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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Legend of Zelda: Twilight Princess http://www.youtube.com/watch?v=Yp8K4DdXqKM Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The music in this cutscene is relaxing and soothing, it gives the feeling of being in a safe place. First part of the music is produced by a real live piano and the second part of the music has a mixture of computerised and orchestrated instruments such as violin. The piano makes the music have the safe place feeling. Mood The first part of the music is relaxing, soothing and has a feeling of security and being safe. The second part of the music is still slightly relaxing but has more emotion tied in with it, especially with what is being shown in the cutscene. It changes to sound more dramatic and changes tone, this suggests a change in what is happening and it’s important to the story. The piano is relaxing and the violin shows more emotion in the music. When the music changes it makes the scene more powerful and emotional. Game genre The music suggests the game genre to be fantasy/adventure because the style of music sounds medieval. The violin suggests medieval times. Narrative The music suggests a warm and friendly interaction between two characters but at the same time something sad such as a sacrifice from one of the characters. The violin suggests an emotional and important moment in the cutscene.

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title The Legend of Zelda: Twilight Princess http://www.youtube.com/watch?v=Yp8K4DdXqKM

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The music in this cutscene is relaxing and soothing, it gives the feeling of being in a safe place.

First part of the music is produced by a real live piano and the second part of the music has a mixture of computerised and orchestrated instruments such as violin. The piano makes the music have the safe place feeling.

Mood

The first part of the music is relaxing, soothing and has a feeling of security and being safe. The second part of the music is still slightly relaxing but has more emotion tied in with it, especially with what is being shown in the cutscene. It changes to sound more dramatic and changes tone, this suggests a change in what is happening and it’s important to the story.

The piano is relaxing and the violin shows more emotion in the music. When the music changes it makes the scene more powerful and emotional.

Game genre

The music suggests the game genre to be fantasy/adventure because the style of music sounds medieval.

The violin suggests medieval times.

Narrative

The music suggests a warm and friendly interaction between two characters but at the same time something sad such as a sacrifice from one of the characters.

The violin suggests an emotional and important moment in the cutscene.

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games