Super mario sunshine anaylysis 171213odt

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  1. 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame TitleSuper Mario SunshineProvide detailed descriptions from chosen examples that establish Setting0:01 0:02 retro coin sound effect. 0:03 0:10 A stroke or scribble effect which ends with 2 extra strokes and a sinister bird noise which is then consumed by the sound of an aircraft passing by. 0:10 0:17 Aircraft appears to be coming closer. 0:18 - 0:30 The sound of a generator or engine plays in the background and becomes decreased after 0:30Clearly state what production technique(s) you think have been used to create specific soundtrack elements (Studio recording.) (Studio recording & VST instruments and effects.)(VST instruments and effects.) (Audio field recordings & VST instruments and effects.)0:18 0:24 Someone/something, walks across the ground, most presumably a passenger.(Studio recording & VST instruments and effects.)0:30 0:31 A twinkling effect. Followed by dialogue of a characters reaction to the sound.(Studio recording & VST instruments and effects.)0:38 1:10 A catchy tune followed by what most would assume is an advert for a holiday destination(Studio recording & VST instruments and effects.)1:31 1:41 Aircraft appears to be moving away.(VST instruments and effects.)1:41 1:55 Aircraft appears to be landing becoming louder towards the destination.(VST instruments and effects.)
  2. 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games1:55 1:57 A sudden screech of the brakes causing the passengers to panic.(Studio recording & VST instruments and effects.)1:57 2:00 Aircraft comes to a halt and is followed by dialogue of the female character.(Studio recording & VST instruments and effects.)2:06 2:10 A sinister tune plays for a few seconds then silence falls for a few moments.(Use of traditional instruments & VST instruments and effects.)2:11 2:23 A mysterious theme plays in the background.(Use of traditional instruments.)2:23 2:27 A puzzling sound plays for a few seconds fading out over time. Mood0:01 0:10 Intrigued by what created the sinister noise. 0:18 0:30 everything is fairly quiet no characters pointed out to this point. 0:18 0:24 Relieved to hear a characters movements. 0:30 0:38 Very subtle and calm 0:38 1:10 very cheery and focused. 1:55 1:57 concerned about the events that just happened.
  3. 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame genreFrom what I could gather from my analysis the game appears to be an adventure game based in the holiday destination of isle delfino.Narrative0:31 0:33 Female character reacts to the image emitting the twinkling effect.2:35(Studio recording.)0:41 1:10 Presumably an advertisement encouraging people to visit this holiday destination.(Studio recording.)1:10 1:18 Female character in a shocked tone says the protagonists name in what sounds like she is questioning something.(Studio recording.)2:03 2:05 Female character begins to question why they suddenly stopped.(Studio recording.)2:14 2:20 higher pitched characters questions something which is in their view and an elder tells them to leave it alone.(Studio recording.)2:31 2:33 Female character attempts to ask the elder a question.(Studio recording.)2:34 2:35 Female appears to act shocked again .(Studio recording.)
  4. 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games2:40 2:50 The protagonist and elder begin to discuss the condition of what we now believe to be the princess.(Studio recording.)