1. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame
TitleSuper Mario SunshineProvide detailed descriptions from chosen
examples that establish Setting0:01 0:02 retro coin sound effect.
0:03 0:10 A stroke or scribble effect which ends with 2 extra
strokes and a sinister bird noise which is then consumed by the
sound of an aircraft passing by. 0:10 0:17 Aircraft appears to be
coming closer. 0:18 - 0:30 The sound of a generator or engine plays
in the background and becomes decreased after 0:30Clearly state
what production technique(s) you think have been used to create
specific soundtrack elements (Studio recording.) (Studio recording
& VST instruments and effects.)(VST instruments and effects.)
(Audio field recordings & VST instruments and effects.)0:18
0:24 Someone/something, walks across the ground, most presumably a
passenger.(Studio recording & VST instruments and effects.)0:30
0:31 A twinkling effect. Followed by dialogue of a characters
reaction to the sound.(Studio recording & VST instruments and
effects.)0:38 1:10 A catchy tune followed by what most would assume
is an advert for a holiday destination(Studio recording & VST
instruments and effects.)1:31 1:41 Aircraft appears to be moving
away.(VST instruments and effects.)1:41 1:55 Aircraft appears to be
landing becoming louder towards the destination.(VST instruments
and effects.)
2. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games1:55 1:57
A sudden screech of the brakes causing the passengers to
panic.(Studio recording & VST instruments and effects.)1:57
2:00 Aircraft comes to a halt and is followed by dialogue of the
female character.(Studio recording & VST instruments and
effects.)2:06 2:10 A sinister tune plays for a few seconds then
silence falls for a few moments.(Use of traditional instruments
& VST instruments and effects.)2:11 2:23 A mysterious theme
plays in the background.(Use of traditional instruments.)2:23 2:27
A puzzling sound plays for a few seconds fading out over time.
Mood0:01 0:10 Intrigued by what created the sinister noise. 0:18
0:30 everything is fairly quiet no characters pointed out to this
point. 0:18 0:24 Relieved to hear a characters movements. 0:30 0:38
Very subtle and calm 0:38 1:10 very cheery and focused. 1:55 1:57
concerned about the events that just happened.
3. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame
genreFrom what I could gather from my analysis the game appears to
be an adventure game based in the holiday destination of isle
delfino.Narrative0:31 0:33 Female character reacts to the image
emitting the twinkling effect.2:35(Studio recording.)0:41 1:10
Presumably an advertisement encouraging people to visit this
holiday destination.(Studio recording.)1:10 1:18 Female character
in a shocked tone says the protagonists name in what sounds like
she is questioning something.(Studio recording.)2:03 2:05 Female
character begins to question why they suddenly stopped.(Studio
recording.)2:14 2:20 higher pitched characters questions something
which is in their view and an elder tells them to leave it
alone.(Studio recording.)2:31 2:33 Female character attempts to ask
the elder a question.(Studio recording.)2:34 2:35 Female appears to
act shocked again .(Studio recording.)
4. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games2:40 2:50
The protagonist and elder begin to discuss the condition of what we
now believe to be the princess.(Studio recording.)