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H.Wittek: Systems and techniques for 3D recording Slide 1
Recording with height
Systems and Techniques
for 3D recording
Helmut Wittek, SCHOEPS GmbH
H.Wittek: Systems and techniques for 3D recording Slide 2
Outline
• What is 3D Audio?
– 3D Video � 3D Audio
– 3D Audio-Formats
• Physical/Perceptual effect of the height loudspeakers
• Spatial properties (Direction, Distance, Room) of 3D audio
• Consequences for microphone recording
H.Wittek: Systems and techniques for 3D recording Slide 3
What is 3D-Audio?
• What is 3D-Audio?
• 2D Video:– no real depth, but width + height
3D Video adds the real depth dimension
• 2D Audio:– no height, but width + depth
3D Audio adds the height dimension
• One example for 3D Audio is Multichannel Stereo + height …
H.Wittek: Systems and techniques for 3D recording Slide 4
Multichannel + height
ITU 5.1
= X
= X = X
= X
= X
ITU 5.1
= X
= X = X
= X
= X
• 5.1 Surround + n height channels
– one of the proposals: “Auro3D 9.1” = 5.1 Surround + 4 height channels
30°
H.Wittek: Systems and techniques for 3D recording Slide 5
Potential 3D Audio formats
Sound field synthesis
Reconstruction of the original wave field at the listener’s ears
Stereophony
Creation of a quasi-natural acoustical perception
Ambisonics / HOA
WFS / Derivatives+ height
Binaural
Stereo + height
H.Wittek: Systems and techniques for 3D recording Slide 6
Effect of the height loudspeakers
• 4 main physical changes of the sound field after adding
height loudspeakers:
R CRS5.1:
R CRS
RhRSh
Auro-3D:
R2.0:
R CRS5.1:
R CRS
RhRSh
Auro-3D:
R2.0:
1. More possible directions for
discrete sources
2. More possible directions for
reflections
3. Lower source/reflection
density
4. Higher diffuseness of the
diffuse portions, more evenly
distributed diffuse field
H.Wittek: Systems and techniques for 3D recording Slide 7
Effect of the height loudspeakers
• Hypothesis: 4 main perceptual changes of the sound field after
adding height loudspeakers:
R CRS5.1:
R CRS
RhRSh
Auro-3D:
R2.0:
R CRS5.1:
R CRS
RhRSh
Auro-3D:
R2.0:
1. Enhanced distribution of
sound sources
2. More natural perception of
distance/depth
3. Less coloration
4. More natural spatial
impression; larger diffuse field
sweet spot
H.Wittek: Systems and techniques for 3D recording Slide 8
Properties of 3D Audio
1. Directional Imaging:
• Discrete sources in the height loudspeakers are possible
• Elevation is hardly possible or unstable, coloration is likely
• Up/Down Panning can be used, but it does not create stable phantom
sources, coloration is likely?
• “Filling the area” is possible � a/b technique
• Sufficient channel separation is mandatory for directional imaging
2,2 ms1,7 ms
0,7 ms1,2 ms
∆∆∆∆ t
0,2 ms
3 m 0,6 m
2,2 ms1,7 ms
0,7 ms1,2 ms
∆∆∆∆ t
0,2 ms
3 m 0,6 m
2,2 ms1,7 ms
0,7 ms1,2 ms
∆∆∆∆ t
0,2 ms
3 m 0,6 m
H.Wittek: Systems and techniques for 3D recording Slide 9
Properties of 3D Audio
2. Distance/Depth:
– More natural distance/depth perception?
– Less coloration due to lower reflection density?
3. Spatial impression/Envelopment:
- More natural spatial impression?
- Larger diffuse field sweet spot?
H.Wittek: Systems and techniques for 3D recording Slide 10
Recording for 3D Audio
• Consequences for the recording technique:
– Directional Imaging:
• Stereophonic rules (∆L, ∆t) apply in general for all loudspeaker pairs, height loudspeakers are potentially displaced by 1-2 ms!
– Channel separation:
• discrete signals: one signal on more than two loudspeakers leads to coloration
• diffuse signals: the more de-correlated diffuse sources, the more diffuse is the resulting sound field
H.Wittek: Systems and techniques for 3D recording Slide 11
Two examples for Auro3D recording techniques
• ORTF-like recording techniques, e.g. “OCT 9”
– Closely spaced, directive microphones
– Typical properties:
• proportional and clear directional imaging
• natural spatial impression
– Application: chamber music, drama, sports, ambience
• Wide a/b-like recording techniques
– Widely spaced, omni-directional microphones
– Typical properties:
• stable, but not proportional directional imaging
• enhanced spatial impression
– Application: music, film music
H.Wittek: Systems and techniques for 3D recording Slide 12
Two examples for Auro3D recording techniques
OCT 70 + 4 super-cardioids pointing upwards
msLargely-spaced 9-channel A/B setup
ms
OCT 70 + 4 super-cardioids pointing upwards
msmsLargely-spaced 9-channel A/B setup
msms
Reflection patterns in the “Sweet Spot” of an Auro-3D speaker array, generated using 2 different microphone arrays. The microphone arrays record the same source. A shoebox-shaped recording room was produced for emulation purposes. The source produces a Dirac impulse. Each peak color corresponds to a (1st order) image source.
H.Wittek: Systems and techniques for 3D recording Slide 13
Two examples for Auro3D recording techniques
L h R
lower plane: OCT Surround
upper plane: height + 100cm, 4 Supercardioids pointing upwards
b
b + 20 cm
40 cm
LS RS
C
„OCT 9“:
Lh Rh
LSh RSh
H.Wittek: Systems and techniques for 3D recording Slide 14
Two examples for Auro3D recording techniques
Wide a/b:spacings > 0.5-2 m, upper plane: height + > 1 m
C
L R
LS RS
LS RS
L R
H.Wittek: Systems and techniques for 3D recording Slide 15
Test recordings Galaxy Studio
• Test recordings in Galaxy Studios and HfM Detmold(ICSA):
– OCT 9
– Omni array
Listen to a/b
comparisons -
without/with height
- OCT/Omnis
Workshop WC 5
Today, 14h in the “großerSeminarraum” Thank you!
Questions and corrections are welcome