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TANGIBLE 3D TABLETOPS: COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION Peter Dalsgaard & Kim Halskov Center for Advanced Visualisation and Interaction (CAVI) Participatory Information Technology Centre (PIT) Aarhus University

Tangible 3D Tabletops

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Slides from my presentation at Nordichi 2012 on our development of a new type of interface, Tangible 3D Tabletops, which combines tangible tabletops with 3D projection on physical objects.

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Page 1: Tangible 3D Tabletops

TANGIBLE 3D TABLETOPS:COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION

Peter Dalsgaard & Kim Halskov

Center for Advanced Visualisation and Interaction (CAVI)

Participatory Information Technology Centre (PIT)

Aarhus University

Page 2: Tangible 3D Tabletops

AGENDA

Related work

The setup

Basic principles

Design considerations

Next steps

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RELATED WORK: TANGIBLE TABLETOPS, E.G. REACTABLEBencina, R., Kaltenbrunner, M. and Jordà, S. 2005. Improved Topological Fiducial Tracking in the reacTIVision System

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RELATED WORK: 3D PROJECTION ON PHYSICAL OBJECTSDalsgaard, P. and Halskov, K. 2011. 3D Projection on Physical Objects: Design Insights from Five Real Life Cases

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FURTHER RELATED WORK

Buxton, W. 1997. Living in Augmented Reality: Ubiquitous Media and Reactive

Environments. Video Mediated Communication, K. Finn, A. Sellen and S. Wilber (Eds.).

Erlbaum, Hillsdale, NJ, USA, 363-384.

Merrill, D., Kalanithi, J. and Maes, P. 2007. Siftables: towards sensor network user

interfaces. Proc. of TEI 2007, ACM Press, 75-78.

Patten, J., Ishii, H., Hines, J. and Pangaro, G. 2001. Sensetable: A wireless object

tracking platform for tangible user interfaces. CHI ‘01: Proc. SIGCHI Conference on

Human Factors in Computing Systems. , 253-260.

Hancock, M. Nacenta, M., Gutwin, C., and Carpendale, S. 2009. The effects of

changing projection geometry on the interpretation of 3D orientation on

tabletops. Proc. Of ITS '09, ACM Press, 157-164. 

Marquardt, N., Jota, R., Greenberg, S., and Jorge, J.A. 2011.The Continuous Interaction

Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital

Surface. Proc. Interact 2011, 461-476.

Williams, C., Yang, X. D., Partridge, G., Millar-Usiskin, J., Major, A. and Irani, P. 2011.

TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d

interactions. Proc. of CHI '11. ACM Press 1363-1372.

Baudisch, P. Becker, T. and Frederik Rudeck. 2010. Lumino: tangible building blocks

based on glass fiber bundles. Proc. of SIGGRAPH '10, ACM Press.

Spindler, M., Martsch, M. & Dachselt, R. 2012. Going beyond the surface: studying

multi-layer interaction above the tabletop. CHI 2012. ACM, New York, NY, USA,

1277-1286. 

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THE SETUP

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BASIC PRINCIPLES: COMBINING

TANGIBLES AND TABLETOP SURFACE

Projection on 3D object that stands out from surface

Projection on 3D object that matches surface

Projection on flat object that stands out from surface

Projection on flat object that matches surface

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COMBINING 2D AND 3D CONTENT ON TANGIBLES AND TABLETOP

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TECHNICAL ISSUES

RESOLUTION OCCLUSION LAG

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DESIGN CONSIDERATIONS

1. How to combine and connect content and functions of

tangibles and tabletop surface

2. How to develop dynamic content on tangibles that are

simultaneously displays and input devices

3. How to take advantage of visual effects and the

combination of 2D and 3D on tangibles and tabletop

surface

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1. COMBINING AND CONNECTING CONTENT AND FUNCTIONS OF TANGIBLES AND TABLETOP SURFACE

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2. DYNAMIC CONTENT ON TANGIBLES THAT ARE BOTH DISPLAYS AND INPUT DEVICES

3. VISUAL EFFECTS AND THE COMBINATION OF 2D AND 3D ON TANGIBLES AND TABLETOP

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NEXT STEPS

Finding good use cases in order to learn if and how this

interface is particularly suited for certain situations

Higher resolution (table and tangibles) and more projectors

Exploring more complex and dynamic content on tangibles

Exploring more complex and dynamic content on tabletop

Developing a typology of interface components and

principles

Augmented tabletop Symbiotic interfaces Augmented tangiblesAmorphous shapes

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SUMMARY: TANGIBLE 3D TABLETOPS

Tangible 3D Tabletops combine 3D projection and tangible tabletops

A new form of interface in which 2D and 3D content can be combined and connected in various ways

Tangibles can serve as simultaneous input and output devices

Existing visual effects can be employed in new ways, and new effects can be developed for this particular medium

We are just beginning to explore the potentials and challenges of this type of interface

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TANGIBLE 3D TABLETOPS:COMBINING TANGIBLE TABLETOP INTERACTION WITH 3D PROJECTION

Peter Dalsgaard ([email protected]) & Kim Halskov ([email protected])

Center for Advanced Visualisation and Interaction (CAVI)

Participatory Information Technology Centre (PIT)

Aarhus University

QUESTIONS?