Tank Points Guide 31

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    Guide to using TankPoints

    Written by Gravity. Read more on tanking and leadership blog pwnwear.com.

    TankPoints written by Whitetooth.

    How to access TankPoints:

    Once installed, TankPoints adds two

    new panels to your character screen,

    which you access here via the popup

    menu.

    Once there, you can mouse-over

    each statistic for a detailed pop-up

    window. Shown is the TankPoints

    detail, which lists the values used to

    calculate a TankPoints score which

    is not very useful; this addon has

    more important uses.

    This is the Melee DR pop-up window. Very helpful

    detail here.

    It is the combat table from the bosses' perspective,

    showing how hard you are to hit.

    So a boss will miss me 9.2% of the time, I will dodge

    24.47% of his attacks, parry 17.76% of them whilst he'll

    hit me 48.64% of the time. I cannot be crushed or crit

    (because I'm over 540 defence and the mob is L83).

    Also are the values from +16 of each stat (most rare

    gems come with these totals), so you can compare their

    net benefit to you afterdiminishing returns. 16 dodge

    rating gives me 0.3% extra avoidance, which is the best

    avoidance per stat value. Look how crap strength is for

    a Death Knight.

    Document version 3, October 2009.

    Melee damage reduction

    http://pwnwear.com/archives/http://pwnwear.com/archives/
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    Diminishing returns on character panel.

    This is often misunderstood because the GUI tooltip is

    misleading.

    The character panel, whether you have TankPoints or not,

    displays your avoidance afterdiminishing returns. So it is

    correct.

    However, the figures shown in yellowin the mouse-over

    window do notinclude diminishing returns (eg. the 9.58%), yet

    the white title bar in the mouse-over window does include it.

    So, I actually have 25.07% dodge.

    My gear gives me 9.58% dodge (which is undiminished) and

    you'd get from adding up all my armour items dodge rating.

    Misleading.

    Correct.

    It calculates that my EH against

    melee is 91K, which

    automatically considers the

    Presence (or Stance) I am in,

    and any relevant damage-

    reducing buffs you have up,

    including trinkets.

    It shows how armour (and

    armour from Agility) and

    stamina relate to your EH.

    My base health here in Frost

    Presence is 33414.

    You have options to see your

    EH against spell types too.

    If I could not dodge/miss/etc for

    example, my guaranteed

    damage reduction from armour

    and Presence is 63.45%.

    Effective Health is TankPoints' second panel.

    TankPoints guide, written by Gravity. Read more about tanking at pwnwear.com

    What are diminishing returns?

    See the last page of this guide.

    http://pwnwear.com/archives/http://pwnwear.com/archives/
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    Effective Health whilst buffed

    Here I have put up Blade Barrier (5%

    damage reduction) and Vampiric Blood

    (+15% health).

    You can see my talent/buff/stance

    reduction is now 10% in total, and my EHvs melee is higher from both talents too.

    Spell damage reduction and effective health

    You can find your TankPoints score when wearing your

    resistance gear. I've put on my FrR and have 355 resistance.

    Not very useful really.

    However, you can see your damage reduction in total against

    Frost (or other) spell types.

    These panels come from a mouse-over.

    TankPoints guide, written by Gravity. Read more about tanking at pwnwear.com

    http://pwnwear.com/archives/http://pwnwear.com/archives/
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    Using TankPoints to help choose between equipment

    Here I am comparing my equipped Furnace Stone (bottom slot)

    and Figurine (top slot) with the Defender's Code in my

    inventory.

    The only time I f ind TankPoints score useful is in this scenario;

    for an at-a-glance comparison of items.

    Notice the Defender's Code has less TankPoints score than

    both my top and bottom equipped trinket. That's useful to

    know. It does have 0.34% more damage reduction because of

    its 850 armour than my Figurine but overall it is not better.

    Then you make a value judgement about the overall benefits

    and situational usefulness. (I keep it for Flame Leviathan to

    buff my iLevel but never use it otherwise).

    You can configure what TankPoints shows in the tooltips via

    its options window. Get it by typing /tp optionswin

    The Stat Summary comes from the Ratings

    Buster addon. You can configure what's

    displayed by Ratings Buster via its slash

    command.

    It shows the absolute value of a stat (eg. the

    1779 health from my Figurine) plus its relative

    value to the top and bottom trinkets (in brackets

    with a | between them).

    TankPoints guide, written by Gravity. Read more about tanking at pwnwear.com

    http://pwnwear.com/archives/http://pwnwear.com/archives/
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    Using TankPoints Calculator to help with difficult gear trade-offs and decisions

    Click here to open the TankPoints calculator.

    Action: To simulate a 22 agility cloak enchant, type 22 here.

    Observation 2: the specific changes to the attack table from the

    boss' perspective are shown here. You dodge more.

    Observation 1: the changes are shown here to your effective health

    (from the armour from agility), your total reduction (which combines

    guaranteed reduction with your avoidance), and your guaranteed

    reduction (again from armour). Your TankPoints score changes too,

    which can be useful to write down if you are going to compare various

    enchantment options.

    Observation 3: your armour has increased from agility, so this

    figures becomes green indicating its changed.

    What if I put on a 22 agility cloak enchant?

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    Action: (1) Click [Defence Rating] to swap to [Defence], then since

    we're removing Stoneskin Gargoyle we lose -25 defence skill. Type

    that here. (2) Click [Parry] to change it to [Parry %] and enter 4.

    Tankpoints understands these are flat ratings and not subject to

    diminishing returns. In contrast, if we entered 50 parry rating, it

    would be diminished in the calculations. (3) Not I did not enter the

    loss of 2% health from Gargoyle in this example, just to keep it

    simple.

    Observation 1: since I did not add in the health loss, the changes

    here are just the avoidance from the swap.

    What if I swap tanking runeforges?

    Observation 2: how your boss' attack table changes is the loss of

    miss and dodge from defence (not they are exactly 1% because

    TankPoints knows no DimRet applies), and the net gain of 3% parry.

    Because we have not compensated for the loss of Defence skill (we

    are at 519 now, you can see below), we now have a 0.83% chance to

    be crit by the boss.

    TankPoints guide, written by Gravity. Read more about tanking at pwnwear.com

    http://pwnwear.com/archives/http://pwnwear.com/archives/
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    Notes

    What are Diminishing Returns?

    Simply that every gain of avoidance (dodge/ parry/ miss / block rating) is going

    to be less of a gain the more you stack it. It means you cannot get to 100%

    avoidance, because each new item of avoidance has a diminished gain.

    This is possible because items come with, for example, a Dodge Rating. The

    ratings don't change or get diminished, however what percentage (%) dodge

    that translates into gets reduced.

    The actual benefit you gain from an item therefore varies from one tank to

    another, because your diminished returns are relative to how much of that stat

    you already have.

    Patch 3.2 onward

    The screenshots in this guide were taken before 3.2, when parry had a lower

    scaling per item point than it does now. In 3.2 onwards, parry and dodge gain

    the same pre-diminished % avoidance as one another. However, parry

    diminishes in value more quickly so dodge remains the superior stat on that

    basis. You might find, depending on your level of gearing, that defence offers

    equal or better avoidance than dodge, so remember to consider it for your red

    gem slots.

    The TankPoints score

    The TankPoints score is derived from the

    relationship between health and damage

    reduction. It doesn't account for situations like

    AOE, where dodge is more valuable, or how

    the DK IBF buff scales with defence, and

    other idiosyncrasies of tanking.

    You should not use it exclusively for gear

    decisions; however you can use the score to

    help you choose between gear if you're

    unsure about mechanics and theory.

    For trinkets, collect them all for their

    situational uses, and judge them

    independently of TankPoints score because

    they are the most commonly swapped in/out

    item.

    My site

    Drop by my blog on tanking, guild and raid leadership and thinking:pwnwear.com

    http://pwnwear.com/http://pwnwear.com/