Table Top Role Play Rules

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    Table Top Role Play

    Based on Warhammer Fantasy Battle Game.

    Movement changes

    In the movement phase you may make two actons !ma"mum # actons perturn$

    o Move % & acton !move your character up to the move value on ther

    pro'le$o Run% ( actons!move your character up to (")( the move value on

    ther pro'le$ * character that runs n the movement phase has %&B+ n the

    ,ollowng shootng phase.o Ready% !+ee below$

    -harges

    o There s no chargng/. The character must use hs0her move to get

    nto melee range. Ths wll be e"planed n the combat rules.

    Ready *ctons% +P1-I*2 R321% Fast 4ands !once a character reaches I56 they can

    draw0 sheath weapons wthout usng an acton$

    Prepare e7upment% & acton8 +earch through your nventory6 draw0 sheath

    weapon.

    3se tem% & acton8 3se an tem that has already been prepared.

    Reload%& acton8 -ertan ranged weapons must be reloaded a,ter every shot.

    +can the -rowd% & acton8 )& to spottng rolls.

    1agle 9son %( actons8 )( to spottng rolls. 4de% & acton8 %( to enemy spottng rolls.

    Brace to Fre% & acton8 )& to B+.

    Ignore Magc Phase

    +hootng% & acton

    * weapon may only be 'red , t s loaded.

    Frng two weapons

    o The character may choose to 're two pstol weapons n one o, the

    ,ollowng ways. +ngle Target8 Both weapons are amed and 'red at a sngle

    target. The character 'res one shot ,rom each weapon. There s

    no B+ mod'er. Two Targets8 The character splts hs 're. The two targets can be

    no more than &:;deg ,rom each other.

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    ,als to kll. The character decdes to dedcate ts remanng attacks to

    the second enemy6 kllng t6 and leavng the thrd.

    -haracters can save wounds caused n combat by parry or dodge6 then

    armor.o Parry0block8 W+ test !roll under weapon skll. 5 always ,als$

    3sng two combat weapons grants )& to parry saves.o @odge8 I test !roll under ntatve. 5 always ,als$

    Repeat untl all characters that can attack have. The -ombat Phase ends.

    Weapon rules !, a weapon ,alls under multple categores then the rules stack$

    4and weapons8 )&I

    Great weapons8 )( +trength6 strke at Intatve & step6 two handed !,

    strength s 5 may be welded one%handed$

    *"e weapons8 )& on the crtcal ht chart

    4ammer weapons8 %& to parry attempts6 stacks wth crtcal ht results

    Polearms8 , opposng models are the same Intatve6 a model wth anypolearm wll strke be,ore one wthout. When mounted they gve )(+ on the

    charge.

    Ranged

    o Throwng weapons8 Range8 5 +trength8 user Fre rate8& !must be

    readed$o +lngs8 Range8 &( +trength8 user Fre rate8 &

    o 2ong bows8 Range8 #5 +trength8> Fre rate8&

    o +hort bows8 Range8 (> +trength8# Fre rate8(

    o crossbows8 Range8 #; +trength8> Fre rate8& !reload$

    o Pstol8 Range8 &( +trength8> Fre rate8& !reload6 %& to armor saves$

    o

    Musket8 Range8 (> +trength8> Fre rate8& !reload6 %& to armor saves6 %(bs at long range$o RCe8 Range8#; +trength8> Fre rate8& !reload6 %& to armor saves$

    o Blunder Buss8 Range8 template +trength8> Fre rate8 & !reload$

    Morale

    -haracters must take leadershp checks when8

    o Three or more ,rendly characters are slan wthn 5n o, them n a

    sngle phase.o They are reduced to D health6 or only one wound remanng.

    o There are ( tmes the numbers o, enemes wthn 5n. !player

    characters gnore ths$

    -haracters that ,al a leadershp check must Cee !see rule book$.

    o Fleeng characters have to run to the nearest table edge.

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    Food only takes up one slot per &; servngs.

    o Weapons0armor0e7upment that s not e7upped s n the nventory.