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A
PROJECT REPORT ON
STUDY OF VARIOUS ASPECTS OF
MP3 PLAYER WHICH INFLUENCE
THE BUYERS BEHAVIOUR
At
VIDEOCON INDUSTRIES LTD.
Submitted By
Mr. MOHD. AHMAD SHEIKH
(Roll No.-7346), P.G.D.M.
BALAJI INSTITUTE OF INTERNATIONAL BUSINESS
PUNE2007-2009
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CONTENTS
Sr. No. TITLE PAGE NO.
1. Preface 3
2. Acknowledgement 4
3. Certificate 5
4. Executive summary 6
5. Introduction 7
6. Company profile and product profile 8
8. Research objective 15
9. Research methodology 16
10. Analysis and its interpretation 18
11. Conclusion 84
12. Recommendations 86
15. Bibliography 87
16. Appendix 88
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PREFACE
This project report is an integrated part of mba programme. The main
emphasis of this project is to give the student managers an insight into
indian business.
The project programmer is designed to provide on the job experience to
the mba programmer. This gives them the chance to try and apply their
academic knowledge and gain insight into corporate culture. This helps in
developing various managerial skills.
I undertook my training in videocon industries limited at andheri, mumbai. My job
during the training was to study the consumer perception towards mp3 player by
conducting market research in mumbai.
It was a great learning experience for me as i got exposed to professional setup,
got a real platform to interact and understand the customer and the market.
Now i take the opportunity to present the project report and hope that it will
be knowlwdge enhancing to the reader.
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ACKNOWLEDGEMENT
Achievement of a task is not an individual effort but is a combined effort of various factors
involved. In other words it can be said that a goal can be achieved only when all factors in the
completion of the particular goal is combined.
It is a matter of immense pleasure for me to submit this summer project report entitled study
of various aspects of mp3 players which influence the buyers behaviour. I am extremely
thankful to all people who stood by me stead fastly in my endeavor.
Words are too meager for expression of my deep sense of gratitude for my project guide mr.
Krunal patel, asst. Manager-marketing who very ably introduced me to the project and its
various interesting aspects. Without his consent this work would not have been possible. I am
thankful to his tremendous support, timely suggestions and encouragement for the completion
of my summer project.
I would like to make a special mention of mr. Arijit dasgupta, corporate hr-recruitment,
videocon industries limited, who went out of his way in sharing his time with us.
I am very thankful to mr. Amit tiwari for his guidance during the course of project.
I would like to express deep gratitude to my parents, sisters and friends for providing the
moral support and encouragement for having stood by me during my project.
I thank the almighty for having given me the strength and ability to complete my project work
honestly.
Thanking you!
Mr. Mohd. Ahmad Sheikh
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EXECUTIVE SUMMARY
Mp3 players have a ever growing market with new technological advancements.
Apple is the leader in this segment, other leading players are creative, philips, samsung,
i-river, sandisk, cowon, transcend, i audio, sony etc.All these players play an important
role to determine the current trend and position of mp3 players.
By studying various features of mp3 players and various brands associated with these
features, we have to find out
1. Perception of indian customers towards MP3 player.
2. The positioning of videocon mp3 player and its competitors.
Different research tools like questionnaire have to be used to carry out the market
research and analysis of data with the help of SPSS to find out the desired results .
The findings of the research will be annalysed and the appropriate inferances will have to
be fiund out which will guide in taking the corrective actions before launching the product..
First , it is important to decide the area to be studied for data collection because data
collection must be such that it should represent the research.
The next move would be the planning how to collect data to avoid wastage of time and
keeping in mind the target respondants for the market research. Therefore, the data would be
collected from different shopping malls,music stores like PLANET-M, colleges and cinema
halls.
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INTRODUCTION
Perception is a function of perceived performance.is a person feeling of pleasure or
disappointment resulting from comparing a products perceived performance or outcomes in
relation to his or her expectations. If performance falls short of expectations the customer is
dissatisfied and if performance exceeds of expectations the customer is delighted.
Perception is a persons feeling of pleasure or disappointment resulting from comparing
product perceived performance in relation to his or her expectations.
Perception is a function of perceived performance and expectation. If performance matches
the expectations, the customer is satisfied.
The customers play a vital role in the health of economy and hence the markets should aim to
manage customer perception. Market research is the process of systematic gathering,
recording and analyzing of data about customers, competitors and the market. Market
research helps to create business plan, launch a product or service, fine tune in existing
products and services, to expand into new markets.
It can be used to determine which part of the population will purchase the product or
service , based on variables like age, gender, location and income level. It can be found out
what market characteristics your target market has. Market research helps companies to
know more about their potential. The purpose of market research is to help companies to
take better business decision for the new product development and marketing of new
products and therefore it is believed that market research represents voice of the consumer in
a company.
Market research can answer the questions like;
What is happening in the market?
What are trends?
Who are the competitors?
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What are the consumer preferences?
COMPANY AND PRODUCT PROFILE
Videocon india ltd founded by nandlal madhavlal dhoot in 1987.
History:
AT PRESENT VIDEOCON DEALS IN FOUR SECTORS:
Consumer durables
8
1987
COLOR & B/W TV
WASHING MACHINE
1989-1990
HOME ENTERTAINMENT SYSTEMS
ELECTRIC MOTOR
AC
1991
REFRIGERATORS
COOLERS
1995
GLASS SHEELSFOR CRT
1996
KITCHEN APPLIANCES
CRUDE OIL
1998
COMPRESSOR
COMPRESSOR MOTORS
1998
COMPRESSOR
COMPRESSOR MOTORS
2000
PHILIPSCOLOR
TV2005
ELECTROLUX INDIA
3 PLANTS TAKEOVER
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Thompson cpt (color picture tube)
Crt glass
Oil and gas
Consumer durables is the major group of videocon and it follows the strategy of multi-
brand and multi-price. It is manufacturing goods with price range and brands. Videocon
markets sansui, akai, and toshiba besides its own brand, videocon and the combined
videocon international market share are 16.8% by volume. There are number of consumer
durables by india manufactured by videocon as: Color television , Washing machines ,
air conditioners , refrigerators , Microwave ovens, Home theaters , Dvd players ,
Converters
Videocon has eight plants located in different places in india.
o Videocon industries ltd.,
o Videocon appliances ltd.
o Videocon communication ltd all three in aurangabad
o Applicom (india) ltd in bangalore
o
India refrigerator co. Ltd. At hosuro Kitchen appliances india ltd. In kolkata
o Millennium appliances ltd. At ranga reddy
o Videocon narmada glass at bharuch
Videocon is an indian multinational that uses latest technology and has stored much more
to touch the skies. Videocon has many service centers and dealer services in india. The
whole lot of information can be acquired from their website videoconworld.com.
Videocon appliances ltd (deals in consumer goods and durables) has head office in
aurangabad.
LOGO LOGIC:
9
http://www.indiahousing.com/videocon-air-conditioners.htmlhttp://www.indiahousing.com/videocon-refrigerators.htmlhttp://www.indiahousing.com/videocon-air-conditioners.htmlhttp://www.indiahousing.com/videocon-refrigerators.html8/8/2019 SUMMER_PRJCT_fnl(Ahmad)
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This is the new videocon symbol. It reiterates the ethos of a company dedicated to
maintaining the highest international standards of excellence through quality, technology and
innovation. The new symbol of videocon asserts its passion for global impact, and the two
es on either side represent the groups wide spectrum of interests ranging from electronics
to energy. Along with the steely glint, this communicates the group's global ambition, its
strength,
Sterling credentials and innovative drive. A symbol that proclaims a paradigm shift. A sign
that represents the new force that is videocon. Thus recapitulating our principle of reaching
out and touching the lives of millions of people. Worldwide.
VISION AND MISSION
VISION :
Vision: videocon is committed to bring happiness in every home around the world by
offering high quality products that ease and enrich high quality products that ease and
enrich human life.
MISSION:
Mission: to delight and deliver innovative products through ingenious strategy, intrepid
entrepreneurship,cutting- edge technology,insightful marketing and inspired thinking about
the future.
SOCIAL COMMITEMENT:
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PHILOSOPHY & RESOLVE:
No business can function in a vacuum. There is the society at large with which it engages ininnumerable transactions; the more involved the engagement, the better its qualitative and
quantitative effect on the business. Aware of this debt to society, a successful corporate like
videocon is committed to fulfilling its obligations: both as providers of outstanding products
as well as sterling community initiatives.
They include, among others, a first-rate academic haven for the high-school education of
underprivileged girls and a 100% world-class, charitable hospital specializing in cancer and
heart surgery for the benefit of societys marginalised sections. Videocons deep-rooted
commitment to environment conservation translates into process improvements that help
recycle crt glass, curb carbon emissions and other pollutants. Among others, the groups
india glass plant has supported a large-scale initiative like the plantation of over 2,00,000
teaktrees.
EMPLOYEE CONTRIBUTION:
Result-oriented seminars on varied topics and workshops by world-famous motivators
encourage people to expand their potential. These initiatives inspire them to develop their
creativity, thus helping build capable professionals and responsible members of society.
PROJECTS:
HOSPITAL:
In the memory of our founder videocon runs a world class hospital with the latest
equipments, mri, ct scan machines run by dedicated doctors specializing in cancer and heart
surgery. The hospital is 100% charitable and caters to the people in indian villages which
cannot even support their families let alone afford edicines.
SCHOOL:
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The group runs a world class school dreamt by our late founder in the village of gangapur,
dedicated to giving high quality high school education to underprivileged girls inspiring them
to aim higher and work for the development of the country.
CHARITIES:
In year 2004 & 2005 90 to 110 employees have donated blood. The blood donation camp is
arranged at our dhoot hospital blood bank.
Sports:
CRICKET-
The videocon school of cricket was launched in kolkata to train budding talent in the age
group of 10 to 17. The academy has been undertaken in cooperation with the captain of the
indian cricket team, saurav ganguly, who has been designated chief coach. It aims to put
about 700 students through the paces every year.sponsorship of cricketing events across the
globe underlies videocon's commitment and passion for sports as well as its goal to connect
with a global audience.
ENERGY CONSERVATION :
The company consistently pursues reduction in energy consumption in its munufacturing
process on an ongoing basis.
R & D:
The Company Carries On New Innovations In Product Development ,Cost Reduction, Q
Improvement, Process
implementations, process controls.
PRODUCTS OF VIDEOCON:
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.
INTRODUCTION TO MP3 Player MARKET
13
CONSUMER ELECTRONICS
CTVS
B&W TVS
VCRS
AUDIO SYSTEMS
COLOUR MONITORS
HOME APPLIANCES
REFRIGERATORS
WASHING MACHINES
AIR CONDITIONERS
DISH WASHERS
MICROWAVE OVENS
MIXERS & GRINDERS
COMPONENTS
TV.VCR & AUDIOCOMPONENTS
GLASS SHELLS FOR COLOR
PICTURE TUBES
MONITORS FOR COMPUTERS
OTHER ELECTRONIC
COMPRESSORS
OFFICE AUTOMATION
DIGITAL DIARIES
KIDDY PC
DATA PROJECTOR
POWER INVERTOR
DIGITAL MP3 PLAYERS
PALM TOP
INTERNET
ISP
CONTENT AND WEB
SOLUTIONS
B &W PICTURE TUBES
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The mp3 player market is an ever growing market with new technological advancements
appearing every day.
The latest advancements have ensured that these players are becoming smaller, batteries
lasting longer and now you can store more music than ever before. Not only do these mp3
players play music, now you can even play movies, download and view pictures and even
play games! Leading manufacturers are creative, philips, samsung, iriver, sandisk, cowon,
transcend, iaudio, sony and the apple ipod.
RESEARCH OBJECTIVES
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PRIMARY OBJECTIVE:
To study customer perception towards mp3 player.
SECONDARY OBJECTIVES:
To identify the factors that influence buyers to buy a mp3 player.
To find out the degree of acceptance of mp3 player among consumers.
To find out awareness of the consumers about various new features.
To find out the level of acceptance of various features .
To find out the degree of variation among existing competing products.
LIMITATIONS:
Our project was very interesting and based on modern concept of mp3 players, but it had
certain limitation
1. Many of the respondents were not aware of the product or its features.
2. Many respondents showed less interest in providing information and havent cooperated.
3. Visiting various places for the study consumed a lot of time.
4. The project was totally based on the perception of the customer, so bigger the sample size
would have been more accurate the report have been, so their was a time constraint.
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RESEARCH METHODOLOGY:
RESEARCH TYPE: Exploratory Research
DATA TYPE: Primary & Secondary Data
RESEARCH TOOL: Questionnaire
SAMPLING UNITS: Yongsters
SAMPLE SIZE: 110
SAMPLE DRAWN FROM: Mumbai & Navi Mumbai
ASSUMPTION:
Consumer are aware of the mp3 players & some of major manufactureres.
The company specified to find out the market for mp3 players,perception of people towards
mp3 players,their likes and dislikes,the top players.
RESEARCH DESIGN:
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Research design specifies methods and procedures for study.
In this study company is interested to know the perception of the target market towards mp3
players and finding out the suitable market for launching of videocon mp3 players and who
would be the probable competitors.
Sufficient thought have been given to frame research question and data types to be collected
& procedures to be used for the study among the target market. However it was exclusively
personal interview.
DATA COLLECTION:
This report was prepared after collecting data from the market and past data was arranged
from the various sources.
PRIMARY DATA:
The data was collected by personal interview . For this purpose questionnaire was prepared
in such a way that the required data would be collected.
SECONDARY DATA:
Information regarding the project ,secondary data was also required. These data was
collected from various internet sites, newspapers and journals.
RESEARCH TOOLS:
Questionnaire
ANALYSIS AND ITS INTERPRETATION
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Analysis of data required a number of closely related operations such as establishment of
categories ,the application of these categories to raw data through coding, tabbulation a nd then
drawing statistical inferences.
The unwiedly data was condensed into a few manageable groups and tables for future
analysis.thus classified data in some purposeful and usable categories,coding,editing and
tabullation was done simultaneously.
ANALYSIS AND DATA PRESENTATION
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ANALYSIS
QN22. AGE
The demographic data of the respondents was as follows;
SR.NO AGE FREQUENCY PERCENT
1 Less than 20yrs 29 26.4
2 21 to 25 yrs 62 56.4
3 26 to 30yrs 14 12.7
4 Above 30yrs 5 4.5
Total 110 100.0
AGE
Above 30yrs
26 to 30yrs
21 to 25 yrs
Less than 20yrs
The samples included 73 male and 37 female.
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Qn24. INCOME
SR.NO. MONTHLY INCOME FREQUENCY PERCENT
1 NO 21 19.1
2 Less than Rs10,000/month
9 8.2
3 Rs.11,000 to25,000/month
59 53.6
4 Rs. 26,000 to40,000/month
15 13.6
5 Above Rs 41,000/month 6 5.5
Total 110 100.0
Monthly income
Above Rs 41,000/mont
Rs. 26,000 to 40,000
Rs.11,000 to 25,000/
Less than Rs 10,000/
NO
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QNO.1. RESPONDENT HAS A MP3 PLAYER:
CODING OPTIONS FREQUENCY PERCENT VALID
PERCENT
CUMULAT
PERCEN
0 Yes 65 59.1 59.1 59.1
1 No 45 40.9 40.9 100.0
Total 110 100.0 100.0
Respondent has a MP3 player
no
yes
INTERPRETATION:
Out Of The Total Sample Size 65Respondents Were Users Of Mp3 Player
QNO.2. BRAND RECALL
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CODING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
0 not applicable 67 60.9 60.9 60.91 Apple i-pod 22 20.0 20.0 80.9
2 Sony 15 13.6 13.6 94.5
3 Samsung 6 5.5 5.5 100.0
Total 110 100.0 100.0
brand recall
Samsung
Sony
Apple i-podnot applicable
INTERPRETATION:
Apple i-pod was the most familiar brandamongst the non-user followed by sony &
samsung respectively.
QNO.3. RESPONDENT SATISFACTION WITH HIS MP3 PLAYER
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Respondent satisfact ion with his MP3 player
No
Yes
INTERPRETATION:
Negligible number (5) of users were unsatisfied.
QNO.7 .STORAGE PREFERENCE
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
0 Yes 105 95.5 95.5 95.5
1 No 5 4.5 4.5 100.0
Total 110 100.0 100.0
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CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVPERCENT
1 Less Than 1GB &1GB
2 1.8 1.8 1.8
2 2GB to 5GB 59 53.6 53.6 55.5
3 6GB to 20GB 37 33.6 33.6 89.1
4 Above 100GB 12 10.9 10.9 100.0
Total 110 100.0 100.0
storage preference
Above 100GB
6GB to 20GB2GB to 5GB
Less Than 1GB & 1GB
INTERPRETATION:
Majority Of The Respondents Preferred Their Mp3 Player With A Storage Capacity Of 2gb To 5gb
QNO.8. EXPANDABLE MEMORY
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CODING OPTIONS
FREQUENCYPERCENT
VALIDPERCENT
CUMULATIVEPERCENT
0 Yes 105 95.5 95.5 95.5
1 No 5 4.5 4.5 100.0
Total 110 100.0 100.0
expandable memory
No
Yes
INTERPRETATION:
Majority of the respondents preferred their mp3 player with an expandable memory.
QNO.9. MEMORY TYPE-HDD/FLASH
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CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVPERCENT
0 no 1 .9 .9 .9
1 HDD 40 36.4 36.4 37.3
2 Flash 69 62.7 62.7 100.0
Total 110 100.0 100.0
Memory type-HDD/FLASH
Flash
HDD
no
INTERPRETATION:
Flash memory was considered as the most preferred memory type.
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.NO.10DISPLAY TYPE-OLED/COLOUR
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVPERCENT
2 Colour display 110 100.0 100.0 100.0
Display type-OLED/colour
Colour display
INTERPRETATION:
Almost All Respondents Favored Colour Display
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Q.NO.11 COLOUR RESOLUTION OF DISPLAY
CODING OPTIONS FREQUENCY PERCENT VALID
PERCENT
CUMULATIV
PERCENT
1 65K Colour 11 10.0 10.0 10.0
2 262K Colour 54 49.1 49.1 59.1
3 Above 262KColour
45 40.9 40.9 100.0
Total 110 100.0 100.0
Colour resolution of display
Above 262K Colour
262K Colour
65K Colour
INTERPRETATION:
262K was the preferred colour resolution followed by Above 262K.
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Q.No.12 Wma/Wav
OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
Yes 104 94.5 94.5 94.5
No 6 5.5 5.5 100.0
Total 110 100.0 100.0
WMA/WAV
No
Yes
INTERPRETATION:
Majority Wanted The Facility
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Q.NO.16. BLUETOOTH/WIFI
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
1 Bluetooth 45 40.9 40.9 40.9
2 WiFi 6 5.5 5.5 46.4
3 Both 59 53.6 53.6 100.0
Total 110 100.0 100.0
Bluetooth/WiFi
Both
WiFi
Bluetooth
INTERPRE\TATION:
Both bluetooth and wifi were preferred.
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QNO.13. RCHRGOPT
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVPERCENT
1 Data cable 12 10.9 10.9 10.9
2 Ext. charger alongwith Data
cable
98 89.1 89.1 100.0
Total 110 100.0 100.0
RCHRGOPT
Ext. charger alongwi
Data cable
INTERPRETATION:
It was found that customers preferred external charger along with data cable rather thanonly a data cable.
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Q.NO.14. HEADPHONE/EARPHONE
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT CUMULATIVEPERCENT
1 Headphone 17 15.5 15.5 15.5
2 Earphone 93 84.5 84.5 100.0
Total 110 100.0 100.0
Headphone/Earphone
Earphone
Headphone
INTERPRETATION:
Earphone was found to be the most comfortable accessory.
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Q.NO.19 COLOUR OF MP3 PLAYER
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 Silver 24 21.8 21.8 21.8
2 Black 48 43.6 43.6 65.5
3 Blue 12 10.9 10.9 76.4
4 Pink 9 8.2 8.2 84.5
5 Mettalic gery 5 4.5 4.5 89.1
6 Red 7 6.4 6.4 95.5
7 Voilet 2 1.8 1.8 97.3
8 Printedmulticolour
2 1.8 1.8 99.1
9 Green 1 .9 .9 100.0
Total 110 100.0 100.0
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Q.NO.4 ANALYSIS:
There are a number of features which the customers keep in their mind while buying a mp3
player.
When surveyed, it was found that sound quality was ranked as the most important feature
followed by battery life, storage capacity, price, brand, appearance, user friendly and after
sales service respectively.
1)Storage capacity:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 17 15.5 15.5 15.52 17 15.5 15.5 30.93 22 20.0 20.0 50.94 25 22.7 22.7 73.65 18 16.4 16.4 90.06 6 5.5 5.5 95.57 4 3.6 3.6 99.18 1 .9 .9 100.0
Total 110 100.0 100.0
2) Battery life:RATING FREQUENC
YPERCENT VALID
PERCENTCUMULATIVE
PERCENT1 5 4.5 4.5 4.5
2 25 22.7 22.7 27.3
3 25 22.7 22.7 50.0
4 24 21.8 21.8 71.8
5 16 14.5 14.5 86.4
6 9 8.2 8.2 94.5
7 4 3.6 3.6 98.28 1 .9 .9 99.19 1 .9 .9 100.0
TOTAL 110 100.0 100.0
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3)Sound Quality:
Rating Frequency Percent Valid percent Cumulativepercent
1 47 42.7 42.7 42.7
2 31 28.2 28.2 70.93 20 18.2 18.2 89.14 8 7.3 7.3 96.46 3 2.7 2.7 99.17 1 .9 .9 100.0
TOTAL 110 100.0 100.0
4) PRICE:
Rating Frequency Percent Valid percent Cumulative
percent1 14 12.7 12.7 12.72 6 5.5 5.5 18.23 13 11.8 11.8 30.04 13 11.8 11.8 41.85 20 18.2 18.2 60.06 18 16.4 16.4 76.47 15 13.6 13.6 90.08 11 10.0 10.0 100.0
TOTAL 110 100.0 100.0
5) Appearance:
Rating Frequency Percent Valid percent Cumulativepercent
1 13 11.8 11.8 11.82 10 9.1 9.1 20.93 11 10.0 10.0 30.94 11 10.0 10.0 40.95 21 19.1 19.1 60.06 24 21.8 21.8 81.8
7 13 11.8 11.8 93.68 7 6.4 6.4 100.0
TOTAL 110 100.0 100.0
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6) User friendly:
Rating Frequency Percent Valid percent Cumulativepercent
2 1 .9 .9 .93 8 7.3 7.3 8.24 7 6.4 6.4 14.55 22 20.0 20.0 34.56 27 24.5 24.5 59.17 43 39.1 39.1 98.28 2 1.8 1.8 100.0
TOTAL 110 100.0 100.0
7) after sales service:
Rating Frequency
Percent Valid percent Cumulative percent
1 1 .9 .9 .92 1 .9 .9 1.84 1 .9 .9 2.75 1 .9 .9 3.66 8 7.3 7.3 10.97 15 13.6 13.6 24.58 83 75.5 75.5 100.0
TOTAL 110 100.0 100.0
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OBSERVATION.
Attribute Rank Frequency Percentage
Storage capacity 4 25 22.7%
Battery life 2 25 22.7%
Sound quality 1 47 42.7%
Price 4 21 19.1%
Brand 5 20 18.2%
Appearance 6 24 21.8%
User friendly 7 43 39.1%
Ass 8 83 75.5%
Note:rank 1 means the best attribute andRank 8 means poor one
P R E F E R R E D AT R IBStorage
capacity
B attery l i fe
S ound quali
Pr ice
Brand
A earanc e
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38/94
Q.NO.5
ANALYSIS FOR APPLE-IPOD
1)Battery Life
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 8 7.3 8.1 8.12 11 10.0 11.1 19.23 23 20.9 23.2 42.44 33 30.0 33.3 75.85 10 9.1 10.1 85.96 11 10.0 11.1 97.07 3 2.7 3.0 100.0
Total 99 90.0 100.0
System 11 10.0110 100.0
2) Sound Quality:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
2 2 1.8 2.0 2.0
4 5 4.5 5.1 7.1
5 19 17.3 19.2 26.3
6 29 26.4 29.3 55.6
7 44 40.0 44.4 100.0
TOTAL 99 90.0 100.0
System 11 10.0
110 100.0
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3) Price:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
1 17 15.5 17.2 17.2
2 27 24.5 27.3 44.4
3 19 17.3 19.2 63.6
4 16 14.5 16.2 79.8
5 11 10.0 11.1 90.9
6 5 4.5 5.1 96.0
7 4 3.6 4.0 100.0
Total 99 90.0 100.0
System 11 10.0
110 100.0
4) BRAND:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
1 2 1.8 2.0 2.0
2 3 2.7 3.0 5.1
3 16 14.5 16.2 21.2
4 13 11.8 13.1 34.3
5 22 20.0 22.2 56.6
6 22 20.0 22.2 78.8
7 21 19.1 21.2 100.0
Total 99 90.0 100.0
System 11 10.0
110 100.0
39
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40/94
5) APPEARNACE:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
2 2 1.8 2.0 2.0
3 13 11.8 13.1 15.24 11 10.0 11.1 26.3
5 22 20.0 22.2 48.5
6 26 23.6 26.3 74.7
7 25 22.7 25.3 100.0
Total 99 90.0 100.0
System 11 10.0
110 100.0
6) User Friendly:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
1 1 .9 1.0 1.0
2 34 30.9 34.3 35.4
3 24 21.8 24.2 59.6
4 20 18.2 20.2 79.85 14 12.7 14.1 93.9
6 4 3.6 4.0 98.0
7 2 1.8 2.0 100.0
Total 99 90.0 100.0
System 11 10.0
110 100.0
40
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41/94
7) After Sales Service:
RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT
1 71 64.5 72.4 72.4
2 20 18.2 20.4 92.9
3 4 3.6 4.1 96.9
4 1 .9 1.0 98.0
6 2 1.8 2.0 100.0
Total 98 89.1 100.0
System 12 10.9
110 100.0
ANALYSIS FOR SAMSUNG
1) BATTERY LIFE:
RATING FREQUENCY PERCENT VALIDPERCENT CUMULATIVEPERCENT
1 2 1.8 3.1 3.1
2 13 11.8 20.3 23.4
3 17 15.5 26.6 50.0
4 11 10.0 17.2 67.2
5 9 8.2 14.1 81.3
6 10 9.1 15.6 96.9
7 2 1.8 3.1 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
2)SOUND QUALITY:
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 1 .9 1.6 1.6
3 10 9.1 15.6 17.24 19 17.3 29.7 46.9
5 18 16.4 28.1 75.0
6 10 9.1 15.6 90.6
7 6 5.5 9.4 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
3PRICE:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 1.6 1.6
3 4 3.6 6.3 7.84 6 5.5 9.4 17.2
5 12 10.9 18.8 35.9
6 15 13.6 23.4 59.4
7 26 23.6 40.6 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
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4)BRAND:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 4 3.6 6.3 6.3
2 13 11.8 20.3 26.6
3 17 15.5 26.6 53.1
4 8 7.3 12.5 65.6
5 9 8.2 14.1 79.7
6 8 7.3 12.5 92.2
7 5 4.5 7.8 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
5) APPEARNC:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 15 13.6 23.4 23.42 16 14.5 25.0 48.43 7 6.4 10.9 59.44 7 6.4 10.9 70.35 10 9.1 15.6 85.96 5 4.5 7.8 93.87 4 3.6 6.3 100.0
Total 64 58.2 100.0System 46 41.8
110 100.0
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6) USRFRNDY:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 3.1 3.1
2 10 9.1 15.6 18.8
3 5 4.5 7.8 26.6
4 10 9.1 15.6 42.2
5 2 1.8 3.1 45.3
6 16 14.5 25.0 70.3
7 19 17.3 29.7 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
7) ASS:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 40 36.4 62.5 62.5
2 11 10.0 17.2 79.7
3 4 3.6 6.3 85.9
4 4 3.6 6.3 92.2
5 3 2.7 4.7 96.9
6 1 .9 1.6 98.4
7 1 .9 1.6 100.0
Total 64 58.2 100.0
System 46 41.8
110 100.0
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ANALYSIS FOR SONY
1(BATTLIFE:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 2.3 2.3
2 13 11.8 15.1 17.4
3 16 14.5 18.6 36.0
4 19 17.3 22.1 58.1
5 19 17.3 22.1 80.2
6 7 6.4 8.1 88.4
7 10 9.1 11.6 100.0
Total 86 78.2 100.0
System 24 21.8
110 100.0
2) SONDQLTY:RATING FREQUENCY PERCENT VALID
PERCENTCUMULATIVE
PERCENT
3 2 1.8 2.3 2.3
4 5 4.5 5.8 8.1
5 22 20.0 25.6 33.7
6 26 23.6 30.2 64.0
7 31 28.2 36.0 100.0
Total 86 78.2 100.0System 24 21.8
110 100.0
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2) PRICE:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 2.3 2.3
2 4 3.6 4.7 7.0
3 9 8.2 10.5 17.4
4 11 10.0 12.8 30.2
5 19 17.3 22.1 52.3
6 26 23.6 30.2 82.6
7 15 13.6 17.4 100.0
Total 86 78.2 100.0System 24 21.8
110 100.0
3) BRAND:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 2.3 2.3
2 4 3.6 4.7 7.0
3 16 14.5 18.6 25.6
4 21 19.1 24.4 50.0
5 9 8.2 10.5 60.5
6 12 10.9 14.0 74.4
7 22 20.0 25.6 100.0
Total 86 78.2 100.0
System 24 21.8
110 100.0
46
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5)A PPEARNC:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 12 10.9 14.0 14.0
2 22 20.0 25.6 39.5
3 20 18.2 23.3 62.8
4 14 12.7 16.3 79.1
5 10 9.1 11.6 90.7
6 7 6.4 8.1 98.8
7 1 .9 1.2 100.0
Total 86 78.2 100.0
System 24 21.8
110 100.0
6) USRFRNDY:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 1.2 1.2
2 29 26.4 33.7 34.9
3 21 19.1 24.4 59.3
4 13 11.8 15.1 74.45 8 7.3 9.3 83.7
6 7 6.4 8.1 91.9
7 7 6.4 8.1 100.0
Total 86 78.2 100.0
System 24 21.8
110 100.0
47
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48/94
7) ASS:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 66 60.0 76.7 76.7
2 13 11.8 15.1 91.9
3 3 2.7 3.5 95.3
4 4 3.6 4.7 100.0
Total 86 78.2 100.0
System 24 21.8
110 100.0
ANALYSIS FOR CREATIVE
1) BATTLIFE:
Rating Frequency Percent Valid percent Cumulativepercent
1 3 2.7 9.1 9.12 10 9.1 30.3 39.4
3 9 8.2 27.3 66.7
4 5 4.5 15.2 81.8
5 3 2.7 9.1 90.9
6 3 2.7 9.1 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
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2)SONDQLTY:
Rating Frequency Percent Valid percent Cumulativepercent
2 1 .9 3.0 3.03 3 2.7 9.1 12.1
4 10 9.1 30.3 42.4
5 9 8.2 27.3 69.7
6 4 3.6 12.1 81.8
7 6 5.5 18.2 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
3)PRICE:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
4 3 2.7 9.1 9.15 3 2.7 9.1 18.2
6 9 8.2 27.3 45.5
7 18 16.4 54.5 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
4) BRND:
49
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50/94
Rating Frequency Percent Valid percent Cumulativepercent
1 2 1.8 6.1 6.1
2 7 6.4 21.2 27.3
3 9 8.2 27.3 54.5
4 4 3.6 12.1 66.7
5 6 5.5 18.2 84.8
6 4 3.6 12.1 97.0
7 1 .9 3.0 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
5)APPEARNC:RATING FREQUENCY PERCENT VALID
PERCENTCUMULATIVE
PERCENT
1 2 1.8 6.1 6.1
2 1 .9 3.0 9.1
3 4 3.6 12.1 21.24 5 4.5 15.2 36.4
5 9 8.2 27.3 63.6
6 10 9.1 30.3 93.9
7 2 1.8 6.1 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
6)USRFRNLY
50
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 6.1 6.1
2 6 5.5 18.2 24.2
3 7 6.4 21.2 45.5
4 6 5.5 18.2 63.6
5 2 1.8 6.1 69.7
6 3 2.7 9.1 78.8
7 7 6.4 21.2 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
7)ASS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 23 20.9 69.7 69.7
2 8 7.3 24.2 93.9
3 1 .9 3.0 97.0
5 1 .9 3.0 100.0
Total 33 30.0 100.0
System 77 70.0
110 100.0
ANALYSIS FOR TRANSEND
51
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1) SOUND QUALITY:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 7.4 7.4
3 9 8.2 33.3 40.7
4 5 4.5 18.5 59.3
5 3 2.7 11.1 70.4
6 3 2.7 11.1 81.5
7 5 4.5 18.5 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
2) SNDQLTY
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 2 1.8 7.4 7.4
3 2 1.8 7.4 14.8
4 6 5.5 22.2 37.0
5 9 8.2 33.3 70.4
6 4 3.6 14.8 85.2
7 4 3.6 14.8 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
52
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3)PRICE:
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 1 .9 3.7 3.7
3 2 1.8 7.4 11.1
4 5 4.5 18.5 29.6
5 3 2.7 11.1 40.7
6 9 8.2 33.3 74.1
7 7 6.4 25.9 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
4))BRAND
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 4 3.6 14.8 14.82 7 6.4 25.9 40.7
3 7 6.4 25.9 66.7
4 4 3.6 14.8 81.5
5 5 4.5 18.5 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
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5) APPEARNC
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 5 4.5 18.5 18.5
2 4 3.6 14.8 33.3
3 5 4.5 18.5 51.9
4 3 2.7 11.1 63.0
5 3 2.7 11.1 74.1
6 4 3.6 14.8 88.9
7 3 2.7 11.1 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
6) USRFRNDL
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 3.7 3.7
2 7 6.4 25.9 29.6
3 2 1.8 7.4 37.0
4 2 1.8 7.4 44.4
5 3 2.7 11.1 55.6
6 4 3.6 14.8 70.4
7 8 7.3 29.6 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
7) ASS:
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 15 13.6 55.6 55.6
2 6 5.5 22.2 77.8
4 2 1.8 7.4 85.25 1 .9 3.7 88.9
6 3 2.7 11.1 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
ANALYSIS FOR SANDISK
1)BATTLIFE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 7.1 7.1
2 1 .9 7.1 14.3
3 4 3.6 28.6 42.9
4 4 3.6 28.6 71.4
5 2 1.8 14.3 85.7
6 2 1.8 14.3 100.0
Total 14 12.7 100.0
System 96 87.3
110 100.0
2) SNDQLTY
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 3 2.7 21.4 21.4
2 3 2.7 21.4 42.93 1 .9 7.1 50.0
4 1 .9 7.1 57.1
5 1 .9 7.1 64.3
7 5 4.5 35.7 100.0
Total 14 12.7 100.0
System 96 87.3
110 100.0
7)ASS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 5 4.5 38.5 38.5
2 3 2.7 23.1 61.5
3 2 1.8 15.4 76.9
4 1 .9 7.7 84.6
5 1 .9 7.7 92.3
7 1 .9 7.7 100.0
Total 13 11.8 100.0
System 97 88.2
110 100.0
ANALYSIS FOR COWON
1) BATTLIFE
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
3 4 3.6 36.4 36.4
4 4 3.6 36.4 72.7
5 3 2.7 27.3 100.0Total 11 10.0 100.0
System 99 90.0
110 100.0
2) SNDQLTY
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
4 1 .9 9.1 9.15 3 2.7 27.3 36.4
6 2 1.8 18.2 54.5
7 5 4.5 45.5 100.0
Total 11 10.0 100.0
System 99 90.0
110 100.0
3) PRICE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 9.1 9.1
2 3 2.7 27.3 36.4
3 3 2.7 27.3 63.6
4 1 .9 9.1 72.7
6 1 .9 9.1 81.8
7 2 1.8 18.2 100.0
Total 11 10.0 100.0
System 99 90.0110 100.0
4) BRND
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 18.2 18.2
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2 2 1.8 18.2 36.4
3 1 .9 9.1 45.5
4 1 .9 9.1 54.5
5 2 1.8 18.2 72.7
6 2 1.8 18.2 90.9
7 1 .9 9.1 100.0
Total 11 10.0 100.0
System 99 90.0
110 100.0
5) APPEARAN
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 1 .9 9.1 9.14 2 1.8 18.2 27.3
5 1 .9 9.1 36.4
6 5 4.5 45.5 81.8
7 2 1.8 18.2 100.0
Total 11 10.0 100.0
System 99 90.0
110 100.0
6) USRFRNDY
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 18.2 18.2
2 3 2.7 27.3 45.5
4 2 1.8 18.2 63.6
5 2 1.8 18.2 81.8
6 1 .9 9.1 90.9
7 1 .9 9.1 100.0
Total 11 10.0 100.0System 99 90.0
7) ASS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
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1 6 5.5 54.5 54.5
2 2 1.8 18.2 72.7
3 3 2.7 27.3 100.0
Total 11 10.0 100.0
System 99 90.0
110 100.0
ANALYSIS FORI-RIVER
1) BATTLIFE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 7.4 7.4
3 4 3.6 14.8 22.2
4 11 10.0 40.7 63.0
5 8 7.3 29.6 92.6
6 1 .9 3.7 96.3
7 1 .9 3.7 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
2) SNDQLTY
61
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
3 1 .9 3.7 3.7
5 3 2.7 11.1 14.8
6 10 9.1 37.0 51.97 13 11.8 48.1 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
3) PRICE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 4 3.6 14.8 14.8
2 8 7.3 29.6 44.4
3 7 6.4 25.9 70.4
5 7 6.4 25.9 96.3
6 1 .9 3.7 100.0
Total 27 24.5 100.0System 83 75.5
110 100.0
4) BRAND
62
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 2 1.8 7.4 7.4
3 5 4.5 18.5 25.9
4 6 5.5 22.2 48.1
5 6 5.5 22.2 70.4
6 5 4.5 18.5 88.9
7 3 2.7 11.1 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
5)APPEARAN
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 3.7 3.7
2 1 .9 3.7 7.4
3 2 1.8 7.4 14.8
4 1 .9 3.7 18.5
5 3 2.7 11.1 29.6
6 10 9.1 37.0 66.77 9 8.2 33.3 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
6) USRFRNDY
63
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 3 2.7 11.1 11.1
2 8 7.3 29.6 40.7
3 7 6.4 25.9 66.7
4 7 6.4 25.9 92.6
7 1 .9 3.7 96.3
41 1 .9 3.7 100.0
Total 27 24.5 100.0
System 83 75.5
110 100.0
7) ASS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 16 14.5 61.5 61.5
2 8 7.3 30.8 92.3
3 1 .9 3.8 96.2
4 1 .9 3.8 100.0
Total 26 23.6 100.0
System 84 76.4
110 100.0
ANALYSIS FOR MICROSOFT-ZUNE
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1) BATTLIFE
RATING FREQUENCY PERCENT VALID
PERCENT
CUMULATIVE
PERCENT2 1 .9 10.0 10.0
3 3 2.7 30.0 40.0
4 1 .9 10.0 50.0
5 3 2.7 30.0 80.0
6 1 .9 10.0 90.0
7 1 .9 10.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
2)SONDQLTY
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 10.0 10.0
4 2 1.8 20.0 30.0
5 2 1.8 20.0 50.0
6 3 2.7 30.0 80.0
7 2 1.8 20.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
3)PRICE
65
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
3 1 .9 10.0 10.0
4 3 2.7 30.0 40.0
5 2 1.8 20.0 60.0
6 3 2.7 30.0 90.0
7 1 .9 10.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
4) BRAND
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 10.0 10.0
2 4 3.6 40.0 50.0
3 2 1.8 20.0 70.0
4 3 2.7 30.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
5)APPEARNCE
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 20.0 20.0
2 1 .9 10.0 30.0
3 2 1.8 20.0 50.0
5 2 1.8 20.0 70.0
6 1 .9 10.0 80.0
7 2 1.8 20.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
6)USRFRNDY
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 10.0 10.0
2 2 1.8 20.0 30.0
5 1 .9 10.0 40.0
6 2 1.8 20.0 60.07 4 3.6 40.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
7) ASS
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 5 4.5 50.0 50.0
2 2 1.8 20.0 70.0
3 2 1.8 20.0 90.0
4 1 .9 10.0 100.0
Total 10 9.1 100.0
System 100 90.9
110 100.0
ANALYSIS FOR PHILIPS
1)BATTLIFE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 3.7 3.7
2 4 3.6 7.4 11.1
3 11 10.0 20.4 31.5
4 12 10.9 22.2 53.7
5 9 8.2 16.7 70.4
6 9 8.2 16.7 87.0
7 7 6.4 13.0 100.0
Total 54 49.1 100.0
System 56 50.9
110 100.0
2)SNDQLTY
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RATING FREQUENCY
PERCENT VALIDPERCENT
CUMULATIVEPERCENT
2 2 1.8 3.7 3.7
3 2 1.8 3.7 7.4
4 14 12.7 25.9 33.3
5 15 13.6 27.8 61.1
6 13 11.8 24.1 85.2
7 8 7.3 14.8 100.0
Total 54 49.1 100.0
System 56 50.9
110 100.0
3)PRICE
RATING FREQUENCY
PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 1 .9 1.9 1.9
3 3 2.7 5.6 7.4
4 8 7.3 14.8 22.2
5 13 11.8 24.1 46.3
6 13 11.8 24.1 70.4
7 16 14.5 29.6 100.0
Total 54 49.1 100.0
System 56 50.9
110 100.0
4)BRAND
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 2 1.8 3.7 3.7
2 10 9.1 18.5 22.2
3 14 12.7 25.9 48.14 5 4.5 9.3 57.4
5 4 3.6 7.4 64.8
6 11 10.0 20.4 85.2
7 8 7.3 14.8 100.0
Total 54 49.1 100.0
System 56 50.9
110 100.0
5)APPEARNCE
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 16 14.5 29.6 29.62 16 14.5 29.6 59.33 12 10.9 22.2 81.54 2 1.8 3.7 85.25 4 3.6 7.4 92.6
6 1 .9 1.9 94.47 3 2.7 5.6 100.0
Total 54 49.1 100.0System 56 50.9
110 100.0
6)USRFRNDY
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RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 4 3.6 7.4 7.42 12 10.9 22.2 29.6
3 6 5.5 11.1 40.74 6 5.5 11.1 51.95 8 7.3 14.8 66.76 6 5.5 11.1 77.87 12 10.9 22.2 100.0
Total 54 49.1 100.0System 56 50.9
110 100.0
7)ASS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 29 26.4 53.7 53.7
2 9 8.2 16.7 70.4
3 7 6.4 13.0 83.3
4 7 6.4 13.0 96.3
5 1 .9 1.9 98.1
6 1 .9 1.9 100.0Total 54 49.1 100.0
System 56 50.9
110 100.0
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PERCEPTUAL MAP:
Perceptu2.0
1.5
Derived stiEuclidean
INTERPRETATION:
Apple i-pod was found as the best in appearance and the strongest player forsoundquality
followed by sony.
Sony was found as the most familiar brand followed by apple i-pod.
Majority of the customers were comfortable with the price of samsung followed by sony,
philips, transcend and creative
It was found that sound quality and price were the two most important features which
influence the customer while purchasing a mp3 player.
Sony and philips were the brand with low price and good sound quality whereas apple i-podwas considered to have a good sound quality but comparatively high price.
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Q.NO.15
ANALYSIS
Video player
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
1 No 37 33.6 33.6 33.6
0 Yes 73 66.4 66.4 100.0
Total 110 100.0 100.0
Voice recorder
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
1 No 79 71.8 71.8 71.8
0 Yes 31 28.2 28.2 100.0
Total 110 100.0 100.0
FM radio
CODING OPTIONS FREQUENCY PERCENT VALID
PERCENT
CUMULATIV
E PERCENT
1 No 25 22.7 22.7 22.7
0 Yes 85 77.3 77.3 100.0
Total 110 100.0 100.0
FM recorder
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
1 No 91 82.7 82.7 82.7
0 yes 19 17.3 17.3 100.0
Total 110 100.0 100.0
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OBSERVATION:
Video
player
Voice
recorder
FMradio
FM
recorder
INTERPRETATION:
Video playerand FM radio were the most favorite media options among the respondent.
Sr.no Media option Percentage
1 Video player 66.4%
2 Voice recorder 28.2%
3 FM radio 77.3%
4 FM recorder 17.3%
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Q.NO.17.
ANALYSIS
1)CONTACTS
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 56 50.9 50.9 50.9
2 28 25.5 25.5 76.4
3 9 8.2 8.2 84.5
4 8 7.3 7.3 91.8
5 2 1.8 1.8 93.66 4 3.6 3.6 97.3
7 2 1.8 1.8 99.1
8 1 .9 .9 100.0
Total 110 100.0 100.0
2)GAMES
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 29 26.4 26.4 26.42 39 35.5 35.5 61.8
3 10 9.1 9.1 70.9
4 14 12.7 12.7 83.6
5 9 8.2 8.2 91.8
6 3 2.7 2.7 94.5
7 1 .9 .9 95.5
8 5 4.5 4.5 100.0
Total 110 100.0 100.0
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3)CLOCK
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 11 10.0 10.0 10.0
2 14 12.7 12.7 22.7
3 44 40.0 40.0 62.7
4 18 16.4 16.4 79.1
5 14 12.7 12.7 91.8
6 5 4.5 4.5 96.4
7 3 2.7 2.7 99.1
8 1 .9 .9 100.0
Total 110 100.0 100.0
4)Count Down Timer
RATING FREQUENCY PERCENT VALID
PERCENT
CUMULATIVE
PERCENT2 3 2.7 2.7 2.7
3 4 3.6 3.6 6.4
4 21 19.1 19.1 25.5
5 11 10.0 10.0 35.5
6 17 15.5 15.5 50.9
7 21 19.1 19.1 70.0
8 33 30.0 30.0 100.0
Total 110 100.0 100.0
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5)CALENDER
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 3 2.7 2.7 2.7
2 5 4.5 4.5 7.3
3 19 17.3 17.3 24.5
4 17 15.5 15.5 40.0
5 28 25.5 25.5 65.5
6 23 20.9 20.9 86.47 11 10.0 10.0 96.4
8 4 3.6 3.6 100.0
Total 110 100.0 100.0
6)ALARM
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVEPERCENT
1 7 6.4 6.4 6.4
2 15 13.6 13.6 20.0
3 15 13.6 13.6 33.6
4 20 18.2 18.2 51.8
5 19 17.3 17.3 69.1
6 21 19.1 19.1 88.2
9 8.2 8.2 96.4
4 3.6 3.6 100.0
110 100.0 100.0
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7)CALCULTR
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
1 3 2.7 2.7 2.7
2 4 3.6 3.6 6.4
3 7 6.4 6.4 12.7
4 9 8.2 8.2 20.9
5 20 18.2 18.2 39.1
6 27 24.5 24.5 63.6
7 33 30.0 30.0 93.6
8 7 6.4 6.4 100.0
Total 110 100.0 100.0
8)STPWATCH
RATING FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
2 2 1.8 1.8 1.83 2 1.8 1.8 3.6
4 3 2.7 2.7 6.4
5 7 6.4 6.4 12.7
6 10 9.1 9.1 21.8
7 31 28.2 28.2 50.0
8 55 50.0 50.0 100.0
Total 110 100.0 100.0
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OBSERVATION:
Additional feature:
Additional features Rank Percentage
Contacts 1 50.9%
Games 2 35.5%
Clock 3 40%
Count down timer 8 30%
Calender 5 25.5%
Alarm 6 19.1%
Calculator 7 30.5%
Stop watch 8 50%Note:Rank 1 means most important and
Rank 8 means least important featureContacts
Games
Clock
Count down
timer
Calender
INTERPRETATION:
Contacts was the most important additional feature for the respondents followed by games
and clock.
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Q.NO.18
ANALYSIS
1)Cordless headphone
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 18 16.4 16.7 16.7
1 Yes 90 81.8 83.3 100.0
Total 108 98.2 100.0
Missing System 2 1.8Total 110 100.0
2)Inbuilt speaker
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 71 64.5 66.4 66.4
1 Yes 36 32.7 33.6 100.0
Total 107 97.3 100.0
Missing System 3 2.7Total 110 100.0
3)Backlight display
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 60 54.5 57.1 57.1
1 Yes 45 40.9 42.9 100.0
Total 105 95.5 100.0
Missing System 5 4.5Total 110 100.0
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4)Navigational system
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 43 39.1 39.8 39.8
1 Yes 65 59.1 60.2 100.0
Total 108 98.2 100.0
Missing System 2 1.8
Total 110 100.0
5)Camera
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 61 55.5 57.5 57.5
1 Yes 45 40.9 42.5 100.0
Total 106 96.4 100.0
Missing System 4 3.6
Total 110 100.0
6)Photo viewer
CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT
CUMULATIVE PERCENT
0 No 79 71.8 74.5 74.5
1 yes 27 24.5 25.5 100.0
Total 106 96.4 100.0
Missing System 4 3.6
Total 110 100.0
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OBSERVATION:
Sr. no Advanced features Percentage
1 Cordless headphone 81.1%
2 Inbuilt speaker 32.7%
3 Backlight display 40.9%
4 Navigational system 59.1%
5 Camera 40.9%
6 Photo viewer 24.5%
Cordless
headphone
Inbuilt
speaker
Backlight
display
Navigational
system
Camera
Photo viewer
INTERPRETATION:
Cordless headphone and navigationalsystem were found to be the most preferred advanced
features followed by camera and backlight display.
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CONCLUSION
A survey was conducted to study the market for launching videocon mp3 player with a
sample size of 110 and collected data from various places of mumbai.
The demographic data of the respondents was as follows;
The samples included 73 male and 37 female.
Out of the total sample size 65 respondents were users of mp3 player of which only a
negligible number (5) of users were unsatisfied.
Apple i-pod was the most familiar brand amongst the non-user followed by sony &
samsung respectively.
There are a number of features which the customers keep in their mind while buying a
mp3 player. When surveyed, it was found that sound quality was ranked as the most
important feature followed by battery life, storage capacity, price, brand, appearance, user
friendly and after sales service respectively.
Today, there is an intense competition.in the market and therefore everyone is trying hard
to establish themselves as the best. The degree of variation amongst existing competitors
was studied.
Apple i-pod was found as the best in appearance and the strongest player for sound
quality followed by sony.
Sony was found as the most familiar brand followed by apple i-pod.
Majority of the customers were comfortable with the price of samsung followed by sony,
philips, transcend and creative.
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It was found that sound quality and price were the two most important features which
influence the customer while purchasing a mp3 player.
Sony and philips were the brand with low price and good sound quality whereas apple i-pod
was considered to have a good sound quality but comparatively high price.
Majority of the respondents preferred their mp3 player with a storage capacity of 2gb to 5gb
with an expandable memory. Flash memory was considered as the most preferred memory
type.
Almost all respondents favored colour display.
262k was the preferred colour resolution followed by above 262k. Colour resolution of
display
It was found that customers preferred external charger along with data cable rather than only
a data cable.
Earphone was found to be the most comfortable accessory.
Video player and fm radio were the most favorite media options among the respondent.
Majority of the respondents appeared to be tech savvy.
Both bluetooth and wifi were preferred.
Contacts was the most important additional feature for the respondents followed by games
and clock.
Cordless headphone and navigational system were found to be the most preferred advanced
features followed by camera and backlight display.
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RECOMMENDATIONS
Mp3 player should have a good sound quality with a high storage capcity and battery
life.
To compete in the competitive market, it is important to come up with sustainable
differential advantage and therefore technology could play an important role.
In a mp3 player, features like contacts, backlight display should be incorporated.
Cordless headphine can be served to customers as an accessory.
Proper communication through various promotional tools to the target customers can do
a wonder.
LIMITATIONS OF STUDY
The accuracy of indications given by the respondents may not be considered adequate
as whether the language used in questionnaire is understand by the respondent can not
be taken for granted.
It is possible that the information supplied might be biased because the consumer
might have partial favour towards the product they are using.
Since the survey was limited to 110 respondents, it is rather difficult to give a precise
conclusion but i have tried to the best of my capability to give the conclusion in a
comprehensive manner.
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BIBLIOGRAPHY
BOOKS:
Market research by : Burn and bush
Market research by : Naresh Malhotra
Marketing Management by : Philip Kotler
WEBSITES: www.videoconworld.com
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APPENDIX
MP3 PLAYER
Survey Questionnaire
Researcher:Mumpy BhattacharyyaMohammad Ahmad Sheikh
MBA 3rd sem.,ICIB, Pune
Dear Sir / Madam,We are doing a brief survey to find out consumer preference
regarding MP3 media player. We would be grateful if you could spare a few
minutes to participate in it. Thank you for your
Co-operation.
1. Do you have a MP3 Player?
a. Yes
b. No
(If YES, go to Quest. No 3)
2. Which brand name comes to your mind when you think about a MP3Player?
3. Are you satisfied with your MP3 player?
a. Yes
b. No
4. Which attributes according to you are important while buying aMP3 Player?
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(Give Rank1 to Most Important feature, Rank9 to Least
Important feature.)ATTRIBUTES RANKING
Storage capacity
Battery life
Sound quality
Price
Brand
Appearance
User friendly
After sales service
TOTAL
5. How would you rate these brands based on following attributes on a scaleOf 1 to7.
(For each feature, there are two extreme opposite responses)
If you agree very strongly with the response give a rating of7. If you agree strongly with the response give a rating of6 If you agree with the response on the left side give a rating of5
If you are neutral, between the two extremes, give a rating of4.
If you agree with the response on the right side give the rating of3
If you agree strongly with the response on the right side give the rating of2
If you agree very strongly with the response on the right side give theRating of 1
ATTRIB-
UTES
Storage
capacity
Battery life Sound
quality
Price Brand Appearance User
friendly
After sales
serviceAPPLE
i-POD
SAMSUNG
SONY
CREATIVE
TRANSEND
SANDISK
COWONI-RIVER
MICROSOFT-
ZUNE
PHILIPS
6. Rate the following pairs on a scale of 0 to 10 points where: 0 = Most Identical Pair and 10 = Most Dissimilar Pair.
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PAIR RATING
Apple i-pod Sony
Apple i-pod Philips
Apple i-pod Creative
Apple i-pod - i-River
Apple i-pod - Microsoft Zune
Sony - i-River
Sony Philips
Philips Creative
Transend - Creative
i-River - Cowon
Samsung - Creative
7. How much storage capacity would you prefer in MP3 Player?
a. Less than 1GB &1GB
b. 2GB to 5GB
c. 6 to 20 GB
d. Above 100 GB
8. Do you want expandable memory in your MP3 Player?
a. Yes
b. No
9. What type of memory do you want?
a. HDD
b. Flash
10. What would you prefer in your MP3 player?
a. OLED Display
b. Colour Display
11. What should be the colour resolution of display of your MP3 player?
a. 65K Colour
b. 262K Colour
c. Above 262K Colour
12. Would you like to have WMA and WAV in your MP3 player?
a. Yes
b. No
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13. Which of these would you prefer to recharge your MP3 player?
a. Data Cable
b. External Charger along with Data Cable
14. Which of these would you prefer with your MP3 player?
a. Headphone
b. Earphone
15. What features according to you should be there in a MP3 Player?
(Tick as many as you want.)
a. Video player
b. Voice recorder
c. FM radio
d. FM recorder
e. Any other (please specify)
16. Which applications would you like to have in your MP3 Player? (Tick as many as you want.)
a. Bluetooth
b. WiFi
17. Rate the following features on a scale of 1 to 10 points where;
1= The Feature You Like The Most and 10 = You Like The Least
a. Contacts
b. Games
c. Clock
d. Count down timer
e. Calendar
f. Alarm
g. Calculator h. Stop watch
18. Which of these advanced features do you want in your MP3 Player?
a. Cordless headphone
b. Inbuilt speaker
c. Backlight display
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d. Navigational system
e. Camera
f. Photo viewer
19. What should be the colour of your MP3 Player?
Personal Information
Name: ___________________________________________________
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Address: ___________________________________________________
___________________________________________________
Age:
a.Less than 20 yrs
b.21 to 25 yrs c. 26 to 30 yrs
d. Above 30 yrs
Gender:a. Maleb. Female
Monthly Income :
a.Less than Rs.10000/month
b.10000 25000/month
c.25000 40,000/month
d.Above 40,000/month
Thanks for your participation.
Date: Signature of Interviewer
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