TACTICS FOR SHADOWS OF AMN and THRONE OF BHAAL.doc

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    TACTICS FOR SHADOWS OF AMN and THRONE OF

    BHAAL

    1.0. Dragons (page 1)

    2.0. MindFlayers (page 8)

    3.0. Vampires (page 11)

    4.0. Liches (page 12)

    5.0 anga!! (page 15)

    ".0 Demogorgon (page 1")

    #.0 $oss %a&&les' renic s* +endai and Melissan (page 1#)

    8.0 mpro,ed Demogorgon (page 1-)

    -.0 Vario s &ac&ics or all (page 20)

    1.0 KILLING DRAGONS1) no/ &ha& /ing % e& can clear &he loor d ring com%a& % & no&e &ha& al&ho gh i&co,ers a /ide angle i& D + co,er 3"0 degrees* so spreading yo r com%a&an&se,enly aro nd &he dragon means &ha& no& e,eryone /ill %e ca gh&.

    2) no/ yo r %rea&h /eapons. 6gains& a red dragon* go /i&h pro&ec&ions ,s. ire.6gains& a shado/ dragon* g ard agains& le,el drains /i&h ega&i,e 7lane 7ro&ec&ions*e&c.

    3) no/ &ha& dragons li e com%a& pro&ec&ion spells* and among &he irs& &hings &hey dois &o cas& 7ro&ec&ion rom Magical 9eapons and:or +&ones in. Ma e s re yo r magesare loaded p /i&h $reach and 7ierce +hield:Magic spells &o &a e &he com%a& pro&s do/nand ma e &hem , lnera%le &o yo r melee a&&ac s.

    4) Dragons are /ily com%a&an&s and s/i&ch &heir a&&ac s &o /hoe,er &ends &o %e ca sing&hem &he mos& damage. ;o can se &his &o yo r ad,an&age %y % ing p an elemen&al( ire elemen&als /or %es& ,ers s Fir raag d e &o &heir na& ral resis&ances &o ire) &odra/ &he dragon s a&&en&ion.

    5) Dragons are na& rally magic resis&an&* % & a e/ Lo/er

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    ") D ill &hem %y sing Disin&egra&e and:or Flesh &o +&one spells. Dragons carrylo&s o good s& * % & &hese a&&ac s /ill des&roy &he i&ems &hey carry.

    #) here are a e/ magical i&ems in &he game &ha& gi,e speci ic %on ses ,ers s dragonsin com%a& and don & orge& i yo ha,e a =a,alier 7aladin &ha& &hey ge& draconiccom%a& %on ses as /ell>

    o &ha&* ll add' 6l/ays* al/ays* al/ays* al/ays cas&

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    spaced. his is &o ma e s re i&s /ing % e& doesn & ge& yo all. &s %rea&h /eapon isle,el drain. deally yo don & /an& i& &o ire &his &hing a& all* % & i i& can & %e helped*ma e s re &ha& yo ha,e a& leas& &he Mace o Disr p&ion and 6m le& o 7o/er shielding&/o o yo r charac&ers. ha!ll ssillyia also li es a =haos a&&ac * % & li es &o s&ac i& /i&ha rea&er Malison. oge&her* &hese can ge& ,ery pain l. $loc &he =haos &he same /ay

    descri%ed a%o,e in Fir raag s en&ry. E s& li e Fir raag* ha! p &s p a s&ones in as her,ery irs& mo,e. Follo/ /i&h a $reach as soon as possi%le. ha! has "0C M

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    Adal$& '

    a ing on 6dalon is a li&&le &o gher &han yo migh& &hin . r s& me* &he h man lesharmor isn & /or&h i&* and yo ge& more G7 rom helping her. 6re yo s&ill hereH Fine.Firs& &hing &o no&e is &ha& her %rea&h is nresis&a%le. +il,ers are s pposed &o ha,e a cold

    %rea&h* and &his one sho ld %e* % & cold resis&an& spells &end no& &o /or . =as& yo r coldresis&an& spells any/ay* and eB ip yo r cold resis&an& gear. h* she has ano&her %rea&h/eapon &oo* &ha& paraly?es yo . $e&&er ge& some Free 6c&ions ready or &ha& one. 6dalonalso cas&s spell pro&ec&ions* no&a%ly +pell rning* Aa,e a 7ierce +hield or +ecre& 9ordhandy &o noc &ha& do/n. n &he middle o com%a&* she ll gree& yo /i&h an ce +&orm.

    here is really no op&ion o&her &han &o s c i& p* /hich is /hy &old yo &o cas& yo rcold resis&an& spells any/ay. +he also s&ones ins irs&. Find some &ime &o &hro/ a$reach a& her. +he also does i& &/ice. eep a mage /ai&ing &o ill her second s&ones in/hen she p &s i& p. 6dalon has "0C M

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    Drag$& #*he gree& $&e $& -K / %h$ ha! &$ &a)e excep* Drag$& ' '

    his one s a green* and &here ore ses an acid clo d. 7ro&ec&ion rom 6cid is impor&an&here* pl s all &he s al acid resis&an& gear. Ais irs& seB encer is s&ones in* dispel magic*and dea&h /ard. he only &hing &ha& sho ld concern yo is &he dispel magic* /hichmigh& s& &a e o yo r acid pro&ec&ions. $reach &he s&ones in* as s al. E s& li e+aladre!* he s&ones ins e,ery i,e ro nds* so hold a mage &o &a e &hem o & or co n&ro nds. Ae has 55C M

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    7o/er 9ord +ilence : Miscas& Magic. his pre,en&s him rom s mmoning r&hern,isi%le +&al ers* /hich are a lippin n isance and a dis&rac&ion rom &he main %a&&le.

    5) Don & allo/ yo r ron&line igh&ers &o %e dis&rac&ed %y inciden&al enemies (&hein,isi%le s&al ers). 9ha&e,er happens* eep &hem a&&ac ing Draconis /hile magic sers

    eep hi&&ing &he dragon /i&h s ccessi,e $reach spells. @se all yo r smi&e* cri&ical s&ri eand /hirl/ind a&&ac s.

    ") n order &o eep igh&ers ali,e or as long as possi%le* don & nderes&ima&e &he po/ero &he #&h le,el pries& Iregenera&ionI spell. & doesn & ha,e a long d ra&ion % & heals aL o hi& poin&s /hile i& is r nning.

    #) hin a%o & ha,ing a& leas& one o yo r pries&s /i&h a e/ sanc& ary* Mass = re andAeal spells memorised* and &hen ha,e &hem &rac yo r main igh&ers. +&ar& cas&ing Aealspells $ F < yo r igh&ers lose more &han 50C o &heir hi& poin&s i& has a long

    cas&ing &ime* and /i&h Draconis s damage ca sing capa%ili&ies &hey 9 LL need i& %y &he&ime yo ha,e inished cas&ing i&>>

    Drac is special. Very special. i,es nearly e,eryone &ro %le.

    ha& said* &he /ay he eeps going in,isi%le is sheer pain. yo can* &ag him /i&h ali&&erd s&* % & &he /ay &his spell c rren&ly erroneo sly nc&ions* &r e sigh& /ill do s&

    as /ell. Ma e s re some&hing is p and seeing in,isi%le a& all &imes. 7ro&ec&ion rom

    acid &echnically pro&ec&s agains& his %rea&h* % & Draconis is pre&&y darned good a&dispelling &ha&. 6s +ir al said' <

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    A a(igal '

    7ro&ec&ion rom Ligh&ning /ill shield yo rom his %rea&h. 6s a %on s* 6%a?igal also isra&her lo/ le,el or &he poin& a& /hich yo igh& him* and his remo,e magic doesn &e!ac&ly /or mos& o &he &ime. @s ally yo ll %e more or less imm ne &o his %rea&h.Eaheira s Aarper 7in is a nice &hing &o ha,e here. 9ear as m ch elec&rici&y resis&ing gearas yo can any/ay* s& in case he does dispel yo r pro&ec&ion. Ae ires o Minor spell& rning and s&ones in as his irs& &rigger. ;o sho ld already no/ &o ge& rid o &ha&* andho/. Li e all &he o&her o$ dragons* 6%a?igal res&ones ins himsel e,ery i,e ro nds.$e ready &o &ear &hem do/n. Ae mpro,ed Aas&es himsel e,ery &ime he heals. heydon & s&ac * % & &his means &ha& 6%a?igal does signi ican& damage e,en /i&ho & his

    %rea&h. Aardiness and

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    ;o r ne!& spells &hen loo li e &his' +pells&ri e* $reach* Lo/er

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    11. he only reason /hy &hey hi& yo so m ch is s ally %eca se &he charac&er ss& nned* /hich ma es a&&ac s agains& &ha& charac&er a &oma&ically hi&. 6 mind layer s

    drain is a la& 5 poin&s per a&&ac . Ma e s re yo no/ ho/ many hi&s each o yo rcharac&ers can &a e. Mind layers are 100C resis&an& &o ire* cold* elec&rici&y* acid* magic

    ire* and magic cold. Don & &ry any&hing o &he sor& agains& &hem. Mind layers ha,e -0Cmagic resis&ance. ;o do no& ha,e &he &ime or spells &o /as&e on Lo/er

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    yo ha,e par&y mem%ers good /i&h missile /eapons (Valygar and Minsc /i&h &helong%o/* or e!ample)* yo can &ry care lly inching &o/ards &he room* s&ep %y s&ep. 6ssoon as one no&ices yo * r n a/ay* /i&h &he illi&hid ho& on yo r &rail. 9i&h l c yo /illdra/ o & only one or &/o* and /hile &he l re r ns* &he missile /eapons shoo& &he mind

    layer ll o holes. &he mind layer ge&s &oo close and isn & a%o & &o die* r n a/ay and/ai& or i& &o come &o yo &o %e sho& again. eedless &o say* yo r non com%a&an&s sho ld

    %e a& leas& a room a/ay i yo can help i&. o&e &ha& li&harids ha,e 50C resis&ance &omissile /eapons* so yo may need &o re&rea& se,eral &imes i yo /an& &o se &hisme&hod on &hem.

    n a hy%rid o &he a%o,e me&hods* yo can l re o & one or &/o in&o &he cen&er o a %igroom* &hen ha,e all yo r melee igh&ers in &ha& room a&&ac &hem. ne or &/o sho ld godo/n B ic ly* /i&h minimal ris o dea&h d e &o drain. yo ha,e high le,elspellcas&ers* &here are some good s mmons yo can se* namely n,isi%le +&al ers and

    Morden ainen s +/ords. $o&h are comple&ely imm ne &o Domina&ion and 7sionic $las&*and %o&h are imm ne &o drain. yo ge& rid o &he @m%er A l s* &hese s mmonsalone can some&imes %e eno gh &o clear o & a room l o mind layers or yo .

    Mind layers ha,e no /ay o seeing in,isi%le. 9i&h eno gh po&ions o in,isi%ili&y* oneco ld &heore&ically %ac s&a% &heir /ay &hro gh &he en&ire % nch. n,isi%ili&y is also agood /ay &o eep yo r spellcas&ers sa e. yo don & ha,e high le,el s mmons* i& s s&illno& a %ad idea &o s mmon a s/arm o lo/ le,el crea& res. he mind layers /ill s& n&hem* and &heir 6 &ells &hem &o go or s& nned crea& res %e ore any ns& nned crea& res.9hile &hey re s c ing ho%go%lin %rains* yo r mpro,ed Aas&ed igh&ers can %e ripping a

    %loody &rail &hro gh &hem. n a de,io s &/is& o &he a%o,e &/o* yo can s mmon ane!penda%le crea& re* and &hen cas& a mass in,isi%ili&y &ype spell on yo r par&y (7i!ieD s&* 5&h le,el dr id* or Mass n,isi%ili&y* #&h le,el /i?ard). +lip yo r igh&ers in&o &heroom /i&h &he mind layers (/ho canno& see &hem since &hey ha,e no /ay o seeingin,isi%le). 6rrange yo r in,isi%le non igh&ers so &ha& &hey %loc &he door* &hen %ring &hee!penda%le crea& re in&o &he mind layers sigh& range. hey ll shoo& a psionic %las& a&&he crea& re and s& n i&. heir 6 /ill &hen &ell &hem &o go or &he s& nned crea& re* % &&hey /on & %e a%le &o ge& &o i& %eca se yo r in,isi%le par&y mem%ers are %loc ing &he/ay. +ince &hey can & see yo r in,isi%le par&y mem%ers (and ma e s re yo r par&y

    mem%ers don & do any&hing /hile &hey re in,isi%le>) &hey ll s& eep &rying &o a&&ac &hes& nned crea& re. 6& &his poin&* yo r igh&ers can ill &hem all /hile &hey re s&ill &ilely&rying &o ge& &o &he s& nned crea& re.

    ;o co ld* o co rse* lay a e/ &raps and l re &hem o &. 6 s rprisingly ncheesy /ay osing &raps.

    10

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    9.0 a)pire!: a !h$r* $&e/ *hi! *i)e

    he mos& de,as&a&ing aspec& o &heir a&&ac is* o%,io sly* &he le,el drain. +&op &ha& and

    ,ampires are no more po/er l &han any&hing else. Don & se ega&i,e 7lane 7ro&ec&ion'i& s& doesn & las& long eno gh. Fi,e ro nds is here and gone in a %lin .

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    can send her and her imm ni&y o & &o ge& sho& irs& /hile yo r mages are &a ing do/nano,a s pro&ec&ions. &her/ise* p & someone s&ac ed /i&h sa,e %on ses o & ron& and

    hope &o %e l c y. Don & gro p p* o&her/ise &he sym%ol /ill s& n many o yo and &ha&/on & %e help l a& all. eldorn s le,el 11* a& leas&* he sho ld %e a%le &o dispel i&* % &&ha& s no& g aran&eed. Ae ll ha,e &o %e le,el 13 or 14 or i& &o %e a s re &hing. yo ha,eless &han &/o mages* yo are also highly nli ely &o %e a%le &o s&op &he +im lacr m shecas&s ne!&. his is /here &hings go rom %ad &o /orse. yo ha,en & go& eldorn (anyinB isi&or) or a& leas& &/o mages* &his is a good &ime &o re&rea& and /ai& or more spells&o /ear o . he sim lacr m /ill cas& s&ones in and mirror image* ne!&. ano,a /illcas& a shado/ door and ge& a/ay. r e sigh& and $reach are a%o & &he only really ,ia%leco rses o ac&ion &ha& &a e less &han &hree charac&ers a& &his poin& racle or any o&herill sion dispeller can s %s&i& &e. he sim lacr m &hen cas&s a ligh&ning %ol& and ano,agoes or a chain ligh&ning. 7ro&ec&ion rom lec&rici&y sho ld %e cas& %e orehand &o s&op&his. he sim lacr m s ne!& spell is + ll rap and ano,a s ne!& is Ma?e. n&err p&&heir cas&ings* pre era%ly illing one o &hem B ic ly (sim lacr m has only 3# hp so i&sho ld %e an easy ill). ;o don & /an& &hose &o go o .

    ano,a s ne!& mo,e is a +ym%ol'Fear.

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    Days&ar* go &o &he =i&y a&es and en&er &he =roo ed =rane nn. Aa,e yo r &hie De&ec&raps and /al p agains& &he %ac /all* /here a secre& door /ill %e o nd. 7ic or %ash

    i& open. hen r n yo r &hie inside &here /ill %e a lich &here* ignore him or no/. Dashp &o &he ches& he s g arding* pic &he loc on i&* gra% &he s/ord* and high&ail i& o & o

    &here %e ore &he lich can inish &he &ime s&op &ha& s going &o ill yo . ;o can al/ays go %ac &o ill &he lich la&er righ& a/ay* i yo eel li e i&. ;o can /al righ& in and+ nray him /i&h &he s/ord he /as s& g arding. he + nray is only a g aran&eed ill i&he lich ails &o sa,e and &a es 1040J damage* &ho gh o&her/ise i& ll %e in rio s % &no& a&al. his is /hy recommend m l&iple s nrays. ;o co ld sa,e yo r game and+ nray again and again n&il i& ails a sa,e* % & &ha& s e!&reme cheese. he Mace oDisr p&ion J2 is grea& agains& liches* since i&s sa,e or die goes s&raigh& &hro ghs&ones in. 6? redge is li e/ise good* e,en %e&&er as i& orces &he sa,e a& 4. MoD J2can %e o%&ained %y gi,ing &he real lli&hi m &o =rom/ell /i&h &he MoDJ1* and6? redge can %e %o gh& rom $ernard in &he =orone& a &er &he sla,e B es& is done. yo ha,e a high eno gh le,el cleric (18 or so) i& s possi%le &o ch n liches /i&h a rn@ndead. ha& s &he simple /ay o ge&&ing rid o &hem.

    Aa,en & go& any o &hoseH 9ell...ge& &hem. highly recommend &he a%o,e me&hods %e ore any&hing else* as &hey re a ar sigh& easier &han &he me&hods ll o &line %elo/.=onseB en&ly* &he me&hods %elo/ /ill ass me yo re o lo/ &o mid le,el and don & ha,em ch in &he /ay o eB ipmen&.

    6ll righ&* &hen. 9ha& s impor&an& a%o & &he lichesH

    Liches are all /i?ards /i&h many high le,el spells. his is /here &he spell pro&ec&ionscome in* i yo re a mage or /ish &o pro&ec& yo r mages. Liches are comple&ely imm ne&o elec&rici&y and cold. 6&&emp&ing &o se ei&her o &hese elemen&s on a lich /ill res l& inno e ec&. Liches are imm ne &o normal /eapons. Liches are imm ne &o spell le,els 1 5.;es* &ha& s righ&* spell le,els 1 5. o irs&* second* &hird* o r&h or i &h le,el spell /illa ec& &he lich in any /ay* a& all. his incl des $reach* /hich means &ha& i a lich ge&s

    pro&ec&ions p* yo ha,e &o /ai& or &hem &o /ear o & na& rally since yo can & ge& rid o&hem (dispel and remo,e magic are le,el 3 oops* no e ec&).

    +o* /ha& &o do* /ha& &o do. 6 lis& or yo r ,ie/ing pleas re.

    Liche! '

    6s /i&h all ma or %a&&les* prepare %e orehand. 6& leas& a

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    &/en&y o r i yo ha,e &o. E s& /ai& or &he 7ro&ec&ion rom Magic 9eapons &o /earo . D ring &hose o r ro nds &he lich is li ely &o cas& r e +igh& and +pell rning. Le&i&* yo can & do m ch a%o & &ha&. nce &he o r ro nds are pas&* r n p &o i& and s&ri e i&again. his /ill &rigger a =hain =on&ingency &ha& ll ca se i& &o +pell rning ye& againand also cas& a Mislead. Aa,e a r e +igh& ready &o ill &he Mislead so yo can hi& i&again. 6s soon as yo hi& i& again* i& ll con&ingency a 7ro&ec&ion rom Magical 9eapons.=an yo do any&hing a%o & i&H o. II yo don & r n in and o & as&eno gh* i& ll ge& a &ime s&op o &. & ll shoo& o a r e +igh&* Dispel Magic* Dea&h +pell&rigger /hich /o ld %e legal i i& /asn & his second &rigger. nside &he res& o &he &imes&op* he ll &hro/ +ym%ols o all inds a& yo . he Dea&h one sho ldn & h r&* % & +& n andFear /ill %e ra&her npleasan&. yo ha,e a le,el 14J eldorn* eep him %ac so yocan &hro/ a co n&ering dispel as soon as &he sym%ols inish. B ip as many s& n and

    ear resis&an& i&ems as yo can. yo go& &imes&opped and didn & ha,e eldorn ready &odispel...eep. 6 spellcas&er o 18&h le,el migh& %e a%le &o help* % & no& &oo many o &hoseare ic ing aro nd. 7repare or some dea&h i yo go& ca gh& in &he s&op. Dra/ %ace,eryone yo can s&ill con&rol and /ai& or &he 7ro&ec&ion &o /ear o . here s li&&le elseyo can do. yo go& a/ay clean* do &he same' /ai& or &he pro&ec&ion &o /ear o .

    nce &he pro&ec&ion s do/n* charge or/ard. Ae s cas&ing a + n ire* % & &ha& s &he leas&o yo r /orries a& &he momen&. ry and ge& &hro gh his s&ones ins as as& as yo can and

    ill him B ic ly his ne!& &rea& is a 9ail o &he $anshee and yo don & /an& &o %earo nd or &ha&. 6l&erna&i,ely* yo co ld send a charac&er /i&h 7ro&ec&ion rom Fire andDea&h 9ard o & &o %ai& &he + n ire and 9ail spells %e ore a&&ac ing. Ae ll cas& a +hado/Door (m s& dispel) ollo/ed %y an 6%i Dal?im s Aorrid 9il&ing and a Finger o Dea&h*

    &ho gh* so yo re really no& impro,ing yo r si& a&ion &ha& m ch. 6l&erna&i,ely &o &ha&*yo co ld send &he same charac&er eB ipped /i&h a 7ro&ec&ion rom Magical nergy o &&o %ai& &he 9il&ing and Finger o Dea&h* as /ell. Ais spells ge& B ic ly less le&hal a &er&ha&. Ae s mmons an ree&i* and he s go& a Flesh &o s&one* % & &ha& s a%o & i& or

    po/er l spells remaining. Ae sho ld %e dead* % & i no& i& means yo did a good o% o %ai&ing him repea&edly and no/ he s o & o spells* /hich ma es him an easy &arge&. yo re high le,el* charging in /ill pro%a%ly ge& yo &he %es& s ccess in &he smalles&amo n& o &ime. yo re lo/ le,el* a massi,ely % ed %ai& /ill %e a %e&&er s&ra&egy.

    5le)e&*al liche! '

    heir irs& &rigger is also illegal. +&ones in* mpro,ed Man&le* Mirror mage. n oy. 6ndr n. o* /ai&* s& r n. he only reason yo migh& no& r n* is i yo ha,e m l&iple J5/eapons* in /hich case yo can eep a&&ac ing (&ho gh s&ill ad,ise r nning). yoha,e &he MoDJ2* no&e &ha& i& s a J5 /eapon in &erms o /ha& i& can hi& so yo migh&

    s& ge& l c y. r yo migh& die. hey ll shoo& o ano&her &rigger righ& a/ay. 7ro&ec&ionrom Fire* Fireshield

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    al&erna&i,e is &o s&and in &he me&eor s/arm /hile igh&ing &he pi& iend. his is a case/here &he 6 is s& %ad* so &a e ad,an&age o i&. 9ai& as &he pi& iend and lich engage inmor&al com%a&* nei&her a%le &o damage each o&her. he lich /ill cas& a shoc ingly legalspell seB encer &ha& cas&s 7ro&ec&ion rom ,il on i&sel . =as& 7ro&ec&ion rom ,il* 10

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    anga!!. 7ro&ec&ion From @ndead scrolls are % ya%le a& Lady ; &h s* many &emples*and &he 6d,en& rer s Mar&. ;o co ld s %s&i& &e one or &/o 7ro&ec&ion rom Magicscrolls ins&ead* i yo /ish* and in &ha& case yo don & need &o hide anyone in &he corner(or yo s&ill can* and no& %ring &hem o & a& all* s& &o sa,e a scroll).

    =.0 De)$g$rg$&

    6 no&e' his deals /i&h &he ordinary Demogorgon* no& /i&h &he Iimpro,edI ,ersion* andi& doesn & deal /i&h people &rying &o mine G7 %y illing minions* or /ha&no&. m /ri&ing&his &o assis& people /ho are loo ing or a B ic ill on &he original ,ersion oDemogorgon* &ha& s i&.

    +ome ey ac&s a%o & &he en&acled y' Ae s imm ne &o mos& o &he e ec&s yo d

    ass me a ma or crea& re &o %e imm ne &o* s ch as sleep* paraly?a&ion* charm* e&c. Ae simm ne &o irs& and second le,el spells* and also imm ne &o Lo/er

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    can &* r n. Ais /eapon pro&ec&ion only las&s or o r ro nds* so yo can o &/ai& i&. Aehas a nas&y illegal seB encer a/ai&ing any mages he happens &o ca&ch sigh& o * namely+pells&ri e 7o/er 9ord ill ce +&orm. & s a good idea &o ma e s re yo r mages cans r,i,e &ha& (ideally /i&h Dea&h 9ard). 6 &er his pro&ec&ion goes do/n* i yo can do alo& o damage B ic ly* charge him. renic s has only -" hp and i yo can c & &hro gh&ha& yo /on & ha,e &o deal /i&h &he o&her pro%lems. yo can &* se yo r highes& A7charac&er as %ai&' /al him in&o range* /a&ch or him &o s&ar& cas&ing* &hen r n a/ay. 6

    e/ spells /ill ollo/ yo * % & no&hing &ha& a po&ion or o r can & c re. eep doing &hisn&il he r ns o & o spells. 6l&erna&i,ely* apply 7ro&ec&ion rom Magic scrolls on yo r

    charac&ers %e ore igh&ing renic s* and r n a/ay only &he npro&ec&ed charac&ers.@ns rprisingly* renic s /on & %e a%le &o scra&ch yo * and yo can si& &here and /ai& orhim &o %lo/ &hro gh his en&ire memory in %liss l imm ni&y.

    S5NDAI

    ndi,id ally* &he ,ario s +endai s&a& es aren & e,en a challenge. he &ro %le %egins/hen yo s&ar& illing &hem' &/o dro/ come &hro gh &he ga&e e,ery &ime yo do so.+&op &ha& and yo can s&op +endai. +endai s irs& s&a& e is in &he pper le &. $reach i& assoon as i& cas&s a pro&ec&ion and send p one igh&er &o in&err p& i&s spells as yo cas& a7lane&ar and ha,e i& cas& lo%e o $lades. Ma e &he 7lane&ar s&and in &he en&rance. eepall yo r charac&ers on &he le & side o &he room. Ma e s re &he pla& orm on &he ar righ&is o & o ,is al range. hen ill &he +endai s&a& e and p & yo r spellcas&ers on &he

    pla& orm /here i& had s&ood. he ne!& s&a& e &o ac&i,a&e /ill %e &he one on &he ar righ&.+ince i& can & see yo * i& /on & do any&hing. 7a&ch p* cas& /ha&e,er yo need* /ai& or

    &he plane&ar &o ill &he dro/. hen ad,ance &o/ard &he s&a& e* $reach i& and ill i&B ic ly. he s&a& e on &he pper pla& orm /ill no/ ac&i,a&e* in range o yo r cas&ers.9hile yo r cas&ers %reach or shoo& arro/s:sling % lle&s* mo,e yo r igh&ers o,er and&a e i& o &* ma ing s re &he %o&&om pla& orms are o & o range. 9ai& or &he plane&ar &o

    ill &he dro/' &he ne!& ac&i,a&ed s&a& e is &he lo/er le & s&a& e and sho ldn & %e mo,ing s& ye&. e& rid o i& once &he dro/ are &a en care o . he ne!& ac&i,a&ed s&a& e is lo/errigh&* so i& sho ld %e r nning o & immedia&ely. ill i&. yo r 7lane&ar s glo%e r ns o &*s mmon a Morden ainen s s/ord or &/o &o hold &he posi&ion /hile yo cas& a resh7lane&ar /hich cas&s ano&her lo%e. he res& o &his sho ld go airly easily* as long as

    yo ha,e s mmons a& &he ga&e pre,en&ing &he dro/ rom coming &o +endai s resc e. &sho ld %e a%o & &hree on one e,ery &ime* and /i&h a proper s pply o po&ions +endaisho ld go do/n B ic ly eno gh. yo need &o % y some &ime or yo r s mmons &o

    inish o &he dro/* ha,e someone cas& 7hysical Mirror or 7ro&ec&ion rom Magic9eapons /hen &he +endai 6rcher &riggers. ;o can % y o r or more ro nds o &ime&ha& /ay %y ha,ing &he archer shoo& ine ec& ally.

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    75LISSAN

    Melissan hersel isn & &ha& hard. & s her s mmons &ha& s ally ca se all &he &ro %le.$e ore going in* cas& =hao&ic =ommands on e,eryone a& &he ,ery leas&.

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    missiles ( ne,er needed &hem &ho gh). 7ro&ec&ion rom Magical 9eapons and +pellmm ni&y' ,oca&ion /ill also come in handy.

    i&her /ear some&hing agains& Domina&ion ind o spells* or cas& =haoric commandson &he mage.

    7rior &o %a&&le* ha,e +pell mm ni&y and and 7ro& rom M9s cas&.

    9hen Demogorgon appears &o igh& yo * eep e,ery%ody e!cep& &he mage:sorcerer o &o his sigh& on &he pper pla& orm.

    he chain con&ingency /ill &rigger /hen he appears and lo/er his magic resis&ance %ylarge amo n& (30 J 3!le,el C).

    Le& Demo s mmon his s mmons (&hey almos& al/ays %loc &he /ay &o yo or him).

    =as& ime +&op.

    =as& mpro,ed 6lacrici&y.

    ;o M6; cas& rea&er Malison i yo /an& (no& neccessary % & can help).

    =as& 6%i Dal?im s and + ll &raps a& him as many &imes as yo can (sho ld %e 4 56DA9s J 3 or more o + ll &raps).

    yo can* cas& ano&her ime +&op s& as &he irs& one ends and cas& more 6DA9sor:and + ll raps. no&* i& sho ldn & ma&&er.

    9hen &he ime +&op ends* &hro/ yer &riggers a& him. Ae sho ld perhaps %e dead %y &he&ime &he ime +&op ends any/ay.

    +end yo r igh&ers &o 99 &he acciden&aly s r,i,ing s mmons (d e &o &heir M

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    + ele&ons and some o&her cri&&ers. 9ail on some o &he %eas&s /i&h yo r s&a . Lea,e.his me&hod s c s pre&&y %ad. n ac&* i& doesn & e,en /or .

    Sneak!

    +&ar& %y cas&ing =hao&ic =ommands (7ries& +pell) on yo r &hei :assasin. hen has&ehim:her and ge& hidden. E s& %ac s&a% &he %eas&s* &hen r n o &* Aide in +hado/s again*and %ac s&a% again. ;o sho ld %e a%le &o ill one or &/o* i &heir alone* and e,en i&hey see yo * &he =hao&ic =ommands sho ld pro&ec& yo rom &ha& s per annoying7sychic $las& or /ha&e,er i& is.

    "ash 'em

    =as& =hao&ic =ommands again on a good &an . 7re era%le one &ha& hi&s hard and as&. o/ has&e him:her and e,en ma e &he person in,isi%le i yo /an&. yo r in &he

    @nderdar * or in &heir comple! %enea&h &he se/ers* &his ma es i& a %i& easier. o/ ch gdo/n a 7o&ion o eni s. his sho ld raise p yo r n&elligence &o a air eno gh le,el. o/ &his is hi& and r n. &here isn & &oo many o &he % ggers* &hen yo can %ring in aco ple o &hem. 9i&h &his &ac&ic* yo ind o ha,e &o s % in yo r igh&ers e,ery no/ andagain* so &hey don & all ge& span ed.

    Tesner's Transformation

    =hao&ic =ommands yo r mage* and &hen cas& $l r and some o&her spells* &ha& /ill lo/erhis 6=* and ma e him harder &o hi&. Don & e,en %o&her /i&h +&ones in* %eca se i& s no&

    &he damage &ha& h r&s. o/ %eca se he:her has a high in&elligence (hope lly). o/ cas&esner s rans orma&ion on &he mage. his is a "&h le,el spell &ha& /ill & rn yo r magein&o a /arrior. 9hile i& s ac&i,a&ed &ho gh* yo can & cas& mage spells. &here s more&han 2 Flayers* i& /on & /or . o/ s& %ash &hem aro nd. ;o ll need some&hing /i&h ali&&le %ash* li e &he +&a o

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    2) =as& +pell mm ni&ie and selec& 6% ra&ion. Ais imprissonmen& a&&ac /ill nolongera ec& yo .

    eneral &ac&ics'

    For liches s & s mmon crea& res &o le& &he lich se p all i&s spells* &hen go in or &heill( &he lich /on & ha,e any spells le & i yo sen& in eno gh crea& res.) &hey ha,e ire

    shield on* i /o ldn & recomend i& ye&* dispel &ha& irs& ca se &ha& does a lo& o damageo,er &ime.

    .; 4$% *$ defea* De)$g$rg$& '

    Ae is pre&&y hard % & i yo ha,e a high le,el &hie * and yo /an& &o %e cheesy* se& a % nch o +7 7rince o &he demons>I* he /ill %edead. $ & &here has &o %e # spi e &raps &ho gh &o g aren&ee dea&h.

    For a paladin /ay &o %ea& him* ha,e a& leas& 3 igh&ers has&ed and prepared and a chaincon&engincy /i&h 3 pierce shields and a spell &rigger /i&h a%a da ?im horrid /il&ing.

    o/ /hen he & rns hos&ile* ge& yo r 3 igh&ers &o a&&ac him and yo r con&engincy andspell &rigger sho ld go o . i am righ&* &he pierce shield sho ld hi& irs& and &hen &he/il&ing so his spell pro&ec&ions and magic resis&ance /ill %e do/n and &hen a%a da ?imhorrid /il&ing /ill come in ne!&. ;o r igh&ers sho ld ha,e a& leas& J4 /eapons*

    o&her/ise i he s&ill has impro,ed man&le on* yo r igh&ers /ill %e decima&ed. ne &hing&o remem%er is &o al/ays ignore his s mmons or ill &hem i yo /an& &he e!p. $ & iyo are no& s per s&rong i highly s gges& yo ignore &hem.

    . ari$,! +$!!e! Tac*ic! '

    + D6 '

    +he is pro%a%ly &he hardes& o &hem all* she s mmons # s&a& es* each a di eren& class&ype and each one s&ronger &han &he one %e ore. 6nd e,ery &ime yo ill one s&a& e 2dro/ /ill come in &o a&&ac yo . he only &ips can gi,e here is &o ge& all yo r igh&ers

    &o a&&ac &he s&a& e and yo r mages &o remo,e &he spell pro&ec&ions on &he s&a& e i she isa mage or sorceccor. he irs& one is ,ery ,ery easy. 9hen &he dro/ come in* yoalmos& ha,e &o ill &hem or in &he end &hey /ill decima&e yo . nce yo ill &he dro/*go a &er &he s&a& e. eep repea&ing &his and yo sho ld do ine. Don & orge& &o eep on

    sing po&ions. 9hen yo ge& &o +endai hersel * she /ill &end &o ge& ,ery annoying %y&/is&ing her oyn! ring and &elepor&ing &o some/here else and &hen s mmoninge,ery&hing she can and %l ring* s&ones in* &he /or s. ;o sho ld ge& yo r mages &o %erapidly remo,ing her spell pro&ec&ions and yo r igh&ers chasing her all &he /ay. $ & i&/o ld %e nice &o eep one igh&er %ehind &o ill her s mmons* or yo co ld ill all her

    s mmons /i&h one dea&h spell. Aer s mmons are al/ays in,isi%le s&al ers and &heysho ldn & hard a& all % & &hey &end &o ge& annoying.

    23

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    ,nother ta)ti)

    o eep Dro/s rom %o&hering' yo ha,e Eaheira yo sho ld se her &oo eep &hemen&er&ained' =as&' rons ins J lo%e o $lades J 6 ra o laming dea&h 6 Dregenera&ion i yo ha,e go& &ime...i no&* s& oc s in re cas&ing rons ins as soon as&hey dissapear...@se 99 i yo /an& &o ill &hem as&er...% & /i&h lo%e o %lades yocan damage &hem a lo& e,ery &ime yo are hi&...i& is really e ec&i,e cos yo D6M6&hem e,ery&ime yo are a&&ac ed...and yo are a&&ac ed 6 L ...May%e yo can se=ernd...donP& no/* &ried &his /i&h Eaheira....;o can also s mmon an elemen&al

    prince &o aid Eaheira.... o/* 6s or +endai..... eep yo r ighers in each o &hes&a& es....one per s&a& e and mo,e &he nearers &o &he one /ho comes &o li e.... eep yomages and spell cas&ers in &he middle o &he screen $reaching and cas&ing /ha&e,er yoneed (pro&ec&ion or igh&ers* $ac p or Eaheira* healing* e&c)... Aa,e &he Figh&ers /i&h$oo&s o +peed so yo can reach B ic ly &o each +endaiPs images no& le&&ing &hem =as&

    i &hey are spellcas&ers....and se one or &/o or each s&a& e...donP& go /i&h all yo righ&ers &o each s&a& e...ha,e &hem s&ra&egically displayed.... B ips yo rsel /i&h a

    igan $o/ and Valygar /i&h a %o/. cen&er my o&her par&ymem%ers* and /hen shes&ar&s &elepor&ing my archers (Me* Valy) ad s& &heir a&&ac s /i&h her. +he ne,er ge& achance &o cas& a spell. he &an s (Minsc* organ) ollo/ her /ere e,er she goes. se

    alia and Viccy &o s mmon some %eas&s &o ge& rid o +endai s s mmons* and &heoccasional %reach or has&e or healing spell.

    $6L A6Q6

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    o ill a $eholder s& /ear &he cloa o re lec&ion or cloa o mirroring &o a%sor% mos&o &he %eholder s a&&ac s. hen /hile yo r cloa is a%sor%ing all &he a&&ac s* s& slasha/ay a& &he %eholder. ;o can do &he same &hing /i&h &he shield o re lec&ion. Fireelemen&als are imm ne &o many o &he %eholder s a&&ac s. + mmon a ire elemen&al andle& &hem do all &he /or . & migh& &a e a e/ ire elemen&als &o ill %eholders. r ge& a

    igh&er /i&h a& leas& 80 magic resis&ance &o mp in and a&&ac &hem. he is l c y* he/ill %e a%le &o ill all o &he %eholders.

    $eholders' a &hs* %eholders* and lder r%s can also %e ins&a illed /i&h rea&erDea&h $lo/.