System Notes for J1

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    Syst em Notes 3

    Op ening Hand 3

    No-trump Bidding Structure 3

    INT Continuations 3

    Stayman 4

    Transfers 5

    Minor Suit SIgn-off 6

    Texas Transfers 6

    2NT Continuations 6

    Puppet Stayman 6

    On e Major Opening 7

    First Response 7

    Forcing 1NT 8

    Ber gen Raises 8

    Fake Jump Shift 9

    Re verse 9

    Sim ple raise and Game Try 10

    Two-over-one Game Force Bids 10

    Miscellaneous Sequences 11

    Summary 12

    One Minor Opening 12

    First Responses 12

    Inverted Minor Raise 13

    Hwa Chong Institution

    System Notes 1

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    Opener 1NT Rebid 13

    Opener 2NT Rebid 14

    Opener New Suit Bid 15

    New Suit Bid at Level 1 15

    New Suit Bid at Level 2 15

    Reverses 16

    Articial Openings 17

    Strong Articial 2 Clubs 17

    Gambling 3NT 17

    Preemptive Openings 17

    Level 2 Preempts 17

    Slam Bidding 19

    Competitive Bidding 20

    Defensive Cardings 21

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    System Notes 2

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    System Notes

    1. Opening Hand

    1C -

    1D -

    1H -

    1S -

    1NT -

    2C -

    2D/H/S -

    2NT -

    3C/D/H/S -

    3NT -

    2. No-trump Bidding Structure

    INT Continuations

    1NT -

    2C -

    2D -

    2H -

    2S -

    2NT -

    3NT -

    4C - Gerber, asking for number of aces 1

    4D -

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    System Notes 3

    1 Responses to Gerber are as follows: 4D 0 or 4 aces, 4H 1 ace, 4S 2 aces, 4NT 3 aces. Gerber is only used when a slam is

    conrmed (otherwise use quantitative raise)

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    4H -

    4NT 2 -

    5NT -

    6NT -

    7NT -

    Stayman

    Garbage Stayman:

    1NT - 2C

    2D -

    2H -

    2S -

    2NT -

    3C/3D -

    3H -

    3S -

    3NT -

    4C - Gerber

    4NT -

    5NT -

    6NT -

    7NT -

    2H -

    2S - ST TOMAS 3, slaim interest in hearts

    2NT -

    3C/3D -

    3H -

    3S - Slam interest in hearts, rst round control 4 in spades

    Hwa Chong Institution

    System Notes 4

    2 Quantitative raises are on directly after Stayman or Jacoby transfers. If a suit is agreed, use RKCB instead. SImilarly, quanti-

    tative raises apply after 2NT opening too.

    3 ST TOMA S stands for Slayman Then The Other Major Asks Slam

    4 First round controls are aces and voids

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    3NT -

    4C/4D - Slam interest in hearts, rst round control in bid suit

    4H -

    2S -

    2NT -

    3C/3D -

    3H -

    3S -

    3NT -

    4C/4D/4H -

    4S -

    Transfers

    Super-acceptance of Jacoby Transfers:

    1NT - 2D - 2H

    Pass -

    2S -

    2NT -

    3C/3D -

    3H -

    3S - Slam interest in hearts, rst round control in spades

    3NT -

    4C/4D -

    4H - Quantitative raise with 6 card hearts , inviting to 6H

    1NT - 2H - 2S

    Pass -

    2NT -

    3C/3D -

    3H -

    3S -

    3NT -

    4C/4D -

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    System Notes 5

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    4H -

    4S -

    Minor Suit SIgn-off

    Requirement: 6 card minor suit, unsuitable to play in no-trumps (unbalanced hand), 7 or less points

    1NT - 2S - 3C for pass or correct

    Pass - Sign-off in clubs

    3D - Sign-off in diamonds

    Alternatively, you may want to play four-way transfers instead of minor suit sign-offs. Please approach your seniors or

    research yourself for this topic.

    Texas Transfers

    1NT - 4D - 4H

    Pass -

    4NT - RKCB 5 in hearts

    1NT - 4H - 4S

    Pass -

    4NT -

    2NT Continuations

    2NT -

    3C - Puppet Stayman, 3+ in hearts or spades, 4+ pts

    3D -

    3H -

    3S -

    3NT -

    4C -

    4D -

    4H -

    Puppet Stayman

    2NT - 3C

    3D -

    3H -

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    System Notes 6

    5 RKCB stands for Roman Key Card Blackwood

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    3S -

    3NT

    3H -

    3S -

    3NT -

    Alternatively, you may want to play Romex Stayman which is much more efcient that Puppet Stayman. However, Romex

    Stayman is much harder to digest than Puppet Stayman

    3. One Major Opening

    General Approach: 2 over 1 game forcing

    First Response

    1H -

    1S -

    1NT -

    2C/2D -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3S/4C/4D -

    3NT -

    1S -

    1NT -

    2C/2D -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

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    System Notes 7

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    3S -

    3NT -

    4C/4D/4H -

    Forcing 1NT

    1H - 1NT

    2C -

    2D -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    2D -

    2H -

    2S -

    2NT -

    3CD -

    3H -

    1S - 1NT

    2C/D -

    2H -

    2S -

    2NT -

    3CD -

    3H -

    Bergen Raises

    Note: This is not the standard version of Bergen raise due to the inclusion of fake jump shift

    1H - 3C

    3D -

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    System Notes 8

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    3H -

    4H -

    Other new suit - First round control in bid suit

    1H - 3D

    1H - 3H

    1S - 3D

    3H -

    3S -

    4S -

    Other new suit - First round control in bid suit

    1S - 3H

    1S - 3S

    Fake Jump Shift

    1H - 2S

    2NT/3C/3D:

    3H:

    3S4C/4D:

    3NT:

    4H:

    1S - 3C

    3D/3H/3NT:

    3S:

    4C/4D/4H:

    4S:

    Reverse

    The responses for reverse applies for other forms of reverse too.

    1H - 1NT - 2S

    2NT:

    3C:

    3 Other:

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    System Notes 9

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    3 Other:

    Simple raise and Game Try

    1H - 2H

    2S -

    2NT -

    3C -

    3D -

    3H -

    1S - 2S

    2NT -

    3C -

    3D -

    3H -

    3S -

    There can be three types of game tries: short suit game try, long suit game try and help suit game try. Our recommendation

    is to use two-way game try, including help suit game try and long suit game try.

    Two-over-one Game Force Bids

    1H - 2C

    2D -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3NT -

    4H -

    2H -

    3H -

    4H -

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    System Notes 10

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    2S - Reverse 6, 16+ points

    2NT -

    3C -

    3D -

    3H -

    1H - 2D

    3C -

    Miscellaneous Sequences

    1H - 1S

    1NT -

    2C - New Minor Forcing

    2D -

    2H -

    2S -

    2NT -

    3C/3D -

    3H -

    3S -

    3NT -

    2C -

    2D - Fourth Suit Forcing to Game

    2H -

    2S -

    2NT -

    2D -

    3C -

    3H -

    3S -

    3NT -

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    System Notes 11

    6 2NT after this rever s e is natural and not Lebensohl.

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    2H -

    2S 7 -

    2NT -

    3C -

    3C/3D -

    3H -

    3S -

    4S -

    Summary

    Responder Point Range With 3 Card Support With 4 Card Support

    Weak (0-5 points)

    Constructive (6-9 points)

    Limit Raise (10-11 points)

    Game Forcing (12+ points)

    4. One Minor Opening

    First Responses

    1C -

    1D -

    1H -

    1S -

    1NT -

    2C -

    2D/2H/2S -

    2NT

    3C -

    3D/3H/3S -

    3NT -

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    System Notes 12

    7 Game tries will still be on after openers support

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    Inverted Minor Raise

    1C(D) - 2C(D)

    2D/2H/2S -

    2NT -

    3C -

    3D/3H/3S -

    1C(D) - 3C(D)

    3D/3H/3S -

    3NT -

    Opener 1NT Rebid

    1C - 1S - 1NT 8

    Pass -

    2C -

    2D -

    2H -

    2S -

    2NT -

    3H -

    3S -

    3NT -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3S -

    3NT -

    This is the scheme if New Minor Forcing is used. Alternatively, one can play Checkback Stayman or Puppet Checkback.

    Hwa Chong Institution

    System Notes 13

    8 After a New Minor Force, the priority is to show 4 card hearts, then to support partners major, and lastly is to bid no trump.

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    Opener 2NT Rebid

    1C - 1S - 2NT

    3C -

    3D - New Minor Forcing

    3H -

    3S -

    3NT -

    3H -

    3S -

    3NT -

    Opener 2m Rebid

    1C - 1H - 2C

    Pass -

    2D - New Minor Forcing

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3S -

    3NT

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3NT -

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    System Notes 14

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    Opener New Suit Bid

    New Suit Bid at Level 1

    1C - 1H - 1S

    1NT -

    2C -

    2D9 -

    2H -

    2S -

    2NT -

    3C -

    2H -

    2S -

    2NT -

    3C -

    3D -

    3H -

    3S -

    3NT -

    4C -

    4H -

    4S -

    New Suit Bid at Level 2

    1D - 1S - 2C

    2D -

    2H -

    2S -

    2NT -

    3C -

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    System Notes 15

    9 There is one specic instance where fourth suit forcing can be ambiguous: 1C - 1D - 1H - 1S. Some players use 1C - 1D -

    1H - 2S as the fourth suit forcing sequence instead.

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    3D -

    3H -

    3S -

    3NT -

    4C -

    4D -

    4S -

    Reverses

    1C - 1H - 2S

    2NT -

    3C -

    3 Other -

    3C -

    3D -

    3H -

    3S -

    3NT -

    1C - 1S - 2H

    2S -

    2NT -

    3C -

    3 Other -

    3C -

    3D -

    3H -

    3S -

    3NT -

    1D - 1S - 3C

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    System Notes 16

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    5. Articial Openings

    Strong Articial 2 Clubs

    2C -

    2D -

    2H -

    2S -

    2NT -

    3C -

    3D -

    Please extend this bidding tree yourself.

    Gambling 3NT

    3NT - Shows a solid 7+ cards minor suit headed by AKQ, with no outside voids, no outside A/K, no 4 card major

    Pass - 2 suits effectively stopped

    4C - Pass or correct, lack stoppers

    4D - Slam interest, asking for shortness

    4H/4S - Shortness in hearts/spades

    4NT - No shortness (7222 hand)

    5C - Shortness in other minor

    4H/4S - Sign-off

    4NT - Promises at east AAAK, asking for 8th card in minor suit or outside queen

    5m - No outside queens or 8th card

    5 new suit - Queen in the suit

    6m - 8th card in minor suit

    6. Preemptive Openings

    Level 2 Preempts

    2H -

    2S -

    2NT - Ogust, 16+ points, Hand Inquiry

    3C - Weak hand, weak suit

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    System Notes 17

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    3D - Weak hand, strong suit

    3H - Strong hand, weak suit

    3S - Strong hand, strong suit

    3NT - Solid suit headed by AKQ

    3C/3D -

    3H -

    3S -

    3NT -

    4C/4D -

    4H -

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    System Notes 18

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    7. Slam Bidding

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    System Notes 19

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    8. Competitive Bidding

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    System Notes 20

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    9. Defensive Cardings

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