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8/9/2019 Table Top Role Play Rules
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Table Top Role Play
Based on Warhammer Fantasy Battle Game.
Movement changes
In the movement phase you may make two actons !ma"mum # actons perturn$
o Move % & acton !move your character up to the move value on ther
pro'le$o Run% ( actons!move your character up to (")( the move value on
ther pro'le$ * character that runs n the movement phase has %&B+ n the
,ollowng shootng phase.o Ready% !+ee below$
-harges
o There s no chargng/. The character must use hs0her move to get
nto melee range. Ths wll be e"planed n the combat rules.
Ready *ctons% +P1-I*2 R321% Fast 4ands !once a character reaches I56 they can
draw0 sheath weapons wthout usng an acton$
Prepare e7upment% & acton8 +earch through your nventory6 draw0 sheath
weapon.
3se tem% & acton8 3se an tem that has already been prepared.
Reload%& acton8 -ertan ranged weapons must be reloaded a,ter every shot.
+can the -rowd% & acton8 )& to spottng rolls.
1agle 9son %( actons8 )( to spottng rolls. 4de% & acton8 %( to enemy spottng rolls.
Brace to Fre% & acton8 )& to B+.
Ignore Magc Phase
+hootng% & acton
* weapon may only be 'red , t s loaded.
Frng two weapons
o The character may choose to 're two pstol weapons n one o, the
,ollowng ways. +ngle Target8 Both weapons are amed and 'red at a sngle
target. The character 'res one shot ,rom each weapon. There s
no B+ mod'er. Two Targets8 The character splts hs 're. The two targets can be
no more than &:;deg ,rom each other.
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,als to kll. The character decdes to dedcate ts remanng attacks to
the second enemy6 kllng t6 and leavng the thrd.
-haracters can save wounds caused n combat by parry or dodge6 then
armor.o Parry0block8 W+ test !roll under weapon skll. 5 always ,als$
3sng two combat weapons grants )& to parry saves.o @odge8 I test !roll under ntatve. 5 always ,als$
Repeat untl all characters that can attack have. The -ombat Phase ends.
Weapon rules !, a weapon ,alls under multple categores then the rules stack$
4and weapons8 )&I
Great weapons8 )( +trength6 strke at Intatve & step6 two handed !,
strength s 5 may be welded one%handed$
*"e weapons8 )& on the crtcal ht chart
4ammer weapons8 %& to parry attempts6 stacks wth crtcal ht results
Polearms8 , opposng models are the same Intatve6 a model wth anypolearm wll strke be,ore one wthout. When mounted they gve )(+ on the
charge.
Ranged
o Throwng weapons8 Range8 5 +trength8 user Fre rate8& !must be
readed$o +lngs8 Range8 &( +trength8 user Fre rate8 &
o 2ong bows8 Range8 #5 +trength8> Fre rate8&
o +hort bows8 Range8 (> +trength8# Fre rate8(
o crossbows8 Range8 #; +trength8> Fre rate8& !reload$
o Pstol8 Range8 &( +trength8> Fre rate8& !reload6 %& to armor saves$
o
Musket8 Range8 (> +trength8> Fre rate8& !reload6 %& to armor saves6 %(bs at long range$o RCe8 Range8#; +trength8> Fre rate8& !reload6 %& to armor saves$
o Blunder Buss8 Range8 template +trength8> Fre rate8 & !reload$
Morale
-haracters must take leadershp checks when8
o Three or more ,rendly characters are slan wthn 5n o, them n a
sngle phase.o They are reduced to D health6 or only one wound remanng.
o There are ( tmes the numbers o, enemes wthn 5n. !player
characters gnore ths$
-haracters that ,al a leadershp check must Cee !see rule book$.
o Fleeng characters have to run to the nearest table edge.
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Food only takes up one slot per &; servngs.
o Weapons0armor0e7upment that s not e7upped s n the nventory.