing game.
3. Post Activity
The students were given test (post test) and asked them to do the test that
related with topic. After the students finish in doing the test, the teacher asks
the students the difficulties they might face during the learning process then
the teacher conclude the lesson.
26
3.2.4 Observation
Observing the effectiveness or not of guessing game as a teaching technique
that used to teach the students. Observation was conducted both during and after
the process, as follows:
a. Observing the students attitudes toward the teaching learning process.
b. Observing the students’ problem.
c. Analyzing and interpreting the result of the score of the test.
3.2.5 Reflection
The reflection was done in order to gain the best solution of every problem
that might occur in the action and it would be implemented in the next action. For
the reflection, the researcher set some activities:
a. Finding some problems that occur during the first action.
b. Finding out the alternative solution for the problem found.
3.2.6 Revised Planning
Based on the result that the researcher found out in the first cycle, the
researcher conducted the second cycle in this study in order to solve the students’
problem in learning vocabulary. The way which conducted in this cycle is similar
with the one which has conducted in the previous cycle.
3.3 Research Instrument
In collecting the data, there were several instruments such as test and
questionnaire.
27
1. Test
The test that used in this study, are namely: pre-test and post test. Pre-test
was administered to measure the initial achievement of the students’ ability in
mastering vocabulary. Post test 1 was administered to know the students’
achievement after action, and post test 2 was continued if the improvement was
still not significant yet. Both pre-test and post test was in the form of completion.
2. Questionnaire
Questionnaire is used to know general data to measure quantitatively the
changing learning behavior of the subject in learning vocabulary by using
guessing game. It consisted of ten questions in multiple choice items.
3.4 Data Collection
The data in this study was collected by using test (pre-test, post test and
questionnaire). The pre-test or IR was administered to the subject at the first
meeting to show their ability in mastering vocabulary before the researcher taught
them vocabulary by using guessing game. Post-tests or reflections were
administered in order to find the result of the action. The questionnaire was
administered at the end of cycle II to find out the motivation of students in
studying vocabulary by using guessing game.
28
3.5 Data Analysis
The researcher collected the data by comparing the result of the students’
work from the initial reflection (pre-test) and reflection (post test), looking at their
mean scores. When the data had been gathered, then they were analyzed
descriptively by using following formula:
M= N
fx (Heaton, 1990: 176)
Where:
M : Mean score of the average of the students’ achievement on mastering
word.
fx : The sum of total score.
N : The total number of students.
In order to get the mean score the researcher could determine the students’
qualification inspired by Brown (2004:294) and qualification score of
achievement of national assessment test of SMP (Junior High School) produce by
Kanwil, Depdikbud Provinsi Bali 2003, as follows:
Qualification Score of Students’ Achievement
Qualification Students’ Score
Excellent ≥ 95
Very good 80 – 94.9
Good 65 – 79.9
Adequate 55 – 64.9
29
Inadequate 30.1 – 54.9
Unacceptable ≤ 30
The researcher also collected the data by administering questionnaire to the
subject. The data resulted from questionnaire were analyzed as the following
percentage of an item:
Total score of each item chosen
X = x 100%
Total score of all item chosen
Where:
X = Total percentage of each items
30
CHAPTER IV
FINDING AND DISCUSSION
4.1 Data
The data needed in this study were collected by administering pre-test, post
test and questionnaire to the seventh grade students of SMP N 4 Pupuan. There
were two findings in this study, that were quantitative and qualitative findings.
The quantitative findings were shown by the students’ score of pre-test and post
test of cycle I and cycle II. The qualitative data was presented by the result of
questionnaire toward the effectiveness of guessing game in teaching vocabulary to
the seventh grade students of SMP N 4 Pupuan.
The pre-test or IR was administered to the subject under study to obtain their
pre-existing ability in vocabulary. Post test or reflection was administered for four
times (two times in cycle I and two more times in cycle II). As a result, there were
five sets of scores collected are tabulated as the following:
Table 1
Tabulation of Data Showing the Subjects’ Progressing Score in
Vocabulary Mastery by Using Guessing Game
NO
SCORE
X0
X1 X2
S1 S2 S3 S4
1 50 50 70 70 85
2 50 55 65 80 90
3 50 70 85 90 95
4 50 55 55 80 90
5 50 50 55 70 80
6 55 55 60 75 85
7 40 50 55 70 75
8 50 70 85 90 95
31
9 50 70 75 80 80
10 45 55 80 80 90
11 40 60 70 70 80
12 45 50 50 65 75
13 40 55 65 80 85
14 40 45 65 75 80
15 50 60 65 70 85
16 50 50 60 75 85
17 40 70 80 90 95
18 50 50 75 75 80
19 50 75 75 75 90
20 50 55 60 75 90
21 55 70 75 85 95
22 50 55 75 80 85
23 40 70 80 85 95
24 45 50 50 65 80
25 30 40 50 65 75
Total 1165 1435 1680 1915 2140
On the other hand the qualitative findings showed the students motivation in
learning vocabulary by using guessing game after the treatment given at the end of
cycle II. The questionnaire was the simple one; it consisted of ten items and the
answers were scored by using rating scale 0-3 (3 point for the answer “A”, 2 point
for “B”, 1 point for answer “C” and 0 point for answer “D”. The data presented on
the following table.
32
Table 2
Tabulation of Data Showing the subjects’ Changing Motivation and
Attitudes in Learning Vocabulary by Using Guessing Game
NO A B C D
1 9 8 3 0
2 15 4 3 0
3 21 4 1 0
4 12 8 2 0
5 6 10 3 0
6 15 10 0 0
7 6 12 2 0
8 18 4 2 0
9 12 10 1 0
10 15 4 3 0
11 15 10 0 0
12 6 12 2 0
13 15 6 2 0
14 12 6 3 0
15 15 6 2 0
16 12 8 2 0
17 18 6 1 0
18 15 4 3 0
19 18 4 2 0
20 12 10 1 0
21 21 4 1 0
22 9 12 1 0
23 15 4 3 0
24 9 6 4 0
25 3 12 3 0
TOTAL 324 184 50 0
GRAND
TOTAL A+B+C+D = 558
33
4.2 Data Analysis
As has been mentioned previously, there were five sets of raw score showing the
subject’s progress in English vocabulary after they were taught by using guessing
game. These data were analyzed by computing the average score or the mean
score for each session. Before the above data were analyzed, they were first
tabulated as the following:
Table 3
Tabulation of the Data Showing the Frequency Distribution of IR and
Reflection Scores in Vocabulary Taught by Using Guessing Game
IR CYCLE I CYCLE II
SO S1 S2 S3 S4
Xo Fo X1 F1 X2 F2 X3 F3 X4 F4
55 2 75 1 85 2 90 3 95 5
50 13 70 6 80 3 85 2 90 5
45 3 60 2 75 5 80 6 85 6
40 6 55 7 70 2 75 6 80 6
30 1 50 7 65 4 70 5 75 3
45 1 60 3 65 2
40 1 55 3 60 1
50 3
Where:
X = Score obtained by the students
F = Frequency of score
34
Based on the data from the table above, the mean of the IR score (X0) and the
mean of the post test for four sessions (X1, X2, X3, X4) could be computed as the
following:
1. The X0 of IR scores = N
X 0=
25
1165= 46.6
2. The X1 of S1 scores = N
X1=
25
1435= 57.4
3. The X2 of S2 scores = N
X 2=
25
1680= 67.2
4. The X3 of S3 scores = N
X 3=
25
1915= 76.6
5. The X4 of S4 scores = N
X 4=
25
2140= 85.6
The grand mean of the post test scores in cycle I was:
2
21 XX =
2
2.674.57 = 62.3
The grand mean of the post test scores in cycle II was:
2
43 XX =
2
6.856.76 = 81.1
The result of the data analysis above which is considered as the findings of the
present action study could be summarized as the following table:
35
Table 4
Summary of the Research Findings Showing the Mean of Each Session
and the Grand Mean for Cycle I and Cycle II
IR Xo = 46.6 Grand mean
Cycle I
S1 = 57.4
S2 = 67.2
XI = 62.3
Cycle II
S3 =76.6
S4 = 85.6
XII = 81.1
Based on the table above the mean score in pre-test or IR (X0) obtained by
the seventh grade students was 46.6. This mean figure clearly showed that the pre-
existing vocabulary mastery of the students were low.
The result of post test or reflection scores in the cycle I (S1 and S2) obtained
by the subject under study showed the mean figure of 57.4 and 67.2. The mean
figure obtained by the subject for each session was comparatively higher than the
mean figure of pre-test or IR scores. This phenomenon certainly showed as
improvement of students in learning vocabulary through game that the researcher
applied. The result of grand mean figure of cycle I (XI) was 62.3. Moreover this
mean figure revealed that teaching vocabulary to the students class VII C of
SMPN 4 Pupuan by using guessing game could aids in increasing their vocabulary
mastery.
36
The mean of the reflection or post test score in cycle II (S3 and S4) obtained
by the subject under study pointed out the mean figures of 76.6 and 85.6. The
mean figure showed that each session of cycle II was higher than the mean figure
of the pre-test or IR and reflection or post test in cycle I. The grand mean figure of
the reflection or post-test scored obtained by the subjects under study in cycle II
(XII) was 81.1 There was a strong difference of the mean figure suggested that
the improving of vocabulary in cycle II (S3 and S4) using guessing game could be
remarked to be more effective than cycle I (S1 and S2). From the table of
qualification score the result of pre-test or IR score could be concluded as
Inadequate (low), grand mean score of cycle I indicates Adequate (Enough), and
the grand mean score on the cycle II could be concluded as Very Good Level.
The additional supporting data were collected by means of administering
questionnaires by the end of cycle II to the subject under study. The data from the
questionnaires must be computed and then discussed. The percentages of the
options in the questionnaires were computed by using the following formula:
X =Total score of each item chosen
Total score of all item chosenX 100%
Therefore, the comparative percentages of the scores of the options in the
questionnaires were tabulated on the following table:
37
Table 5
Percentage Rate of the Options in Questionnaire
No Option Percentages
1 A %100
558
324 = 58.07%
2 B %100
558
184 =32,98%
3 C %100
558
50 =8,97%
4 D
558
0%100 =0%
The result of questionnaire showed the information about respond, changing
learning behavior and motivation of the students after applying guessing game.
The comparative percentage showed that there were 58.07% for item A, 32.98%
for item B, 8.97% for item C, and 0% for item D. These findings undoubtedly
supported the major findings of the present classroom action study. Clearly, the
obtained comparative percentages of the items of the questionnaires showed
positive respond, changing learning behavior, and motivation of the students after
they were taught by using guessing game.
To make it clear, the main findings of the present action study showing the
increasing comparative mean figures of IR scores and the post-test (reflection)
scores obtained by students class VII C of SMP N 4 Pupuan for cycle I and cycle
II could be graphically presented as the following:
38
Graph 1
Graph Depicting the Subjects’ Progressive Achievement
in Vocabulary Taught by Using Guessing Game
Graph 2
Graph Depicting the Subject’s Progressive Achievement
in Vocabulary Taught by Using Guessing Game
0
20
40
60
80
IR S1 S2
46.6
57.467.2
Mea
n S
core
Cycle I
0
20
40
60
80
100
IR S1 S2
46.6
76.685.6
Mea
n S
core
Cycle II
39
Graph 3
Graph Depicting Grand Mean of the Subjects’ Progressive Achievement
in Vocabulary Taught by Using Guessing Game
Graph 4
Percentage Rate of Questionnaire
Notes : A : Interest response
B : Positive Response
0
20
40
60
80
100
IR Cycle I Cycle II
46.6
62.3
81.1M
ean
Sco
re
Cycle I & Cycle II
0%
10%
20%
30%
40%
50%
60%
A B C D
58.07%
32.98%
8.97%
0%Per
cen
tage
Rate
Option
40
C : Ordinary response
D : Negative response
4.3 Discussion of the Findings
The results of the data analysis that had been discussed previously had
established the findings of the present class action study which investigated the
effectiveness of Guessing Game to improve the vocabulary mastery of the
students class VII C of SMP N 4 Pupuan. The mean of the IR (Initial Reflection)
or pre-test score obtained by the subjects under the study in vocabulary was 46,6.
This mean figure clearly showed that the prior knowledge in vocabulary of the
students were low. The result of the data analysis of the reflection scores in cycle I
showed the increasing mean figures of 57.4 and 67.2 for S1 and S2 respectively.
The mean figures obtained of the students of each session in cycle I, was clearly
much higher than the mean figure of IR or pre-test score. The result of grand
mean figure of the reflection or post test in cycle I was 62.3. The grand mean
figure of the reflection or post test scores obtained of the students were higher
than the mean figure of IR or pre-test score. This increasing score showed that
there was the improvement of students’ vocabulary when they were taught by
using guessing game.
The results of the reflections or post test score obtained by the students in
cycle II turned out to show progressing mean scores of 76.6 and 85.6 for S3 and
S4 respectively. The grand mean score of Cycle II was 81.1. There was difference
41
mean figure of 18.8 between cycle I and cycle II. This significant difference mean
figure suggested that guessing game had been progressively improved the
students’ achievement in vocabulary mastery.
The results of the analysis of the questionnaires scores showed the
comparative percentages of 58.07%, 32.98%, 8.97%, and 0% for item A, B, C,
and D respectively. This figure proved that the subjects’ learning behaviors
changed positively, that was their attitude and motivation heightened significantly.
The findings of the present classroom action study explicitly revealed the
improvement and progressing of the vocabulary mastery by seventh grade
students, especially class VII C of SMP N 4 Pupuan, however, it rather limited in
validity and reliability. The researcher had realized and admitted that the
established findings have some weak versions. This is due to the fact that there are
many aspects that could contaminate the validity and reliability of the established
findings.
42
CHAPTER V
CONCLUSIONS AND SUGESTIONS
The discussion throughout the present action study could finally be
concluded in this chapter. In addition some practical suggestions in reference into
the research findings are also suggested.
5.1 Conclusions
The present study dealt with teaching vocabulary by using guessing game to
the seventh grade students especially VII C of SMP N 4 Pupuan in academic year
2012/2013. Based on the findings explained in the previous chapter, it could be
concluded that guessing game could improve vocabulary mastery of seventh grade
students of SMP N 4 Pupuan in academic year 2012/2013. The improvement of
students in learning vocabulary could be seen clearly by comparing the students’
scores of pre-test, post tests in every cycle, and questionnaire. Initial reflection
was administered to obtain data about the pre-existing vocabulary of the students.
The reflection in form of post test was administered to obtain data about the extent
of vocabulary mastery of the students after they taught by using guessing game.
The questionnaire was administered to find data about respond and changing
learning behavior of the students. The main score of pre-test was 46.6 and the
grand mean score of cycle I was 62.3. This improvement score were obtained by
calculating average scores in cycle I (57.4 and 67.2 then divided by 2. The grand
mean score of cycle II was 81.1. This grand mean also calculated by adding the
mean score in cycle II (76.6 and 85.6) then divided by 2. The score increased 18.8
43
point compared to the grand mean score of cycle I. Therefore, it could be
concluded that the rising comparative figure of IR, X1, and X2 consecutively
46.6, 62.3, and 81.1 showed the extent of vocabulary mastery achievement of the
subjects under study when they were taught by using guessing game. In the other
word, guessing game could significantly improve vocabulary mastery of the
students.
The results of the analysis of the questionnaire scores clearly showed the
comparative percentages figures of 58.07% for item A, 32.98% for item B, 8.97%
for item C, and 0% for item D. These findings significantly proved that the
subjects learning behavior had changed positive. It was showed by their
participation and high motivation during learning vocabulary by using guessing
game. These findings clearly suggested that teaching vocabulary by using
guessing game could make the students to be more motivated in studying and
significantly improve their vocabulary mastery.
5.2 Suggestions
Based on the result of the study, the researcher would like to give some
suggestion as follows;
1. The English teacher at SMP N 4 Pupuan are suggested to apply guessing
game or the other game to the students in teaching vocabulary to make the
students more motivated in learning English.
2. The English teacher at SMP N 4 Pupuan are suggested to modify the
teaching technique that used, so the students do not feel bored when
44
teaching and learning process. By using the interesting activities, the
students will be more motivated so that they can develop their vocabulary
mastery and the other skill and components in English language.
3. The seventh grade students of SMP N 4 Pupuan are suggested to be more
motivated and serious in learning English and also practice their English is
not only in classroom but also extramural for the setting better so they can
be more mastering English.
4. The other researcher are suggested to make further research especially
concerning on teaching vocabulary through the other game or technique so
that it could help the students in resolving their problem in learning
vocabulary.
45
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Rider, Amy., Benham, B., Larson, R., DiPrince, D., Malmstadt, S., Hosek, S.,
Thurston, C.M. 2003. Abra Vocabra, The Amazingly Sensible Approach to
Teaching Vocabulary. United States: Cottonwood Press.
Sargeant, Howard. 2007. Basic English Grammar for English Language Learner.
United States: Saddleback Educational Publishing.
Seaton, Anne and Mew, Y.H. 2007. Basic English Grammar for English
Language Learner. United States: Saddleback Educational Publishing.
Thornbury, Scott. 2002. How to Teach Vocabulary. England: Pearson Education
Limit.
Wright, Andrew., Betteridge, David and Buckby, Michael. 1983. Games for
Language Learning, New Edition. Great Britain: Cambridge University
Press.
APPENDIX 1
THE NAME OF SUBJECTS UNDER STUDY
VII C OF SMP N 4 PUPUAN
NO SUBJECT
1. I Putu Adi Mahardika
2. I Kadek Agam Wilantana
3. I Gede Agus Buwana
4. I Kadek Agus Setiawan
5. I Gede Adi Palguna
6. Ni Luh Gede Anggreni
7. I Gede Arta Saputra
8. Ni Luh Dian Kristianti
9. Ni Kadek Gita Savitri
10. Ni Made Krisna Sastrawati
11. Ni Kadek Mia Handayani
12. I Made Mirtha Pangestu
13. Ni Luh Putu Novita Sari
14. I Gede Putra Astrawan
15. Ni Nyoman Rahayu Dewi
16. I Putu Redi Suherman
17. Ni Kadek Rusminiati
18. Ni Made Sania Mirah Swardhani
19. Ni Luh Gede Sri Widya Ningsih
20. I Gede Supadma Yasa
21. Ni Luh Gede Susi Anggreni
22. Desak Nyoman Uripasari
23. I Kadek Wahyu Semarandana
24. I Gede Yoga Dharma Susanta
25. I Wayan Roma Diputra
APPENDIX 2
PRE-TEST
Choose A, B, C, or D for the correct answer!
1. What sport which plays in board using 16 pieces that can be moved in the
board? It is…
A. chess
B. football
C. basketball
D. swimming
2. What sport that fights in the ring wearing gloves? It is…
A. basketball
B. football
C. boxing
D. swimming
3. It used a racket and small ball to play. It is called…
A. badminton
B. tennis
C. football
D. basket ball
4. The place where the plane is landing called…
A. terminal
B. airport
C. cave
D. library
5. Steven played football in…yesterday.
A. room
B. hospital
C. field
D. temple
6. We can see antique things at…
A. museum
B. cinema
C. boutique
D. hospital
7. What place that used to pray by Hindu in Bali? It is…
A. hospital
B. school
C. market
D. temple
8. A place to buy daily needs is in…
A. market
B. hotel
C. restaurant
D. school
9. My mother cooks something every day. She is…..
A. a singer
B. a dancer
C. a chef
D. a driver
10. My sister bring…..to temples
A. an offerings
B. a book
C. a chili
D. an oranges
11. What sports can not be done indoor? It is…
A. table tennis
B. badminton
C. golf
D. basketball
12. The gardener always cleans and sweeps the floor with…
A. stick
B. broom
C. rope
D. peg
13. Mini always waters her flower by…
A. water
B. coffee
C. tea
D. rice
14. Budi is a student. He always goes to school to…
A. teach
B. study
C. swim
D. fight
15. Something we need to measure is...
A. pen
B. eraser
C. book
D. ruler
16. Ani always writes something by using her…
A. pen
B. eraser
C. book
D. ruler
17. The students go to…for studying.
A. school
B. hospital
C. temple
D. beach
18. The Christian place for praying is called…
A. church
B. temple
C. mosque
D. forest
19. A building of ancient history, usually kingdom is…
A. cinema
B. museum
C. empire
D. boutique
20. You can add...if you want your foods is hot.
A. onion
B. sugar
C. chili
D. garlic
APPENDIX 3
TEACHING SCENARIO AND LESSON PLAN FOR CYCLE I
CLASS/SCHOOL : VII C SMP N 4 Pupuan
SUBJECT : English (vocabulary)
TOPIC : Hobbies and Profession
TIME ALLOTMENT : 4 x 40 minutes
I. Standard Competency
- Understanding and memorizing some vocabularies which relevant to
the topic and sub topic. The students develop their English vocabulary.
II. Basic Competency
- Developing vocabularies into new words based on the letters that build
the vocabulary which has related to their daily life.
III. Indicator
- Mentioning new vocabularies
- Memorizing some new words
- Understanding the meaning of some new words
IV. Objective of the Study
In the end of teaching learning process, the students are able to:
- Mention new vocabularies
- Memorize some new words
- Understand the meaning of some new words
V. Teaching Media
White board, clues, blank words and achievement test
VI. Learning Sources
- Relevant book (MGMP KAB. TABANAN, Buku Pengayaan Bahasa
Inggris)
VII. Character
- The Character building which is expected from the students to be care,
honest, and creative.
VIII. Teaching and Learning Material
- Words which related with topic.
- Clues which related with topic.
- Blank words.
Teaching Scenario for Session 1
No The Teachers’ Activity The Students’ Activity Time
1 A. Pre-Activity
1. Greeting the students.
2. Checking the
students’ attendance.
1. Responding
teachers’ greeting.
2. Keeping silent.
10 minutes
2 B. Whilst Activity
Exploration
1. Asking the students
some questions
related to the topic.
2. Introducing some
words that related to
the topic to the
students.
Elaboration
3. Giving the students
clues which there are
in paper ball and
blank words which
written on white
board.
4. Throwing the paper
ball to the students
and who get the paper
ball must open one
paper of the ball, and
they will find a clue
1. Answering the
teacher’s question
based on their
knowledge.
2. Paying attention to
the teacher.
3. Paying attention to
the teacher.
4. Accepting the paper
ball, open one
paper of the ball,
then guess the clue
by filling in blank
words.
40 minutes
on the paper then ask
the students to read
the clue and guess the
clue by filling in
blank words which
have already written
on white board.
5. Asking the students to
throw the paper ball
to the others.
6. Asking the students to
make some sentences
by using the words
that related with topic.
Confirmation
7. Appreciating the
students’ abilities in
playing guessing
game.
5. Throwing the paper
ball to the others.
6. Making sentences
by using the words.
7. Saying gratitude to
the teacher.
3 C. Post Activity
1. Giving the students
test (post test) and ask
them to do the test.
2. Asking the difficulties
they might face
during the learning
process.
3. Concluding the
lesson.
4. Closing the class and
1. Doing the test
2. Depending on the
situation and
condition in class.
3. Paying attention.
4. Saying good bye to
30 minutes
saying good bye to
the students.
the teacher.
Denpasar, 15th May 2013
Researcher
I Ketut Purnata
NPM 09.8.03.51.3.1.2.5.3473
Teaching Scenario for Session 2
No The Teachers’ Activity The Students’ Activity Time
1 D. Pre-Activity
3. Greeting the students.
4. Checking the
students’ attendance.
3. Responding
teachers’ greeting.
4. Keeping silent.
10 minutes
2 E. Whilst Activity
Exploration
8. Asking the students
some questions
related to the topic.
9. Introducing some
words that related to
the topic to the
students.
Elaboration
10. Giving the students
clues which there are
in paper ball and
blank words which
written on white
board.
11. Throwing the paper
ball to the students
and who get the paper
ball must open one
paper of the ball, and
8. Answering the
teacher’s question
based on their
knowledge.
9. Paying attention to
the teacher.
10. Paying attention to
the teacher.
11. Accepting the paper
ball, open one
paper of the ball,
then guess the clue
by filling in blank
40 minutes
they will find a clue
on the paper then ask
the students to read
the clue and guess the
clue by filling in
blank words which
have already written
on white board.
12. Asking the students to
throw the paper ball
to the others.
13. Asking the students to
make some sentences
by using the words
that related with topic.
Confirmation
14. Appreciating the
students’ abilities in
playing guessing
game.
words.
12. Throwing the paper
ball to the others.
13. Making sentences
by using the words.
14. Saying gratitude to
the teacher.
3 F. Post Activity
5. Giving the students
test (post test) and ask
them to do the test.
6. Asking the difficulties
they might face
during the learning
process.
7. Concluding the
lesson.
5. Doing the test
6. Depending on the
situation and
condition in class.
7. Paying attention.
30 minutes
8. Closing the class and
saying good bye to
the students.
8. Saying good bye to
the teacher.
Denpasar, 17th May 2013
Researcher
I Ketut Purnata
NPM 09.8.03.51.3.1.2.5.3473
APPENDIX 4
TEACHING SCENARIO AND LESSON PLAN FOR CYCLE I
CLASS/SCHOOL : VII C SMP N 4 Pupuan
SUBJECT : English (vocabulary)
TOPIC : Things Around Us and Public Place
TIME ALLOTMENT : 4 x 40 minutes
IX. Standard Competency
- Understanding and memorizing some vocabularies which relevant to
the topic and sub topic. The students develop their English vocabulary.
X. Basic Competency
- Developing vocabularies into new words based on the letters that build
the vocabulary which has related to their daily life.
XI. Indicator
- Mentioning new vocabularies
- Memorizing some new words
- Understanding the meaning of some new words
XII. Objective of the Study
In the end of teaching learning process, the students are able to:
- Mention new vocabularies
- Memorize some new words
- Understand the meaning of some new words
XIII. Teaching Media
White board, clues, blank words and achievement test
XIV. Learning Sources
- Relevant book (MGMP KAB. TABANAN, Buku Pengayaan Bahasa
Inggris)
XV. Character
- The Character building which is expected from the students to be care,
honest, and creative.
XVI. Teaching and Learning Material
- Words which related with topic.
- Clues which related with topic.
- Blank words.
Teaching Scenario for Session 3
No The Teachers’ Activity The Students’ Activity Time
1 A. Pre-Activity
1. Greeting the students.
2. Checking the
students’ attendance.
1. Responding
teachers’ greeting.
2. Keeping silent.
10 minutes
2 B. Whilst Activity
Exploration
1. Asking the students
some questions
related to the topic.
2. Introducing some
words that related to
the topic to the
students.
Elaboration
3. Giving the students
clues which there are
in paper ball and
blank words which
written on white
board.
4. Throwing the paper
ball to the students
and who get the paper
ball must open one
paper of the ball, and
1. Answering the
teacher’s question
based on their
knowledge.
2. Paying attention to
the teacher.
3. Paying attention to
the teacher.
4. Accepting the paper
ball, open one
paper of the ball,
then guess the clue
by filling in blank
40 minutes
they will find a clue
on the paper then ask
the students to read
the clue and guess the
clue by filling in
blank words which
have already written
on white board.
5. Asking the students to
throw the paper ball
to the others.
6. Asking the students to
make some sentences
by using the words
that related with topic.
Confirmation
7. Appreciating the
students’ abilities in
playing guessing
game.
words.
5. Throwing the paper
ball to the others.
6. Making sentences
by using the words.
7. Saying gratitude to
the teacher.
3 C. Post Activity
1. Giving the students
test (post test) and ask
them to do the test.
2. Asking the difficulties
they might face
during the learning
process.
3. Concluding the
lesson.
4. Closing the class and
1. Doing the test
2. Depending on the
situation and
condition in class.
3. Paying attention.
4. Saying good bye to
30 minutes
saying good bye to
the students.
the teacher.
Denpasar, 20th May 2013
Researcher
I Ketut Purnata
NPM 09.8.03.51.3.1.2.5.3473
Teaching Scenario for Session 4
No The Teachers’ Activity The Students’ Activity Time
1 D. Pre-Activity
3. Greeting the students.
4. Checking the
students’ attendance.
3. Responding
teachers’ greeting.
4. Keeping silent.
10 minutes
2 E. Whilst Activity
Exploration
8. Asking the students
some questions
related to the topic.
9. Introducing some
words that related to
the topic to the
students.
Elaboration
10. Giving the students
clues which there are
in paper ball and
blank words which
written on white
board.
11. Throwing the paper
ball to the students
and who get the paper
ball must open one
paper of the ball, and
8. Answering the
teacher’s question
based on their
knowledge.
9. Paying attention to
the teacher.
10. Paying attention to
the teacher.
11. Accepting the paper
ball, open one
paper of the ball,
then guess the clue
by filling in blank
40 minutes
they will find a clue
on the paper then ask
the students to read
the clue and guess the
clue by filling in
blank words which
have already written
on white board.
12. Asking the students to
throw the paper ball
to the others.
13. Asking the students to
make some sentences
by using the words
that related with topic.
Confirmation
14. Appreciating the
students’ abilities in
playing guessing
game.
words.
12. Throwing the paper
ball to the others.
13. Making sentences
by using the words.
14. Saying gratitude to
the teacher.
3 F. Post Activity
5. Giving the students
test (post test) and ask
them to do the test.
6. Asking the difficulties
they might face
during the learning
process.
7. Concluding the
lesson.
5. Doing the test
6. Depending on the
situation and
condition in class.
7. Paying attention.
30 minutes
8. Closing the class and
saying good bye to
the students.
8. Saying good bye to
the teacher.
Denpasar, 22th May 2013
Researcher
I Ketut Purnata
NPM 09.8.03.51.3.1.2.5.3473
APPENDIX 5
POST TEST 1
CYCLE I IN SESSION 1
Choose A, B, C, or D for the correct answer!
1. The hobby that using haul to get fish is…
A. fishing
B. singing
C. swimming
D. drawing
2. Playing football always in…
A. field
B. garden
C. room
D. kitchen
3. A playing that consists of 6 players is…
A. football
B. boxing
C. chess
D. volley ball
4. It used a racket and small ball to play. It is called…
E. badminton
F. tennis
G. football
H. basket ball
5. A playing which needs rings and a ball is called…
A. baseball
B. football
C. badminton
D. basketball
6. A playing that needs a stick and small balls is called…
A. basketball
B. football
C. billiard
D. badminton
7. Ani likes to buy something because her hobby is…
A. singing
B. dancing
C. shopping
D. swimming
8. My father is always at garden because his hobby is…
A. gardening
B. fishing
C. reading
D. swimming
9. What hobby for somebody who likes to visit tourism place? It is…
A. traveling
B. climbing
C. shopping
D. fishing
10. My mother always…something at kitchen.
A. washes
B. cooks
C. play
D. listen
11. Budi likes...movies.
A. listening
B. singing
C. watching
D. reading
12. My uncle…newspaper every morning.
A. reads
B. listens
C. writes
D. goes
13. Sinta enjoys...music on the radio.
A. listening
B. singing
C. watching
D. washing
14. Jhony like...guitar.
A. listening
B. singing
C. playing
D. washing
15. Susi is...a song.
A. reading
B. singing
C. playing
D. watching
16. My sister always…this novel.
A. listens
B. sings
C. reads
D. writes
17. We always...news on the radio.
A. read
B. write
C. speak
D. listen
18. Ani can...fried rice.
A. sing
B. read
C. listen
D. cook
19. The tourists go to…Kuta beach.
A. make
B. visit
C. buy
D. do
20. Their teacher asks them to...the text.
A. listen
B. speak
C. read
D. wash
APPENDIX 6
POST TEST 2
CYCLE I IN SESSION 2
Choose A, B, C, or D for the correct answer!
1. You study at school every day because you are a…
A. student
B. thief
C. dancer
D. singer
2. You must…if you want to be clever.
A. fight
B. be lazy
C. study
D. stole
3. Mr. Ramlan always goes to school to teach his students because he is a…
A. students
B. writer
C. boxer
D. teacher
4. Messi plays football every time to get money because he is…..
A. farmer
B. football driver
C. football supporter
D. football player
5. My father works at garden every day. What is his profession? He is…
A. a farmer
B. a driver
C. a pilot
D. a police
6. Budi goes to school to…
A. study
B. climbing
C. fight
D. watch TV
7. My mother cooks something every day. What is her profession? She is…
E. a singer
F. a dancer
G. a chef
H. a driver
8. Adi drives bus every day, because Adi is…
A. a pilot
B. a driver
C. a police
D. a singer
9. He is a pilot. He drives…
A. a car
B. a motorbike
C. a plane
D. a cycle
10. She writes a novel every day. What is her profession? She is…
A. a pilot
B. a singer
C. a dancer
D. a writer
11. Ariel peterpan is a…..
A. singer
B. dancer
C. police
D. thief
12. Dedi plays volley ball every day. Dedi is…volley ball
A. pilot
B. player
C. cooker
D. supporter
13. Sick peoples are cured by…
A. pilot
B. doctor
C. teacher
D. merchant
14. The criminal man is arrested by…
A. a pilot
B. a police
C. a driver
D. a teacher
15. The thief always…cars to get much money.
A. cooks
B. eats
C. steals
D. drinks
16. Jhonny sells something at market because he is…
A. a thief
B. a police
C. a farmer
D. a merchant
17. Alice dances everywhere. The profession of Alice is a…
A. singer
B. chef
C. dancer
D. teacher
18. Any drives her...to go to work.
A. car
B. books
C. bag
D. wallet
19. The criminal man...Budi’s wallet.
A. steals
B. eats
C. drinks
D. goes
20. We can see Sule on TV every day because Sule is an…
A. artist
B. farmer
C. driver
D. pilot
APPENDIX 7
POST TEST 3
CYCLE II IN SESSION 3
Choose A, B, C, or D for the correct answer!
1. Books are used to…
A. read
B. listen
C. put
D. see
2. We write something by using…
A. books
B. pen
C. money
D. paper
3. You can use…to buy something at market.
A. money
B. paper
C. books
D. ruler
4. Ruler is used to make…
A. novel
B. letter
C. line
D. number
5. Ani uses telephone to...Budi.
A. meet
B. get
C. phone
D. make
6. My sister goes to work by a…
A. plane
B. jet plane
C. car
D. sky
7. Kaka puts his books on his…
A. wallet
B. glass
C. cup
D. bag
8. They drink a cup of...every morning.
A. foods
B. coffee
C. sup
D. fruits
9. Ayu always drinks…after she eats something.
A. rice
B. orange
C. water
D. banana
10. We always see…to know the time.
A. o’clock
B. computer
C. television
D. radio
11. I listen music on the...everyday.
A. radio
B. books
C. dictionary
D. guitar
12. I always go to everywhere by…
A. plane
B. motorbike
C. sky
D. guitar
13. We can watch soccer on...
A. radio
B. music
C. television
D. tape
14. The students always wear...when they go to school.
A. uniform
B. wallet
C. car
D. motorbike
15. You must read a lot of books if you want to be…
A. lazy
B. smart
C. diligent
D. stupid
16. You will be stupid if you are...to learn.
A. lazy
B. smart
C. diligent
D. clever
17. You can use…to know the meaning of words in English.
A. table
B. dictionary
C. clothes
D. chairs
18. My teacher always writes something on the…when he teach me.
A. board
B. table
C. chairs
D. wall
19. Wallet can be used to save…
A. books
B. bag
C. money
D. foods
20. My mother always waters her pea by…everyday.
E. water
F. coffee
G. tea
H. rice
APPENDIX 8
POST TEST 4
CYCLE II IN SESSION 4
Choose A, B, C, or D for the correct answer!
1. Peoples in Bali go to...for praying.
A. hospital
B. school
C. temple
D. office
2. Students go to...for studying.
A. factory
B. field
C. justice
D. school
3. Many peoples buy something at…
A. office
B. market
C. airport
D. hotel
4. A place that you need to pay for eating is called…
A. restaurant
B. bank
C. workshop
D. temple
5. A building that you need to pay for sleeping is…
A. library
B. hotel
C. boutique
D. showroom
6. A place to cut your hair is…
A. boutique
B. airport
C. barber
D. cave
7. You can buy books at…
A. workshop
B. zoo
C. bank
D. bookstore
8. The place where people buy medicine is called…
A. barber
B. airport
C. pharmacies
D. church
9. Ani goes to…to buy a car.
A. dealer
B. hotel
C. post office
D. bookstore
10. Place to repair motorbike or car is called…
A. bank
B. museum
C. mosque
D. workshop
11. The place where people wait bus is called…
E. halt
F. airport
G. cave
H. appeal
12. Budi goes to library to…books.
A. read
B. throw
C. steal
D. buy
13. Place to send letter is called…
A. post office
B. police station
C. hospital
D. school
14. I went to…to see many animals.
A. cave
B. library
C. home
D. zoo
15. The place where peoples buy clothes is called…
A. butcher
B. bakery
C. boutique
D. restaurant
16. A place for watching movies is….
A. library
B. cinema
C. museum
D. market
17. We can read books at…
A. post office
B. pharmacies
C. library
D. terminal
18. We can see antique things at…
E. museum
F. cinema
G. boutique
H. hospital
19. The place where is used for praying by Islam is called…
E. appeal
F. museum
G. temple
H. mosque
20. Budi and his friends can see a football match or a concert is in…
A. stadium
B. library
C. museum
D. market
APPENDIX 9
The Key Answer of the Pre-Test and Post Test
Pre-Test: Post Test 1: Post Test 2:
1. A 1. A 1. A
2. C 2. A 2. C
3. B 3. D 3. D
4. B 4. B 4. D
5. C 5. D 5. A
6. A 6. C 6. A
7. D 7. C 7. C
8. A 8. A 8. B
9. C 9. A 9. C
10. A 10. B 10. D
11. C 11. C 11. A
12. B 12. A 12. B
13. A 13. A 13. B
14. B 14. C 14. B
15. D 15. B 15. C
16. A 16. C 16. D
17. A 17. D 17. C
18. A 18. D 18. A
19. C 19. B 19. A
20. C 20. C 20. A
Post Test 3: Post Test 4:
1. A 11. A 1. C 11. A
2. B 12. B 2. D 12. A
3. A 13. C 3. B 13. A
4. C 14. A 4. A 14. D
5. C 15. B 5. B 15. C
6. C 16. A 6. C 16. B
7. D 17. B 7. D 17. C
8. B 18. A 8. C 18. A
9. C 19. C 9. A 19. D
10. A 20. A 10. D 20. A
APPENDIX 10
Questionnaire
Petunjuk
1. Jawablah pertanyaan dibawah ini dengan sejujur-jujurnya sesuai dengan
keadaan sebenarnya.
2. Berilah tanda silang (X) pada salah satu jawaban yang dipilih.
3. Jawaban anda tidak akan mempengaruhi penilaian terhadap bahasa inggris
anda.
1. Apakah dengan guessing game bisa meningkatkan vocabulary anda?
A. Sangat bisa.
B. Bisa.
C. Cukup bisa.
D. Tidak bisa.
2. Apakah anda merasa suka pengajaran dengan teknik guessing game untuk
meningkatkan vocabulary anda?
A. Sangat suka.
B. Suka.
C. Cukup suka.
D. Tidak suka.
3. Setelah diajar dengan teknik guessing game ini bagaimanakah pandangan
anda tentang vocabulary?
A. Sangat suka.
B. Suka.
C. Biasa saja.
D. Tidak suka.
4. Apakah penjelasan tentang memahami vocabulary membantu
meningkatkan kemampuan bahasa inggris anda?
A. Sangat membantu.
B. Membantu.
C. Cukup membantu.
D. Tidak membantu.
5. Bagaimanakah menurut anda jumlah kata-kata yang diajarkan?
A. Sangat banyak.
B. Banyak.
C. Cukup banyak.
D. Sedikit.
6. Menarikkah guru anda dalam membimbing anda dalam memahami
vocabulary menggunakan teknik guessing game?
A. Sangat menarik.
B. Menarik.
C. Biasa saja.
D. Tidak menarik.
7. Bagaimana pendapat anda tentang test vocabulary yang diberikan guru
anda saat diajar dengan menggunakan teknik guessing game?
A. Sangat menarik.
B. Menarik.
C. Cukup menarik.
D. Tidak menarik.
8. Bagaimana perasaan anda pada saat penjelasan vocabulary menggunakan
teknik guessing game?
A. Sangat senang.
B. Senang.
C. Biasa saja.
D. Bosan.
9. Apakah anda termotivasi untuk belajar bahasa inggris saat diajar dengan
teknik guessing game?
A. Sangat termotivasi.
B. Termotivasi.
C. Cukup termotivasi.
D. Tidak termotivasi.
10. Setelah belajar vocabulary dengan teknik guessing game, apakah kosakata
anda meningkat?
A. Sangat meningkat.
B. Meningkat.
C. Cukup meningkat.
D. Tidak meningkat.
STATEMENT OF AUTHENTICITY
I declare that this thesis is my own writing, and it is true and correct that
there is no other’s work or statement, except the work or statement that is referred
in the references. All cited works were quoted in accordance with the ethical code
of academic writing.
Denpasar, 3 Augusts 2013
The Researcher
I Ketut Purnata
NPM: 09.8.03.51.31.2.5.3473
AUTOBIOGRAPHY
I Ketut Purnata, was born in pasut mundeh kangin selemadeg
tabanan on February 5th 1988 is the second child from
Nyoman Tempo and Wayan Minyar. He graduated from
Elementary School in SD N 2 Mundeh Kangin on 2000, and
then continued his Junior High School in SMP N 1
Banjarangkan until 2003. He continued to Senior High School at SMA N 1
Banjarangkan and graduated on 2008. On 2009, he took a study in Mahasaraswati
University Denpasar, The Faculty of Teacher Training and Education, and he
graduated on 2013.