SUMMER_PRJCT_fnl(Ahmad)

Embed Size (px)

Citation preview

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    1/94

    A

    PROJECT REPORT ON

    STUDY OF VARIOUS ASPECTS OF

    MP3 PLAYER WHICH INFLUENCE

    THE BUYERS BEHAVIOUR

    At

    VIDEOCON INDUSTRIES LTD.

    Submitted By

    Mr. MOHD. AHMAD SHEIKH

    (Roll No.-7346), P.G.D.M.

    BALAJI INSTITUTE OF INTERNATIONAL BUSINESS

    PUNE2007-2009

    1

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    2/94

    CONTENTS

    Sr. No. TITLE PAGE NO.

    1. Preface 3

    2. Acknowledgement 4

    3. Certificate 5

    4. Executive summary 6

    5. Introduction 7

    6. Company profile and product profile 8

    8. Research objective 15

    9. Research methodology 16

    10. Analysis and its interpretation 18

    11. Conclusion 84

    12. Recommendations 86

    15. Bibliography 87

    16. Appendix 88

    2

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    3/94

    PREFACE

    This project report is an integrated part of mba programme. The main

    emphasis of this project is to give the student managers an insight into

    indian business.

    The project programmer is designed to provide on the job experience to

    the mba programmer. This gives them the chance to try and apply their

    academic knowledge and gain insight into corporate culture. This helps in

    developing various managerial skills.

    I undertook my training in videocon industries limited at andheri, mumbai. My job

    during the training was to study the consumer perception towards mp3 player by

    conducting market research in mumbai.

    It was a great learning experience for me as i got exposed to professional setup,

    got a real platform to interact and understand the customer and the market.

    Now i take the opportunity to present the project report and hope that it will

    be knowlwdge enhancing to the reader.

    3

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    4/94

    ACKNOWLEDGEMENT

    Achievement of a task is not an individual effort but is a combined effort of various factors

    involved. In other words it can be said that a goal can be achieved only when all factors in the

    completion of the particular goal is combined.

    It is a matter of immense pleasure for me to submit this summer project report entitled study

    of various aspects of mp3 players which influence the buyers behaviour. I am extremely

    thankful to all people who stood by me stead fastly in my endeavor.

    Words are too meager for expression of my deep sense of gratitude for my project guide mr.

    Krunal patel, asst. Manager-marketing who very ably introduced me to the project and its

    various interesting aspects. Without his consent this work would not have been possible. I am

    thankful to his tremendous support, timely suggestions and encouragement for the completion

    of my summer project.

    I would like to make a special mention of mr. Arijit dasgupta, corporate hr-recruitment,

    videocon industries limited, who went out of his way in sharing his time with us.

    I am very thankful to mr. Amit tiwari for his guidance during the course of project.

    I would like to express deep gratitude to my parents, sisters and friends for providing the

    moral support and encouragement for having stood by me during my project.

    I thank the almighty for having given me the strength and ability to complete my project work

    honestly.

    Thanking you!

    Mr. Mohd. Ahmad Sheikh

    4

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    5/94

    5

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    6/94

    EXECUTIVE SUMMARY

    Mp3 players have a ever growing market with new technological advancements.

    Apple is the leader in this segment, other leading players are creative, philips, samsung,

    i-river, sandisk, cowon, transcend, i audio, sony etc.All these players play an important

    role to determine the current trend and position of mp3 players.

    By studying various features of mp3 players and various brands associated with these

    features, we have to find out

    1. Perception of indian customers towards MP3 player.

    2. The positioning of videocon mp3 player and its competitors.

    Different research tools like questionnaire have to be used to carry out the market

    research and analysis of data with the help of SPSS to find out the desired results .

    The findings of the research will be annalysed and the appropriate inferances will have to

    be fiund out which will guide in taking the corrective actions before launching the product..

    First , it is important to decide the area to be studied for data collection because data

    collection must be such that it should represent the research.

    The next move would be the planning how to collect data to avoid wastage of time and

    keeping in mind the target respondants for the market research. Therefore, the data would be

    collected from different shopping malls,music stores like PLANET-M, colleges and cinema

    halls.

    6

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    7/94

    INTRODUCTION

    Perception is a function of perceived performance.is a person feeling of pleasure or

    disappointment resulting from comparing a products perceived performance or outcomes in

    relation to his or her expectations. If performance falls short of expectations the customer is

    dissatisfied and if performance exceeds of expectations the customer is delighted.

    Perception is a persons feeling of pleasure or disappointment resulting from comparing

    product perceived performance in relation to his or her expectations.

    Perception is a function of perceived performance and expectation. If performance matches

    the expectations, the customer is satisfied.

    The customers play a vital role in the health of economy and hence the markets should aim to

    manage customer perception. Market research is the process of systematic gathering,

    recording and analyzing of data about customers, competitors and the market. Market

    research helps to create business plan, launch a product or service, fine tune in existing

    products and services, to expand into new markets.

    It can be used to determine which part of the population will purchase the product or

    service , based on variables like age, gender, location and income level. It can be found out

    what market characteristics your target market has. Market research helps companies to

    know more about their potential. The purpose of market research is to help companies to

    take better business decision for the new product development and marketing of new

    products and therefore it is believed that market research represents voice of the consumer in

    a company.

    Market research can answer the questions like;

    What is happening in the market?

    What are trends?

    Who are the competitors?

    7

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    8/94

    What are the consumer preferences?

    COMPANY AND PRODUCT PROFILE

    Videocon india ltd founded by nandlal madhavlal dhoot in 1987.

    History:

    AT PRESENT VIDEOCON DEALS IN FOUR SECTORS:

    Consumer durables

    8

    1987

    COLOR & B/W TV

    WASHING MACHINE

    1989-1990

    HOME ENTERTAINMENT SYSTEMS

    ELECTRIC MOTOR

    AC

    1991

    REFRIGERATORS

    COOLERS

    1995

    GLASS SHEELSFOR CRT

    1996

    KITCHEN APPLIANCES

    CRUDE OIL

    1998

    COMPRESSOR

    COMPRESSOR MOTORS

    1998

    COMPRESSOR

    COMPRESSOR MOTORS

    2000

    PHILIPSCOLOR

    TV2005

    ELECTROLUX INDIA

    3 PLANTS TAKEOVER

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    9/94

    Thompson cpt (color picture tube)

    Crt glass

    Oil and gas

    Consumer durables is the major group of videocon and it follows the strategy of multi-

    brand and multi-price. It is manufacturing goods with price range and brands. Videocon

    markets sansui, akai, and toshiba besides its own brand, videocon and the combined

    videocon international market share are 16.8% by volume. There are number of consumer

    durables by india manufactured by videocon as: Color television , Washing machines ,

    air conditioners , refrigerators , Microwave ovens, Home theaters , Dvd players ,

    Converters

    Videocon has eight plants located in different places in india.

    o Videocon industries ltd.,

    o Videocon appliances ltd.

    o Videocon communication ltd all three in aurangabad

    o Applicom (india) ltd in bangalore

    o

    India refrigerator co. Ltd. At hosuro Kitchen appliances india ltd. In kolkata

    o Millennium appliances ltd. At ranga reddy

    o Videocon narmada glass at bharuch

    Videocon is an indian multinational that uses latest technology and has stored much more

    to touch the skies. Videocon has many service centers and dealer services in india. The

    whole lot of information can be acquired from their website videoconworld.com.

    Videocon appliances ltd (deals in consumer goods and durables) has head office in

    aurangabad.

    LOGO LOGIC:

    9

    http://www.indiahousing.com/videocon-air-conditioners.htmlhttp://www.indiahousing.com/videocon-refrigerators.htmlhttp://www.indiahousing.com/videocon-air-conditioners.htmlhttp://www.indiahousing.com/videocon-refrigerators.html
  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    10/94

    This is the new videocon symbol. It reiterates the ethos of a company dedicated to

    maintaining the highest international standards of excellence through quality, technology and

    innovation. The new symbol of videocon asserts its passion for global impact, and the two

    es on either side represent the groups wide spectrum of interests ranging from electronics

    to energy. Along with the steely glint, this communicates the group's global ambition, its

    strength,

    Sterling credentials and innovative drive. A symbol that proclaims a paradigm shift. A sign

    that represents the new force that is videocon. Thus recapitulating our principle of reaching

    out and touching the lives of millions of people. Worldwide.

    VISION AND MISSION

    VISION :

    Vision: videocon is committed to bring happiness in every home around the world by

    offering high quality products that ease and enrich high quality products that ease and

    enrich human life.

    MISSION:

    Mission: to delight and deliver innovative products through ingenious strategy, intrepid

    entrepreneurship,cutting- edge technology,insightful marketing and inspired thinking about

    the future.

    SOCIAL COMMITEMENT:

    10

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    11/94

    PHILOSOPHY & RESOLVE:

    No business can function in a vacuum. There is the society at large with which it engages ininnumerable transactions; the more involved the engagement, the better its qualitative and

    quantitative effect on the business. Aware of this debt to society, a successful corporate like

    videocon is committed to fulfilling its obligations: both as providers of outstanding products

    as well as sterling community initiatives.

    They include, among others, a first-rate academic haven for the high-school education of

    underprivileged girls and a 100% world-class, charitable hospital specializing in cancer and

    heart surgery for the benefit of societys marginalised sections. Videocons deep-rooted

    commitment to environment conservation translates into process improvements that help

    recycle crt glass, curb carbon emissions and other pollutants. Among others, the groups

    india glass plant has supported a large-scale initiative like the plantation of over 2,00,000

    teaktrees.

    EMPLOYEE CONTRIBUTION:

    Result-oriented seminars on varied topics and workshops by world-famous motivators

    encourage people to expand their potential. These initiatives inspire them to develop their

    creativity, thus helping build capable professionals and responsible members of society.

    PROJECTS:

    HOSPITAL:

    In the memory of our founder videocon runs a world class hospital with the latest

    equipments, mri, ct scan machines run by dedicated doctors specializing in cancer and heart

    surgery. The hospital is 100% charitable and caters to the people in indian villages which

    cannot even support their families let alone afford edicines.

    SCHOOL:

    11

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    12/94

    The group runs a world class school dreamt by our late founder in the village of gangapur,

    dedicated to giving high quality high school education to underprivileged girls inspiring them

    to aim higher and work for the development of the country.

    CHARITIES:

    In year 2004 & 2005 90 to 110 employees have donated blood. The blood donation camp is

    arranged at our dhoot hospital blood bank.

    Sports:

    CRICKET-

    The videocon school of cricket was launched in kolkata to train budding talent in the age

    group of 10 to 17. The academy has been undertaken in cooperation with the captain of the

    indian cricket team, saurav ganguly, who has been designated chief coach. It aims to put

    about 700 students through the paces every year.sponsorship of cricketing events across the

    globe underlies videocon's commitment and passion for sports as well as its goal to connect

    with a global audience.

    ENERGY CONSERVATION :

    The company consistently pursues reduction in energy consumption in its munufacturing

    process on an ongoing basis.

    R & D:

    The Company Carries On New Innovations In Product Development ,Cost Reduction, Q

    Improvement, Process

    implementations, process controls.

    PRODUCTS OF VIDEOCON:

    12

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    13/94

    .

    INTRODUCTION TO MP3 Player MARKET

    13

    CONSUMER ELECTRONICS

    CTVS

    B&W TVS

    VCRS

    AUDIO SYSTEMS

    COLOUR MONITORS

    HOME APPLIANCES

    REFRIGERATORS

    WASHING MACHINES

    AIR CONDITIONERS

    DISH WASHERS

    MICROWAVE OVENS

    MIXERS & GRINDERS

    COMPONENTS

    TV.VCR & AUDIOCOMPONENTS

    GLASS SHELLS FOR COLOR

    PICTURE TUBES

    MONITORS FOR COMPUTERS

    OTHER ELECTRONIC

    COMPRESSORS

    OFFICE AUTOMATION

    DIGITAL DIARIES

    KIDDY PC

    DATA PROJECTOR

    POWER INVERTOR

    DIGITAL MP3 PLAYERS

    PALM TOP

    INTERNET

    ISP

    CONTENT AND WEB

    SOLUTIONS

    B &W PICTURE TUBES

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    14/94

    The mp3 player market is an ever growing market with new technological advancements

    appearing every day.

    The latest advancements have ensured that these players are becoming smaller, batteries

    lasting longer and now you can store more music than ever before. Not only do these mp3

    players play music, now you can even play movies, download and view pictures and even

    play games! Leading manufacturers are creative, philips, samsung, iriver, sandisk, cowon,

    transcend, iaudio, sony and the apple ipod.

    RESEARCH OBJECTIVES

    14

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    15/94

    PRIMARY OBJECTIVE:

    To study customer perception towards mp3 player.

    SECONDARY OBJECTIVES:

    To identify the factors that influence buyers to buy a mp3 player.

    To find out the degree of acceptance of mp3 player among consumers.

    To find out awareness of the consumers about various new features.

    To find out the level of acceptance of various features .

    To find out the degree of variation among existing competing products.

    LIMITATIONS:

    Our project was very interesting and based on modern concept of mp3 players, but it had

    certain limitation

    1. Many of the respondents were not aware of the product or its features.

    2. Many respondents showed less interest in providing information and havent cooperated.

    3. Visiting various places for the study consumed a lot of time.

    4. The project was totally based on the perception of the customer, so bigger the sample size

    would have been more accurate the report have been, so their was a time constraint.

    15

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    16/94

    RESEARCH METHODOLOGY:

    RESEARCH TYPE: Exploratory Research

    DATA TYPE: Primary & Secondary Data

    RESEARCH TOOL: Questionnaire

    SAMPLING UNITS: Yongsters

    SAMPLE SIZE: 110

    SAMPLE DRAWN FROM: Mumbai & Navi Mumbai

    ASSUMPTION:

    Consumer are aware of the mp3 players & some of major manufactureres.

    The company specified to find out the market for mp3 players,perception of people towards

    mp3 players,their likes and dislikes,the top players.

    RESEARCH DESIGN:

    16

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    17/94

    Research design specifies methods and procedures for study.

    In this study company is interested to know the perception of the target market towards mp3

    players and finding out the suitable market for launching of videocon mp3 players and who

    would be the probable competitors.

    Sufficient thought have been given to frame research question and data types to be collected

    & procedures to be used for the study among the target market. However it was exclusively

    personal interview.

    DATA COLLECTION:

    This report was prepared after collecting data from the market and past data was arranged

    from the various sources.

    PRIMARY DATA:

    The data was collected by personal interview . For this purpose questionnaire was prepared

    in such a way that the required data would be collected.

    SECONDARY DATA:

    Information regarding the project ,secondary data was also required. These data was

    collected from various internet sites, newspapers and journals.

    RESEARCH TOOLS:

    Questionnaire

    ANALYSIS AND ITS INTERPRETATION

    17

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    18/94

    Analysis of data required a number of closely related operations such as establishment of

    categories ,the application of these categories to raw data through coding, tabbulation a nd then

    drawing statistical inferences.

    The unwiedly data was condensed into a few manageable groups and tables for future

    analysis.thus classified data in some purposeful and usable categories,coding,editing and

    tabullation was done simultaneously.

    ANALYSIS AND DATA PRESENTATION

    18

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    19/94

    ANALYSIS

    QN22. AGE

    The demographic data of the respondents was as follows;

    SR.NO AGE FREQUENCY PERCENT

    1 Less than 20yrs 29 26.4

    2 21 to 25 yrs 62 56.4

    3 26 to 30yrs 14 12.7

    4 Above 30yrs 5 4.5

    Total 110 100.0

    AGE

    Above 30yrs

    26 to 30yrs

    21 to 25 yrs

    Less than 20yrs

    The samples included 73 male and 37 female.

    19

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    20/94

    Qn24. INCOME

    SR.NO. MONTHLY INCOME FREQUENCY PERCENT

    1 NO 21 19.1

    2 Less than Rs10,000/month

    9 8.2

    3 Rs.11,000 to25,000/month

    59 53.6

    4 Rs. 26,000 to40,000/month

    15 13.6

    5 Above Rs 41,000/month 6 5.5

    Total 110 100.0

    Monthly income

    Above Rs 41,000/mont

    Rs. 26,000 to 40,000

    Rs.11,000 to 25,000/

    Less than Rs 10,000/

    NO

    20

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    21/94

    QNO.1. RESPONDENT HAS A MP3 PLAYER:

    CODING OPTIONS FREQUENCY PERCENT VALID

    PERCENT

    CUMULAT

    PERCEN

    0 Yes 65 59.1 59.1 59.1

    1 No 45 40.9 40.9 100.0

    Total 110 100.0 100.0

    Respondent has a MP3 player

    no

    yes

    INTERPRETATION:

    Out Of The Total Sample Size 65Respondents Were Users Of Mp3 Player

    QNO.2. BRAND RECALL

    21

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    22/94

    CODING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    0 not applicable 67 60.9 60.9 60.91 Apple i-pod 22 20.0 20.0 80.9

    2 Sony 15 13.6 13.6 94.5

    3 Samsung 6 5.5 5.5 100.0

    Total 110 100.0 100.0

    brand recall

    Samsung

    Sony

    Apple i-podnot applicable

    INTERPRETATION:

    Apple i-pod was the most familiar brandamongst the non-user followed by sony &

    samsung respectively.

    QNO.3. RESPONDENT SATISFACTION WITH HIS MP3 PLAYER

    22

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    23/94

    Respondent satisfact ion with his MP3 player

    No

    Yes

    INTERPRETATION:

    Negligible number (5) of users were unsatisfied.

    QNO.7 .STORAGE PREFERENCE

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    0 Yes 105 95.5 95.5 95.5

    1 No 5 4.5 4.5 100.0

    Total 110 100.0 100.0

    23

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    24/94

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVPERCENT

    1 Less Than 1GB &1GB

    2 1.8 1.8 1.8

    2 2GB to 5GB 59 53.6 53.6 55.5

    3 6GB to 20GB 37 33.6 33.6 89.1

    4 Above 100GB 12 10.9 10.9 100.0

    Total 110 100.0 100.0

    storage preference

    Above 100GB

    6GB to 20GB2GB to 5GB

    Less Than 1GB & 1GB

    INTERPRETATION:

    Majority Of The Respondents Preferred Their Mp3 Player With A Storage Capacity Of 2gb To 5gb

    QNO.8. EXPANDABLE MEMORY

    24

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    25/94

    CODING OPTIONS

    FREQUENCYPERCENT

    VALIDPERCENT

    CUMULATIVEPERCENT

    0 Yes 105 95.5 95.5 95.5

    1 No 5 4.5 4.5 100.0

    Total 110 100.0 100.0

    expandable memory

    No

    Yes

    INTERPRETATION:

    Majority of the respondents preferred their mp3 player with an expandable memory.

    QNO.9. MEMORY TYPE-HDD/FLASH

    25

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    26/94

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVPERCENT

    0 no 1 .9 .9 .9

    1 HDD 40 36.4 36.4 37.3

    2 Flash 69 62.7 62.7 100.0

    Total 110 100.0 100.0

    Memory type-HDD/FLASH

    Flash

    HDD

    no

    INTERPRETATION:

    Flash memory was considered as the most preferred memory type.

    26

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    27/94

    .NO.10DISPLAY TYPE-OLED/COLOUR

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVPERCENT

    2 Colour display 110 100.0 100.0 100.0

    Display type-OLED/colour

    Colour display

    INTERPRETATION:

    Almost All Respondents Favored Colour Display

    27

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    28/94

    Q.NO.11 COLOUR RESOLUTION OF DISPLAY

    CODING OPTIONS FREQUENCY PERCENT VALID

    PERCENT

    CUMULATIV

    PERCENT

    1 65K Colour 11 10.0 10.0 10.0

    2 262K Colour 54 49.1 49.1 59.1

    3 Above 262KColour

    45 40.9 40.9 100.0

    Total 110 100.0 100.0

    Colour resolution of display

    Above 262K Colour

    262K Colour

    65K Colour

    INTERPRETATION:

    262K was the preferred colour resolution followed by Above 262K.

    28

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    29/94

    Q.No.12 Wma/Wav

    OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    Yes 104 94.5 94.5 94.5

    No 6 5.5 5.5 100.0

    Total 110 100.0 100.0

    WMA/WAV

    No

    Yes

    INTERPRETATION:

    Majority Wanted The Facility

    29

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    30/94

    Q.NO.16. BLUETOOTH/WIFI

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    1 Bluetooth 45 40.9 40.9 40.9

    2 WiFi 6 5.5 5.5 46.4

    3 Both 59 53.6 53.6 100.0

    Total 110 100.0 100.0

    Bluetooth/WiFi

    Both

    WiFi

    Bluetooth

    INTERPRE\TATION:

    Both bluetooth and wifi were preferred.

    30

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    31/94

    QNO.13. RCHRGOPT

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVPERCENT

    1 Data cable 12 10.9 10.9 10.9

    2 Ext. charger alongwith Data

    cable

    98 89.1 89.1 100.0

    Total 110 100.0 100.0

    RCHRGOPT

    Ext. charger alongwi

    Data cable

    INTERPRETATION:

    It was found that customers preferred external charger along with data cable rather thanonly a data cable.

    31

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    32/94

    Q.NO.14. HEADPHONE/EARPHONE

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT CUMULATIVEPERCENT

    1 Headphone 17 15.5 15.5 15.5

    2 Earphone 93 84.5 84.5 100.0

    Total 110 100.0 100.0

    Headphone/Earphone

    Earphone

    Headphone

    INTERPRETATION:

    Earphone was found to be the most comfortable accessory.

    32

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    33/94

    Q.NO.19 COLOUR OF MP3 PLAYER

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 Silver 24 21.8 21.8 21.8

    2 Black 48 43.6 43.6 65.5

    3 Blue 12 10.9 10.9 76.4

    4 Pink 9 8.2 8.2 84.5

    5 Mettalic gery 5 4.5 4.5 89.1

    6 Red 7 6.4 6.4 95.5

    7 Voilet 2 1.8 1.8 97.3

    8 Printedmulticolour

    2 1.8 1.8 99.1

    9 Green 1 .9 .9 100.0

    Total 110 100.0 100.0

    33

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    34/94

    Q.NO.4 ANALYSIS:

    There are a number of features which the customers keep in their mind while buying a mp3

    player.

    When surveyed, it was found that sound quality was ranked as the most important feature

    followed by battery life, storage capacity, price, brand, appearance, user friendly and after

    sales service respectively.

    1)Storage capacity:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 17 15.5 15.5 15.52 17 15.5 15.5 30.93 22 20.0 20.0 50.94 25 22.7 22.7 73.65 18 16.4 16.4 90.06 6 5.5 5.5 95.57 4 3.6 3.6 99.18 1 .9 .9 100.0

    Total 110 100.0 100.0

    2) Battery life:RATING FREQUENC

    YPERCENT VALID

    PERCENTCUMULATIVE

    PERCENT1 5 4.5 4.5 4.5

    2 25 22.7 22.7 27.3

    3 25 22.7 22.7 50.0

    4 24 21.8 21.8 71.8

    5 16 14.5 14.5 86.4

    6 9 8.2 8.2 94.5

    7 4 3.6 3.6 98.28 1 .9 .9 99.19 1 .9 .9 100.0

    TOTAL 110 100.0 100.0

    34

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    35/94

    3)Sound Quality:

    Rating Frequency Percent Valid percent Cumulativepercent

    1 47 42.7 42.7 42.7

    2 31 28.2 28.2 70.93 20 18.2 18.2 89.14 8 7.3 7.3 96.46 3 2.7 2.7 99.17 1 .9 .9 100.0

    TOTAL 110 100.0 100.0

    4) PRICE:

    Rating Frequency Percent Valid percent Cumulative

    percent1 14 12.7 12.7 12.72 6 5.5 5.5 18.23 13 11.8 11.8 30.04 13 11.8 11.8 41.85 20 18.2 18.2 60.06 18 16.4 16.4 76.47 15 13.6 13.6 90.08 11 10.0 10.0 100.0

    TOTAL 110 100.0 100.0

    5) Appearance:

    Rating Frequency Percent Valid percent Cumulativepercent

    1 13 11.8 11.8 11.82 10 9.1 9.1 20.93 11 10.0 10.0 30.94 11 10.0 10.0 40.95 21 19.1 19.1 60.06 24 21.8 21.8 81.8

    7 13 11.8 11.8 93.68 7 6.4 6.4 100.0

    TOTAL 110 100.0 100.0

    35

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    36/94

    6) User friendly:

    Rating Frequency Percent Valid percent Cumulativepercent

    2 1 .9 .9 .93 8 7.3 7.3 8.24 7 6.4 6.4 14.55 22 20.0 20.0 34.56 27 24.5 24.5 59.17 43 39.1 39.1 98.28 2 1.8 1.8 100.0

    TOTAL 110 100.0 100.0

    7) after sales service:

    Rating Frequency

    Percent Valid percent Cumulative percent

    1 1 .9 .9 .92 1 .9 .9 1.84 1 .9 .9 2.75 1 .9 .9 3.66 8 7.3 7.3 10.97 15 13.6 13.6 24.58 83 75.5 75.5 100.0

    TOTAL 110 100.0 100.0

    36

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    37/94

    OBSERVATION.

    Attribute Rank Frequency Percentage

    Storage capacity 4 25 22.7%

    Battery life 2 25 22.7%

    Sound quality 1 47 42.7%

    Price 4 21 19.1%

    Brand 5 20 18.2%

    Appearance 6 24 21.8%

    User friendly 7 43 39.1%

    Ass 8 83 75.5%

    Note:rank 1 means the best attribute andRank 8 means poor one

    P R E F E R R E D AT R IBStorage

    capacity

    B attery l i fe

    S ound quali

    Pr ice

    Brand

    A earanc e

    37

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    38/94

    Q.NO.5

    ANALYSIS FOR APPLE-IPOD

    1)Battery Life

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 8 7.3 8.1 8.12 11 10.0 11.1 19.23 23 20.9 23.2 42.44 33 30.0 33.3 75.85 10 9.1 10.1 85.96 11 10.0 11.1 97.07 3 2.7 3.0 100.0

    Total 99 90.0 100.0

    System 11 10.0110 100.0

    2) Sound Quality:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    2 2 1.8 2.0 2.0

    4 5 4.5 5.1 7.1

    5 19 17.3 19.2 26.3

    6 29 26.4 29.3 55.6

    7 44 40.0 44.4 100.0

    TOTAL 99 90.0 100.0

    System 11 10.0

    110 100.0

    38

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    39/94

    3) Price:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    1 17 15.5 17.2 17.2

    2 27 24.5 27.3 44.4

    3 19 17.3 19.2 63.6

    4 16 14.5 16.2 79.8

    5 11 10.0 11.1 90.9

    6 5 4.5 5.1 96.0

    7 4 3.6 4.0 100.0

    Total 99 90.0 100.0

    System 11 10.0

    110 100.0

    4) BRAND:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    1 2 1.8 2.0 2.0

    2 3 2.7 3.0 5.1

    3 16 14.5 16.2 21.2

    4 13 11.8 13.1 34.3

    5 22 20.0 22.2 56.6

    6 22 20.0 22.2 78.8

    7 21 19.1 21.2 100.0

    Total 99 90.0 100.0

    System 11 10.0

    110 100.0

    39

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    40/94

    5) APPEARNACE:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    2 2 1.8 2.0 2.0

    3 13 11.8 13.1 15.24 11 10.0 11.1 26.3

    5 22 20.0 22.2 48.5

    6 26 23.6 26.3 74.7

    7 25 22.7 25.3 100.0

    Total 99 90.0 100.0

    System 11 10.0

    110 100.0

    6) User Friendly:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    1 1 .9 1.0 1.0

    2 34 30.9 34.3 35.4

    3 24 21.8 24.2 59.6

    4 20 18.2 20.2 79.85 14 12.7 14.1 93.9

    6 4 3.6 4.0 98.0

    7 2 1.8 2.0 100.0

    Total 99 90.0 100.0

    System 11 10.0

    110 100.0

    40

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    41/94

    7) After Sales Service:

    RATING FREQUENCY PERCENT VALID PERCENT CUMULATIVEPERCENT

    1 71 64.5 72.4 72.4

    2 20 18.2 20.4 92.9

    3 4 3.6 4.1 96.9

    4 1 .9 1.0 98.0

    6 2 1.8 2.0 100.0

    Total 98 89.1 100.0

    System 12 10.9

    110 100.0

    ANALYSIS FOR SAMSUNG

    1) BATTERY LIFE:

    RATING FREQUENCY PERCENT VALIDPERCENT CUMULATIVEPERCENT

    1 2 1.8 3.1 3.1

    2 13 11.8 20.3 23.4

    3 17 15.5 26.6 50.0

    4 11 10.0 17.2 67.2

    5 9 8.2 14.1 81.3

    6 10 9.1 15.6 96.9

    7 2 1.8 3.1 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    2)SOUND QUALITY:

    41

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    42/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 1 .9 1.6 1.6

    3 10 9.1 15.6 17.24 19 17.3 29.7 46.9

    5 18 16.4 28.1 75.0

    6 10 9.1 15.6 90.6

    7 6 5.5 9.4 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    3PRICE:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 1.6 1.6

    3 4 3.6 6.3 7.84 6 5.5 9.4 17.2

    5 12 10.9 18.8 35.9

    6 15 13.6 23.4 59.4

    7 26 23.6 40.6 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    42

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    43/94

    4)BRAND:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 4 3.6 6.3 6.3

    2 13 11.8 20.3 26.6

    3 17 15.5 26.6 53.1

    4 8 7.3 12.5 65.6

    5 9 8.2 14.1 79.7

    6 8 7.3 12.5 92.2

    7 5 4.5 7.8 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    5) APPEARNC:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 15 13.6 23.4 23.42 16 14.5 25.0 48.43 7 6.4 10.9 59.44 7 6.4 10.9 70.35 10 9.1 15.6 85.96 5 4.5 7.8 93.87 4 3.6 6.3 100.0

    Total 64 58.2 100.0System 46 41.8

    110 100.0

    43

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    44/94

    6) USRFRNDY:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 3.1 3.1

    2 10 9.1 15.6 18.8

    3 5 4.5 7.8 26.6

    4 10 9.1 15.6 42.2

    5 2 1.8 3.1 45.3

    6 16 14.5 25.0 70.3

    7 19 17.3 29.7 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    7) ASS:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 40 36.4 62.5 62.5

    2 11 10.0 17.2 79.7

    3 4 3.6 6.3 85.9

    4 4 3.6 6.3 92.2

    5 3 2.7 4.7 96.9

    6 1 .9 1.6 98.4

    7 1 .9 1.6 100.0

    Total 64 58.2 100.0

    System 46 41.8

    110 100.0

    44

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    45/94

    ANALYSIS FOR SONY

    1(BATTLIFE:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 2.3 2.3

    2 13 11.8 15.1 17.4

    3 16 14.5 18.6 36.0

    4 19 17.3 22.1 58.1

    5 19 17.3 22.1 80.2

    6 7 6.4 8.1 88.4

    7 10 9.1 11.6 100.0

    Total 86 78.2 100.0

    System 24 21.8

    110 100.0

    2) SONDQLTY:RATING FREQUENCY PERCENT VALID

    PERCENTCUMULATIVE

    PERCENT

    3 2 1.8 2.3 2.3

    4 5 4.5 5.8 8.1

    5 22 20.0 25.6 33.7

    6 26 23.6 30.2 64.0

    7 31 28.2 36.0 100.0

    Total 86 78.2 100.0System 24 21.8

    110 100.0

    45

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    46/94

    2) PRICE:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 2.3 2.3

    2 4 3.6 4.7 7.0

    3 9 8.2 10.5 17.4

    4 11 10.0 12.8 30.2

    5 19 17.3 22.1 52.3

    6 26 23.6 30.2 82.6

    7 15 13.6 17.4 100.0

    Total 86 78.2 100.0System 24 21.8

    110 100.0

    3) BRAND:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 2.3 2.3

    2 4 3.6 4.7 7.0

    3 16 14.5 18.6 25.6

    4 21 19.1 24.4 50.0

    5 9 8.2 10.5 60.5

    6 12 10.9 14.0 74.4

    7 22 20.0 25.6 100.0

    Total 86 78.2 100.0

    System 24 21.8

    110 100.0

    46

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    47/94

    5)A PPEARNC:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 12 10.9 14.0 14.0

    2 22 20.0 25.6 39.5

    3 20 18.2 23.3 62.8

    4 14 12.7 16.3 79.1

    5 10 9.1 11.6 90.7

    6 7 6.4 8.1 98.8

    7 1 .9 1.2 100.0

    Total 86 78.2 100.0

    System 24 21.8

    110 100.0

    6) USRFRNDY:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 1.2 1.2

    2 29 26.4 33.7 34.9

    3 21 19.1 24.4 59.3

    4 13 11.8 15.1 74.45 8 7.3 9.3 83.7

    6 7 6.4 8.1 91.9

    7 7 6.4 8.1 100.0

    Total 86 78.2 100.0

    System 24 21.8

    110 100.0

    47

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    48/94

    7) ASS:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 66 60.0 76.7 76.7

    2 13 11.8 15.1 91.9

    3 3 2.7 3.5 95.3

    4 4 3.6 4.7 100.0

    Total 86 78.2 100.0

    System 24 21.8

    110 100.0

    ANALYSIS FOR CREATIVE

    1) BATTLIFE:

    Rating Frequency Percent Valid percent Cumulativepercent

    1 3 2.7 9.1 9.12 10 9.1 30.3 39.4

    3 9 8.2 27.3 66.7

    4 5 4.5 15.2 81.8

    5 3 2.7 9.1 90.9

    6 3 2.7 9.1 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    48

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    49/94

    2)SONDQLTY:

    Rating Frequency Percent Valid percent Cumulativepercent

    2 1 .9 3.0 3.03 3 2.7 9.1 12.1

    4 10 9.1 30.3 42.4

    5 9 8.2 27.3 69.7

    6 4 3.6 12.1 81.8

    7 6 5.5 18.2 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    3)PRICE:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    4 3 2.7 9.1 9.15 3 2.7 9.1 18.2

    6 9 8.2 27.3 45.5

    7 18 16.4 54.5 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    4) BRND:

    49

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    50/94

    Rating Frequency Percent Valid percent Cumulativepercent

    1 2 1.8 6.1 6.1

    2 7 6.4 21.2 27.3

    3 9 8.2 27.3 54.5

    4 4 3.6 12.1 66.7

    5 6 5.5 18.2 84.8

    6 4 3.6 12.1 97.0

    7 1 .9 3.0 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    5)APPEARNC:RATING FREQUENCY PERCENT VALID

    PERCENTCUMULATIVE

    PERCENT

    1 2 1.8 6.1 6.1

    2 1 .9 3.0 9.1

    3 4 3.6 12.1 21.24 5 4.5 15.2 36.4

    5 9 8.2 27.3 63.6

    6 10 9.1 30.3 93.9

    7 2 1.8 6.1 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    6)USRFRNLY

    50

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    51/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 6.1 6.1

    2 6 5.5 18.2 24.2

    3 7 6.4 21.2 45.5

    4 6 5.5 18.2 63.6

    5 2 1.8 6.1 69.7

    6 3 2.7 9.1 78.8

    7 7 6.4 21.2 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    7)ASS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 23 20.9 69.7 69.7

    2 8 7.3 24.2 93.9

    3 1 .9 3.0 97.0

    5 1 .9 3.0 100.0

    Total 33 30.0 100.0

    System 77 70.0

    110 100.0

    ANALYSIS FOR TRANSEND

    51

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    52/94

    1) SOUND QUALITY:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 7.4 7.4

    3 9 8.2 33.3 40.7

    4 5 4.5 18.5 59.3

    5 3 2.7 11.1 70.4

    6 3 2.7 11.1 81.5

    7 5 4.5 18.5 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    2) SNDQLTY

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 2 1.8 7.4 7.4

    3 2 1.8 7.4 14.8

    4 6 5.5 22.2 37.0

    5 9 8.2 33.3 70.4

    6 4 3.6 14.8 85.2

    7 4 3.6 14.8 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    52

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    53/94

    3)PRICE:

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 1 .9 3.7 3.7

    3 2 1.8 7.4 11.1

    4 5 4.5 18.5 29.6

    5 3 2.7 11.1 40.7

    6 9 8.2 33.3 74.1

    7 7 6.4 25.9 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    4))BRAND

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 4 3.6 14.8 14.82 7 6.4 25.9 40.7

    3 7 6.4 25.9 66.7

    4 4 3.6 14.8 81.5

    5 5 4.5 18.5 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    53

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    54/94

    5) APPEARNC

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 5 4.5 18.5 18.5

    2 4 3.6 14.8 33.3

    3 5 4.5 18.5 51.9

    4 3 2.7 11.1 63.0

    5 3 2.7 11.1 74.1

    6 4 3.6 14.8 88.9

    7 3 2.7 11.1 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    6) USRFRNDL

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 3.7 3.7

    2 7 6.4 25.9 29.6

    3 2 1.8 7.4 37.0

    4 2 1.8 7.4 44.4

    5 3 2.7 11.1 55.6

    6 4 3.6 14.8 70.4

    7 8 7.3 29.6 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    7) ASS:

    54

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    55/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 15 13.6 55.6 55.6

    2 6 5.5 22.2 77.8

    4 2 1.8 7.4 85.25 1 .9 3.7 88.9

    6 3 2.7 11.1 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    ANALYSIS FOR SANDISK

    1)BATTLIFE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 7.1 7.1

    2 1 .9 7.1 14.3

    3 4 3.6 28.6 42.9

    4 4 3.6 28.6 71.4

    5 2 1.8 14.3 85.7

    6 2 1.8 14.3 100.0

    Total 14 12.7 100.0

    System 96 87.3

    110 100.0

    2) SNDQLTY

    55

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    56/94

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    57/94

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    58/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 3 2.7 21.4 21.4

    2 3 2.7 21.4 42.93 1 .9 7.1 50.0

    4 1 .9 7.1 57.1

    5 1 .9 7.1 64.3

    7 5 4.5 35.7 100.0

    Total 14 12.7 100.0

    System 96 87.3

    110 100.0

    7)ASS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 5 4.5 38.5 38.5

    2 3 2.7 23.1 61.5

    3 2 1.8 15.4 76.9

    4 1 .9 7.7 84.6

    5 1 .9 7.7 92.3

    7 1 .9 7.7 100.0

    Total 13 11.8 100.0

    System 97 88.2

    110 100.0

    ANALYSIS FOR COWON

    1) BATTLIFE

    58

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    59/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    3 4 3.6 36.4 36.4

    4 4 3.6 36.4 72.7

    5 3 2.7 27.3 100.0Total 11 10.0 100.0

    System 99 90.0

    110 100.0

    2) SNDQLTY

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    4 1 .9 9.1 9.15 3 2.7 27.3 36.4

    6 2 1.8 18.2 54.5

    7 5 4.5 45.5 100.0

    Total 11 10.0 100.0

    System 99 90.0

    110 100.0

    3) PRICE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 9.1 9.1

    2 3 2.7 27.3 36.4

    3 3 2.7 27.3 63.6

    4 1 .9 9.1 72.7

    6 1 .9 9.1 81.8

    7 2 1.8 18.2 100.0

    Total 11 10.0 100.0

    System 99 90.0110 100.0

    4) BRND

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 18.2 18.2

    59

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    60/94

    2 2 1.8 18.2 36.4

    3 1 .9 9.1 45.5

    4 1 .9 9.1 54.5

    5 2 1.8 18.2 72.7

    6 2 1.8 18.2 90.9

    7 1 .9 9.1 100.0

    Total 11 10.0 100.0

    System 99 90.0

    110 100.0

    5) APPEARAN

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 1 .9 9.1 9.14 2 1.8 18.2 27.3

    5 1 .9 9.1 36.4

    6 5 4.5 45.5 81.8

    7 2 1.8 18.2 100.0

    Total 11 10.0 100.0

    System 99 90.0

    110 100.0

    6) USRFRNDY

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 18.2 18.2

    2 3 2.7 27.3 45.5

    4 2 1.8 18.2 63.6

    5 2 1.8 18.2 81.8

    6 1 .9 9.1 90.9

    7 1 .9 9.1 100.0

    Total 11 10.0 100.0System 99 90.0

    7) ASS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    60

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    61/94

    1 6 5.5 54.5 54.5

    2 2 1.8 18.2 72.7

    3 3 2.7 27.3 100.0

    Total 11 10.0 100.0

    System 99 90.0

    110 100.0

    ANALYSIS FORI-RIVER

    1) BATTLIFE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 7.4 7.4

    3 4 3.6 14.8 22.2

    4 11 10.0 40.7 63.0

    5 8 7.3 29.6 92.6

    6 1 .9 3.7 96.3

    7 1 .9 3.7 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    2) SNDQLTY

    61

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    62/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    3 1 .9 3.7 3.7

    5 3 2.7 11.1 14.8

    6 10 9.1 37.0 51.97 13 11.8 48.1 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    3) PRICE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 4 3.6 14.8 14.8

    2 8 7.3 29.6 44.4

    3 7 6.4 25.9 70.4

    5 7 6.4 25.9 96.3

    6 1 .9 3.7 100.0

    Total 27 24.5 100.0System 83 75.5

    110 100.0

    4) BRAND

    62

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    63/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 2 1.8 7.4 7.4

    3 5 4.5 18.5 25.9

    4 6 5.5 22.2 48.1

    5 6 5.5 22.2 70.4

    6 5 4.5 18.5 88.9

    7 3 2.7 11.1 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    5)APPEARAN

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 3.7 3.7

    2 1 .9 3.7 7.4

    3 2 1.8 7.4 14.8

    4 1 .9 3.7 18.5

    5 3 2.7 11.1 29.6

    6 10 9.1 37.0 66.77 9 8.2 33.3 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    6) USRFRNDY

    63

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    64/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 3 2.7 11.1 11.1

    2 8 7.3 29.6 40.7

    3 7 6.4 25.9 66.7

    4 7 6.4 25.9 92.6

    7 1 .9 3.7 96.3

    41 1 .9 3.7 100.0

    Total 27 24.5 100.0

    System 83 75.5

    110 100.0

    7) ASS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 16 14.5 61.5 61.5

    2 8 7.3 30.8 92.3

    3 1 .9 3.8 96.2

    4 1 .9 3.8 100.0

    Total 26 23.6 100.0

    System 84 76.4

    110 100.0

    ANALYSIS FOR MICROSOFT-ZUNE

    64

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    65/94

    1) BATTLIFE

    RATING FREQUENCY PERCENT VALID

    PERCENT

    CUMULATIVE

    PERCENT2 1 .9 10.0 10.0

    3 3 2.7 30.0 40.0

    4 1 .9 10.0 50.0

    5 3 2.7 30.0 80.0

    6 1 .9 10.0 90.0

    7 1 .9 10.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    2)SONDQLTY

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 10.0 10.0

    4 2 1.8 20.0 30.0

    5 2 1.8 20.0 50.0

    6 3 2.7 30.0 80.0

    7 2 1.8 20.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    3)PRICE

    65

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    66/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    3 1 .9 10.0 10.0

    4 3 2.7 30.0 40.0

    5 2 1.8 20.0 60.0

    6 3 2.7 30.0 90.0

    7 1 .9 10.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    4) BRAND

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 10.0 10.0

    2 4 3.6 40.0 50.0

    3 2 1.8 20.0 70.0

    4 3 2.7 30.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    5)APPEARNCE

    66

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    67/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 20.0 20.0

    2 1 .9 10.0 30.0

    3 2 1.8 20.0 50.0

    5 2 1.8 20.0 70.0

    6 1 .9 10.0 80.0

    7 2 1.8 20.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    6)USRFRNDY

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 10.0 10.0

    2 2 1.8 20.0 30.0

    5 1 .9 10.0 40.0

    6 2 1.8 20.0 60.07 4 3.6 40.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    7) ASS

    67

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    68/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 5 4.5 50.0 50.0

    2 2 1.8 20.0 70.0

    3 2 1.8 20.0 90.0

    4 1 .9 10.0 100.0

    Total 10 9.1 100.0

    System 100 90.9

    110 100.0

    ANALYSIS FOR PHILIPS

    1)BATTLIFE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 3.7 3.7

    2 4 3.6 7.4 11.1

    3 11 10.0 20.4 31.5

    4 12 10.9 22.2 53.7

    5 9 8.2 16.7 70.4

    6 9 8.2 16.7 87.0

    7 7 6.4 13.0 100.0

    Total 54 49.1 100.0

    System 56 50.9

    110 100.0

    2)SNDQLTY

    68

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    69/94

    RATING FREQUENCY

    PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    2 2 1.8 3.7 3.7

    3 2 1.8 3.7 7.4

    4 14 12.7 25.9 33.3

    5 15 13.6 27.8 61.1

    6 13 11.8 24.1 85.2

    7 8 7.3 14.8 100.0

    Total 54 49.1 100.0

    System 56 50.9

    110 100.0

    3)PRICE

    RATING FREQUENCY

    PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 1 .9 1.9 1.9

    3 3 2.7 5.6 7.4

    4 8 7.3 14.8 22.2

    5 13 11.8 24.1 46.3

    6 13 11.8 24.1 70.4

    7 16 14.5 29.6 100.0

    Total 54 49.1 100.0

    System 56 50.9

    110 100.0

    4)BRAND

    69

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    70/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 2 1.8 3.7 3.7

    2 10 9.1 18.5 22.2

    3 14 12.7 25.9 48.14 5 4.5 9.3 57.4

    5 4 3.6 7.4 64.8

    6 11 10.0 20.4 85.2

    7 8 7.3 14.8 100.0

    Total 54 49.1 100.0

    System 56 50.9

    110 100.0

    5)APPEARNCE

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 16 14.5 29.6 29.62 16 14.5 29.6 59.33 12 10.9 22.2 81.54 2 1.8 3.7 85.25 4 3.6 7.4 92.6

    6 1 .9 1.9 94.47 3 2.7 5.6 100.0

    Total 54 49.1 100.0System 56 50.9

    110 100.0

    6)USRFRNDY

    70

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    71/94

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 4 3.6 7.4 7.42 12 10.9 22.2 29.6

    3 6 5.5 11.1 40.74 6 5.5 11.1 51.95 8 7.3 14.8 66.76 6 5.5 11.1 77.87 12 10.9 22.2 100.0

    Total 54 49.1 100.0System 56 50.9

    110 100.0

    7)ASS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 29 26.4 53.7 53.7

    2 9 8.2 16.7 70.4

    3 7 6.4 13.0 83.3

    4 7 6.4 13.0 96.3

    5 1 .9 1.9 98.1

    6 1 .9 1.9 100.0Total 54 49.1 100.0

    System 56 50.9

    110 100.0

    71

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    72/94

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    73/94

    PERCEPTUAL MAP:

    Perceptu2.0

    1.5

    Derived stiEuclidean

    INTERPRETATION:

    Apple i-pod was found as the best in appearance and the strongest player forsoundquality

    followed by sony.

    Sony was found as the most familiar brand followed by apple i-pod.

    Majority of the customers were comfortable with the price of samsung followed by sony,

    philips, transcend and creative

    It was found that sound quality and price were the two most important features which

    influence the customer while purchasing a mp3 player.

    Sony and philips were the brand with low price and good sound quality whereas apple i-podwas considered to have a good sound quality but comparatively high price.

    73

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    74/94

    Q.NO.15

    ANALYSIS

    Video player

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    1 No 37 33.6 33.6 33.6

    0 Yes 73 66.4 66.4 100.0

    Total 110 100.0 100.0

    Voice recorder

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    1 No 79 71.8 71.8 71.8

    0 Yes 31 28.2 28.2 100.0

    Total 110 100.0 100.0

    FM radio

    CODING OPTIONS FREQUENCY PERCENT VALID

    PERCENT

    CUMULATIV

    E PERCENT

    1 No 25 22.7 22.7 22.7

    0 Yes 85 77.3 77.3 100.0

    Total 110 100.0 100.0

    FM recorder

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    1 No 91 82.7 82.7 82.7

    0 yes 19 17.3 17.3 100.0

    Total 110 100.0 100.0

    74

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    75/94

    OBSERVATION:

    Video

    player

    Voice

    recorder

    FMradio

    FM

    recorder

    INTERPRETATION:

    Video playerand FM radio were the most favorite media options among the respondent.

    Sr.no Media option Percentage

    1 Video player 66.4%

    2 Voice recorder 28.2%

    3 FM radio 77.3%

    4 FM recorder 17.3%

    75

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    76/94

    Q.NO.17.

    ANALYSIS

    1)CONTACTS

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 56 50.9 50.9 50.9

    2 28 25.5 25.5 76.4

    3 9 8.2 8.2 84.5

    4 8 7.3 7.3 91.8

    5 2 1.8 1.8 93.66 4 3.6 3.6 97.3

    7 2 1.8 1.8 99.1

    8 1 .9 .9 100.0

    Total 110 100.0 100.0

    2)GAMES

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 29 26.4 26.4 26.42 39 35.5 35.5 61.8

    3 10 9.1 9.1 70.9

    4 14 12.7 12.7 83.6

    5 9 8.2 8.2 91.8

    6 3 2.7 2.7 94.5

    7 1 .9 .9 95.5

    8 5 4.5 4.5 100.0

    Total 110 100.0 100.0

    76

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    77/94

    3)CLOCK

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 11 10.0 10.0 10.0

    2 14 12.7 12.7 22.7

    3 44 40.0 40.0 62.7

    4 18 16.4 16.4 79.1

    5 14 12.7 12.7 91.8

    6 5 4.5 4.5 96.4

    7 3 2.7 2.7 99.1

    8 1 .9 .9 100.0

    Total 110 100.0 100.0

    4)Count Down Timer

    RATING FREQUENCY PERCENT VALID

    PERCENT

    CUMULATIVE

    PERCENT2 3 2.7 2.7 2.7

    3 4 3.6 3.6 6.4

    4 21 19.1 19.1 25.5

    5 11 10.0 10.0 35.5

    6 17 15.5 15.5 50.9

    7 21 19.1 19.1 70.0

    8 33 30.0 30.0 100.0

    Total 110 100.0 100.0

    77

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    78/94

    5)CALENDER

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 3 2.7 2.7 2.7

    2 5 4.5 4.5 7.3

    3 19 17.3 17.3 24.5

    4 17 15.5 15.5 40.0

    5 28 25.5 25.5 65.5

    6 23 20.9 20.9 86.47 11 10.0 10.0 96.4

    8 4 3.6 3.6 100.0

    Total 110 100.0 100.0

    6)ALARM

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVEPERCENT

    1 7 6.4 6.4 6.4

    2 15 13.6 13.6 20.0

    3 15 13.6 13.6 33.6

    4 20 18.2 18.2 51.8

    5 19 17.3 17.3 69.1

    6 21 19.1 19.1 88.2

    9 8.2 8.2 96.4

    4 3.6 3.6 100.0

    110 100.0 100.0

    78

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    79/94

    7)CALCULTR

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    1 3 2.7 2.7 2.7

    2 4 3.6 3.6 6.4

    3 7 6.4 6.4 12.7

    4 9 8.2 8.2 20.9

    5 20 18.2 18.2 39.1

    6 27 24.5 24.5 63.6

    7 33 30.0 30.0 93.6

    8 7 6.4 6.4 100.0

    Total 110 100.0 100.0

    8)STPWATCH

    RATING FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    2 2 1.8 1.8 1.83 2 1.8 1.8 3.6

    4 3 2.7 2.7 6.4

    5 7 6.4 6.4 12.7

    6 10 9.1 9.1 21.8

    7 31 28.2 28.2 50.0

    8 55 50.0 50.0 100.0

    Total 110 100.0 100.0

    79

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    80/94

    OBSERVATION:

    Additional feature:

    Additional features Rank Percentage

    Contacts 1 50.9%

    Games 2 35.5%

    Clock 3 40%

    Count down timer 8 30%

    Calender 5 25.5%

    Alarm 6 19.1%

    Calculator 7 30.5%

    Stop watch 8 50%Note:Rank 1 means most important and

    Rank 8 means least important featureContacts

    Games

    Clock

    Count down

    timer

    Calender

    INTERPRETATION:

    Contacts was the most important additional feature for the respondents followed by games

    and clock.

    80

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    81/94

    Q.NO.18

    ANALYSIS

    1)Cordless headphone

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 18 16.4 16.7 16.7

    1 Yes 90 81.8 83.3 100.0

    Total 108 98.2 100.0

    Missing System 2 1.8Total 110 100.0

    2)Inbuilt speaker

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 71 64.5 66.4 66.4

    1 Yes 36 32.7 33.6 100.0

    Total 107 97.3 100.0

    Missing System 3 2.7Total 110 100.0

    3)Backlight display

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 60 54.5 57.1 57.1

    1 Yes 45 40.9 42.9 100.0

    Total 105 95.5 100.0

    Missing System 5 4.5Total 110 100.0

    81

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    82/94

    4)Navigational system

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 43 39.1 39.8 39.8

    1 Yes 65 59.1 60.2 100.0

    Total 108 98.2 100.0

    Missing System 2 1.8

    Total 110 100.0

    5)Camera

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 61 55.5 57.5 57.5

    1 Yes 45 40.9 42.5 100.0

    Total 106 96.4 100.0

    Missing System 4 3.6

    Total 110 100.0

    6)Photo viewer

    CODING OPTIONS FREQUENCY PERCENT VALIDPERCENT

    CUMULATIVE PERCENT

    0 No 79 71.8 74.5 74.5

    1 yes 27 24.5 25.5 100.0

    Total 106 96.4 100.0

    Missing System 4 3.6

    Total 110 100.0

    82

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    83/94

    OBSERVATION:

    Sr. no Advanced features Percentage

    1 Cordless headphone 81.1%

    2 Inbuilt speaker 32.7%

    3 Backlight display 40.9%

    4 Navigational system 59.1%

    5 Camera 40.9%

    6 Photo viewer 24.5%

    Cordless

    headphone

    Inbuilt

    speaker

    Backlight

    display

    Navigational

    system

    Camera

    Photo viewer

    INTERPRETATION:

    Cordless headphone and navigationalsystem were found to be the most preferred advanced

    features followed by camera and backlight display.

    83

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    84/94

    CONCLUSION

    A survey was conducted to study the market for launching videocon mp3 player with a

    sample size of 110 and collected data from various places of mumbai.

    The demographic data of the respondents was as follows;

    The samples included 73 male and 37 female.

    Out of the total sample size 65 respondents were users of mp3 player of which only a

    negligible number (5) of users were unsatisfied.

    Apple i-pod was the most familiar brand amongst the non-user followed by sony &

    samsung respectively.

    There are a number of features which the customers keep in their mind while buying a

    mp3 player. When surveyed, it was found that sound quality was ranked as the most

    important feature followed by battery life, storage capacity, price, brand, appearance, user

    friendly and after sales service respectively.

    Today, there is an intense competition.in the market and therefore everyone is trying hard

    to establish themselves as the best. The degree of variation amongst existing competitors

    was studied.

    Apple i-pod was found as the best in appearance and the strongest player for sound

    quality followed by sony.

    Sony was found as the most familiar brand followed by apple i-pod.

    Majority of the customers were comfortable with the price of samsung followed by sony,

    philips, transcend and creative.

    84

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    85/94

    It was found that sound quality and price were the two most important features which

    influence the customer while purchasing a mp3 player.

    Sony and philips were the brand with low price and good sound quality whereas apple i-pod

    was considered to have a good sound quality but comparatively high price.

    Majority of the respondents preferred their mp3 player with a storage capacity of 2gb to 5gb

    with an expandable memory. Flash memory was considered as the most preferred memory

    type.

    Almost all respondents favored colour display.

    262k was the preferred colour resolution followed by above 262k. Colour resolution of

    display

    It was found that customers preferred external charger along with data cable rather than only

    a data cable.

    Earphone was found to be the most comfortable accessory.

    Video player and fm radio were the most favorite media options among the respondent.

    Majority of the respondents appeared to be tech savvy.

    Both bluetooth and wifi were preferred.

    Contacts was the most important additional feature for the respondents followed by games

    and clock.

    Cordless headphone and navigational system were found to be the most preferred advanced

    features followed by camera and backlight display.

    85

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    86/94

    RECOMMENDATIONS

    Mp3 player should have a good sound quality with a high storage capcity and battery

    life.

    To compete in the competitive market, it is important to come up with sustainable

    differential advantage and therefore technology could play an important role.

    In a mp3 player, features like contacts, backlight display should be incorporated.

    Cordless headphine can be served to customers as an accessory.

    Proper communication through various promotional tools to the target customers can do

    a wonder.

    LIMITATIONS OF STUDY

    The accuracy of indications given by the respondents may not be considered adequate

    as whether the language used in questionnaire is understand by the respondent can not

    be taken for granted.

    It is possible that the information supplied might be biased because the consumer

    might have partial favour towards the product they are using.

    Since the survey was limited to 110 respondents, it is rather difficult to give a precise

    conclusion but i have tried to the best of my capability to give the conclusion in a

    comprehensive manner.

    86

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    87/94

    BIBLIOGRAPHY

    BOOKS:

    Market research by : Burn and bush

    Market research by : Naresh Malhotra

    Marketing Management by : Philip Kotler

    WEBSITES: www.videoconworld.com

    87

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    88/94

    APPENDIX

    MP3 PLAYER

    Survey Questionnaire

    Researcher:Mumpy BhattacharyyaMohammad Ahmad Sheikh

    MBA 3rd sem.,ICIB, Pune

    Dear Sir / Madam,We are doing a brief survey to find out consumer preference

    regarding MP3 media player. We would be grateful if you could spare a few

    minutes to participate in it. Thank you for your

    Co-operation.

    1. Do you have a MP3 Player?

    a. Yes

    b. No

    (If YES, go to Quest. No 3)

    2. Which brand name comes to your mind when you think about a MP3Player?

    3. Are you satisfied with your MP3 player?

    a. Yes

    b. No

    4. Which attributes according to you are important while buying aMP3 Player?

    88

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    89/94

    (Give Rank1 to Most Important feature, Rank9 to Least

    Important feature.)ATTRIBUTES RANKING

    Storage capacity

    Battery life

    Sound quality

    Price

    Brand

    Appearance

    User friendly

    After sales service

    TOTAL

    5. How would you rate these brands based on following attributes on a scaleOf 1 to7.

    (For each feature, there are two extreme opposite responses)

    If you agree very strongly with the response give a rating of7. If you agree strongly with the response give a rating of6 If you agree with the response on the left side give a rating of5

    If you are neutral, between the two extremes, give a rating of4.

    If you agree with the response on the right side give the rating of3

    If you agree strongly with the response on the right side give the rating of2

    If you agree very strongly with the response on the right side give theRating of 1

    ATTRIB-

    UTES

    Storage

    capacity

    Battery life Sound

    quality

    Price Brand Appearance User

    friendly

    After sales

    serviceAPPLE

    i-POD

    SAMSUNG

    SONY

    CREATIVE

    TRANSEND

    SANDISK

    COWONI-RIVER

    MICROSOFT-

    ZUNE

    PHILIPS

    6. Rate the following pairs on a scale of 0 to 10 points where: 0 = Most Identical Pair and 10 = Most Dissimilar Pair.

    89

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    90/94

    PAIR RATING

    Apple i-pod Sony

    Apple i-pod Philips

    Apple i-pod Creative

    Apple i-pod - i-River

    Apple i-pod - Microsoft Zune

    Sony - i-River

    Sony Philips

    Philips Creative

    Transend - Creative

    i-River - Cowon

    Samsung - Creative

    7. How much storage capacity would you prefer in MP3 Player?

    a. Less than 1GB &1GB

    b. 2GB to 5GB

    c. 6 to 20 GB

    d. Above 100 GB

    8. Do you want expandable memory in your MP3 Player?

    a. Yes

    b. No

    9. What type of memory do you want?

    a. HDD

    b. Flash

    10. What would you prefer in your MP3 player?

    a. OLED Display

    b. Colour Display

    11. What should be the colour resolution of display of your MP3 player?

    a. 65K Colour

    b. 262K Colour

    c. Above 262K Colour

    12. Would you like to have WMA and WAV in your MP3 player?

    a. Yes

    b. No

    90

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    91/94

    13. Which of these would you prefer to recharge your MP3 player?

    a. Data Cable

    b. External Charger along with Data Cable

    14. Which of these would you prefer with your MP3 player?

    a. Headphone

    b. Earphone

    15. What features according to you should be there in a MP3 Player?

    (Tick as many as you want.)

    a. Video player

    b. Voice recorder

    c. FM radio

    d. FM recorder

    e. Any other (please specify)

    16. Which applications would you like to have in your MP3 Player? (Tick as many as you want.)

    a. Bluetooth

    b. WiFi

    17. Rate the following features on a scale of 1 to 10 points where;

    1= The Feature You Like The Most and 10 = You Like The Least

    a. Contacts

    b. Games

    c. Clock

    d. Count down timer

    e. Calendar

    f. Alarm

    g. Calculator h. Stop watch

    18. Which of these advanced features do you want in your MP3 Player?

    a. Cordless headphone

    b. Inbuilt speaker

    c. Backlight display

    91

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    92/94

    d. Navigational system

    e. Camera

    f. Photo viewer

    19. What should be the colour of your MP3 Player?

    Personal Information

    Name: ___________________________________________________

    92

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    93/94

    Address: ___________________________________________________

    ___________________________________________________

    Age:

    a.Less than 20 yrs

    b.21 to 25 yrs c. 26 to 30 yrs

    d. Above 30 yrs

    Gender:a. Maleb. Female

    Monthly Income :

    a.Less than Rs.10000/month

    b.10000 25000/month

    c.25000 40,000/month

    d.Above 40,000/month

    Thanks for your participation.

    Date: Signature of Interviewer

    93

  • 8/8/2019 SUMMER_PRJCT_fnl(Ahmad)

    94/94