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Swedish Comp SystemComposition template for warhammer fantasy battles
v. 1.12.4 beta 0.4
February 16, 2014
Contents1 Introduction 2
2 Calculating composition 5
3 Beastmen 6
4 Bretonnia 10
5 Chaos Dwarfs 13
6 Daemons of Chaos 16
7 Dark Elves 21
8 Dwarfs 26
9 Empire 29
10 High Elves 35
11 Lizardmen 40
12 Ogre Kingdoms 44
13 Orcs and Goblins 47
14 Skaven 53
15 Tomb Kings 57
16 Vampire Counts 61
17 Warriors of Chaos 66
18 Wood Elves 72
19 War Machines 75
20 Change log 76
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1 Introduction
New to the Swedish Comp System?
This is a compositions template made for Warhammer Fantasy Battles 8th edition. While it might appear very complicated at rst sight, mostpeople nd it rather simple once they understand how it works. The main idea is to give each army a composition score of 0 - 20, which rate theoverall strength of the army. A very rough and subjective scale would look something like this:
0 - 7: A powerful army8 - 13: An average army14 - 20: A friendly army
These values should be taken with a grain of salt, it is mainly the relative difference between armies that matters, and tells which of thearmies is considered stronger. Also note that these scales are for armies within the comp system, a player that is used to un-comped or verylightly comped Warhammer would probably consider all armies above 0 as rather weak. The template is not made to work for values outsidethe range of 0 to 20. Also note that there are no rules changes built in the comp system as is the case for most other comp systems. If you are testing this system for the rst time , do not plug your usual tournament army into the system, this will almost always giveyou a lower score than you deserve. Instead look at the comp for your army book and build a new army list from scratch with the comp valuesin mind. As the document can not take all possible variables into consideration, heavily themed armies will often get penalised more than they deserve.
Goals
The main goal of the system is to evaluate the strength of an army . There are however also a few secondary goals:- Promote creativity in list writing- Award tactical play by:
1. Minimize rock/paper/scissor list types2. Direct the meta game away from play styles that is (by many) perceived as boring (such as very defensive castle play, deathstars, avoidance-point
denial, few enormous units etc)
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Scenarios
The composition template is written with the scenario battle line in mind. The reason for this is that using all or some of the rule book scenarioswould not be a very good representation of what scenarios are actually being played at tournaments, where a very large multitude of differentscenarios are used. It would be impossible to take all types of scenarios into consideration, and thus all units are comped for there strength in the aregular battle line scenario.
This does not mean that we discourage the use of other scenarios, but tournament organizers should have this in mind when creating/choosingscenarios for a tournament that uses this comp system. Scenarios that greatly changes the usefulness or roles of certain units (such as allowingcheap and very mobile units to claim objectives or rewarding extra victory points for destroying certain types of units) might not work well with thecomposition template.
RulesThis composition template is made under the assumption that the rules interpretations from SWFAC are used.Note that at the end of this document there is a section regarding open/semi-closed lists. The composition template should work for both open andsemi-closed lists.
How to use the document
This template is made to work for armies around 2400 points . Armies of points values to far from this will not get very accurate compositionscores (2200 to 2600 should be ne). The composition values can be used for many things, some of the more common and tested uses are:- Comp Threshold: To have a legal army your comp score must be above a certain predetermined value.Pros: A very simple approach that forces all armies to be of somewhat equal strength.- Classic Bonus Comp Points: At the end, beginning or middle of a tournament, each players comp score is added to his total score.Pros: Each player can play whatever he want, and players that brings softer armies are rewarded.- Active Comp: At the end of each battle, the result of the game is effected by the difference in comp score between the players. The easiest wayof doing this is to give bonus victory points to the player with the higher comp score. Comp difference multiplied by a value (between 100 and 150works well) gives the additional victory point.Pros: Most fair system where the luck of the draw is taken into consideration, and players that faces stronger armies are compensated more thanplayers that faces weaker armies. Note that there might be a good idea to have a maximum and minimum allowed comp score to avoid high comp
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armies gaining too much of an advantage over low comp armies, thus creating a meta game where high comp armies that plays for draws are topowerful.- Pairings: The comp is taken into account when determining pairings (who plays who). For example, in the rst game players will face other playerswith a comp score difference of 2, in the second game the interval is changed to 4 (and similar battle points), the third game to 6 and so on.Pros: Ensures that the games are as even as possible, where both the skill of the players (normal swiss) and the strength of the army (comp) is takeninto account.- Other: Be creative, there are many types of advantages/disadvantages that could be used to equalize games between armies of different compscores.
Updates and feedback
The Swedish comp system is regularly updated, a few times each year. The latest version can always be found here:
Swedish Comp SystemThis document is in many ways a community effort. Feedback and suggested changes are gathered from the warhammer tournament com-munity, and a group of a few veteran players and authors sorts through the feedback and implements the good ideas.
There are two ways to give feedback:- In the relevant threads on the Swedish Warhammer tournament forum . Most posts are in Swedish, but it is perfectly acceptable to post in English.- Email to us, [email protected] that the comp system changes the meta game quite a lot, which means that choices that are not very good in other environments might bemuch stronger under the Swedish comp system, and vice versa. We therefore strongly engorges people to play a few games with (and against) armiescreated under the comp before providing feedback.
Authors : Erik Aronson, Rikard Tr oger
Co-authors : Johan Lagmo, Emil Fr ojd, Henrik Hoffstr om, Anders Gustavsson, Robert Johansson, Bj orn Ericson
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2 Calculating composition All armies start at a composition score of 300.
For each unit in your army, the corresponding entry in this document species the composition score for that unit, deduct (or add in some rarecases) this value to your overall comp score. Do this for each unit in your army list separately. All entries in this document should be appliedindividually for each unit unless stated otherwise. After all units have been taken into consideration, divide your total score by 10 .
If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together.
For many units the composition is given based on the size of the unit, in these cases use the composition score that corresponds to the numberof models in the unit (including command group, but not models such as weapon teams, fanatics or Skulkers). Note that since all units shouldbe considered individually unless noted otherwise, the additional penalties for models over the xed values are applied for each unit individually.
Each army list composition is divided into lords, heroes, core, special and rare. Any units that can be taken from different categories (such asunits made to core because of some character) should be given their composition scores from the category they originally comes from (i.e. youcan not avoid composition points by taking a unit as core instead of special where it is listed).
There is also a generic part, where penalties based on the number of a type of unit or options that several units can take are listed. All unitsin the army that has options from the generic list should pay for these, just as if they were listed under the units themselves.
In some cases we have written things as for every 2 x -4, -4 for each 2 x or similar. This means that you get -4 for every full 2 x you take.You should always round fractions down unless stated otherwise.
Whenever a composition point is followed by brackets with another composition score inside, use the value in the brackets instead of the valueoutside the brackets if the conditions are met. In some cases the composition score in the brackets are listed as additional..., in these cases,you should add this to the composition score outside the brackets. If a composition score is not inside brackets, it is always in addition to otherapplicable composition scores. If there are several brackets, use all applicable brackets.
When the composition differs from the rst and second unit of that type, you are free to choose which unit is the rst and which is the second if it matters.
After all units have been considered, you should divide your total score by 10 to reach your nal composition value (between 0 and 20).( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = nal composition score (0-20)
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3 Beastmen
Generic
MagicNo wizards in the army +8
Magic itemsCrown of Command -20Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4Shard of the Herdstone -6 for each wizard in the army
BannersBanner of Discipline -2The Beast Banner -2
Lords
Khazrak the One-Eye -8
Gorthor the Beastlord -6
Malagor, the Dark Omen -32Lore of Beast +4Lore of Death -20Lore of Shadow -15Lore of the Wild +6
Taurox, the Brass Bull -21
Doombull -16Axes of Khorgor -3Gnarled Hide -5Charmed Shield -2
Sword of Swift Slaying -5The Brass Cleaver -2Ramhorn Helm -2 (-5 if combined with Dawn Stone)
Beastlord -10Ramhorn Helm -3 (only if combined with Dawn Stone)Gnarled Hide -2
Great Bray-shaman -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Lore of the Wild +4 (+6 if level 4 wizard)
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Heroes
Morghur, Master of Skulls 0
Slugtongue -19Lore of Death (additional -2 if another wizard with lore of Death in thearmy)
Moonclaw, son of Morrslieb -4Lore of the Wild +2
Wargor -3Battle standard bearer -10Gnarled Hide -2
Gorebull -5Battle standard bearer -10Gnarled Hide -2
Bray-shaman -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Shadow or Death
Lore of Death -3
Lore of the Wild +2
Core
Gor Herd10-13 -3/-3*14-18 -4/-4*19-23 -5/-5*24-28 -7/-8*29-34 -10/-11*35+ -13/-15**If armed with additional hand weaponsEach model in the unit after 40 -1 (-5 after 50 models)
Ungor Raiders1st unit 0Each unit after the 1st -2
Ungor Herd10-13 -114-18 -119-23 -224-28 -329-34 -535-40 -641-45 -7
46+ -8Each model in the unit after 50 -1 (-3 after 70 models)
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Tuskgor Chariot (Excluding chariots taken as character mounts)Each Tuskgor Chariot -34th Tuskgor Chariot additional -25th Tuskgor Chariot additional -3Each Tuskgor Chariot after the 5th additional -8
Chaos Warhounds1st unit 0Each unit after the 1st -2
Special
Razorgor Chariot (Excluding chariots taken as character mounts)Each Razorgor Chariot -4
Minotaurs3 -4/-5*4 -5/-6*5 -7/-8*6 -9/-10*7 -10/-12*8 -11/-14*9+ -13/-16**If armed with great weapons or additional hand weapons
Each model in the unit after 9 -5 (-15 after 15 models)
Centigors5-6 -37-9 -510+ -8Each model in the unit after 12 -2 (-10 after 18 models)
Harpies1st unit -4Each unit after the 1st -8
Bestigor Herd10-13 -5
14-18 -919-23 -1324-28 -1829-34 -2435+ -31Each model in the unit after 40 -2 (-10 after 50 models)
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Razorgor Herd1 -2 (-4 for each unit after the 1st of this size)2 -33 -44 -55 -76 -97 -118 -139+ -15Each model in the unit after 9 -5 (-15 after 15 models)
Rare
Chaos Spawn 0
Cygor -2
Ghorgon -6
Giant -2
Jabberslythe 0
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4 Bretonnia
Generic
MagicNo wizards in the army +8
Flying Characters2nd character with ying -43rd character with ying -10Each character with ying after the 3rd -15
Magic itemsChalice of Maleur -5Crown of Command -25Dispel Scroll -7The Silver Mirror -7 (additional -3 if Dispel Scroll in the army)Earthing Rod -3 (-5 if combined with Lore of Life)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4
Lords
King Louen Leoncoeur -40
The Green Knight -40
Fay Enchantress -55Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of Light -4Lore of Life -20Lore of Shadow -15Grail Guardians count as Grail Knights
Bretonnian Lord -8Royal Pegasus -4Virtue of Heroism -7
Virtue of Audacity -2Prophetess of the Lady -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)
Heroes
Paladin -3Battle standard bearer -10
Royal Pegasus -4
Damsel of the Lady -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Life
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Core
Knights of the Realm5-6 -67-9 -1010-12 -1413-15 -18
Knights Errant5-6 -57-9 -810-12 -1213-15 -16Errantry Banner -2
Peasant Bowmen10-13 -214-18 -219-23 -324+ -4Each model in the unit after 35 -1Skirmish -1
Men-at-Arms10-13 -114-18 -119-23 -224-28 -329-34 -435-40 -641-45 -846+ -10Each model in the unit after 50 -1 (-3 after 70 models)
SpecialMounted Yeomen -3Each model in the unit after 15 -2
Questing Knights5-6 -57-9 -910-12 -14
Pegasus KnightsEach Pegasus Knight -2
2nd unit -53rd unit -15
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Grail Reliquae with Battle Pilgrims6-8 Battle Pilgrims -49-13 Battle Pilgrims -514-18 Battle Pilgrims -619-23 Battle Pilgrims -824-27 Battle Pilgrims -1028-30 Battle Pilgrims -12
Rare
Field Trebuchet1st Field Trebuchet -152nd Field Trebuchet -20
Grail Knights3-4 -55-6 -107-9 -1810-12 -28
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Heroes
Daemonsmith Sorcerer -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Death
Lore of Death -3
Infernal Castellan -12Battle standard bearer -10
Bull Centaur Taurruk -122nd Bull Centaur Taurruk additional -3
Hobgoblin Khan -2Giant Wolf -2 (-4 for each after the 1st)
Core
Chaos Dwarf Infernal Guard10-13 -3/-3*14-18 -6/-6*19-23 -9/-11*24-28 -14/-17*29-34 -20/-24*35+ -26/-32**If armed with great weaponsEach model in the unit after 40 -2 (-5 after 50 models)
Hobgoblin Cutthroats20-23 -224-28 -329-34 -435-40 -541-45 -646+ -7Each model in the unit after 50 -1 (-3 after 70 models)
Special
Chaos Dwarf Infernal Ironsworn10-13 -314-18 -619-23 -924-28 -1429-34 -2035+ -26Each model in the unit after 40 -1 (-5 after 50 models)
Bull Centaur Renders3 -7/-7*4 -9/-10*
5 -11/-13*6 -13/-16*7+ -16/-20**If armed with great weaponsEach model in the unit after 7 -5 (-15 after 15 models)
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Kdaai Fireborn3 -54 -75 -96 -117 -148 -169+ -19Each model in the unit after 9 -5 (-15 after 15 models)
Magma Cannon -18Each Magma Cannon is worth 5 wmp
Deathshrieker Rocket Launcher -11Each Deathshrieker Rocket Launcher is worth 4 wmp
Iron Daemon War EngineEach Iron Daemon with Steam Cannonade is worth 4 wmp 1st Iron Daemon -9Each Iron Daemon after the 1st -12Hellbound -3Skullcracker +2
Rare
Hobgoblin Wolf Raiders -3Each model in the unit after 15 -1
Dreadquake Mortar -8Each Dreadquake Mortar is worth 2 wmp Slave Ogre is worth 2 wmp
Kdaai Destroyer1st Kdaai Destroyer -602nd Kdaai Destroyer -130-10 if Bale Taurus in the army
HellcannonEach Hellcannon is worth 6 wmp 1st Hellcannon -25/-35*2nd Hellcannon -50/-70**If 3 or more spells from Lore of Death in the army
Chaos Siege Giant -4
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6 Daemons of Chaos
Generic
Reign of ChaosAll Daemons of Chaos armies receive a -7 due to the Reign of Chaos rules
MagicNo wizards (including Horrors) in the army +8
Daemonic Gifts*Exalted Gift -6Greater Gift -5Lesser Gift -4 (-2 for each Lesser gift after the 1st on the same model)*Only if taken on Greater Daemon
LocusSome loci tells you to use the number of wounds of the largest unit of acertain god. In these cases, the largest unit is the unit that has the mostwounds. If you have several loci that uses the same units, never use asingle unit more than once (use the combination of units and loci thatgives the largest penalty)
Lords
Skarbrand -60
Kairos Fateweaver -100
Kugath Plaguefather -50
Blood Thirster -23
Lord of Change -23Level 3 wizard -10Level 4 wizard -25
Great Unclean One -30Level 2 wizard -3 (-6 if lore of Death)Level 3 wizard -13 (-23 if lore of Death)Level 4 wizard -28 (-43 if lore of Death)
Keeper of Secrets -18Level 2 wizard -3Level 3 wizard -13 (-23 if lore of Shadow)Level 4 wizard -28 (-43 if lore of Shadow)
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Daemon Prince -6Level 1 wizard -4 (-7 if lore of Death)Level 2 wizard -7 (-10 if lore of Death)Level 3 wizard -17 (-27 if lore of Death or Shadow)Level 4 wizard -32 (-47 if lore of Death or Shadow)Daemon of Nurgle -3Chaos Armour -2Daemonic Flight -4 (-5 if combined with lore of Death)Exalted Gift -4Greater Gift -3Lesser Gift -2
HeroesSkulltaker -4Juggernaut -5
Karnak -12Greater Locus -1 for each 6th Flesh Hounds in the largest unit
with ambush
The Blue Scribes -10
The Changeling -7
Epidemus -40-10 for each Nurgle Soul Grinder and/or Kugath Plaguefather-3 for each lore of Nurgle spellLesser Locus -1 for each 6th model in the largest Plaguebearer unit
The Masque of Slaanesh -12
Herald of Khorne -3Battle standard bearer -8Juggernaut -3Exalted Locus -1 for each 6th wound in the largest Khorne unit
Herald of Tzeentch -5Battle standard bearer -5Level 2 wizard -3Disc of Tzeentch -2Exalted Locus -4
Herald of Nurgle -4Battle standard bearer -10Level 1 wizard -2 (-5 if lore of Death)Lesser Locus -1 for each 6th model in the largest Plaguebearer unitGreater Locus -1 for each 3rd model in the largest Plaguebearer unitExalted Locus -1 for each 6th model in the largest Plaguebearer unit
Herald of Slaanesh -3Battle standard bearer -7Level 1 wizard -2Steed of Slaneesh -1
Greater Locus -1 for each 6th wound in the largest Slaneesh unitExalted Locus -3
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Core
Bloodletters of Khorne10-13 -414-18 -619-23 -1024-28 -1529+ -21Each model in the unit after 35 -2 (-5 after 45 models)
Pink horrors of Tzeentch10-15 -716-20 -821-25 -926-30 -1031+ -12Each model in the unit after 35 -2 (-5 after 45 models)Additional -1 for each other wizard with lore of Tzeentch (including
Horrors) in the army [apply this penalty to all horror units]
Plaguebearers of Nurgle10-13 -614-18 -1019-23 -1524-28 -2229+ -30Each model in the unit after 35 -2 (-5 after 45 models)Standard of Swiftness -2
Daemonettes of Slaanesh10-13 -414-18 -619-23 -1024-28 -1529+ -21Each model in the unit after 35 -2 (-5 after 45 models)
Special
Bloodcrushers of Khorne3 -84 -115 -146 -187+ -22Each model in the unit after 7 -6 (-14 after 12 models)
Flesh Hounds of Khorne5-6 -67-9 -1110+ -16Each model in the unit after 12 -3 (-10 after 15 models)
Ambush -3
Flamers of TzeentchEach Flamer -1
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Screamers of TzeentchEach Screamer -11st unit -2Each unit after the 1st -4
NurglingsEach Nurgling base -1
Beasts of Nurgle1 -7 (-11 for each unit after the 1st of this size)2 -113 -204 -305 -416+ -53Each model in the unit after 6 -15Each unit with 2 or more models after the 1st -5 (additional -15 if more
than 7 Beasts of Nurgle in the army)
Seekers of Slaanesh5-6 -47-9 -610+ -8Each model in the unit after 12 -2 (-10 after 18 models)
Fiends of Slaanesh3 -84 -115 -146 -187 -228 -269+ -31Each model in the unit after 9 -7 (-15 after 12 models)
Seeker Chariot of Slaneesh -2(excluding chariots taken as character mounts)
Chaos Furies1st unit -5Each unit after the 1st -8
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Rare
Skull Cannon of Khorne1st Skull Cannon -272nd Skull Cannon -55
Burning Chariot of Tzeentch1st Burning Chariot -72st Burning Chariot -12
Soul Grinder1st Soul Grinder -172nd Soul Grinder -35Baleful Torrent -8Phlegm Bombardment -8Daemon of Nurgle -2
Exalted Seeker Chariot -3(excluding chariots taken as character mounts)
Hellayer -2
Plague Drones of Nurgle3 -164 -225 -286+ -34Each model in the unit after 6 -101st unit -4 (only if 3 or more Beasts of Nurgle in the army)2nd unit -4
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7 Dark Elves
Generic
MagicNo wizards (including Doomre Warlocks) in the army +8
Fast CavalryEach wound on a model mounted on Dark Steed after 25 -1
Monsters3rd monster -34th monster -8Each monster after the 4th -15
Flying Characters*2nd ying character* -63rd ying character* -10Each ying character* after the 3rd -15including Dread Lords/Masters mounted on Dark Steeds after the 1st
ShootingEach model* with one or more repeater crossbow after 40 -1
*Each Reaper Bolt Thrower counts as 8 models*Each Scourgerunner Chariot counts as 3 models
Magic itemsBlack Dragon Egg -2 (-4 if mounted)(-8 if mounted on ying mount)Cloak of Twilight -3 (-5 if mounted)(-8 if mounted on ying
mount)(additional -3 if taken on lord choice)
Crown of Command -25 (additional -10 if mounted)Dispel Scroll -7Earthing Rod -3 (-5 if with Lore of Death, Life or Shadow)Fozzriks Folding Fortress -100Giant Blade -2 (-3 if mounted)Ogre Blade -2 (-3 if mounted)Power Scroll -4Power Stone -4Ring of Hotek -2Sacricial Dagger -6 for each spell the bearer knows (additional -1 for
each spell from lore of death, shadow, light or life)Tome of Furion -6
BannersStandard of Discipline -2
Lords
Malekith, the Witch King -65Black dragon -20Cold One -5
Morathi, the Hag Sorceress -70
Hellbron -25Cauldron of Blood -8 (additional -1 for each 5 Witch Elves in the
largest unit)Witchbrew -3 (-7 if 20 or more Executioners in a single unit in the army)
Malus Darkblade -15
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Dread Lord -11Sea dragon cloak -2Black Dragon -20Manticore -2 (only if iron hard skin)Cold One -2 (-5 after the 1st)Dark Steed -3 (-7 after the 1st)Dark Pegasus -7
Supreme Sorceress -18Level 4 wizard -15Lore of Dark Magic -4 (-6 if level 4 wizard) (additional -4 if mounted)Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard) (additional -4 if mounted)Lore of Fire +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other
wizard with lore of Light spells in the army)Black Dragon -10Dark Steed -1
High Beastmaster -7Iron hard skin -2
Black Arc Fleetmaster -1
Heroes
Lokhir Fellheart -10
Shadowblade -20
Tullaris Dreadbringer -10
Kouran Darkhand -20
Master -4Battle standard bearer -10Sea dragon cloak -1
Cold One -1Dark Steed -2Dark Pegasus -8Manticore -2 (only if iron hard skin)
Sorceress -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Shadow, Death, Light or Life
Lore of Dark Magic -2 (only if mounted)Lore of Death -3 (-8 if mounted)Lore of Shadow -3Dark Steed -1
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Death Hag -1Battle standard bearer -8Rune of Khaine -1Cauldron of Blood -8 (additional -1 for each 5 Witch Elves in the
largest unit)Witchbrew -3 (-7 if 20 or more Executioners in a single unit in the army)
Khainiate Assassin -1Dark Venom -1
Core
Dreadspears10-13 -314-18 -419-23 -624-28 -829-34 -1135+ -14Each model in the unit after 40 -1 (-5 after 50 models)
Bleakswords10-13 -314-18 -4
19-23 -624-28 -829-34 -1035+ -13Each model in the unit after 40 -1 (-5 after 50 models)
Darkshards10-13 -514-18 -719-23 -924-28 -1229+ -15Each model in the unit after 35 -1
Black Arc Corsairs10-13 -414-18 -619-23 -924-28 -1329-34 -1635+ -21Each model in the unit after 40 -1 (-5 after 50 models)
Dark Riders1st unit -42nd unit -6Each unit after the 2nd -9Each 2 repeater crossbows in the unit -1Each model in the unit after 12 -1
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Witch Elves10-13 -614-18 -1219-23 -1824-28 -2629+ -34Each model in the unit after 35 -2 (-8 after 45 models)
Special
Harpies1st unit -3Each unit after the 1st -7
Cold One Knights5-6 -67-8 -119+ -17Each model in the unit after 10 -4 (-10 after 15 models)2nd non-wizard* cavalry character in the army -3Each non-wizard* cavalry character in the army after the 2nd -7*Malekith counts as non-wizard in this regardOnly count these penalties for one unit in the army
Cold One Chariot (excluding chariots taken as character mounts)1st Chariot -6Each Chariot after the 1st -9
ShadesEach unit -3Each Shade in the army up to 8 in the army -1Each Shade in the army after 8 up to 16 -2Each Shade in the army after 16 -3-1 if the unit is armed with Great Weapons
Black Guards of Naggarond10-12 -513-15 -816-18 -1219-21 -1722-24 -2225-27 -2828+ -35Each model in the unit after 30 -2 (-8 after 40 models)Each unit after the 1st -4 (-8 of more than 45 Black Guard in the army)
Har Ganeth Executioners10-12 -713-15 -1016-18 -1519-21 -2122-24 -27
25-27 -3428+ -41Each model in the unit after 30 -2 (-8 after 40 models)Each unit after the 1st -3 (-7 of more than 45 Executioners in the army)
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Scourgerunner Chariot(excluding chariots taken as character mounts)Each Chariot -3
Repeater Bolt Thrower -7Each Repeater Bolt Thrower after the 1st additional -2
War Hydra1st War Hydra -8 (-12 with Fiery Breath)Each War Hydra after the 1st -10 (-16 with Fiery Breath)
RareBloodwrack Medusa -2
Bloodwrack Shrine -4
Kharibdyss1st Kharibdyss -122nd Kharibdyss -16
Doomre Warlocks5-6 -187-8 -259+ -32Each model in the unit after 10 -3 (-10 after 15 models)-5 if another wizard with lore of Dark Magic in the army,
including other Warlocks [apply this penalty to all Warlock units]-5 if character on Dark Steed with magic resistance 2 or 3 in the army2nd non-wizard cavalry character in the army -3Each non-wizard cavalry character in the army after the 2nd -7Only count these penalties for one unit in the army
Sisters of Slaughter10-12 -413-15 -716-18 -1119-21 -1522-24 -2025-27 -2528+ -30Each model in the unit after 30 -3 (-10 after 40 models)
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8 Dwarfs
Generic
War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.
RunesMaster Rune of Balance -12Master Rune of Challenge -15Master Rune of Gromril -3
Rune of Spellbreaking/Spelleater Rune -7 (-10 for each afterthe 1st)
Lords
Thorgrim Grudgebearer -40
Thorek IronBrow -60Thoreks Anvil of Doom is worth 6 wmp
Dwarf Lord -6Shield Bearers -2
Rune Lord -17Anvil of Doom -3Each Anvil of Doom is worth 6 wmp
Daemon Slayer +4 (1st Daemon Slayer only)
Heroes
Josef Bugman -3
Thane -3Battle standard bearer -10Rune of Brotherhood -2
Rune Smith -7
Dragon Slayer 0Each Dragon Slayer after the 2nd -2
Master Engineer 0Each Master Engineer is worth 1 wmp
Core
Warriors10-13 -1/-2*14-18 -2/-5*19-23 -4/-8*24-28 -6/-12*29-34 -8/-16*35+ -10/-20**If armed with great weapons Each model in the unit after 40 -2 (-5 after50 models)
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Long Beards
10-13 -2/-3*14-18 -3/-6*19-23 -5/-11*24-28 -8/-16*29-34 -13/-23*35+ -19/-31**If armed with great weaponsEach model in the unit after 40 -2 (-5 after 50 models)
Thunderers/Quarrellers10-13 -4/-5*14-18 -6/-8*19-23 -8/-11*24-28 -10/-15*29+ -12/-18**If armed with great weapons Each model in the unit after 35 -2
Special
Hammerers5-8 -59-13 -6
14-18 -1019-23 -1524-28 -2129+ -28Each model in the unit after 35 -2 (-8 after 45 models)
Iron Breakers
5-8 -29-13 -314-18 -519-23 -724-28 -1029-34 -1535+ -20Each model in the unit after 40 -2 (-5 after 50 models)
Slayers5-8 -19-13 -114-18 -519-23 -924-27 -1228-30 -14Each Giant Slayer -1
Miners5-8 -3/-7*9-13 -4/-8*14-18 -7/-14*19-23 -10/-20*
24-28 -13/-25*29+ -17/-30**If Anvil of Doom in the armyEach model in the unit after 35 -2 (-5 after 45 models)
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Cannon -11
Each Cannon is worth 5 wmp Rune of Forging is worth 2 wmp
Bolt thrower -2Each Bolt thrower is worth 1 wmp Each Bolt thrower after the 2nd if worth 1 additional wmp Master Rune of Skewering is worth 1 wmp
Grudge Thrower -8Each Grudge Thrower is worth 4 wmp Rune of Accuracy is worth 2 wmp 1st Rune of Penetrating is worth 1 wmp 2nd and 3rd Rune of Penetrating worth 2 wmp each
Rare
Gyrocopter -2
Flame Cannon +1Note that Flame Cannon is not worth any wmp
Organ Gun -6Each Organ Gun is worth 3 wmp
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9 Empire
Generic
MagicNo wizards in the army +8 (only +5 if War Altar present)
War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.
Flying Characters2nd character with ying -43rd character with ying -10Each character with ying after the 3rd -15
Detachments*Each Detachment after 2nd -2Each Detachment with more than 15 models -3Note that all detachments also generates penalties based on their unit type
Magic items
Crown of Command -25Dispel scroll -7Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4
Banners
Standard of Discipline -2
Lords
The Emperor Karl Franz -20Deathclaw -10Imperial Dragon -20Imperial Pegasus -10Warhorse -6Ghal Maraz -5
Kurt Helborg -20
Balthasar Gelt -40
Volkman the Grim, the Grand Theogonist -5The War Altar of Sigmar -5 (additional -5 for each Wizard with Lore
of Light in the army)War Altar is worth 1 wmp for each Wizard with lore of Light in the army
Marius Leitdorf -16
General of the Empire -5Imperial Griffon -4Imperial Pegasus -4Warhorse -2
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Battle Wizard Lord -18
Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Fire +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other
wizard with lore of Light spells in the army)
Arch Lector of Sigmar -8Warhorse -2The War Altar of Sigmar -5 (additional -5 for each wizard with Lore
of Light in the army)War Altar is worth 1 wmp for each Wizard with lore of Light in the army
Grand Master -7
Heroes
Ludwig Schwartzhelm -18
Luthor Huss, Prophet of Sigmar -8
Markus Wulfhart, Huntsmarchal of the Empire -2
Captain of the Empire -3
Battle standard bearer -10Imperial Pegasus -5Warhorse -1
Battle Wizard -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Shadow, Death, Light or Life
Lore of Death -3 (-5 if mounted on Warhorse)
Warrior Priest -3Warhorse -2
Master EngineerEach Master Engineer is worth 1 wmp 1st Pigeon Bomb -3Each Pigeon Bomb after the 1st -6
Witch Hunter 0
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Core
Swordsmen (including Swordsmen Detachments)5-9 010-13 -114-18 -219-23 -224-28 -329-34 -435-40 -541-45 -646+ -8Each model in the unit after 50 -1 (-3 after 70 models)
Spearmen (including Spearmen Detachments)5-9 010-13 -114-18 -119-23 -224-28 -329-34 -435-40 -541-45 -646+ -8Each model in the unit after 50 -1 (-3 after 70 models)
Halberdiers (including Halberdier Detachments)
5-9 010-13 -114-18 -219-23 -324-28 -529-34 -735-40 -941+ -12Each model in the unit after 45 -1 (-3 after 60 models)
Free Company (including Free Company Detachments)5-9 010-13 -114-18 -119-23 -224-28 -229-34 -235-40 -341-45 -546+ -7Each model in the unit after 50 -1 (-3 after 70 models)
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Archers/Crossbowmen/Handgunners
(including Detachments)5-9 -1 (-2 if archers)10-13 -214-18 -319-23 -524-28 -729+ -9Each model in the unit after 35 -1Note additional penalty for detachment
Knightly Orders5-6 -5/-7*7-9 -8/-12*10+ -12/-20**If upgraded to Inner Circle KnightsEach model in the unit after 12 -3 (-10 after 18 models)Each Knightly Order model in the army after 20 -1+1 if unit is armed with great weapons2nd non-wizard cavalry character in the army -1Each non-wizard cavalry character in the army after the 2nd -4Only count these penalties for one unit in the army
Special
Greatswords10-13 -414-18 -619-23 -1024-28 -1629-34 -2235+ -29Each model in the unit after 40 -2 (-8 after 50 models)
Demigryph Knights3 -15/-19*
4 -21/-26*5 -28/-34*6+ -36/-43**If armed with lancesEach model in the unit after 6 -10Each unit after the 1st -5 (additional -15 if more than 7 DemigryphKnights in the army)
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Reiksguard Knights
5-6 -77-8 -129+ -20Each model in the unit after 10 -4 (-10 after 15 models)2nd non-wizard cavalry character in the army -1Each non-wizard cavalry character in the army after the 2nd -4Only count these penalties for one unit in the army
Huntsmen -1Each huntsman in the army after 25 -1
Pistoliers -3Each model in the unit after 15 -2
OutridersEach unit of Outriders is worth 1 wmp 5-6 -47-9 -510+ -7Each model in the unit after 12 -2
Great Cannon -15
Each Great Cannon is worth 6 wmp
Mortar -2Each Mortar is worth 1 wmp
Flagellant Warband10-13 -214-18 -419-23 -724-28 -1129-34 -1635+ -21Each model in the unit after 40 -2 (-5 after 50 models)
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Rare
Hellblaster Volley Gun -6Each Hellblaster Volley Gun is worth 3 wmp (6 wmp if one or
more engineer in the army)2nd Hellblaster Volley Gun is worth an additional 1 wmp if
two or more engineers in the army)
Helstorm Rocket Battery -2Each Helstorm Rocket Battery is worth 1 wmp
Steam TankEach Steam Tank is worth 4 wmp
1st Steam Tank -402nd Steam Tank -80
Celestial Hurricanum(excluding Celestial Hurricanums taken as character mounts)1st Celestial Hurricanum -102nd Celestial Hurricanum -4
Luminark of Hych(excluding Luminark of Hych taken as character mounts)1st Luminark of Hych -62nd Luminark of Hych -4
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10 High Elves
Generic
MagicNo wizards in the army +8
Flying Monsters*2nd monster -43rd monster -10Each monster after the 3rd -15*Including mounted Great Eagles
Dragons/Phoenixes*Each Dragon/Phoenix* after the 1st -25 *Only count Star Dragons,Moon Dragons and Frost Phoenixes
ShootingEach model* with one or more bows**/longbows/bows of Avelorn in
the army after 50 -1*Each Eagle Claw Bolt Thrower counts as 10 models*The Reaverbow on a character and Alith Anar counts as 5 models**Only count every 2nd model with one or more bows
Magic itemsCrown of Command -25 (additional -10 if mounted)Dispel Scroll -7Earthing Rod -3 (-5 if taken on Archmage with Lore of Death,
Life or Shadow)Forbidden Rod -10 (only if Banner of the World Dragon in
the army or if combined with Golden Crown of Atrazar)
Fozzriks Folding Fortress -100
Giant Blade -2Khaines Ring of Fury -5Ogre Blade -2Power Scroll -4Power Stone -4The Reaver Bow -2
BannersBanner of Avelorn -20Banner of Dicipline -2Banner of the World Dragon -10 (additional -40 if taken on
battle standard bearer or on a unit with more than 15infantry/7 cavalry models) (additional -5 for each othercharacter that have the same unit type as the standard bearer)
Lords
Tyrion -25
Teclis -100Additional -4 for each other wizard with lore of Light spells in the army
Eltharion -15Lore of Shadow -3 (-5 if another wizard with Shadow in the army)Lore of Death -3 (-5 if another wizard with Death in the army)Lore of Light -2 (only if another wizard with Light in the army)Lore of Life -2 (only if another wizard with Life in the army)Stormwing -5 (-8 if Eltharion has lore of Death)
Alith Anar -8
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Alarielle -65
Prince -10Elven Steed -2 (-7 after the 1st)Great Eagle -4Sun Dragon -10 (-14 if Banner of the World Dragon in the army)Moon Dragon -20 (-26 if Banner of the World Dragon in the army)Star Dragon -32 (-41 if Banner of the World Dragon in the army)Griffon -2 (only if Swiftsense)
Archmage -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Fire +2 (+4 if level 4 wizard)Lore of High Magic -1 (-3 of level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other
wizard with lore of Light spells in the army)Sun Dragon -5 (-7 if Banner of the World Dragon in the army)Moon Dragon -10 (-14 if Banner of the World Dragon in the army)Star Dragon -14 (-21 if Banner of the World Dragon in the army)Book of Hoeth -30 (additional -5 combined with lore of Shadow,
Death or Life) (additional -5 if Banner of the World Dragonin the army)
Anointed of Asuryan -10Flamespyre Phonix -15Frostheart Phonix -30
Loremaster of Hoeth -22
Book of Hoeth -20 (additional -5 if Banner of the World Dragonin the army)
Heroes
Caradryan -10Ashtari -35
Korhil -12
Noble -4Battle standard bearer -10Elven Steed -1Great Eagle -4Griffon -2 (only if Swiftsense)
Mage -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Shadow, Death, Light or Life
Lore of Death -3 (-5 if mounted on Elven Steed)Lore of Shadow -3
Dragon Mage -16Level 2 wizard -4+3 if no other wizards in the armyGem of Sunre -2-4 if Banner of the World Dragon in the army
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Lothern Sea Helm -2
Battle standard bearer -12
Handmaiden of the Everqueen -1-1 for each 5 Sisters of Avelorn in the largest unit
(only count this once for each par of Handmaiden + Sister unit)Horn of Isha -10
Core
Spearmen10-13 -314-18 -419-23 -624-28 -929-34 -1235+ -16Each model in the unit after 40 -1 (-5 after 50 models)
Lothen Sea Guard10-13 -514-18 -619-23 -824-28 -1129-34 -1435+ -18Each model in the unit after 40 -1 (-5 after 50 models)
Archers
10-13 -514-18 -719-23 -924-28 -1229+ -15Each model in the unit after 35 -1 (-5 after 45 models)
Silver Helms5-6 -5/-6*7-9 -8/-9*10+ -10/-12**If armed with shieldsEach model in the unit after 12 -5 (-10 after 15 models)Each Silver Helm in the army after 15 -12nd non-wizard cavalry character in the army -3Each non-wizard cavalry character in the army after the 2nd -7Only count these penalties for one unit in the army
Ellyrian Reavers1st unit -42nd unit -6Each unit after the 2nd -9Each model in the unit after 12 -1
Each Ellyrian Reaver in the army after 20 -2
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Special
Tiranoc Chariot (excluding chariots taken as character mounts)Each Tiranoc Chariot -3
Lion Chariot (excluding chariots taken as character mounts)Each Lion Chariot -4
Lothern Skycutter (excluding chariots taken as character mounts)Each Lothern Skycutter -4Eagle Eye Bolt Thrower -1
Sword Masters of Hoeth
5-8 -59-12 -613-15 -816-18 -1119-21 -1422-24 -1825-27 -2328+ -29Each model in the unit after 30 -2 (-8 after 40 models)
White Lions of Chrace
10-12 -713-15 -1216-18 -1719-21 -2422-24 -3125-27 -3928+ -47Each model in the unit after 30 -2 (-8 after 40 models)Each unit after the 1st -5 (-10 of more than 45 White Lions in the army)
Phoenix Guard10-12 -513-15 -816-18 -1219-21 -1722-24 -2325-27 -2928+ -36Each model in the unit after 30 -2 (-8 after 40 models)
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Dragon Princes of Caledor
5-6 -107-8 -159+ -20Each model in the unit after 10 -4 (-10 after 15 models)Each Silver Helm and/or Dragon Prince in the army after 25 -12nd non-wizard cavalry character in the army -3Each non-wizard cavalry character in the army after the 2nd -7Only count these penalties for one unit in the army
Shadow Warriors5-6 -37-8 -49+ -6Each Shadow Warrior in the army after 15 -1
Rare
Eagle Claw Bolt Thrower -7Each Eagle Claw Bolt Thrower after the 1st additional -2
Great Eagles (excluding character mounts)1 -5 (-8 for the 2nd unit after of this size)2-3 -54-5 -86-7 -128+ -18Each model in the unit after 9 -5
Flamespyre Phoenix -14(excluding character mounts)
Frostheart Phoenix -40(excluding character mounts)
Sisters of Avelorn5-8 -69-13 -814-18 -1119-23 -1524-28 -2029+ -27Each model in the unit after 35 -3 (-5 after 45 models)
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11 Lizardmen
Generic
MagicNo wizards in the army +8
Cold One characters2nd character mounted on Cold One -2Each character mounted on Cold One after the 2nd -5
Stegadons (including character mounts)
2nd Stegadon/Ancient Stegadon -5Each Stegadon/Ancient Stegadon after the 2nd -20
Magic itemsCloak of Feathers -2Crown of Command -25Cube of Darkness -5 (additional -3 if Dispel Scroll in the army)Dispel Scroll -7Earthing Rod -3 (-5 if combined with 4 or more spells from Lore of Death,Life or Shadow)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4The Egg of Quango -2
BannersStandard of Discipline -2
Lords
Lord Mazdmundi -75Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of High Magic -2Lore of Light -4 (additional -2 for each other wizard with lore of Light
in the armyLore of Life -15Lore of Shadow -15Note that Zlaaq count as an Ancient Stegadon
Lord Kroak -45if one or more Skink Priest in the army -5 (-15 if yingSkink Priest)
Kroq-Gar -13
Tehenhauin -16-1 for each Jungle Swarm in the largest unit (-4 after the 8th)
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Slann Mage-Priest -35
Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of High Magic -2 (-10 if Focus of Mystery)Lore of Light -4 (additional -2 for each other wizard with lore of Light
in the armyLore of Life -15Lore of Shadow -15Battle standard bearer -12Becalming Cogitation -7Harmonic Convergence -3 (additional -10 if combined with
Channelling Staff)Reservoir of Eldritch Energy -4Soul of Stone -4 (-6 if combined with 4 or more spells from Lore of
Death, Life or Shadow) (additional -2 if Temple guards in the army)Wandering Deliberations -10Forbidden Rod -10
Saurus Oldblood -8Carnosaur -5Cold One -4
Heroes
Chakax -5
Gor-Rok -25
TettoEko -40Additional -1 for each spell on other wizards in the army
Tiktaqto -5
Oxyotl -1
Skink Priest -5Level 2 wizard -3
Saurus Scar-Veteran -5Cold One -4Carnosaur -5Battle standard bearer -10
Skink Chief -2Each Skink Chief after the 1st additional -2Battle standard bearer -6Ripperdactyl -2Terradon -3**See Terradon Riders
Core
Saurus warriors10-13 -3
14-18 -619-23 -924-28 -1329-34 -1835+ -24Each model in the unit after 40 -2 (-5 after 50 models)
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Skinks
10-13 Skinks -214-18 Skinks -219-23 Skinks -324-28 Skinks -429-34 Skinks -435-40 Skinks -541+ Skinks -6Each model in the unit after 45 -1 (-3 after 60 models)Each Kroxigor -2 (-3 if more than 25 Skinks in the unit)Each unit that cost less than 120 points after the 2nd additional -3
Skink Skirmishers(including Chameleon Skinks)1st unit -3/-2*2nd unit -4/-3*3rd unit -64th unit -85th unit -10Each unit after the 5th -15*If armed with blowpipes
Special
Temple Guard10-13 -614-18 -1019-23 -1524-28 -2129-34 -2835+ -35Each model in the unit after 40 -2 (-8 after 50 models)
Jungle SwarmsEach Jungle Swarm -1
Each Jungle Swarm in the army after the 5th additional -3Chameleon SkinksEach Chameleon Skink in the army after 7 up to 14 -1Each Chameleon Skink in the army after 14 -2(Note additional penalty from the Skink Skirmishers entry)
Cold One Cavalry5-6 -67-8 -109+ -14Each model in the unit after 10 -3 (-10 after 15 models)2nd cavalry character in the army -3Each cavalry character in the army after the 2nd -7Only count these penalties for one unit in the army
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Kroxigors
3 -64 -95 -126 -157 -188 -219+ -25Each model in the unit after 9 -5 (-15 after 15 models)
Terradon RidersEach Terradon Rider -11st unit of Terradon Riders* -3Each unit of Terradon Riders* after the 1st -8*Including Skink Chiefs mounted on Terradons after the 1st
Ripperdactyl RidersEach Ripperdactyl Rider -11st unit -2Each unit after the 1st -4
Stegadons -13(including Stegadons taken as character mounts)Sharpened Horns -1If taken as a character mount +5
Bastiladon -3Ark of Sotek -1Solar Engine -5 (additional -2 after the 1st)
Rare
Ancient Stegadons(including Ancient Stegadons taken as character mounts)1st Ancient Stegadons-182nd Ancient Stegadons -23Sharpened Horns -3Engine of the Gods -2If taken as a character mount +5
Troglodon -3
Salamander Hunting Pack
1 Salamander -82 Salamanders -183+ Salamanders -30Each Salamander in the unit after the 3rd -152nd unit -12
Razordon Hunting Pack1 Razordon -32 Razordons -73 Razordons -124 Razordons -185+ Razordons -25Each Razordon after the 5th -82nd unit -5
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12 Ogre Kingdoms
Generic
MagicNo wizards in the army +8
Magic itemsCrown of Command -35Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Forbidden Rod -10
Fozzriks Folding Fortress -100Gruts Sickle -3 (only if taken on a level 4 wizard)Hellheart -25 (-30 if Dispel Scroll in the army)Power Stone -4Power Scroll -4
BannersBanner of Discipline -2Dragonhide Banner -6 (only if bearer on foot)Rune Maw -10
Lords
Greasus Gooldtooth -25
Skrag the Slaughterer -55Each Gorger unit after the 3rd -10
Tyrant -15
2nd Tyrant additional -2
Slaughtermaster -23Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Great Maw +3 (+6 if level 4 wizard)
Heroes
Golfag Maneater -40+35 if Crown of Command taken by another character or if accompanied
by Golfags Maneaters
Bragg the Gutsman -5
Bruiser -6Battle standard bearer -10
Hunter -4
Butcher -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore or Death
Lore of Death -3
Firebelly -8Level 2 wizard -3
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Core
Ogres3 -4/-4*4 -6/-6*5 -8/-9*6 -10/-11*7 -12/-13*8 -15/-16*9+ -17/-19**If armed with iron stsEach model in the unit after 9 -5 (-15 after 15 models)
Ironguts3 -74 -105 -136 -167 -198 -229+ -26Each model in the unit after 9 -7 (-15 after 15 models)2nd non-Hunter non-Butcher character in the army -3Each non-Hunter non-Butcher character in the army after the 2nd -4Only count these penalties for the rst unit with 7 or more models
Gnoblar Fighters
10-40 -241+ -3Each model in the unit after 50 -1Each unit after the 2nd -3
Special
Leadbelchers3 -74 -105 -136 -16
7 -198 -229+ -26Each model in the unit after 10 -7Each Leadbelcher in the army after 10 -2
Sabretusk Pack1 -3 (-5 for each unit after the 1st of this size)2-4 -25-6 -47-10 -5
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Maneater
3 -84 -115 -156 -207 -258+ -31Each model in the unit after 8 -7 (-15 after 15 models)Poisoned Attacks -2 per model with one or more ogre pistolsSniper -2 per unitStubborn -2 per modelScout -1 per modelVanguard -2 per unit (only if also swiftstride)
Yethees3 -34 -45 -56 -77 -98 -119+ -13Each model in the unit after 9 -4 (-15 after 15 models)
Gorger1st Gorger -4Each Gorger after the 1st -7
Mournfang Cavalry
2 -8/-10*3 -16/-19*4 -24/-28*5 -33/-38*6+ -43/-50**If armed with iron stsEach model in the unit after 6 -15Each unit after the 1st -5 (additional -15 if more than 7 Mournfangs inthe army) Dragonhide Banner -3 for each Mornfang model in the unit
Rare
Gnoblar Scraplauncher -6
Ironblaster1st Ironblaster -272nd Ironblaster -55
Giant -2
Stonehorn(including Stonehorns taken as character mounts)1st Stonehorn -14Each Stonehorn after the 1st -20If taken as a character mount +5
Thundertusk -10
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13 Orcs and Goblins
Generic
MagicNo wizards in the army +8
Magic itemsDispel Scroll -7Crown of Command -25 (-10 if Lucky Shrunken Head in
the army)Earthing Rod -3
Fozzriks Folding Fortress -100Lucky Shrunken Head -1 for each 5 Savage Orc Boyz/Savage Orc BoarBoyz (or -1 for each 3 Big Uns) in a single unit (use the unit that givesthe largest penalty)
Power Scroll -4Power Stone -4
BannersStandard of Discipline -2
War machinesSome war machines in this army has a wmp-score associated with it. Seesection 19 war machines (at the end of this document) for details.
Lords
Gorbad Ironclaw -20
Azhag the Slaguterer -20
Grimgor Ironhide -20Each 2 black orcs upgraded to Immortulz -1
Wurrzag de Great Green Prophet -45
Grom the Paunch of Misty Mountain -16Note that he does not counts towards the chariot penalty
Skarsnik, Warlord of the Eight Peaks -12
Orc Warboss -9War Boar -1Wyvern -9
Savage Orc Warboss -7Wyvern -6
Black Orc Warboss -12War Boar -1Wyvern -6
Goblin Warboss -4Gigantic Spider -1
Night Goblin Warboss -4
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Orc Great Shaman -18Level 4 wizard -15
Savage Orc Great Shaman -18Level 4 wizard -15
Goblin Great Shaman -14Level 4 wizard -13+2 if no Wizards with Spells of da Big Waaagh! in the army
Night Goblin Great Shaman -17Level 4 wizard -14+2 if no Wizards with Spells of da Big Waaagh! in the army
Heroes
Gitilla da Hunter -5
Snagla Grobspit -5
Orc Big Boss -3Battle standard bearer -10War Boar -1
Savage Orc Big Boss -3Battle standard bearer -10
Black Orc Big Boss -5Battle standard bearer -10War Boar -1
Goblin Big Boss -2Giant Wolf/Giant Spider -1 (additional -1 for Giant Wolf) (additional -2for each after the 2nd)
Gigantic Spider -1Battle standard bearer -8
Night Goblin Big Boss -2Battle standard bearer -8
Orc Shaman -5Level 2 wizard -3
Savage Orc Shaman -5Level 2 wizard -3
Goblin Shaman -4Level 2 wizard -3+1 if no Wizards with Spells of da Big Waaagh! in the army
Night Goblin Shaman -6Level 2 wizard -4+1 if no Wizards with Spells of da Big Waaagh! in the army
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Trolls
1 -2 (-4 for each unit after the 1st of this size)2 -43 -74 -105 -136 -167 -208 -249+ -28Each model in the unit after 9 -7 (-15 after 15 models)
Night Goblin Squig Herd5-13 models* -514-18 models* -819-23 models* -1124-28 models* -1329-34 models* -1635+ models* -21Each model* in the unit after 40 -2 (-5 after 50 models*)*Each 2 Goblin Squig Herders counts as 1 model
Night Goblin Squig Hoppers -2
Snotlings 0Each Snotling base after the 4th -1
Goblin Spear Chukka -2Each Goblin Spear Chukka is worth 1 wmp Each Goblin Spear Chukka after the 3rd is worth 2 additional wmp
Rare
Goblin Rock Lobber -7Each Goblin Rock Lobber is worth 3 wmp
Goblin Doom Diver Catapult -11Each Goblin Doom Diver Catapult is worth 6 wmp
Arachnarok Spider(including character mounts)1st Arachnarok Spider -15Each Arachnarok Spider after the 1st -25If taken as a character mount +5
Catchweb Spidershrine -3 for each wizard after the 3rdMangler Squigs1st Mangler Squig -62nd Mangler Squig -8
Snotling Pump Wagon1st Snotling Pump Wagon -3Each Snotling Pump Wagon after the 1st -4Spiky Rollers -1
Giant -2
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River Trolls
1 -42 -53 -74 -105 -136 -167 -208 -249+ -28Each model in the unit after 9 -7 (-15 after 15 models)
Stone Trolls
1 -32 -43 -64 -95 -126 -157 -198 -239+ -27Each model in the unit after 9 -7 (-15 after 15 models)
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14 Skaven
Generic
MagicNo wizards in the army +8
Magic itemsCrown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if taken on Grey Seer)Fozzriks Folding Fortress -100
Power Scroll -4 (-30 if taken on grey seer)Power Stone -4Warp Energy Condenser -3Warpstone Tokens (excluding starting tokens) -2 eachWeeping blade -2 (only if combined with Potion of Strength)
BannersStandard of Discipline -2Storm Banner -15
Weapons teamsEach weapon team* after the 2nd additional -4Ratling Gun -1Doom-ayer -1Poisoned Wind Mortar -3Warpre Thrower -3Warp Grinder +2 (1st only)*Excluding Warp Grinders
Lords
Lord Skrolk -15
Thanquol & Boneripper -60
Ikit Klaw -30
Throt the Unclean -10
Queek Headtaker -15A Storm Vermin unit that is upgraded to Queeks bodyguard doubles its
composition penalty (excluding magic banners and weapons teams)
Vermin Lord -14
Warlord -7Fellblade -3Rat Ogre Bonebreaker -2
Grey Seer -43Screaming Bell -7Skalm -3
Heroes
Deathmaster Snikch -5
Trench Craventail 0
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Assassin -3
Warlock Engineer -3Each Warlock Engineer with a cost of 35 points or less after the 1st -10Level 1 wizard -2Level 2 wizard -5Brass Orb -10Doomrocket -15
Chieftain -2Battle standard bearer -10
Plague Priest -4
Level 2 wizard -3
Core
Skaven Slaves20-23 -424-28 -429-34 -535-40 -741-45 -946+ -11Each model in the unit after 50 -1Each Slave unit after the 2nd -5
Giant Rats
6-23 models -224-28 models -329-34 models -335-40 models -441-45 models -546+ models -7Each model in the unit after 50 -1 (-3 after 70 models)Skweel Gnawtooth -1 for each 4 Giant RatsEach unit that cost less than 100 points after the 1st additional -3
Clanrats20-23 -2
24-28 -329-34 -435-40 -541-45 -646+ -8Each model in the unit after 50 -1 (-3 after 70 models)
Stormvermin10-13 -214-18 -319-23 -424-28 -629-34 -935-40 -1241+ -15Each model in the unit after 45 -1 (-5 after 55 models)
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Rat Swarms
1st unit -3Each unit after the 1st -6Each Rat Swarm base in the army after 10 -2
Night Runners10-18 -119-23 -224-28 -329+ -4Each model in the unit after 40 -1 (-3 after 50 models)If the unit is armed with slings -1
SpecialGutter RunnersEach unit -3Each Gutter Runner armed with sling in the army up to 8 -1Each Gutter Runner armed with sling in the army after 8 -2
Warplock Jezzails3-5 -26-7 -38-10 -511+ -7Each Warplock Jezzail team in the army after 15 -1
Rat Ogres
2 Rat Ogres -23 Rat Ogres -34 Rat Ogres -45 Rat Ogres -66 Rat Ogres -87 Rat Ogres -108 Rat Ogres -119+ Rat Ogres -13Each model in the unit after 9 -5 (-15 after 15 models)Skweel Gnawtooth -2 for each Rat Ogre
Plague Monks
10-13 -1/-7*14-18 -3/-12*19-23 -4/-16*24-28 -6/-20*29-34 -8/-25*35+ -11/-30** If Plague Furnace in army (you must use it on the most
numerous units). Only use this value once for each Plague Furnace(use the second most numerous unit for the second Plague Furnace)
Each model in the unit after 40 -2 (-5 after 50 models)Plague Banner -7
Plague Censer BearersEach 5 Plague Censer Bearers in the army -1If one or more Plague Furnaces in the army -1
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Poisoned Wind Globandiers
1st unit -1Each unit after the 1st -3
Rare
3rd rare choice* additional -5Each rare choice* after the 3rd additional -20*Excluding the 1st Plagueclaw Catapult
Hellpit Abomination1st Hellpit Abomination -382nd Hellpit Abomination -80
Doomwheel1st Doomwheel -162nd Doomwheel -20
Warp Lightning Cannon1st Warp Lightning Cannon -202nd Warp Lightning Cannon -30
Plagueclaw Catapult1st Plagueclaw Catapult -52nd Plagueclaw Catapult -8
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15 Tomb Kings
Generic
Magic itemsDispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzriks Folding Fortress -100Neferras Scrolls of Mighty Incantations -50 (-8 on Liche Priest)Power Scroll -4Power Stone -4
SphinxesEach Sphinx after the 2nd -15
Lords
Settra the Imperishable -25
High Queen Khalida Neferher -18Each Skeleton Archer after 25 in the largest unit -2
Arkhan the Black -60
Grand Hierophant Khatep -30
Tomb King -6
Liche High Priest -15
Level 4 Liche wizard -15 (-10 for the 2nd)Lore of Death -10 (-15 if level 4 wizard)Lore of Nehekara +5 (+10 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other
wizard with lore of Light spells in the army)
Heroes
The Herald Nekaph -3
Prince Apophas -5
Ramhotep the Visionary -4If Tomb Guards in the army -6If one or more units of Necropolis Knights in the
army -8 (Additional +2 for each of the rst 3 non-NecropolisKnight units with the Animated Construct rule in the army)
Tomb prince -3
Tomb Herald 0Battle standard bearer -4
Liche priest -4Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Light or Death
Lore of Death -3
Necrotect -1
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Core
Skeleton Warriors10-34 -135-40 -241-45 -346+ -4Each model in the unit after 50 -1 (-3 after 70 models)
Skeleton Archers10-13 -414-18 -619-23 -824-28 -1229+ -14Each model in the unit after 35 -1Each Skeleton Archer in the army after 50 -1
Skeleton Horse Archers -2Each model in the unit after 15 -1
Skeleton Horsemen -1Each model in the unit after 15 -1
Skeleton Chariots
3 -64 -85 -116 -147 -178 -209+ -24Each model in the unit after 9 -6
Special
Tomb Guards
10-13 -2/-3*14-18 -3/-6*19-23 -5/-9*24-28 -7/-13*29-34 -9/-17*35+ -11/-21**If armed with halberdsEach model in the unit after 40 -2 (-5 after 50 models)-2 if one or more Tomb King/Tomb Prince on foot in the army
(only count this once for each par of Tomb King/Tomb Prince +Tomb Guard unit)
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Necropolis Knights
3 -124 -175 -236+ -29Each model in the unit after 6 -10Each unit after the 1st -2 (-10 of more than 7 Necropolis Knights
in the army)
Sepulchral Stalkers3 -44 -55 -6
6 -77 -98 -109+ -12Each model in the unit after 9 -4 (-10 after 15 models)
Ushabtis
3 -44 -55 -76 -87 -108 -129+ -14Each model in the unit after 9 -5 (-15 after 15 models)If the unit is armed with great bows -2Each great bow in the army after 8 -1
Carrions
Each unit -2Each Carrion -1
Tomb Swarms 0
Tomb Scorpion -3
Khemrian Warsphinx(including Warsphinxs taken as character mounts)Each Khemrian Warsphinx -10Fiery Roar -5If taken as a character mount +10
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Rare
Necrolith Colossus -3
Hierotitan -9
Necrosphinx -13
Screaming Skull Catapult1st Screaming Skull Catapult -8/-10*2nd Screaming Skull Catapult -12/-15**If 3 or more spells from Lore of Death in the army
Casket of Souls1st Casket of Souls -252nd Casket of Souls -5
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16 Vampire Counts
Generic
Flying Characters2nd character with ying -3Each character with ying after the 2nd -10
Ethereal units/character2nd unit -33rd unit -10Each ethereal unit after the 3rd -15
Magic itemsBlack Periapt -5Book of Arkhan -5Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzriks Folding Fortress -100Ogre Blade -3 (only if combined with Red Fury)Power Stone -4Power Scroll -4Rod of Flaming Death -2
Banners
Banner of the Barrows -4
Lords
Vlad von Carstein -33
Count Mannfred -80Nightmare -3Hellsteed -4
Heinreich Kemmler -40Additional -2 for each unit of Skeletons in the armyHeinreich Kemmler counts as ethereal character
Vampire Lord -15Level 2 wizard -3Level 3 wizard -13Level 4 wizard -28Hellsteed -4 (-7 if combined with Red Fury)Nightmare -3 (-6 if combined with Red Fury)Zombie Dragon -5Flying Horror -2Night Shroud -1Aura of dark Majesty -2 for each Death Shriek in the armyMaster of Black Arts -10Quickblood -5Red Fury -15 (additional -5 if combined with Quickblood)
(additional -6 if combined with a magic weapon)(additional -3 if combined with Potion of Strength)
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Master Necromancer -18Level 4 wizard -15Lore of Death -10 (-15 if level 4 wizard)Lore of Vampires -1 (-3 if level 4 wizard)
Strigoi Ghoul King -16Aura of dark Majesty -2 for each Death Shriek in the armyFlying Horror -3Master of Black Arts -10Red Fury -15 (additional -10 if combined with a magic weapon)
(additional -3 if combined with Potion of Strength)
Heroes
Mannfred the Acolyte -15Nightmare -2
Krell, Lord of the Undeath -6
Konrad von Carstein -5
Isabella von Carstein -4
Necromancer -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Death
Lore of Death -3 (-5 if mounted on Nightmare)
Vampire -7Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)*Only if lore of Death
Lore of Death -3 (-5 if mounted on Nightmare or Hellsteed)Battle standard bearer -5 (-7 if mounted)Hellsteed -3Nightmare -1Aura of dark Majesty -2 for each Death Shriek in the armyQuickblood -3Red Fury -7 (additional -3 if combined with a magic weapon)
(additional -2 if combined with Potion of Strength)
Wight King -4Battle standard bearer -7Skeletal Steed -1
Tomb Banshee/Carin Wraith1st Tomb Banshee/Carin Wraith -72nd Tomb Banshee/Carin Wraith -10Each Tomb Banshee/Carin Wraith after the 2nd -15Each Tomb Banshee additional -3
Core
Zombies20-34 -335-45 -446+ -5Each model in the unit after 50 -1 (-3 after 70 models)Each unit after the 2nd -5
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Skeleton Warriors10-13 -114-18 -219-23 -224-28 -229-34 -335-40 -441-45 -546+ -6Each model in the unit after 50 -1 (-3 after 70 models)
Crypt Ghouls10-13 -2
14-18 -519-23 -824-28 -1129-34 -1435+ -18Each model in the unit after 40 -1 (-5 after 50 models)
Dire Wolves5-12 -313-20 -5Each unit after the 2nd -3
Special
Corpse Cart -3(excluding Corpse Carts taken as character mounts)
Grave Guards10-13 -2/-3*14-18 -3/-6*19-23 -5/-11*24-28 -8/-16*29-34 -13/-23*35+ -19/-31**If armed with great weaponsEach model in the unit after 40 -2 (-5 after 50 models)
Crypt Horrors3 -74 -105 -146 -197 -248 -309+ -36Each model in the unit after 9 -7 (-15 after 15 models)Each unit after the 1st -2 (additional -3 if more than 12 Crypt Horrors in
the army)
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Black Knights5-6 -7/-8*7-8 -13/-15*9+ -17/-20**If armed with lancesEach model in the unit after 10 -5 (-12 after 15 models)2nd non-Necromancer cavalry character in the army -3Each non-Necromancer cavalry character in the army after the 2nd -7Only count these penalties for one unit in the army
Fell Bats1st unit -5Each unit after the 1st -8
Bat SwarmsEach Bat Swarm -11st unit -1Each unit after the 1st -3Spirit Hosts1 -62-3 -84-6 -167-10 -28
Hexwraiths5-6 -167-8 -269-10 -362nd unit -7
Vargheist3 -84 -125 -166 -207 -258+ -30Each model in the unit after 9 -6 (-15 after 15 models)
Rare
Varghulf 1st Varghulf -7
2nd Varghulf -12
Blood Knights4 -55-6 -87-8 -159+ -202nd non-Necromancer cavalry character in the army -4Each non-Necromancer cavalry character in the army after the 2nd -8Only count these penalties for one unit in the army
Cairn Wraiths3-4 -105-6 -177-8 -249-10 -32
Black Coach -6
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Terrorgheist(including Terrorgheists taken as character mounts)1st Terrorgheist -30Each Terrorgheist after the 1st -60If taken as character mount +5
Mortis EngineEach Mortis Engine -141st Mortis Engine -2 for each 3 Crypt Horrors in the armyBlasphemous Tome -2 for each wizard with Lore of Vampires in
the army (only count this penalty for the rst Blasphemous Tome)
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17 Warriors of Chaos
Generic
MagicNo wizards in the army +8
Flying Models*2nd ying model* -53rd ying model* -10Each ying model* after the 3rd -15*Each Exalted Hero/Chaos Lord mounted on Steed of Slaanesh after the1st
counts as a ying model
Magic itemsChalice of Chaos -2Crown of Command -25 (additional -10 if mounted) (additional -12 if
combined with 3+ ward save ) (additional -8 if combined with ThirdEye of Tzeentch)
Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Fozzriks Folding Fortress -100Skull of Katam -7 (-5 if taken on Sorcerer Lord or Daemon Prince)Pendant of Slaanesh -10 (only if mounted)
Power Scroll -4Power Stone -4
Chaos mutations and powersChaos Familiar -6 (-9 if taken on level 3 wizard)Flaming Breath -3 (additional -4 if ying)Third Eye of Tzeentch -3 (-25 if combined with 3+ ward save )Scaled Skin -3 (+/-0 on Daemon Prince)Soul Feeder -4 (-6 if on Daemon Prince)
BannersBlasted Standard -3 (additional -3 if one or more character mounted on
Daemonic Mount with mark of Tzeentch in the army)Standard of Discipline -2
3+ ward saves
These two combinations are dened as 3+ ward save for other comppurposesTalisman of Preservation combined with Mark of Tzeentch -8 (-4 if taken
on a character with 2 wounds)Armour of Destiny combined with Mark of Tzeentch -5 (-2 if taken
on a character with 2 wounds)
Lords
Archaon the Everchosen -50Droghar -10Lore of Death -3Each Chaos Knights upgraded to The Swords of Chaos -1
Galrauch, the Great Drake -45
Kholek Suneater -45
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Sigvald the Magnicent -35
Valkia the Bloody -18
Vilitch the Curseling -40
Chaos Lord -9Mark of Nurgle -2Mark of Tzeentch -2Chaos Dragon -22Chaos Steed, Juggernaut, Daemonic Mount or Steed of Slaanesh -3Disc of Tzeentch -7
Deamon Prince1st Daemon Prince -162nd Daemon Prince -25Level 1 wizard -4 (-7 if lore of Death)Level 2 wizard -7 (-10 if lore of Death)Level 3 wizard -17 (-27 if lore of Death of Shadow)Level 4 wizard -32 (-47 if lore of Death of Shadow)Daemon of Nurgle -9Armour save (in close combat):
4+ -43+ -82+ -131+ -18
Charmed Shield -3Dragon Helm/Dragonbane Gem -3Daemonic Flight -7
Sorcerer Lord -18Level 4 wizard -15Lore of Death -10 (-15 if 4 of more spells)Lore of Fire +2 (+4 if level 4 wizard)Lore of Slaneesh -1 (-2 if 4 of more spells)Lore of Shadow -10 (-15 if 4 of more spells)Disc of Tzeentch -4Chaos Dragon -11
Heroes
Wulfrik the Wanderer -6
Throgg -40-1 for each Chaos Troll taken in a core unit
Festus the Leechlord -16-1 Each 2 models (or each 3 Marauders) in a single infantry unit with
mark of Nurgle or without any mark at all (use the unit that givesthe largest penalty)
Scyla Anngrimm -8
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Exalted Hero -4Each monstrous cavarly Exalted Hero after the 1st -4Battle standard bearer -10Mark of Nurgle -1Mark of Tzeentch -2Chaos Steed or Steed of Slaanesh -2Juggernaut -3Disc of Tzeentch -4Daemonic Mount -10
Sorcerer -5Level 2 wizard -3 (additional -2 if another wizard with the same
lore* in the army)
*Only if lore of Shadow or DeathLore of Death -3 (-5 if mounted)Disc of Tzeentch or Daemonic Mount -2
Core
Chaos Warhounds5-12 -213+ -4Each Warhound in the unit after 20 -1Each unit after the 2nd -3
Chaos Warriors10-12 -6/-7*13-15 -8/-10*16-18 -11/-14*19-21 -13/-18*22-24 -17/-22*25-27 -22/-27*28+ -27/-33**If armed with halberdsEach model in the unit after 30 -3 (-8 after 40 models)Mark of Nurgle -1 for each 4 models in the unit
Chaos Marauders
10-13 -1/-2*14-18 -2/-3*19-23 -3/-4*24-28 -4/-5*29-34 -5/-7*35-40 -6/-9*41+ -7/-12**If armed with great weapons or ailsEach model in the unit after 45 -2 (-5 after 55 models)
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Forsaken5-8 -3/-4*9-12 -4/-5*13-15 -6/-8*16-18 -9/-12*19-21 -11/-16*22-24 -15/-20*25-27 -20/-25*28+ -25/-31**If Forsaken of KhorneEach model in the unit after 30 -2 (-5 after 40 models)
Chaos Chariots (including chariots taken as character mounts)
1st Chaos Chariot -7Each Chaos Chariot after the 1st -11Mark of Nurgle or Slaanesh -1+4 if taken as Character mount
Marauder Horsemen1st unit -2Each unit after the 1st -4Each model in the unit after 15 -2Mark of Slaanesh -1
SpecialGorebeast Chariot (including chariots taken as character mounts)1st Gorebeast Chariot -13 (-10 if taken as Character mount )Each Gorebeast Chariot after the 1st -16Mark of Nurgle or Slaanesh -1
Hellstriders of Slaanesh5-6 -37-9 -410+ -6Each model in the unit after 12 -2 (-8 after 15 models)
Chosen5-8 -3/-5*9-12 -5/-8*13-15 -8/-11*16-18 -11/-15*19-21 -14/-19*22-24 -18/-23*
25-27 -23/-28*28+ -28/-34**If armed with halberdsEach model in the unit after 30 -3 (-8 after 40 models)Mark of Nurgle -1 for each 4 models in the unitIf one or more Warshrines in the army -5
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Chaos Knights5-6 -10/-12*7-8 -15/-18*9+ -22/-25**If armed with ensorcelled weaponsEach model in the unit after 10 -6 (-12 after 15 models)Mark of Nurgle -1 for each 2 models2nd non-Wizard cavalry character* in the army -3Each non-Wizard cavalry character* in the army after the 2nd -7*Only count characters able to join the unitOnly count these penalties for one unit in the army (the unit that
gives the highest pantlies)
Chaos Ogres3 -3/-5*4 -5/-8*5 -8/-11*6 -10/-14*7 -12/-17*8 -14/-20*9+ -17/-24**If armed with great weaponsEach model in the unit after 9 -7 (-15 after 15 models)Mark of Nurgle -1 for each 2 models
Dragon Ogres3 -5/-6*4 -8/-9*5 -10/-12*6 -12/-15*7 -14/-17*8 -17/-20*9+ -21/-25**If armed with halberds or great weaponsEach model in the unit after 9 -7 (-15 after 15 models)
Chaos Trolls3 -7/-8*
4 -10/-11*5 -13/-15*6 -16/-19*7 -20/-23*8 -24/-28*9+ -28/-32**If armed with additional hand weaponsEach model in the unit after 9 -7 (-15 after 15 models)
Chimera1st Chimera -8 (-20 if Regenerating Flesh)Each Chimera after the 1st -15 (-40 if Regenerating Flesh)Flaming Breath -7
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Chaos Warshrine (including Warshrines taken as character mounts)Each Warshrine -5If taken as a character mount for lord +3
Rare
Hellcannon1st Hellcannon -25/-35*2nd Hellcannon -50/-70**If 3 or more spells from Lore of Tzeentch or Death in the army
Dragon Ogre Shaggoth -7
Chaos Giant -2Giant of Nurgle -1
Chaos Spawn 0
Skullcrushers of Khorne3 -23/-24*4 -32/-34*5 -42/-45*6+ -53/-57**If armed with Ensorcelled weaponsEach model in the unit after 6 -15
2nd unit -10 (additional -5 if more than 6 Skullcrushersin the army)
Each Monstrous Cavalry character after the 1st that is able to joinSkullcrushers -7 (only count this penatly for the 1st Skullcrusher unit)
Slaughterbrute -3
Mutalith Vortex Beast -5
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18 Wood Elves
GenericMagicNo wizards in the army +8
Large Targets2nd large target -5Each large target after the 2nd -15
Magic itemsBow of Loren -5 (only if combined with Arcane Bodkins)Crown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Life)Fozzriks Folding Fortress -100Hail of Doom Arrow -5Moonstone of the Hidden Ways -4Stone of Crystal Mere -5 (only if mounted on Dragon)Stone of Rebirth -2Power Stone -4Power Scroll -4
Spites
A Cluster of Radiants -4BannersBanner of Discipline -2
Lords
Orion -10
Drycha -20
Naestra and Arahan -15GwindaLore -10Ceithin-Har -15
Highborn -6Great Eagle -3Forest Dragon -15
Spellweaver -17Level 4 wizard -15Lore of Athel Loren +7 (+13 if level 4 wizard)Lore of Beast +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)Ranus Heartstone -2Wand of Wych Elm -7
Treeman Ancient -18An Annoyance of Netlings -2
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73/83
Heroes
Noble -2Battle standard bearer -10Great Eagle -4
Spellsinger -1
Branchwraith -1
Core
Glade Guards(note that scouts have their own entry)10-13 -714-18 -919-23 -1224+ -18Each Glade Guard in the army after 35 -1 (-2 after 45 Glade Guards)
Scouts -3
Glade Riders1st unit -22nd unit -3Each unit after the 2nd -5
Dryads8-9 -510-13 -614-18 -718-20 -8
Special
Wild Riders5-6 -47-9 -610+ -8Each model in the unit after 12 -2 (-8 after 18 models)
Wardancer5-8 -49-15 -6
Eternal Guard10-13 014-18 -119-23 -324-28 -529-34 -735+ -9
Each model in the unit after 40 -1 (-5 after 50 models)
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Warhawk Riders1st unit 02nd unit -23rd unit -5
Tree Kin3 -74 -105 -136 -167 -208 -249+ -28
Each model in the unit after 9 -7 (-15 after 15 models)
Rare
Great Eagle (excluding character mounts)1st Great Eagle -52nd Great Eagle -8
Treeman -18
Waywatchers5-7 -38-10 -52nd unit -2
74
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75/83
19 War Machines
Add up the number of WMP (War Machine Points) in your army. Thischart gives a composition penalty based on you total amount of WMP.
0-6 wmp: 07 wmp: -18 wmp: -29 wmp: -310 wmp: -411 wmp: -512 wmp: -613 wmp: -8
14 wmp: -1015 wmp: -1216 wmp: -1417 wmp: -1618 wmp: -1819 wmp: -2120 wmp: -2421 wmp: -2722 wmp: -3023 wmp: -3424 wmp: -3825 wmp: -4226 wmp: -4627 wmp: -5028 wmp: -5429 wmp: -5830+ wmp: -62Each wmp after 30: additional -7
75
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76/83
20 Change log
Changes are marked with - (more penalized), + (less penalized) or *(more or less depending on specic build).
v 12.0 beta
general+standard if discipline*knights + characters-large knight units (not all knights)
beastmen+chalice of dark rain+crown of command+jagged dagger+stone of spite+the beast banner+khazrak+gorthor+malagor+taurox+morghul+moonclaw-slugtounge lore of death+gors+harpies+bestigors+3rd radier unit
+3rd warhound unit+doombull magical weapons
Bretonnia+crown of command+3rd paladin+pegasus knights+trebutechet
chaos dwarfs+Drazhoath
+2nd castellan+ironsworn+destroyer+hellcannon
Daemons of chaos-skulltaker-beasts of nurgle+furies+skullcannon+daemon prince gifts-horrors + Tzenetch wizards-plague bearers-plague bearers, standard of swiftness+esh hounds-plague drones + beasts+2nd screamer unit+burning chariot
76
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77/83
+soul grinder+exalted seeker chariot
Dark elves-fast cav spam-dread lord+2nd darksteed dread lord-dark steed on sorc and supSorc+sacricial dagger + dark magic+master on cold one+non-mounted sorc + dark magic-mounted sorc + death
-warlocks-warlocks+MR2-3+warhydra+kharibdyss-ogre blade-giant blade-executioners-2nd bolt throwers+which brew+shades
Empire+Van horstmanns speculum+steel standard+reiksguard knights+huntsmen
High elves-Teclis-dragonmage-gem of sunre+Eltharion-white lions-star dragon-mounted frostphoenix-bolt throwers+2nd Dragons/Phoenixes-khaines ring of fury+2nd great eagle
Lizardmen-cold one characters+The Egg of Quango+The Piranha Blade+high magic-wandering deliberations+3rd terradon unit+3rd ripperdactyl+Sharpened Horns-Solar Engine
Ogre kingdoms
+Dragonhide Banner, both on foot and MF+/-Rune Maw+tyrant+slaughtermaster+lore of great maw+ironguts and characters
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+leadbelchers+3rd sabertusk+maneater sniper+maneater vanguard+mournfangs+3rd Gorger+Ironblaster+Thundertusk
orcs and goblins+mangler squig
Skaven
+Warp Energy Condenser+2nd weapon team+poisoined wind mortar+warpfore thrower-doomayer-ikit klaw+grey seer-Assassin+cheap chieftain+Jezzails+2nd doomwheel+Thanquol
+gutter runners
tomb kings+2nd sphinx+Grand Hierophant Khatep
+tomb king+liche high priest+Herald Nekaph+tomb prince+Skeleton Warriors+Skeleton Archers+Skeleton Horse Archers+Skeleton horsemen+tomb guard+Carrions+Tomb Scorpion+Khemrian Warsphinx+Necrosphinx
+Necrolith ColossusVampire counts+Black Periapt+rod of aming death+the cursed book-Red Fury + cav mount+Heinreich Kemmler+Master of the Dead+krell+konrad+isabella + vlad
+Dire Wolves+Unholy Lodestone+grave guard+crypt horrors spam+fellbats+batswarms
78
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79/83
+Hexwraiths+vargheist spam+Cairn Wraiths+black coach
warriors of chaos+steed of slaanesh wizards+Hellre Sword+Helm of many Eyes+chaos lord+daemon prince Shield of Ptolos+lore of nurgle+mark of nurlge on wizards
+2nd cav-Exalted+warhounds+marks on warriors, chosen, knights, ogres+forsaken+chaos chariot+marauder horsemen+gorebeast chariot+Hellstriders+chaos knights+chaos ogrse+dragon ogres+chimera
-mounted warshrine+hellcannon+Slaughterbrute+Mutalith Vortex Beast
wood elves+A Cluster of Radiant+orion-Branchwraith+glade rider spam+dryads+2nd great eagle
v 11.1
Dark elf + no magic
v 11.0
General+ no magic
Beastmen+chalice of dark rain+doombull
Bretonnia
chaos dwarfs+giant rune of hate+core dwarfs with shhoting weapons+death shrieker+kdaai destroyer
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80/83
daemons-beasts of nurgle+eash hounds-horrors-greater daemons+daemon prince+Herald of khorne+banner of discipline
Dark elves-bloodwrack shrine+cloak of twilight*large targets
-doomre warlocks-dark magic on mounted hero sorc+lodestone and ring of hotek+couldron-bolt throwers+which elves+harpies*sorcress dark magic and death+Corsairs-Executioners-Malekith+Chariots*/monsters
-cold one chariots+eetmaster*doomre warlocks characters
dwarfs-Dragon Slayer
empire-Balthasar Gelt-karl franz-5-9 Archers+Archers/Crossbowmen/Handgunners+deatchments+Knightly Orders with GW-Volkman waraltar
High elves-Alith shooting cap-bolt throwers
-Forbidden Rod + crown+Banner of Avelorn
Lizardmen-Cloak of Feathers-Solar Engine-Soul of Stone + temple guards-skink cohort
Ogre kingdoms
Orcs and goblins
-Gigantic Spider-spearchukka
skaven
tomb kings
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vampire counts
Warriors of chaos+knights+2nd knight unit+Kholek-Blasted Standard+Flaming Breath-Chaos Warriors
wood elves+monsters
v 10.0
General-Level2 wizards with death/shadow/life/light
Beastmen+Tuskgor chariots+razorgor chariots+lore of shadow on hero wizardsBretonnia
-fey enchantres
chaos dwarfs-daemon smiths-irondaemon-hellcannon
+siege giant-taurruk
daemons-reign of chaos-herald of tzeenth-horrors-plague bearers+daemonettes+bloodletters-Fiends+furies+skull cannon
+Seeker Chariot+Exalted Seeker Chariot+Hellayer+lesser gift+blood thirster-great unclean one*battle standard bearers
Darl elves(from beta version)-chariots/monsters-shooting cap (bolt throwers and scourgerunners)
+cloak of twilight-tome of furion-dark magic and death if mounted-cauldron of blood-witchbrew-mounted dreadlord
81
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82/83
+eetmaster+10-13 witchelves+black guards+shades without great weapons+harpies*doomre warlocks
dwarfs-rune of brotherhood+hammerers-bolt thrower-cannon-grudge thrower
empire-karl franz-Ghal Maraz+arch lector-war altar+warrior priest-Pigeon Bomb-cheap core infantry-cannon-hellblaster+engineer+witch hunter
-great swords+mounted hurricanum and luminarch
High elves+large targets-dragons/phonixes yers
-rod of power-star dragon-dragon+botwd-anointed-Caradryan-reavers+Tiranioc chariots+Lion chariots+Lothern Skycutter-giant blade-ogre blade+shootin cap-prince on elven steed
-mass silver helms-mass dragonprinces/silver helms-30 white lions-2nd and 3rd unit of lions+25+ phonix guards*shadow warriors+loremaster
Lizardmen+lore of high+blow pipe skinks*skinks chiefs on terradons
*terradons+salamnders+bastiladon+razordon+2nd Stegadon-Harmonic Convergence + Channelling Staff
82
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83/83
+Wandering Deliberations+skink chief terradon+cold one cavalry + mounted saurus characters+Steagdon+Ancient stegadon
Ogre kingdoms+sabertusks+stonehorn+mournfangs+Greasus goldtooth
Orcs and goblins
+wolf chariots+boar chariots+orc/savage orc great shaman+night goblin great shaman+black orc big boss+Night Goblin Shaman+arrer boyz+orc boyz+savage orc boyz+orc big uns+savage orc big uns+black orcs
-river trolls
skaven-weeping blade+grey seer+rare choices
+hellpit+night runners
tomb kings-chariots+tomb scorpion
vampire counts+Banner of the Barrows-night shroud-red fury+Wraith+zombies
+mounted corpse cartWarriors of chaos-pendant of slaanesh-scyla-Exalteds-horsemen+dragon ogres-crushers*Chaos chariots*gorebeast chariots*daemon prince (1st, 2nd, MoN)
+Sorcerer Lord
wood elves+glade riders
83