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Tammy Randall EDCI 660 Summer 2014

Tammy Randall EDCI 660 Summer 2014 · PDF fileSeven top authoring tools. ... (2014). Top 10 competencies of a gamified learning designer. eLearning ... 6/5/2015 9:45:21 PM

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Tammy Randall

EDCI 660 – Summer 2014

Example Job Postings Instructional Game Designer at Insight Global

Works collaboratively with academic designers, other instructional designers, UX designers, and programmers to produce digital learning activities that are cohesive, pedagogically sound, and engaging to the end user.

Requirements Instructional Design experience

Experience in a creative space

Ability to think outside the box

Experience creating educational or learning projects

Background in the education industry

Experience working with programmers and designers

(Insight Global, 2014)

Example Job Postings Instructional Systems Designer at Aptima

Entry-level position involving design of game-based courseware using Instructional Systems Design principles and adult learning theory

Requirements BA/BS degree in Instructional Systems Design, I/O psychology,

Education, or a related field 2 years designing and developing web-based interactive courseware for

adult learners Experience designing and developing interactive media instruction and

instructor-led training Excellent communication skills (verbal and written) Strong organizational skills and attention to detail Demonstrated ability to work effectively with cross-functional teams

developing new technologies (e.g., software engineers) Demonstrated ability to work as part of a team

(Aptima, 2014)

Necessary Skills & Knowledge Knowledge

Knowledge of instructional approaches, tools, systems, and processes required for designing and developing effective gamification learning tools.

Knowledge of best practices related to the development of educational gaming systems.

Knowledge of successful gamified learning implementations

Knowledge of current trends, research initiatives and experiments in the field of gamified learning

Knowledge of the strategies for adopting gamification in learning

Knowledge of the future direction (forecasts) of gamified learning

(Singh, 2014)

Necessary Skills & Knowledge Skills

Ability to recommend appropriate gamified learning solutions based on analysis of a business situation and target learning environment.

Ability to design and develop effective gamified learning programs to meet desired objectives.

Attitude

Passion for learning and improvement in the areas of instructional design and gamified learning, and all related fields, and an appreciation of its power and effectiveness.

(Singh, 2014)

Professional Organizations The American Society for Training and Development

(ASTD) is the world’s largest organization dedicated to training and development, and is in more than 100 countries. (American Society for Training and Development, 2014).

The Professional and Organizational Development (POD) Network in Higher Education is devoted to improving teaching and learning in higher education. (Professional and Organizational Development, 2014).

Professional Resources Karl Kapp is Professor of Instructional

Technology at Bloomberg University.

Gaming enthusiast and advocate of gamification for learning.

Author of a number of books, articles, and videos.

“The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education”

(Malamed, 2012)

Professional Resources Gamification Revolution

Online gamification resource

Free weekly webinars featuring special guests in the field.

Latest news, insight, research and commentary on gamification.

Example webinar: “Karl Kapp on the Gamification of Instructional Design and Learning”: http://www.gamification.co/2013/09/04/karl-kapp-on-gamified-learning/

http://www.gamification.co/

(Gamification Corp, 2014).

Professional Resources “Preparing Instructional Designers for Game Based

Learning”

Three part series discussing how best to prepare instructional designers to design game-based learning systems.

Authored by four experts in instructional design

Atsui Hirumi, Bob Appleman, Lloyd Rieber, Richard Van Eck

(Hiurmi, et al, 2010)

Professional Resources “Preparing for the Future with Games for Learning:

Using Video Games and Simulations to Engage Students in Science, Technology, Engineering, and Math”

Presents real-world work in integrating gaming into university and K-12 STEM classrooms.

Presents directions for further development to extend the successful proof of concept.

(Ormsby, Daniel, & Ormsby, 2011)

Related Technology Tools Articulate Storyline is an e-learning authoring

software package that allows users to build highly interactive courses.

TechSmith Camtasia allows simple creation of online video courses by both students and teachers, and can allow students to learn at their own pace.

(Ganci, 2011)

Related Technology Tools Adobe Captivate allows creation of powerful e-

Learning applications for any device using actors, voices, interactions, and quizzes.

Articulate Engage allows the simple creation of engaging, media-rich interactive applications using a variety of media and interaction types.

(Ganci, 2011)

References American Society for Training and Development. (2014). Retrieved from

http://www.astd.org. Aptima. (2014). Instructional systems designer. (ZipRecruiter, Inc.) Retrieved

from https://www.ziprecruiter.com/job/Instructional-Systems-Designer/7e4fb97d/?source=cpc-simplyhired.

Gamification Corp. (2014). GCO. Retrieved from http://www.gamification.co/. Ganci, J. (2011). Seven top authoring tools. Learning Solutions Magazine.

Retrieved from http://www.learningsolutionsmag.com/articles/768/seven-top-authoring-tools.

Hiurmi, A., Appleman, R. L., Rieber, L., Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part I. TechTrends, 54(3), 27-37.

Hiurmi, A., Appleman, R. L., Rieber, L., Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part II. TechTrends, 54(4), 19-27.

Hiurmi, A., Appleman, R. L., Rieber, L., Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part III: Game design as a collaborative process. TechTrends, 54(5), 38-45.

References Insight Global. (2014). Instructional Game Designer. (Monster). Retrieved from:

http://jobview.monster.com/Instructional-Game-Designer-Job-Bothell-WA-134433557.aspx.

Malamed, C. (2012). Book review: 'The gamification of learning and instruction: game-based methods and strategies for training and education' by Karl Kapp. eLearn Magazine, 2012(5). Retrieved from http://elearnmag.acm.org/featured.cfm?aid=2211316.

Ormsby, R., Daniel, R., Ormsby, M. (2011). Preparing for the future with games for learning: Using video games and simulations to engage students in science, technology, engineering, and math. Astropolitics: The International Journal of Space Politics & Policy, 9, 150-164.

Professional and Organizational Development. (2014). Retrieved from http://podnetwork.org/about-us/.

Singh, R. (2014). Top 10 competencies of a gamified learning designer. eLearning Industry. Retrieved from http://elearningindustry.com/top-10-competencies-of-a-gamified-learning-designer.