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Gear Cards for Star Wars Edge of the Empire RPG
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Holdout Blaster Light Blaster Pistol Blaster Pistol
Ranged (Light) Range Short Damage 5 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased).
Special (Add to Perception check to detect).
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grad
e
Ranged (Light) Range Medium Damage 5 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased).
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grad
e
Ranged (Light) Range Medium Damage 6 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased).
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grade
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grad
e
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grad
e
Enc.
1
Price
200cr Rarity
4 Enc.
1
Price
300cr Rarity
4 Enc.
1
Price
400cr Rarity
4
Heavy Blaster Pistol Blaster Carbine Blaster Rifle
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grad
e
Ranged (Light) Range Medium Damage 7 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased). Special (Out of ammo on
or ).
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grade
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grad
e
Ranged (Heavy) Range Medium Damage 9 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased).
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grade
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grad
e
Ranged (Heavy) Range Long Damage 9 Critical Stun Setting (Passive - Damage dealt as strain, after reducing by soak. When used, range of weapon changes to short and cannot be increased).
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grade
U
pgr
ade
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grad
e U
pgrad
e Up
grad
e U
pgrad
e Enc.
2
Price
700cr Rarity
6 Enc.
3
Price
850cr Rarity
5 Enc.
4
Price
900cr Rarity
5
Heavy Blaster Rifle Light Repeating Blaster Bowcaster
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grad
e
Ranged (Heavy) Range Long Damage 10 Critical Auto-fire ( - Increase combat check difficulty by . Deal an additional hit to target or another target engaged with the first target. May be activated multiple times. May activate Critical Hits multiple times, up to the number of hits scored). Cumbersome 3 (Passive - For each point of Brawn less than 3, increase check difficulty by
).
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grade
Up
grad
e
Ranged (Heavy) Range Long Damage 11 Critical Auto-fire ( - Increase combat check difficulty by
. Deal an additional hit to target or another target engaged with the first target. May be activated multiple times. May activate Critical Hits multiple times, up to the number of hits scored). Cumbersome 4 (Passive - For each point of Brawn
less than 4, increase check difficulty by ). Pierce 1 (Passive - Ignore 1 point of soak).
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grade
Up
grad
e
Ranged (Heavy) Range Medium Damage 10 Critical Cumbersome 3 (Passive - For each point of Brawn
less than 3, increase check difficulty by ).
Knockdown ( - Requires additional per silhouette of target beyond 1. Target is knocked prone). Special (Requires maneuver to cock before each shot).
Up
grad
e U
pgrad
e Up
grad
e U
pgrad
e Up
grad
e
Enc.
6
Price
1500cr Rarity
6 Enc.
7
Price
2250cr Rarity
7 (R) Enc.
5
Price
1250cr Rarity
7
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Weapon
Bo
wc
as
ter
Au
tom
ati
c R
e-
co
ck
er
Bo
wca
ster
.
Remove reloading maneuver requirement. Weapon Quality (Auto-fire).
Bla
ste
r
Ac
tua
tin
g
Mo
du
le
Ra
ng
ed (
Lig
ht)
bla
ster
pis
tols
.
Increase weapon damage by one point. Add to attack checks.
Damage +1.
Weapon Quality (Pierce
+2).
We
ap
on
Sli
ng
R
an
ged
(H
eavy
) w
eap
on
s.
Decrease Cumbersome rating by one point. Innate Talent (Quick Draw).
Price
500cr Rarity
3 Price
500cr Rarity
4 Price
100cr Rarity
0
File
d F
ron
t S
igh
t P
isto
l-si
zed
wea
po
ns.
Innate Talent (Quick Draw). Increase difficulty to hit targets
beyond Short range by .
Smoothed Frame (reduce
difficulty of checks to conceal
weapon by ).
Bo
wc
as
ter
Ac
ce
lera
tor
Enh
an
ce
me
nt
Bo
wca
ster
.
Increase weapon damage by one point.
Damage +1. Weapon Quality (Pierce +1).
Sh
ort
en
ed
Ba
rre
l R
an
ged
(Li
gh
t) p
isto
l
wea
po
ns.
Reduce difficulty of checks to
conceal weapon by . Reduce range by one range band to a minimum of Short. If already Short,
add to attack checks.
Innate Talent Mod (Quick
Draw).
Price
50cr Rarity
0 Price
250cr Rarity
4 Price
250cr Rarity
4
We
ap
on
Ha
rne
ss
R
an
ged
(H
eavy
) a
nd
Gu
nn
ery
wea
po
ns.
Decrease Cumbersome rating by 2 points. Innate Talent (Brace 1).
Ma
rks
ma
n B
arr
el
Bla
ster
rif
les.
Increase range by one range band. Weapon gains Cumbersome 2 Quality. Weapon Quality (Accurate +1). Innate Talent (Sniper Shot). Innate Talent (Soft Spot).
Sp
rea
d B
arr
el
Bla
ster
rif
les
an
d b
last
er c
arb
ines
.
Weapon Quality (Blast +2) Mod, Reduce range by one range band to a minimum of Short. If already Short, add
to attack checks. Damage +1
Price
700cr Rarity
2 Price
1500cr Rarity
4 Price
2200cr Rarity
4
Bip
od
Mo
un
t B
last
er r
ifle
s, h
eavy
b
last
er r
ifle
s a
nd
lig
ht
rep
eati
ng
bla
ster
s.
Decrease Cumbersome rating by two points, when firing from prone or crouched position (or otherwise able to brace).
Au
gm
en
ted
Sp
in B
arr
el
Bla
ster
rif
les
an
d h
eavy
bla
ster
rif
les.
Increase weapon damage by one
point. Add to Mechanics checks when performing maintenance on weapon. Damage +1. Weapon Quality (Accurate +1). Weapon Quality (Pierce +2).
Un
de
r-b
arr
el G
ren
ad
e L
au
nc
he
r R
an
ged
(H
eavy
) w
eap
on
s.
Fire grenades with the profile:
Ranged (Heavy) Range Short Damage 6 Crit Blast 3 Enc. +2
Price
200cr Rarity
1
Fore
arm
Gri
p
Rif
les
(no
t h
eavy
) a
nd
ca
rbin
es.
Decreases difficulty of ranged
attacks while engaged by .
Innate Talent (Point Blank
+1).
Weapon Quality (Accurate
+1).
Price
250cr Rarity
1 Price
1750cr Rarity
4 Price
2000cr Rarity
5 (R)
Te
les
co
pic
Op
tic
al S
igh
t A
ny
ran
ged
wea
po
n
tha
t ca
n b
enef
it.
Reduce difficulty of attacks at long and extreme range
by .
Innate Talent (Natural Marksman).
Mu
lti-
Op
tic
Sig
ht
An
y ra
ng
ed w
eap
on
th
at
can
ben
efit
.
Remove up to on attacks due to environmental conditions that obstruct vision.
Skill (Perception) Bonus
Su
pe
rio
r
We
ap
on
Cu
sto
mis
ati
on
A
ny
wea
po
n.
Grants the Superior Quality.
Price
250cr Rarity
1 Price
2000cr Rarity
3 Price
5000cr Rarity
6
Weapon Upgrade
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